Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.06 @ 06:12:54 Player: Thermogenic Nullprint Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (186) 930 Value Destroyed (7316) 7316 Prototype IDs (310) 6200 Alien Tech Used (10) 2000 Bonus (46838) 46838 TOTAL SCORE: 74384 Bonus ------- Triggered High Security 500 High Alert Combat Kills 765 Follower Combat Kills 4763 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -5390 Cogmind --------- Core Integrity 912/1600 Matter 254/300 Energy 618/630 System Corruption 1% Temperature Cool (24) Movement Hovering (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Improved Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (13) ----- Medium Storage Unit Advanced Quantum Shading Machine Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Quantum Capacitor Zionite Shade Armor Experimental Powered Armor Advanced Force Field > --- WEAPON (3) ------- Null Cannon Sigix Broadsword > --- INVENTORY (12) --- Improved Quantum Reactor Improved Quantum Reactor Combat Antigrav System Combat Antigrav System Superbattery (892) Experimental Targeting Computer Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Advanced Force Field Integrity Redistributor Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Advanced Quantum Shading Machine Enhanced Optical Array Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Improved Phase Shifter Experimental Cloaking Device Zionite Shade Armor Experimental Powered Armor > --- WEAPON ----------- Null Cannon Sigix Broadsword > --- INVENTORY -------- Experimental Coolant Injector Superbattery Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Experimental Powered Armor Thermal Barrier Advanced Force Field Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Sigix Shearcannon [Rating: 245] Favorites ----------- Power Zero-point Reactor Engine Backup Power III Power Core Fusion Compressor Reactor Zero-point Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Aluminum Leg Hover Unit Combat Linear Gravjet Flight Unit Improved VTOL Module Utility Experimental Targeting Computer Device Structural Scanner Storage Superbattery Processor Experimental Targeting Computer Hackware Ghost Barrier Protection Zionite Shade Armor Weapon Sigix Broadsword Energy Gun Advanced Beam Rifle Energy Cannon Null Cannon Ballistic Gun Light Assault Rifle Special Weapon RU-N14's Throwing Claymores Slashing Weapon Sigix Broadsword Piercing Weapon Vortex Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Propulsion 4 | . . . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Utility 11 | . . . . . 2 2 . . . . 1 . . . . 1 . . . . 2 . . . . 2 . . . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 394 | 4 16 4 1 14 36 7 12 5 14 4 15 1 3 . 1 11 2 2 21 5 7 . . 8 . 13 6 3 25 17 36 96 5 Power 47 | . 1 . . 2 4 1 . . 1 1 1 . . . . 3 . . 1 . 1 . . 1 . 2 . 2 5 1 7 13 . Engine 10 | . 1 . . 2 3 . . . . . . . . . . 1 . . 1 . . . . . . . . . 2 . . . . Core 7 | . . . . . 1 1 . . 1 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Reactor 30 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 2 . 2 3 1 7 13 . Propulsion 78 | . 4 1 1 2 13 . 5 . 1 1 2 . . . 1 4 . . 4 1 4 . . 3 . 2 . . 5 . 6 18 . Treads 13 | . 2 1 1 2 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 23 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 2 . 1 18 . Flight 39 | . . . . . 6 . 5 . 1 1 2 . . . . 4 . . 3 1 3 . . 3 . 2 . . 3 . 5 . . Utility 181 | 1 3 1 . 2 11 5 5 1 6 . 8 1 3 . . 4 1 1 10 . 2 . . 4 . 9 5 . 14 13 21 45 5 Device 81 | 1 1 . . 1 7 4 3 1 3 . 4 . . . . 2 1 1 6 . 1 . . 2 . 4 3 . 9 7 7 13 . Storage 23 | . 1 . . . 1 . 2 . 1 . 1 . 1 . . . . . 2 . . . . 1 . . 2 . 2 . 3 5 1 Processor 19 | . . . . . . 1 . . 1 . 2 . 2 . . 1 . . . . . . . . . 1 . . 2 1 2 6 . Hackware 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 6 . Protection 47 | . 1 1 . 1 3 . . . 1 . 1 1 . . . 1 . . 2 . 1 . . 1 . 4 . . 1 4 5 15 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 88 | 3 8 2 . 8 8 1 2 4 6 2 4 . . . . . 1 1 6 4 . . . . . . 1 1 1 3 2 20 . Energy Gun 15 | 2 3 . . . 6 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Energy Cannon 17 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 11 . Ballistic Gun 15 | 1 2 1 . 5 1 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 14 | . . 1 . . . . . . 2 1 2 . . . . . . . 1 2 . . . . . . . 1 . . 1 3 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . . 3 1 . . 1 3 1 2 . . . . . . . . . . . . . . . 1 . . 1 . 4 . Piercing Weapon 7 | . . . . . . . . . 1 . . . . . . . . . 4 2 . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . . . Unidentified Prototypes 48 | . . . . . 4 . . . 2 . 1 . . . . 3 . . 9 . 1 . . 4 . 3 2 . 7 2 2 8 . Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . System Corruption 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 14 . Parts Lost 12 | . . 1 . 1 . . . 1 . . . . . . 2 . . . . 2 . . . . . . . . . 1 1 3 . Power 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Propulsion 5 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . 1 . Utility 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . 1 . 1 . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 2 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 56 42 96 97 91 100 98 98 99 99 100 99 100 90 86 94 93 94 91 91 100 100 98 100 99 95 87 90 90 89 90 92 Engine 2 | . 14 2 . 13 7 . . . . . . . . . . . . . 4 5 2 . . . . . . 1 3 4 . . . Core 1 | . . . . . 1 5 7 7 7 6 6 6 6 6 6 2 . . . . 2 5 5 3 . . . . . . 3 . . Reactor 4 | . . . . . . . . . . . . . . . . 2 5 5 . . . . . 2 5 4 4 4 4 3 7 11 12 Treads 5 | . 3 28 28 28 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 24 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 23 24 Flight 15 | . . . . . 1 30 30 30 30 30 33 33 33 33 21 21 29 29 29 26 27 31 31 30 31 28 28 26 25 26 23 . . Device 15 | . 11 . . 13 17 24 30 30 25 23 19 13 7 6 6 7 17 16 11 5 8 10 10 11 10 16 19 17 16 17 23 15 12 Storage 6 | . 14 2 . . 6 7 7 7 11 7 . . 5 6 6 2 . . 4 5 5 5 5 4 5 . 7 8 7 8 6 5 8 Processor 14 | . . . . . . 6 7 7 2 7 12 20 30 33 33 31 29 29 29 29 26 26 26 26 26 25 23 21 19 13 8 15 20 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 4 . Protection 6 | . 2 8 14 13 10 . . . 3 7 12 13 1 . . 2 . . . 5 5 10 10 10 10 12 4 4 5 8 7 8 8 Energy Gun 2 | . 9 . . . 