Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.22 @ 07:41:00 Player: zapruda Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (77) 385 Value Destroyed (2207) 2207 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-44) -44 TOTAL SCORE: 6868 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 90 Friendly Fire -145 Cogmind --------- Core Integrity 0/1000 Matter 182/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core Antimatter Reactor > --- PROPULSION ------- Improved Gravmag System Cooled Aerolev Unit Antigrav System > --- UTILITY ---------- Coolant Injector Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Transmission Jammer Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Nova Cannon Remote Datajack > --- INVENTORY -------- Improved Gravmag System Improved Thermal Converter Dispersion Rifle Coil Gun [Rating: 71] Favorites ----------- Power Antimatter Reactor Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Improved Gravmag System Treads Improved Medium Treads Leg Improved Titanium Leg Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Advanced Signal Interpreter Device Coolant Injector Storage Improved Energy Well Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Remote Datajack Energy Gun Gatling Laser Energy Cannon Nova Cannon Ballistic Gun Coil Gun Ballistic Cannon Antimatter Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . 1 Utility 7 | . . 2 2 2 . . . 1 Weapon . | . . . . . . . . . Parts Attached 125 | 7 6 4 22 29 14 3 23 17 Power 18 | 1 . . 5 3 1 1 4 3 Engine 6 | 1 . . 2 1 1 . 1 . Core 6 | . . . 3 2 . . 1 . Reactor 6 | . . . . . . 1 2 3 Propulsion 34 | 2 2 . 5 7 5 1 7 5 Treads 1 | . . . . . 1 . . . Leg 13 | 2 . . 5 . 1 . 1 4 Wheel . | . . . . . . . . . Hover 13 | . . . . 4 3 1 5 . Flight 7 | . 2 . . 3 . . 1 1 Utility 39 | 2 3 2 8 8 6 . 6 4 Device 20 | 1 2 . 4 5 5 . 1 2 Storage 3 | 1 . . . . . . . 2 Processor 11 | . 1 2 3 2 . . 3 . Hackware 4 | . . . 1 . 1 . 2 . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 34 | 2 1 2 4 11 2 1 6 5 Energy Gun 11 | 1 . . 2 5 . . 2 1 Energy Cannon 4 | . . . . . . . 2 2 Ballistic Gun 4 | 1 . 1 1 . . 1 . . Ballistic Cannon 3 | . . . . . . . 2 1 Launcher 7 | . . 1 1 5 . . . . Special Weapon 3 | . . . . 1 1 . . 1 Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 10 | . . . 2 4 . . 3 1 Parts Lost 50 | . . 5 6 10 . . 11 18 Power 7 | . . 1 2 1 . . 1 2 Propulsion 15 | . . 2 . 2 . . 3 8 Utility 14 | . . . 2 4 . . 4 4 Weapon 14 | . . 2 2 3 . . 3 4 Highest Loss Streak 15 | . . 4 5 8 . . 4 15 Average Slot Usage (%) 85 | . 96 79 76 92 77 94 92 56 Engine 3 | . 14 9 6 . 5 6 2 . Core 2 | . . . 1 6 . . 2 . Reactor 2 | . . . . . . 1 5 7 Leg 4 | . 13 . 13 4 5 . . 4 Hover 8 | . . . . 5 1 20 17 5 Flight 2 | . 14 19 . 4 . . . 1 Device 17 | . 16 11 13 25 22 20 18 3 Processor 18 | . . 22 25 18 20 20 17 10 Hackware 8 | . . . . 7 9 13 13 10 Protection 1 | . . . . 6 . . . . Energy Gun 3 | . 14 2 12 5 . . . . Energy Cannon 1 | . . . . . . . 4 3 Ballistic Gun 1 | . 8 4 . . . 5 . . Launcher 1 | . . 6 1 3 . . . . Special Weapon 2 | . . . . . 3 6 4 . Naked Turns . | . . . . . . . . . Heaviest Build 47 | 12 12 10 18 25 21 38 47 45 Greatest Support 50 | 20 20 8 40 40 42 44 50 29 Greatest Overweight (x) 6 | . 2 1 3 3 1 . 5 6 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 Average Capacity 4 | 4 5 4 4 4 4 4 4 4 Most Carried 6 | 4 6 4 4 4 4 4 4 4 Average Carried 3 | 2 4 3 3 3 2 3 3 . Final Capacity 6 | 6 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 3 4 . . Class Distribution -------------------- 46% | Hacker-Mutant 32% | Mutant 15% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Scout | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Matter Collected 1575 | 270 50 41 251 367 10 308 120 158 Remotely . | . . . . . . . . . Salvage Created 3330 | 88 257 236 722 608 10 448 615 346 Parts 161 | 8 22 11 44 25 5 5 34 7 Haulers Intercepted 9 | . 