Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.30 @ 19:19:36 Player: LU-1G1 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (3530) 3530 TOTAL SCORE: 9710 Bonus ------- Pacifist 3223 Follower Combat Kills 7 Aligned with FarCom 300 Cogmind --------- Core Integrity 1300/1300 Matter 265/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Flying (34) Location -3/Research Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (6) --- Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY (12) ----- Weight Redist. System Terrain Scan Processor Improved Salvage Targeting Computer Experimental Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Weight Redist. System Advanced Sensor Array Terrain Scan Processor Improved Salvage Targeting Computer Experimental Melee Analysis Suite Improved Light Armor Plating > --- WEAPON ----------- (None) > --- INVENTORY -------- Rocket Launcher [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Cesium-ion Thruster Treads Light Treads Leg Improved Titanium Leg Flight Unit Cesium-ion Thruster Utility Terrain Scan Processor Device Weight Redist. System Storage Small Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Impact Weapon Mace Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Slots Evolved 14 | . . . . . 4 2 . . 4 2 2 Power . | . . . . . . . . . . . . Propulsion 4 | . . . . . 2 1 . . 1 . . Utility 10 | . . . . . 2 1 . . 3 2 2 Weapon . | . . . . . . . . . . . . Parts Attached 28 | . 4 . . . 7 . . 11 4 2 . Power 2 | . . . . . 1 . . . . 1 . Engine 1 | . . . . . 1 . . . . . . Core 1 | . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 15 | . 4 . . . 5 . . 4 2 . . Treads 4 | . 4 . . . . . . . . . . Leg 2 | . . . . . . . . 2 . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 9 | . . . . . 5 . . 2 2 . . Utility 9 | . . . . . . . . 6 2 1 . Device 3 | . . . . . . . . 2 1 . . Storage . | . . . . . . . . . . . . Processor 3 | . . . . . . . . 2 . 1 . Hackware . | . . . . . . . . . . . . Protection 3 | . . . . . . . . 2 1 . . Artifact . | . . . . . . . . . . . . Weapon 2 | . . . . . 1 . . 1 . . . Energy Gun 1 | . . . . . . . . 1 . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . Parts Lost 12 | . . . . . . 3 4 . . 5 . Power 1 | . . . . . . 1 . . . . . Propulsion 6 | . . . . . . 1 3 . . 2 . Utility 2 | . . . . . . . . . . 2 . Weapon 3 | . . . . . . 1 1 . . 1 . Highest Loss Streak 7 | . . . . . . 3 7 . . 4 . Average Slot Usage (%) 48 | . 57 57 57 57 55 50 13 36 47 55 . Treads 10 | . 28 28 28 28 3 . . . . . . Leg 1 | . . . . . . . . 5 . . . Flight 10 | . . . . . 28 27 9 5 17 20 . Device 3 | . . . . . . . . 4 5 10 . Processor 5 | . . . . . . . . 10 11 14 . Protection 2 | . . . . . . . . 5 4 4 . Energy Gun 12 | . 28 28 28 28 18 7 . 2 5 2 . Naked Turns 41 | . . . . . . . 20 21 . . . Heaviest Build 18 | 10 2 2 2 2 6 6 2 18 5 9 . Greatest Support 44 | 20 20 3 3 3 20 18 15 44 16 29 . Greatest Overweight (x) . | . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 5 5 5 5 5 5 5 5 5 . Average Capacity 5 | . 5 5 5 5 5 5 5 5 5 5 . Most Carried 6 | . 6 5 5 5 5 5 4 4 1 1 . Average Carried 3 | . 4 4 5 5 4 4 4 2 1 1 . Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 4 5 5 5 5 4 4 1 1 1 1 Class Distribution -------------------- 39% | Mutant 38% | Sprinter 18% | Scout 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Commander-Mutant | -7/Storage Sprinter | -7/Recycling Sprinter | -5/Factory Scout | -4/Factory Scout | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Matter Collected 401 | 188 . 52 . . 50 3 . 108 . . . Remotely . | . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . Parts . | . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Combat Hostiles Destroyed . | . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Damage Taken 1709 | . 116 201 . 61 76 181 548 1 27 498 . Core 717 | . 26 29 . 17 7 87 469 . . 82 . Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 80 | 100 . . . 71 98 . . 20 100 92 . Volleys Fired . | . . . . . . . . . . . . Largest . | . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . Gun . | . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . Core Hits 3 | . . 2 . . . . 1 . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks 2 | . . . . . 1 . 1 . . . . Impact 2 | . . . . . 1 . 1 . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16 | . . 10 . . . . 3 3 . . . Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 16 | . . 10 . . . . 3 3 . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . 1 1 1 1 1 . . . . . . Average Corruption 1 | . 1 1 1 1 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . Effects 2 | . . 1 1 . . . . . . . . Data Loss (minor) 2 | . . 