Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 23:25:35 Player: SVIT13 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (843) 843 Prototype IDs (4) 80 Alien Tech Used (1) 200 Bonus (682) 682 TOTAL SCORE: 3695 Bonus ------- Follower Combat Kills 104 Met Imprinter 300 Was Imprinted 300 Friendly Fire -22 Cogmind --------- Core Integrity 114/400 Matter 300/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Treading (250) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (3) --- Armored Treads > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Enhanced Flamer > --- INVENTORY (15) --- Light Angular Momentum Engine Medium Treads Medium Treads Structural Scanner Weapon Shielding Hardlight Generator System Shield Rocket Launcher Mini Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Angular Momentum Engine Medium Treads Medium Treads Structural Scanner Weapon Shielding Hardlight Generator System Shield Dimensional Node Initializer Ion Cannon Ion Cannon Rocket Launcher Mini Grenade Launcher Datajack Enhanced Flamer [Rating: 32] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Improved Light Armor Plating Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Enhanced Flamer Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 57 | 5 8 3 15 7 7 12 Power 5 | 1 1 1 . 1 1 . Engine 5 | 1 1 1 . 1 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 . . 9 . 1 3 Treads 3 | . . . . . . 3 Leg 4 | . . . 3 . 1 . Wheel 8 | 2 . . 6 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | . 4 . 4 3 1 1 Device 2 | . 2 . . . . . Storage 2 | . 1 . 1 . . . Processor 4 | . 1 . 2 1 . . Hackware . | . . . . . . . Protection 5 | . . . 1 2 1 1 Artifact . | . . . . . . . Weapon 24 | 2 3 2 2 3 4 8 Energy Gun 3 | . 3 . . . . . Energy Cannon 11 | . . 2 2 1 2 4 Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 5 | . . . . 2 2 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 10 | . . . 3 1 . 6 Power 1 | . . . 1 . . . Propulsion 4 | . . . 2 . . 2 Utility 1 | . . . . . . 1 Weapon 4 | . . . . 1 . 3 Highest Loss Streak 6 | . . . 2 1 . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 94 100 95 93 99 92 Engine 9 | . 11 14 8 5 11 11 Treads 1 | . . . . . . 22 Leg 21 | . . . 4 33 32 6 Wheel 8 | . 28 28 26 . . . Storage 11 | . 2 14 11 11 11 11 Processor 11 | . 11 14 11 11 11 11 Protection 9 | . . . 10 10 11 9 Energy Gun 1 | . 21 10 . . . . Energy Cannon 16 | . . 17 22 13 17 16 Launcher 3 | . . . . 8 4 . Naked Turns . | . . . . . . . Heaviest Build 44 | 7 12 16 40 42 44 39 Greatest Support 68 | 20 20 20 36 30 30 68 Greatest Overweight (x) 1 | . . . 1 1 1 1 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 15 | 5 8 8 15 15 15 15 Average Capacity 13 | 5 5 8 12 15 15 15 Most Carried 15 | 4 6 8 15 13 15 15 Average Carried 11 | 1 4 7 10 10 13 12 Final Capacity 15 | 5 8 8 15 15 15 15 Final Carried 13 | 3 6 8 12 10 13 10 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 964 | 298 . 110 164 143 49 200 Remotely . | . . . . . . . Salvage Created 1006 | 49 30 11 570 128 . 218 Parts 79 | 2 2 . 52 19 . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 27 | 1 . 1 12 7 . 6 Melee 1 | . . . . . . 1 Guns 1 | 1 . . . . . . Cannons 21 | . . 1 12 5 . 3 AOE 2 | . . . . 2 . . Classes Destroyed 7 | 1 1 1 4 . . . Worker 1 | . . . 1 . . . Builder 4 | . . . 2 2 . . Operator 1 | . . . 1 . . . Watcher 5 | . 1 . 4 . . . Swarmer 16 | . . 1 6 7 . 2 Grunt 7 | 1 . . 2 . . 4 Sentry 4 | . . . 4 . . . Best Kill Streak 7 | 1 1 1 7 5 . 3 Combat Bots Only 4 | 1 . 1 3 4 . 3 Max Kills in Single Turn 4 | 1 1 1 2 4 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 217 | 12 . 2 78 51 . 74 Missed 50 | 3 . . 24 15 . 8 Damage Taken 2322 | 98 60 26 535 290 . 1313 Core 341 | 55 . . 30 29 . 227 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 60 | . 30 . 30 . . . Core Remaining (%) 78 | 78 . 