Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.09 @ 23:39:50 Player: Ferns Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1487) 1487 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4792 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 203/300 Energy 231/280 System Corruption 0% Temperature Critical (2610) Movement Treading (320) Ox2 Location -7/DSF Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Huge Storage Unit Visual Processing Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (25) --- Light Nuclear Core Flexi-carbon Leg High-capacity Battery (250) Medium Matter Pod (100) Structural Scanner Improved Sensor Array Improved Terrain Scanner Armor Integrity Analyzer ECM Suite Powered Armor Hacking Suite Field Laser Field Laser Gauss Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- Cooling System Huge Storage Unit Improved Sensor Array Seismic Detector Powered Armor > --- WEAPON ----------- Field Laser Field Laser Gauss Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Improved Heat Sink High-capacity Battery Medium Matter Pod Structural Scanner Visual Processing Unit Improved Sensor Array Improved Sensor Array Improved Terrain Scanner ECM Suite Powered Armor Powered Armor Hacking Suite Field Laser Field Laser Heavy Particle Cannon Gauss Cannon Gauss Cannon Gauss Cannon [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Leg VSS Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Visual Processing Unit Protection Powered Armor Weapon Field Laser Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 1 1 . Weapon 1 | . . . 1 . . Parts Attached 63 | 7 6 13 12 2 23 Power 6 | 1 . 2 1 . 2 Engine 5 | 1 . 2 . . 2 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 23 | 2 4 6 3 1 7 Treads 2 | . . . . . 2 Leg 5 | . . . . . 5 Wheel 13 | 2 2 5 3 1 . Hover 2 | . 2 . . . . Flight 1 | . . 1 . . . Utility 19 | 2 2 2 6 1 6 Device 11 | 1 1 2 3 1 3 Storage 2 | 1 1 . . . . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 4 | . . . 3 . 1 Artifact . | . . . . . . Weapon 15 | 2 . 3 2 . 8 Energy Gun 5 | . . 2 1 . 2 Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 4 | 2 . . . . 2 Ballistic Cannon 4 | . . . 1 . 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 4 . . . Parts Lost 26 | . 1 1 1 . 23 Power 3 | . 1 . . . 2 Propulsion 9 | . . . . . 9 Utility 7 | . . 1 . . 6 Weapon 7 | . . . 1 . 6 Highest Loss Streak 10 | . 1 1 1 . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 99 94 92 100 65 Engine 8 | . 13 11 8 . 3 Leg 1 | . . . . . 6 Wheel 22 | . 24 29 27 30 2 Device 17 | . 14 21 17 23 12 Storage 9 | . 14 11 9 7 7 Processor 1 | . . . . . 4 Protection 3 | . . . 8 7 1 Energy Gun 10 | . . 11 20 15 4 Energy Cannon 1 | . . 4 . . 1 Ballistic Gun 6 | . 28 5 . . 1 Ballistic Cannon 2 | . . . . 7 9 Naked Turns . | . . . . . . Heaviest Build 114 | 14 89 97 114 114 114 Greatest Support 46 | 26 26 36 36 46 46 Greatest Overweight (x) 31 | . 3 3 3 2 31 Average Overweight (x) 2 | . 2 2 2 2 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 20 25 25 25 25 Most Carried 25 | 6 13 25 25 21 23 Average Carried 17 | 3 10 17 24 20 16 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 22 | 5 13 22 22 20 14 Class Distribution -------------------- 53% | Mutant 26% | Scavenger-Mutant 14% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 1274 | 283 60 302 98 . 531 Remotely . | . . . . . . Salvage Created 1829 | 32 105 628 307 . 757 Parts 73 | 7 8 27 12 . 19 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 28 | . 2 6 6 . 14 Guns 9 | . 2 2 3 . 2 Cannons 15 | . . 4 . . 11 AOE 3 | . . . 3 . . Classes Destroyed 13 | 1 3 6 . . 3 Worker 1 | . . 1 . . . Builder 2 | . 