Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 18:52:59 Player: Inomamais Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (331) 1655 Value Destroyed (15810) 15810 Prototype IDs (33) 660 Alien Tech Used (3) 600 Bonus (8324) 8324 TOTAL SCORE: 37349 Bonus ------- High Alert Combat Kills 2387 Follower Combat Kills 37 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Cogmind --------- Core Integrity 0/1600 Matter 266/300 Energy 98/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Enhanced Quantum Rifle Hypervelocity Mass Driver Hypervelocity Mass Driver Powered Hammer Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Experimental Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Coolant Injector Advanced Coolant Injector Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Layered Heavy Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Heavy Gauss Cannon Heavy Gauss Cannon Hypervelocity Mass Driver Gamma Bomb Array > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Improved Heavy Treads Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads High-capacity Matter Pod Improved Matter Compressor Advanced Signal Interpreter Layered Heavy Armor Plating Advanced Shield Generator Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver Micro-nuke Launcher Powered Hammer [Rating: 198] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Wheel Wheel Flight Unit Impulse Thruster Utility Huge Storage Unit Device Advanced Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . 1 . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . 1 . Utility 10 | . . 1 . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . . 2 1 1 Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 398 | 6 4 34 3 1 3 14 44 16 6 . 7 32 10 7 4 5 21 15 8 6 6 49 9 2 6 3 2 38 37 Power 24 | 1 1 2 . . . 1 1 . 1 . . 1 . 1 . 1 1 . . . 1 3 1 . 1 . . 3 4 Engine 4 | 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 8 | . . . . . . 1 1 . 1 . . 1 . 1 . 1 1 . . . . 1 . . . . . . . Reactor 12 | . . . . . . . . . . . . . . . . . . . . . 1 2 1 . 1 . . 3 4 Propulsion 76 | 2 . 7 . . 1 5 11 3 1 . . 4 1 1 . . 5 3 . 3 1 12 . . . . 1 6 9 Treads 60 | . . 3 . . . 4 4 3 1 . . 4 1 1 . . 5 3 . 3 1 12 . . . . 1 6 8 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 15 | 2 . 4 . . 1 1 7 . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 114 | 1 3 11 1 . . 5 8 5 1 . . 11 3 . 4 . 8 5 2 . 1 16 3 2 3 1 1 11 8 Device 60 | . . 5 . . . 2 4 3 . . . 8 1 . 3 . 6 4 1 . . 12 2 2 1 . . 3 3 Storage 10 | 1 2 . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . 1 3 Processor 7 | . . . . . . 1 . . 1 . . . 1 . 1 . 1 . . . . 1 . . . . . 1 . Hackware 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . Protection 34 | . 1 6 1 . . . 2 2 . . . 3 1 . . . 1 1 1 . 1 3 1 . 1 . 1 6 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 184 | 2 . 14 2 1 2 3 24 8 3 . 7 16 6 5 . 4 7 7 6 3 3 18 5 . 2 2 . 18 16 Energy Gun 3 | 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 11 | . . . . . . 1 2 3 1 . 1 2 . . . . . . . . 1 . . . . . . . . Ballistic Cannon 94 | . . 9 1 . 2 1 13 1 . . 3 8 3 3 . 2 4 3 3 3 1 10 2 . 2 1 . 11 8 Launcher 34 | . . 2 1 . . . . 2 1 . . 3 2 1 . 1 1 3 2 . 1 1 2 . . . . 6 5 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 42 | . . 2 . 1 . 1 9 2 1 . 3 3 1 1 . 1 2 1 1 . . 7 1 . . 1 . 1 3 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . 1 . . . . . 1 . . . . . 1 . . 1 . . . 4 . . 2 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . System Corruption 11 | . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . Parts Lost 86 | . . 6 1 . . . 5 3 . . . 3 2 . . . 2 4 3 . 2 11 4 . . . . 7 33 Power 7 | . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 4 Propulsion 31 | . . 2 . . . . 4 3 . . . 1 1 . . . 1 2 . . 1 4 . . . . . . 12 Utility 32 | . . 2 1 . . . 1 . . . . 1 1 . . . . . 2 . 1 5 2 . . . . 6 10 Weapon 16 | . . 1 . . . . . . . . . 1 . . . . 1 2 1 . . 1 1 . . . . 1 7 Highest Loss Streak 15 | . . 3 1 . . . 2 2 . . . 2 1 . . . 1 2 3 . 1 5 3 . . . . 2 15 To Critical Strikes 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 91 | . 99 99 99 82 90 99 99 98 100 76 99 99 100 100 99 100 99 99 99 99 99 88 79 75 68 80 76 76 63 Engine 1 | . 14 10 11 11 11 2 . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . 6 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 2 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . 6 9 5 8 10 9 8 5 Treads 26 | . . 10 11 11 11 21 26 21 38 38 38 33 33 33 33 33 34 35 38 38 37 30 20 20 20 20 18 17 13 Wheel 3 | . 28 22 22 22 22 14 11 15 . . . . . . . . . . . . . . . . . . . . . Device 12 | . . 8 11 11 11 11 7 7 7 7 7 19 16 13 10 6 6 16 12 16 15 19 15 15 13 15 9 13 8 Storage 6 | . 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 5 Processor 10 | . . . . . . 6 7 7 7 7 7 6 10 13 15 20 21 17 14 11 11 10 15 15 15 15 13 12 11 Protection 6 | . 12 13 10 11 11 9 7 6 7 7 7 6 5 6 6 6 5 . 4 5 5 4 5 5 5 5 8 7 5 Ballistic Gun 1 | . . . . . . 5 7 5 4 . 6 3 . . . . . . . . . . . . . . . . . Ballistic Cannon 11 | . . 18 20 . 5 10 11 13 15 . 8 13 15 16 20 19 15 15 12 15 13 8 7 10 2 6 9 8 10 Impact Weapon 1 | . . . . 5 8 1 2 1 1 . 5 2 . 1 . . . . 1 . . 2 2 . . 