Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.20 @ 19:34:50 Player: Vidali Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (198) 990 Value Destroyed (8443) 8443 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2860) 2860 TOTAL SCORE: 16113 Bonus ------- High Alert Combat Kills 1208 Follower Combat Kills 419 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -167 Cogmind --------- Core Integrity 661/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved VSS Leg Improved VSS Leg > --- UTILITY (6) ------ Improved Sensor Array > --- WEAPON (4) ------- Improved Spread Laser Improved Spread Laser > --- INVENTORY (5) ---- Biomechanical Wings Relay Coupler [Grunt] (34) Relay Coupler [Brawler] (35) Relay Coupler [Sentry] (26) Relay Coupler [Hunter] (18) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Relay Coupler [Sentry] > --- WEAPON ----------- Heavy Particle Gun Improved Spread Laser Flak Gun Precision Assault Rifle > --- INVENTORY -------- Coolant Injector Compact Matter Pod Improved Salvage Targeting Computer Core Analyzer Armor Integrity Analyzer Matter Filter Layered Light Armor Plating Layered Light Armor Plating Relay Coupler [Cutter] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Brawler] Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Hunter] Relay Coupler [Hunter] System Restoration Module Improved Spread Laser Mini Assault Cannon Heavy Missile Launcher [Rating: 63] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Particle Reactor Propulsion Compact Wheel Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Relay Coupler [Sentry] Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved Spread Laser Ballistic Gun Gauss Rifle Launcher Heavy Missile Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Gar Sto Gar Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 4 | . . 1 1 . . . . 2 Weapon 2 | . . 1 1 . . . . . Parts Attached 105 | 6 7 6 20 19 12 16 13 6 Power 10 | 1 3 . 2 1 1 1 . 1 Engine 7 | 1 3 . 2 1 . . . . Core 2 | . . . . . . 1 . 1 Reactor 1 | . . . . . 1 . . . Propulsion 32 | 2 1 1 7 6 2 5 5 3 Treads 3 | . . . 2 . 1 . . . Leg 11 | . . . 2 1 . . 5 3 Wheel 12 | 2 1 1 3 5 . . . . Hover 5 | . . . . . . 5 . . Flight 1 | . . . . . 1 . . . Utility 31 | 1 1 4 6 6 4 4 3 2 Device 16 | . . 1 3 4 2 3 1 2 Storage 4 | 1 1 1 . 1 . . . . Processor 5 | . . 2 2 1 . . . . Hackware 1 | . . . . . 1 . . . Protection 5 | . . . 1 . 1 1 2 . Artifact . | . . . . . . . . . Weapon 32 | 2 2 1 5 6 5 6 5 . Energy Gun 8 | . . . 1 . . 4 3 . Energy Cannon . | . . . . . . . . . Ballistic Gun 19 | 2 2 1 3 6 3 2 . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . 1 . . . 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . 2 . 2 1 . 6 . . Parts Lost 54 | . . 2 20 4 6 6 7 9 Power 3 | . . . 2 . . . . 1 Propulsion 18 | . . 2 5 2 1 4 2 2 Utility 17 | . . . 5 2 2 2 2 4 Weapon 16 | . . . 8 . 3 . 3 2 Highest Loss Streak 9 | . . 1 9 1 1 2 3 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 85 91 78 87 95 94 92 77 Engine 4 | . 14 11 7 6 . . . . Core 1 | . . . . . . 6 7 4 Reactor 1 | . . . . . 6 . . . Treads 1 | . . . 2 . 5 . . . Leg 5 | . . . 3 5 4 . 8 25 Wheel 11 | . 28 14 7 18 15 1 . . Hover 4 | . . . . . . 22 17 . Device 9 | . . 6 3 14 9 5 13 14 Storage 7 | . 14 11 7 6 7 7 7 4 Processor 7 | . . 15 21 6 7 6 . . Hackware 1 | . . . . . . 