13 7 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 14 10 . 26 4 5 9 7 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 3 7 5 6 6 6 6 5 5 5 . . . . . . . . 3 4 4 3 4 4 4 Piercing Weapon 2 | . . . . . . . . . 7 7 6 6 6 6 6 5 2 . 9 10 10 10 10 10 10 9 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 130 | 15 23 3 3 13 26 19 20 22 31 24 27 20 18 16 16 20 19 17 27 30 36 36 36 36 34 41 53 56 66 76 81 130 124 Greatest Support 124 | 20 40 3 3 40 80 19 23 32 32 28 34 25 25 25 25 36 36 36 40 40 48 42 42 59 41 50 57 57 66 75 74 124 124 Greatest Overweight (x) 8 | . 1 . . . 1 . . . 1 . . . . . . . . . 8 . . . . . . . . . 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 17 | 8 10 10 5 5 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 17 17 17 12 Average Capacity 10 | 8 9 5 5 5 7 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 12 15 15 16 17 16 12 Most Carried 17 | 8 10 10 5 5 8 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 13 15 15 17 17 17 12 Average Carried 9 | 6 8 5 4 4 6 7 7 7 7 7 5 5 4 5 4 4 5 5 4 5 4 5 5 4 5 4 6 13 14 14 15 15 11 Final Capacity 17 | 8 10 5 5 5 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 17 17 12 12 Final Carried 17 | 8 10 3 5 5 8 7 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 13 15 14 10 17 12 12 Class Distribution -------------------- 29% | Scavenger-Mutant 22% | Derelict-Sprinter 12% | Mutant 7% | Sprinter 5% | Alien-Ninja 3% | Derelict-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Infiltrator-Sprinter | -7/Lower Caves Derelict-Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Sprinter | -5/Factory Derelict-Sprinter | -5/Upper Caves Derelict-Sprinter | -5/Upper Caves Derelict-Sprinter | -5/Warlord Derelict-Sprinter | -4/Proximity Caves Derelict-Sprinter | -4/Factory Derelict-Sprinter | -4/Upper Caves Derelict-Sprinter | -4/Upper Caves Derelict-Sprinter | -4/Zhirov Derelict-Sprinter | -3/Proximity Caves Derelict-Sprinter | -3/Research Derelict-Ninja | -3/Quarantine Scavenger-Ninja | -2/Research Scavenger-Scout | -2/Testing Alien-Sprinter | -2/Section 7 Alien-Ninja | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 5360 | 252 289 79 . 126 443 36 222 120 57 83 480 208 116 . 76 199 30 10 211 33 66 30 . . . 149 131 20 260 195 350 1029 60 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7747 | 109 518 92 . 174 1292 46 62 62 . 56 469 . 60 . 26 21 103 . . 50 . . . . . 205 257 36 198 463 1002 1473 973 Parts 406 | 6 33 3 . 15 68 10 6 4 . 11 45 . 1 . 3 4 10 . . 9 . . . . . 5 10 10 15 21 43 63 11 Haulers Intercepted 13 | . 2 . . . 6 . . . . . 1 . . . . . . . . . . . . . . 2 1 . . . 1 . . Recyclers Shooed 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 161 | . . . . . . . 4 6 . 10 . 3 1 . 6 . 11 . 109 4 . 4 3 . . . . . . . . . . Prevented 21 | . . . . . . . . . . 2 . . . . . . . . 17 . . . 2 . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 118 | . 9 2 . 6 18 . 3 3 . 3 8 . . . . . 2 . . 10 . . . . . . . . . 8 3 12 31 Melee 18 | . . . . 3 . . . . . 1 1 . . . . . 2 . . . . . . . . . . . . 6 2 3 . Guns 31 | . 2 2 . 3 18 . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 51 | . 7 . . . . . . . . . 5 . . . . . . . . 3 . . . . . . . . . 2 1 8 25 AOE 11 | . . . . . . . . . . 2 2 . . . . . . . . 7 . . . . . . . . . . . . . Classes Destroyed 20 | 2 3 . . 3 1 1 . . . 1 . . . . 1 . . . . . . . . . . . . . 1 1 1 5 . Worker 7 | . . . . 1 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . Builder 14 | . . . . . . 3 . . . . 5 . . . . . . . . . . . . . . . . 2 1 . 3 . . Tunneler 4 | 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Hauler 13 | . 2 . . . 6 . . . . . 1 . . . . . . . . . . . . . . 2 1 . . . 1 . . Recycler 10 | 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 3 2 . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Watcher 11 | . 1 . . . 2 . . . . . 4 . . . . 1 . . . . . . . . . . 1 . 1 1 . . . Swarmer 41 | . . . . 4 6 . 3 3 . 2 7 . . . . . . . . 10 . . . . . . . . . 4 . 2 . Grunt 18 | . 9 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 10 | . . . . 2 6 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Hunter 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Programmer 10 | . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . 2 2 3 . Enhanced Grunt 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Enhanced Hunter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mutant 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Best Kill Streak 14 | 2 3 2 . 3 5 1 3 3 . 2 14 . . . 1 1 2 . . 10 . . . . . 2 1 2 1 4 4 6 9 Combat Bots Only 10 | . 3 2 . 3 3 . 3 3 . 2 4 . . . . . 2 . . 10 . . . . . . . . . 4 2 6 9 Max Kills in Single Turn 5 | 1 1 1 . 1 2 1 1 1 . 2 5 . . . 1 1 1 . . 5 . . . . . 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . 2 1 . . . . . . . . 4 . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 8738 | . 384 278 . 365 705 16 187 296 . 280 116 30 88 . 172 184 264 18 . 396 . . . . 36 90 24 . 208 696 763 1222 1920 Core 1040 | . 71 14 . 44 99 . 13 58 . 68 28 . 31 . 56 71 36 . . 96 . . . . . 18 . . 43 . 45 88 161 Absorbed by Shields 2185 | . . . . . 171 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2014 Redirected to Shielding 344 | . . . . . . . . . . . 27 . . . . . . . . . . . . . 32 17 . . . 31 50 187 . Regen/Repaired (Parts) 3295 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . 112 1009 413 270 1467 Core Remaining (%) 79 | 100 . . . 48 82 . . . . 80 . . . . 86 . . . . 79 . . . . 100 . 98 . . 63 . . 57 Volleys Fired 504 | 7 49 6 . 16 85 10 7 12 . 1 6 . . . . . . . . 7 . . . . . . . 4 . 4 1 78 211 Largest 2 | 1 2 2 . 2 2 2 2 2 . 1 1 . . . . . . . . 1 . . . . . . . 1 . 1 1 2 1 Hottest 310 | 20 80 100 . 40 122 86 86 46 . . . . . . . . . . . . . . . . . . . 20 . 180 130 310 130 Shots Fired 685 | 7 98 10 . 32 169 20 14 20 . 1 6 . . . . . . . . 7 . . . . . . . 4 . 4 1 81 211 Gun 332 | 7 62 8 . 32 169 20 14 20 . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 317 | . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 65 211 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 36 | . . 2 . . . . . . . 1 6 . . . . . . . . 7 . . . . . . . 4 . . . 16 . Kinetic 171 | 7 49 8 . 32 38 10 7 20 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 458 | . 36 2 . . 131 10 7 . . . . . . . . . . . . . . . . . . . . 