3 . . . Naked Turns 141 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141 Heaviest Build 213 | 12 107 101 103 97 103 104 106 110 109 90 104 112 112 115 115 121 136 135 128 129 148 168 150 143 154 154 160 192 213 Greatest Support 320 | 26 26 30 20 20 20 80 100 100 100 100 100 124 124 124 124 124 171 202 202 202 202 243 243 243 243 243 250 315 320 Greatest Overweight (x) 10 | . 4 4 5 4 5 4 10 5 1 . 1 1 . . . . 1 . . . . 1 . . . . . . 1 Average Overweight (x) . | . 2 3 4 4 4 2 3 3 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | 6 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 3 14 24 24 24 24 24 24 24 23 24 24 24 24 24 24 24 24 21 21 23 24 24 24 24 24 24 24 24 20 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 25 25 24 25 25 25 25 23 23 25 25 25 25 25 25 25 25 20 24 25 23 25 24 25 25 25 25 25 5 Class Distribution -------------------- 43% | Skirmisher 15% | Mutant 10% | Scavenger-Mutant 9% | Tank 6% | Assassin 3% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -5/Warlord Skirmisher | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Assassin | -4/Upper Caves Skirmisher | -4/Upper Caves Mutant | -4/Zhirov Assassin | -3/Proximity Caves Tank | -3/Research Tank | -2/Research Skirmisher | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 18028 | 222 204 980 86 . 51 480 1537 611 218 . 254 889 454 127 35 206 400 982 628 174 302 3230 636 293 200 564 . 2039 2226 Remotely 6200 | . . 332 86 . 46 160 1125 135 . . . 189 . . 10 . 190 178 371 174 266 2506 432 . . . . . . Salvage Created 13918 | . 279 1065 74 . 2 223 916 370 56 . 384 631 384 312 . 58 206 262 613 . 215 2468 409 55 . 301 . 2338 2297 Parts 601 | . 25 83 16 . . 16 39 19 . . 9 22 6 2 . 10 15 14 14 . 6 96 5 . . 1 . 90 113 Haulers Intercepted 6 | . . 2 . . . 2 1 . . . . . . . . . . . . . . 1 . . . . . . . Recyclers Shooed 7 | . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . 3 Parts Field Recycled 29 | . . . . . . . . 12 . . . . . . . . 8 9 . . . . . . . . . . . Retrieved Matter 206 | . . . . . . . . 46 . . . . . . . . 72 88 . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . . 10 . . 5 . 9 4 . 6 . 9 10 . 6 . 5 . . 3 . . . Prevented 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 269 | . 8 28 7 . 1 3 20 11 1 . 1 9 10 . . 5 10 14 9 . 8 36 8 . . 2 . 33 45 Melee 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 Guns 17 | . 5 3 . . . . 3 3 1 . . 2 . . . . . . . . . . . . . . . . . Cannons 137 | . . 17 3 . 1 3 14 2 . . 1 7 4 . . . 5 5 2 . 4 33 5 . . 2 . 9 20 AOE 88 | . 3 8 4 . . . . 6 . . . . 6 . . 5 5 9 7 . 4 3 3 . . . . 5 20 Classes Destroyed 23 | . 6 4 . . 1 . 3 2 . . . . . . . . . . . . . 1 . . . 1 . 3 2 Worker 20 | . 2 2 2 . . . 4 . . . . 2 . . . . 2 . . . . 5 . . . . . . 1 Builder 11 | . 1 1 . . . 1 1 . . . . . . . . . . . . . . 5 . . . . . . 2 Tunneler 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . . 2 . . . 2 1 . . . . . . . . . . . . . . 1 . . . . . . . Recycler 10 | . . 1 . . . . 1 . . . . 2 . . . . . . . . . 5 . . . . . . 1 Operator 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 11 | . 1 2 . . . 1 . . . . . 1 . . . . 1 . . . . 4 . . . . . 1 . Swarmer 61 | . 6 7 7 . . . 2 3 . . . . . . . 5 5 7 . . . 5 . . . . . 4 10 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 93 | . 2 13 . . . 2 7 . . . . 3 10 . . . 1 4 8 . 4 11 7 . . . . 7 14 Brawler 6 | . . . . . . . 2 . . . . . . . . . . 1 1 . . . . . . . . . 2 Duelist 6 | . . . . . . . 2 . . . . . . . . . 1 . . . . 1 1 . . . . 1 . Sentry 26 | . . 8 . . . 1 2 . . . . 4 . . . . 1 . . . . 6 . . . 1 . 2 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 22 | . . . . . 1 . 1 . 1 . . . . . . . . 2 . . 4 . . . . . . 6 7 Programmer 32 | . . . . . . . 4 2 . . 1 2 . . . . 2 . . . . 12 . . . . . . 9 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Striker 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Executioner 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Decomposer 5 | . . . . . . . . 2 . . . . . . . . . . 1 . . . 2 . . . . . . Packrat 4 | . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . Samaritan 8 | . . . . . . . . 1 . . 4 . 3 . . . . . . . . . . . . . . . . Thug 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 4 7 6 . 1 2 3 3 1 . 1 2 4 . . 5 5 7 5 . 4 7 4 . . 2 . 7 10 Combat Bots Only 7 | . 4 6 4 . 1 1 3 3 1 . 1 2 4 . . 5 5 7 5 . 4 6 4 . . 2 . 7 7 Max Kills in Single Turn 4 | . 3 4 3 . 1 1 1 2 1 . 1 1 2 1 . 3 4 3 1 . 2 3 2 . . 1 . 2 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 4 3 . . . . 2 . . . . 2 . . 3 4 3 1 . 2 1 2 . . . . 2 3 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 1966 | . 16 130 24 . 10 12 129 47 24 . 2 123 50 . . 3 49 59 30 . 94 216 66 . . 12 . 200 670 Missed 579 | . 6 27 6 . 3 4 33 13 7 . 2 37 15 . . 2 11 17 6 . 37 50 21 . . 5 . 55 222 Damage Taken 29197 | . 158 1333 170 . 103 122 1216 657 227 . . 1030 728 . . 14 820 784 706 . 832 3372 1172 . . 137 . 3700 11916 Core 2915 | . 51 131 43 . 31 17 92 14 18 . . 38 61 . . . 71 91 19 . 34 237 33 . . . . 316 1618 Absorbed by Shields 2336 | . . . . . . . . . . . . . . . . . . . . . . 1069 39 . . 48 . 930 250 Reduced by Siege Mode 130 | . . . . . . . . . . . . . . . . . . . . . . 75 . . . . . 55 . Redirected to Shielding 261 | . . 36 . . . . . . . . . . . . . . . . . . . . . . . 33 . 126 66 Regen/Repaired (Parts) 171 | . . . . . . . . . . . . . . . . . . . . 