Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.14 @ 09:12:11 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (85) 425 Value Destroyed (2935) 2935 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (553) 553 TOTAL SCORE: 9293 Bonus ------- High Alert Combat Kills 253 Aligned with FarCom 300 Cogmind --------- Core Integrity 786/1150 Matter 114/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Gyrokinetic Inverter > --- UTILITY (6) ------ Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Antimatter Reactor Advanced Trap Extractor Proton Bomb Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Armored Leg Improved Airjet Improved Airjet > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Battery Enhanced Optical Array Advanced Targeting Computer Advanced Trap Extractor > --- WEAPON ----------- Firepult Advanced Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Datajack [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Improved Airjet Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Utility Large Battery Device Improved Cooling System Storage Large Battery Processor Enhanced Optical Array Protection Improved Weapon Shielding Weapon Firepult Energy Gun Variable Charge Gun Energy Cannon Firepult Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . . . 4 2 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . . . 2 . . 1 . Utility 4 | . . . . . 1 2 1 . . Weapon 4 | . . . . . 1 . 1 . 2 Parts Attached 61 | 6 . . 2 . 9 18 13 10 3 Power 4 | 1 . . . . . 2 . 1 . Engine 3 | 1 . . . . . 2 . . . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 17 | 2 . . . . 4 4 4 1 2 Treads . | . . . . . . . . . . Leg 4 | 2 . . . . 1 . 1 . . Wheel 3 | . . . . . 2 . . 1 . Hover 10 | . . . . . 1 4 3 . 2 Flight . | . . . . . . . . . . Utility 14 | 1 . . 1 . 3 5 4 . . Device 8 | . . . . . 3 2 3 . . Storage 2 | 1 . . 1 . . . . . . Processor 3 | . . . . . . 2 1 . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 26 | 2 . . 1 . 2 7 5 8 1 Energy Gun 8 | 2 . . . . 1 . 2 3 . Energy Cannon 4 | . . . 1 . . 1 . 2 . Ballistic Gun 4 | . . . . . . 3 . 1 . Ballistic Cannon 5 | . . . . . 1 2 2 . . Launcher 1 | . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . 1 2 1 Unidentified Prototypes 4 | . . . . . . 2 1 1 . Parts Lost 30 | . 1 . . . 1 4 5 11 8 Power 3 | . . . . . . 1 . 1 1 Propulsion 9 | . . . . . 1 1 2 2 3 Utility 6 | . . . . . . 2 1 2 1 Weapon 12 | . 1 . . . . . 2 6 3 Highest Loss Streak 6 | . 1 . . . 1 2 2 4 6 Average Slot Usage (%) 79 | . 84 71 71 85 80 87 94 71 52 Engine 6 | . 14 14 14 14 9 6 6 3 . Core 1 | . . . . . . . . 4 3 Leg 8 | . 28 28 28 28 17 2 5 5 3 Wheel 2 | . . . . . 17 2 . 1 3 Hover 11 | . . . . . . 21 19 5 7 Device 10 | . . . . . 14 14 14 12 3 Storage 8 | . 14 14 14 28 11 7 6 5 4 Processor 7 | . . . . . . 6 12 11 10 Protection 2 | . . . . . . 5 2 . . Energy Gun 4 | . 27 14 9 . . . 10 5 4 Energy Cannon 2 | . . . 4 14 9 4 . . . Ballistic Gun 3 | . . . . . . 6 6 1 3 Ballistic Cannon 4 | . . . . . 1 6 2 7 . Special Melee Weapon 1 | . . . . . . . 4 1 3 Naked Turns . | . . . . . . . . . . Heaviest Build 62 | 13 13 11 34 34 43 47 39 62 22 Greatest Support 52 | 20 20 20 20 20 27 52 52 26 33 Greatest Overweight (x) 3 | . . . 1 1 1 3 1 3 2 Average Overweight (x) . | . . . . 1 1 . . 1 . Largest Inventory Capacity 6 | 6 6 6 6 6 6 4 4 4 4 Average Capacity 4 | 5 6 6 6 6 4 4 4 4 4 Most Carried 6 | 4 5 5 6 5 4 4 4 3 4 Average Carried 3 | 1 4 5 5 5 3 3 3 2 2 Final Capacity 6 | 6 6 6 6 6 4 4 4 4 4 Final Carried 5 | 4 5 5 5 5 4 4 2 1 3 Class Distribution -------------------- 54% | Mutant 34% | Skirmisher 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Matter Collected 1625 | 176 47 26 . 