Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.30 @ 02:48:36

Player: Some Pennies

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (128)     640
Value Destroyed (3863)     3863
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (707)                707
              TOTAL SCORE: 11950

 Bonus
-------
Follower Combat Kills      256
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Met Data Miner             300
Friendly Fire              -1049

 Cogmind 
---------
Core Integrity             1107/1150
Matter                     47/300
Energy                     315/315
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (200) Ox2
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
           Neutrino Core
>          --- PROPULSION (6) ---
           Nuclear Pulse Array
>          --- UTILITY (9) ------
           Machine Analyzer
  Advanced Terrain Scanner
           Terrain Scan Processor
           ECM Suite
  Improved Core Shielding
  Improved Core Shielding
  Improved Core Shielding
           Graphene Brace
>          --- WEAPON (2) -------
           Backup Laser I
  Improved Remote Datajack
>          --- INVENTORY (5) ----
           Wheel
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
           Welding Torch

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
           Neutrino Core
>          --- PROPULSION -------
           Nuclear Pulse Array
           Nuclear Pulse Array
           Nuclear Pulse Array
>          --- UTILITY ----------
           Machine Analyzer
  Advanced Terrain Scanner
           Terrain Scan Processor
           ECM Suite
  Improved Core Shielding
  Improved Core Shielding
  Improved Core Shielding
           Graphene Brace
>          --- WEAPON -----------
           Backup Laser I
  Improved Remote Datajack
>          --- INVENTORY --------
           Wheel
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
           Welding Torch
[Rating: 84]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Nuclear Pulse Array
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Beamcaster
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac DSF Gar Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  7    | .   .   .   .   .   2   2   .   .   .   .   1   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             200  | 3   3   4   .   21  67  13  12  10  2   9   11  18  7   4   7   1   8   
  Power                    22   | .   .   1   .   1   11  1   .   2   .   .   1   2   .   1   .   .   2   
    Engine                 11   | .   .   .   .   1   5   1   .   1   .   .   1   .   .   1   .   .   1   
    Core                   9    | .   .   1   .   .   6   .   .   1   .   .   .   .   .   .   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Propulsion               42   | 2   .   .   .   6   23  1   2   .   .   2   .   1   1   .   2   .   2   
    Treads                 13   | 2   .   .   .   1   7   1   2   .   .   .   .   .   .   .   .   .   .   
    Leg                    20   | .   .   .   .   3   14  .   .   .   .   1   .   1   1   .   .   .   .   
    Wheel                  3    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   2   
  Utility                  74   | 1   1   2   .   6   17  7   6   .   .   3   7   7   6   2   5   1   3   
    Device                 40   | 1   1   1   .   4   11  4   5   .   .   1   3   2   4   1   .   .   2   
    Storage                4    | .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   1   1   .   .   .   .   .   2   2   1   .   .   1   
    Hackware               4    | .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   
    Protection             18   | .   .   .   .   .   4   1   1   .   .   2   2   2   .   .   5   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | .   2   1   .   8   16  4   4   8   2   4   3   8   .   1   .   .   1   
    Energy Gun             11   | .   1   .   .   2   5   .   .   .   .   .   .   2   .   1   .   .   .   
    Energy Cannon          18   | .   .   1   .   1   .   1   3   4   2   2   2   2   .   .   .   .   .   
    Ballistic Gun          12   | .   .   .   .   2   8   .   .   .   .   .   1   1   .   .   .   .   .   
    Ballistic Cannon       7    | .   1   .   .   .   3   2   .   .   .   .   .   1   .   .   .   .   .   
    Launcher               12   | .   .   .   .   3   .   1   1   4   .   2   .   1   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   1   4   1   .   .   .   .   1   1   .   .   .   .   .   
  Corrupted Parts          4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      20   | .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 44   | .   .   .   .   2   16  .   2   2   .   5   .   8   5   .   1   1   2   
  Power                    8    | .   .   .   .   1   3   .   .   1   .   .   .   1   1   .   1   .   .   
