Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 09:31:32 Player: BC the OG Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (93) 465 Value Destroyed (2973) 2973 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (531) 531 TOTAL SCORE: 7929 Bonus ------- High Alert Combat Kills 69 Follower Combat Kills 162 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 30/100 System Corruption 13% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg Armored Leg Armored Leg > --- UTILITY (7) ------ Large Storage Unit Improved Actuator Array Layered Light Armor Plating System Restoration Module > --- WEAPON (2) ------- Heavy Plasma Cannon > --- INVENTORY (15) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Melee Analysis Suite Core Analyzer Improved Actuator Array Improved Actuator Array Improved Utility Shielding Light Regenerative Plating System Shield > --- WEAPON ----------- Maul Power Sword > --- INVENTORY -------- Angular Momentum Engine Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg System Restoration Module [Rating: 68] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Melee Analysis Suite Device Transmission Jammer Storage Small Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Light Armor Plating Weapon Maul Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Barrage Gun Ballistic Cannon Improved Light Cannon Impact Weapon Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . . Utility 5 | . . 1 2 1 . . . 1 Weapon . | . . . . . . . . . Parts Attached 101 | 7 3 11 10 20 5 . 10 35 Power 15 | 1 1 2 2 1 1 . 2 5 Engine 13 | 1 1 2 2 . 1 . 2 4 Core 2 | . . . . 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 35 | 2 1 1 2 9 1 . 5 14 Treads . | . . . . . . . . . Leg 35 | 2 1 1 2 9 1 . 5 14 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 34 | 2 1 4 4 7 2 . 2 12 Device 10 | 1 . 1 . 2 1 . . 5 Storage 5 | 1 . . . 1 1 . . 2 Processor 4 | . . . 1 3 . . . . Hackware 2 | . . . 1 . . . . 1 Protection 13 | . 1 3 2 1 . . 2 4 Artifact . | . . . . . . . . . Weapon 17 | 2 . 4 2 3 1 . 1 4 Energy Gun 4 | 2 . . 1 . 1 . . . Energy Cannon 2 | . . 1 . . . . . 1 Ballistic Gun 1 | . . . . . . . 1 . Ballistic Cannon 4 | . . 2 1 1 . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . 1 . 1 . . . 2 Slashing Weapon 2 | . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 49 | . 2 4 5 5 1 . 13 19 Power 9 | . . 1 1 . 1 . 1 5 Propulsion 17 | . 1 . 2 3 . . 7 4 Utility 16 | . . 3 2 1 . . 3 7 Weapon 7 | . 1 . . 1 . . 2 3 Highest Loss Streak 9 | . 2 2 4 4 1 . 9 5 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 81 | . 94 83 94 83 93 92 76 66 Engine 5 | . 14 11 8 1 5 7 6 2 Core 2 | . . . . 5 1 . . 2 Leg 21 | . 27 24 25 17 29 30 17 14 Device 7 | . 1 3 9 12 7 7 6 7 Storage 7 | . 14 11 9 7 7 7 7 4 Processor 13 | . . . 1 20 23 23 23 11 Hackware 2 | . . . 8 1 . . . 5 Protection 7 | . 12 17 12 1 7 7 4 6 Energy Gun 2 | . 23 2 4 . 1 . . . Ballistic Cannon 1 | . . 1 1 5 . . . . Impact Weapon 4 | . . 8 9 4 . . . 5 Slashing Weapon 3 | . . . . 2 7 7 6 2 Naked Turns . | . . . . . . . . . Heaviest Build 61 | 14 16 21 26 23 35 31 39 61 Greatest Support 64 | 20 20 33 33 43 40 40 40 64 Greatest Overweight (x) 4 | . . 1 . 1 . . 3 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 10 10 10 15 Average Capacity 8 | 7 8 8 8 8 9 10 10 10 Most Carried 10 | 5 8 8 8 8 10 10 10 10 Average Carried 7 | 2 7 7 7 7 9 10 8 6 Final Capacity 15 | 8 8 8 8 8 10 10 10 15 Final Carried 10 | 2 8 8 6 8 10 10 8 3 Class Distribution -------------------- 87% | Mutant 11% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Matter Collected 1131 | 141 92 157 80 190 60 . 155 256 Remotely . | . . . . . . . . . Salvage Created 3717 | 24 182 601 435 442 183 . 279 1571 Parts 144 | 3 16 18 7 17 17 . 