4 . . 1 56 211 Explosive 14 | . . . . . . . . . . 1 6 . . . . . . . . 7 . . . . . . . . . . . . . Electromagnetic 13 | . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 25 . Robot Hit Streak 21 | 4 12 5 . 15 17 3 6 8 . 5 6 . . . . . . . . 5 . . . . . . . . . 11 4 17 21 Robot Miss Streak 7 | 2 4 1 . 2 3 4 7 5 . . 1 . . . . . . . . 3 . . . . . . . . . 2 . 4 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Secondary Targets 3 | . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 218 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 211 Shots Hit Robots 611 | 5 63 6 . 27 116 11 11 12 . 2 20 . 1 . 1 4 8 . . 4 . . . . . 2 6 2 4 23 24 83 176 Core Hits 303 | 4 22 4 . 12 47 4 5 5 . 3 21 . . . 1 2 3 . . 7 . . . . . 2 2 2 1 14 9 42 91 Critical Kills 8 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Critical Parts Destroyed 4 | 1 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 38 | 1 1 . . . 9 . 3 . . . . . . . . . . . . 1 . . . . . 1 2 . . 6 2 6 6 Burn 9 | . . . . . 7 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Destroy 5 | 1 1 . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 16 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . 6 2 5 . Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Melee Attacks 227 | . . . . 9 1 . . 1 . 1 22 . 1 . 2 6 11 2 . . 2 . . . 2 8 18 2 15 42 46 34 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 203 | . . . . 9 1 . . 1 . 1 19 . 1 . 2 4 6 2 . . . . . . . . 16 2 15 42 46 34 2 Piercing 10 | . . . . . . . . . . . 3 . . . . 2 5 . . . . . . . . . . . . . . . . Entropic 14 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 8 2 . . . . . . Sneak Attacks 48 | . . . . . . . . . . . 8 . . . 1 . 1 . . . . . . . . 2 3 2 2 . 13 16 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Damage Inflicted 37049 | 66 965 75 . 424 1988 148 210 184 . 448 2203 . 84 . 106 183 196 . . 1214 . . . . . 429 622 444 491 1923 3245 8239 13162 Guns 3298 | 65 479 75 . 152 1985 148 210 184 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 18299 | . 477 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 551 98 4011 13162 Explosions 2245 | . . . . . . . . . . 378 883 . . . . . . . . 984 . . . . . . . . . . . . . Melee 12545 | . . . . 269 . . . . . 39 1129 . 84 . 106 183 196 . . . . . . . . 429 622 432 491 1372 3147 4046 . Ramming 16 | 1 9 . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1301 | 65 368 75 . 152 259 88 110 184 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 17634 | . 477 . . . 1726 60 100 . . . . . . . . . . . . . . . . . . . . 12 . . 98 1999 13162 Explosive 2245 | . . . . . . . . . . 378 883 . . . . . . . . 984 . . . . . . . . . . . . . Electromagnetic 111 | . 111 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 15154 | . . . . 269 . . . . . 70 1260 . 84 . 106 93 187 . . 230 . . . . . . 622 432 491 1923 3147 6240 . Piercing 159 | . . . . . . . . . . . 60 . . . . 90 9 . . . . . . . . . . . . . . . . Entropic 429 | . . . . . . . . . . . . . . . . . . . . . . . . . . 429 . . . . . . . Highest Corruption 12 | . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . . . . . . 1 2 12 1 Average Corruption 1 | . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . . . . . . 1 1 1 1 Corruption Purged 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 14 . Corruption Blocked 77 | . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . 58 . Effects 13 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 7 4 Message Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Matter Fused 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4032 | . . . . 7 . . . . . 13 423 . 34 . . . 27 . . 147 . . . . . . 192 . 286 173 926 1226 578 Projectiles 854 | . . . . . . . . . . 6 . . . . . . . . . 30 . . . . . . . . . 13 . 227 578 Explosions 248 | . . . . . . . . . . 7 124 . . . . . . . . 117 . . . . . . . . . . . . . Melee 2930 | . . . . 7 . . . . . . 299 . 34 . . . 27 . . . . . . . . . 192 . 286 160 926 999 . Knockbacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 8 | 1 2 . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 277 | . 132 35 . 70 135 . 113 4 . 10 10 . 207 . 8 3 24 . 78 82 115 198 134 138 198 277 70 78 215 201 198 198 178 Average Temperature 101 | . 39 15 . 29 45 . 57 2 . 7 7 . 87 . 3 1 24 . 16 32 44 64 57 37 90 76 18 18 41 108 124 148 124 Received Heat Transfer 1209 | . 222 190 . 99 191 9 45 12 . 27 . . 12 . 72 27 76 9 . . . . . . 9 27 . . 27 18 54 75 8 Effects 6 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 3 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Interference 5 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Parts Melted 17 | . . . . . 11 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Heat Transferred 13141 | . 999 . . . 3663 111 333 . . . . . . . . . . . . . . . . . . . . 37 . . 50 1567 6381 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2004 | 10 269 202 . 209 326 237 . . . . 745 . . . . 615 . . . . 388 . . . . 204 237 422 350 567 559 2004 . Initial 264 | . 6 66 . . 3 147 . . . . 160 . . . . 97 . . . . 201 . . . . . 114 132 124 106 264 186 . Average 273 | 8 96 149 . 127 125 177 . . . . 392 . . . . 367 . . . . 301 . . . . 63 180 294 220 359 365 838 . Maximum Alert Level 5 | . 1 1 . 1 1 1 . . . . 3 . . . . 2 . . . . 1 . . . . 1 1 2 1 2 2 5 . Low Security (%) 37 | 100 85 84 . 92 74 71 . . . . 23 . . . . 23 . . . . . . . . . 94 72 22 62 4 . . . Level 1 27 | . 14 15 . 7 25 28 . . . . 32 . . . . 33 . . . . 100 . . . . 5 27 65 37 51 72 9 . Level 2 10 | . . . . . . . . . . . 35 . . . . 43 . . . . . . . . . . . 11 . 43 27 5 . Level 3 1 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . 2 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . . . . . . . . 1 1 . . . . 1 . . . . . . . . . 3 . . 1 2 5 8 . Investigation 6 | . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . . 1 . Extermination 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 1 . Reinforcement 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 2 . Assault 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 36 | . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . 1 . . . 3 1 28 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 436 | . 18 19 . 9 30 6 10 6 . 23 21 2 4 . 10 11 15 3 11 18 4 5 4 . 