7 4 . Protection 1 | . . . 1 . 4 1 2 4 Energy Gun 6 | . . . . . . 15 23 18 Ballistic Gun 20 | . 28 32 22 25 27 12 3 . Naked Turns . | . . . . . . . . . Heaviest Build 82 | 14 24 37 46 70 82 81 74 76 Greatest Support 63 | 20 20 20 46 48 32 32 55 63 Greatest Overweight (x) 7 | . 1 3 3 6 2 7 4 1 Average Overweight (x) 1 | . . 2 1 1 2 2 1 . Largest Inventory Capacity 20 | 8 10 15 15 20 20 20 20 20 Average Capacity 17 | 6 9 12 12 18 20 20 20 15 Most Carried 20 | 6 10 13 15 20 20 20 19 13 Average Carried 14 | 3 8 10 11 15 19 19 16 8 Final Capacity 20 | 8 10 15 5 20 20 20 20 5 Final Carried 20 | 3 10 13 5 20 20 19 12 5 Class Distribution -------------------- 24% | Skirmisher 16% | Mutant 15% | Scavenger-Mutant 13% | Gunner 12% | Scavenger-Skirmisher 10% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Garrison Skirmisher | -7/Storage Gunner | -7/Garrison Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Gar Sto Gar Fac Matter Collected 4515 | 171 292 518 864 847 854 703 150 116 Remotely 1416 | . . 411 367 638 . . . . Salvage Created 8394 | . 370 929 1603 1758 1251 1652 627 204 Parts 429 | . 18 55 88 92 67 68 27 14 Haulers Intercepted 12 | . . 3 3 2 . 4 . . Recyclers Shooed 5 | . . . 2 3 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Gar Sto Gar Fac Combat Hostiles Destroyed 153 | . 7 16 26 21 27 30 19 7 Guns 149 | . 7 16 22 21 27 30 19 7 AOE 4 | . . . 4 . . . . . Classes Destroyed 16 | . 3 4 4 2 1 . 1 1 Worker 7 | . 1 1 1 1 . 2 . 1 Builder 2 | . . . 1 1 . . . . Hauler 12 | . . 3 3 2 . 4 . . Recycler 8 | . . . 1 6 . 1 . . Operator 2 | . . . 1 1 . . . . Watcher 13 | . 1 4 2 3 . 2 . 1 Swarmer 20 | . . 3 . 1 7 2 4 3 Cutter 2 | . . . . . . . 2 . Grunt 81 | . 7 6 21 9 16 12 8 2 Brawler 4 | . . 2 1 . . 1 . . Duelist 2 | . . . . 1 . 1 . . Sentry 28 | . . 5 2 3 2 12 4 . Specialist 2 | . . . . . 2 . . . Hunter 8 | . . . 2 3 . 1 2 . Programmer 6 | . . . . 4 . 1 . 1 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 12 | . 3 7 9 12 5 9 8 3 Combat Bots Only 8 | . 3 5 6 8 5 8 8 3 Max Kills in Single Turn 3 | . 1 2 3 2 2 3 3 2 Gunslinging 1 | . . . . . 1 . 1 . Exploded 1 | . . . 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Gar Sto Gar Fac Damage Taken 7628 | . 230 261 2027 965 1072 1244 763 1066 Core 1265 | . 63 45 409 125 108 212 114 189 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 61 | 100 74 88 25 . . . 20 . Volleys Fired 418 | . 26 41 91 68 71 76 29 16 Largest 4 | . 2 3 4 4 4 4 4 3 Hottest 264 | . 46 69 105 112 109 233 264 225 Shots Fired 1185 | . 52 123 210 228 199 240 85 48 Gun 1179 | . 52 123 206 228 199 240 83 48 Cannon . | . . . . . . . . . Launcher 6 | . . . 4 . . . 2 . Special . | . . . . . . . . . Kinetic 945 | . 52 123 201 228 199 131 11 . Thermal 229 | . . . . . . 109 72 48 Explosive 6 | . . . 4 . . . 2 . Electromagnetic 5 | . . . 5 . . . . . Robot Hit Streak 35 | . 17 16 25 22 19 23 34 35 Robot Miss Streak 16 | . 2 1 1 3 5 4 16 4 Penetration Max 1 | . . . 1 1 1 1 . . Secondary Targets 32 | . 1 5 2 5 10 4 5 . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 . Shots Hit Robots 873 | . 40 93 169 158 124 174 72 43 Core Hits 611 | . 16 35 71 61 53 185 132 58 Critical Kills 6 | . . . 2 3 1 . . . Critical Parts Destroyed 11 | . . 1 1 4 3 2 . . Critical Strikes 18 | . . 1 3 7 4 3 . . Burn 1 | . . . . . . 1 . . Destroy 17 | . . 