Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.04 @ 22:03:01

Player: DUMBBITCHINDYSTOPIA

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (35)      175
Value Destroyed (921)      921
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3156

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             373/550
Matter                     300/300
Energy                     140/140
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (117) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (3) ---
           Flight Unit
           Flight Unit
>          --- UTILITY (5) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
     Light Assault Rifle
  Improved Datajack
>          --- INVENTORY (8) ----
     Heavy Rocket Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Targeting Computer
           Matter Filter
>          --- WEAPON -----------
     Light Assault Rifle
           Ripper
>          --- INVENTORY --------
  Improved Ion Engine
     Light Assault Rifle
     Light Assault Rifle
           Rocket Launcher
     Heavy Rocket Launcher
           Datajack
[Rating: 18]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Matter Filter
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Ripper
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             41   | 8   6   3   .   9   15  
  Power                    4    | 1   1   .   .   .   2   
    Engine                 4    | 1   1   .   .   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 3   1   .   .   .   7   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  4    | 3   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   7   
  Utility                  8    | 2   3   1   .   1   1   
    Device                 2    | 1   .   .   .   .   1   
    Storage                2    | .   2   .   .   .   .   
    Processor              3    | 1   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 2   1   2   .   8   5   
    Energy Gun             3    | 1   1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          9    | 1   .   .   .   6   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   1   .   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   2   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 9    | .   .   .   .   .   9   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      7    | .   .   .   .   .   7   
Average Slot Usage (%)     93   | .   100 100 100 100 69  
  Engine                   12   | .   14  14  14  14  8   
  Wheel                    22   | .   28  28  28  28  .   
  Flight                   4    | .   .   .   .   .   22  
  Device                   1    | .   .   .   .   .   4   
  Storage                  14   | .   23  14  14  14  9   
  Processor                7    | .   .   7   14  14  6   
  Protection               2    | .   3   6   .   .   .   
  Energy Gun               14   | .   25  23  28  1   .   
  Ballistic Gun            7    | .   2   .   .   21  9   
  Slashing Weapon          3    | .   .   4   .   4   6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             23   | 7   23  22  19  19  22  
  Greatest Support         26   | 26  20  20  20  20  12  
  Greatest Overweight (x)  5    | .   1   1   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 10   | 4   10  8   8   8   8   
  Average Capacity         8    | 4   9   8   8   8   8   
  Most Carried             8    | 3   8   8   8   8   7   
  Average Carried          6    | 1   6   7   8   7   4   
  Final Capacity           8    | 4   8   8   8   8   8   
  Final Carried            8    | 3   7   8   8   8   2   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           642  | 274 68  30  .   113 157 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1181 | 94  212 194 .   379 302 
  Parts                    80   | 7   11  10  .   30  22  
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  30   | .   2   7   .   13  8   
  Melee                    6    | .   .   .   .   3   3   
  Guns                     21   | .   1   5   .   10  5   
  AOE                      2    | .   .   2   .   .   .   
Classes Destroyed          7    | 2   3   1   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  13   | .   .   3   .   7   3   
  Grunt                    15   | .   2   4   .   6   3   
  Sentry                   2    | .   .   .   .   .   2   
Best Kill Streak           5    | 2   2   5   .   3   5   
  Combat Bots Only         5    | .   2   5   .   3   5   
Max Kills in Single Turn   2    | 1   1   2   .   1   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Damage Taken               1115 | .   64  71  .   233 747 
  Core                     281  | .   .   33  .   71  177 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         79   | 100 .   .   .   58  .   
Volleys Fired              105  | 2   18  14  .   19  52  
  Largest                  2    | 2   2   2   .   2   1   
  Hottest                  80   | 60  80  80  .   80  20  
Shots Fired                141  | 4   36  16  .   33  52  
  Gun                      141  | 4   36  16  .   33  52  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  77   | 2   .   .   .   23  52  
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          64   | 2   36  16  .   10  .   
  Robot Hit Streak         25   | 3   16  20  .   6   25  
  Robot Miss Streak        2    | .   2   1   .   1   1   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        3    | .   .   1   .   2   .   