1 9 3 4 12 42 31 50 55 Peak Tracking Total 15 | . 3 15 . 4 4 4 4 3 . 10 6 1 4 . 6 4 6 3 9 11 2 4 4 . 1 5 1 4 5 13 8 10 6 Tactical Retreats 60 | . 4 1 . 1 3 2 2 1 . 5 3 . . . 4 2 5 . 1 3 . 1 . . . 1 . . 2 6 6 6 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 6 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . 2 . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Triggered 23 | . . . . . . . . . . 2 . . . . . . 1 1 18 . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 29 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 3 . 5 5 . 8 6 Max in Single Turn 1 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . 1 1 . 1 1 Garrison Access 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 38 | . 5 . 2 . 4 2 3 . . . 1 . . 3 . 1 1 . 1 . 1 . . 4 . 1 . 1 . 3 2 3 . Terminals 14 | . 4 . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 4 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . Total Hacks 110 | . 12 . 2 . 12 5 5 . . . 2 . . 25 . 1 1 . 1 . 2 . . 17 . 2 . 1 . 3 5 14 . Successful 77 | . 5 . 2 . 7 2 5 . . . 1 . . 25 . 1 1 . 1 . 1 . . 17 . 1 . 1 . 3 1 3 . Failed 33 | . 7 . . . 5 3 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 4 11 . Catastrophic 6 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 105 | . 4 . 1 . 1 2 . . . . 27 . . . . 16 . . 1 . 8 . . . . 7 11 3 2 . 22 . . Terminals 40 | . 11 . . . 8 5 . . . . . . . . . . . . . . . . . . . . . . . 3 . 13 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 1 . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Garrison Access 7 | . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . 2 . . Terminal Hacks 65 | . 4 . 2 . 4 1 5 . . . . . . 25 . . 1 . 1 . . . . 17 . . . . . 3 . 2 . Record 15 | . . . 1 . . . 3 . . . . . . 6 . . . . . . . . . 5 . . . . . . . . . Part Schematic 14 | . . . . . . . . . . . . . . 10 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 10 | . 2 . . . 1 . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 7 | . . . . . . . 2 . . . . . . . . . 1 . 1 . . . . . . . . . . 3 . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Refit 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Insert Component 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminals 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 4 . . . 3 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 2 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . 3 . 4 . . 6 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . 1 . . . 13 . . . . 10 . . . . . . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 90 | . . . . . . 1 . . 4 . 7 . . . 1 6 2 . 4 . 7 . . . . 3 . 1 1 . 7 46 . Largest Group 20 | . . . . . . 1 . . 4 4 6 . . . 1 6 2 . 4 . 7 7 5 . . 3 . 1 1 . 2 20 . Highest-Rated Group 2367 | . . . . . . 26 . . 153 153 177 . . . 96 420 76 . 199 . 389 389 247 . . 327 . 269 269 . 244 2367 . Highest-Rated Ally 269 | . . . . . . 26 . . 40 40 31 . . . 96 70 47 . 68 . 103 103 91 . . 269 . 269 269 . 122 269 . Zionite Dispatches 18 | . . . . . . . . . . . 2 . . . . 3 . . . . 3 . . . . 3 . 1 . . 6 . . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Light 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Recon 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Fire 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Thermal Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 2 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . Ally Attacks 502 | . . . . . . . . . . 4 9 . . . 5 76 7 . . . 11 21 13 . . 5 . 17 13 . 6 315 . Total Damage 30304 | . . . . . . . . . . 154 167 . . . 345 1576 175 . . . 659 527 317 . . 420 . 2100 646 . 497 22721 . Kills 133 | . . . . . . . . . . . 1 . . . 3 7 . . . . 3 9 5 . . 2 . 8 2 . 2 91 . Allies Corrupted 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 9 . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . 1 . . 1 . 1 1 . 2 2 . 1 . 1 1 . 1 . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 304 | . . . . . . . . . . . 13 . . . . 65 . . . . 25 . . . . 44 35 52 49 21 . . . Traps 35 | . . . . . . . . . . . 3 . . . . 8 . . . . . . . . . 7 5 8 4 . . . . Emergency Access 15 | . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . 3 2 4 . . . . . Items 182 | . . . . . . . . . . . . . . . . 41 . . . . 14 . . . . 22 24 31 37 13 . . . Machines 8 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . 1 2 . . . . Garrisons 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 2 1 . . . Patrols 25 | . . . . . . . . . . . 2 . . . . 4 . . . . 1 . . . . 2 3 5 4 4 . . . Guards 34 | . . . . . . . . . . . 6 . . . . 9 . . . . 5 . . . . 8 . 3 . 3 . . . Zionite Intel Received 10 | . . . . . . . . . . . 6 . . . . 1 . . . . . . . . . . 2 . . . 1 . . Main Access 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 14997 | 58 960 117 224 480 1517 153 270 282 630 167 341 252 150 19 223 390 232 131 874 146 157 312 233 49 102 313 272 408 513 709 811 2782 720 Spaces Moved 23879 | 29 437 135 439 254 815 406 466 671 881 472 925 663 482 79 620 833 686 456 1050 457 371 553 421 139 306 884 659 565 855 1025 2199 3697 949 Core 600 | . . 135 439 24 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Treads 944 | . 51 . . 230 663 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 415 | 29 386 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4559 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3610 949 Flight 17361 | . . . . . 152 406 466 671 881 472 925 663 482 79 620 833 686 456 1048 457 371 553 421 139 306 884 659 565 855 1025 2199 87 . Fastest Speed 7 | 120 120 50 50 50 26 26 26 31 26 26 23 24 24 24 24 25 27 27 25 24 22 24 24 20 20 7 19 19 7 7 14 14 50 Average Speed 35 | 120 127 50 50 149 135 26 27 31 30 26 23 24 24 24 33 29 27 27 27 25 24 24 24 21 20 19 19 19 19 14 20 42 50 Slowest Speed 450 | 120 240 50 50 160 160 26 31 31 98 26 24 24 24 24 40 40 27 27 450 27 26 24 24 24 20 21 19 19 89 77 88 135 50 Overloaded Moves 963 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . 6 621 234 87 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 88 | . . . . . 3 6 . 2 . 2 13 1 1 . . 7 2 1 6 1 . 1 . . . 20 2 . 3 3 14 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 1 1 Exploration Rate (%) 60 | 2 71 51 86 56 66 13 71 86 88 75 29 86 72 70 70 21 85 60 94 79 8 78 63 60 58 25 84 16 83 61 63 76 65 Regions Visited 33 Branch Regions 24 Pre-discovered Areas 12 | . 