Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.18 @ 18:46:27 Player: Error404 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (1205) 1205 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3885 Bonus ------- None Cogmind --------- Core Integrity 460/700 Matter 287/300 Energy 100/100 System Corruption 9% Temperature Cool (11) Movement Treading (167) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Core Analyzer Improved Light Armor Plating Makeshift Hacking Suite System Shield > --- WEAPON (2) ------- Pulse Rifle > --- INVENTORY (15) --- Improved Deuterium Engine Improved Carbon-fiber Leg Improved Heat Sink Coolant Injector Medium Storage Unit Large Battery (200) Core Analyzer Recoil Stabilizer Advanced ECM Suite Improved Weapon Shielding Shock Absorption System Improved EM Shotgun Improved EM Shotgun Pulse Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Core Analyzer Core Analyzer Makeshift Hacking Suite System Shield > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Carbon-fiber Leg Improved Heat Sink Coolant Injector Medium Storage Unit Large Battery Core Analyzer Recoil Stabilizer Advanced ECM Suite Improved Weapon Shielding Improved Light Armor Plating Shock Absorption System Improved EM Shotgun Improved EM Shotgun Pulse Rifle [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Makeshift Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Hackware Makeshift Hacking Suite Protection Improved Utility Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Subdweller Machine Gun Ballistic Cannon Light Cannon Build | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Slots Evolved 6 | . . . 4 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 49 | 7 2 6 14 18 2 Power 6 | 1 . 1 2 2 . Engine 3 | 1 . 1 1 . . Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 15 | 2 . 1 6 5 1 Treads 4 | . . . . 3 1 Leg 11 | 2 . 1 6 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 2 1 2 4 7 1 Device 4 | . 1 1 1 1 . Storage 5 | 2 . . 1 2 . Processor 2 | . . . . 2 . Hackware 2 | . . . 1 . 1 Protection 4 | . . 1 1 2 . Artifact . | . . . . . . Weapon 11 | 2 1 2 2 4 . Energy Gun 7 | 1 . . 2 4 . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 19 | . . 4 3 10 2 Power 4 | . . 1 . 2 1 Propulsion 6 | . . 1 2 3 . Utility 3 | . . . . 3 . Weapon 6 | . . 2 1 2 1 Highest Loss Streak 5 | . . 2 3 5 2 To Critical Strikes . | . . . . . . Average Backups 8 | 2 6 7 7 10 14 Power 1 | 1 2 1 1 . 1 Propulsion . | . . . . . 1 Utility 6 | . 2 6 4 7 9 Weapon 1 | . 1 . . 1 3 Tool/Special . | . . . . . . Unused Backups 18 | . 2 2 3 1 10 Power 3 | . 1 . . 1 1 Propulsion . | . . . . . . Utility 11 | . . 2 2 . 7 Weapon 4 | . 1 . 1 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 99 96 88 78 90 Engine 5 | . 14 14 3 . . Core 4 | . . . 5 6 7 Treads 3 | . . . . 2 25 Leg 19 | . 28 25 26 16 . Device 9 | . 13 9 8 8 7 Storage 9 | . 14 14 9 7 7 Processor 3 | . . . . 7 12 Hackware 5 | . . . 9 7 10 Protection 4 | . . 4 8 5 2 Energy Gun 10 | . 1 . 13 14 15 Ballistic Gun 6 | . 14 22 1 . . Ballistic Cannon 2 | . 12 4 . . . Peak Build Rating 43 | 7 9 11 31 40 43 Average Rating 24 | 5 8 9 25 32 40 On Entrance 14 | . 7 9 10 23 39 Avg Prop Armor Cover (%) 4 | . . . 2 14 . Naked Turns . | . . . . . . Heaviest Build 44 | 18 15 21 31 44 36 Greatest Support 80 | 20 20 20 55 60 80 Greatest Overweight (x) 11 | 3 . 1 1 11 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 11 | 7 8 8 8 15 15 Most Carried 15 | 5 8 8 8 15 15 Average Carried 8 | 2 6 7 7 10 14 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 15 | 5 8 8 7 15 14 Class Distribution -------------------- 84% | Mutant 12% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Sto Matter Collected 876 | 244 52 165 175 195 45 Remotely . | . . . . . . Salvage Created 1334 | 124 41 149 365 610 45 Parts 55 | 6 1 9 16 20 3 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 14 | . . 14 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Combat Hostiles Destroyed 25 | . . 