2 3 1 2 . . 1 . Recyclers Shooed 3 | . . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 34 | . 4 1 10 5 . 2 7 5 Guns 10 | . 4 . 2 2 . 2 . . Cannons 10 | . . . . . . . 7 3 AOE 11 | . . 1 8 2 . . . . Classes Destroyed 12 | 2 6 2 . 1 . 1 . . Worker 4 | . 1 . 2 . . . 1 . Builder 6 | . . 1 3 . 1 . . 1 Tunneler 1 | 1 . . . . . . . . Hauler 9 | . 2 3 1 2 . . 1 . Recycler 5 | 1 . . 2 2 . . . . Operator 6 | . 1 . 2 1 . . 2 . Watcher 11 | . 1 . 3 3 . . 4 . Swarmer 4 | . 3 . . 1 . . . . Grunt 16 | . 1 . 7 3 . . 1 4 Sentry 6 | . . 1 3 . . . 2 . Programmer 6 | . . . . 1 . . 4 1 Compactor 2 | . . . . . . 2 . . Wasp 1 | . . . . . . . 1 . Best Kill Streak 7 | 2 5 3 7 3 1 1 4 3 Combat Bots Only 6 | . 4 1 6 1 . 1 1 4 Max Kills in Single Turn 2 | 1 1 1 2 2 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 2 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Damage Taken 5717 | . 156 331 632 1133 . 20 1314 2131 Core 1950 | . 43 110 134 396 . . 264 1003 Absorbed by Shields 93 | . . . . . . . . 93 Core Remaining (%) 73 | 100 82 72 75 43 . . 68 . Volleys Fired 301 | 3 25 26 40 34 1 29 95 48 Largest 2 | 1 1 1 2 2 1 1 1 1 Hottest 119 | 40 40 40 95 119 30 30 113 75 Shots Fired 327 | 3 25 26 61 38 1 29 96 48 Gun 166 | 3 25 24 48 32 . 28 . 6 Cannon 134 | . . . . . . . 96 38 Launcher 21 | . . 2 13 6 . . . . Special 6 | . . . . . 1 1 . 4 Kinetic 71 | . . 17 . . . 28 26 . Thermal 96 | . . . . 16 . . 70 10 Explosive 15 | . . . 13 2 . . . . Electromagnetic 143 | 3 25 9 48 20 . . . 38 Robot Hit Streak 23 | 3 7 7 13 18 18 23 14 16 Robot Miss Streak 3 | . 2 2 3 2 . 1 2 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 242 | 3 21 22 49 34 4 26 51 32 Core Hits 145 | 3 11 9 48 27 1 5 22 19 Critical Hits 1 | . . . 1 . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Melee Attacks 7 | . 3 1 . . 3 . . . Impact 3 | . . . . . 3 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . 3 1 . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7793 | 39 382 346 1932 1153 166 664 2253 858 Guns 2822 | 39 251 264 720 721 . 664 . 163 Cannons 2799 | . . . . . . . 2191 608 Explosions 1926 | . 131 81 1205 402 . . 55 52 Melee 166 | . . . . . 166 . . . Ramming 67 | . . 1 7 30 . . 7 22 Kinetic 1323 | . . 199 . . . 664 460 . Thermal 3092 | . 131 22 507 473 . . 1731 228 Explosive 663 | . . . 590 73 . . . . Electromagnetic 2482 | 39 251 124 828 577 . . 55 608 Impact 166 | . . . . . 166 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . 2 . 3 . . . 8 11 Average Corruption 3 | . 2 . 3 . . . 3 6 Corruption Purged . | . . . . . . . . . Effects 34 | . . . 1 . . . 28 5 Message Errors 13 | . . . . . . . 12 1 Matter Fused 4 | . . . . . . . 3 1 Heat Flow Errors 3 | . . . . . . . 2 1 Energy Discharges 4 | . . . . . . . 4 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . 1 . Targeting Errors 8 | . . . 1 . . . 5 2 Overload Shots . | . . . . . . . . . Overflow Damage 359 | . . . 72 . . . 227 60 Projectiles 255 | . . . . . . . 227 28 Explosions 104 | . . . 72 . . . . 32 Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 563 | . 34 19 239 107 . . 3 161 Shots 17 | . 2 2 8 3 . . . 2 Rammed 18 | . . 1 1 6 . . 1 9 Targets Rammed 20 | . . 1 1 6 . . 1 11 Kicked 2 | . . . . . . . . 2 Crushed . | . . . . . . . . . Highest Temperature 212 | . 36 13 69 104 . 3 212 197 Average Temperature 77 | . 16 7 25 31 . 3 109 79 Received Heat Transfer 1281 | . 6 120 207 183 . . 