20 76 616 280 324 60 Remotely . | . . . . . . . . . . Salvage Created 3566 | . 74 . . 43 986 881 868 521 193 Parts 150 | . 4 . . . 39 39 40 21 7 Haulers Intercepted 9 | . 1 . . . 4 3 1 . . Recyclers Shooed 1 | . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 58 | . . . . 4 17 13 8 13 3 Guns 17 | . . . . . . 5 5 4 3 Cannons 14 | . . . . 1 3 4 1 5 . AOE 17 | . . . . 3 8 3 2 1 . Classes Destroyed 15 | . 2 . . 1 9 2 . 1 . Worker 7 | . 1 . . . 1 1 2 2 . Builder 3 | . . . . . 1 2 . . . Tunneler 2 | . . . . . 1 . . 1 . Hauler 9 | . 1 . . . 4 3 1 . . Recycler 3 | . . . . . 1 . 2 . . Operator 2 | . . . . . 1 . 1 . . Watcher 5 | . . . . . 1 1 2 1 . Swarmer 14 | . . . . . 7 3 . 4 . Grunt 17 | . . . . . 4 2 5 3 3 Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . . . 1 . Sentry 13 | . . . . . 4 4 1 4 . Hunter 4 | . . . . . 2 1 . 1 . Programmer 4 | . . . . . . 2 2 . . Assembled 4 | . . . . 4 . . . . . Best Kill Streak 10 | . 2 . . 4 10 4 8 4 3 Combat Bots Only 6 | . . . . 4 6 3 4 4 3 Max Kills in Single Turn 4 | . 1 . . 2 4 2 4 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 2 1 2 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Damage Taken 4630 | . 157 . . 66 364 978 781 1466 818 Core 965 | . 15 . . . 17 130 143 296 364 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 87 | 100 . . . 94 96 81 83 70 . Volleys Fired 185 | . 10 . . 3 29 56 33 42 12 Largest 4 | . 2 . . 1 2 3 4 4 2 Hottest 351 | . 100 . . 250 294 294 213 351 103 Shots Fired 389 | . 20 . . 3 30 118 85 109 24 Gun 227 | . 20 . . . . 65 79 39 24 Cannon 157 | . . . . 3 30 48 6 70 . Launcher 5 | . . . . . . 5 . . . Special . | . . . . . . . . . . Kinetic 223 | . . . . . 5 101 39 66 12 Thermal 132 | . 20 . . 3 25 12 17 43 12 Explosive . | . . . . . . . . . . Electromagnetic 34 | . . . . . . 5 29 . . Robot Hit Streak 17 | . 3 . . 1 7 7 17 17 6 Robot Miss Streak 8 | . 2 . . 4 5 8 6 7 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . Shots Hit Robots 266 | . 13 . . 3 27 78 56 72 17 Core Hits 183 | . 3 . . 6 37 52 24 52 9 Critical Hits 5 | . . . . . 1 . 3 . 1 Critical Kills 2 | . . . . . 1 . . . 1 Critical Parts Destroyed 3 | . . . . . . . 3 . . Melee Attacks 1 | . . . . . . . 1 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8291 | . 111 . . 225 1582 1815 1902 2237 419 Guns 2846 | . 111 . . . . 796 1095 426 418 Cannons 2391 | . . . . 106 515 485 111 1174 . Explosions 3027 | . . . . 119 1067 534 670 637 . Melee . | . . . . . . . . . . Ramming 27 | . . . . . . . 26 . 1 Kinetic 2859 | . . . . . 62 1112 413 1055 217 Thermal 4533 | . 111 . . 225 1520 515 779 1182 201 Explosive 141 | . . . . . . . 141 . . Electromagnetic 731 | . . . . . . 188 543 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 . 1 Average Corruption 1 | . . . . . . 1 1 . 1 Corruption Purged . | . . . . . . . . . . Effects 4 | . . . . . . 4 . . . Message Errors 3 | . . . . . . 3 . . . Data Loss (minor) 1 | . . . . . . 1 . . . Overload Shots 3 | . . . . . . . . 3 . Overflow Damage 323 | . . . . 29 20 2 130 142 . Projectiles 107 | . . . . 13 7 2 54 31 . Explosions 216 | . . . . 16 13 . 76 111 . Melee . | . . . . . . . . . . Knockbacks 20 | . . . . . . 7 3 10 . Impact 1 | . . . . . . . 1 . . Kinetic 18 | . . . . . . 7 2 9 . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 399 | . . . . 33 25 42 138 161 . Shots 18 | . . . . 2 7 4 2 3 . Rammed 4 | . . . . . . . 3 . 1 Targets Rammed 4 | . . . . . . . 3 . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 497 | . 195 . . 386 373 340 84 497 270 Average Temperature 121 | . 66 . . 194 133 124 21 143 135 Received Heat Transfer 897 | . 30 . . . 