Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.22 @ 20:28:40 Player: Ash Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1930) 1930 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (293) 293 TOTAL SCORE: 5608 Bonus ------- High Alert Combat Kills 263 Follower Combat Kills 63 Friendly Fire -33 Cogmind --------- Core Integrity 0/850 Matter 55/300 Energy 100/100 System Corruption 0% Temperature Cool (21) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Improved Deuterium Engine Reinforced Deuterium Engine Flexi-carbon Leg Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Medium Storage Unit Structural Scanner Advanced Sensor Array Core Analyzer > --- WEAPON ----------- Guided EMP Blaster Rocket Launcher > --- INVENTORY -------- Nuclear Core Reinforced Deuterium Engine Light Treads Flexi-carbon Leg Authchip [R/Combat] Authchip [Weapon] [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Guided EMP Blaster Special Weapon Enhanced Flamer Slashing Weapon Segregator Build | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Slots Evolved 8 | . . . . . 8 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 5 | . . . . . 5 Weapon 1 | . . . . . 1 Parts Attached 47 | 6 7 2 4 7 21 Power 7 | 1 1 . 1 . 4 Engine 4 | 1 . . . . 3 Core 3 | . 1 . 1 . 1 Reactor . | . . . . . . Propulsion 13 | 2 3 . . 2 6 Treads 7 | . 3 . . 2 2 Leg 6 | 2 . . . . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 1 2 1 2 7 Device 5 | . 1 . . . 4 Storage 5 | 1 . 2 1 1 . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 13 | 2 2 . 2 3 4 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 7 | . 2 . 2 2 1 Launcher 2 | . . . . . 2 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 20 | . . 1 1 . 18 Power 3 | . . 1 . . 2 Propulsion 5 | . . . . . 5 Utility 7 | . . . 1 . 6 Weapon 5 | . . . . . 5 Highest Loss Streak 9 | . . 1 1 . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 94 92 98 99 83 Core 10 | . 11 7 12 14 2 Treads 23 | . 13 28 28 28 15 Leg 3 | . 14 . . . 6 Device 7 | . 9 14 8 . 9 Storage 15 | . 14 14 19 18 5 Processor 1 | . . . . . 11 Protection 3 | . . . . 9 9 Ballistic Gun 2 | . 12 . . . . Ballistic Cannon 22 | . 14 28 28 28 10 Naked Turns 7 | . . . . . 7 Heaviest Build 50 | 13 17 17 24 28 50 Greatest Support 80 | 20 40 40 40 40 80 Greatest Overweight (x) 1 | 1 . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 25 8 10 10 Average Capacity 8 | 6 8 8 8 8 9 Most Carried 10 | 5 8 8 8 10 9 Average Carried 7 | 2 6 7 7 8 5 Final Capacity 10 | 8 8 8 8 10 5 Final Carried 10 | 2 8 8 7 10 5 Scrap Engine Consumption 12 | . . . . . 12 Constructs Created 1 | . . . . . 1 Class Distribution -------------------- 87% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Gunner | -6/Factory Resources | -11 -10 -10 -10 -8 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Matter Collected 2025 | 235 272 257 376 266 619 Remotely . | . . . . . . Salvage Created 1506 | . 280 144 163 195 724 Parts 92 | . 23 9 15 11 34 Haulers Intercepted 3 | . 2 . . . 1 Recyclers Shooed 5 | . 2 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 17 | . . . 17 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Combat Hostiles Destroyed 44 | . 10 4 9 4 17 Guns 3 | . 3 . . . . Cannons 35 | . 7 4 9 4 11 AOE 6 | . . . . . 6 Classes Destroyed 15 | . 4 2 2 1 6 Worker 2 | . . 1 . . 1 Builder 3 | . . . . . 3 Hauler 3 | . 2 . . . 1 Recycler 2 | . . 1 . 1 . Mechanic 1 | . . . . . 1 Operator 1 | . . . . . 1 Turret 2 | . . . 2 . . Watcher 3 | . 2 . . . 1 Swarmer 12 | . 6 3 3 . . Grunt 21 | . 4 1 2 . 14 Brawler 1 | . . . . . 1 Sentry 4 | . . . . 4 . Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Subdweller 4 | . . . 4 . . Best Kill Streak 7 | . 5 4 4 1 7 Combat Bots Only 6 | . 5 2 4 1 6 Max Kills in Single Turn 3 | . 1 2 1 1 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -6 -------- Run | Yrd Mat Min Sub Rec Fac Hostile Shots Fired 393 | . 66 32 57 8 230 Missed 119 | . 25 12 20 1 61 Damage Taken 3606 | . 295 162 325 86 2738 Core 1011 | . 58 29 48 12 864 Absorbed by Shields . | . . . . . . Ignored by Resistances 1018 | . 97 51 97 24 749 Core Remaining (%) 70 | 100 . . . 41 . Volleys Fired 162 | . 46 12 36 8 60 Largest 3 | . 2 2 2 2 3 Hottest 148 | . 55 70 87 87 148 Shots Fired 324 | . 92 24 72 16 120 Gun 46 | . 46 . . . . Cannon 264 | . 