Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.26 @ 09:19:41

Player: tionichm

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (23)      115
Value Destroyed (646)      646
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1161

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     278/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (280) Ox3
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Flight Unit
>          --- UTILITY (2) ------
     Large Storage Unit
           Visual Processing Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Ion Engine
     Light Ion Engine
           Heat Sink
  Improved Heat Sink
     Large Storage Unit
     Large Matter Pod (150)
           Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
>          --- WEAPON -----------
     Small Laser
           Particle Gun
>          --- INVENTORY --------
           Ion Engine
           Heat Sink
  Improved Heat Sink
     Large Storage Unit
     Large Matter Pod
           Signal Interpreter
           Rocket Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 6   12  9   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   2   3   
    Treads                 2    | 2   .   .   
    Leg                    2    | .   .   2   
    Wheel                  2    | .   2   .   
    Hover                  .    | .   .   .   
    Flight                 1    | .   .   1   
  Utility                  4    | 1   2   1   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   14   | 2   7   5   
    Energy Gun             8    | 1   4   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               5    | .   3   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 12   | .   3   9   
  Power                    2    | .   1   1   
  Propulsion               3    | .   1   2   
  Utility                  .    | .   .   .   
  Weapon                   7    | .   1   6   
  Highest Loss Streak      6    | .   2   6   
Average Slot Usage (%)     86   | .   95  67  
  Engine                   13   | .   14  13  
  Treads                   9    | .   14  .   
  Leg                      2    | .   .   7   
  Wheel                    7    | .   11  .   
  Flight                   2    | .   .   8   
  Storage                  22   | .   26  15  
  Processor                4    | .   .   12  
  Energy Gun               11   | .   13  7   
  Ballistic Gun            9    | .   14  .   
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 11  30  26  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  8    | .   1   8   
  Average Overweight (x)   .    | .   .   3   
Largest Inventory Capacity 10   | 6   10  10  
  Average Capacity         8    | 5   8   10  
  Most Carried             9    | 6   9   9   
  Average Carried          6    | 3   6   7   
  Final Capacity           10   | 6   10  10  
  Final Carried            7    | 6   7   7   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           618  | 186 304 128 
  Remotely                 .    | .   .   .   
Salvage Created            686  | .   419 267 
  Parts                    45   | .   29  16  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  20   | .   12  8   
  Guns                     15   | .   10  5   
  AOE                      5    | .   2   3   
Classes Destroyed          4    | .   4   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   3   3   
  Grunt                    14   | .   9   5   
Best Kill Streak           4    | .   4   2   
  Combat Bots Only         4    | .   4   2   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1311 | .    541  770  
  Core                     252  | .    73   179  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              70   | .    46   24   
  Largest                  2    | .    2    2    
  Hottest                  105  | .    85   105  
Shots Fired                127  | .    89   38   
  Gun                      122  | .    87   35   
  Cannon                   .    | .    .    .    
  Launcher                 5    | .    2    3    
  Special                  .    | .    .    .    
  Kinetic                  48   | .    45   3    
  Thermal                  65   | .    40   25   
  Explosive                5    | .    2    3    
  Electromagnetic          9    | .    2    7    
  Robot Hit Streak         8    | .    8    8    
  Robot Miss Streak        4    | .    4    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           75   | .    49   26   
  Core Hits                34   | .    21   13   
  Critical Hits            1    | .    .    1    
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1407 | .    780  627  
  Guns                     986  | .    676  310  
  Cannons                  .    | .    .    .    
  Explosions               411  | .    104  307  
  Melee                    .    | .    .    .    
  Ramming                  10   | .    .    10   
  Kinetic                  273  | .    242  31   
  Thermal                  594  | .    397  197  
  Explosive                411  | .    104  307  
  Electromagnetic          119  | .    37   82   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            26   | .    .    26   
  Projectiles              .    | .    .    .    
  Explosions               26   | .    .    26   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      93   | .    .    93   
  Shots                    3    | .    .    3    
  Rammed                   5    | .    .    5    
Targets Rammed             5    | .    .    5    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        251  | .    246  251  
  Average Temperature      72   | .    68   78   
  Received Heat Transfer   387  | .    192  195  
  Effects                  2    | .    .    2    
    Interference           2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         1567 | .    1036 531  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             234  | .   234 172 
  Initial                  32   | .   .   32  
  Average                  87   | .   74  131 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         96   | 100 94  100 
  Level 1                  3    | .   5   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   16  9   
  Peak Tracking Total      4    | .   4   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 3    | .   3   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   12  .   
  Successful               8    | .   8   .   
  Failed                   4    | .   4   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                9    | .   9   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Record                   1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Disarm Traps             1    | .   1   .   
  Investigation Status     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          145  | .   145 .   
  Retrieved Matter         145  | .   145 .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1393 | 97  858 438 
Spaces Moved               683  | 57  518 108 
  Core                     15   | 10  .   5   
  Treads                   273  | 47  226 .   
  Legs                     38   | .   .   38  
  Wheels                   298  | .   292 6   
  Hover                    .    | .   .   .   
  Flight                   59   | .   .   59  
  Fastest Speed            50   | 50  90  110 
  Average Speed            157  | 140 127 313 
  Slowest Speed            520  | 160 160 520 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       25   | 5   58  14  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 13   | .   13  .   
Terrain Destroyed          53   | .   27  26  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      53   | .   27  26  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      863  | 74  628 161 
  Wait                     35   | .   31  4   
  Move                     681  | 56  517 108 
  Hop                      .    | .   .   .   
  Pick Up                  33   | 12  13  8   
  Fast Attach              .    | .   .   .   
  Attach                   16   | 6   3   7   
  Detach                   1    | .   .   1   
  Swap                     11   | .   9   2   
  Drop                     11   | .   9   2   
  Fire                     70   | .   46  24  
  Melee                    .    | .   .   .   
  Ram                      2    | .   .   2   
  Kick                     3    | .   .   3   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   98 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  685 | -10/Materials | Identified exit to Mines
  706 | -10/Materials | Discovered new exit (range 13)
  956 | -10/Materials | Entered Mines
 1108 | -10/Mines     | Core integrity fell below 50%
 1134 | -10/Mines     | Lost 6 parts (2n4w)
 1384 | -10/Mines     | Core integrity fell below 20%
 1394 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
Acquired Lgt. Ion Engine.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall. <x2>
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
R-06 Scavenger collects Aluminum Leg.
U-05 Engineer lays Concrete. <x2>
R-06 Scavenger collects Ion Engine.
Acquired 10 matter.
U-05 Engineer builds a Wall.
R-06 Scavenger collects Heat Sink.
U-05 Engineer lays Concrete. <x*>
K-01 Serf collects debris. <x6>
Ion Engine destroyed.
Destroyed Aluminum Leg.
G-34 Mercenary destroyed.
Rocket Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              450
Matter Capacity            450
Sight Range                18
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhasingGrenadePod
  Manual?         0
Play Time         00:18:19
  Cumulative      6.2 hours
  Start           2021.10.26 @ 09:01:50
  End             2021.10.26 @ 09:19:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          12
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f6b545de-2d56-4437-b5c3-b0e6146d7a57