78 . . . . Volleys Fired 71 | 8 1 1 32 11 1 17 Largest 2 | 2 2 2 2 2 1 2 Hottest 140 | 40 90 120 120 120 33 140 Shots Fired 132 | 16 2 2 66 17 1 28 Gun 18 | 16 2 . . . . . Cannon 102 | . . 2 66 16 . 18 Launcher 3 | . . . . 1 1 1 Special 9 | . . . . . . 9 Kinetic 16 | 16 . . . . . . Thermal 111 | . . 2 66 16 . 27 Explosive 3 | . . . . 1 1 1 Electromagnetic 2 | . 2 . . . . . Robot Hit Streak 10 | 10 1 1 7 2 . 9 Robot Miss Streak 9 | 1 1 1 9 4 . 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 77 | 14 1 1 36 7 . 18 Core Hits 42 | 2 1 1 20 9 . 9 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . 1 . . 2 Burn 2 | . . . . . . 2 Meltdown 1 | . . . 1 . . . Melee Attacks 5 | . . . . . . 5 Impact . | . . . . . . . Slashing 5 | . . . . . . 5 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1868 | 171 24 17 911 304 . 441 Guns 195 | 171 24 . . . . . Cannons 1291 | . . 17 911 161 . 202 Explosions 143 | . . . . 143 . . Melee 140 | . . . . . . 140 Ramming 22 | . . . . . . 22 Kinetic 171 | 171 . . . . . . Thermal 1368 | . . 17 911 161 . 279 Explosive 143 | . . . . 143 . . Electromagnetic 24 | . 24 . . . . . Impact . | . . . . . . . Slashing 140 | . . . . . . 140 Piercing . | . . . . . . . Highest Corruption 5 | . . . 5 5 5 . Average Corruption 4 | . . . 4 5 5 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 60 | . . . 23 35 2 . Message Errors 18 | . . . 8 10 . . Matter Fused 16 | . . . 3 11 2 . Heat Flow Errors 4 | . . . 1 3 . . Energy Discharges 5 | . . . 2 3 . . Parts Rejected 1 | . . . . 1 . . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 8 | . . . 4 4 . . Data Loss (major) 1 | . . . 1 . . . Misfires 4 | . . . 3 1 . . Alerts 1 | . . . . 1 . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 37 | . . . 24 . . 13 Projectiles 37 | . . . 24 . . 13 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 17 | . . . . 17 . . Shots 1 | . . . . 1 . . Rammed 9 | . . . . . . 9 Targets Rammed 9 | . . . . . . 9 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 559 | . 30 60 363 258 . 559 Average Temperature 127 | . 17 36 98 83 . 193 Received Heat Transfer 819 | 54 . 9 132 . . 624 Effects 11 | . . . 1 . . 10 Shutdowns 2 | . . . . . . 2 Energy Bleed 3 | . . . 1 . . 2 Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . 1 . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 9 | . . . 6 . . 3 Heat Transferred 2989 | . . 37 1480 259 . 1213 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 347 | 20 61 81 347 281 . . Initial 90 | . 13 23 31 90 . . Average 92 | 1 43 47 159 80 . . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 85 | 100 100 100 63 90 . . Level 1 14 | . . . 36 9 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . 3 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 5 | . . . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | 1 2 6 28 9 . 8 Peak Tracking Total 5 | 1 2 3 5 4 . 4 Tactical Retreats 8 | . . 1 5 1 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 4 | . 1 . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . . . 3 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 16 | . 5 1 9 . . 1 Terminals 10 | . 3 1 6 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 54 | . 19 3 31 . . 1 Successful 42 | . 13 3 25 . . 1 Failed 12 | . 6 . 6 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 9 | . . . . . . 9 Terminals 30 | . 10 3 17 . . . Fabricators . | . . . . . . . Repair Stations 12 | . 7 . 5 . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers 8 | . . . 8 . . . Garrison Access . | . . . . . . . Terminal Hacks 26 | . 7 3 15 . . 1 Record 16 | . 4 3 8 . . 1 Prototype ID Bank 2 | . . . 2 . . . Alert Level 2 | . 1 . 1 . . . Unreport Threat 1 | . . . 1 . . . Dispatch Records 2 | . 1 . 1 . . . Assault Status 1 | . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 4 . 2 . . . Scan Component 3 | . 2 . 1 . . . Repair 3 | . 2 . 