1 1 . . . Tunneler 3 | 2 . . 1 . . Hauler 1 | . . 1 . . . Recycler 2 | . . 2 . . . Operator 1 | . 1 . . . . Watcher 3 | . . 3 . . . Grunt 19 | . 2 4 5 . 8 Brawler 1 | . . . . . 1 Duelist 2 | . . 1 . . 1 Sentry 2 | . . 1 1 . . Specialist 3 | . . . . . 3 Heavy 1 | . . . . . 1 Best Kill Streak 5 | 1 3 4 3 . 5 Combat Bots Only 5 | . 2 3 3 . 5 Max Kills in Single Turn 3 | 1 1 1 3 . 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 302 | . 37 21 36 . 208 Missed 76 | . 9 5 6 . 56 Damage Taken 4533 | . 276 222 525 . 3510 Core 1017 | . 62 49 60 . 846 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 75 87 89 . . Volleys Fired 130 | 6 13 42 20 . 49 Largest 3 | 2 2 2 3 . 3 Hottest 186 | 40 40 113 171 . 186 Shots Fired 248 | 12 26 66 45 . 99 Gun 169 | 12 26 41 45 . 45 Cannon 79 | . . 25 . . 54 Launcher . | . . . . . . Special . | . . . . . . Kinetic 107 | 12 26 14 . . 55 Thermal 104 | . . 28 32 . 44 Explosive . | . . . . . . Electromagnetic 37 | . . 24 13 . . Robot Hit Streak 21 | 3 6 7 7 . 21 Robot Miss Streak 9 | 2 8 9 4 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 163 | 7 12 39 33 . 72 Core Hits 70 | 3 8 21 13 . 25 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 6 | . 1 . 2 . 3 Burn 4 | . . . 2 . 2 Destroy 1 | . 1 . . . . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3615 | 64 152 850 918 . 1631 Guns 1804 | 64 152 479 584 . 525 Cannons 1371 | . . 265 . . 1106 Explosions 440 | . . 106 334 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1261 | 64 152 93 . . 952 Thermal 1847 | . . 405 763 . 679 Explosive . | . . . . . . Electromagnetic 507 | . . 352 155 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 100 | . . 2 92 . 6 Projectiles 6 | . . . . . 6 Explosions 94 | . . 2 92 . . Melee . | . . . . . . Knockbacks 12 | . . . . . 12 Impact . | . . . . . . Kinetic 12 | . . . . . 12 Secondary . | . . . . . . Self-Inflicted Damage 118 | . . 39 79 . . Shots 2 | . . 1 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 2610 | . 12 254 426 . 2610 Average Temperature 282 | . 6 93 148 . 621 Received Heat Transfer 1281 | . 54 93 216 . 918 Effects 34 | . . . 7 . 27 Shutdowns 5 | . . . 1 . 4 Energy Bleed 5 | . . . . . 5 Interference 9 | . . . 5 . 4 Matter Decay 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Damage (minor) 5 | . . . 1 . 4 Damage (major) 2 | . . . . . 2 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 3 . 2 Heat Transferred 3397 | . . 705 1323 . 1369 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 2 1 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Peak Influence 435 | 10 71 435 294 108 240 Initial 139 | . 6 25 139 90 75 Average 139 | 4 19 222 145 98 133 Maximum Alert Level 2 | . . 2 1 . 1 Low Security (%) 71 | 100 100 31 99 100 62 Level 1 26 | . . 60 . . 37 Level 2 2 | . . 7 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 10 | . 2 4 2 . 2 Investigation 4 | . . 4 . . . Extermination . | . . . . . . Reinforcement 6 | . 2 . 2 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 10 15 10 . 19 Peak Tracking Total 8 | . 6 3 4 . 8 Tactical Retreats 7 | . . 1 1 . 5 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 4 | . 1 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 7 | . . 5 2 . . Max in Single Turn 3 | . . 3 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 6 | . 1 2 1 2 . Terminals 5 | . 1 1 1 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 2 5 4 4 . Successful 7 | . 1 2 2 2 . Failed 8 | . 1 3 2 2 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 4 | . . 2 . 2 . Terminals 12 | . 2 2 4 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 . 2 1 . Prototype ID Bank 1 | . . . 1 . . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . 1 . 1 . Terminals 2 | . . 1 . 1 . Botnet 2 | . . 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 2 1 1 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . . 7 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 2246 | 92 352 668 599 66 469 Spaces Moved 1208 | 70 238 378 369 56 97 Core 19 | 16 . . . . 3 Treads 37 | . . . . . 37 Legs 14 | . . . . . 14 Wheels 1107 | 54 207 378 369 56 43 Hover 31 | . 31 . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 116 116 115 115 Average Speed 131 | 80 123 121 120 115 284 Slowest Speed 1600 | 90 185 135 131 115 1600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 41 39 21 2 58 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 71 | . . 42 29 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 71 | . . 42 29 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 1637 | 94 270 522 486 57 208 Wait 144 | . . 58 62 . 24 Move 1203 | 69 237 377 368 55 97 Hop . | . . . . . . Pick Up 74 | 12 11 22 14 . 15 Fast Attach . | . . . . . . Attach 37 | 7 . 3 4 2 21 Detach . | . . . . . . Swap 26 | . 6 10 8 . 2 Drop 23 | . 3 10 10 . . Fire 130 | 6 13 42 20 . 49 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Gar]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 9) 412 | -10/Materials | Discovered new exit (range 9) 445 | -10/Materials | Entered another Materials area 445 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1106 | -9/Materials | Discovered new exit (range 5) 1113 | -9/Materials | Entered another Materials area 1113 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1211 | -8/Materials | Found Powered Armor 1215 | -8/Materials | Found Powered Armor 1218 | -8/Materials | Found Powered Armor 1428 | -8/Materials | Build established: Scavenger-Mutant 1670 | -8/Materials | Discovered new exit (range 3) 1712 | -8/Materials | Entered Factory 1712 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1772 | -7/Factory | Identified exit to DSF 1778 | -7/Factory | Entered DSF 1813 | -7/DSF | Additional patrols routed to DSF 1818 | -7/DSF | Discovered new exit (range 12) 1842 | -7/DSF | Lost 3 parts (3n) 1973 | -7/DSF | Lost 10 parts (1p2n4u3w) 2040 | -7/DSF | Core integrity fell below 50% 2063 | -7/DSF | Sterilization system engaged 2069 | -7/DSF | Lost 10 parts (1p4n2u3w) 2083 | -7/DSF | Ambient heat levels rising (+10) 2098 | -7/DSF | Ambient heat levels rising (+10) 2113 | -7/DSF | Ambient heat levels rising (+10) 2128 | -7/DSF | Ambient heat levels rising (+10) 2143 | -7/DSF | Ambient heat levels rising (+10) 2158 | -7/DSF | Ambient heat levels rising (+10) 2173 | -7/DSF | Ambient heat levels rising (+10) 2188 | -7/DSF | Ambient heat levels rising (+10) 2203 | -7/DSF | Ambient heat levels rising (+10) 2218 | -7/DSF | Ambient heat levels rising (+10) 2224 | -7/DSF | Core integrity fell below 20% 2233 | -7/DSF | Ambient heat levels rising (+10) 2248 | -7/DSF | Core destroyed Last Messages --------------- Acquired 48 matter. Overheating: Imp. Heat Sink damaged (-13). Overheating: Lgt. Treads damaged (-23). Overheating: Core damaged (-70). Power failure, Hvy. Ion Engine shutdown. Acquired 6 matter. Overheating: Huge Storage Unit damaged (-205). Overheating: Matter decay (-45). ALERT: Ambient heat levels +10. Power failure, Hvy. Ion Engine shutdown. Overheating: Visual Processing Unit damaged (-7). Overheating: Core damaged (-84). Overheating: Energy bleed (-39). Overheating: Core damaged (-77). Overheating: Lgt. Treads damaged (-22). Power failure, Hvy. Ion Engine shutdown. Overheating: Energy bleed (-56). Acquired 6 matter. Overheating: Core damaged (-119). 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