1 3 7 4 2 . . Melee Attacks 4 | . . . . . 4 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 4 | . . . . . 4 . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17738 | . 538 1418 3145 3240 2700 3866 1784 1047 Guns 17285 | . 538 1418 2730 3205 2700 3866 1784 1044 Cannons . | . . . . . . . . . Explosions 404 | . . . 404 . . . . . Melee . | . . . . . . . . . Ramming 49 | . . . 11 35 . . . 3 Kinetic 12504 | . 538 1418 2683 3205 2700 1829 131 . Thermal 4734 | . . . . . . 2037 1653 1044 Explosive 404 | . . . 404 . . . . . Electromagnetic 47 | . . . 47 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . 1 . . . 1 4 . Average Corruption 1 | . . 1 . . . 1 4 . Corruption Purged 1 | . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . Effects 12 | . . 4 . . . 3 5 . Message Errors 2 | . . . . . . 1 1 . Matter Fused 3 | . . 1 . . . 1 1 . Heat Flow Errors 1 | . . 1 . . . . . . Energy Discharges 1 | . . 1 . . . . . . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . 1 . . . . . . Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 47 | . . . 24 15 . . 8 . Projectiles . | . . . . . . . . . Explosions 32 | . . . 24 . . . 8 . Melee 15 | . . . . 15 . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 79 | . . . 1 17 . . 60 1 Shots 2 | . . . . . . . 2 . Rammed 4 | . . . 1 1 . . . 2 Targets Rammed 7 | . . . 3 1 . . . 3 Kicked 3 | . . . 2 . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 345 | . 20 210 89 345 198 328 240 197 Average Temperature 63 | . 4 19 28 78 87 71 78 115 Received Heat Transfer 3657 | . 195 150 1476 339 534 498 204 261 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 4549 | . . . . . . 2589 1157 803 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Gar Sto Gar Fac Peak Influence 1126 | . 223 388 627 331 1126 863 1036 553 Initial 491 | . . 7 139 63 128 472 491 471 Average 412 | . 79 261 330 150 598 642 685 472 Maximum Alert Level 4 | . 1 1 2 1 4 3 3 2 Low Security (%) 29 | 100 97 21 32 70 15 . . . Level 1 21 | . 2 78 28 29 16 . . 9 Level 2 34 | . . . 39 . 26 76 64 90 Level 3 14 | . . . . . 37 23 35 . Level 4 . | . . . . . 4 . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 33 | . 1 1 5 6 . 12 . 8 Investigation 6 | . 1 1 1 1 . 2 . . Extermination 4 | . . . . 2 . 1 . 1 Reinforcement 9 | . . . 2 2 . 3 . 2 Assault 3 | . . . . . . 1 . 2 Garrison 11 | . . . 2 1 . 5 . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Gar Sto Gar Fac Distress Signals 7 | . 1 1 2 . . 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 234 | . 12 21 47 30 29 45 25 25 Peak Tracking Total 11 | . 5 6 9 4 5 6 7 11 Tactical Retreats 11 | . . 1 4 1 3 1 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Gar Sto Gar Fac Traps Triggered 12 | . 1 1 . 1 7 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Gar Sto Gar Fac Machines Disabled 21 | . . . 4 6 6 3 2 . Max in Single Turn 2 | . . . 1 2 1 1 1 . Garrison Relay 5 | . . . . . 4 . 1 . Phase Generator 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Gar Sto Gar Fac Machines Accessed 34 | . 1 7 4 6 4 10 2 . Terminals 32 | . 1 7 4 5 4 9 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 94 | . 2 22 18 12 9 25 6 . Successful 40 | . 1 10 9 5 2 13 . . Failed 54 | . 1 12 9 7 7 12 6 . Catastrophic 5 | . . . 1 3 . 1 . . Database Lockouts . | . . . . . . . . . Manual 68 | . 2 23 17 9 . 17 . . Terminals 90 | . 