  Propulsion               14   | .   .   .   .   1   5   .   .   1   .   2   .   2   1   .   .   .   2   
  Utility                  10   | .   .   .   .   .   2   .   1   .   .   2   .   2   2   .   .   1   .   
  Weapon                   12   | .   .   .   .   .   6   .   1   .   .   1   .   3   1   .   .   .   .   
  Highest Loss Streak      10   | .   .   .   .   1   10  .   2   1   .   3   .   4   5   .   1   1   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 100 100 99  94  88  94  97  77  91  84  57  27  15  36  57  63  
  Engine                   6    | .   14  6   .   9   4   5   7   3   7   7   12  4   1   5   1   .   .   
  Core                     3    | .   .   7   14  4   4   1   .   3   .   .   .   .   .   .   .   .   1   
  Treads                   22   | .   28  28  28  25  16  30  30  27  23  10  6   2   .   .   .   .   .   
  Leg                      4    | .   .   .   .   1   17  .   .   .   .   4   6   2   10  .   .   .   .   
  Device                   14   | .   14  14  14  14  17  10  12  15  15  16  16  13  6   3   5   5   14  
  Storage                  9    | .   14  14  14  14  9   7   7   7   7   7   6   5   .   .   .   .   .   
  Processor                3    | .   .   .   .   .   3   11  7   7   7   7   6   3   8   1   5   5   6   
  Hackware                 2    | .   .   .   .   .   .   6   7   7   7   5   3   5   .   .   .   .   .   
  Protection               3    | .   .   .   .   .   5   3   6   7   7   7   5   5   .   .   8   28  16  
  Energy Gun               4    | .   19  3   .   9   6   .   .   .   .   .   .   .   .   3   5   5   5   
  Energy Cannon            7    | .   .   10  14  13  .   .   9   14  1   14  12  5   .   .   .   .   .   
  Ballistic Gun            1    | .   5   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   3   14  14  2   3   6   2   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          84   | 8   8   10  10  26  44  48  57  55  54  58  73  70  29  10  63  63  84  
  Average Rating           32   | 6   7   9   10  15  37  45  50  54  45  56  64  46  17  7   37  61  72  
  On Entrance              31   | 6   7   8   10  10  20  39  47  55  54  54  56  65  5   1   10  63  55  
Naked Turns                41   | .   .   .   .   .   .   .   .   .   .   .   .   33  8   .   .   .   .   
Heaviest Build             141  | 12  14  22  22  96  103 118 118 116 116 118 141 136 3   3   25  25  29  
  Greatest Support         90   | 40  40  40  40  40  80  80  90  90  70  70  28  28  3   3   26  26  39  
  Greatest Overweight (x)  5    | .   .   .   .   5   5   1   1   1   1   4   5   4   .   .   .   .   4   
  Average Overweight (x)   1    | .   .   .   .   2   1   1   1   1   1   3   4   2   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   10  10  25  25  25  25  25  25  25  25  25  5   5   5   5   5   
  Average Capacity         21   | 8   8   8   10  24  25  25  25  25  25  25  25  21  5   5   5   5   5   
  Most Carried             25   | 8   8   9   8   25  25  25  25  25  25  25  25  25  5   4   5   5   5   
  Average Carried          19   | 6   7   8   8   18  24  24  24  24  25  23  22  19  4   2   4   5   2   
  Final Capacity           25   | 8   8   10  10  25  25  25  25  25  25  25  25  5   5   5   5   5   5   
  Final Carried            25   | 6   8   8   8   24  25  25  24  25  25  23  23  5   5   2   5   5   4   

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 43% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Waste
            Scout | -6/Factory
            Scout | -5/Factory
            Scout | -5/DSF
           Mutant | -5/Garrison
           Mutant | -4/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  DSF  Gar  Fac  
Matter Collected           5084 | 236  26   162  1    1276 1694 152  477  463  .    265  30   139  145  .    1    .    17   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4959 | 112  182  566  .    742  1805 300  178  379  .    441  30   207  .    .    .    .    17   
  Parts                    247  | 10   16   17   .    41   102  20   8    12   .    13   .    4    .    .    .    .    4    
Haulers Intercepted        5    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    1    2    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    .    5    4    .    9    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac DSF Gar Fac 
Combat Hostiles Destroyed  81   | .   4   6   .   12  24  4   5   16  .   9   .   1   .   .   .   .   .   
