Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.18 @ 11:51:22 Player: Infomantis Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (27) 135 Value Destroyed (960) 960 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1076) 1076 TOTAL SCORE: 8411 Bonus ------- Follower Combat Kills 276 Entered DSFs 500 Met Imprinter 300 Cogmind --------- Core Integrity 0/1300 Matter 35/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Triangulator Peak State ------------ > --- POWER ------------ Light Fission Core Fusion Compressor > --- PROPULSION ------- Advanced Heavy Siege Treads Improved Titanium Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Improved Trap Scanner Advanced Signal Interpreter Advanced Terrain Scanner Layered Medium Armor Plating Advanced Recalibrator > --- WEAPON ----------- Mass Driver Enhanced Gauss Cannon Great Maul > --- INVENTORY -------- Improved Heavy Siege Treads Improved EM Pulse Cannon Heavy Flak Cannon Datajack Katana Great Axe [Rating: 100] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Launcher Proton Missile Launcher Impact Weapon Great Maul Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Slots Evolved 14 | . . . 2 . . . 6 . 2 . . 2 2 Power 2 | . . . . . . . 1 . . . . . 1 Propulsion 5 | . . . 1 . . . 2 . 1 . . 1 . Utility 6 | . . . 1 . . . 2 . 1 . . 1 1 Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 79 | 6 4 1 7 2 6 16 7 4 17 4 . . 5 Power 8 | 1 . . . . 2 1 1 . 2 . . . 1 Engine 5 | 1 . . . . 2 1 . . . . . . 1 Core 3 | . . . . . . . 1 . 2 . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 23 | 2 1 . 4 1 . 5 2 . 5 1 . . 2 Treads 7 | . . . 2 . . 1 2 . . 1 . . 1 Leg 16 | 2 1 . 2 1 . 4 . . 5 . . . 1 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 23 | 1 2 . 2 1 3 2 2 2 6 1 . . 1 Device 8 | . . . 1 . 2 . 1 . 3 1 . . . Storage 2 | 1 1 . . . . . . . . . . . . Processor 4 | . 1 . . . . 1 . 1 1 . . . . Hackware . | . . . . . . . . . . . . . . Protection 9 | . . . 1 1 1 1 1 1 2 . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 25 | 2 1 1 1 . 1 8 2 2 4 2 . . 1 Energy Gun 4 | 1 . . . . . 1 1 . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 7 | 1 1 1 1 . . 2 1 . . . . . . Ballistic Cannon 4 | . . . . . . 1 . . 3 . . . . Launcher 2 | . . . . . . 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 . 1 . 1 . . . Slashing Weapon 2 | . . . . . . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . 1 . . 1 . 1 . . . Unidentified Prototypes 4 | . . . . . 3 . . . 1 . . . . Corrupted Parts 1 | . . . . . . 1 . . . . . . . System Corruption 3 | . . . . . . 3 . . . . . . . Parts Lost 19 | . 1 . . . . 3 . 6 4 . 1 . 4 Power 3 | . . . . . . . . 2 . . 1 . . Propulsion 7 | . . . . . . 1 . 1 3 . . . 2 Utility 4 | . . . . . . 1 . 1 1 . . . 1 Weapon 5 | . 1 . . . . 1 . 2 . . . . 1 Highest Loss Streak 4 | . 1 . . . . 3 . 3 2 . 1 . 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 96 100 97 96 98 95 80 88 82 86 52 . . Engine 8 | . 14 14 11 11 11 11 6 6 . . . . . Core 1 | . . . . . . . 2 4 6 11 7 . . Treads 2 | . . . 8 . . 1 9 13 6 4 3 . . Leg 24 | . 28 28 22 33 33 30 20 16 21 19 7 . . Device 2 | . . . 9 . . . . 5 4 15 11 . . Storage 9 | . 14 14 11 11 11 11 6 6 5 5 3 . . Processor 10 | . 13 14 11 11 11 11 13 13 8 5 3 . . Protection 5 | . . . 1 7 9 7 3 4 9 3 . . . Energy Gun 1 | . 9 . . . . 2 6 5 . . . . . Ballistic Gun 10 | . 16 28 22 22 11 7 3 2 . . . . . Ballistic Cannon 2 | . . . . . . 3 . . 9 11 7 . . Impact Weapon 1 | . . . . . . 1 6 5 5 5 3 . . Special Melee Weapon 3 | . . . . . 11 4 . . . . . . . Naked Turns 342 | . . . . . . . . . . . 70 83 189 Heaviest Build 71 | 13 18 18 21 23 23 26 45 46 71 57 49 . . Greatest Support 84 | 20 20 20 40 30 30 51 51 51 84 76 56 3 3 Greatest Overweight (x) 1 | 1 . . 1 . . 1 . . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 8 5 5 Most Carried 10 | 7 10 10 10 10 10 10 10 10 10 8 10 5 5 Average Carried 8 | 4 8 9 9 9 9 9 9 9 8 6 7 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 6 10 10 10 10 10 10 10 10 5 8 5 5 2 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Matter Collected 1370 | 216 102 19 128 62 74 235 . 91 383 . . . 60 Remotely . | . . . . . . . . . . . . . . Salvage Created 938 | . 152 . 34 135 . 127 . 76 414 . . . . Parts 35 | . 10 . 1 4 . 4 . 2 14 . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . . . . . . . Prevented 5 | . . . . . . 5 . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Combat Hostiles Destroyed 24 | . 5 . 1 3 . 3 . 1 11 . . . . Melee 1 | . . . . . . . . . 1 . . . . Guns 8 | . 4 . 1 3 . . . . . . . . . Cannons 2 | . . . . . . 1 . . 1 . . . . AOE 7 | . 1 . . . . 2 . . 4 . . . . Classes Destroyed 8 | . 3 . . . . 1 . 1 3 . . . . Worker 1 | . 1 . . . . . . . . . . . . Watcher 2 | . . . . . . . . . 2 . . . . Swarmer 9 | . 3 . . . . . . . 6 . . . . Saboteur 1 | . . . . . . . . . 1 . . . . Grunt 10 | . 2 . 1 3 . 2 . . 2 . . . . Duelist 1 | . . . . . . 1 . . . . . . . Specialist 1 | . . . . . . . . 1 . . . . . Programmer 2 | . . . . . . . . . 2 . . . . Best Kill Streak 6 | . 6 . 1 3 . 3 . 1 6 . . . . Combat Bots Only 6 | . 5 . 1 3 . 3 . 1 6 . . . . Max Kills in Single Turn 2 | . 2 . 1 1 . 1 . 1 2 . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . 1 . . . . 1 . . 2 . . . . Melee 1 | . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Damage Taken 7145 | . 357 . 24 176 . 618 . 1519 1782 36 380 . 2253 Core 2014 | . 100 . . 27 . 84 . 76 80 . 345 . 1302 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 60 . . . 72 . 91 . . 57 100 . Volleys Fired 56 | . 23 . 5 6 . 12 . . 8 . . . 2 Largest 2 | . 2 . 2 2 . 2 . . 2 . . . 1 Hottest 114 | . 60 . 40 43 . 55 . . 114 . . . 75 Shots Fired 88 | . 29 . 10 12 . 19 . . 16 . . . 2 Gun 60 | . 29 . 10 12 . 7 . . . . . . 2 Cannon 21 | . . . . . . 9 . . 12 . . . . Launcher 7 | . . . . . . 3 . . 4 . . . . Special . | . . . . . . . . . . . . . . Kinetic 73 | . 23 . 10 12 . 16 . . 12 . . . . Thermal 2 | . . . . . . . . . . . . . 2 Explosive 3 | . . . . . . 3 . . . . . . . Electromagnetic 10 | . 6 . . . . . . . 4 . . . . Robot Hit Streak 14 | . 14 . 3 10 . 14 . . 14 . . . 2 Robot Miss Streak 5 | . 3 . 2 3 . 2 . . 5 . . . . Penetration Max 1 | . . . . . . . . . 1 . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . Shots Hit Robots 122 | . 19 . 6 10 26 21 . 12 25 1 . . 2 Core Hits 46 | . 11 . 3 7 . 9 . . 16 . . . . Critical Kills 1 | . . . . . . . . . 1 . . . . Critical Parts Destroyed 4 | . . . . . . . . 2 2 . . . . Critical Strikes 6 | . 1 . . . . . . 2 3 . . . . Corrupt 1 | . 1 . . . . . . . . . . . . Smash 5 | . . . . . . . . 2 3 . . . . Melee Attacks 70 | . . . . . 26 8 . 13 22 1 . . . Impact 33 | . . . . . . . . 11 22 . . . . Slashing 7 | . . . . . . 7 . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 26 | . . . . . 25 . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 3277 | . 300 4 56 135 . 527 . 399 1819 . . . 37 Guns 490 | . 211 . 56 135 . 51 . . . . . . 37 Cannons 424 | . . . . . . 104 . . 320 . . . . Explosions 1058 | . 89 . . . . 233 . . 736 . . . . Melee 1301 | . . . . . . 139 . 399 763 . . . . Ramming 4 | . . 4 . . . . . . . . . . . Kinetic 787 | . 121 . 56 135 . 155 . . 320 . . . . Thermal 297 | . 89 . . . . . . . 171 . . . 37 Explosive 233 | . . . . . . 233 . . . . . . . Electromagnetic 655 | . 90 . . . . . . . 565 . . . . Impact 1162 | . . . . . . . . 399 763 . . . . Slashing 139 | . . . . . . 139 . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 13 | . 2 2 1 1 1 3 . 2 2 13 13 . . Average Corruption 3 | . 2 2 1 1 1 3 . 1 1 8 13 . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . 7 . . . . Effects 37 | . 1 10 2 2 1 2 . 1 2 7 9 . . Message Errors 7 | . . 1 . . . 1 . . . 2 3 . . Matter Fused 12 | . . 5 1 1 1 1 . . 1 1 1 . . Heat Flow Errors 4 | . 1 . . . . . . . 1 1 1 . . Energy Discharges 3 | . . 