Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.01 @ 14:08:44

Player: Pinpinou

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (78)      390
Value Destroyed (2445)     2445
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (28)                 28
              TOTAL SCORE: 8003

 Bonus
-------
Follower Combat Kills      80
Friendly Fire              -52

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Waste

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Gravmag System
  Advanced Heat Sink
  Advanced Weight Redist. System
  Advanced Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
           Neutrino Core
>          --- PROPULSION -------
    Combat Airjet
           Gravmag Array
>          --- UTILITY ----------
    Medium Storage Unit
           Triangulator
           Visual Processing Unit
  Advanced Signal Interpreter
  Advanced Melee Analysis Suite
  Improved ECM Suite
           System Shield
           System Backup Module
           Recalibrator
>          --- WEAPON -----------
           Stasis Projector
           Power Sword
           Power Sword
>          --- INVENTORY --------
           Neutrino Core
           Gravmag System
  Advanced Heat Sink
  Advanced Weight Redist. System
  Advanced Signal Interpreter
  Improved Transmission Jammer
           Remote Datajack
[Rating: 79]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Cooled Aerolev Unit
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Visual Processing Unit
  Device                   Improved ECM Suite
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Reflective Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Special Weapon           Remote Datajack
  Slashing Weapon          Power Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Ext Cet Fac Was 
Slots Evolved              10   | .   .   2   .   2   2   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   2   .   .   1   .   .   2   .   .   2   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             117  | 8   1   9   6   16  5   .   1   53  8   .   4   6   
  Power                    19   | 1   .   1   2   1   2   .   .   8   2   .   2   .   
    Engine                 12   | 1   .   1   2   1   1   .   .   5   1   .   .   .   
    Core                   7    | .   .   .   .   .   1   .   .   3   1   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   2   .   5   1   .   .   13  1   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | 2   .   2   .   2   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   .   .   .   3   1   .   .   2   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   8   1   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Utility                  38   | 3   1   4   .   4   2   .   1   16  3   .   2   2   
    Device                 23   | 1   .   4   .   3   1   .   1   7   3   .   1   2   
    Storage                3    | 1   .   .   .   .   .   .   .   2   .   .   .   .   
    Processor              7    | 1   1   .   .   .   1   .   .   3   .   .   1   .   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
    Protection             3    | .   .   .   .   1   .   .   .   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   .   2   4   6   .   .   .   16  2   .   .   4   
    Energy Gun             9    | 2   .   1   2   1   .   .   .   2   1   .   .   .   
    Energy Cannon          11   | .   .   .   .   4   .   .   .   7   .   .   .   .   
    Ballistic Gun          5    | .   .   1   2   1   .   .   .   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   1   .   .   .   4   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   1   .   .   2   .   .   .   .   
Parts Lost                 23   | .   .   .   2   .   .   .   2   7   2   .   .   10  
  Power                    4    | .   .   .   1   .   .   .   1   1   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  11   | .   .   .   .   .   .   .   1   3   1   .   .   6   
  Weapon                   7    | .   .   .   1   .   .   .   .   3   .   .   .   3   
  Highest Loss Streak      10   | .   .   .   1   .   .   .   1   4   1   .   .   10  
Average Slot Usage (%)     93   | .   100 96  87  99  92  92  89  91  98  93  93  72  
  Engine                   5    | .   14  11  10  9   7   7   5   6   .   6   .   .   
  Core                     5    | .   .   .   .   .   4   7   7   4   11  6   10  8   
  Leg                      6    | .   28  22  22  26  .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   20  15  15  .   .   .   .   .   
  Hover                    10   | .   .   .   .   .   .   .   .   15  19  13  11  8   
  Device                   21   | .   7   21  22  24  27  23  22  23  19  20  23  18  
  Storage                  2    | .   .   .   .   .   .   .   .   2   6   6   5   3   
  Processor                13   | .   20  18  11  9   8   15  15  12  13  13  16  14  
  Hackware                 3    | .   .   .   .   .   .   .   .   4   6   6   5   4   
  Energy Gun               3    | .   28  20  6   5   .   .   .   2   1   .   .   .   