  Guns                     23   | .   4   .   .   5   14  .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  34   | .   .   6   .   2   10  4   1   5   .   5   .   1   .   .   .   .   .   
  AOE                      24   | .   .   .   .   5   .   .   4   11  .   4   .   .   .   .   .   .   .   
Classes Destroyed          20   | 2   3   .   .   3   5   2   3   .   .   1   .   1   .   .   .   .   .   
  Worker                   6    | .   .   .   .   1   4   .   .   .   .   .   1   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 9    | 2   .   2   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 14   | 1   1   5   .   3   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  15   | .   2   3   .   3   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Grunt                    42   | .   2   3   .   8   16  .   3   7   .   3   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   .   .   4   2   .   2   .   1   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           6    | 2   2   3   .   4   6   2   4   5   .   3   1   1   .   .   .   .   1   
  Combat Bots Only         5    | .   2   2   .   3   4   1   4   5   .   3   .   1   .   .   .   .   .   
Max Kills in Single Turn   3    | 1   1   2   .   3   2   2   2   3   .   1   1   1   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   .   2   3   .   1   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  DSF  Gar  Fac  
Hostile Shots Fired        667   | .    10   31   .    35   185  22   46   64   .    79   6    16   86   .    5    62   20   
  Missed                   220   | .    3    13   .    11   52   9    14   17   .    28   3    .    35   .    2    25   8    
Damage Taken               8799  | .    74   196  .    336  2685 201  932  712  .    667  106  769  972  .    275  621  253  
  Core                     1800  | .    21   15   .    60   395  22   102  24   .    109  43   196  603  .    113  54   43   
  Absorbed by Shields      157   | .    .    .    .    .    .    .    .    .    .    43   .    .    .    .    .    114  .    
  Redirected to Shielding  58    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   20   15   
  Ignored by Resistances   10    | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   176   | .    .    .    .    .    73   .    .    .    .    .    .    .    .    .    .    .    103  
Core Remaining (%)         55    | 100  .    .    .    61   28   .    .    .    .    63   .    .    .    .    .    83   .    
Volleys Fired              342   | 6    16   30   .    43   140  14   23   23   .    29   2    13   1    .    .    .    2    
  Largest                  2     | 2    2    2    .    2    2    1    2    2    .    2    2    2    1    .    .    .    1    
  Hottest                  178   | 70   100  95   .    135  150  60   95   104  .    140  144  178  30   .    .    .    30   
Shots Fired                585   | 12   32   60   .    85   244  14   27   34   .    50   4    20   1    .    .    .    2    
  Gun                      278   | 12   32   .    .    39   185  .    .    .    .    .    .    7    1    .    .    .    2    
  Cannon                   277   | .    .    60   .    43   59   13   25   19   .    42   4    12   .    .    .    .    .    
  Launcher                 30    | .    .    .    .    3    .    1    2    15   .    8    .    1    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  218   | 6    6    30   .    17   126  13   17   .    .    .    .    3    .    .    .    .    .    
  Thermal                  332   | 6    26   30   .    65   118  .    8    19   .    41   .    16   1    .    .    .    2    
  Explosive                30    | .    .    .    .    3    .    1    2    15   .    8    .    1    .    .    .    .    .    
  Electromagnetic          5     | .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    
  Robot Hit Streak         16    | 4    3    7    .    9    10   6    10   5    .    5    2    16   .    .    .    .    2    
  Robot Miss Streak        6     | 1    2    5    .    6    6    4    2    4    .    4    1    2    2    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           339   | 8    18   30   .    43   156  8    18   16   .    22   2    16   .    .    .    .    2    
  Core Hits                188   | 4    9    12   .    30   68   7    9    24   .    19   1    3    .    .    .    .    2    
  Critical Kills           3     | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         24    | .    1    1    .    .    17   2    3    .    .    .    .    .    .    .    .    .    .    
