Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.11 @ 11:35:57 Player: Lordlorte Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (149) 745 Value Destroyed (5630) 5630 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1241) 1241 TOTAL SCORE: 13256 Bonus ------- High Alert Combat Kills 257 Follower Combat Kills 199 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -315 Cogmind --------- Core Integrity 0/1150 Matter 190/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Heavy Armor Plating Improved Heavy Armor Plating Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core Reinforced Fission Core > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Improved Light Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Tesla Rifle Heavy Beamcaster Advanced Plasma Cannon Railgun Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Reinforced Fission Core Armored Medium Treads Advanced Heat Sink Medium Matter Pod Advanced Targeting Computer Heavy Armor Plating Improved Heavy Armor Plating Advanced Shield Generator Beamcaster Heavy Particle Cannon Hardcell Cannon Heavy Rocket Launcher [Rating: 108] Favorites ----------- Power Light Fission Core Engine Deuterium Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Heavy Beamcaster Energy Cannon Advanced Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Zio Pro Fac DSF Fac Slots Evolved 12 | . . . 4 2 . . 2 . . . 2 . 2 Power 2 | . . . . 1 . . . . . . 1 . . Propulsion 2 | . . . 1 . . . 1 . . . . . . Utility 4 | . . . 1 . . . 1 . . . 1 . 1 Weapon 4 | . . . 2 1 . . . . . . . . 1 Parts Attached 147 | 7 . . 26 13 5 4 35 7 3 6 1 14 26 Power 22 | 1 . . 3 3 1 1 5 1 . . 1 3 3 Engine 9 | 1 . . 1 2 1 1 1 1 . . 1 . . Core 13 | . . . 2 1 . . 4 . . . . 3 3 Reactor . | . . . . . . . . . . . . . . Propulsion 44 | 2 . . 9 3 . . 13 3 . 4 . 4 6 Treads 11 | . . . . . . . 1 1 . 1 . 4 4 Leg 25 | 2 . . 9 3 . . 7 1 . 3 . . . Wheel 8 | . . . . . . . 5 1 . . . . 2 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 32 | 2 . . 5 1 1 1 8 1 . 1 . 5 7 Device 19 | 1 . . 2 . . 1 7 1 . 1 . 2 4 Storage 5 | 1 . . 2 . . . 1 . . . . . 1 Processor 2 | . . . . 1 . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . Protection 6 | . . . 1 . 1 . . . . . . 3 1 Artifact . | . . . . . . . . . . . . . . Weapon 49 | 2 . . 9 6 3 2 9 2 3 1 . 2 10 Energy Gun 18 | . . . 4 3 . 2 2 1 1 . . . 5 Energy Cannon 2 | . . . . . . . . . . 1 . . 1 Ballistic Gun 17 | 2 . . 4 3 . . 4 . 1 . . . 3 Ballistic Cannon 11 | . . . 1 . 2 . 3 1 1 . . 2 1 Launcher 1 | . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . . 1 . . Parts Lost 81 | . . . 6 4 1 6 19 7 . 2 . 3 33 Power 13 | . . . 2 1 . 1 4 1 . . . . 4 Propulsion 20 | . . . . 1 . . 7 3 . 2 . 1 6 Utility 17 | . . . 1 . . 2 1 1 . . . 2 10 Weapon 31 | . . . 3 2 1 3 7 2 . . . . 13 Highest Loss Streak 18 | . . . 2 3 1 5 10 6 . 1 . 2 18 To Critical Strikes 4 | . . . . . . . . . . . . . 4 Average Backups 12 | 3 7 8 8 13 13 11 12 12 13 14 14 13 10 Power 1 | . 1 2 1 . 1 1 1 1 2 2 2 2 2 Propulsion 1 | 2 3 3 3 3 3 4 . . . 1 1 . . Utility 3 | . . 