171 . . . . . . . . . Core Remaining (%) 82 | 100 79 . . . 48 96 . . . . 82 . . . . 88 . . . . 78 . . . . 72 100 78 . Volleys Fired 758 | . 11 81 12 . 7 20 75 22 6 . 1 32 17 . . 18 33 27 38 . 24 128 16 6 . 26 . 74 84 Largest 4 | . 2 2 2 . 2 2 3 3 3 . 3 3 3 . . 1 3 3 2 . 3 2 2 1 . 2 . 3 4 Hottest 254 | . 80 78 78 . 78 78 106 124 124 . 115 140 140 . . 57 158 158 114 . 162 156 141 75 . 141 . 198 254 Shots Fired 1490 | . 22 149 22 . 15 40 216 37 19 . 4 98 25 1 . 18 67 58 40 . 60 184 25 6 . 33 . 110 241 Gun 170 | . 22 17 . . . 6 74 15 6 . 2 18 . . . . . . . . 10 . . . . . . . . Cannon 1198 | . . 126 20 . 15 34 142 14 12 . 2 80 14 1 . 15 65 49 30 . 43 178 17 6 . 33 . 84 218 Launcher 122 | . . 6 2 . . . . 8 1 . . . 11 . . 3 2 9 10 . 7 6 8 . . . . 26 23 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1329 | . . 126 20 . 15 40 216 29 18 . 4 98 14 1 . 15 65 49 30 . 53 178 17 6 . 33 . 84 218 Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 80 | . . 6 2 . . . . 8 1 . . . 11 . . 3 2 9 10 . 7 6 8 . . . . . 7 Electromagnetic 81 | . 22 17 . . . . . . . . . . . . . . . . . . . . . . . . . 26 16 Robot Hit Streak 21 | . 5 7 6 . 7 5 13 8 5 . 2 15 7 . . 8 13 9 10 . 7 15 18 3 . 4 . 20 21 Robot Miss Streak 6 | . 3 5 2 . 1 3 3 6 4 . 1 3 2 . . . 4 4 . . 4 3 1 . . 2 . 5 4 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 888 | . 12 74 14 . 9 25 131 30 12 . 9 69 12 6 . 1 31 36 14 . 29 119 19 2 . 13 . 78 143 Core Hits 667 | . 15 47 10 . 2 12 43 26 2 . 2 41 32 1 . 6 21 31 29 . 26 52 21 1 . 3 . 89 155 Critical Kills 22 | . . . . . . . 2 1 . . . . . . . . . . . . 2 6 2 . . 2 . 1 6 Critical Parts Destroyed 52 | . . . . . . . 2 . . . . . . . . . 5 3 3 . 1 20 2 . . 2 . . 14 Critical Strikes 143 | . . 7 . . 1 2 6 2 2 . . 3 . . . . 8 5 3 . 5 33 7 1 . 6 . 15 37 Destroy 80 | . . . . . . . 3 . . . . . . . . . 6 3 . . 3 26 4 . . 4 . 5 26 Blast 55 | . . 6 . . 1 2 2 1 2 . . 3 . . . . 2 2 . . 2 6 3 1 . 1 . 10 11 Corrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 7 | . . . . . . . 1 1 . . . . . . . . . . 3 . . 1 . . . 1 . . . Melee Attacks 134 | . . 2 . . . 2 34 3 1 . 7 8 4 6 . 2 12 1 8 . . 29 3 . . 4 . 5 3 Impact 134 | . . 2 . . . 2 34 3 1 . 7 8 4 6 . 2 12 1 8 . . 29 3 . . 4 . 5 3 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 30 | . . . . . . 1 4 3 1 . 4 . 3 1 . . . . 3 . . 8 2 . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45048 | . 433 1945 463 . 140 577 3164 1658 314 . 792 1506 1513 517 . 328 1452 1714 2016 . 1587 8109 1715 122 . 678 . 5669 8636 Guns 2023 | . 154 157 . . . 91 865 295 44 . . 339 . . . . . . . . 78 . . . . . . . . Cannons 22938 | . . 1239 271 . 140 403 1808 268 166 . 63 1167 231 . . . 951 789 71 . 402 6804 546 122 . 412 . 2878 4207 Explosions 15658 | . 279 549 192 . . . . 806 . . . . 1037 . . 328 486 925 1204 . 1107 686 915 . . . . 2791 4353 Melee 4330 | . . . . . . 83 483 289 104 . 729 . 245 517 . . . . 741 . . 619 254 . . 266 . . . Ramming 99 | . . . . . . . 8 . . . . . . . . . 15 . . . . . . . . . . . 76 Kinetic 24650 | . . 1239 271 . 140 494 2673 563 210 . 63 1506 231 . . . 951 789 71 . 480 6804 546 122 . 412 . 2878 4207 Thermal 1019 | . 279 . . . . . . . . . . . . . . . . . . . . 219 . . . . . 64 457 Explosive 9689 | . . 549 192 . . . . 806 . . . . 1037 . . 328 486 925 1204 . 1107 467 915 . . . . . 1673 Electromagnetic 5261 | . 154 157 . . . . . . . . . . . . . . . . . . . . . . . . . 2727 2223 Impact 4330 | . . . . . . 83 483 289 104 . 729 . 245 517 . . . . 741 . . 619 254 . . 266 . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . 1 1 1 1 . 5 6 6 6 6 2 2 2 2 . . . 6 6 11 8 8 8 8 8 . 2 18 Average Corruption 4 | . . 1 1 1 1 . 4 5 6 6 6 1 2 2 1 . . . 6 6 7 3 8 8 8 8 . 1 10 Corruption Purged 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Corruption Blocked 59 | . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . 50 . Effects 391 | . . 7 1 4 1 . 60 22 16 2 20 17 10 21 2 . . . 7 1 . 29 31 33 17 31 . 11 48 Message Errors 70 | . . . . 1 . . 9 7 1 . 7 1 . 4 . . . . 2 . . 9 5 7 1 6 . 2 8 Matter Fused 108 | . . . . . . . 14 5 8 . 7 5 4 6 1 . . . . . . 7 7 10 8 8 . 5 13 Heat Flow Errors 58 | . . 1 1 . . . 8 3 1 1 1 4 4 4 . . . . 2 . . 4 6 5 2 4 . 2 5 Energy Discharges 46 | . . . . 3 . . 10 2 2 . 2 2 1 3 1 . . . . . . 2 5 2 2 3 . 1 5 Parts Rejected 6 | . . 1 . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . 2 Parts Fused 5 | . . . . . . . 2 . 1 . . 1 . . . . . . . . . 1 . . . . . . . Data Loss (minor) 40 | . . 1 . . . . 7 2 1 1 2 1 1 1 . . . . 2 1 . 2 5 1 3 3 . 1 5 Data Loss (major) 23 | . . 1 . . . . 4 1 . . . 1 . 1 . . . . . . . 1 1 6 1 5 . . 1 Misfires 15 | . . . . . 1 . 1 1 1 . 1 2 . 1 . . . . . . . 3 1 1 . 1 . . 1 Alerts 8 | . . . . . . . 2 1 . . . . . 1 . . . . 1 . . . . . . 1 . . 2 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 10 | . . 3 . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4258 | . . 42 8 . . 2 141 221 80 . 482 57 221 175 . . 46 9 449 . 13 1359 221 20 . 284 . 305 123 Projectiles 1565 | . . 26 8 . . 2 76 11 . . . 57 . . . . 31 9 . . . 788 59 20 . 97 . 295 86 Explosions 333 | . . 16 . . . . . . . . . . 4 . . . 15 . . . 13 238 . . . . . 10 37 Melee 2360 | . . . . . . . 65 210 80 . 482 . 217 175 . . . . 449 . . 333 162 . . 187 . . . Knockbacks 168 | . . 12 2 . 2 4 19 . 1 . 3 14 . 2 . . 6 4 3 . 7 29 7 1 . 