387 378 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . 2 . . . 1 Combat Hostiles 2 | . . . . 1 . . . 1 Parts Fried 18 | . . . 6 4 . . . 8 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 11 | . . . . 3 . . 5 3 Heat Transferred 3692 | . 200 50 550 925 . . 1517 450 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 11 | . 2 1 5 2 . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Peak Influence 470 | 10 182 172 470 332 118 46 324 350 Initial 213 | . 6 76 55 213 118 1 . 148 Average 142 | 3 89 134 157 198 70 8 134 300 Maximum Alert Level 2 | . . . 2 1 . . 1 1 Low Security (%) 67 | 100 100 100 78 36 100 100 64 12 Level 1 31 | . . . 16 63 . . 35 87 Level 2 . | . . . 4 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 1 2 4 5 . . 5 3 Investigation 2 | . . . 1 . . . 1 . Extermination 4 | . . . . 1 . . 2 1 Reinforcement 14 | . 1 2 3 4 . . 2 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . 1 1 . . . 2 Haulers Reinforced 3 | . . . . 2 . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Distress Signals 5 | . . 2 1 1 . . 1 . Communications Jammed 7 | . . . . . . . 7 . Distress Signals 7 | . . . . . . . 7 . Times Spotted 129 | . 8 16 26 28 . 8 30 13 Peak Tracking Total 11 | . 5 11 8 6 . 4 9 5 Tactical Retreats 18 | . . . 3 7 . 2 5 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Traps Triggered 9 | . 1 1 1 1 1 . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Machines Disabled 15 | . 1 1 4 2 . . 3 4 Max in Single Turn 4 | . 1 1 3 1 . . 1 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Machines Accessed 13 | . . 1 1 2 2 . 6 1 Terminals 5 | . . 1 1 1 1 . 1 . Fabricators 2 | . . . . . 1 . 1 . Repair Stations 2 | . . . . . . . 2 . Recycling Units 2 | . . . . 1 . . 1 . Scanalyzers 2 | . . . . . . . 1 1 Garrison Access . | . . . . . . . . . Total Hacks 36 | . . 2 3 5 4 . 18 4 Successful 27 | . . 1 2 4 4 . 14 2 Failed 9 | . . 1 1 1 . . 4 2 Catastrophic 2 | . . . . . . . 2 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 10 | . . 2 3 3 1 . 1 . Fabricators 5 | . . . . . 3 . 2 . Repair Stations 8 | . . . . . . . 8 . Recycling Units 5 | . . . . 2 . . 3 . Scanalyzers 8 | . . . . . . . 4 4 Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . . 1 2 2 1 . . . Prototype ID Bank 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 2 | . . . 1 . 1 . . . Transport Status 1 | . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 4 | . . . . . 3 . 1 . Build 4 | . . . . . 3 . 1 . Repair Station Hacks 8 | . . . . . . . 8 . Scan Component 4 | . . . . . . . 4 . Repair 4 | . . . . . . . 4 . Recycling Unit Hacks 3 | . . . . 2 . . 1 . Report Inventory 1 | . . . . 1 . . . . Retrieve Components 2 | . . . . 1 . . 1 . Scanalyzer 6 | . . . . . . . 4 2 Insert Component 3 | . . . . . . . 2 1 Analyze 3 | . . . . . . . 2 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . . . 1 1 1 . 5 1 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . . . 1 . Matter 285 | . . . . . . . 285 . Time 50 | . . . . . . . 50 . Total Robot Build Rating 5 | . . . . . . . 5 . Part Schematics Acquired 3 | . . . . . . . 2 1 Parts Built 4 | . . . . . 4 . . . Matter 570 | . . . . . 570 . . . Time 285 | . . . . . 285 . . . Total Part Build Rating 20 | . . . . . 20 . . . Parts Repaired 4 | . . . . . . . 4 . Time 275 | . . . . . . . 275 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . . . . 3 . . 3 . Parts Scanalyzed 3 | . . . . . . . 2 1 Part Schematics Acquired 3 | . . . . . . . 2 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 5 | . 2 1 . . 1 1 . . Non-combat 5 | . 2 1 . . 1 1 . . Combat . | . . . . . . . . . Robot Hacks Applied 5 | . 2 1 . . 1 1 . . parse_system 1 | . . . . . . 1 . . no_distress 4 | . 