  Energy Cannon            7    | .   .   .   .   9   23  23  23  10  4   .   .   .   
  Ballistic Gun            2    | .   .   1   15  11  .   .   .   .   .   .   .   .   
  Special Weapon           2    | .   .   .   .   .   .   .   .   1   6   6   5   3   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   6   13  11  8   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   3   .   .   .   .   
Naked Turns                30   | .   .   .   .   .   .   .   .   .   .   .   .   30  
Heaviest Build             53   | 11  8   10  15  26  36  34  35  45  42  40  49  53  
  Greatest Support         57   | 20  20  20  20  37  40  40  40  51  57  56  56  56  
  Greatest Overweight (x)  2    | 1   .   .   .   2   .   .   .   2   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   4   4   4   4   4   4   4   8   8   8   8   8   
  Average Capacity         5    | 5   4   4   4   4   4   4   4   5   8   8   8   6   
  Most Carried             8    | 4   4   4   4   4   4   4   4   8   8   8   7   8   
  Average Carried          4    | 1   3   3   3   3   3   4   3   3   7   8   6   6   
  Final Capacity           8    | 4   4   4   4   4   4   4   4   8   8   8   8   4   
  Final Carried            8    | 2   4   4   4   4   4   4   3   8   8   8   7   4   

 Class Distribution 
--------------------
 24% | Hacker-Mutant
 14% | Hacker-Ninja
 11% | Scavenger-Mutant
 10% | Hacker-Scout
 10% | Scavenger-Skirmisher
  8% | Skirmisher
  7% | Mutant
  5% | Hacker-Assassin
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
        Hacker-Mutant | -6/Factory
         Hacker-Scout | -6/Extension
        Hacker-Mutant | -6/Cetus
        Hacker-Mutant | -5/Factory
        Hacker-Mutant | -5/Waste

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  
-----------                Run  | Scr Mat Mat Min Mat Fac Low Low Fac Ext Cet Fac Was 
Matter Collected           1703 | 280 10  136 190 286 96  .   5   550 73  .   75  2   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3054 | 121 251 147 173 394 287 97  215 851 453 .   65  .   
  Parts                    184  | 7   12  18  22  25  15  2   10  47  24  .   2   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   .   2   10  .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Ext Cet Fac Was 
Combat Hostiles Destroyed  53   | .   5   4   7   9   4   2   5   11  6   .   .   .   
  Melee                    6    | .   .   .   .   .   .   .   .   .   6   .   .   .   
  Guns                     23   | .   5   4   7   5   .   .   .   2   .   .   .   .   
  Cannons                  22   | .   .   .   .   4   4   1   5   8   .   .   .   .   
Classes Destroyed          13   | 2   3   1   2   2   1   1   .   .   1   .   .   .   
  Worker                   6    | .   .   .   1   1   .   .   .   2   .   .   2   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   .   1   .   .   .   .   .   .   1   .   
  Watcher                  12   | .   1   3   .   .   2   .   .   4   2   .   .   .   
  Swarmer                  15   | .   .   3   5   3   .   .   2   2   .   .   .   .   
  Grunt                    16   | .   5   1   .   2   2   .   3   3   .   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   2   3   1   .   .   1   2   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   1   .   4   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guerrilla                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           5    | 3   3   3   4   3   5   1   3   2   5   .   1   .   
  Combat Bots Only         5    | .   2   3   3   3   3   1   3   2   5   .   .   .   
Max Kills in Single Turn   2    | 2   2   1   1   1   1   1   1   1   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Ext  Cet  Fac  Was  
Damage Taken               4174 | .    174  46   334  208  158  175  302  973  416  73   47   1268 
  Core                     1540 | .    60   .    46   30   9    .    50   176  122  37   20   990  
  Absorbed by Shields      127  | .    .    .    .    65   62   .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  76   .    88   94   .    .    91   .    .    60   .    .    