    Burn                   9     | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                3     | .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  11    | .    .    .    .    .    6    2    3    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11545 | 83   254  567  .    1160 4153 482  1223 1308 .    1035 111  1152 .    .    .    .    17   
  Guns                     3574  | 83   247  .    .    444  2621 .    .    .    .    .    .    162  .    .    .    .    17   
  Cannons                  5144  | .    .    559  .    348  1522 482  848  241  .    439  59   646  .    .    .    .    .    
  Explosions               2702  | .    .    .    .    336  .    .    375  1067 .    580  .    344  .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  125   | .    7    8    .    32   10   .    .    .    .    16   52   .    .    .    .    .    .    
  Kinetic                  4171  | 19   36   259  .    140  2432 482  634  .    .    .    .    169  .    .    .    .    .    
  Thermal                  4456  | 64   211  300  .    652  1711 .    214  241  .    407  .    639  .    .    .    .    17   
  Explosive                2702  | .    .    .    .    336  .    .    375  1067 .    580  .    344  .    .    .    .    .    
  Electromagnetic          91    | .    .    .    .    .    .    .    .    .    .    32   59   .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         20    | .    .    .    .    20   .    1    1    1    1    1    4    4    9    .    .    .    .    
  Average Corruption       1     | .    .    .    .    5    .    1    1    1    1    1    4    4    5    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  39    | .    .    .    .    3    .    3    9    5    2    2    4    6    5    .    .    .    .    
    Message Errors         10    | .    .    .    .    .    .    3    1    2    .    .    1    2    1    .    .    .    .    
    Matter Fused           11    | .    .    .    .    .    .    .    3    1    1    1    2    1    2    .    .    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    1    .    1    1    .    1    .    .    .    .    .    
    Energy Discharges      4     | .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    3    1    .    .    1    1    1    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             10    | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    
Overflow Damage            252   | .    .    23   .    21   66   18   42   22   .    33   27   .    .    .    .    .    .    
  Projectiles              189   | .    .    23   .    9    66   18   42   10   .    21   .    .    .    .    .    .    .    
  Explosions               24    | .    .    .    .    12   .    .    .    12   .    .    .    .    .    .    .    .    .    
  Melee                    39    | .    .    .    .    .    .    .    .    .    .    12   27   .    .    .    .    .    .    
Knockbacks                 8     | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      205   | .    .    .    .    .    .    73   .    39   .    29   26   38   .    .    .    .    .    
  Shots                    5     | .    .    .    .    .    .    1    .    1    .    2    .    1    .    .    .    .    .    
  Rammed                   13    | .    2    3    .    5    1    .    .    .    .    1    1    .    .    .    .    .    .    
Targets Rammed             14    | .    2    3    .    5    2    .    .    .    .    1    1    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        521   | 70   270  69   .    272  433  30   521  15   115  103  .    251  .    .    .    .    .    
  Average Temperature      83    | 33   74   13   .    91   105  12   190  5    68   30   .    110  .    .    .    .    .    
  Received Heat Transfer   2548  | .    36   42   .    159  1062 24   757  111  .    93   27   .    .    .    .    177  60   
  Effects                  10    | .    .    .    .    .    5    .    5    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
Robots Melted              1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    1    .    1    5    .    .    1    .    2    .    .    .    .    .    .    .    
  Heat Transferred         8359  | 185  629  629  .    1258 3737 .    259  333  .    555  .    700  .    .    .    .    74   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  DSF  Gar  Fac  
Peak Influence             1065 | 15   171  144  .    117  272  158  .    .    .    .    1065 374  242  100  75   270  166  
  Initial                  953  | .    9    .    .    .    40   121  .    .    .    .    953  372  212  100  70   56   149  
  Average                  88   | 12   108  35   .    15   97   56   .    .    .    .    977  343  223  100  68   167  152  
Maximum Alert Level        3    | .    .    .    .    .    1    .    .    .    .    .    3    1    1    .    .    1    .    
  Low Security (%)         90   | 100  100  100  .    100  94   100  .    .    .    .    .    .    .    100  100  38   100  
  Level 1                  6    | .    .    .    .    .    5    .    .    .    .    .    .    100  100  .    .    61   .    