1 1 1 . . . . . 2 . . 1 1 1 . . . . . . . . 1 3 . . . . . . . . . Known Exits Taken 14 | . . . . . 1 1 1 1 . . . . . . 1 1 . . . . 1 . . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 19 | 1 1 1 1 1 . . . . 1 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 . . . . . . . 1 . Scrap Searched 33 | . . 1 . . . . 5 2 4 1 . 3 2 . 2 . 2 3 . 2 . 2 2 . 2 . . . . . . . . Spaces Dug 62 | . . 2 . 3 1 . . . . . 4 . . . . 2 1 2 . . 1 . . . 2 4 7 . 8 3 15 6 1 Terrain Destroyed 251 | . . 2 . 3 1 . . . . 16 34 . . . . 2 1 2 . 97 1 . . . 2 4 7 . 8 3 15 21 32 Melee 59 | . . . . 3 1 . . . . . 4 . . . . 2 1 2 . . 1 . . . 2 4 7 . 8 3 15 5 1 Projectile 49 | . . 2 . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 14 31 AOE 141 | . . . . . . . . . . 16 29 . . . . . . . . 96 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 29488 | 43 742 175 443 318 1070 426 589 725 1242 512 1004 754 515 78 631 965 725 459 1630 475 434 730 552 155 343 999 772 853 1174 1497 2461 4811 1186 Wait 4065 | 1 217 19 . 9 87 5 97 31 331 29 44 91 23 . 3 112 29 . 501 8 51 179 132 . 36 99 76 275 244 383 148 788 17 Move 23677 | 28 436 134 438 253 808 393 465 666 880 467 900 660 479 78 619 818 681 453 1040 454 370 550 420 138 305 845 654 564 848 1018 2171 3696 948 Hop 80 | . . . . . 3 6 . 2 . 2 11 1 1 . . 7 2 1 3 1 . 1 . . . 18 2 . 3 3 13 . . Pick Up 116 | 2 8 . 3 6 12 . 2 3 5 3 1 . 4 . 1 . . . 8 . 1 . . 1 . 3 9 1 7 9 10 17 . Fast Attach 216 | 1 5 . . 3 19 5 4 2 5 1 4 1 . . 1 10 . 1 16 1 7 . . 7 . 13 3 2 20 5 23 54 3 Attach 98 | . 1 4 1 5 7 2 . . 4 . 4 . 3 . . . . . 4 . . . . . . . 3 1 4 13 11 30 1 Detach 85 | . . 2 . 1 2 2 1 . 2 . . . . . . 3 . . 2 . . . . . . 1 3 1 6 5 17 36 1 Swap 94 | 3 10 . . 6 10 . 8 3 5 3 7 . . . . 1 2 1 1 4 . . . 2 . . . . 2 6 3 14 3 Drop 286 | . 14 10 1 6 33 3 5 5 10 5 8 1 4 . 1 8 . 1 25 . 4 . . 7 . 14 5 3 22 9 18 64 . Fire 504 | 7 49 6 . 16 85 10 7 12 . 1 6 . . . . . . . . 7 . . . . . . . 4 . 4 1 78 211 Melee 219 | . . . . 9 1 . . 1 . 1 19 . 1 . 2 5 11 2 . . 1 . . . 2 6 17 2 15 42 46 34 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 34 | . . . . . . . . . . . . . . . . 1 . . 30 . . . . . . . . . 3 . . . . Trap 6 | . . . . 2 . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 3) 59 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 843 | -10/Materials | Discovered new exit (range 14) 969 | -10/Materials | Discovered new exit (range 11) 1019 | -10/Materials | Entered Mines 1020 | -10/Mines | Assembled infested the area 1025 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1111 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1111 | -10/Mines | Discovered new exit (range 5) 1123 | -10/Mines | Discovered new exit (range 8) 1136 | -10/Mines | Entered Exiles 1150 | -10/Exiles | Met 8R-AWN 1158 | -10/Exiles | Met EX-HEX 1177 | -10/Exiles | Met EX-DEC 1185 | -10/Exiles | Learned location of Zion (-7) 1194 | -10/Exiles | Met EX-BIN 1201 | -10/Exiles | Aligned with FarCom system 1201 | -10/Exiles | Given EX-Vault access code 1213 | -10/Exiles | Opened EX-Vault 1217 | -10/Exiles | Found Superbattery 1220 | -10/Exiles | Found Longsword +1 1223 | -10/Exiles | Found Skeleton Box 1234 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1291 | -10/Exiles | Visited The Gauntlet 1354 | -10/Exiles | Discovered new exit (range 10) 1360 | -10/Exiles | Stole three prototypes: Superbattery, Skeleton Box, Longsword +1 1360 | -10/Exiles | Entered Mines 1364 | -9/Mines | Met a Derelict bent on vengeance 1365 | -9/Mines | Learned 4 Materials zone layouts 1509 | -9/Mines | Found a hidden stash of uninstalled traps 1651 | -9/Mines | Discovered new exit (range 7) 1721 | -9/Mines | Core integrity fell below 50% 1840 | -9/Mines | Entered Materials 1840 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1841 | -8/Materials | Identified exit to Factory 2036 | -8/Materials | Build established: Scavenger-Mutant 2149 | -8/Materials | Discovered exit to Factory (range 4) 3357 | -8/Materials | Entered Factory 3357 | -7/Factory | Evolved 2 slots: Utility x2 3359 | -7/Factory | FarCom data flow suspended 3372 | -7/Factory | Discovered new exit (range 6) 3374 | -7/Factory | Identified exit to Storage 3446 | -7/Factory | Identified exit to Lower Caves 3510 | -7/Factory | Entered Lower Caves 3577 | -7/Lower Caves | Identified exit to Lower Caves 3780 | -7/Lower Caves | Entered another Lower Caves area 3781 | -7/Lower Caves | Discovered new exit (range 11) 3869 | -7/Lower Caves | Encountered a Warlord checkpoint 4007 | -7/Lower Caves | Spotted B-75 Beast 4060 | -7/Lower Caves | Discovered new exit (range 9) 4061 | -7/Lower Caves | Identified exit to Zion 4062 | -7/Lower Caves | Entered Zion 4068 | -7/Zion | Found CR-A16's Pointy Stick 4079 | -7/Zion | Found Prototype Special Weapon 4079 | -7/Zion | Identified RU-N14's Throwing Claymores 4082 | -7/Zion | Found RU-N14's Throwing Claymores 4088 | -7/Zion | Discovered new exit (range 11) 4118 | -7/Zion | Learned Factory terminal intel 4153 | -7/Zion | Learned location of Warlord (-5) 4158 | -7/Zion | Found Prototype Device 4158 | -7/Zion | Identified Phasing AFG 4208 | -7/Zion | Learned location of 1 exit from Factory 4414 | -7/Zion | Imprinted 4416 | -7/Zion | Declared Zion's savior 4692 | -7/Zion | Entered Proximity Caves 4692 | -6/Proximity Caves | Accompanied by 4 allies 4695 | -6/Proximity Caves | Build established: Sprinter 4722 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4789 | -6/Proximity Caves | Spotted B-75 Beast 4791 | -6/Proximity Caves | Learned 4 Factory zone layouts 4852 | -6/Proximity Caves | Discovered new exit (range 10) 4859 | -6/Proximity Caves | Entered Factory 4859 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4860 | -6/Factory | Identified exit to Factory 4862 | -6/Factory | Loaded intel: 26 terminal locations 4875 | -6/Factory | Zion Fire squad teleported in 4970 | -6/Factory | Retrieved Zion intel report: Active Garrisons 5022 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5023 | -6/Factory | Zion Thermal Resupply teleported in 5071 | -6/Factory | Spotted B-75 Beast 5120 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5159 | -6/Factory | Retrieved Zion intel report: Main Access 5163 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 5196 