4 8 13 . Guns 22 | . . 2 8 12 . Cannons 2 | . . 2 . . . Classes Destroyed 8 | 2 1 1 2 2 . Worker 2 | . . . 1 1 . Tunneler 1 | 1 . . . . . Hauler 2 | . 1 . . . 1 Recycler 2 | 1 . . . 1 . Grunt 18 | . . . 8 10 . Brawler 1 | . . . . 1 . Programmer 2 | . . . . 2 . Subdweller 4 | . . 4 . . . Best Kill Streak 4 | 1 1 2 4 4 1 Combat Bots Only 4 | . . 2 3 4 . Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Sto Hostile Shots Fired 236 | . . 37 44 120 35 Missed 65 | . . 11 10 29 15 Hits 171 | . . 26 34 91 20 Melee 4 | . . . . 2 2 Projectile 167 | . . 26 34 89 18 Critical Strikes 5 | . . . 2 3 . Damage Taken 2984 | . . 698 549 1448 289 Core 367 | . . 81 46 214 26 Absorbed by Shields . | . . . . . . Redirected to Shielding 105 | . . . 9 96 . Core Remaining (%) 86 | 100 . 67 91 . . Volleys Fired 120 | 6 3 25 24 58 4 Largest 2 | 2 2 2 2 2 2 Hottest 126 | 60 50 50 126 126 126 Shots Fired 231 | 12 6 46 46 115 6 Gun 206 | 12 3 24 46 115 6 Cannon 25 | . 3 22 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 58 | 6 6 46 . . . Thermal 167 | . . . 46 115 6 Explosive . | . . . . . . Electromagnetic 6 | 6 . . . . . Robot Hit Streak 14 | 8 5 12 6 14 3 Robot Miss Streak 3 | 1 1 3 3 2 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 175 | 9 5 35 30 91 5 Core Hits 68 | 3 2 8 18 35 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 1 1 2 . Burn 3 | . . . 1 2 . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2742 | 96 66 226 544 1726 84 Guns 2586 | 96 15 121 544 1726 84 Cannons 156 | . 51 105 . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 314 | 22 66 226 . . . Thermal 2354 | . . . 544 1726 84 Explosive . | . . . . . . Electromagnetic 74 | 74 . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . 8 9 Average Corruption 6 | . . . . 5 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . . . . 19 8 Message Errors 9 | . . . . 8 1 Matter Fused 5 | . . . . 4 1 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 5 | . . . . 4 1 Alerts 2 | . . . . . 2 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 215 | 20 10 . 215 160 3 Average Temperature 44 | 14 7 . 61 41 2 Received Heat Transfer 1164 | . . 30 342 702 90 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 8 | . . . 2 5 1 Heat Transferred 5215 | . . . 1258 3772 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 71 | 5 7 . 71 60 15 Initial 9 | . . . . 9 . Average 15 | 1 . . 24 20 1 Influence Increases 542 | 10 11 . 186 313 22 Destroy 0b10 Robot/C 420 | . . . 160 260 . Destroy 0b10 Robot/NC 35 | 10 5 . 5 10 5 Destroy Leader 64 | . 2 . 20 40 2 Successful Hack 4 | . 4 . . . . Destroy Structure 4 | . . . 1 3 . Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 542 | 10 11 . 165 334 22 Entered New Map 12 | . . . . 12 . Time Decay 430 | 10 11 . 135 252 22 Lost Part 100 | . . . 30 70 . Squads Dispatched 4 | . . . 2 2 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 3 | . . . 2 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Sto Distress Signals 2 | . . . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 1 5 13 19 5 Peak Tracking Total 6 | . 1 2 6 4 5 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Traps Triggered 6 | . . 3 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 1 | . . 1 1 . . Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Sto Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Sto Machines Accessed 5 | . 1 . 1 2 1 Terminals 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 5 | . 1 . 1 2 1 Successful 2 | . 1 . 1 . . Failed 3 | . . . . 2 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Refit 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . 1 2 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Active Infowar (turns) 551 | . 232 285 34 . . Optics 212 | . . 178 34 . . Terrain 339 | . 232 107 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Sto Turns Passed 2273 | 91 235 418 476 845 208 Spaces Moved 1261 | 50 174 232 277 415 113 Core 10 | 9 . . . 