2 1 . . 1 . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Total Allies 20 | . . . . . . 19 1 . Largest Group 19 | . . . . . . 19 1 . Highest-Rated Group 696 | . . . . . . 696 25 . Highest-Rated Ally 50 | . . . . . . 50 25 . Total Orders . | . . . . . . . . . Ally Attacks 169 | . . . . . . 167 2 . Total Damage 5269 | . . . . . . 5238 31 . Kills 7 | . . . . . . 7 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Turns Passed 4857 | 72 195 184 684 882 673 304 1471 392 Spaces Moved 3709 | 49 156 163 344 904 400 373 1139 181 Core 219 | 13 . 21 62 81 18 . 5 19 Treads 64 | . . . . . 64 . . . Legs 824 | 36 56 . 282 201 240 . . 9 Wheels . | . . . . . . . . . Hover 1893 | . . . . 155 78 373 1134 153 Flight 709 | . 100 142 . 467 . . . . Fastest Speed 34 | 50 37 37 50 34 50 52 43 51 Average Speed 81 | 101 76 57 128 74 111 52 66 133 Slowest Speed 350 | 120 200 117 200 200 160 56 300 350 Overloaded Moves 63 | . . . . . . . 63 . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 10 | . 2 . . 8 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 5 37 22 30 22 10 96 36 4 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 32 | . . . . . . . 32 . Terrain Destroyed 215 | . 4 3 115 20 . 1 37 35 Melee . | . . . . . . . . . Projectile 38 | . . . . . . 1 37 . AOE 177 | . 4 3 115 20 . . . 35 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Total 5196 | 68 203 226 521 1066 620 453 1754 285 Wait 892 | . 3 25 104 69 185 45 450 11 Move 3684 | 48 151 162 343 889 400 372 1138 181 Hop 9 | . 2 . . 7 . . . . Pick Up 62 | 10 4 4 2 10 10 2 9 11 Fast Attach 54 | 1 5 1 19 15 4 2 7 . Attach 60 | 6 . 3 2 10 10 1 11 17 Detach 12 | . . . . 3 1 . 2 6 Swap 11 | . 1 . 1 4 . . 5 . Drop 59 | . 9 3 9 20 6 2 10 . Fire 301 | 3 25 26 40 34 1 29 95 48 Melee 7 | . 3 1 . . 3 . . . Ram 14 | . . 1 . 5 . . 1 7 Kick 5 | . . . 1 . . . . 4 Crush . | . . . . . . . . . Escape Stasis 26 | . . . . . . . 26 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 11) 268 | -10/Materials | Identified exit to Materials 268 | -10/Materials | Entered another Materials area 268 | -9/Materials | Evolved 2 slots: Utility x2 327 | -9/Materials | Discovered new exit (range 6) 335 | -9/Materials | Identified exit to Mines 445 | -9/Materials | Discovered new exit (range 15) 452 | -9/Materials | Identified exit to Materials 452 | -9/Materials | Entered another Materials area 452 | -8/Materials | Evolved 2 slots: Utility x2 469 | -8/Materials | Lost 4 parts (1p2n1w) 830 | -8/Materials | Build established: Skirmisher 1019 | -8/Materials | Lost 5 parts (1p2u2w) 1040 | -8/Materials | Discovered new exit (range 18) 1135 | -8/Materials | Identified exit to Factory 1136 | -8/Materials | Entered Factory 1136 | -7/Factory | Evolved 2 slots: Utility x2 1760 | -7/Factory | Build established: Mutant 2010 | -7/Factory | Core integrity fell below 50% 2015 | -7/Factory | Lost 8 parts (1p2n3u2w) 2015 | -7/Factory | Discovered new exit (range 9) 2018 | -7/Factory | Identified exit to Factory 2018 | -7/Factory | Entered another Factory area 2018 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2539 | -6/Factory | Fabricated Imp. Gravmag System (x2) 2592 | -6/Factory | Build established: Hacker-Mutant 2638 | -6/Factory | Fabricated Imp. Gravmag System (x2) 2691 | -6/Factory | Sucked down chute 2691 | -6/Factory | Entered Waste 2699 | -6/Waste | Spotted C-40 Crusher 2711 | -6/Waste | Spotted C-40 Crusher 2711 | -6/Waste | Spotted C-40 Crusher 2719 | -6/Waste | Spotted C-40 Crusher 2740 | -6/Waste | Spotted C-40 Crusher 2779 | -6/Waste | Warlord forces began an assault 2846 | -6/Waste | Allies destroyed C-40 Crusher 2855 | -6/Waste | Destroyed C-40 Crusher 2862 | -6/Waste | Spotted C-40 Crusher 2890 | -6/Waste | Allies destroyed C-40 Crusher 2917 | -6/Waste | Destroyed C-40 Crusher 2976 | -6/Waste | Discovered new exit (range 15) 2994 | -6/Waste | Identified exit to Factory 2995 | -6/Waste | Entered Factory 2995 | -6/Factory | Accompanied by 1 ally 3149 | -6/Factory | Repaired Broken Nova Cannon 3221 | -6/Factory | Repaired Antigrav System 3285 | -6/Factory | Repaired Dispersion Rifle 3680 | -6/Factory | Fabricated A-15 Conveyor (x1) 4249 | -6/Factory | Lost 4 parts (1p1n2w) 4313 | -6/Factory | Repaired Antimatter Reactor? 4315 | -6/Factory | Lost 4 parts (2n2u) 4457 | -6/Factory | Discovered new exit (range 15) 4464 | -6/Factory | Identified exit to Factory 4466 | -6/Factory | Entered another Factory area 4466 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4817 | -5/Factory | Core integrity fell below 50% 4832 | -5/Factory | System corruption reached 10% 4841 | -5/Factory | Core integrity fell below 20% 4858 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04835_ Acquired 60 matter. 04836_ Slammed into P-70 Sage. 04837_ ZK6JU|EIK 04851_ Carbon-fiber Leg destroyed. 04851_ Imp. Energy Well destroyed. 04852_ Slammed into G-50 Soldier. 04854_ Flexi-carbon Leg destroyed. 04855_ Slammed into G-50 Soldier. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??###########################????????????????????? | | ??# # #????????????????????? | | ??# " # """" #????????????????????? | | ??# "G" # ""S"" """" #????????????????????? | | ??# " " # "" "" """" #????????????????????? | | ??# # """" #????????????????????? | | ??# # """" #????????????????????? | | ??# # = #????????????????????? | | ??# """""" #=== """ #????????????????????? | | ??# """""" #=== """ #????????????????????? | | ??# """""" # """ #????????????????????? | | ??# """""" # #????????????????????? | | ??# # #????????????????????? | | ########+#############+######????????????????????? | | % ! #??????????????????????? | | #??????????????????????? | | """ #??????????????????????? | | """ t #??????????????????????? | | """ p #??????????????????????? | | ############+#;#####???????????????????? | | """ # # g @ #???????????????????? | | """ # # g g #???????????????????? | | """ + # ##??????????????????? | | # # ;#??????????????????? | | """ # # ;#??????????????????? | | """ # # ;#??????????????????? | | """ ### # ;#??????????????????? | | #?# # ;#??????????????????? | | #?# # ##??????????????????? | | #### #?# # #???????????????????? | | #??# #?# # #???????????????????? | | ???# #?####### #???????????????????? | | ???#+#???????### ;;;;##???????????????????? | | ???????????????# ; ;#????????????????????? | | ??????????????????##### # ##????????????????????? | | ???????????????????????### #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 130 Energy Generation 37 Energy Capacity 995 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 60 Jamming Range 12 Core Shielding 20 Thermal Conversion 60 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Antimatter Reactor | -6/Factory | Scanalyzed Cld. Aerolev Unit | -6/Factory | Scanalyzed Coolant Injector | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Gravmag System | x2 | -6/Factory | Preloaded Imp. Gravmag System | x2 | -6/Factory | Preloaded A-15 Conveyor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed MetafieldIntegrityBroadsword Manual? 0 Play Time 01:03:42 Cumulative 31.1 hours Start 2021.07.22 @ 06:04:34 End 2021.07.22 @ 07:41:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 36 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a98101da-ec20-495e-b1b1-c9793dbeebff