1 1 4 3 2 4 4 5 5 6 5 4 Weapon 4 | . 1 2 2 5 4 3 5 6 6 5 5 5 3 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 30 | . 4 . 2 2 1 . 6 . 2 1 . 7 5 Power 10 | . . . 1 . . . 2 . . . . 4 3 Propulsion 6 | . 4 . 1 . . . . . . . . 1 . Utility 6 | . . . . 1 . . 3 . . . . 1 1 Weapon 8 | . . . . 1 1 . 1 . 2 1 . 1 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 95 90 100 95 88 90 100 99 91 96 87 Engine 6 | . 14 14 2 4 15 14 3 4 6 6 8 1 . Core 6 | . . . 5 8 . . 6 7 6 6 5 15 13 Treads 4 | . . . . . . . . 2 6 1 . 13 18 Leg 15 | . 28 28 27 21 23 23 16 6 6 20 23 6 . Wheel 3 | . . . . . . . 4 9 13 3 . . . Device 13 | . 14 14 5 2 7 7 15 20 20 20 17 13 12 Storage 7 | . 14 14 15 7 7 7 9 6 6 6 5 5 5 Protection 2 | . . . 2 4 6 4 . . . . . 7 5 Energy Gun 6 | . . . 11 18 5 5 4 5 6 6 5 5 7 Ballistic Gun 14 | . 28 28 19 17 23 15 10 13 13 13 11 10 6 Ballistic Cannon 9 | . . . 4 1 8 14 13 12 13 12 5 5 7 Peak Build Rating 108 | 9 9 9 24 36 44 44 66 62 59 69 75 84 108 Average Rating 52 | 5 9 9 19 32 41 41 49 52 57 65 73 79 91 On Entrance 40 | . 9 9 9 24 36 44 38 62 55 59 69 75 84 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 140 | 15 15 15 52 60 59 61 63 61 64 70 82 112 140 Greatest Support 109 | 20 20 20 35 48 43 43 80 26 26 75 75 95 109 Greatest Overweight (x) 10 | . . . 1 2 1 1 6 3 2 6 1 3 10 Average Overweight (x) 1 | . . . . . 1 . 1 2 2 . . 1 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 8 10 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 8 8 12 15 15 14 15 15 15 15 15 15 15 Average Carried 13 | 3 7 8 8 14 14 12 13 13 14 14 15 14 12 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 8 12 14 14 12 15 14 15 15 15 15 5 Class Distribution -------------------- 26% | Scavenger-Skirmisher 23% | Scavenger-Tank 16% | Scavenger-Gunner 8% | Derelict-Skirmisher 8% | Scavenger-Executioner 7% | Skirmisher 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Derelict-Skirmisher | -5/Proximity Caves Derelict-Skirmisher | -5/Factory Scavenger-Tank | -5/DSF Scavenger-Executioner | -4/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Zio Pro Fac DSF Fac Matter Collected 5591 | 265 173 . 822 405 291 215 1260 587 30 100 . 438 1005 Remotely 159 | . . . . . . . . . . . . 159 . Salvage Created 6675 | 28 . . 1006 522 218 82 1436 358 . 64 . 694 2267 Parts 318 | 3 . . 47 23 3 7 72 18 . 4 . 33 108 Haulers Intercepted 3 | . . . . 1 . . 1 . . . . . 1 Recyclers Shooed 8 | . . . . . . . 2 . . . . . 6 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . 6 . . 2 7 . 17 . 6 . . . Prevented 4 | . . . . . . . . . . 4 . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Zio Pro Fac DSF Fac Combat Hostiles Destroyed 106 | . . . 17 8 2 4 27 11 . . . 8 29 Guns 64 | . . . 17 8 1 3 14 5 . . . 4 12 Cannons 39 | . . . . . 1 1 13 6 . . . 4 14 AOE 1 | . . . . . . . . . . . . . 1 Classes Destroyed 17 | 1 . . 7 4 . . 1 . . 1 . 2 1 Worker 13 | . . . 2 . . . 4 . . . . . 7 Builder 14 | . . . 1 . . . 5 . . . . . 8 Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 3 | . . . . 1 . . 1 . . . . . 1 Recycler 5 | . . . . 1 . . 1 . . . . . 