    Max Gunslinging Chain  1    | .   .   1   .   1   .   
Shots Hit Robots           121  | 3   28  12  .   28  50  
  Core Hits                59   | 3   7   11  .   19  19  
  Critical Hits            2    | .   .   .   .   .   2   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed 2    | .   .   .   .   .   2   
Melee Attacks              13   | .   .   .   .   7   6   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 11   | .   .   .   .   7   4   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   .   .   1   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1769 | 33  520 344 .   400 472 
  Guns                     1125 | 33  373 171 .   185 363 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               320  | .   147 173 .   .   .   
  Melee                    324  | .   .   .   .   215 109 
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  496  | 20  .   .   .   113 363 
  Thermal                  320  | .   147 173 .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          629  | 13  373 171 .   72  .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 324  | .   .   .   .   215 109 
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            72   | .   59  13  .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               72   | .   59  13  .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        241  | 20  241 60  .   105 11  
  Average Temperature      43   | 15  77  28  .   26  4   
  Received Heat Transfer   558  | .   45  30  .   60  423 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           1    | .   1   .   .   .   .   
  Combat Hostiles          1    | .   1   .   .   .   .   
  Parts Fried              5    | .   5   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             1    | .   .   1   .   .   .   
  Heat Transferred         350  | .   50  300 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      3    | .   1   2   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             386  | 10  386 270 .   310 182 
  Initial                  61   | .   5   61  .   .   42  
  Average                  159  | 6   229 134 .   160 141 
Maximum Alert Level        1    | .   1   1   .   1   .   
  Low Security (%)         71   | 100 35  84  .   60  100 
  Level 1                  28   | .   64  15  .   39  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   2   
  Investigation            2    | .   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           3    | .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              41   | .   4   8   .   15  14  
  Peak Tracking Total      6    | .   2   3   .   4   6   
  Tactical Retreats        2    | .   .   .   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          4    | .   3   1   .   .   .   
  Max in Single Turn       2    | .   2   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          7    | .   4   .   .   .   3   
  Terminals                7    | .   4   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                21   | .   13  .   .   .   8   
  Successful               10   | .   8   .   .   .   2   
  Failed                   10   | .   4   .   .   .   6   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   11   | .   9   .   .   .   2   
  Terminals                21   | .   13  .   .   .   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   6   .   .   .   1   
  Robot Analysis           2    | .   2   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   .   .   1   
  Terminals                3    | .   2   .   .   .   1   
    Botnet                 3    | .   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   4   .   .   .   3   
  Full Trace Events        2    | .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   2   
  Non-combat               2    | .   .   .   .   .   2   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   2   
  parse_system             1    | .   .   .   .   .   1   
  check_alert              1    | .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               1950 | 66  412 540 143 416 373 
Spaces Moved               1708 | 50  376 557 179 382 164 
  Core                     9    | 9   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   1535 | 41  376 557 179 382 .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   164  | .   .   .   .   .   164 
  Fastest Speed            50   | 50  80  80  80  80  114 
  Average Speed            88   | 78  86  84  80  80  142 
  Slowest Speed            440  | 100 90  90  80  80  440 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       47   | 3   57  89  54  64  18  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             3    | .   .   2   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          25   | .   8   17  .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      25   | .   8   17  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      1991 | 69  428 609 178 455 252 
  Wait                     83   | 4   17  31  .   23  8   
  Move                     1703 | 49  375 556 178 381 164 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  21   | 5   6   2   .   6   2   