Volleys Fired              152  | 3    19   12   17   28   12   8    12   37   3    .    1    .    
  Largest                  3    | 2    2    2    2    3    3    3    3    3    1    .    1    .    
  Hottest                  226  | 100  100  100  115  204  204  204  204  226  69   .    30   .    
Shots Fired                362  | 6    38   24   34   84   36   24   36   76   3    .    1    .    
  Gun                      194  | 6    38   24   34   60   .    .    .    32   .    .    .    .    
  Cannon                   166  | .    .    .    .    24   36   24   36   43   3    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    .    1    .    .    1    .    
  Kinetic                  58   | .    .    .    15   40   .    .    .    3    .    .    .    .    
  Thermal                  283  | 6    38   24   19   44   36   24   36   56   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          19   | .    .    .    .    .    .    .    .    16   3    .    .    .    
  Robot Hit Streak         28   | 4    24   7    28   15   21   18   15   12   10   .    .    .    
  Robot Miss Streak        5    | .    1    1    4    2    1    1    3    5    .    .    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    1    1    .    .    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           290  | 4    31   18   21   58   29   19   23   64   18   .    5    .    
  Core Hits                142  | 4    13   8    16   19   12   3    9    27   8    .    2    21   
  Critical Hits            12   | .    .    .    .    2    1    2    6    .    1    .    .    .    
  Critical Kills           3    | .    .    .    .    1    1    .    1    .    .    .    .    .    
  Critical Parts Destroyed 7    | .    .    .    .    .    .    2    4    .    1    .    .    .    
Melee Attacks              30   | .    .    .    .    .    .    .    .    8    15   .    7    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 24   | .    .    .    .    .    .    .    .    2    15   .    7    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            16   | .    .    .    .    .    .    .    .    6    6    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7090 | 64   404  227  328  924  619  386  388  1850 1178 .    592  130  
  Guns                     2256 | 64   404  227  328  617  .    .    .    616  .    .    .    .    
  Cannons                  2940 | .    .    .    .    307  619  386  388  1098 142  .    .    .    
  Explosions               53   | .    .    .    .    .    .    .    .    .    53   .    .    .    
  Melee                    1711 | .    .    .    .    .    .    .    .    136  983  .    592  .    
  Ramming                  130  | .    .    .    .    .    .    .    .    .    .    .    .    130  
  Kinetic                  543  | .    .    .    154  358  .    .    .    31   .    .    .    .    
  Thermal                  4100 | 64   404  227  174  566  619  386  388  1219 53   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          606  | .    .    .    .    .    .    .    .    464  142  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1711 | .    .    .    .    .    .    .    .    136  983  .    592  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    .    .    .    .    .    .    .    4    4    .    .    16   
  Average Corruption       3    | .    .    .    .    .    .    .    .    3    2    .    .    10   
  Corruption Purged        4    | .    .    .    .    .    .    .    .    .    4    .    .    .    
  Effects                  39   | .    .    .    .    .    .    .    .    20   9    .    .    10   
    Message Errors         5    | .    .    .    .    .    .    .    .    3    1    .    .    1    
    Matter Fused           10   | .    .    .    .    .    .    .    .    7    1    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Discharges      8    | .    .    .    .    .    .    .    .    3    4    .    .    1    
    Data Loss (minor)      10   | .    .    .    .    .    .    .    .    5    3    .    .    2    
    Misdirections          4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            386  | .    .    .    .    4    .    .    .    23   42   .    317  .    
  Projectiles              51   | .    .    .    .    4    .    .    .    23   24   .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    335  | .    .    .    .    .    .    .    .    .    18   .    317  .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      55   | .    .    .    .    .    .    .    .    .    .    .    .    55   
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   47   | .    .    .    .    .    .    .    .    .    .    .    .    47   
Targets Rammed             47   | .    .    .    .    .    .    .    .    .    .    .    .    47   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        452  | 78   444  150  197  198  199  193  197  452  .    .    .    .    