18 48 Haulers Intercepted 3 | . . 1 1 . . . . 1 Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 37 | . . . . . 17 . 20 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Combat Hostiles Destroyed 78 | . 8 19 10 9 5 . 6 21 Melee 37 | . . 6 3 8 5 . 5 10 Guns 11 | . 6 4 . . . . 1 . Cannons 1 | . . . . . . . . 1 AOE 2 | . 2 . . . . . . . Classes Destroyed 14 | 1 2 6 1 1 . . 1 2 Worker 4 | . . 1 . . . . . 3 Builder 1 | . . 1 . . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 3 | . . 1 1 . . . . 1 Recycler 4 | . . . 1 . . . . 3 Watcher 2 | . . 1 1 . . . . . Swarmer 30 | . 6 10 4 . 3 . 2 5 Grunt 27 | . 2 5 5 6 . . 1 8 Brawler 2 | . . . . . . . . 2 Duelist 1 | . . 1 . . . . . . Protector 1 | . . . . . . . . 1 Sentry 8 | . . 3 1 1 1 . 1 1 Hunter 3 | . . . . . . . 1 2 Programmer 6 | . . . . 2 1 . 1 2 Best Kill Streak 9 | 1 3 4 5 5 2 . 1 9 Combat Bots Only 5 | . 3 4 5 5 2 . 1 5 Max Kills in Single Turn 2 | 1 2 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . . . . . . . Melee 1 | . . 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Hostile Shots Fired 909 | . 45 107 51 113 58 . 159 376 Missed 312 | . 8 33 20 37 30 . 56 128 Damage Taken 8704 | . 394 804 513 910 254 . 1524 4305 Core 1760 | . 84 170 76 179 33 . 355 863 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 88 | . . . . . . . . 88 Regen/Repaired (Parts) 254 | . . . . 113 . . . 141 Core Remaining (%) 65 | 100 66 57 86 . . . 19 . Volleys Fired 59 | 1 30 12 . . 1 . 11 4 Largest 1 | 1 1 1 . . 1 . 1 1 Hottest 90 | 40 40 68 . . 80 . 28 90 Shots Fired 59 | 1 30 12 . . 1 . 11 4 Gun 54 | 1 30 11 . . 1 . 11 . Cannon 5 | . . 1 . . . . . 4 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 11 | . . . . . . . 11 . Thermal 38 | . 21 12 . . 1 . . 4 Explosive . | . . . . . . . . . Electromagnetic 10 | 1 9 . . . . . . . Robot Hit Streak 6 | 1 6 5 . . 3 . 4 2 Robot Miss Streak 5 | . 3 5 . . . . 3 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 242 | 1 20 40 31 30 8 . 24 88 Core Hits 63 | 1 9 10 2 7 5 . 8 21 Critical Kills 3 | . . 3 . . . . . . Critical Parts Destroyed 33 | . . 11 9 4 . . . 9 Critical Strikes 53 | . . 16 9 11 1 . 3 13 Smash 41 | . . 16 9 5 . . . 11 Sever 12 | . . . . 6 1 . 3 2 Melee Attacks 262 | . . 43 35 37 13 . 24 110 Impact 164 | . . 43 35 12 . . . 74 Slashing 98 | . . . . 25 13 . 24 36 Piercing . | . . . . . . . . . Sneak Attacks 17 | . . 4 2 1 . . . 10 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks 7 | . . . . . . . . 7 Damage Inflicted 8921 | 13 359 1419 1161 1204 340 . 840 3585 Guns 497 | 13 254 65 . . 33 . 132 . Cannons 73 | . . . . . . . . 73 Explosions 105 | . 105 . . . . . . . Melee 8246 | . . 1354 1161 1204 307 . 708 3512 Ramming . | . . . . . . . . . Kinetic 132 | . . . . . . . 132 . Thermal 424 | . 253 65 . . 33 . . 73 Explosive . | . . . . . . . . . Electromagnetic 119 | 13 106 . . . . . . . Impact 4951 | . . 1354 1161 360 . . . 2076 Slashing 3295 | . . . . 844 307 . 708 1436 Piercing . | . . . . . . . . . Highest Corruption 13 | . . 2 . 1 1 1 3 13 Average Corruption 1 | . . 2 . 1 1 1 1 7 Corruption Purged 2 | . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . Effects 32 | . . 3 . 4 11 . 7 7 Message Errors 6 | . . 1 . 2 2 . . 1 Matter Fused 10 | . . . . 1 4 . 4 1 Heat Flow Errors 3 | . . 1 . . 1 . 1 . Energy Discharges 3 | . . 1 . . . . 1 1 Parts Rejected 2 | . . . . . 1 . . 1 Data Loss (minor) 4 | . . . . 1 2 . . 1 Data Loss (major) 3 | . . . . . . . 1 2 Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 2053 | . . 606 520 165 39 . 1 722 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 2053 | . . 606 520 165 39 . 1 722 Knockbacks 22 | . . 5 6 2 . . . 9 Impact 21 | . . 5 5 2 . . . 9 Kinetic . | . . . . . . . . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 44 | . 