2 22 18 9 9 24 6 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 3 . 1 . . Terminal Hacks 18 | . . 4 5 1 2 6 . . Robot Analysis 3 | . . 3 . . . . . . Open Door 3 | . . . . . . 3 . . Branch Access Points 2 | . . 1 . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . Alert Level 2 | . . . 1 1 . . . . Unreport Threat 6 | . . . 4 . . 2 . . Patrol Navigation 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Unlock Access 2 | . . . . 1 . 1 . . Unauthorized Hacks 20 | . 1 6 4 3 . 6 . . Terminals 20 | . 1 6 4 3 . 6 . . Assimilate 1 | . . . . 1 . . . . Botnet 19 | . 1 6 4 2 . 6 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 32 | . 1 7 4 6 4 8 2 . Full Trace Events 6 | . . 2 1 1 . 1 1 . Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Gar Sto Gar Fac Used RIF Installer 2 | . . . . . 1 . 1 . Patrol Navigation 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 22 | . . . . . 18 . 4 . Machine Destruction 22 | . . . . . 18 . 4 . Attached 1 | . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 4 | . . . . . 3 1 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Gar Sto Gar Fac Total Allies 13 | . . . . . 3 10 . . Largest Group 10 | . . . . . 3 10 9 . Highest-Rated Group 173 | . . . . . 81 173 151 . Highest-Rated Ally 31 | . . . . . 31 31 24 . Total Orders . | . . . . . . . . . Ally Attacks 91 | . . . . . . 28 63 . Total Damage 1548 | . . . . . . 722 826 . Kills 14 | . . . . . . 7 7 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Gar Sto Gar Fac Robot Analysis Total 3 | . . 3 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Gar Sto Gar Fac Turns Passed 7751 | 47 401 797 755 1685 1535 1194 653 684 Spaces Moved 4847 | 49 350 585 390 1327 922 549 305 370 Core 320 | 17 . . 31 272 . . . . Treads 47 | . . . 47 . . . . . Legs 557 | . . . 105 . . . 82 370 Wheels 3266 | 32 350 585 207 1055 922 115 . . Hover 657 | . . . . . . 434 223 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 50 50 130 98 158 105 Average Speed 123 | 69 82 110 112 103 130 160 172 158 Slowest Speed 470 | 80 95 125 160 170 130 470 296 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 4 68 59 48 54 92 87 52 13 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 2 | . . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 126 | . . . 26 3 7 . 90 . Melee . | . . . . . . . . . Projectile 11 | . . . 2 2 7 . . . AOE 114 | . . . 24 . . . 90 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Gar Sto Gar Fac Total 5775 | 60 411 640 539 1497 1132 696 369 431 Wait 153 | . 11 . 10 37 29 30 16 20 Move 4841 | 48 349 584 389 1327 921 549 304 370 Hop . | . . . . . . . . . Pick Up 114 | 6 9 8 15 35 13 15 4 9 Fast Attach 20 | 3 5 . 2 5 2 3 . . Attach 59 | 3 . 4 15 11 4 10 10 2 Detach . | . . . . . . . . . Swap 27 | . 2 2 4 3 6 3 3 4 Drop 60 | . 9 1 10 10 11 9 3 7 Fire 418 | . 26 41 91 68 71 76 29 16 Melee 4 | . . . . . 4 . . . Ram 4 | . . . 1 1 . . . 2 Kick 3 | . . . 2 . . . . 1 Crush . | . . . . . . . . . Escape Stasis 48 | . . . . . 48 . . . Rewire 24 | . . . . . 