81 192 216 234 144 Effects 6 | . . . . 1 . . . 2 3 Shutdowns 1 | . . . . . . . . 1 . Energy Bleed 2 | . . . . 1 . . . 1 . Interference 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 10 | . . . . . 6 1 . 3 . Combat Hostiles 10 | . . . . . 6 1 . 3 . Parts Melted 60 | . . . . . 39 15 . 3 3 Heat Transferred 15774 | . 333 . . 1040 7840 2640 770 2818 333 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Peak Influence 680 | . 27 6 . . 680 616 491 603 278 Initial 309 | . . 6 . . . 309 270 203 263 Average 310 | . 4 6 . . 391 302 364 406 222 Maximum Alert Level 2 | . . . . . 2 2 2 2 1 Low Security (%) 15 | 100 100 100 . 100 13 8 3 . 27 Level 1 54 | . . . . . 30 70 57 46 72 Level 2 30 | . . . . . 56 20 39 53 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . . . . . 4 6 5 3 5 Investigation 5 | . . . . . 1 1 1 1 1 Extermination 4 | . . . . . . 2 1 1 . Reinforcement 11 | . . . . . 3 3 3 . 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . 1 2 Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . 1 2 . . . Haulers Reinforced 2 | . . . . . . . 2 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Distress Signals 9 | . 1 . . . 4 1 . 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 138 | . 7 . . 5 24 34 23 29 16 Peak Tracking Total 8 | . 6 . . 2 5 7 5 4 8 Tactical Retreats 13 | . . . . 1 . 5 2 3 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Traps Triggered 5 | . . . . . . 2 . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts 36 | . . . . . . . 13 15 8 Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . . . . . . 2 2 . Reused 1 | . . . . . . . 1 . . Traps Extracted 3 | . . . . . . . 1 1 1 Installed 2 | . . . . . . . 1 . 1 Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Machines Disabled 26 | . . . . . 8 6 7 5 . Max in Single Turn 4 | . . . . . 2 2 4 2 . Garrison Access 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Machines Accessed 27 | . 3 . 2 . 3 5 5 6 3 Terminals 11 | . 1 . . . 2 1 2 4 1 Fabricators 2 | . . . . . . 1 1 . . Repair Stations 3 | . 1 . . . 1 . 1 . . Recycling Units 8 | . 1 . . . . 3 1 1 2 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 66 | . 6 . 5 . 12 12 9 15 7 Successful 31 | . 4 . 5 . 6 4 5 5 2 Failed 35 | . 2 . . . 6 8 4 10 5 Catastrophic 8 | . . . . . 2 1 2 2 1 Database Lockouts . | . . . . . . . . . . Manual 31 | . . . 1 . 7 6 4 12 1 Terminals 34 | . 3 . . . 10 3 4 9 5 Fabricators 3 | . . . . . . 2 1 . . Repair Stations 7 | . 2 . . . 2 . 3 . . Recycling Units 15 | . 1 . . . . 7 1 4 2 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 16 | . 1 . 5 . 3 . 2 3 2 Record 4 | . . . 4 . . . . . . Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Alert Level 2 | . 1 . . . . . . 1 . Locate Traps 4 | . . . . . . . 1 2 1 Registered Prototypes 1 | . . . . . 1 . . . . Zone Layout 2 | . . . . . . . 1 . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 6 | . 2 . . . 2 . 2 . . Scan Component 3 | . 1 . . . 1 . 1 . . Repair 3 | . 1 . . . 1 . 1 . . Recycling Unit Hacks 4 | . 1 . . . . 3 . . . Retrieve Components 4 | . 1 . . . . 3 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 3 | . . . . . 1 . 1 1 . Terminals 2 | . . . . . 1 . 1 . . Botnet 2 | . . . . . 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Mask 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 18 | . 2 . . . 2 3 3 5 3 Full Trace Events 6 | . 1 . . . 1 1 1 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . Matter 212 | . . . . . . 212 . . . Time 106 | . . . . . . 106 . . . Total Part Build Rating 12 | . . . . . . 12 . . . Parts Repaired 3 | . 1 . . . 1 . 1 . . Time 128 | . 26 . . . 32 . 70 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 13 | . 