44 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 201 | . 138 80 . 11 201 . 97 78 Average Temperature 37 | . 41 32 . 6 87 . 23 23 Received Heat Transfer 1443 | . 81 171 180 387 24 . 66 534 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 33 | . . 11 10 . . . 1 11 Impact Corruptions 70 | . . 21 21 5 . . . 23 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 700 | . 375 150 . . 75 . . 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Peak Influence 572 | 5 240 572 387 190 . . . 437 Initial 198 | . 3 101 198 121 . . . 12 Average 165 | . 109 331 248 92 . . . 118 Maximum Alert Level 2 | . 1 2 1 . . . . 2 Low Security (%) 66 | 100 72 16 30 100 . . . 78 Level 1 26 | . 27 48 69 . . . . 18 Level 2 7 | . . 34 . . . . . 3 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . 1 2 5 . . . 6 Investigation 2 | . . . 1 . . . . 1 Extermination 5 | . . . . 3 . . . 2 Reinforcement 5 | . . 1 1 2 . . . 1 Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Distress Signals 7 | . 1 2 . 1 . . . 3 Communications Jammed 12 | . . . . 12 . . . . Distress Signals 12 | . . . . 12 . . . . Times Spotted 146 | . 14 33 13 16 7 . 11 52 Peak Tracking Total 10 | . 5 5 6 5 1 . 5 10 Tactical Retreats 22 | . 1 6 1 2 1 . 2 9 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Traps Triggered 6 | . . 2 . . . . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . . 1 . Traps Extracted . | . . . . . . . . . Installed 1 | . . . . . . . 1 . Triggered 2 | . . . . . . . 1 1 Most Traps Carried 1 | . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Machines Accessed 30 | . 4 4 4 5 . 4 . 9 Terminals 16 | . 3 3 3 2 . . . 5 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . 1 . . . . Recycling Units 3 | . 1 . . 1 . . . 1 Scanalyzers 4 | . . 1 1 . . . . 2 Garrison Access 1 | . . . . 1 . . . . Total Hacks 107 | . 11 13 16 12 . 30 . 25 Successful 74 | . 6 8 11 4 . 30 . 15 Failed 33 | . 5 5 5 8 . . . 10 Catastrophic 7 | . . . 2 3 . . . 2 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 42 | . 10 10 8 5 . . . 9 Fabricators 3 | . . . . . . . . 3 Repair Stations 3 | . . . . 3 . . . . Recycling Units 6 | . 1 . . 3 . . . 2 Scanalyzers 22 | . . 3 8 . . . . 11 Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 50 | . 5 6 3 1 . 30 . 5 Record 13 | . . 1 . 1 . 11 . . Part Schematic 12 | . . . . . . 12 . . Robot Schematic 4 | . . . . . . 4 . . Prototype ID Bank 7 | . 1 2 1 . . 3 . . Open DSF 2 | . . . . . . . . 2 Branch Access Points 1 | . 1 . . . . . . . Alert Level 3 | . 1 1 . . . . . 1 Locate Traps 1 | . . 1 . . . . . . Surveillance Status 1 | . 1 . . . . . . . Transport Status 2 | . . 1 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 3 | . 1 . . . . . . 2 Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 3 | . . . . 3 . . . . Scan Component 2 | . . . . 2 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 18 | . . 2 8 . . . . 8 Insert Component 9 | . . 1 4 . . . . 4 Analyze 9 | . . 1 4 . . . . 4 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 2 3 4 5 . . . 7 Full Trace Events 4 | . 1 1 1 . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 20 | . . 1 3 . . 12 . 4 Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 152 | . . . . . . . . 152 Total Part Build Rating 5 | . . . . . . . . 5 Parts Repaired 1 | . . . . 1 . . . . Time 32 | . . . . 32 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed 9 | . . 1 4 . . . . 4 Part Schematics Acquired 8 | . . 1 3 . . . . 4 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Total Allies 4 | . . . . . . . 1 3 Largest Group 3 | . . . . . . . 1 3 Highest-Rated Group 96 | . . . . . . . 96 93 Highest-Rated Ally 96 | . . . . . . . 96 31 Total Orders . | . . . . . . . . . Ally Attacks 21 | . . . . . . . 