3 Operator 1 | . . . 1 . . . . . . . . . . Watcher 4 | . . . 3 . . . 1 . . . . . . Swarmer 27 | . . . . 1 . 4 9 6 . . . 3 4 Grunt 46 | . . . 12 5 1 . 10 3 . . . 3 12 Brawler 1 | . . . . . . . . . . . . . 1 Duelist 1 | . . . . 1 . . . . . . . . . Sentry 10 | . . . 4 1 . . 3 1 . . . . 1 Specialist 1 | . . . . . . . . . . . . 1 . Hunter 8 | . . . 1 . 1 . 2 . . . . . 4 Programmer 11 | . . . . . . . 3 1 . . . . 7 Heavy 1 | . . . . . . . . . . . . 1 . Mutant 2 | . . . . . . . . . . 1 . 1 . Best Kill Streak 7 | 1 . . 7 3 1 4 5 4 . . . 3 7 Combat Bots Only 6 | . . . 6 3 1 4 4 4 . . . 3 6 Max Kills in Single Turn 4 | 1 . . 2 1 1 1 2 2 . 1 . 1 4 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Zio Pro Fac DSF Fac Hostile Shots Fired 1115 | . . . 139 76 8 46 227 68 . 35 . 38 478 Missed 324 | . . . 47 24 1 12 71 19 . 10 . 8 132 Hits 791 | . . . 92 52 7 34 156 49 . 25 . 30 346 Melee 8 | . . . . 5 . . . . . . . . 3 Projectile 783 | . . . 92 47 7 34 156 49 . 25 . 30 343 AOE 1 | . . . . . . . 1 . . . . . . Critical Strikes 35 | . . . 3 2 . . 4 1 . 1 . . 24 Part Disruptions 2 | . . . . . . . 1 . . . . . 1 Damage Taken 13385 | . . . 1320 847 106 652 2525 825 . 436 . 801 5873 Core 1858 | . . . 77 202 13 35 258 103 . . . 19 1151 Absorbed by Shields 821 | . . . . . . . . . . . . . 821 Core Remaining (%) 84 | 100 . 100 86 . . 64 . . . 57 . 98 . Volleys Fired 331 | 1 2 . 59 23 12 9 103 26 . 2 . 16 78 Largest 6 | 2 2 . 4 5 5 5 5 5 . 5 . 5 6 Hottest 373 | 40 40 . 183 206 154 237 216 213 . 224 . 282 373 Shots Fired 1195 | 2 4 . 234 99 37 38 295 103 . 10 . 77 296 Gun 837 | 2 4 . 217 96 24 21 178 69 . 6 . 47 173 Cannon 349 | . . . 17 3 9 14 117 34 . 4 . 30 121 Launcher 9 | . . . . . 4 3 . . . . . . 2 Special . | . . . . . . . . . . . . . . Kinetic 832 | 2 4 . 187 55 33 27 221 86 . 8 . 46 163 Thermal 291 | . . . 47 11 . 7 74 17 . 2 . 31 102 Explosive 9 | . . . . . 4 3 . . . . . . 2 Electromagnetic 63 | . . . . 33 . 1 . . . . . . 29 Robot Hit Streak 24 | 1 4 . 12 9 12 3 11 16 . 2 . 9 24 Robot Miss Streak 12 | . 1 . 5 5 4 12 9 5 . 2 . 6 4 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 6 | . . . 2 1 . . . 1 . . . . 2 Max Gunslinging Chain 1 | . . . 1 1 . . . 1 . . . . 1 Shots Hit Robots 640 | 1 3 . 137 67 18 7 148 58 . 5 . 40 156 Core Hits 344 | 1 1 . 57 33 14 8 88 23 . 4 . 16 99 Critical Kills 4 | . . . . . . . 1 . . 1 . 1 1 Critical Parts Destroyed 7 | . . . 1 . . 1 . . . 2 . 3 . Critical Strikes 49 | . . . 3 . . 3 20 3 . 3 . 5 12 Burn 22 | . . . 2 . . 1 13 . . . . 1 5 Meltdown 1 | . . . . . . . . . . . . . 1 Destroy 10 | . . . 1 . . 1 1 . . 3 . 4 . Blast 16 | . . . . . . 1 6 3 . . . . 6 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 15424 | 15 38 . 2103 1057 286 269 3311 1254 . 239 . 1249 5603 Guns 9372 | 15 38 . 1956 1002 247 141 2038 792 . 130 . 628 2385 Cannons 5084 | . . . 147 . 39 76 1268 462 . 109 . 621 2362 Explosions 963 | . . . . 55 . 52 . . . . . . 856 Melee . | . . . . . . . . . . . . . . Ramming 5 | . . . . . . . 5 . . . . . . Kinetic 9425 | 15 38 . 1564 529 286 163 2264 949 . 186 . 