  Average Temperature      120  | 33   217  54   67   92   120  125  127  128  .    .    .    .    
  Received Heat Transfer   940  | .    126  .    90   75   46   .    144  306  117  9    27   .    
  Effects                  3    | .    3    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    .    .    3    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    1    .    1    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    1    .    1    .    .    .    .    
  Parts Melted             18   | .    1    .    1    6    3    1    1    5    .    .    .    .    
  Heat Transferred         7928 | 185  1184 666  303  1221 1110 629  703  1877 50   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Ext Cet Fac Was 
Peak Influence             313  | 15  193 239 228 296 284 .   .   313 202 59  213 66  
  Initial                  137  | .   8   69  78  75  100 .   .   137 70  29  28  51  
  Average                  122  | 4   75  125 137 186 195 .   .   151 69  40  111 42  
Maximum Alert Level        1    | .   .   1   1   1   1   .   .   1   1   .   1   .   
  Low Security (%)         83   | 100 100 92  92  50  49  .   .   78  98  100 84  100 
  Level 1                  16   | .   .   7   7   49  50  .   .   21  1   .   15  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   1   .   1   1   .   .   7   .   .   1   .   
  Investigation            4    | .   1   .   .   1   .   .   .   2   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Reinforcement            5    | .   .   1   .   .   1   .   .   2   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Fac Ext Cet Fac Was 
Distress Signals           3    | .   2   .   .   .   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              140  | .   7   10  11  12  6   5   8   42  13  5   14  7   
  Peak Tracking Total      5    | .   4   3   3   3   3   3   4   5   4   5   5   5   
  Tactical Retreats        24   | .   1   .   .   2   .   .   1   8   4   1   5   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Ext Cet Fac Was 
Traps Triggered            3    | .   .   .   .   .   .   .   .   .   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Fac Ext Cet Fac Was 
Machines Disabled          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Fac Ext Cet Fac Was 
Machines Accessed          30   | .   3   3   .   6   .   .   .   7   6   .   5   .   
  Terminals                21   | .   3   3   .   3   .   .   .   4   6   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   1   .   .   2   .   
  Scanalyzers              3    | .   .   .   .   2   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                84   | .   12  8   .   21  .   .   .   22  11  .   10  .   
  Successful               62   | .   11  5   .   17  .   .   .   18  6   .   5   .   
  Failed                   22   | .   1   3   .   4   .   .   .   4   5   .   5   .   
    Catastrophic           2    | .   .   1   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                57   | .   12  8   .   10  .   .   .   10  11  .   6   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   2   .   .   3   .   
  Scanalyzers              15   | .   .   .   .   8   .   .   .   7   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             40   | .   11  5   .   7   .   .   .   8   6   .   3   .   
  Record                   12   | .   4   2   .   3   .   .   .   3   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   1   .   .   .   1   .   .   1   .   
  Open Door                6    | .   .   .   .   .   .   .   .   1   5   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   1   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   2   .   .   1   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 14   | .   .   .   .   7   .   .   .   7   .   .   .   .   
  Insert Component         8    | .   .   .   .   4   .   .   .   4   .   .   .   .   
  Analyze                  6    | .   .   .   .   3   .   .   .   3   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   1   2   .   5   .   .   .   5   4   .   3   .   
  Full Trace Events        4    | .   1   .   .   1   .   .   .   2   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   3   .   .   .   2   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
    Matter                 146  | .   .   .   .   .   .   .   .   146 .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   73  .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   6   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     53   | .   .   .   .   53  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   3   .   .   .   3   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   3   .   .   .   2   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Fac Ext Cet Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   .   5   .   .   .   .   
  Non-combat               4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        7    | .   .   .   .   .   .   .   .   7   .   .   .   .   
  parse_system             4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  no_distress              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Fac Ext Cet Fac Was 
Total Allies               6    | .   .   .   .   .   .   .   .   .   6   .   .   .   
  Largest Group            6    | .   .   .   .   .   .   .   .   .   6   .   .   .   