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 5198 | -6/Factory | Discovered new exit (range 6) 5200 | -6/Factory | Entered Lower Caves 5222 | -6/Lower Caves | Learned Factory garrison access intel 5262 | -6/Lower Caves | Encountered a Warlord checkpoint 5420 | -6/Lower Caves | Discovered new exit (range 4) 5433 | -6/Lower Caves | Spotted B-75 Beast 5452 | -6/Lower Caves | Entered another Lower Caves area 5475 | -6/Lower Caves | Build established: Derelict-Sprinter 5477 | -6/Lower Caves | Learned Factory stockpile data 5501 | -6/Lower Caves | Discovered exit to Factory (range 11) 5567 | -6/Lower Caves | Encountered a Warlord checkpoint 5588 | -6/Lower Caves | Spotted B-75 Beast 5590 | -6/Lower Caves | Discovered new exit (range 14) 5591 | -6/Lower Caves | Spotted IB-TK7(f) 5591 | -6/Lower Caves | Spotted T3-UQE(f) 5591 | -6/Lower Caves | Spotted AV-19I(f) 5593 | -6/Lower Caves | Encountered a Master Thief 5593 | -6/Lower Caves | Encountered a Master Thief 5594 | -6/Lower Caves | Encountered a Master Thief 5602 | -6/Lower Caves | Entered Data Miner 5602 | -6/Data Miner | Discovered new exit (range 6) 5607 | -6/Data Miner | Met Data Miner 5612 | -6/Data Miner | Learned location of Section 7 (-2) 5612 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5615 | -6/Data Miner | Received God Mode back door access code from Data Miner 5621 | -6/Data Miner | Entered Proximity Caves 5623 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5641 | -5/Proximity Caves | Escorted by Enhanced Grunt 5687 | -5/Proximity Caves | Learned 12 Factory zone layouts 5694 | -5/Proximity Caves | Spotted B-75 Beast 5817 | -5/Proximity Caves | Discovered exit to Factory (range 11) 5844 | -5/Proximity Caves | Entered Factory 5844 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5847 | -5/Factory | Loaded intel: 4 garrison access locations 5855 | -5/Factory | Zion Light squad teleported in 5885 | -5/Factory | Spotted B-75 Beast 5900 | -5/Factory | Zion Light squad teleported in 5905 | -5/Factory | Allies destroyed B-75 Beast 6016 | -5/Factory | Retrieved Zion intel report: Branch Access 6016 | -5/Factory | Identified exit to Upper Caves 6016 | -5/Factory | Identified exit to Extension 6017 | -5/Factory | Zion Recon squad teleported in 6053 | -5/Factory | Found Prototype Protection 6053 | -5/Factory | Identified Zio. Weapon Casing 6092 | -5/Factory | Incoming investigation squad redirected 6234 | -5/Factory | Entered Upper Caves 6242 | -5/Upper Caves | Encountered a Warlord checkpoint 6256 | -5/Upper Caves | Learned 4 Factory zone layouts 6297 | -5/Upper Caves | Spotted B-75 Beast 6462 | -5/Upper Caves | Discovered new exit (range 8) 6466 | -5/Upper Caves | Entered another Upper Caves area 6484 | -5/Upper Caves | Discovered new exit (range 8) 6532 | -5/Upper Caves | Encountered a Warlord checkpoint 6553 | -5/Upper Caves | Learned 8 Factory zone layouts 6590 | -5/Upper Caves | Discovered new exit (range 15) 6597 | -5/Upper Caves | Entered Warlord 6612 | -5/Warlord | Discovered new exit (range 14) 6621 | -5/Warlord | System corruption cleaned by Quarantine Array 6664 | -5/Warlord | Visited the Vortex Lab 6666 | -5/Warlord | Found Prototype Piercing Weapon 6666 | -5/Warlord | Identified Vortex Lance 6669 | -5/Warlord | Found Vortex Lance 6685 | -5/Warlord | Warlord's base attacked by MAIN.C 6737 | -5/Warlord | Found Prototype Device 6738 | -5/Warlord | Identified Minesniffer Drone Bay 6740 | -5/Warlord | Found Minesniffer Drone Bay 6741 | -5/Warlord | Found Minesniffer Drone Bay 6747 | -5/Warlord | Found Prototype Special Weapon 6747 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 6752 | -5/Warlord | Found RU-N14's Throwing Claymores v3 6794 | -5/Warlord | Rebuked by Warlord 6796 | -5/Warlord | Opened Warlord's prototype stash 6811 | -5/Warlord | Found Prototype Device 6811 | -5/Warlord | Identified Exp. Focal Shield 6816 | -5/Warlord | Found Prototype Device 6816 | -5/Warlord | Identified Exp. Cloaking Device 7035 | -5/Warlord | Warlord forces counterattacked 7360 | -5/Warlord | Warlord base infiltrated, sounded retreat 7361 | -5/Warlord | Enhanced Grunt warped into view 7361 | -5/Warlord | Enhanced Demolisher warped into view 7442 | -5/Warlord | Spotted B-86 Titan 7444 | -5/Warlord | Spotted Striker 7471 | -5/Warlord | Entered Proximity Caves 7510 | -4/Proximity Caves | Learned 4 Research zone layouts 7540 | -4/Proximity Caves | Spotted B-86 Titan 7544 | -4/Proximity Caves | Destroyed 10 combat bots 7568 | -4/Proximity Caves | Attracted the attention of an 0b10 base 7615 | -4/Proximity Caves | Discovered new exit (range 6) 7617 | -4/Proximity Caves | Entered Factory 7617 | -4/Factory | Evolved 2 slots: Utility x2 7618 | -4/Factory | Identified exit to Upper Caves 7618 | -4/Factory | Identified exit to Research 7621 | -4/Factory | Zion Heavy squad teleported in 7712 | -4/Factory | Zion Heavy Resupply teleported in 7749 | -4/Factory | Zion Fire squad teleported in 7774 | -4/Factory | Entered Upper Caves 7774 | -4/Upper Caves | Accompanied by 7 allies 7907 | -4/Upper Caves | Encountered a Warlord checkpoint 8035 | -4/Upper Caves | Discovered new exit (range 14) 8086 | -4/Upper Caves | Entered another Upper Caves area 8086 | -4/Upper Caves | Accompanied by 5 allies 8091 | -4/Upper Caves | Discovered exit to Research (range 14) 8296 | -4/Upper Caves | Discovered new exit (range 16) 8297 | -4/Upper Caves | Spotted 9G-OHB(f) 8297 | -4/Upper Caves | Spotted WG-2DX(f) 8297 | -4/Upper Caves | Spotted IN-OKW(f) 8297 | -4/Upper Caves | Spotted WF-CY0(f) 8301 | -4/Upper Caves | Encountered a Master Thief 8319 | -4/Upper Caves | Entered Zhirov 8319 | -4/Zhirov | Discovered new exit (range 3) 8324 | -4/Zhirov | Met Zhirov 8330 | -4/Zhirov | Found Alien Artifact 8330 | -4/Zhirov | Identified Integrated Reactor 8330 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8355 | -4/Zhirov | Found Alien Artifact 8360 | -4/Zhirov | Learned location of Quarantine (-3) 8360 | -4/Zhirov | Learned location of Testing (-2) 8360 | -4/Zhirov | Learned location of Command (-1) 8362 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8368 | -4/Zhirov | Entered Proximity Caves 8460 | -3/Proximity Caves | Spotted B-86 Titan 8468 | -3/Proximity Caves | Discovered exit to Research (range 