1 . . . Recycling Unit Hacks 3 | . 2 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer 7 | . . . 7 . . . Insert Component 4 | . . . 4 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 11 | . 4 1 6 . . . Full Trace Events 3 | . . 1 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 18 | . . . 3 . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 2 . 1 . . . Time 84 | . 58 . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 8 | . . 4 . . 4 . Largest Group 4 | . . 4 4 . 4 4 Highest-Rated Group 149 | . . 71 71 . 149 149 Highest-Rated Ally 39 | . . 31 31 . 39 39 Total Orders . | . . . . . . . Ally Attacks 44 | . . 4 24 . . 16 Total Damage 409 | . . 46 190 . . 173 Kills 7 | . . 2 3 . . 2 Allies Corrupted 1 | . . . 1 . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5989 | 81 200 671 933 1236 2438 430 Spaces Moved 3912 | 63 219 804 761 618 1274 173 Core 21 | 21 . . . . . . Treads 132 | . . . . . . 132 Legs 1998 | . . . 65 618 1274 41 Wheels 1761 | 42 219 804 696 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 120 190 165 Average Speed 139 | 70 80 80 96 184 190 180 Slowest Speed 250 | 80 80 80 190 190 190 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 6 35 99 69 76 89 13 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 6 | . . 2 . 1 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 43 | . . . 8 20 11 4 Melee . | . . . . . . . Projectile 13 | . . . 8 5 . . AOE 30 | . . . . 15 11 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4285 | 83 241 830 898 696 1292 245 Wait 131 | . . 11 55 57 . 8 Move 3906 | 62 218 803 760 617 1273 173 Hop . | . . . . . . . Pick Up 62 | 8 10 6 23 2 5 8 Fast Attach . | . . . . . . . Attach 36 | 5 3 1 6 5 4 12 Detach 11 | . . . 1 2 3 5 Swap 22 | . 5 2 9 2 3 1 Drop 29 | . 4 3 12 . 3 7 Fire 71 | 8 1 1 32 11 1 17 Melee 5 | . . . . . . 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush 9 | . . . . . . 9 Escape Stasis . | . . . . . . . Rewire 3 | . . 3 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Min x2 / [Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 47 | -11/Scrapyard | Discovered new exit (range 8) 82 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 13) 185 | -10/Materials | Met 8R-AWN 218 | -10/Materials | Discovered new exit (range 17) 227 | -10/Materials | Discovered new exit (range 11) 247 | -10/Materials | Repaired Hvy. EM Pulse Gun 273 | -10/Materials | Repaired Ion Engine 282 | -10/Materials | Entered Mines 283 | -10/Mines | Followed 8R-AWN into the Mines 293 | -10/Mines | Met a Derelict bent on vengeance 303 | -10/Mines | Build established: Mutant 308 | -10/Mines | Learned Materials terminal intel 313 | -10/Mines | Assembled infested the area 318 | -10/Mines | Assisted by a Guerilla fighting off Assembled 580 | -10/Mines | Discovered new exit (range 12) 591 | -10/Mines | Discovered new exit (range 5) 686 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 807 | -10/Mines | Discovered new exit (range 5) 860 | -10/Mines | Learned location of Storage (-8) 864 | -10/Mines | Received a Mining Laser from a helpful Derelict 953 | -10/Mines | Entered Materials 953 | -9/Materials | Accompanied by 4 allies 953 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 954 | -9/Materials | Loaded intel: 12 terminal locations 1148 | -9/Materials | Repaired Wheel 1253 | -9/Materials | Discovered new exit (range 17) 1886 | -9/Materials | Entered Mines 1969 | -9/Mines | Discovered new exit (range 11) 2239 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2267 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2534 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2864 | -9/Mines | Build established: Scavenger-Mutant 3122 | -9/Mines | Entered Zion 3225 | -7/Zion | System corruption cleaned by Quarantine Array 3356 | -7/Zion | Identified exit to Proximity Caves 3544 | -7/Zion | Learned Factory