  Level 2                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    100  .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          18   | .    3    .    .    1    4    2    .    1    .    .    2    1    3    .    1    .    .    
  Investigation            6    | .    3    .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            7    | .    .    .    .    .    3    .    .    .    .    .    1    .    2    .    1    .    .    
  Assault                  3    | .    .    .    .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac DSF Gar Fac 
Distress Signals           9    | .   1   .   .   1   3   1   .   .   .   2   .   .   1   .   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Times Spotted              162  | .   7   11  .   16  42  4   5   18  .   15  4   5   10  .   4   17  4   
  Peak Tracking Total      13   | .   4   3   .   4   5   2   4   6   .   5   2   4   8   .   4   13  4   
  Tactical Retreats        12   | .   1   1   .   .   4   .   .   .   .   1   .   .   1   .   1   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac DSF Gar Fac 
Traps Triggered            9    | .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac DSF Gar Fac 
Machines Disabled          9    | .   .   .   .   .   4   3   .   1   .   .   1   .   .   .   .   .   .   
  Max in Single Turn       3    | .   .   .   .   .   1   3   .   1   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac DSF Gar Fac 
Machines Accessed          28   | .   3   1   2   1   5   4   .   .   4   .   3   .   2   1   .   1   1   
  Terminals                9    | .   2   1   .   .   3   1   .   .   .   .   .   .   .   1   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   
  Recycling Units          6    | .   1   .   .   .   1   2   .   .   .   .   1   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                97   | .   6   3   11  1   15  10  .   .   33  .   7   .   7   1   .   1   2   
  Successful               70   | .   2   2   11  1   8   3   .   .   33  .   4   .   2   1   .   1   2   
  Failed                   26   | .   4   .   .   .   7   7   .   .   .   .   3   .   5   .   .   .   .   
    Catastrophic           3    | .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   4   2   .   .   10  2   .   .   .   .   3   .   2   .   .   .   .   
  Terminals                23   | .   3   3   .   .   10  5   .   .   .   .   .   .   .   1   .   1   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   3   .   .   .   .   .   .   .   4   .   .   .   2   
  Recycling Units          13   | .   3   .   .   .   2   3   .   .   .   .   2   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             53   | .   .   2   11  1   1   3   .   .   33  .   .   .   .   1   .   1   .   
  Record                   23   | .   .   1   11  .   .   .   .   .   11  .   .   .   .   .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   2   
  Scan Component           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   .   .   .   4   4   .   .   .   .   2   .   2   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Time                   56   | .   .   .   .   .   .   .   .   .   .   .   56  .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Time                     78   | .   .   .   .   .   50  .   .   .   .   .   .   .   .   .   .   .   28  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   2   .   .   .   9   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac DSF Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac DSF Gar Fac 
Total Allies               6    | .   .   3   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  8   31  10  .   .   16  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   16  8   31  10  .   .   16  .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Ally Attacks               58   | .   .   31  .   14  .   .   .   4   .   .   9   .   .   .   .   .   .   
  Total Damage             695  | .   .   288 .   119 .   .   .   47  .   .   241 .   .   .   .   .   .   
  Kills                    8    | .   .   3   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac DSF Gar Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   3   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  DSF  Gar  Fac  
Turns Passed               13450 | 132  424  1109 511  3166 2906 1293 854  1020 278  770  231  254  170  25   44   119  144  
Spaces Moved               5770  | 78   223  610  316  934  879  488  316  387  112  415  114  170  301  40   75   263  49   
  Core                     441   | .    .    .    .    .    .    .    .    .    .    .    .    67   301  40   27   .    6    
  Treads                   3863  | 37   223  610  316  856  493  488  316  387  112  25   .    .    .    .    .    .    .    
  Legs                     428   | 41   .    .    .    .    386  .    .    .    .    .    .    1    .    .    .    .    .    