46 24 72 16 106 Launcher 14 | . . . . . 14 Special . | . . . . . . Kinetic 295 | . 92 24 72 16 91 Thermal . | . . . . . . Explosive 11 | . . . . . 11 Electromagnetic 18 | . . . . . 18 Robot Hit Streak 24 | . 11 7 13 18 24 Robot Miss Streak 3 | . 2 1 3 . 2 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 227 | . 69 16 38 16 88 Core Hits 106 | . 25 6 16 6 53 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 5 | . 1 . 1 . 3 Critical Strikes 18 | . 5 1 1 1 10 Destroy 7 | . 1 . 1 1 4 Blast 11 | . 4 1 . . 6 Melee Attacks 5 | . . . . . 5 Thermal 5 | . . . . . 5 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5500 | . 868 303 790 426 3113 Guns 291 | . 291 . . . . Cannons 4107 | . 577 301 790 418 2021 Explosions 1092 | . . . . . 1092 Melee . | . . . . . . Ramming 10 | . . 2 . 8 . Kinetic 4099 | . 868 301 790 418 1722 Thermal . | . . . . . . Explosive 1037 | . . . . . 1037 Electromagnetic 354 | . . . . . 354 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . 2 . Matter Fused 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 102 | . . . 2 . 100 Projectiles 58 | . . . 2 . 56 Explosions 44 | . . . . . 44 Melee . | . . . . . . Knockbacks 35 | . 14 1 4 . 16 Impact . | . . . . . . Kinetic 34 | . 13 1 4 . 16 Secondary 1 | . 1 . . . . Self-Inflicted Damage 95 | . . . . . 95 Shots 6 | . . . . . 6 Rammed 3 | . 1 1 . 1 . Targets Rammed 4 | . 1 1 . 2 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 492 | . 138 45 9 174 492 Average Temperature 89 | . 35 15 5 66 139 Received Heat Transfer 1591 | . 114 12 108 45 1312 Effects 8 | . . . . . 8 Shutdowns 3 | . . . . . 3 Energy Bleed 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred . | . . . . . . Parts Sabotaged 3 | . . . . . 3 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Peak Influence 910 | . 271 127 . 199 910 Initial 507 | . . . . . 507 Average 202 | . 96 54 . 69 607 Maximum Alert Level 3 | . 1 . . . 3 Low Security (%) 73 | 100 91 100 . 100 . Level 1 2 | . 8 . . . . Level 2 19 | . . . . . 78 Level 3 5 | . . . . . 20 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 . . . 9 Investigation 1 | . 1 . . . . Extermination 1 | . . . . . 1 Reinforcement 5 | . . . . . 5 Assault 2 | . . . . . 2 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered 1 | . . . . . 1 Construction Impeded 2 | . . . . . 2 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Rec Fac Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 13 8 21 3 43 Peak Tracking Total 10 | . 5 3 6 1 10 Tactical Retreats 8 | . . . 2 . 6 Traps | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 1 | . . 1 . . . Machines | -11 -10 -10 -10 -8 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Machines Disabled 14 | . . 1 1 . 12 Max in Single Turn 4 | . . 1 1 . 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Rec Fac Machines Accessed 23 | . 8 1 1 12 1 Terminals 14 | . 8 . . 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . . . . 6 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 78 | . 31 1 5 39 2 Successful 49 | . 18 1 5 25 . Failed 29 | . 13 . . 14 2 Catastrophic 4 | . 1 . . 3 . Database Lockouts . | . . . . . . Manual 25 | . 11 . . 14 . Terminals 53 | . 31 . . 22 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 17 | . . . . 17 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 32 | . 16 1 5 10 . Record 14 | . 3 . 5 6 . Part Schematic 1 | . . . . 1 . Robot Analysis 4 | . 3 . . 1 . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Garrison Index 1 | . . . . 1 . Alert Level 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 8 | . . . . 8 . Retrieve Matter 1 | . . . . 1 . Retrieve Components 7 | . . . . 7 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 2 . . 7 . Terminals 3 | . 2 . . 1 . Botnet 3 | . 2 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . . . . 6 . Tunnel 6 | . . . . 6 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 8 . . 8 1 Full Trace Events 5 | . 1 . . 4 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 23 | . . . . 23 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -6 -------- Run | Yrd Mat Min Sub Rec Fac Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 47 | . . 30 17 . . Total Damage 417 | . . 272 145 . . Kills 6 | . . 4 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Robot Analysis Total 4 | . 