3 . . . . 10 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . Non-combat 1 | . . . . . . . 1 . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . no_distress 1 | . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Turns Passed 6403 | 64 172 100 577 127 537 2010 1023 1192 601 Spaces Moved 4783 | 45 93 83 447 78 298 1718 852 684 485 Core 3 | 3 . . . . . . . . . Treads . | . . . . . . . . . . Legs 1360 | 42 93 83 447 78 215 248 . 154 . Wheels 366 | . . . . . 83 . . 260 23 Hover 3054 | . . . . . . 1470 852 270 462 Flight . | . . . . . . . . . . Fastest Speed 38 | 50 120 120 120 150 90 38 38 90 70 Average Speed 86 | 115 120 120 127 150 136 59 58 123 83 Slowest Speed 245 | 120 120 120 150 150 155 245 116 210 135 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 5 25 24 89 28 37 56 23 27 14 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 1 | . . . . . . . . 1 . Terrain Destroyed 340 | . . . . 22 163 30 57 68 . Melee . | . . . . . . . . . . Projectile 22 | . . . . 1 7 3 1 10 . AOE 318 | . . . . 21 156 27 56 58 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Total 6737 | 54 134 83 454 85 397 2617 1310 946 657 Wait 1609 | . 26 1 . 5 54 809 386 193 135 Move 4774 | 44 92 82 446 77 297 1717 851 683 485 Hop . | . . . . . . . . . . Pick Up 20 | 4 4 . 3 . 2 5 1 . 1 Fast Attach 44 | 6 . . 1 . 6 12 11 6 2 Attach 14 | . . . 1 . 3 3 2 4 1 Detach 10 | . . . . . 2 2 1 3 2 Swap 3 | . . . . . . 3 . . . Drop 27 | . 2 . 3 . 4 10 7 . 1 Fire 185 | . 10 . . 3 29 56 33 42 12 Melee 1 | . . . . . . . 1 . . Ram 4 | . . . . . . . 3 . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . 8 Rewire . | . . . . . . . . . . Trap 38 | . . . . . . . 14 15 9 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -5/Factory -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Repaired Grenade Launcher 220 | -10/Materials | Discovered new exit (range 14) 237 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 332 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 332 | -10/Mines | Discovered new exit (range 5) 337 | -10/Mines | Entered Exiles 375 | -10/Exiles | Met 8R-AWN 394 | -10/Exiles | Met EX-HEX 440 | -10/Exiles | Met EX-DEC 490 | -10/Exiles | Learned location of Zion (-7) 539 | -10/Exiles | Visited The Gauntlet 668 | -10/Exiles | Met EX-BIN 684 | -10/Exiles | Aligned with FarCom system 686 | -10/Exiles | Given EX-Vault access code 726 | -10/Exiles | Opened EX-Vault 738 | -10/Exiles | Found Firepult 771 | -10/Exiles | Warned to stay clear of 0b10 Research branches 901 | -10/Exiles | Discovered new exit (range 10) 914 | -10/Exiles | Left Exiles lab with Firepult 914 | -10/Exiles | Entered Mines 957 | -9/Mines | Assembled infested the area 1001 | -9/Mines | Discovered new exit (range 9) 1041 | -9/Mines | Entered Materials 1041 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1385 | -8/Materials | Repaired Disposable Heat Sink 1562 | -8/Materials | Discovered new exit (range 11) 1578 | -8/Materials | Entered Factory 1578 | -7/Factory | Evolved 2 slots: Utility x2 2552 | -7/Factory | Discovered new exit (range 9) 3057 | -7/Factory | Build established: Skirmisher 3143 | -7/Factory | Fabricated Adv. Trap Extractor (x2) 3505 | -7/Factory | Discovered new exit (range 3) 3584 | -7/Factory | Discovered new exit (range 4) 3588 | -7/Factory | Entered another Factory area 3588 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3777 | -6/Factory | Repaired Imp. Airjet 4589 | -6/Factory | Discovered new exit (range 21) 4611 | -6/Factory | Entered another Factory area 4611 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5089 | -5/Factory | Garrison