541 2890 Thermal 4554 | . . . 539 185 . 54 1042 305 . 53 . 708 1668 Explosive 802 | . . . . . . 52 . . . . . . 750 Electromagnetic 638 | . . . . 343 . . . . . . . . 295 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . 2 1 1 . . . 14 Average Corruption 3 | . . . . . . . 1 1 1 . . . 6 Corruption Purged 2 | . . . . . . . 2 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 31 | . . . . . . . 2 4 . . . . 25 Message Errors 8 | . . . . . . . . 1 . . . . 7 Matter Fused 8 | . . . . . . . 1 . . . . . 7 Heat Flow Errors 4 | . . . . . . . . 1 . . . . 3 Parts Rejected 1 | . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . . . 1 . . . . . 2 Misfires 1 | . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . 1 . . . . 3 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 156 | . . . . . . 14 8 16 . . . 30 88 Projectiles 106 | . . . . . . 14 8 16 . . . 30 38 Explosions 50 | . . . . . . . . . . . . . 50 Melee . | . . . . . . . . . . . . . . Knockbacks 36 | . . . 4 . . 1 12 6 . . . . 13 Impact . | . . . . . . . . . . . . . . Kinetic 32 | . . . 3 . . 1 11 6 . . . . 11 Secondary 4 | . . . 1 . . . 1 . . . . . 2 Self-Inflicted Damage 442 | . . . . 21 . 51 . . . . . . 370 Shots 8 | . . . . 1 . 1 . . . . . . 6 Rammed 1 | . . . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 668 | . . . 274 668 36 345 504 423 . 18 . 207 598 Average Temperature 137 | . . . 72 211 14 136 117 111 . 12 . 84 183 Received Heat Transfer 2251 | . . . 684 237 18 48 327 216 . . . 108 613 Effects 68 | . . . . 20 . . 5 1 . . . . 42 Shutdowns 30 | . . . . 6 . . 1 . . . . . 23 Energy Bleed 9 | . . . . 3 . . . . . . . . 6 Interference 10 | . . . . 3 . . 2 1 . . . . 4 Matter Decay 2 | . . . . . . . . . . . . . 2 Short Circuit 8 | . . . . 2 . . 2 . . . . . 4 Damage (minor) 4 | . . . . 2 . . . . . . . . 2 Damage (major) 3 | . . . . 3 . . . . . . . . . Damage (core) 2 | . . . . 1 . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 5 | . . . . 4 . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Parts Melted 22 | . . . 5 . . . 8 . . . . 2 7 Heat Transferred 10721 | . . . 1406 346 . 250 3972 700 . 74 . 1181 2792 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Zio Pro Fac DSF Fac Maximum Alert Level 3 | . . . 1 . . . 1 . . . . . 3 Low Security (%) 83 | 100 100 . 99 100 . . 88 . . . 100 100 46 Level 1 8 | . . . . . . . 11 . . . . . 20 Level 2 5 | . . . . . . . . . . . . . 21 Level 3 3 | . . . . . . . . . . . . . 11 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . 1 . Peak Influence 743 | 5 . . 198 48 . . 234 . . . . 155 743 Initial 81 | . . . . 48 . . 33 . . . . 3 81 Average 143 | . . . 106 19 . . 135 . . . . 84 295 Influence Increases 3440 | 5 . . 474 204 55 105 780 285 . 113 5 202 1212 Destroy 0b10 Robot/C 2200 | . . . 340 160 40 80 540 220 . 80 . 160 580 Destroy 0b10 Robot/NC 220 | 5 . . 35 10 5 . 60 . . . . 10 95 Destroy Leader 402 | . . . 96 22 10 10 122 20 . 10 . 20 92 Allied During Kill 29 | . . . . . . . . . . 23 . 6 . Successful Hack 9 | . . . . 4 . . . . . . 5 . . Disable Machine 135 | . . . . . . . 15 . . . . . 