  Highest-Rated Group      190  | .   .   .   .   .   .   .   .   .   190 .   .   .   
  Highest-Rated Ally       37   | .   .   .   .   .   .   .   .   .   37  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   .   .   .   16  .   .   .   
  Total Damage             248  | .   .   .   .   .   .   .   .   .   248 .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Ext Cet Fac Was 
Robot Analysis Total       2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Ext  Cet  Fac  Was  
Turns Passed               6197 | 90   195  294  341  676  134  322  80   1992 1279 35   554  205  
Spaces Moved               4931 | 54   87   174  219  373  80   288  41   1705 932  54   788  136  
  Core                     11   | 9    .    .    .    .    .    .    .    .    .    .    .    2    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     889  | 45   87   174  219  364  .    .    .    .    .    .    .    .    
  Wheels                   488  | .    .    .    .    9    80   288  41   70   .    .    .    .    
  Hover                    3543 | .    .    .    .    .    .    .    .    1635 932  54   788  134  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45   | 50   120  120  120  90   90   95   95   45   55   66   66   50   
  Average Speed            80   | 117  120  120  120  122  92   95   95   75   56   66   66   77   
  Slowest Speed            150  | 150  120  120  120  123  95   95   95   150  150  66   66   126  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    20   19   53   29   2    51   10   29   71   23   11   64   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10   | .    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    1    .    .    2    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          8    | .    .    .    .    .    .    .    1    2    5    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    1    2    .    .    .    .    
  AOE                      5    | .    .    .    .    .    .    .    .    .    5    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Ext  Cet  Fac  Was  
Total                      6858 | 75   140  237  266  537  113  318  54   2355 1660 53   815  235  
  Wait                     1390 | .    27   30   15   96   11   22   1    461  676  .    10   41   
  Move                     4920 | 53   86   173  218  372  79   287  40   1704 931  53   788  136  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  93   | 10   4    6    6    9    2    .    .    45   5    .    4    2    
  Fast Attach              22   | .    1    1    .    7    3    .    .    8    2    .    .    .    
  Attach                   75   | 8    .    5    4    4    2    .    1    41   4    .    4    2    
  Detach                   11   | .    .    .    .    1    .    .    .    10   .    .    .    .    
  Swap                     20   | .    .    3    2    5    .    .    .    4    2    .    .    4    
  Drop                     82   | 1    3    7    4    15   4    .    .    37   6    .    3    2    
  Fire                     152  | 3    19   12   17   28   12   8    12   37   3    .    1    .    
  Melee                    28   | .    .    .    .    .    .    .    .    8    15   .    5    .    
  Ram                      48   | .    .    .    .    .    .    .    .    .    .    .    .    48   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    .    .    .    16   .    .    .    
  Rewire                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus
-5/Factory
-5/Waste

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 16)
   91 | -11/Scrapyard  | Entered Materials
  202 | -10/Materials  | Discovered new exit (range 15)
  263 | -10/Materials  | Identified exit to Materials
  286 | -10/Materials  | Entered another Materials area
  286 | -9/Materials   | Evolved 2 slots: Utility x2
  335 | -9/Materials   | Build established: Mutant
  495 | -9/Materials   | Discovered new exit (range 13)
  521 | -9/Materials   | Identified exit to Mines
  580 | -9/Materials   | Entered Mines
  639 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
  649 | -9/Mines       | Build established: Scavenger-Mutant