activated, responded to threat 5135 | -5/Factory | Lost 3 parts (1n2w) 5355 | -5/Factory | Lost 4 parts (1n2u1w) 5508 | -5/Factory | Lost 3 parts (1p2w) 5720 | -5/Factory | Spotted B-75 Beast 5768 | -5/Factory | Discovered new exit (range 18) 5803 | -5/Factory | Entered another Factory area 5803 | -4/Factory | Evolved 2 slots: Weapon x2 5843 | -4/Factory | Discovered new exit (range 21) 5847 | -4/Factory | Build established: Scavenger-Mutant 6233 | -4/Factory | Garrison activated, responded to threat 6333 | -4/Factory | Lost 6 parts (1p3n2w) 6404 | -4/Factory | Self-destructed Last Messages --------------- 06397_ Terminal disabled. 06397_ Imp. Datajack destroyed. 06397_ Triggered Tesla Bomb Trap. 06397_ A bubble of electromagnetic force engulfs the area. 06397_ Tesla Bomb Trap short circuited. 06397_ A bubble of electromagnetic force engulfs the area. 06397_ Tesla Bomb Trap short circuited. 06397_ Pressure Siphon disabled. 06397_ A bubble of electromagnetic force engulfs the area. 06397_ Tesla Bomb Trap short circuited. 06397_ A bubble of electromagnetic force engulfs the area. 06400_ K-01 Serf collects debris. 06400_ Penetrated by Slug. 06400_ Slug penetrates Earth. 06400_ Penetrated by Slug. 06401_ U-05 Engineer lays Concrete. 06403_ The unstable cave ceiling collapses. 06403_ Slug penetrates W-44 Eye. 06403_ K-01 Serf destroyed. 06403_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##?????????????????????????????? | | ??????????????????# #????????????????????????????? | | ???????????????????# #???????????????????????????? | | ????????????????##### #??????????????????????????? | | ????????????????# # # ###???????????????????????? | | ????????????????# # ##??????????????????????? | | ???????????????## ##########?????????????? | | ???????????????# # #?????????????? | | ???????????????# #?????????????? | | ?????????????### #?????????????? | | ?????????????# #?????????????? | | ???????????????## #?????????????? | | ????????????????# #?????????????? | | ????????????????### #k@ #?????????????? | | ??????????????????###### u %%%%w #?????????????? | | ??????????????????######^ """"%=h#######+##?????? | | ??????????????? """"! h #?????? | | ?????????????????# #?????? | | ?????????????????# ###### #?????? | | ??????????? "" # #????# #?????? | | ??????????? "T + #????# #?????? | | ??????????? "" # !! #????# #?????? | | ??????????? # !! #????# #?????? | | ??????????? ##################????# #?????? | | ???????????#######??????#######????????# #?????? | | ????????????????????????# """ #??????### ####### | | ???????????????????###??#""F""#??????# | | ???????????#########Y#?##"" ""######## ##### | | ??????????? # ! #?# " #???? | | ??????????? # """ ### " #???? | | ??????????? # """ #"" #???? | | ??????????? # """ #" ###### #???? | | ??????????? # #" #????# #???? | | ??????????? # """ #"" " ####### ##???? | | ??????????? # """ ### T # # #????? | | ??????????? # """ + " # # #????? | | ??????????? # ### # + #????? | | ??????????? #####+##+#?# # """ # #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 50 Energy Generation 29 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Weapon Shielding 66 Evasion (%) 57 Targeting Accuracy 8 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Trap Extractor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceMachineExoskeleton Manual? 0 Play Time 00:55:41 Cumulative 89.4 hours Start 2020.12.13 @ 16:47:25 End 2020.12.14 @ 09:12:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 162 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 66 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91e4a59a-2b72-4cfa-9755-82b6c2bbe84a