1 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 6 | . . 4 . . . . 1 1 . . . Shots . | . . . . . . . . . . . . Rammed 7 | . . 4 . . . . 2 1 . . . Targets Rammed 7 | . . 4 . . . . 2 1 . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 12 | . . . . . 3 . . . . 12 . Average Temperature 6 | . . . . . 3 . . . . 7 . Received Heat Transfer 138 | . . . . . 18 . 30 . . 90 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Peak Influence 980 | . 7 40 . . 68 30 30 86 980 655 . Initial 935 | . . 2 . . . 30 . 11 935 480 327 Average 279 | . 1 7 . . 21 22 15 62 966 526 . Maximum Alert Level 3 | . . . . . . . . . 3 2 . Low Security (%) 64 | . 100 100 . 100 100 100 100 100 . . . Level 1 . | . . . . . . . . . . . . Level 2 18 | . . . . . . . . . . 100 . Level 3 16 | . . . . . . . . . 100 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 4 | . . . . . . . 3 . . 1 . Investigation 1 | . . . . . . . . . . 1 . Extermination . | . . . . . . . . . . . . Reinforcement 3 | . . . . . . . 3 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Distress Signals 2 | . . . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 53 | . 3 3 . 1 5 1 11 10 1 18 . Peak Tracking Total 14 | . 3 3 . 1 4 1 9 6 1 14 . Tactical Retreats 5 | . . . . . 1 . . . 1 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Traps Triggered 3 | . . . . 1 . . . . 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Machines Accessed 14 | . 2 . 2 1 2 1 1 1 . 4 . Terminals 7 | . 1 . . . 2 . 1 . . 3 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . 1 . Total Hacks 27 | . 5 . 2 1 7 1 1 1 . 9 . Successful 11 | . 2 . 2 1 1 1 1 1 . 2 . Failed 16 | . 3 . . . 6 . . . . 7 . Catastrophic 4 | . . . . . 2 . . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 17 | . 3 . 1 . 6 . 3 1 . 3 . Terminals 17 | . 3 . . . 7 . 1 . . 6 . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . 3 . Terminal Hacks 8 | . 2 . 2 1 1 . 1 . . 1 . Record 2 | . . . 1 . . . . . . 1 . Part Schematic 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . 1 . Seal Access 2 | . . . . . . 1 . . . 1 . Unauthorized Hacks 1 | . . . . . . . . 1 . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . Tunnel 1 | . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 2 . . . 2 . 1 . . 4 . Full Trace Events 4 | . 1 . . . 2 . . . . 1 . Feedback Events 2 | . 1 . . . 1 . . . . . . Corruption 2 | . 1 . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Total Allies 13 | . . 3 . . . . 10 . . . . Largest Group 10 | . . 3 . . . . 10 . . . . Highest-Rated Group 173 | . . 40 . . . . 173 . . . . Highest-Rated Ally 29 | . . 16 . . . . 29 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 18 | . . 3 . . . . 15 . . . . Total Damage 245 | . . 23 . . . . 222 . . . . Kills 2 | . . 1 . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Turns Passed 932 | . 56 88 152 41 58 33 42 186 131 145 . Spaces Moved 2031 | 1 93 166 301 82 146 122 95 305 286 434 . Core 745 | . 92 166 301 82 10 . 46 48 . . . Treads 1 | . 1 . . . . . . . . . . Legs 46 | 1 . . . . . . . 45 . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1239 | . . . . . 136 122 49 212 286 434 . Fastest Speed 26 | 120 50 50 50 50 26 26 29 32 30 28 . Average Speed 39 | 120 51 50 50 50 28 26 39 48 31 31 . Slowest Speed 160 | 120 160 50 50 50 75 29 50 130 32 35 . Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 13 | . . . . . 1 . . 3 1 8 . Cave-ins Triggered . | . . . . . . . . . . . . Time Travels 1 | . . . . . . 1 . . . . . Exploration Rate (%) 26 | 2 22 40 66 28 16 5 26 56 6 20 . Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . 1 . . . Known Exits Taken 1 | . 1 . . . . . . . . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 1 | . . . . . 1 . . . . . . Terrain Destroyed 1 | . . . . . 1 . . . . . . Melee 1 | . . . . . 1 . . . . . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Total 2122 | . 102 170 302 81 158 121 97 337 321 433 . Wait 25 | . . . . . . . . 19 . 6 . Move 1997 | . 92 165 300 81 143 121 94 300 283 418 . Hop 10 | . . . . . 1 . . 1 1 7 . Pick Up 4 | . . 1 1 . 2 . . . . . . Fast Attach 20 | . 2 . . . 4 . . 8 4 2 . Attach 6 | . 2 . . . 1 . . 3 . . . Detach . | . . . . . . . . . . . . Swap 2 | . . . . . 2 . . . . . . Drop 16 | . 6 . 1 . 4 . . 5 . . . Fire . | . . . . . . . . . . . . Melee 2 | . . . . . 1 . 1 . . . . Ram 7 | . . 4 . . . . 2 1 . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . . 33 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Identified exit to Mines 57 | -10/Materials | Entered Mines 64 | -10/Mines | Learned 2 Materials zone layouts 67 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 97 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 114 | -10/Mines | Discovered new exit (range 9) 143 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 143 | -10/Mines | Discovered new exit (range 5) 145 | -10/Mines | Entered Exiles 158 | -10/Exiles | Met 8R-AWN 166 | -10/Exiles | Met EX-HEX 206 | -10/Exiles | Met EX-DEC 208 | -10/Exiles | Learned location of Zion (-7) 220 | -10/Exiles | Met EX-BIN 227 | -10/Exiles | Aligned with FarCom system 227 | -10/Exiles | Given EX-Vault access code 240 | -10/Exiles | Opened EX-Vault 244 | -10/Exiles | Found Chronowheel 256 | -10/Exiles | Warned to stay clear of 0b10 Research branches 292 | -10/Exiles | Discovered new exit (range 10) 297 | -10/Exiles | Left Exiles lab with Chronowheel 297 | -10/Exiles | Entered Mines 298 | -9/Mines | Assembled infested the area 303 | -9/Mines | Build established: Mutant 303 | -9/Mines | Learned Materials interactive machine intel 314 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 332 | -9/Mines | Discovered new exit (range 7) 338 | -9/Mines | Entered Materials 338 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 340 | -8/Materials | Loaded intel: 19 interactive machine locations 395 | -8/Materials | Discovered new exit (range 4) 396 | -8/Materials | Entered Factory 396 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 411 | -7/Factory | Discovered new exit (range 16) 420 | -7/Factory | Activated Chronowheel 420 | -7/Factory | Spacetime reconverged on an earlier point 429 | -7/Factory | Entered Storage 443 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 458 | -7/Storage | Core integrity fell below 50% 470 | -7/Storage | Used back door to open Recycling access 470 | -7/Storage | Discovered new exit (range 3) 471 | -7/Storage | Entered Recycling 482 | -7/Recycling | Lost 7 parts (1p4n2w) 485 | -7/Recycling | Spotter reported a threat 529 | -7/Recycling | Spotter reported a threat 589 | -7/Recycling | Spotter reported a threat 590 | -7/Recycling | Spotter reported a threat 594 | -7/Recycling | Spotter reported a threat 618 | -7/Recycling | Spotter reported a threat 618 | -7/Recycling | Spotter reported a threat 622 | -7/Recycling | Spotter reported a threat 624 | -7/Recycling | Discovered new exit (range 16) 625 | -7/Recycling | Spotter reported a threat 642 | -7/Recycling | Spotter reported a threat 643 | -7/Recycling | Spotter reported a threat 650 | -7/Recycling | Spotter reported a threat 657 | -7/Recycling | Entered Factory 657 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 732 | -5/Factory | Discovered new exit (range 6) 788 | -5/Factory | Entered another Factory area 788 | -4/Factory | Evolved 2 slots: Utility x2 807 | -4/Factory | Found Prototype Processor 807 | -4/Factory | Identified Exp. Melee Analysis Suite 928 | -4/Factory | Discovered new exit (range 15) 933 | -4/Factory | Entered Research 933 | -3/Research | Evolved 2 slots: Utility x2 933 | -3/Research | Self-destructed Last Messages --------------- 00903_ Connecting with Terminal... >>Query(Hypervelocity EM Gauss Rifle) Unlike other [Hypervelocity Weapons] that rely on solid projectiles, this version of the gauss rifle was successfully modified to fire a hypervelocity EM shell which emits a pulse on each penetration, disabling nearly every component or core it passes through. 00907_ K-01 Serf cleans the Fabricator. 00909_ K-01 Serf cleans the Power Conduit. 00922_ Imp. Light Armor Plating destroyed. 00925_ Nuclear Pulse Array destroyed. 00928_ EXIT=FOUND 00930_ Penetrated by Slug. 00930_ Adv. Sensor Array destroyed. 00930_ Cesium-ion Thruster destroyed. 00932_ Slug penetrates Wall. 00933_ K-01 Serf collects debris. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 00933_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????? ######+########????????????? | | ??????????? #????????????? | | ??????????? #????????????? | | ???????????? #????????????? | | ????????????????? +????????????? | | ??????????????????????# @ #????????????? | | ??????????????????????# #????????????? | | ??????????????????????# #????????????? | | ??????????????????????######????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 18 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 450 Evasion (%) 64 Melee Accuracy 12 Energy Filtering 30 Salvage Targeting 2 Item Schematics ----------------- Signal Interpreter | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordOmegaMatter Manual? 0 Play Time 00:12:04 Cumulative 416.9 hours Start 2021.08.30 @ 19:07:23 End 2021.08.30 @ 19:19:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 407 Rogue 192 Adventurer 112 Explorer 103 Win Type - Total 29 Types 21/0/5/2/0/0/0/1/0 Lore% 87 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9a83743-aaec-4879-bff3-d9904d7b5c91