2 . . . . . . . . 1 . . Parts Rejected 3 | . . . . 1 . . . 1 . 1 . . . Data Loss (minor) 4 | . . 2 1 . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . 1 . . . Misdirections 2 | . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 356 | . 41 . . . . 9 . 96 210 . . . . Projectiles 15 | . . . . . . 4 . . 11 . . . . Explosions 49 | . 41 . . . . 5 . . 3 . . . . Melee 292 | . . . . . . . . 96 196 . . . . Knockbacks 17 | . . . . . . 3 . 7 7 . . . . Impact 11 | . . . . . . . . 7 4 . . . . Kinetic 5 | . . . . . . 2 . . 3 . . . . Secondary 1 | . . . . . . 1 . . . . . . . Self-Inflicted Damage 60 | . 47 . . . . . . . 13 . . . . Shots 3 | . 1 . . . . . . . 2 . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 400 | . 337 . 3 15 . 21 . . 400 93 144 . 33 Average Temperature 172 | . 121 . 3 7 . 9 . . 240 46 82 . 31 Received Heat Transfer 636 | . 69 . 6 99 . 90 . 189 174 . . . 9 Effects 4 | . 1 . . . . . . . 3 . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . . 2 . . . . Parts Fried 8 | . . . . . . . . 1 7 . . . . Impact Corruptions 15 | . . . . . . . . 3 12 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 374 | . 100 . . . . . . . 200 . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Peak Influence 268 | . 171 76 206 134 . . . 28 268 108 104 45 73 Initial 93 | . . 66 . 64 . . . 3 . 93 75 45 23 Average 54 | . 58 48 73 124 . . . 13 71 99 86 45 30 Maximum Alert Level 1 | . . . 1 . . . . . 1 . . . . Low Security (%) 98 | 100 100 100 98 100 . . 100 100 92 100 100 100 100 Level 1 1 | . . . 1 . . . . . 7 . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 6 | . . . . . . . . 2 2 . 1 . 1 Investigation 1 | . . . . . . . . . . . 1 . . Extermination 1 | . . . . . . . . . 1 . . . . Reinforcement 4 | . . . . . . . . 2 1 . . . 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Distress Signals 4 | . 1 . 3 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 96 | . 7 . 8 3 . 10 . 12 31 5 2 . 18 Peak Tracking Total 15 | . 4 . 7 3 . 4 . 10 12 5 2 . 15 Tactical Retreats 6 | . . . . . . 1 . 1 1 . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Traps Triggered 4 | . 1 . 1 . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . 1 . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Machines Disabled 2 | . . . . . . . . 1 1 . . . . Max in Single Turn 1 | . . . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Machines Accessed 11 | . 3 . 1 . . . 1 . 2 . 2 1 1 Terminals 9 | . 3 . 1 . . . 1 . 2 . 1 . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 24 | . 5 . 3 . . . 2 . 6 . 3 3 2 Successful 10 | . 3 . 1 . . . 1 . 4 . 1 . . Failed 14 | . 2 . 2 . . . 1 . 2 . 2 3 2 Catastrophic 3 | . 1 . . . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 8 | . 1 . . . . . . . 3 . 1 . 3 Terminals 19 | . 5 . 3 . . . 2 . 6 . 1 . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . 2 3 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 6 | . 2 . 1 . . . 1 . 2 . . . . Record 2 | . 1 . 1 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . . . . . . . 2 . 1 . . Terminals 4 | . 1 . . . . . . . 2 . 1 . . Botnet 4 | . 1 . . . . . . . 2 . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 10 | . 2 . 1 . . . 1 . 2 . 2 1 1 Full Trace Events 1 | . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 24 | . . . . . 22 . . 1 . 1 . . . Non-combat 5 | . . . . . 5 . . . . . . . . Combat 19 | . . . . . 17 . . 1 . 1 . . . Robot Hacks Applied 27 | . . . . . 25 . . 1 . 1 . . . parse_system 27 | . . . . . 25 . . 1 . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Total Allies 5 | . . 3 . . 2 . . . . . . . . Largest Group 3 | . . 3 3 . 2 2 . . . . . . . Highest-Rated Group 71 | . . 40 40 . 71 71 . . . . . . . Highest-Rated Ally 51 | . . 16 16 . 51 51 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 63 | . . . 46 . . 17 . . . . . . . Total Damage 856 | . . . 462 . . 394 . . . . . . . Kills 10 | . . . 5 . . 