  Wheels                   684   | .    .    .    .    78   .    .    .    .    .    390  114  102  .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   354   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   263  43   
  Fastest Speed            34    | 120  160  160  160  160  190  247  245  245  246  160  160  50   50   50   37   37   34   
  Average Speed            203   | 138  160  160  160  312  258  247  246  245  246  165  162  111  50   50   41   37   61   
  Slowest Speed            560   | 160  160  160  160  480  560  247  247  246  246  246  175  160  50   50   50   37   250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 5    37   90   69   97   61   18   51   62   69   58   4    78   8    2    65   53   1    
  Regions Visited          17
    Branch Regions         7
  Pre-discovered Areas     6     | .    1    .    1    1    1    .    .    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    1    1    .    .    .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    .    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    1    .    2    .    .    .    2    .    3    .    .    .    .    .    .    .    
Spaces Dug                 56    | .    .    .    .    14   .    18   .    13   .    .    .    11   .    .    .    .    .    
Terrain Destroyed          343   | .    .    .    .    30   13   35   42   136  .    74   .    13   .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               40    | .    .    .    .    .    13   6    6    5    .    8    .    2    .    .    .    .    .    
  AOE                      303   | .    .    .    .    30   .    29   36   131  .    66   .    11   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  DSF  Gar  Fac  
Total                      6887 | 90   260  684  322  1078 1270 566  361  430  115  458  155  215  320  43   83   279  158  
  Wait                     329  | .    4    30   7    53   93   13   5    2    .    1    18   1    2    .    .    5    95   
  Move                     5747 | 77   222  609  315  933  878  487  315  386  111  414  114  169  300  39   74   255  49   
  Hop                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Pick Up                  100  | 2    7    2    .    18   37   14   3    1    .    4    2    4    2    .    2    .    2    
  Fast Attach              64   | 1    1    1    .    2    24   3    1    .    2    1    5    3    5    1    7    1    6    
  Attach                   53   | .    .    .    .    1    20   4    5    2    .    4    3    7    2    3    .    .    2    
  Detach                   18   | .    .    .    .    1    5    2    2    1    .    .    2    1    4    .    .    .    .    
  Swap                     83   | 2    2    3    .    18   23   6    6    8    .    4    3    8    .    .    .    .    .    
  Drop                     112  | 2    6    6    .    4    48   21   1    1    2    .    5    9    4    .    .    1    2    
  Fire                     342  | 6    16   30   .    43   140  14   23   23   .    29   2    13   1    .    .    .    2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    12   | .    2    3    .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            17   | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    15   .    
  Rewire                   6    | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 4 exits: *Fac / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-5/DSF
-5/Garrison (discovered 2 exits: *Fac x2)
-4/Factory

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 3)
   133 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   334 | -10/Materials      | Discovered new exit (range 7)
   520 | -10/Materials      | Discovered new exit (range 7)
   557 | -10/Materials      | Entered Mines
   619 | -10/Mines          | Met a Derelict bent on vengeance
   738 | -10/Mines          | Learned Materials trap positions
   786 | -10/Mines          | Found DCF Scrap (11 items)
   892 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   962 | -10/Mines          | Learned 4 Materials zone layouts