  916 | -9/Mines       | Discovered new exit (range 5)
  920 | -9/Mines       | Identified exit to Materials
  921 | -9/Mines       | Entered Materials
  921 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1223 | -8/Materials   | Build established: Scavenger-Skirmisher
 1342 | -8/Materials   | Discovered new exit (range 16)
 1499 | -8/Materials   | Repaired Broken Imp. ECM Suite
 1596 | -8/Materials   | Identified exit to Factory
 1597 | -8/Materials   | Entered Factory
 1597 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1685 | -7/Factory     | Discovered new exit (range 5)
 1698 | -7/Factory     | Identified exit to Lower Caves
 1731 | -7/Factory     | Entered Lower Caves
 1881 | -7/Lower Caves | Build established: Skirmisher
 2038 | -7/Lower Caves | Discovered new exit (range 17)
 2052 | -7/Lower Caves | Identified exit to Lower Caves
 2053 | -7/Lower Caves | Entered another Lower Caves area
 2101 | -7/Lower Caves | Discovered new exit (range 17)
 2132 | -7/Lower Caves | Identified exit to Factory
 2133 | -7/Lower Caves | Entered Factory
 2133 | -6/Factory     | Evolved 2 slots: Utility x2
 2754 | -6/Factory     | Hacking Suite fried by hacking feedback
 2833 | -6/Factory     | Identified exit to Lower Caves
 2833 | -6/Factory     | Identified exit to Extension
 2944 | -6/Factory     | P-60 Hacker assimilated allied BU-0G8(g)
 3010 | -6/Factory     | Lost 4 parts (1p1u2w)
 3135 | -6/Factory     | Build established: Hacker-Mutant
 3616 | -6/Factory     | Fabricated Lgt. Nuclear Core (x2)
 3738 | -6/Factory     | Build established: Hacker-Assassin
 3978 | -6/Factory     | Discovered new exit (range 5)
 4125 | -6/Factory     | Entered Extension
 4150 | -6/Extension   | Build established: Hacker-Ninja
 4496 | -6/Extension   | Build established: Hacker-Scout
 4807 | -6/Extension   | Spotted B-75 Beast
 5080 | -6/Extension   | Build established: Hacker-Ninja
 5153 | -6/Extension   | Rescued a captive Derelict
 5172 | -6/Extension   | Rescued a captive Derelict
 5180 | -6/Extension   | Rescued a captive Derelict
 5220 | -6/Extension   | Rescued a captive Derelict
 5221 | -6/Extension   | Rescued a captive Derelict
 5245 | -6/Extension   | Rescued a captive Derelict
 5279 | -6/Extension   | Spotted B-75 Beast
 5327 | -6/Extension   | Discovered new exit (range 17)
 5328 | -6/Extension   | Discovered new exit (range 17)
 5339 | -6/Extension   | Identified exit to Cetus
 5351 | -6/Extension   | Identified exit to Factory
 5404 | -6/Extension   | Entered Cetus
 5414 | -6/Cetus       | Spotted Cetus Guard
 5414 | -6/Cetus       | Spotted Cetus Guard
 5414 | -6/Cetus       | Spotted Cetus Guard
 5414 | -6/Cetus       | Spotted Cetus Guard
 5428 | -6/Cetus       | Discovered exit to Factory (range 17)
 5439 | -6/Cetus       | Entered Factory
 5439 | -5/Factory     | Evolved 2 slots: Utility x2
 5512 | -5/Factory     | Build established: Hacker-Mutant
 5993 | -5/Factory     | Sucked down chute
 5993 | -5/Factory     | Entered Waste
 6003 | -5/Waste       | Spotted C-40 Crusher
 6008 | -5/Waste       | EMP discharged
 6057 | -5/Waste       | Spotted C-40 Crusher
 6071 | -5/Waste       | Spotted C-40 Crusher
 6094 | -5/Waste       | Spotted C-40 Crusher
 6100 | -5/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 6108 | -5/Waste       | EMP discharged
 6108 | -5/Waste       | System corruption reached 10%
 6137 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 6139 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 6140 | -5/Waste       | Crushed by Compactor (0 parts destroyed, 2 dropped)
 6150 | -5/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 6153 | -5/Waste       | Crushed by Compactor (1 part destroyed)
 6156 | -5/Waste       | Crushed by Compactor (1 part destroyed)
 6165 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 6166 | -5/Waste       | Spotted C-40 Crusher
 6168 | -5/Waste       | Crushed by Compactor (1 part destroyed)
 6181 | -5/Waste       | Core integrity fell below 50%
 6193 | -5/Waste       | Core integrity fell below 20%
 6198 | -5/Waste       | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
06184_ Slammed into C-40 Crusher. <x2>
06186_ 2 Matter crushed.
