Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.18 @ 18:03:21 Player: jazzy Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (498) 498 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 1417 Bonus ------- Follower Combat Kills 60 Friendly Fire -46 Cogmind --------- Core Integrity 0/250 Matter 272/300 Energy 110/160 System Corruption 0% Temperature Cool (11) Movement Walking (120) Location -9/Recycling Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Heat Sink Improved Heat Sink Compact Matter Pod (150) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit ECM Suite > --- WEAPON ----------- EM Pulse Gun Subdweller Machine Gun > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Improved Heat Sink Compact Matter Pod [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility ECM Suite Device ECM Suite Storage Medium Storage Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Special Weapon Welding Torch Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 26 | 6 9 3 5 3 Power 5 | 1 1 1 1 1 Engine 3 | 1 1 . 1 . Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 8 | 2 2 1 2 1 Treads . | . . . . . Leg 8 | 2 2 1 2 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 2 . 1 1 Device 3 | . 1 . 1 1 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 2 4 1 1 . Energy Gun 3 | 1 1 1 . . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 1 . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 2 | . 2 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 11 | . 1 2 3 5 Power 1 | . . . . 1 Propulsion 5 | . 1 1 1 2 Utility 2 | . . . 1 1 Weapon 3 | . . 1 1 1 Highest Loss Streak 3 | . 1 2 2 3 To Critical Strikes 1 | . . . 1 . Average Backups 7 | 1 6 8 8 6 Power 1 | . 1 1 1 . Propulsion 2 | . 1 2 2 1 Utility 2 | . . 3 3 4 Weapon . | . 2 . . . Tool/Special . | . . . . . Unused Backups 4 | . . . . 4 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . . 4 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 88 99 89 77 Engine 8 | . 12 11 . 11 Core 4 | . . 2 13 . Leg 27 | . 26 27 28 26 Device 12 | . 9 14 12 13 Storage 14 | . 14 14 14 14 Energy Gun 6 | . 6 14 5 . Ballistic Gun 12 | . 10 14 14 11 Special Weapon 1 | . 6 . . . Peak Build Rating 11 | 6 7 10 11 11 Average Rating 8 | 4 6 8 10 8 On Entrance 6 | . 6 7 10 10 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 23 | 11 20 20 23 21 Greatest Support 25 | 20 20 20 25 25 Greatest Overweight (x) 6 | . 1 1 1 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 Most Carried 10 | 2 10 10 10 8 Average Carried 7 | 1 6 8 8 6 Final Capacity 10 | 8 10 10 10 10 Final Carried 9 | 2 7 9 7 3 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 556 | 230 131 108 87 . Remotely . | . . . . . Salvage Created 547 | . 210 204 133 . Parts 46 | . 14 20 12 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 13 | . . . 13 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 19 | . 7 7 5 . Guns 18 | . 7 6 5 . AOE 1 | . . 1 . . Classes Destroyed 4 | . 2 . 2 . Turret 2 | . . . 2 . Swarmer 10 | . 3 3 4 . Grunt 8 | . 4 4 . . Subdweller 1 | . . . 1 . Best Kill Streak 6 | . 2 3 6 . Combat Bots Only 4 | . 2 3 4 . Max Kills in Single Turn 1 | . 1 1 1 . Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 212 | . 54 26 67 65 Missed 74 | . 16 9 27 22 Hits 138 | . 38 17 40 43 Projectile 138 | . 38 17 40 43 Critical Strikes 3 | . . . 2 1 Damage Taken 1519 | . 354 215 313 637 Core 253 | . 60 . 53 140 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 39 | . 39 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 89 | . 40 16 24 9 Largest 2 | . 2 2 2 1 Hottest 70 | . 60 70 70 30 Shots Fired 143 | . 72 31 32 8 Gun 117 | . 46 31 32 8 Cannon . | . . . . . Launcher . | . . . . . Special 26 | . 26 . . . Kinetic 83 | . 35 16 24 8 Thermal 32 | . 26 6 . . Explosive . | . . . . . Electromagnetic 28 | . 11 9 8 . Robot Hit Streak 16 | . 16 6 13 10 Robot Miss Streak 5 | . 5 4 2 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 86 | . 33 20 26 7 Core Hits 42 | . 18 12 11 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 1 1 . Destroy 1 | . . . 1 . Corrupt 2 | . 1 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1120 | . 270 314 390 146 Guns 964 | . 237 196 390 141 Cannons . | . . . . . Explosions 117 | . . 117 . . Melee . | . . . . . Ramming 12 | . 6 1 . 5 Kinetic 745 | . 185 83 336 141 Thermal 169 | . 27 142 . . Explosive . | . . . . . Electromagnetic 194 | . 52 88 54 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 6 | . 2 1 . 3 Kicked 6 | . 2 1 . 3 Crushed . | . . . . . Highest Temperature 81 | . 58 81 12 13 Average Temperature 27 | . 21 35 9 5 Received Heat Transfer 534 | . 102 102 123 207 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 474 | . 200 274 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 90 | . 70 90 . 47 Initial 42 | . . . . 42 Average 23 | . 27 33 . 8 Influence Increases 476 | . 172 179 120 5 Destroy 0b10 Robot/C 400 | . 140 140 120 . Destroy Leader 60 | . 30 30 . . Allied During Kill 6 | . . 6 . . Successful Hack 7 | . 2 . . 5 Destroy Structure 3 | . . 3 . . Influence Decreases 476 | . 172 156 55 93 Entered New Map 59 | . . . 13 46 Time Decay 407 | . 162 156 42 47 Lost Part 10 | . 10 . . . Squads Dispatched 2 | . 2 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 18 8 35 5 Peak Tracking Total 4 | . 4 3 4 4 Tactical Retreats 8 | . 3 1 3 1 ECM-based Alert Blocks 43 | . 