stockpile data 3796 | -7/Zion | Imprinted 3798 | -7/Zion | Declared Zion's savior 4312 | -7/Zion | Received a hallucinogenic algorithm 4622 | -7/Zion | Learned location of Warlord (-4) 4748 | -7/Zion | Build established: Mutant 4831 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5560 | -7/Zion | Entered Proximity Caves 5560 | -6/Proximity Caves | Accompanied by 4 allies 5669 | -6/Proximity Caves | Lost 4 allies 5785 | -6/Proximity Caves | Found Alien Artifact 5787 | -6/Proximity Caves | Identified Dimensional Node Initializer 5787 | -6/Proximity Caves | Initialized slip node 5922 | -6/Proximity Caves | Core integrity fell below 50% 5990 | -6/Proximity Caves | Lost 6 parts (2n1u3w) 5990 | -6/Proximity Caves | Self-destructed Last Messages --------------- 05926_ Enh. Flamer temporarily disabled. 05927_ Overheating: Matter decay (-44). 05928_ Overheating: Imp. Light Armor Plating damaged (-11). 05929_ Acquired 44 matter. 05929_ Med. Treads destroyed. 05930_ Power failure, Mak. Power Source shutdown. 05930_ Slammed into G-50 Soldier. 05941_ Ion Cannon destroyed. 05945_ Slammed into G-50 Soldier. 05945_ Imp. Light Armor Plating destroyed. 05947_ Ion Cannon destroyed. 05950_ Slammed into G-50 Soldier. 05959_ Arm. Treads destroyed. 05962_ G-50 Soldier suffers critical hit (Burn). 05962_ G-50 Soldier critical meltdown. 05967_ Acquired 9 matter. 05968_ Overheating: Energy bleed (-34). 05977_ Acquired 43 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? ? | | ??????????????????????????????????????????????? ? | | ????????????????????????????????????????????? | | ??????????####??####???????????????????????? | | ??????????# ##?# ##?????????????????????? | | ?????????## #?# ##????###???????????? | | ?????##### #??# #???## ####?####??? | | ?????#X " # #?## ##### ### ### | | ?????# ### | | ?????#" "# ] | | ?????##### ## #### #?? | | ?????????# ## ###??## #?? | | ?????????# ###### # @###?????## #?? | | ?????????# ##????# #%% ##???????## ##?? | | ?????????## ##????## ##????????# ##??? | | ??????????######### #?????????### #???? | | ???????????# = |![ = #???????????? ##???? | | ?????????#### != ! !% ##????????????? #????? | | ?????????# ####![![ #??????????????? #???? | | ?????????## ##?# %##### #???????????????? ???? | | ????????### =###%!#???# ?????????????? ??? | | ????????# *% ! ##??# ????????????? ???? | | ????????## * | ! #??####### ????????????????? | | ?????????# # ! ##???????????????????????????? | | ????????# ##### #????????????????????????????? | | ????????" ????# ####?????????????????????????? | | ????????# ##### #?????????????????????????? | | ????????### #?????????????????????????? | | ??????????## #?????????????????????????? | | ???????????## ##????????????????????????? | | ????????????## #????????????????????????? | | ?????????????### #????????????????????????? | | ???????????????# ##???????????????????????? | | ???????????????# ###?????????????????????? | | ???????????????## ### ##????????????????????? | | ????????????????####?# #????????????????????? | | ?????????????????????##### #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Ion Cannon | -9/Materials | Scanalyzed Imp. Light Armor Plating | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Force Booster | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Coil Gun | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Drone Bay | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Dynamic Key Everything Is Under Control It's Just You Librarian Risk Taker Robot Respite The One Tourist Challenges ------------ None Game ------ Seed MassTerrainOptics Manual? 0 Play Time 01:41:22 Cumulative 2.4 hours Start 2024.04.10 @ 14:35:22 End 2024.04.14 @ 23:25:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 24% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 163c2a08-07e3-43b0-b8fe-bbacccc27ebb