1 . 14 37 Impact 14 | . . . . . . . 2 . . . 2 . . 2 . . . . 3 . . 5 . . . . . . . Kinetic 143 | . . 12 2 . 2 4 17 . 1 . 1 13 . . . . 6 4 . . 7 19 5 1 . 1 . 14 34 Secondary 11 | . . . . . . . . . . . . 1 . . . . . . . . . 5 2 . . . . . 3 Self-Inflicted Damage 1507 | . 73 47 27 . . . 3 47 . . . . 42 . . . . 39 . . . 458 170 . . . . 372 229 Shots 76 | . 2 1 1 . . . . 1 . . . . 1 . . . . 2 . . . 9 4 . . . . 35 20 Rammed 13 | . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . 9 Targets Rammed 15 | . . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . . . 10 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Highest Temperature 309 | . 102 237 168 . 147 24 309 274 263 262 172 196 223 243 . 30 261 270 157 . 198 199 189 179 150 169 . 139 240 Average Temperature 72 | . 39 68 73 . 79 12 76 70 107 137 69 24 68 105 . 15 80 113 20 . 104 65 66 50 63 40 . 26 98 Received Heat Transfer 3787 | . 9 504 . . . 54 348 144 . . . 312 291 . . . 144 144 195 . 96 261 203 . . 12 . 159 911 Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . Total Turns 74 | . . . . . . . . . . . . . . . . . . . . . . 42 . . . . . 32 . Longest Duration 32 | . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . 32 . Robots Corrupted 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 4 Combat Hostiles 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 4 Parts Fried 69 | . . . . . . . 8 2 . . 3 . 4 . . . . . . . . 9 3 . . 1 . 26 13 Impact Corruptions 107 | . . . . . . . 4 10 3 . 29 . 16 9 . . . . 12 . . 13 2 . . 9 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Heat Transferred 750 | . 200 . . . . . . . . . . . . . . . . . . . . 150 . . . . . 50 350 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 1360 | . 233 443 359 . 46 87 324 . . . . 125 . . . . 257 . . . . 1022 . . . . 312 744 1360 Initial 446 | . . . 172 . . 17 9 . . . . . . . . . . . . . . . . . . . 300 90 446 Average 238 | . 94 177 312 . 5 15 83 . . . . 47 . . . . 121 . . . . 377 . . . . 248 221 899 Maximum Alert Level 4 | . 1 2 1 . . . 1 . . . . . . . . . 1 . . . . 3 . . . . 1 3 4 Low Security (%) 67 | 100 91 66 16 . 100 100 85 . . . . 100 . . . . 90 . . . . 42 . . . . 42 64 . Level 1 12 | . 8 26 83 . . . 14 . . . . . . . . . 9 . . . . 17 . . . . 57 12 . Level 2 9 | . . 6 . . . . . . . . . . . . . . . . . . . 15 . . . . . 18 37 Level 3 7 | . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . 4 31 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . . 2 . . . . 8 . . . . 6 . . . . 3 . . . . 7 . . . . 1 . 17 Investigation 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Extermination 20 | . . . . . . . 4 . . . . 3 . . . . 2 . . . . 6 . . . . 1 . 4 Reinforcement 9 | . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 6 Assault 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Garrison 9 | . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 22 | . 3 . . . . 1 1 . . . . . . . . . . . . . . 4 . . . . . 12 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 407 | . 15 40 8 . 1 9 33 10 1 . 1 16 11 . . 5 21 16 9 . 8 60 8 . . 3 1 42 89 Peak Tracking Total 12 | . 5 7 4 . 1 4 3 3 1 . 1 4 4 . . 5 5 7 5 . 4 7 4 . . 1 1 8 12 Tactical Retreats 32 | . 1 4 . . . . 4 . . . . 2 1 . . . 2 . . . . 5 . . . . . 5 8 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 7 | . . 2 . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 29 | . . . . . . . . . . . . . . 1 . . . . 1 25 . . . . . 1 . . 1 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 24 | . 1 4 . . 1 . 3 . . . . 1 . . . . 4 2 . . . 6 . . . . . 1 1 Max in Single Turn 5 | . 1 1 . . 1 . 1 . . . . 1 . . . . 4 1 . . . 5 . . . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 74 | . 5 5 . 2 . 7 9 . . 4 . 6 . 3 . . 3 1 . . . 7 . . 9 . 4 4 5 Terminals 47 | . 5 5 . . . 7 6 . . . . 5 . . . . 2 1 . . . 5 . . . . 4 2 5 Fabricators 4 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . Total Hacks 217 | . 21 16 . 8 . 20 14 . . 26 . 14 . 7 . . 4 3 . . . 12 . . 47 . 7 10 8 Successful 138 | . 10 5 . 8 . 8 4 . . 26 . 6 . 7 . . . 3 . . . 7 . . 47 . 2 5 . Failed 79 | . 11 11 . . . 12 10 . . . . 8 . . . . 4 . . . . 5 . . . . 5 5 8 Catastrophic 25 | . . 4 . . . 2 7 . . . . 3 . . . . 1 . . . . 2 . . . . 2 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 49 | . 14 14 . 1 . 8 4 . . . . 2 . . 4 . 1 . . . . . . . . . 1 . . Terminals 119 | . 21 16 . . . 20 11 . . . . 13 . . . . 3 3 . . . 10 . . . . 7 7 8 Fabricators 4 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 3 . Terminal Hacks 127 | . 8 3 . 8 . 8 2 . . 26 . 5 . 7 . . . 3 . . . 5 . . 47 . 1 4 . Record 66 | . . . . 8 . . . . . 11 . 1 . 5 . . . 3 . . . . . . 36 . . 2 . Part Schematic 10 | . 1 . . . . . . . . 6 . . . . . . . . . . . . . . 3 . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 9 | . 1 . . . . 1 . . . 3 . . . . . . . . . . . . . . 4 . . . . Open Door 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 6 | . 1 1 . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 3 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Fabricator Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Unreport Threat 10 | . 1 1 . . . 2 1 . . . . 2 . . . . . . . . . 2 . . . . 1 . . Locate Traps 4 | . 1 . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . Dispatch Records 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . Network Status 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 6 | . 2 2 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Terminals 6 | . 2 2 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Assimilate 4 | . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Operators 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 5 5 . . . 7 8 . . . . 6 . . . . 3 1 . . . 5 . . . . 4 3 5 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 6 . . . . 2 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . 1 . . . . . . . . 6 . . . . 14 . . . . . . . . . 3 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 5 | . . . . . . . 1 . . . . . . . 3 . . . . . . . . . . . 1 . . Largest Group 3 | . . . . . . . 1 . . . . . . . 3 3 . . . . . . . . . . 1 1 . Highest-Rated Group 78 | . . . . . . . 9 . . . . . . . 78 78 . . . . . . . . . . 26 26 . Highest-Rated Ally 28 | . . . . . . . 9 . . . . . . . 28 28 . . . . . . . . . . 26 26 . Total Orders 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . EXPLORE 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Total Damage 64 | . . . . . . . . . . . . . . . . 64 . . . . . . . . . . . . . Kills 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 15 | . . . 1 . . . . 1 1 . 2 . 1 1 1 1 . 2 2 . 1 . . 1 . . . . . Drone Launches 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 32003 | 52 610 1359 210 321 173 937 2918 855 577 133 969 2224 740 1194 1453 1061 1133 1219 1309 1110 404 2948 1053 1046 452 803 378 2764 1598 Spaces Moved 16318 | 43 382 645 114 225 94 434 1353 501 217 79 384 997 392 638 876 594 563 647 700 392 191 1346 561 584 262 377 225 1549 953 Core 273 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269 Treads 12838 | . . . . . . 164 351 72 217 79 384 997 392 638 876 594 563 647 700 392 191 1346 561 584 262 377 225 1549 677 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3200 | 39 382 645 114 225 94 270 1002 429 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Fastest Speed 40 | 50 90 125 140 140 140 125 125 125 248 168 168 164 164 164 164 164 161 161 162 162 162 164 165 165 165 165 161 141 40 Average Speed 161 | 85 131 137 150 140 141 172 167 149 248 168 242 174 164 164 164 164 162 161 162 162 163 166 165 165 165 165 162 154 121 Slowest Speed 250 | 90 150 140 155 140 155 250 250 248 248 168 248 248 164 164 164 164 244 163 162 162 164 248 165 165 165 165 166 163 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 50 | 4 73 54 31 61 22 41 35 63 47 69 61 20 52 64 84 63 14 71 64 65 38 37 69 82 63 52 9 64 40 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 10 | . . . 2 1 . . . 1 . 1 . . . . 1 . . 1 . . . . . . 3 . . . . Known Exits Taken 16 | . . 1 . . . 1 1 . . . . 1 . . 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 13 | 1 1 . 1 1 1 . . 1 1 1 1 . 1 1 . . . . 1 1 . . . . . . . . . Scrap Searched 40 | . . . . . . . . 7 1 . 4 . 2 9 4 3 . 2 1 . . . 3 2 . 2 . . . Spaces Dug 197 | . . 5 . . . 1 22 . . . . 12 . . . 13 17 1 26 . . 41 . 3 . 24 . 17 15 Terrain Destroyed 1003 | . 8 66 25 . 1 6 22 67 16 . . 17 27 . . 41 79 78 63 . 51 157 69 3 . 29 . 48 130 Melee 72 | . . 2 . . . 1 22 . . . . 8 . . . 2 11 1 . . . 17 . . . 1 . 4 3 Projectile 302 | . . 6 . . 1 5 . 2 1 . . 9 3 . . 11 29 11 29 . 26 52 4 3 . 28 . 29 53 AOE 628 | . 8 58 25 . . . . 65 15 . . . 24 . . 28 39 66 34 . 25 88 65 . . . . 15 73 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 20337 | 54 470 968 130 232 119 583 1774 561 239 81 407 1400 457 778 892 659 698 767 819 869 238 1817 653 657 282 505 239 1784 1205 Wait 2288 | . 47 158 2 3 16 99 231 14 9 . 2 283 30 116 8 35 53 71 58 463 12 183 61 64 2 94 9 62 103 Move 16288 | 42 381 644 113 224 93 433 1352 500 216 78 383 996 391 637 875 593 562 646 698 391 190 1345 560 583 261 376 224 1548 953 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 213 | 6 21 24 . 1 . 4 17 3 1 . 5 21 3 4 2 2 7 3 7 2 2 38 3 1 4 1 2 21 8 Fast Attach 63 | 6 2 2 . . . 6 1 1 1 . . 4 . . 1 . . 1 . . . 10 1 . 5 . 1 13 8 Attach 98 | . . 8 1 1 1 3 7 2 . . 3 6 2 . . . 4 6 3 2 3 14 3 . 2 . 1 6 20 Detach 20 | . 1 1 . 2 . 3 . . . 2 . . . . . . . 1 . 2 2 2 . . 1 . . 2 1 Swap 240 | . 2 24 2 . 2 5 36 13 5 . 4 22 8 7 3 5 17 9 5 4 3 25 5 2 1 3 . 19 9 Drop 218 | . 5 24 . 1 . 8 18 3 . 1 2 28 2 8 3 3 8 2 1 5 2 43 1 1 6 1 2 34 6 Fire 758 | . 11 81 12 . 7 20 75 22 6 . 1 32 17 . . 18 33 27 38 . 24 128 16 6 . 26 . 74 84 Melee 134 | . . 2 . . . 2 34 3 1 . 7 8 4 6 . 2 12 1 8 . . 29 3 . . 4 . 5 3 Ram 7 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . 4 Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*War]) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp / Ext) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / Arm / Qua) -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Identified exit to Mines 212 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 5) 624 | -10/Materials | Discovered new exit (range 3) 663 | -10/Materials | Entered another Materials area 663 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 862 | -9/Materials | Identified exit to Mines 1384 | -9/Materials | Discovered new exit (range 5) 1891 | -9/Materials | Build established: Scavenger-Mutant 1899 | -9/Materials | Lost 3 parts (1p2n) 2022 | -9/Materials | Entered Mines 2182 | -9/Mines | Learned location of Storage (-7) 2186 | -9/Mines | Learned location of Zion (-6) 2226 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2226 | -9/Mines | Discovered new exit (range 5) 2232 | -9/Mines | Entered Exiles 2269 | -9/Exiles | Met 8R-AWN 2291 | -9/Exiles | Met EX-HEX 2331 | -9/Exiles | Met EX-BIN 2350 | -9/Exiles | Aligned with FarCom system 2352 | -9/Exiles | Given EX-Vault access code 2384 | -9/Exiles | Opened EX-Vault 2402 | -9/Exiles | Found Prototype Device 2440 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2443 | -9/Exiles | Exiles lab attacked by MAIN.C 2541 | -9/Exiles | Discovered new exit (range 10) 2553 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 2553 | -9/Exiles | Entered Mines 2672 | -8/Mines | Discovered new exit (range 15) 2691 | -8/Mines | Core integrity fell below 50% 2726 | -8/Mines | Entered Materials 2726 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2727 | -8/Materials | Identified Supersonic Drone Bay 3269 | -8/Materials | Discovered new exit (range 4) 3315 | -8/Materials | Identified exit to Factory 3508 | -8/Materials | Build established: Mutant 3663 | -8/Materials | Entered Factory 3663 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4112 | -7/Factory | Garrison activated, responded to threat 4561 | -7/Factory | Build established: Scavenger-Skirmisher 4934 | -7/Factory | Discovered new exit (range 5) 5166 | -7/Factory | Identified exit to Storage 5166 | -7/Factory | Identified exit to Lower Caves 6581 | -7/Factory | Entered Lower Caves 6662 | -7/Lower Caves | Learned location of Extension (-4) 7229 | -7/Lower Caves | Attacked by a faux Warlord 7414 | -7/Lower Caves | Discovered new exit (range 10) 7436 | -7/Lower Caves | Entered another Lower Caves area 7479 | -7/Lower Caves | Learned Factory terminal intel 7969 | -7/Lower Caves | Discovered new exit (range 13) 7980 | -7/Lower Caves | Encountered a Warlord checkpoint 8013 | -7/Lower Caves | Entered Data Miner 8015 | -7/Data Miner | Discovered new exit (range 6) 8047 | -7/Data Miner | Met Data Miner 8079 | -7/Data Miner | Learned location of Section 7 (-3) 8079 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8106 | -7/Data Miner | Received God Mode back door access code from Data Miner 8146 | -7/Data Miner | Entered Proximity Caves 8311 | -6/Proximity Caves | Build established: Mutant 8642 | -6/Proximity Caves | Learned Factory emergency access door positions 9014 | -6/Proximity Caves | Discovered new exit (range 16) 9115 | -6/Proximity Caves | Entered Factory 9115 | -6/Factory | Evolved 2 slots: Utility x2 9117 | -6/Factory | Loaded intel: 26 terminal locations 9506 | -6/Factory | Build established: Skirmisher 9664 | -6/Factory | Garrison activated, responded to threat 9790 | -6/Factory | Identified exit to Lower Caves 10016 | -6/Factory | Build established: Assassin 10496 | -6/Factory | Discovered new exit (range 15) 10761 | -6/Factory | Build established: Skirmisher 10787 | -6/Factory | Discovered new exit (range 15) 11339 | -6/Factory | Entered Lower Caves 11644 | -6/Lower Caves | Learned Factory stockpile data 12069 | -6/Lower Caves | Discovered new exit (range 8) 12079 | -6/Lower Caves | Entered another Lower Caves area 12118 | -6/Lower Caves | Encountered a Warlord checkpoint 12427 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 12540 | -6/Lower Caves | Identified exit to Factory 12540 | -6/Lower Caves | Learned Factory stockpile data 12540 | -6/Lower Caves | Learned Research terminal intel 12540 | -6/Lower Caves | Learned Research garrison access intel 12540 | -6/Lower Caves | Learned Armory garrison access intel 13263 | -6/Lower Caves | Discovered new exit (range 7) 13273 | -6/Lower Caves | Entered Zion 13384 | -6/Zion | Discovered new exit (range 21) 13470 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14195 | -6/Zion | Opened final containment barrier to the Deep Caves 14223 | -6/Zion | Discovered new exit (range 3) 14223 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 14229 | -6/Zion | Identified exit to Deep Caves 14345 | -6/Zion | Given A8's code to call for help 14390 | -6/Zion | Gained Derelict followers 14723 | -6/Zion | Identified exit to Proximity Caves 14726 | -6/Zion | Entered Proximity Caves 14726 | -5/Proximity Caves | Accompanied by 3 allies 15030 | -5/Proximity Caves | Lost 3 allies 15318 | -5/Proximity Caves | Learned Factory security intel 15787 | -5/Proximity Caves | Entered Factory 15787 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15788 | -5/Factory | Identified exit to Factory 15788 | -5/Factory | Identified exit to Upper Caves 16920 | -5/Factory | Entered Upper Caves 16952 | -5/Upper Caves | Learned location of Armory (-3) 16979 | -5/Upper Caves | Attracted the attention of an 0b10 base 17024 | -5/Upper Caves | Destroyed 7 combat bots 17227 | -5/Upper Caves | Encountered a Warlord checkpoint 17320 | -5/Upper Caves | Lost 3 allies 17930 | -5/Upper Caves | Learned 4 Factory zone layouts 18024 | -5/Upper Caves | Discovered new exit (range 17) 18094 | -5/Upper Caves | Found Alien Artifact 18094 | -5/Upper Caves | Identified Core Expander 18094 | -5/Upper Caves | Installed Core Expander, added new Propulsion slot 18137 | -5/Upper Caves | Identified exit to