23 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory (discovered 6 exits: [*Fac x2] / *Sto x2 / [*Low] / Gar) -7/Garrison (discovered 3 exits: *Sto x3) -7/Storage (discovered 3 exits: [*Fac] / Rec / Gar) -7/Garrison (discovered 2 exits: [*Fac x2]) -6/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 48 | -11/Junkyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 6) 159 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 5) 321 | -10/Materials | Discovered new exit (range 16) 444 | -10/Materials | Discovered new exit (range 6) 449 | -10/Materials | Entered another Materials area 449 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 591 | -9/Materials | Discovered new exit (range 18) 622 | -9/Materials | Discovered new exit (range 5) 740 | -9/Materials | Build established: Skirmisher 1101 | -9/Materials | Identified exit to Mines 1154 | -9/Materials | Discovered new exit (range 8) 1246 | -9/Materials | Entered another Materials area 1246 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1576 | -8/Materials | Build established: Gunner 1660 | -8/Materials | Garrison activated, responded to threat 1798 | -8/Materials | Garrison activated, responded to threat 1863 | -8/Materials | Lost 9 parts (1p1n2u5w) 1954 | -8/Materials | Core integrity fell below 50% 1997 | -8/Materials | Discovered new exit (range 9) 2001 | -8/Materials | Entered Factory 2001 | -7/Factory | Evolved 2 slots: Propulsion x2 2011 | -7/Factory | Lost 7 parts (1p2n3u1w) 2013 | -7/Factory | Build established: Mutant 2113 | -7/Factory | Discovered new exit (range 3) 2621 | -7/Factory | Discovered new exit (range 16) 2688 | -7/Factory | Build established: Scavenger-Mutant 2808 | -7/Factory | Discovered new exit (range 13) 3122 | -7/Factory | Destroyed 8 combat bots 3169 | -7/Factory | Build established: Scavenger-Skirmisher 3240 | -7/Factory | Discovered new exit (range 20) 3412 | -7/Factory | Discovered new exit (range 19) 3686 | -7/Factory | Identified exit to Garrison 3686 | -7/Factory | Entered Garrison 3817 | -7/Garrison | Triggered checkpoint 3930 | -7/Garrison | Garrison Relay disabled 4196 | -7/Garrison | Triggered checkpoint 4332 | -7/Garrison | Triggered checkpoint 4356 | -7/Garrison | Garrison Relay disabled 4398 | -7/Garrison | Discovered new exit (range 11) 4486 | -7/Garrison | Triggered checkpoint 4574 | -7/Garrison | Triggered checkpoint 4576 | -7/Garrison | Garrison Relay disabled 4659 | -7/Garrison | Discovered new exit (range 10) 4698 | -7/Garrison | Triggered checkpoint 4888 | -7/Garrison | Discovered new exit (range 11) 4924 | -7/Garrison | Triggered checkpoint 4977 | -7/Garrison | Installed Relay Interface Framework 5159 | -7/Garrison | Garrison Relay disabled 5221 | -7/Garrison | Entered Storage 5221 | -7/Storage | Accompanied by 3 allies 5269 | -7/Storage | Identified exit to Recycling 5674 | -7/Storage | Garrison activated, responded to threat 5759 | -7/Storage | Build established: Skirmisher 5815 | -7/Storage | Discovered new exit (range 19) 6021 | -7/Storage | First assault squad dispatched 6043 | -7/Storage | Core integrity fell below 50% 6109 | -7/Storage | Destroyed 8 combat bots 6224 | -7/Storage | Garrison activated, responded to threat 6249 | -7/Storage | Learned location of Armory (-4) 6367 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6411 | -7/Storage | Identified exit to Garrison 6415 | -7/Storage | Entered Garrison 6415 | -7/Garrison | Accompanied by 9 allies 6474 | -7/Garrison | Triggered checkpoint 6556 | -7/Garrison | Triggered checkpoint 6619 | -7/Garrison | Discovered new exit (range 13) 6662 | -7/Garrison | Triggered checkpoint 6692 