06186_ Slammed into C-40 Crusher. <x3>
06188_ Destabilizing: Core damaged (-30).
06189_ 3 Matter crushed.
06189_ 2 Matter crushed.
06189_ Slammed into C-40 Crusher.
06189_ 2 Matter crushed.
06190_ Slammed into C-40 Crusher. <x2>
06192_ 4 Matter crushed.
06192_ 3 Matter crushed.
06192_ Slammed into C-40 Crusher. <x3>
06195_ 4 Matter crushed.
06195_ 3 Matter crushed.
06195_ 4 Matter crushed.
06196_ Slammed into C-40 Crusher. <x2>
06198_ ALERT: Foreign system detected. Charging EMP.
06198_ 2 Matter crushed.
06198_ 3 Matter crushed.
06198_ Slammed into C-40 Crusher.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????#        #?????????????????? |
| ??????????????????????#        #?????????????????? |
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| #    #??????#    #????###    ###?????????????????? |
| #    #??????#    #??????#    #???????????????????? |
| #    #??????#    #??????#    #???????????????????? |
| #    #??????#    #??????#    #???????????????????? |
| #    ########    ########    #???????????????????? |
|                              #???????????????????? |
|           |                  #???????????????????? |
|                              #???????????????????? |
|                              #???????????????????? |
| #    ########    ########    #???????????????????? |
| #    #??????#    #??????#CC= #???????????????????? |
| #    #??????#    #??????#CC  #???????????????????? |
| #    #??????#    #??????#   *#???????????????????? |
| #    #??????#    ########   !#???????????????????? |
|      #??????#               !#???????????????????? |
|      #??????#                #???????????????????? |
|      #??????#                #???????????????????? |
|      #??????#           %%CC #???????????????????? |
| #    #??????#    ########@CC #???????????????????? |
| #    #??????#    #??????#%CC #???????????????????? |
| #    #??????#    #??????#%CC #???????????????????? |
| #    #??????#    #??????#    #???????????????????? |
| #    ########    ########CC  ########    #???????? |
|                         CCC                #?????? |
|      !                  C                  #?????? |
|                                            #?????? |
|                                            #?????? |
| #    ########    ########    ########    ##??????? |
| #    #??????#    #??????#    #?????????  #???????? |
| #    #??????#    #??????#    #???????????#???????? |
| #    #??????#    ???????#    #???????????????????? |
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| ######??????#####???????      ???????????????????? |
| ????????????????????????      ???????????????????? |
| ????????????????????????       ??????????????????? |
| ????????????????????????       ??????????????????? |
| ????????????????????????       #?????????????????? |
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| ???????????????????????        #?????????????????? |
| ???????????????????????########??????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Coolant Potential          50
Energy Generation          33
Energy Capacity            540
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       60
ECM Strength               2
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             20
Resistance: TH             30
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Weapon Cycling             15
Evasion (%)                56
Melee Accuracy             8
Particle Charging          20
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
          Imp. ECM Suite | -8/Materials | Scanalyzed
    Disposable Heat Sink | -8/Materials | Scanalyzed
       Lgt. Nuclear Core | -8/Materials | Scanalyzed
          Gravmag System | -6/Factory   | Scanalyzed
 Adv. Signal Interpreter | -6/Factory   | Scanalyzed
    Imp. Antigrav System | -6/Extension | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Nuclear Core | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You
Just What I Needed
Knowing Is Half The Battle

 Challenges 
------------
None

 Game 
------
Seed              HellfireGlidesysPit
  Manual?         0
Play Time         02:25:39
  Cumulative      20.6 hours
  Start           2021.01.01 @ 11:34:02
  End             2021.01.01 @ 14:08:44
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          26
  Rogue           24
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          19
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cd029c9d-48a1-476e-ae8c-7f90aac4d27b