120 Destroy Structure 325 | . . . 3 8 . . 28 . . . . 6 280 Lose Combat Pursuer 120 | . . . . . . 15 15 45 . . . . 45 Influence Decreases 2826 | 5 . . 367 284 82 51 693 385 41 113 . 52 753 Entered New Map 261 | . . . . 59 11 . 21 53 41 . . 2 74 Time Decay 1820 | 5 . . 312 185 71 51 482 262 . 103 . . 349 Lost Part 725 | . . . 55 40 . . 190 70 . 10 . 30 330 Lost Ally 20 | . . . . . . . . . . . . 20 . Squads Dispatched 23 | . . . 3 2 . . 7 . . . . 1 10 Investigation 1 | . . . 1 . . . . . . . . . . Extermination 6 | . . . . 1 . . 3 . . . . . 2 Reinforcement 14 | . . . 2 1 . . 4 . . . . 1 6 Assault 2 | . . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . 2 . . . . . 5 Haulers Reinforced 2 | . . . . . . . 1 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Zio Pro Fac DSF Fac Distress Signals 9 | . 1 . . 1 . . 3 . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 167 | . . . 30 11 2 5 37 14 . 4 . 10 54 Peak Tracking Total 9 | . . . 7 3 1 4 6 7 . 3 . 4 9 Tactical Retreats 6 | . . . . . . 1 1 3 . . . . 1 Traps | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Zio Pro Fac DSF Fac Traps Triggered 8 | . . . 1 1 . . 1 . . . . 4 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Zio Pro Fac DSF Fac Machines Disabled 10 | . . . . . . . 1 1 . . . . 8 Max in Single Turn 3 | . . . . . . . 1 1 . . . . 3 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Zio Pro Fac DSF Fac Machines Accessed 6 | . . . 1 1 . . 2 . . 1 1 . . Terminals 5 | . . . 1 1 . . 1 . . 1 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 12 | . . . 3 4 . . 3 . . 1 1 . . Successful 5 | . . . . 2 . . 1 . . 1 1 . . Failed 7 | . . . 3 2 . . 2 . . . . . . Catastrophic 2 | . . . 1 . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 3 | . . . 3 . . . . . . . . . . Terminals 10 | . . . 3 4 . . 1 . . 1 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 4 | . . . . 2 . . . . . 1 1 . . Record 1 | . . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 4 | . . . 1 1 . . 2 . . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Sub Mat Fac Low Low Fac Low Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Zio Pro Fac DSF Fac Total Allies 4 | . . . . . . . . . 4 . . . . Largest Group 4 | . . . . . . . . . 4 4 2 2 . Highest-Rated Group 151 | . . . . . . . . . 151 151 76 76 . Highest-Rated Ally 39 | . . . . . . . . . 39 39 39 39 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 34 | . . . . . . . . . . 22 . 12 . Total Damage 636 | . . . . . . . . . . 302 . 334 . Kills 4 | . . . . . . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Zio Pro Fac DSF Fac Active Infowar (turns) 4438 | 3 110 150 230 . . . 656 574 1571 973 33 138 . Sensors 3454 | . . . . . . . 165 574 1571 973 33 138 . Terrain 984 | 3 110 150 230 . . . 491 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 . . 1 3 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Zio Pro Fac DSF Fac Turns Passed 9430 | 85 110 150 779 619 946 916 1253 574 1571 973 33 317 1104 Spaces Moved 5031 | 56 75 126 346 270 468 460 498 360 1259 702 20 96 295 Core 10 | 3 . . . . . . . . . . . . 