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 6712 | -7/Garrison | Heavy support dispatched to Factory 6766 | -7/Garrison | Triggered checkpoint 6827 | -7/Garrison | Triggered checkpoint 6887 | -7/Garrison | Destroyed 8 combat bots 6887 | -7/Garrison | Lost 3 parts (1n1u1w) 6991 | -7/Garrison | Phase Generator disabled 7014 | -7/Garrison | Discovered new exit (range 12) 7068 | -7/Garrison | Entered Factory 7068 | -6/Factory | Evolved 2 slots: Utility x2 7418 | -6/Factory | First assault squad dispatched 7420 | -6/Factory | Spotted B-75 Beast 7480 | -6/Factory | Destroyed B-75 Beast 7545 | -6/Factory | Garrison activated, responded to threat 7752 | -6/Factory | Self-destructed Last Messages --------------- 07545_ G-67 Veteran calls for garrison reinforcements. 07545_ ALERT: Activating Garrison Access F001. 07547_ Lgt. Fission Core destroyed. 07551_ M-28 Smith repairs G-67 Veteran. 07554_ Acquired 10 matter. 07558_ Dropped Hcp. Storage Unit. 07601_ Lyr. Light Armor Plating destroyed. 07630_ M-28 Smith repairs L-41 Fighter. 07654_ Imp. Spread Laser destroyed. 07655_ Carbon-fiber Leg destroyed. 07662_ Detecting nearby Garrison Access. 07705_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07710_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 07747_ Kicked L-41 Fighter. 07748_ Carbon-fiber Leg destroyed. 07748_ Slammed into L-41 Fighter. 07748_ Destabilizing: Core damaged (-25). 07750_ Coolant Injector destroyed. 07750_ Slammed into L-41 Fighter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ??????###########???????????????????? | | ???????????" ?????# l #???????????????????# | | ??????????"" ###### #@% #??????????????????? | | ?????????? # ! #gli #???????????????????[ | | ??????????? # + g #??????????????????? | | ???????????? # ###g #???????????????????# | | ????????????? # #?# ##??????????????????# | | ?????????????? #!!! #?# #?????###########??# | | ???????????????# #!! #?# +?????# ! ??# | | ???????????????# #!! #?# #?????# ?# | | ??????????????## ######?# #?????# ?# | | ??????????????# ####### #?????# # | | ??????????????# #??????? # | | ??????????????# +??????????? """" + | | ??????????????# #??????????? """" # | | ??????????????# ########+##??????????? """" # | | ??????????????### ###??????????????????????"""" ?# | | ????????????????# #????????????????????????"""" ?# | | ????????????????# #????????????????????????""""??# | | ????????????????# #???????????????????????? ??# | | ????????????????# #??????????????????#+#???###???# | | ????????????????# #??????????????????# #?????????# | | ????????????????# #??????????????????# #?????????# | | ????????????????# #??????????????????# #?????????# | | ??????????????### #################### ########### | | ??????????????# | | ??????????????#^ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Targeting Accuracy 12 Recoil Reduction 2 Matter Filtering 30 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator Challenges ------------ None Game ------ Seed ConcussivePlatingHammer Manual? 0 Play Time 01:45:28 Cumulative 149.3 hours Start 2023.11.19 @ 21:42:37 End 2023.11.20 @ 19:34:50 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 118 Rogue 94 Adventurer 24 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 72 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ea95914-432f-448f-a200-0a5f2074702b