4 17 Total Damage 322 | . . . . . . . 48 274 Kills 4 | . . . . . . . 1 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Turns Passed 6795 | 61 397 910 546 1110 1159 106 695 1811 Spaces Moved 4166 | 40 235 500 325 685 875 89 442 975 Core 31 | 6 . . . . . . . 25 Treads . | . . . . . . . . . Legs 4135 | 34 235 500 325 685 875 89 442 950 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 Average Speed 122 | 109 120 123 120 120 120 120 124 128 Slowest Speed 330 | 120 120 190 120 190 120 120 330 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 40 39 26 17 84 70 58 21 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 13 | . . . . . 8 . 5 . Spaces Dug 5 | . . . . . 5 . . . Terrain Destroyed 9 | . 2 . . . 5 . . 2 Melee 5 | . . . . . 5 . . . Projectile 2 | . . . . . . . . 2 AOE 2 | . 2 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Total 5304 | 56 319 697 409 901 960 88 536 1338 Wait 612 | . 43 115 32 130 59 . 36 197 Move 4158 | 39 234 499 324 684 874 88 441 975 Hop . | . . . . . . . . . Pick Up 76 | 9 8 10 4 18 5 . 10 12 Fast Attach 27 | . . 2 3 5 2 . . 15 Attach 55 | 7 1 8 3 9 2 . 9 16 Detach 8 | . . 2 . 1 . . . 5 Swap 19 | . 2 1 4 6 1 . 1 4 Drop 34 | . 1 5 4 11 3 . 3 7 Fire 59 | 1 30 12 . . 1 . 11 4 Melee 251 | . . 43 35 37 13 . 24 99 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . . . . 4 Rewire . | . . . . . . . . . Trap 1 | . . . . . . . 1 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 14) 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1343 | -9/Materials | Discovered new exit (range 5) 1369 | -9/Materials | Entered another Materials area 1369 | -8/Materials | Evolved 2 slots: Utility x2 1712 | -8/Materials | Discovered new exit (range 11) 1905 | -8/Materials | Lost 4 parts (1p2n1u) 1915 | -8/Materials | Entered Factory 1915 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2021 | -7/Factory | Repaired Imp. Light Cannon 2489 | -7/Factory | Discovered new exit (range 3) 2838 | -7/Factory | Lost 4 parts (2n1u1w) 3025 | -7/Factory | Entered Lower Caves 3241 | -7/Lower Caves | Learned Factory interactive machine intel 3304 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3651 | -7/Lower Caves | Spotted B-75 Beast 3729 | -7/Lower Caves | Encountered a Warlord checkpoint 4014 | -7/Lower Caves | Discovered new exit (range 13) 4176 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4181 | -7/Lower Caves | Learned Factory emergency access door positions 4184 | -7/Lower Caves | Entered Data Miner 4184 | -7/Data Miner | Discovered new exit (range 6) 4207 | -7/Data Miner | Met Data Miner 4234 | -7/Data Miner | Learned location of Section 7 (-2) 4234 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4262 | -7/Data Miner | Received God Mode back door access code from Data Miner 4290 | -7/Data Miner | Entered Proximity Caves 4326 | -6/Proximity Caves | Learned Factory stockpile data 4395 | -6/Proximity Caves | Identified exit to Factory 4454 | -6/Proximity Caves | Escorted by Enhanced Grunt 4469 | -6/Proximity Caves | Core integrity fell below 50% 4549 | -6/Proximity Caves | Lost 9 parts (1p6n1u1w) 4684 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4955 | -6/Proximity Caves | Spotted B-75 Beast 4962 | -6/Proximity Caves | Core integrity fell below 20% 4985 | -6/Proximity Caves | Entered Factory 4985 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4988 | -6/Factory | Loaded intel: 52 interactive machine locations 5236 | -6/Factory | Lost 5 parts (1p2n2u) 5391 | -6/Factory | Lost 4 parts (1p2n1w) 5782 | -6/Factory | Allied Derelicts emerged from ambush trap array 5903 | -6/Factory | Garrison activated, responded to threat 5928 | -6/Factory | Core integrity fell below 50% 5937 | -6/Factory | Build established: Gladiator 5970 | -6/Factory | Lost 3 allies 6157 | -6/Factory | Fabricated Lgt. Regenerative Plating? 