  Fast Attach              14   | 6   2   2   .   2   2   
  Attach                   7    | 1   .   .   .   .   6   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     20   | 1   4   1   .   7   7   
  Drop                     25   | 1   6   3   .   10  5   
  Fire                     105  | 2   18  14  .   19  52  
  Melee                    13   | .   .   .   .   7   6   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   21 | -11/Scrapyard | Discovered new exit (range 16)
   67 | -11/Scrapyard | Entered Materials
  266 | -10/Materials | Discovered new exit (range 9)
  277 | -10/Materials | Central database locked down
  303 | -10/Materials | Build established: Mutant
  449 | -10/Materials | Discovered new exit (range 16)
  479 | -10/Materials | Entered Mines
  495 | -10/Mines     | Met a Derelict bent on vengeance
  520 | -10/Mines     | Discovered new exit (range 15)
  707 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  755 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  807 | -10/Mines     | Discovered new exit (range 8)
  912 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  998 | -10/Mines     | Learned Materials terminal intel
 1014 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1015 | -10/Mines     | Discovered new exit (range 5)
 1019 | -10/Mines     | Entered Exiles
 1041 | -10/Exiles    | Met 8R-AWN
 1054 | -10/Exiles    | Met EX-HEX
 1097 | -10/Exiles    | Met EX-DEC
 1150 | -10/Exiles    | Discovered new exit (range 15)
 1162 | -10/Exiles    | Entered Mines
 1262 | -9/Mines      | Learned 2 Materials zone layouts
 1487 | -9/Mines      | Discovered new exit (range 6)
 1578 | -9/Mines      | Entered Materials
 1578 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1580 | -8/Materials  | Loaded intel: 12 terminal locations
 1872 | -8/Materials  | Lost 7 parts (3n2u2w)
 1951 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01833_ R-06 Scavenger collects Aluminum Leg. <x2>
01840_ R-06 Scavenger collects Lgt. Nuclear Core.
01841_ Imp. Targeting Computer destroyed.
01843_ Y-45 Defender destroyed.
01847_ Acquired 54 matter.
01877_ Dropped Imp. Ion Engine.
01878_ Dropped Ripper.
01884_ Jacked W-25 Informer...
>>parse_system
Reading system data...
01904_ Sneak attack on O-16 Technician.
01904_ Jacked O-16 Technician...
>>check_alert
Querying alert level: Low Security
01909_ Connecting with Terminal...
01913_ Acquired 43 matter.
01941_ K-01 Serf collects debris.
01951_ Connecting with Terminal...
01951_ ALERT: Suspicious activity at Terminal M008. Dispatching
  Investigation squad.

 Map 
-----
+----------------------------------------------------+
|                      ???????????????????#   #  ??? |
|                      ???????????????????    #????? |
|                      ???????????????????    ?????? |
|                      ????????????????????  ^?????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ???????????????  ???????????? |
|                      ?????????   ??   ???????????? |
|                      ????????#   ??   ???????????? |
|                      ????????#   ??"  #??????????? |
|                      ????????#   """  ##????###### |
|                      ????????#   """   ######      |
|                      ?????????   ?     # T ##= """ |
|                      ?????????   ?     #   ##  """ |
|                      ?????????#  ??    #   ##  """ |
|                      ?????????# #??#   #   ##      |
|                      ?????????#+####   #   ##      |
|                      ?????????#    #   #   ##      |
|                      ?????????#    #   #   ####### |
|                      ?????????#    #   #+#######   |
|                      ??????####   !#             T |
|                      ??????#  #    #           %   |
|                      #######  +    +  ##+#######!  |
|                      #   T #  #    #  ##   ????##  |
|                      #   @ #  ######  ##  ""????#  |
|                      #"""  #  #####    #  "Y"???#  |
|                      #"""  #           #      #?#  |
|                      #"""  #           #      #?#  |
|                      #"""  +  #####    #    ! #?   |
|                      #     #  #???#############?   |
|                      #"""  #  #????????????????#   |
|                      #"""  ####????????????????#   |
|                      #"""  #???????????????????##  |
|                      #""" !#????????????????????#  |
|                      #     #????????????????????/  |
|                      ?######?????????????????????  |
|                      ????????????????????????????  |
|                      ????????????????????????????# |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                44
Targeting Accuracy         6
Matter Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedDeliveryRedistributor
  Manual?         0
Play Time         00:23:53
  Cumulative      33.0 hours
  Start           2021.03.04 @ 21:40:56
  End             2021.03.04 @ 22:03:01
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          40
  Rogue           3
  Adventurer      37
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          43
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 9ae78604-f5cf-4b17-bbe9-70a5df8cb5d0