5 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Turns Passed 4879 | 115 298 609 174 84 1403 496 193 172 663 142 234 83 213 Spaces Moved 3884 | 64 199 494 112 50 1113 318 149 93 423 105 259 157 348 Core 643 | 11 . . . . . . . . . . 127 157 348 Treads 74 | . . . 3 . . . . 29 42 . . . . Legs 3167 | 53 199 494 109 50 1113 318 149 64 381 105 132 . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 50 50 50 Average Speed 111 | 152 120 120 129 120 120 126 120 132 127 122 85 50 50 Slowest Speed 190 | 190 120 120 190 120 120 190 120 160 190 190 120 50 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 42 98 13 11 89 44 4 78 10 88 8 4 11 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . . . . . . Unknown Exits Taken 3 | 1 . . . . . . . . . . 1 1 . Scrap Searched 8 | . . 2 . . 3 3 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 40 | . 8 . . . . 24 . . 8 . . . . Melee . | . . . . . . . . . . . . . . Projectile 5 | . . . . . . . . . 5 . . . . AOE 35 | . 8 . . . . 24 . . 3 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Total 4284 | 81 234 511 132 64 1171 382 162 120 489 118 272 163 385 Wait 68 | . 1 10 . 1 5 8 . 2 7 2 3 1 28 Move 3872 | 63 198 493 111 49 1112 317 148 92 423 104 258 156 348 Hop . | . . . . . . . . . . . . . . Pick Up 81 | 12 6 3 5 3 10 9 6 4 7 5 7 3 1 Fast Attach 15 | . 1 . . . 1 6 2 1 4 . . . . Attach 39 | 6 1 . 2 1 1 4 5 1 11 2 . . 5 Detach 3 | . . . . . 1 1 . . . . . . 1 Swap 25 | . 2 1 5 1 4 6 . 2 2 2 . . . Drop 54 | . 2 3 4 3 11 11 1 5 5 2 4 3 . Fire 56 | . 23 . 5 6 . 12 . . 8 . . . 2 Melee 70 | . . . . . 26 8 . 13 22 1 . . . Ram . | . . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / DSF) -6/DSF -5/Factory -5/Waste -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 16) 413 | -10/Materials | Identified exit to Mines 414 | -10/Materials | Entered Mines 419 | -10/Mines | Discovered new exit (range 9) 429 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 438 | -10/Mines | Identified exit to Materials 664 | -10/Mines | Learned Materials terminal intel 759 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 892 | -10/Mines | Discovered exit to Materials (range 14) 1023 | -10/Mines | Entered Materials 1023 | -9/Materials | Accompanied by 3 allies 1023 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1024 | -9/Materials | Loaded intel: 12 terminal locations 1081 | -9/Materials | Discovered new exit (range 15) 1115 | -9/Materials | Identified exit to Mines 1197 | -9/Materials | Entered Mines 1259 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1278 | -9/Mines | Identified exit to Zion 1281 | -9/Mines | Entered Zion 1348 | -7/Zion | System corruption cleaned by Quarantine Array 1450 | -7/Zion | Found Prototype Device 1452 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1579 | -7/Zion | Learned location of Warlord (-4) 1672 | -7/Zion | Found Prototype Device 1672 | -7/Zion | Identified Phasing AFG 1894 | -7/Zion | Found GAL Module 2021 | -7/Zion | Learned location of Quarantine (-3) 2036 | -7/Zion | Gained Derelict followers 2587 | -7/Zion | Discovered new exit (range 16) 2677 | -7/Zion | Identified exit to Proximity Caves 2684 | -7/Zion | Entered Proximity Caves 2684 | -6/Proximity Caves | Accompanied by 2 allies 2702 | -6/Proximity Caves | Learned Factory stockpile data 3100 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 3115 | -6/Proximity Caves | Discovered new exit (range 8) 3179 | -6/Proximity Caves | Identified exit to Factory 3180 | -6/Proximity Caves | Entered Factory 3180 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3181 | -6/Factory | Identified exit to Lower Caves 3373 | -6/Factory | Identified exit to DSF 3373 | -6/Factory | Entered DSF 3438 | -6/DSF | Additional patrols routed to DSF 3520 | -6/DSF | Discovered new exit (range 13) 3534 | -6/DSF | Lost 3 parts (1p1n1u) 3545 | -6/DSF | Entered Factory 3545 