6399 | -6/Factory | Core integrity fell below 20% 6438 | -6/Factory | Lost 3 parts (2p1w) 6617 | -6/Factory | System corruption reached 10% 6647 | -6/Factory | Lost 5 parts (1p3u1w) 6704 | -6/Factory | Build established: Mutant 6796 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted by crushing effect (+5). System corrupted: Arm. Leg rejected. R-10 Processor collects Arm. Leg. System corrupted: Component data lost. System corrupted: Matter fused (-6). Knocked back. Acquired 6 matter. Acquired Hvy. Plasma Cannon. System corrupted: Substantial component data lost. Lgt. Regenerative Plating destroyed. B-48 Gladiator destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. P-60 Hacker destroyed. U-05 Engineer builds a Wall. CG8%3=RW0LVZ&UB6R LFIRRDFP K-01 Serf collects debris. System corrupted: Energy discharge (-7). K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | # ???????????# #???# #?# [== | | # ???????????# #???# #?###+#####+## # | | # ### #???# #??# # # | | # ## #???# #??# #?## | | ###############T #???# #??# #### | | #?????????????## #???# #??# [ # | | #??????????????# ##### #??# """" # | | #??????????????# #??# """" # ! | | #??????????????# %#??# """" + %^ | | ################ #??# """" # | | #??###########% !! % | | ##### #???# # !*! | | #???# #???# # %!!! | | #???# #???# # | | #???# #???# / %% | | ##########+######+######## #???# #+####+## | | #?????# % # + #???# # ] %%* | | #?????# # # #???# # % | | ####### # !=# ##### # | | + # # + # !! | | ####### = # # ############## !! | | #???# # # % #%#???????? # | | ##???# # # # #?????? ??# | | ?????# # # #%#????? # """ "" | | ?????# # % #####+#####%##### # """""" | | ###??#####+###### #[k[ @g% u/R # """%"" | | #???# # # ############+## ## k # " | | #???#### # # # #????? # | | #?????## # ### """ # #?????????### ##### | | [######## ##??# "" "" """"" # #???????????##????? | | ## #???# ""S"" """"" # ########/####?????? | | ## #???# """" # #??? | | #### #???# ! ########## #??? | | #???###+###########??????????????? #??? | | ^ #?????# #?####????????????????]???????? | | """ #?????# #? #????????????????????????? | | """ ####### # #????????????????????????" | | """ # ! #????????????????????????" | | + #????????????????????????" | | % %#### !#????????????????????????? | | ##############+#########????????????????????????? | | #?????????# %% !#????????????????????????? | | #?????????# """" """" #????????????????????????" | | ########### """" """" ??????????????????????????" | | + """" """"???????????????????????????? | | ##### """" """" ?????????????????????????? | | #???# +?????????????????????T??? | | ###### #???# """" """" ?????????????????????????? | | ?????# #???# """" """"???????????????????????????? | | ?????# #???# """" """"???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Utility Shielding 66 Evasion (%) 59 Melee Accuracy 11 Core Analysis 9 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Maul | -9/Materials | Scanalyzed Melee Analysis Suite | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Hvy. Plasma Cannon | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free System Restoration Module | -6/Factory | Scanalyzed Lrg. Storage Unit | -6/Factory | Scanalyzed Imp. Utility Shielding | -6/Factory | Scanalyzed Arm. Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- The Oracle Total Silence Challenges ------------ None Game ------ Seed ChargeBiocellProcessor Manual? 0 Play Time 02:11:29 Cumulative 17.2 hours Start 2024.03.24 @ 02:10:54 End 2024.03.24 @ 09:31:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 2 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e569b5d0-2ec9-49b6-8048-e8856a219f04