4 2 35 2 Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 5 | . 1 . . 4 Terminals 3 | . . . . 3 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . 2 . . 12 Successful 6 | . 2 . . 4 Failed 8 | . . . . 8 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 8 | . . . . 8 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 4 | . . . . 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . . 3 Alert Level 1 | . . . . 1 Dispatch Records 1 | . . . . 1 Hauler Manifests 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . . . 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 42 | . . 42 42 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 18 | . . 5 13 . Total Damage 313 | . . 63 250 . Kills 2 | . . . 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 1542 | . 315 434 496 297 Optics 66 | . . . . 66 ECM 1476 | . 315 434 496 231 Robot Analysis Total . | . . . . . Derelict Logs Recovered 4 | . . 2 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 1833 | 63 462 434 548 326 Spaces Moved 1040 | 48 185 304 279 224 Core 11 | 8 . . . 3 Treads . | . . . . . Legs 1029 | 40 185 304 279 221 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 134 | 108 122 120 168 126 Slowest Speed 350 | 120 190 190 190 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 27 51 15 48 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . 3 . . Melee . | . . . . . Projectile . | . . . . . AOE 3 | . . 3 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Total 1332 | 56 349 344 326 257 Wait 128 | . 85 16 13 14 Move 1036 | 47 184 303 278 224 Hop . | . . . . . Pick Up 24 | 3 14 4 2 1 Fast Attach 10 | 5 5 . . . Attach 17 | 1 7 2 3 4 Detach 3 | . 2 . 1 . Swap 8 | . 4 1 2 1 Drop 11 | . 6 1 3 1 Fire 89 | . 40 16 24 9 Melee . | . . . . . Ram . | . . . . . Kick 6 | . 2 1 . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Exi] / [*Sub]) -10/Subcaves -9/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 417 | -10/Materials | Repaired Ion Engine 456 | -10/Materials | Discovered new exit (range 16) 526 | -10/Materials | Entered Mines 582 | -10/Mines | Learned Materials emergency access door positions 634 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 634 | -10/Mines | Discovered new exit (range 5) 784 | -10/Mines | Learned Materials security intel 939 | -10/Mines | Assembled infested the area 946 | -10/Mines | Discovered new exit (range 10) 960 | -10/Mines | Entered Subcaves 960 | -10/Subcaves | Accompanied by 2 allies 965 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 1004 | -10/Subcaves | Learned Materials stockpile data 1012 | -10/Subcaves | Learned Materials non-interactive machine intel 1055 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1162 | -10/Subcaves | Shifting Twisted Machinery released Mak. Spear 1362 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1456 | -10/Subcaves | Discovered new exit (range 15) 1508 | -10/Subcaves | Entered Recycling 1509 | -9/Recycling | Met a Zionite searching for Scraptown 1706 | -9/Recycling | Core integrity fell below 50% 1758 | -9/Recycling | Core integrity fell below 20% 1804 | -9/Recycling | Lost 3 parts (1p1u1w) 1826 | -9/Recycling | Discovered new exit (range 16) 1834 | -9/Recycling | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- >>Enumerate(Squads) Retrieving dispatch records... No active records found. 01697_ Dropped Corrupted Authchip [Weapon]. 01705_ R-06 Scavenger collects Corrupted Authchip [Weapon]. 01717_ Sub. Machine Gun shoots sparks and powers down. 01719_ Kicked Y-45 Defender out of the way. 01722_ Kicked Y-45 Defender. 01723_ Kicked Y-45 Defender out of the way. 01725_ Aluminum Leg destroyed. 01729_ Carbon-fiber Leg destroyed. 01760_ Ion Engine destroyed. 01760_ Critical hit (Burn: +37). 01763_ Sub. Optics destroyed. 01773_ Broken Sub. Machine Gun destroyed. 01784_ Connecting with Terminal... 01826_ EXIT=FOUND 01833_ Y-45 Defender springs to life. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????#####?????????????????????? | | ????????????????#%%%#??###????????????????? | | ????????#########%%%#### #####????????????? | | ????????# Y #????????????? | | ????????# < @r +????????????? | | ????????# Y #????????????? | | ????????######+####### ## #????????????? | | ?????????????????????#### #????????????? | | ????????????????????????# #????????????? | | ????????????????????????# ####????????????? | | ???????????????????###### #???????????????? | | ???????????????????+ #????????+#?????? | | ???????????????????###### #???????? #?????? | | ????????????????????????# #???????? #?????? | | ????????????????????????# #?????### ###???? | | ????????????#+########### ####### ##### | | ????????????# | | ????????????# | | ????????????# | | ????????????# #######===####### #"Y"# | | ????????????# #?????# ==#?????## ##???? | | ????????????# #####?#####??????# #????? | | ????????????# #"""#??########### #????? | | ????????????# #"Y"#### """ # #????? | | ????????????# + "T" + #????? | | ????????????# # """ # #????? | | ????????????# # """ # #????? | | ????????????# + """ # #????? | | ??????##????# # # #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 35% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepIonChainsword Manual? 0 Play Time 00:33:06 Cumulative 2.8 hours Start 2026.04.18 @ 17:29:18 End 2026.04.18 @ 18:03:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 625abfa0-8a82-4061-976a-ce40f0bdea1b