3 . . 1 . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Turns Passed 4972 | 55 834 644 1665 971 803 Spaces Moved 2764 | 38 485 366 967 551 357 Core 9 | 4 . . . . 5 Treads 2352 | . 232 366 967 551 236 Legs 403 | 34 253 . . . 116 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 50 Average Speed 156 | 113 139 160 160 167 154 Slowest Speed 240 | 120 160 160 160 170 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 5 84 84 58 99 10 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 6 | . . . . 6 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 9 | . . 1 8 . . Spaces Dug . | . . . . . . Terrain Destroyed 73 | . . . 1 . 72 Melee . | . . . . . . Projectile 19 | . . . 1 . 18 AOE 54 | . . . . . 54 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Rec Fac Total 3101 | 48 562 401 1014 587 489 Wait 51 | . 8 13 . . 30 Move 2759 | 37 484 365 966 550 357 Hop . | . . . . . . Pick Up 37 | 5 9 4 3 8 8 Fast Attach 17 | 3 4 . 1 2 7 Attach 15 | 3 . . 1 . 11 Detach 4 | . 1 . . 1 2 Swap 15 | . 3 2 2 5 3 Drop 32 | . 6 4 5 11 6 Fire 162 | . 46 12 36 8 60 Melee 5 | . . . . . 5 Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . 1 1 . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -8/Recycling -6/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 9) 433 | -10/Materials | Discovered new exit (range 12) 634 | -10/Materials | Discovered new exit (range 18) 757 | -10/Materials | Identified exit to Mines 779 | -10/Materials | Discovered new exit (range 14) 890 | -10/Materials | Entered Mines 903 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1197 | -10/Mines | Found a hidden stash of uninstalled traps 1224 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1322 | -10/Mines | Discovered new exit (range 14) 1385 | -10/Mines | Discovered new exit (range 5) 1426 | -10/Mines | Discovered new exit (range 17) 1505 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1534 | -10/Mines | Entered Subcaves 1534 | -10/Subcaves | Accompanied by 3 allies 1590 | -10/Subcaves | Learned 2 Materials zone layouts 1602 | -10/Subcaves | Learned location of 1 exit from Materials 1630 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1678 | -10/Subcaves | Discovered new exit (range 12) 1685 | -10/Subcaves | Lost 3 allies 1746 | -10/Subcaves | Shifting Twisted Machinery released Slug Cannon 1753 | -10/Subcaves | Shifting Twisted Machinery released Enh. Flamer 1783 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 2029 | -10/Subcaves | Discovered new exit (range 8) 2093 | -10/Subcaves | Discovered new exit (range 14) 2147 | -10/Subcaves | Visited Clippyterm 2152 | -10/Subcaves | Learned Research machine intel 2500 | -10/Subcaves | Core integrity fell below 50% 2511 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2667 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3199 | -10/Subcaves | Entered Recycling 3203 | -8/Recycling | Found Scrap Engine 4133 | -8/Recycling | Discovered new exit (range 13) 4170 | -8/Recycling | Entered Factory 4170 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x5, Weapon x1 4520 | -6/Factory | Search patrols dispatched 4750 | -6/Factory | Lost 3 parts (1p1n1u) 4836 | -6/Factory | Lost 4 parts (1u3w) 4870 | -6/Factory | First assault squad dispatched 4924 | -6/Factory | Garrison activated, responded to threat 4965 | -6/Factory | Core integrity fell below 50% 4970 | -6/Factory | Core integrity fell below 20% 4973 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04962_ U-05 Engineer lays Concrete. 04963_ R-10 Processor collects Carbon-fiber Leg. 04964_ U-05 Engineer lays Concrete. 04965_ Structural Scanner destroyed. 04965_ R-10 Processor collects Carbon-fiber Leg. 04965_ U-05 Engineer lays Concrete. 04965_ K-01 Serf collects debris. 04966_ U-05 Engineer lays Concrete. 04966_ R-10 Processor collects Imp. Ion Engine. 04966_ Core Analyzer severed. 04966_ Critical hit (Burn: +50). 04967_ U-05 Engineer lays Concrete. 04969_ U-05 Engineer builds a Wall. 04969_ R-10 Processor collects Microactuators. 04969_ U-05 Engineer builds a Wall. 04969_ K-01 Serf collects debris. 04969_ U-05 Engineer lays Concrete. 04972_ R-10 Processor collects Authchip [Weapon]. 04972_ K-01 Serf collects debris. 04972_ U-05 Engineer lays Concrete. 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