1 . Treads 166 | . . . . 53 113 Legs 1085 | 41 174 232 277 361 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 167 Average Speed 140 | 116 120 145 127 148 168 Slowest Speed 600 | 200 120 190 190 600 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 15 | 5 26 11 21 14 14 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Sto Total 1536 | 69 197 269 355 525 121 Wait 21 | . 7 . 8 6 . Move 1256 | 49 173 231 276 414 113 Hop . | . . . . . . Pick Up 44 | 7 5 4 12 16 . Fast Attach 25 | 5 1 2 9 6 2 Attach 24 | 2 2 2 4 13 1 Detach 11 | . 3 . 2 6 . Swap 10 | . . 2 4 4 . Drop 25 | . 3 3 16 2 1 Fire 120 | 6 3 25 24 58 4 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Discovered new exit (range 10) 325 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered Subcaves 702 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 706 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hacking Suite 734 | -10/Subcaves | Discovered new exit (range 6) 745 | -10/Subcaves | Entered Materials 745 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1113 | -8/Materials | Discovered new exit (range 15) 1190 | -8/Materials | Lost 3 parts (2n1w) 1221 | -8/Materials | Entered Factory 1221 | -7/Factory | Evolved 2 slots: Utility x2 1735 | -7/Factory | Lost 5 parts (1p2n2u) 1812 | -7/Factory | Lost 3 parts (1n2w) 2049 | -7/Factory | Discovered new exit (range 9) 2066 | -7/Factory | Entered Storage 2274 | -7/Storage | Self-destructed Last Messages --------------- K-01 Serf collects debris. Discarded Core Analyzer. R-06 Scavenger collects Lgt. Treads. K-01 Serf collects debris. R-06 Scavenger collects Component Analysis Suite. K-01 Serf collects debris. K-01 Serf destroyed. R-06 Scavenger collects Wheel. System corrupted: Component data lost. System corrupted: Energy discharge (-40). Triggered Ambush Trap. B-48 Gladiator emerges from a hatch in the floor. G-47 Trooper emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. System corrupted: Pulse Rifle failed to cycle. Pulse Rifle destroyed. Mic. Nuclear Core destroyed. System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ????????????????#####????????????????????? | | ###?????????????# " #????????????????????? | | #?????????????#"G"#????????????????????? | | ###############" "##############???????? | | # #???????? | | %/ #???????? | | =# #???????? | | #####################Y ########???????? | | #???????????????????# #??????????????? | | ###???????????????????# #??????????????? | | ????????????????????### ##?????????????? | | ????????????????????#"" "#?????????????? | | ????????????????????#"T "#?????????????? | | ????????????????????### "#?????????????? | | ??????????????????????# T#?????????????? | | ??????????????????????# "#?????????????? | | ??????????????????????# "#?????????????? | | ??????????????????????# "#?????????????? | | ??????????????????????# ##?????????????? | | ??????????????????????# g#??????????????? | | ??????????????????????# b@#??????????????? | | ??????????????????????# s #??????????????? | | ??????????????????????+ #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# u #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????#m #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# ???????????????? | | ??????????????????????#g ???????????????? | | ??????????????????????+ ???????????????? | | ??????????????????????# ???????????????? | | ??????????????????????# ???????????????? | | ??????????????????????? ???????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 66 Evasion (%) 63 Core Analysis 9 Recoil Reduction 4 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fitting Room Challenges ------------ None Game ------ Seed MachineInterceptPulseblaster Manual? 0 Play Time 00:35:00 Cumulative 8.7 hours Start 2026.05.18 @ 18:10:43 End 2026.05.18 @ 18:46:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9a44ed75-ca98-48a8-9d5c-25cc2dcd7240