7 Treads 360 | . . . . . . . 15 . . . . 60 285 Legs 2705 | 53 75 126 346 270 468 460 306 . . 545 20 36 . Wheels 1956 | . . . . . . . 177 360 1259 157 . . 3 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 120 95 120 120 120 125 190 185 Average Speed 153 | 116 120 120 141 181 190 189 154 128 120 131 167 236 249 Slowest Speed 400 | 120 120 120 190 260 190 190 400 145 120 196 195 400 350 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 17 19 31 8 67 51 14 51 89 85 1 74 12 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . 1 . . . 2 . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 7 | . . . . . 2 . . . 2 3 . . . Spaces Dug 30 | . . . . . . 22 7 . . . . . 1 Terrain Destroyed 307 | . . . . 8 68 50 27 7 . . . . 147 Melee . | . . . . . . . . . . . . . . Projectile 113 | . . . . . 5 7 27 7 . . . . 67 AOE 194 | . . . . 8 63 43 . . . . . . 80 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Low Zio Pro Fac DSF Fac Total 6052 | 70 93 125 493 344 504 480 800 405 1322 748 20 158 490 Wait 322 | 1 7 . 33 12 8 4 105 9 53 29 . 1 60 Move 5018 | 55 74 125 345 269 467 459 497 359 1258 701 19 95 295 Hop . | . . . . . . . . . . . . . . Pick Up 99 | 6 6 . 8 11 4 2 34 4 3 3 . 9 9 Fast Attach 47 | 7 . . 6 4 1 . 6 2 . 3 1 6 11 Attach 62 | . . . 8 5 1 4 23 5 . . . 3 13 Detach 6 | . . . 3 . . . . . . . . . 3 Swap 63 | . . . 15 9 6 2 11 . 3 4 . 6 7 Drop 97 | . 4 . 16 11 5 . 20 . 5 6 . 16 14 Fire 331 | 1 2 . 59 23 12 9 103 26 . 2 . 16 78 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . . Escape Stasis 6 | . . . . . . . . . . . . 6 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: [*Upp] / DSF) -5/DSF -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Met a group of wandering Federalists 187 | -10/Materials | Discovered new exit (range 9) 196 | -10/Materials | Entered Subcaves 197 | -10/Subcaves | Continued accompanying wandering Federalists (1) 197 | -10/Subcaves | Approached by a straggling Scientist 219 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 260 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 301 | -10/Subcaves | Build established: Mutant 331 | -10/Subcaves | Discovered new exit (range 13) 346 | -10/Subcaves | Entered Materials 346 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 872 | -8/Materials | Discovered new exit (range 15) 1125 | -8/Materials | Entered Factory 1125 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1207 | -7/Factory | Build established: Scavenger-Tank 1645 | -7/Factory | Discovered new exit (range 4) 1719 | -7/Factory | Lost 3 parts (1n2w) 1744 | -7/Factory | Entered Lower Caves 2587 | -7/Lower Caves | Discovered new exit (range 15) 2690 | -7/Lower Caves | Entered another Lower Caves area 2690 | -7/Lower Caves | Discovered new exit (range 10) 3179 | -7/Lower Caves | Spotted B-75 Beast 3248 | -7/Lower Caves | Lost 5 parts (1p2u2w) 3489 | -7/Lower Caves | Build established: Scavenger-Gunner 3606 | -7/Lower Caves | Entered Factory 3606 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3997 | -6/Factory | Lost 3 