   962 | -10/Mines          | Discovered new exit (range 5)
   971 | -10/Mines          | Central database locked down
  1053 | -10/Mines          | Learned location of 1 exit from Materials
  1162 | -10/Mines          | Discovered new exit (range 13)
  1225 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1227 | -10/Mines          | Discovered new exit (range 5)
  1666 | -10/Mines          | Entered Exiles
  1666 | -10/Exiles         | Accompanied by 1 ally
  1705 | -10/Exiles         | Met 8R-AWN
  1734 | -10/Exiles         | Met EX-HEX
  1778 | -10/Exiles         | Met EX-BIN
  1895 | -10/Exiles         | Met EX-DEC
  1905 | -10/Exiles         | Learned location of Zion (-6)
  2151 | -10/Exiles         | Discovered new exit (range 10)
  2177 | -10/Exiles         | Entered Mines
  2177 | -9/Mines           | Accompanied by 1 ally
  2277 | -9/Mines           | Discovered new exit (range 14)
  2533 | -9/Mines           | Learned location of Storage (-7)
  2725 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  2743 | -9/Mines           | Murdered YI-UF0
  2759 | -9/Mines           | Found Prototype Storage
  2785 | -9/Mines           | Identified YI-UF0's Bottomless Matter Pit
  2869 | -9/Mines           | Met a Derelict testing a Signal Generator
  2880 | -9/Mines           | Found Signal Generator
  3654 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3752 | -9/Mines           | Discovered new exit (range 9)
  5332 | -9/Mines           | System corruption reached 10%
  5343 | -9/Mines           | Entered Materials
  5343 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  5344 | -8/Materials       | Identified exit to Factory
  5346 | -8/Materials       | Loaded intel: 22 trap records
  5481 | -8/Materials       | Lost 4 parts (2p1n1w)
  5634 | -8/Materials       | Build established: Scavenger-Mutant
  5912 | -8/Materials       | Repaired Beamcaster
  7161 | -8/Materials       | Core integrity fell below 50%
  7223 | -8/Materials       | Lost 10 parts (1p2n2u5w)
  8249 | -8/Materials       | Entered Factory
  8249 | -7/Factory         | Evolved 2 slots: Utility x2
  8999 | -7/Factory         | Identified exit to Storage
  8999 | -7/Factory         | Identified exit to Lower Caves
  9403 | -7/Factory         | Discovered new exit (range 16)
  9542 | -7/Factory         | Entered Lower Caves
  9720 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9811 | -7/Lower Caves     | Spotted B-75 Beast
  9858 | -7/Lower Caves     | Destroyed B-75 Beast
 10193 | -7/Lower Caves     | Discovered new exit (range 5)
 10396 | -7/Lower Caves     | Entered another Lower Caves area
 10426 | -7/Lower Caves     | Learned location of 1 exit from Factory
 10524 | -7/Lower Caves     | Discovered new exit (range 10)
 10980 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 11356 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11358 | -7/Lower Caves     | Discovered new exit (range 9)
 11416 | -7/Lower Caves     | Entered Data Miner
 11417 | -7/Data Miner      | Discovered new exit (range 6)
 11494 | -7/Data Miner      | Met Data Miner
 11538 | -7/Data Miner      | Learned location of Section 7 (-2)
 11538 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 11585 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11694 | -7/Data Miner      | Entered Proximity Caves
 11696 | -6/Proximity Caves | Spotter reported a threat
 11697 | -6/Proximity Caves | Spotter reported a threat
 11757 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11802 | -6/Proximity Caves | Lost 3 parts (1n1u1w)
 11924 | -6/Proximity Caves | Spotter reported a threat
 12051 | -6/Proximity Caves | Spotter reported a threat
 12246 | -6/Proximity Caves | Spotter reported a threat
 12299 | -6/Proximity Caves | Spotter reported a threat
 12438 | -6/Proximity Caves | Discovered new exit (range 16)
 12464 | -6/Proximity Caves | Entered Factory
 12464 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 12465 | -6/Factory         | Identified exit to Factory
 12626 | -6/Factory         | Fabricated Combat Drone Bay?