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3546 | -5/Factory | Identified exit to Upper Caves 4163 | -5/Factory | Cargo convoy interrupted 4208 | -5/Factory | Sucked down chute 4208 | -5/Factory | Entered Waste 4223 | -5/Waste | EMP discharged 4282 | -5/Waste | Spotted C-40 Crusher 4287 | -5/Waste | Spotted C-40 Crusher 4288 | -5/Waste | Spotted C-40 Crusher 4295 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 4311 | -5/Waste | Spotted C-40 Crusher 4314 | -5/Waste | Spotted C-40 Crusher 4323 | -5/Waste | EMP discharged 4323 | -5/Waste | System corruption reached 10% 4332 | -5/Waste | Discovered new exit (range 16) 4349 | -5/Waste | Identified exit to Factory 4350 | -5/Waste | Entered Factory 4514 | -5/Factory | Released all parts (12) 4572 | -5/Factory | Discovered new exit (range 7) 4584 | -5/Factory | Entered another Factory area 4584 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4621 | -4/Factory | Discovered new exit (range 8) 4667 | -4/Factory | Entered Research 4667 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4854 | -3/Research | Core integrity fell below 50% 4865 | -3/Research | Core integrity fell below 20% 4880 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Acquired 10 matter. Acquired 8 matter. Knocked back. K-01 Serf destroyed. Acquired 14 matter. K-01 Serf collects debris. Acquired Lgt. Ion Engine. Arm. Medium Treads destroyed. K-01 Serf destroyed. K-01 Serf collects debris. K-01 Serf destroyed. R-10 Processor collects Sml. Matter Pod. K-01 Serf collects debris. Imp. Light Armor Plating destroyed. R-10 Processor collects Lgt. Ion Engine. Myomer Leg destroyed. K-01 Serf collects debris. Variable Charge Gun destroyed. S-43 Plague destroyed. R-10 Processor collects Hvy. Machine Gun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????# #??????????????????????????????? | | ???????########## #??????????????????????????????? | | ??????? # #??????????????????????????????? | | ??????? # #??????????????????????????????? | | ???????? # #??????????????????????????????? | | ???????? # #??????????????????????????????? | | ????????" """ # #??????????????????????????????? | | ???????"" """ # ########+#######???????????????? | | ???????"" """ # @ ????????? | | ???????"" """ s R ????????? | | ????????" """ # A ????????? | | ???????? # ^ ?????????? | | ?????? # ###+########?????????? | | ????? #s #????????????????????? | | ?????##+##+#+####%s !! #????????????????????? | | ??????# = R ! #????????????????????? | | ??????# ss #????????????????????? | | ??????# #????????????????????? | | ??????# #????????????????????? | | ??????#### ###############????????????????????? | | #######??# #????#####?????????????????????????? | | # ?# #??? ??????#############??????? | | # ?# #?? = ??????# = #??????? | | ? " # #? ""???????# #??????? | | # """ # # ""T??????# """"" #??????? | | # G " / ?????# """F"" #??????? | | # """ # # ????# """ "" #??????? | | ? " # ###########?????# #??????? | | # ?# #? #?????# #??????? | | # ?# #? ??????######"##########??? | | #### ##??# # """ ???######### + #??? | | ???##????# # """ ??# # ## #??? | | ?????????# + """ ??# ! + ## #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 38 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Corruption Block 7 Armor Coverage 825 Resistance: EM 25 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Imp. Plasma Cutter | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Mak. System Restoration Module | -7/Zion | Archive Chainsword | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed AerolevHeartCompactor Manual? 0 Play Time 01:22:59 Cumulative 58.2 hours Start 2022.03.18 @ 10:12:55 End 2022.03.18 @ 11:51:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 45 Adventurer 6 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 53 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4ac7cb00-a784-4bbc-8d30-84e6a1708f6b