parts (2n1w) 4452 | -6/Factory | Lost 10 parts (2p2n1u5w) 4558 | -6/Factory | Build established: Skirmisher 4838 | -6/Factory | Discovered new exit (range 16) 4859 | -6/Factory | Entered Lower Caves 4954 | -6/Lower Caves | Attracted the attention of an 0b10 base 5017 | -6/Lower Caves | Lost 6 parts (1p3n2w) 5039 | -6/Lower Caves | Build established: Scavenger-Skirmisher 5412 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5433 | -6/Lower Caves | Entered Zion 5492 | -6/Zion | System corruption cleaned by Quarantine Array 5773 | -6/Zion | Given A8's code to call for help 6600 | -6/Zion | Met Imprinter 6620 | -6/Zion | Imprinted 6623 | -6/Zion | Declared Zion's savior 6961 | -6/Zion | Discovered new exit (range 14) 7004 | -6/Zion | Entered Proximity Caves 7004 | -5/Proximity Caves | Accompanied by 4 allies 7265 | -5/Proximity Caves | Learned location of Armory (-3) 7315 | -5/Proximity Caves | Ambushed by research squad 7485 | -5/Proximity Caves | Build established: Derelict-Skirmisher 7902 | -5/Proximity Caves | Learned Factory emergency access door positions 7905 | -5/Proximity Caves | Discovered new exit (range 5) 7977 | -5/Proximity Caves | Entered Factory 7977 | -5/Factory | Accompanied by 2 allies 7977 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8005 | -5/Factory | Discovered new exit (range 9) 8010 | -5/Factory | Identified exit to DSF 8010 | -5/Factory | Entered DSF 8010 | -5/DSF | Accompanied by 2 allies 8087 | -5/DSF | Additional patrols routed to DSF 8237 | -5/DSF | Sterilization system engaged 8257 | -5/DSF | Ambient heat levels rising (+10) 8269 | -5/DSF | Discovered new exit (range 15) 8272 | -5/DSF | Ambient heat levels rising (+10) 8287 | -5/DSF | Ambient heat levels rising (+10) 8302 | -5/DSF | Ambient heat levels rising (+10) 8317 | -5/DSF | Ambient heat levels rising (+10) 8327 | -5/DSF | Entered Factory 8327 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8385 | -4/Factory | Discovered new exit (range 14) 8657 | -4/Factory | Build established: Scavenger-Executioner 9010 | -4/Factory | Lost 5 parts (3u2w) 9077 | -4/Factory | First assault squad dispatched 9325 | -4/Factory | Lost 6 parts (1p2n1u2w) 9365 | -4/Factory | System corruption reached 10% 9384 | -4/Factory | Core integrity fell below 50% 9423 | -4/Factory | Core integrity fell below 20% 9426 | -4/Factory | Lost 18 parts (2p4n5u7w) 9431 | -4/Factory | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 09391_ U-05 Engineer lays Concrete. 09395_ Acquired Wheel. 09395_ U-05 Engineer lays Concrete. 09395_ Wheel destroyed. 09395_ U-05 Engineer builds a Wall. 09395_ U-05 Engineer lays Concrete. 09400_ Acquired 59 matter. 09400_ U-05 Engineer lays Concrete. 09402_ U-05 Engineer builds a Wall. 09402_ U-05 Engineer lays Concrete. 09403_ U-05 Engineer builds a Wall. 09406_ System corrupted: Matter fused (-10). 09407_ U-05 Engineer builds a Wall. 09408_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 09410_ Knocked back. 09413_ U-05 Engineer lays Concrete. 09427_ M-28 Smith repairs G-67 Veteran. 09431_ ZH