 12695 | -6/Factory         | Sucked down chute
 12695 | -6/Factory         | Entered Waste
 12753 | -6/Waste           | Spotted C-40 Crusher
 12770 | -6/Waste           | Destroyed C-40 Crusher
 12776 | -6/Waste           | Spotted C-40 Crusher
 12783 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 12786 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 12789 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 12792 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 12815 | -6/Waste           | Spotted C-40 Crusher
 12816 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 12836 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 12847 | -6/Waste           | Lost 4 parts (1p1n1u1w)
 12870 | -6/Waste           | Spotted C-40 Crusher
 12893 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 12903 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 12909 | -6/Waste           | Spotted C-40 Crusher
 12909 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 12913 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 12937 | -6/Waste           | Discovered new exit (range 11)
 12944 | -6/Waste           | Lost 4 parts (1n1u2w)
 12949 | -6/Waste           | Entered Factory
 13003 | -6/Factory         | Incoming investigation squad redirected
 13074 | -6/Factory         | Discovered exit to Factory (range 7)
 13100 | -6/Factory         | Core integrity fell below 50%
 13112 | -6/Factory         | Core integrity fell below 20%
 13119 | -6/Factory         | Entered another Factory area
 13119 | -5/Factory         | Evolved 2 slots: Utility x2
 13138 | -5/Factory         | Lost 5 parts (1p1n2u1w)
 13143 | -5/Factory         | Identified exit to DSF
 13144 | -5/Factory         | Entered DSF
 13153 | -5/DSF             | Discovered new exit (range 14)
 13163 | -5/DSF             | Found Adv. Powered Armor
 13172 | -5/DSF             | Additional patrols routed to DSF
 13188 | -5/DSF             | Entered Garrison
 13202 | -5/Garrison        | Triggered checkpoint
 13221 | -5/Garrison        | Discovered new exit (range 10)
 13230 | -5/Garrison        | Spotted B-90 Cyclops
 13233 | -5/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 13275 | -5/Garrison        | Installed Relay Interface Framework
 13282 | -5/Garrison        | Triggered checkpoint
 13303 | -5/Garrison        | Discovered new exit (range 10)
 13307 | -5/Garrison        | Entered Factory
 13307 | -4/Factory         | Evolved 2 slots: Propulsion x2
 13353 | -4/Factory         | Build established: Mutant
 13449 | -4/Factory         | Repaired Nuclear Pulse Array
 13451 | -4/Factory         | Self-destructed

 Last Messages 
---------------
13419_ Acquired Neutrino Core.
13420_ Dropped Lgt. Ion Engine.
13421_ Connecting with Repair Station...
13421_ Current location identified: Factory
>>Scan(Nuclear Pulse Array)
Scanning Nuclear Pulse Array...
  Ready to Repair:
    Nuclear Pulse Array
    Rating: 6
    Time: 28
>>Repair
Repairing Nuclear Pulse Array...
  ETC: 28
13431_ ALERT: All DSF locations entering
  lockdown mode.
13437_ Nuclear Pulse Array destroyed.
13449_ Repair station completes Nuclear Pulse
  Array repairs.
13449_ Nuclear Pulse Array destroyed.
13449_ Acquired Nuclear Pulse Array.

 Map 
-----
+----------------------------------------------------+
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| ??#??##??##??#??#     """""" #???#??#? ? ????????? |
| ?????############     """""" #??????#??  ? ??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          29
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       85
Jamming Range              12
Armor Coverage             600
Resistance: TH             15
Core Shielding             30
Weapon Cycling             15
Evasion (%)                63
Targeting Accuracy         8
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           4
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
               Cld. Aerolev Unit | -7/Data Miner | Free
           Thermal Defense Suite | -7/Data Miner | Free
                      Shock Maul | -7/Data Miner | Free
              Arm. Medium Treads | -7/Data Miner | Free
             Adv. Cooling System | -7/Data Miner | Free
                     Tesla Rifle | -7/Data Miner | Free
 Adv. Salvage Targeting Computer | -7/Data Miner | Free
                 Power Amplifier | -7/Data Miner | Free
        Imp. Transmission Jammer | -7/Data Miner | Free
                Impulse Thruster | -7/Data Miner | Free
                Dispersion Rifle | -7/Data Miner | Free

 Robot Schematics 
------------------
 X-67 Chaingunner | -7/Data Miner | Free
   B-48 Gladiator | -7/Data Miner | Free
       M-28 Smith | -7/Data Miner | Free
     L-41 Fighter | -7/Data Miner | Free
     G-50 Soldier | -7/Data Miner | Free
     B-60 Warrior | -7/Data Miner | Free

 Fabricated
------------
 Combat Drone Bay | x1 | -6/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Streaker

 Challenges 
------------
None

 Game 
------
Seed              LightpackThrowingDrivehammer
  Manual?         0
Play Time         01:38:24
  Cumulative      270.8 hours
  Start           2024.08.30 @ 00:31:46
  End             2024.08.30 @ 02:48:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          209
  Rogue           204
  Adventurer      5
  Explorer        0
Win Type          -
  Total           6
  Types           4/0/2/0/0/0/0/0/0
Lore%             64
Gallery%          83
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87af8960-0931-49bf-96ed-fbac54fb7066