Upper Caves 18139 | -5/Upper Caves | Entered another Upper Caves area 18140 | -5/Upper Caves | Discovered exit to Factory (range 6) 18276 | -5/Upper Caves | Learned Factory emergency access door positions 18368 | -5/Upper Caves | Build established: Assassin 18732 | -5/Upper Caves | Build established: Skirmisher 19155 | -5/Upper Caves | Crushed by falling debris 19199 | -5/Upper Caves | Lost 3 parts (2u1w) 19289 | -5/Upper Caves | Discovered new exit (range 11) 19448 | -5/Upper Caves | Entered Warlord 19505 | -5/Warlord | System corruption cleaned by Quarantine Array 19693 | -5/Warlord | Met Warlord 19701 | -5/Warlord | Warlord's base attacked by MAIN.C 20051 | -5/Warlord | Warlord forces counterattacked 20269 | -5/Warlord | Lost 3 allies 20376 | -5/Warlord | Warlord base infiltrated, sounded retreat 20377 | -5/Warlord | Enhanced Grunt warped into view 20377 | -5/Warlord | Enhanced Grunt warped into view 20377 | -5/Warlord | Enhanced Grunt warped into view 20377 | -5/Warlord | Enhanced Demolisher warped into view 20377 | -5/Warlord | Enhanced Demolisher warped into view 20377 | -5/Warlord | Enhanced Demolisher warped into view 20384 | -5/Warlord | Spotted Striker 20500 | -5/Warlord | Found Corrupted Prototype Ballistic Cannon 20524 | -5/Warlord | Discovered new exit (range 20) 20539 | -5/Warlord | Lost 10 allies 20558 | -5/Warlord | Entered Proximity Caves 20592 | -4/Proximity Caves | Learned location of 1 exit from Research 20960 | -4/Proximity Caves | Identified Hvy. Autocannon 20962 | -4/Proximity Caves | System corruption reached 10% 20962 | -4/Proximity Caves | Entered Factory 20962 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 20963 | -4/Factory | Identified exit to Extension 21597 | -4/Factory | Discovered new exit (range 14) 21651 | -4/Factory | Build established: Scavenger-Gunner 22361 | -4/Factory | Spotted B-86 Titan 22377 | -4/Factory | Destroyed B-86 Titan 23205 | -4/Factory | Lost 5 parts (1p1n2u1w) 23252 | -4/Factory | Build established: Scavenger-Mutant 23541 | -4/Factory | Lost 3 parts (2n1u) 23782 | -4/Factory | Build established: Scavenger-Tank 23837 | -4/Factory | Discovered new exit (range 21) 23895 | -4/Factory | Identified exit to Upper Caves 23910 | -4/Factory | Entered Upper Caves 24469 | -4/Upper Caves | Build established: Scavenger-Assassin 24737 | -4/Upper Caves | Spotted B-86 Titan 24826 | -4/Upper Caves | Lost 3 parts (1p1u1w) 24916 | -4/Upper Caves | Discovered new exit (range 11) 24962 | -4/Upper Caves | Identified exit to Upper Caves 24963 | -4/Upper Caves | Entered another Upper Caves area 25102 | -4/Upper Caves | Build established: Skirmisher 25173 | -4/Upper Caves | Learned location of 1 exit from Research 25999 | -4/Upper Caves | Discovered new exit (range 8) 26007 | -4/Upper Caves | Identified exit to Zhirov 26009 | -4/Upper Caves | Entered Zhirov 26009 | -4/Zhirov | Discovered new exit (range 3) 26014 | -4/Zhirov | Identified exit to Proximity Caves 26041 | -4/Zhirov | Met Zhirov 26072 | -4/Zhirov | Learned location of Quarantine (-3) 26072 | -4/Zhirov | Learned location of Testing (-2) 26072 | -4/Zhirov | Learned location of Command (-1) 26106 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 26207 | -4/Zhirov | Found Alien Artifact 26207 | -4/Zhirov | Identified Integrated Dissipator 26207 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 26227 | -4/Zhirov | Found Alien Artifact 26227 | -4/Zhirov | Identified Transdimensional Reconstructor 26227 | -4/Zhirov | Warped through subspace 26356 | -4/Zhirov | Build established: Mutant 26461 | -4/Zhirov | Entered Proximity Caves 26792 | -3/Proximity Caves | Build established: Assassin 26944 | -3/Proximity Caves | Spotter reported a threat 27029 | -3/Proximity Caves | Spotted B-86 Titan 27077 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27098 | -3/Proximity Caves | Spotter reported a threat 27228 | -3/Proximity Caves | Discovered new exit (range 5) 27234 | -3/Proximity Caves | Identified exit to Research 27264 | -3/Proximity Caves | Entered Research 27264 | -3/Research | Evolved 2 slots: Utility x2 27265 | -3/Research | Identified exit to Armory 27266 | -3/Research | Identified exit to Research 27266 | -3/Research | Identified exit to Quarantine 27267 | -3/Research | Loaded intel: 21 terminal locations 27268 | -3/Research | Loaded intel: 4 garrison access locations 27305 | -3/Research | Discovered exit to Research (range 15) 27350 | -3/Research | Found Gamma Bomb Array 27561 | -3/Research | Build established: Tank 27642 | -3/Research | Entered another Research area 27642 | -2/Research | Accompanied by 1 ally 27642 | -2/Research | Warlord forces began assault on 0b10 27642 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 27752 | -2/Research | Research machine network offline 27963 | -2/Research | Borebot progress halted 28224 | -2/Research | Discovered new exit (range 5) 28238 | -2/Research | Identified exit to Access 28528 | -2/Research | Met up with Warlord 28648 | -2/Research | Warlord invited to help at Command 29013 | -2/Research | Discovered new exit (range 21) 29045 | -2/Research | Identified exit to Testing 29122 | -2/Research | Warlord destroyed during the assault 29390 | -2/Research | Spotted Striker 29419 | -2/Research | Destroyed Striker 29606 | -2/Research | Spotted Executioner 29614 | -2/Research | Spotted Executioner 29623 | -2/Research | Destroyed Executioner 29624 | -2/Research | Destroyed Executioner 29718 | -2/Research | Spotted Striker 29725 | -2/Research | Spotted Striker 29727 | -2/Research | Destroyed Striker 29737 | -2/Research | Destroyed Striker 29791 | -2/Research | Spotted Executioner 29836 | -2/Research | Destroyed Executioner 29898 | -2/Research | Spotted Executioner 29911 | -2/Research | Spotted Striker 29931 | -2/Research | Spotted Striker 29934 | -2/Research | Destroyed Striker 29936 | -2/Research | Destroyed Executioner 29940 | -2/Research | Destroyed Striker 29961 | -2/Research | Destroyed 7 combat bots 30054 | -2/Research | Spotted Executioner 30059 | -2/Research | Destroyed Executioner 30264 | -2/Research | Spotted Striker 30276 | -2/Research | Spotted Striker 30279 | -2/Research | Destroyed Striker 30283 | -2/Research | Destroyed Striker 30406 | -2/Research | Entered Access 30406 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 30428 | -1/Access | Build established: Skirmisher 30472 | -1/Access | Spotted B-99 Colossus 30695 | -1/Access | Energy Cycler disabled 30937 | -1/Access | First assault squad dispatched 31080 | -1/Access | Destroyed 7 combat bots 31204 | -1/Access | System corruption reached 10% 31371 | -1/Access | Destroyed 7 combat bots 31627 | -1/Access | Lost 8 parts (1p1n5u1w) 31702 | -1/Access | Garrison activated, responded to threat 31769 | -1/Access | Lost 15 parts (2p6n2u5w) 31851 | -1/Access | Lost 4 parts (1p2n1u) 31858 | -1/Access | Released all parts (7) 31917 | -1/Access | Core integrity fell below 50% 31960 | -1/Access | Build established: Mutant 31986 | -1/Access | Spotted B-99 Colossus 31990 | -1/Access | Spotted B-99 Colossus 31992 | -1/Access | Core integrity fell below 20% 32004 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 31981_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A016. 31984_ P-80 Master resets P-80 Master, system corruption cleaned. 31989_ Slug penetrates Wall. 31991_ Knocked back. 31991_ Penetrated by Slug. 31991_ Slug penetrates Wall. 31992_ FN R|EYYX>XPVJTFWZLV 31992_ Penetrated by Slug. 31992_ Slug penetrates Wall. 31992_ Penetrated by Slug. 31992_ Slug penetrates Wall. 31993_ Critical hit (Burn: +37). 31993_ Acquired Impulse Thruster. 31994_ Penetrated by Slug. 31994_ Slug penetrates Wall. 31997_ Hyperwave Decoder disabled. 31998_ Impulse Thruster destroyed. [Achievement: Back For More] [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????# % #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# % #???????????? | | ???????????????????######## #### #???????????? | | ???????????????????# # #???????????? | | ???????????????????# % # #???????????? | | ???????????????????# # +???????????? | | ???????????????????#""""" / #???????????? | | ???????????????????#"""" # ????????? | | ???????????????????#"""" # # ????????? | | ???????????????????#""""" g # #???????????? | | ???????????????????#""""" p # #???????????? | | ???????????????????# % # #???????????? | | ???????????????????# # #???????????? | | ???????????????????# # #???????????? | | ???????????????????# pg #g ############# | | ???????????????????######/####### # """"""""" | | ???????????????????# # # """"T""" | | ???????????????????# # # | | ???????????????????# "" # # | | ???????????????????# """" + + | | ???????????????????# """" # # | | ???????????????????# """" # # | | ???????????????????# """" #^ # | | ?????????Y?????????# """" # # | | ???????????????????# @ "" ]# #####+####### | | ???????????????????# "" # ##### ####### | | ???????????????????# # | | ???????????????????# # ###### | | ???????????????????############## #????? | | ????????????????????????????????# #????? | | ????????????????????????????????######## #????? | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????# +????? | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????## #????? | | ????????????????????????????????????????? #????? | | ????????????????????????????????????????? #????? | | ????????????????????????????????????????? #????? | | ????????????????????????????????????????? ?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 200 Energy Generation 45 Energy Capacity 590 Matter Stores 500 Matter Capacity 800 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 20 Power Shielding 66 Propulsion Shielding 90 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 8 Kinecelleration 40 Offensive Hacking 14 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Hvy. Phase Cannon | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Myomer Leg | -6/Zion | Archive System Guard | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Mass Driver | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-06 Scavenger | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Achievements -------------- 30k Club Back For More The Science Guy Challenges ------------ None Game ------ Seed PointDerelictRifle Manual? 0 Play Time 05:58:40 Cumulative 90.6 hours Start 2024.04.13 @ 17:59:57 End 2024.04.14 @ 18:52:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 50 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d031c69a-5401-4dcd-98d6-3a4aac51c02c