7) 8470 | -3/Proximity Caves | Entered Research 8470 | -3/Research | Evolved 2 slots: Utility x2 8472 | -3/Research | Identified Transdimensional Reconstructor 8479 | -3/Research | Zion Experimental squad teleported in 8485 | -3/Research | Zion Melee Resupply teleported in 8502 | -3/Research | Zion Defense Resupply teleported in 8600 | -3/Research | Found Prototype Protection 8600 | -3/Research | Identified Zio. Shade Armor 8660 | -3/Research | Spotted B-86 Titan 8670 | -3/Research | Incoming investigation squad redirected 8710 | -3/Research | Discovered new exit (range 14) 8712 | -3/Research | Identified exit to Research 8748 | -3/Research | Discovered exit to Research (range 12) 8782 | -3/Research | Discovered new exit (range 8) 8783 | -3/Research | Identified exit to Quarantine 8783 | -3/Research | Entered Quarantine 8794 | -3/Quarantine | Found Alien Slashing Weapon 8794 | -3/Quarantine | Identified Sigix Broadsword 8799 | -3/Quarantine | Spotted Alpha 7 8845 | -3/Quarantine | Cryocooling Duct disabled 8860 | -3/Quarantine | Ambient heat levels rising (+20) 8860 | -3/Quarantine | Non-combat units ordered to evacuate 8953 | -3/Quarantine | Retrieved Zion intel report: Main Access 8968 | -3/Quarantine | Found Transdimensional Reconstructor 8972 | -3/Quarantine | Found Alien Artifact 8973 | -3/Quarantine | Found Alien Artifact 8974 | -3/Quarantine | Found Transdimensional Reconstructor 9020 | -3/Quarantine | Build established: Derelict-Ninja 9048 | -3/Quarantine | Found Alien Artifact 9054 | -3/Quarantine | Retrieved Zion intel report: Branch Access 9055 | -3/Quarantine | Entered Research 9055 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 9056 | -2/Research | Identified exit to Testing 9058 | -2/Research | Zion Experimental squad teleported in 9463 | -2/Research | Entered Testing 9463 | -2/Testing | Accompanied by 1 ally 9486 | -2/Testing | Found Prototype Hackware 9537 | -2/Testing | Found Prototype Energy Cannon 9537 | -2/Testing | Identified Null Cannon 9547 | -2/Testing | Identified Core Reset Matrix 9547 | -2/Testing | Identified Hpw. Transdimensional Reconstructor (x2) 9547 | -2/Testing | Used Core Reset Matrix 9553 | -2/Testing | Found Unknown Device 9676 | -2/Testing | Identified Quantum Capacitor 9682 | -2/Testing | Found Prototype Device 9682 | -2/Testing | Identified Exp. Weapon Cycler 9684 | -2/Testing | Found Zio. Shade Armor 9690 | -2/Testing | Found Zio. Shade Armor 9691 | -2/Testing | Found Corrupted Prototype Processor 9738 | -2/Testing | Spotted Striker 9746 | -2/Testing | Spotted PL-OWW352CI2Y 9749 | -2/Testing | Rewired PL-OWW352CI2Y 9809 | -2/Testing | Spotted Superbehemoth 9962 | -2/Testing | Spotted Fortress 9975 | -2/Testing | Discovered new exit (range 6) 9976 | -2/Testing | Identified exit to Section 7 9976 | -2/Testing | Entered Section 7 9977 | -2/Section 7 | Sensed 19 artifacts in vicinity 10031 | -2/Section 7 | Spotted S7 Guard 10035 | -2/Section 7 | Found Integrated Thermoelectric Network 10035 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 10042 | -2/Section 7 | Discovered new exit (range 15) 10047 | -2/Section 7 | Found Spacefold Activator 10068 | -2/Section 7 | Warped through subspace 10084 | -2/Section 7 | Spotted Alpha 7 10084 | -2/Section 7 | Spotted Alpha 7 10086 | -2/Section 7 | Spotted B-99 Colossus 10094 | -2/Section 7 | Found Integrity Redistributor 10095 | -2/Section 7 | Found Integrity Redistributor 10096 | -2/Section 7 | Found Integrity Redistributor 10103 | -2/Section 7 | Found LRC Storage 10103 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 10154 | -2/Section 7 | Found Core Reset Matrix 10195 | -2/Section 7 | Found Transdimensional Reconstructor 10200 | -2/Section 7 | Identified Ghost Barrier 10226 | -2/Section 7 | Search patrols dispatched 10292 | -2/Section 7 | Spotted Striker 10292 | -2/Section 7 | Spotted Striker 10293 | -2/Section 7 | Found Sigix Shearcannon 10294 | -2/Section 7 | Warped through subspace 10295 | -2/Section 7 | Warped through subspace 10295 | -2/Section 7 | Spotted Executioner 10295 | -2/Section 7 | Spotted Executioner 10296 | -2/Section 7 | Warped through subspace 10297 | -2/Section 7 | Spotted Striker 10302 | -2/Section 7 | Spotted Striker 10331 | -2/Section 7 | Destroyed Striker 10335 | -2/Section 7 | Destroyed Striker 10601 | -2/Section 7 | Found Sigix Sheargun 10670 | -2/Section 7 | Identified Exp. Targeting Computer 10671 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-102) 10685 | -2/Section 7 | Identified exit to Access 10685 | -2/Section 7 | Entered Access 10685 | -1/Access | Evolved 2 slots: Power x1, Utility x1 10776 | -1/Access | Zion Zionite Resupply teleported in 10810 | -1/Access | Found Prototype Protection 10810 | -1/Access | Identified Zio. Shade Carapace 10813 | -1/Access | Found Zio. Shade Carapace 10843 | -1/Access | Zion Explosive Resupply teleported in 10956 | -1/Access | Zion Heavy squad teleported in 11110 | -1/Access | Zion Heavy squad teleported in 11199 | -1/Access | Zion Trap Resupply teleported in 11242 | -1/Access | Zion Recon squad teleported in 11266 | -1/Access | Spotted B-99 Colossus 11272 | -1/Access | Warped through subspace 11293 | -1/Access | Build established: Alien-Ninja 11400 | -1/Access | Retrieved Zion intel report: Active Garrisons 11467 | -1/Access | Search patrols dispatched 11490 | -1/Access | Discovered new exit (range 7) 11495 | -1/Access | Identified exit to Command 11496 | -1/Access | Entered Command 11515 | -1/Command | Disengaged cave seal 11515 | -1/Command | Zionites emerged from the dark tunnel 11616 | -1/Command | Zionites emerged from the dark tunnel 11834 | -1/Command | Found Prototype Slashing Weapon 11834 | -1/Command | Identified Nanosword 11855 | -1/Command | Build established: Wizard-Mutant 11872 | -1/Command | Disengaged cave seal 11872 | -1/Command | Zionites emerged from the dark tunnel 11944 | -1/Command | Found Prototype Protection 11944 | -1/Command | Identified Zio. Weapon Casing 11955 | -1/Command | Found Prototype Protection 11955 | -1/Command | Identified Zio. Heavy Carapace 12010 | -1/Command | Spotted B-99 Colossus 12020 | -1/Command | Allies destroyed B-99 Colossus 12047 | -1/Command | Spotted M Guard 12047 | -1/Command | Spotted M Guard 12047 | -1/Command | Spotted Combat Programmer 12047 | -1/Command | Spotted Combat Programmer 12081 | -1/Command | High security lockdown imminent 12115 | -1/Command | Allies destroyed M Guard 12116 | -1/Command | Allies destroyed M Guard 12116 | -1/Command | All MAIN.C guards destroyed 12120 | -1/Command | Found Prototype Device 12120 | -1/Command | Identified Thermal Barrier 12161 | -1/Command | High security lockdown engaged 12168 | -1/Command | Build established: Commander-Mutant 12192 | -1/Command | Met MAIN.C 12199 | -1/Command | 0b10 Conduit disabled 12205 | -1/Command | Allies destroyed MAIN.C Shell 12206 | -1/Command | MAIN.C activated Command garrisons 12212 | -1/Command | Allies destroyed MAIN.C 12222 | -1/Command | Discovered new exit (range 34) 12222 | -1/Command | Discovered new exit (range 89) 12222 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 12223 | -1/Command | Found Exp. Powered Armor 12231 | -1/Command | Found Exp. Targeting Computer 12235 | -1/Command | Found Omega Cannon 12237 | -1/Command | Found Zero-point Reactor 12239 | -1/Command | Found Beam Splitter 12242 | -1/Command | Found Exp. Powered Armor 12338 | -1/Command | Found Exp. Targeting Computer 12376 | -1/Command | Found Zero-point Reactor 12382 | -1/Command | Found Exp. Weapon Cycler 12388 | -1/Command | Found Adv. Particle Accelerator 12509 | -1/Command | Build established: Scavenger-Mutant 12522 | -1/Command | Spotted B-99 Colossus 12707 | -1/Command | Found Zio. Weapon Casing 12708 | -1/Command | Found Zio. Shade Armor 12710 | -1/Command | Found Zio. Shade Armor 12712 | -1/Command | Found Zio. Shade Armor 12714 | -1/Command | Found Zio. Shade Armor 13047 | -1/Command | Found Prototype Protection 13047 | -1/Command | Identified Zio. Shade Carapace 13086 | -1/Command | Found Exp. Core Analyzer 13333 | -1/Command | Found Quantum Capacitor 13432 | -1/Command | Found Exp. System Purifier 13656 | -1/Command | System corruption reached 10% 14218 | -1/Command | Found Exp. Targeting Computer 14273 | -1/Command | Warped through subspace to slip node 14273 | -1/Command | Discovered new exit (range 5) 14278 | -1/Command | Entered Access_0 14279 | -1/Access_0 | Sensed 2 artifacts in vicinity 14279 | -1/Access_0 | Met Architect 14288 | -1/Access_0 | Architect warped through subspace 14308 | -1/Access_0 | Destroyed A8 14319 | -1/Access_0 | Architect warped through subspace 14353 | -1/Access_0 | Destroyed 9 combat bots 14358 | -1/Access_0 | Architect warped through subspace 14394 | -1/Access_0 | Architect warped through subspace 14407 | -1/Access_0 | A6 warped into view 14414 | -1/Access_0 | Destroyed A6 14432 | -1/Access_0 | Architect warped through subspace 14441 | -1/Access_0 | Subspace Access Node disabled 14478 | -1/Access_0 | Architect warped through subspace 14518 | -1/Access_0 | Architect warped through subspace 14549 | -1/Access_0 | A5 warped into view 14554 | -1/Access_0 | Architect warped through subspace 14584 | -1/Access_0 | Destroyed A5 14590 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-136) 14595 | -1/Access_0 | Architect warped through subspace 14636 | -1/Access_0 | Architect warped through subspace 14665 | -1/Access_0 | Architect warped through subspace 14709 | -1/Access_0 | Architect warped through subspace 14736 | -1/Access_0 | Architect warped through subspace 14769 | -1/Access_0 | Architect warped through subspace 14798 | -1/Access_0 | Architect warped through subspace 14803 | -1/Access_0 | Subspace Access Node disabled 14811 | -1/Access_0 | A4 warped into view 14819 | -1/Access_0 | Destroyed A4 14826 | -1/Access_0 | Architect warped through subspace 14847 | -1/Access_0 | Architect warped through subspace 14873 | -1/Access_0 | Architect warped through subspace 14891 | -1/Access_0 | Architect warped through subspace 14906 | -1/Access_0 | Architect warped through subspace 14927 | -1/Access_0 | Architect warped through subspace 14944 | -1/Access_0 | Subspace Access Node disabled 14948 | -1/Access_0 | Architect warped through subspace 14962 | -1/Access_0 | Architect warped through subspace 14974 | -1/Access_0 | Architect warped through subspace 14976 | -1/Access_0 | Subspace Access Node disabled 14991 | -1/Access_0 | Destroyed Architect 14992 | -1/Access_0 | Architect triggered a singularity event 14994 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 14994 | -1/Access_0 | Warped through subspace to slip node 14994 | -1/Access_0 | Discovered new exit (range 8) 14998 | *** | Escaped singularity! Last Messages --------------- Architect warps through subspace. 14976_ Subspace Access Node disabled. 14978_ Penetrated by Quantum Shear. 14980_ Destroyed Exp. Phase Shifter. 14980_ Penetrated by Quantum Shear. 14987_ Quantum Shear penetrates Wall. 14987_ Penetrated by Quantum Shear. 14991_ Architect regenerates Exp. Phase Shifter. 14991_ Architect: "If I can't win, no one wins!" 14991_ Architect destroyed. 14992_ A0_COM: Initiating irreversible singularity event. Goodbye. 14993_ A0_COM: 10. 14994_ A0_COM: 9. 14994_ Acquired Hpw. Transdimensional Reconstructor. 14994_ Warped through subspace, drawn to slip node. 14994_ EXIT=FOUND 14995_ A0_COM: 8. 14996_ A0_COM: 7. 14997_ A0_COM: 6. 14998_ A0_COM: 5. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Coolant Potential 120 Energy Generation 95 Energy Capacity 2270 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 4 Additional Mass Support 25 Corruption Block 20 Armor Coverage 1425 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 40 Phase Shifting 10 Evasion (%) 68 Targeting Accuracy 36 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 26 Defensive Hacking 60 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Core Reset Matrix Integrated Thermoelectric Network Transdimensional Reconstructor LRC Storage High-powered Transdimensional Reconstructor Sigix Shearcannon Sigix Sheargun Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed MachineChargeHumpback Manual? 0 Play Time 03:37:01 Cumulative 2413.8 hours Start 2022.05.05 @ 21:25:56 End 2022.05.06 @ 06:12:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2742 Rogue 2734 Adventurer 0 Explorer 8 Win Type 6 Total 289 Types 49/32/101/3/3/5/93/2/1 Lore% 97 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51dc75b6-e76c-494b-90f5-b77d284c55bd