Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.20 @ 13:10:26

Player: Maulwurf

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (633)      633
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2388

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             388/550
Matter                     203/300
Energy                     1/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
  Improved Terrain Scan Processor
           ECM Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
           Ion Engine
     Light Ion Engine
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
     Large Storage Unit
           Trap Scanner
           Visual Processing Unit
  Improved Propulsion Shielding
  Hardened Light Armor Plating
           EM Pulse Gun
           Grenade Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
  Improved Terrain Scan Processor
           ECM Suite
>          --- WEAPON -----------
  Advanced Beam Rifle
  Improved Assault Rifle
           Minigun
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
     Large Storage Unit
           Trap Scanner
           Visual Processing Unit
  Improved Propulsion Shielding
  Hardened Light Armor Plating
           EM Pulse Gun
           Flak Cannon
           Grenade Launcher
           Datajack
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    Visual Processing Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   .   2   
  Weapon                   1    | .   .   1   .   
Parts Attached             31   | 6   13  4   8   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   4   1   .   
    Treads                 .    | .   .   .   .   
    Leg                    7    | 2   4   1   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   2   .   4   
    Device                 2    | .   .   .   2   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   6   3   4   
    Energy Gun             5    | 1   1   1   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 1   2   2   1   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               2    | .   2   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  2    | .   .   1   1   
Parts Lost                 8    | .   .   1   7   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   .   1   3   
  Highest Loss Streak      6    | .   .   1   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   96  99  95  
  Engine                   11   | .   13  11  8   
  Leg                      27   | .   26  33  24  
  Device                   4    | .   .   .   14  
  Storage                  11   | .   14  11  9   
  Processor                11   | .   14  11  9   
  Protection               1    | .   .   .   3   
  Energy Gun               11   | .   13  12  8   
  Ballistic Gun            14   | .   10  19  15  
Peak Build Rating          27   | 6   11  19  27  
  Average Rating           15   | 3   10  17  24  
  On Entrance              9    | .   6   11  19  
Naked Turns                .    | .   .   .   .   
Heaviest Build             40   | 12  29  33  40  
  Greatest Support         39   | 20  26  39  39  
  Greatest Overweight (x)  7    | .   6   .   7   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   11  15  15  
  Most Carried             15   | 5   15  15  15  
  Average Carried          11   | 3   9   13  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 4   11  15  15  

 Class Distribution 
--------------------
 52% | Mutant
 35% | Skirmisher
 11% | Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           688  | 195 174 180 139 
  Remotely                 .    | .   .   .   .   
Salvage Created            682  | .   183 177 322 
  Parts                    34   | .   10  15  9   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  22   | .   9   6   7   
  Guns                     16   | .   5   6   5   
  Cannons                  2    | .   .   .   2   
  AOE                      4    | .   4   .   .   
Classes Destroyed          4    | .   2   1   1   
  Worker                   1    | .   .   .   1   
  Swarmer                  10   | .   6   4   .   
  Grunt                    9    | .   3   .   6   
  Sentry                   3    | .   .   2   1   
Best Kill Streak           4    | .   3   4   4   
  Combat Bots Only         4    | .   3   4   4   
Max Kills in Single Turn   3    | .   3   3   2   
  Gunslinging              2    | .   1   2   .   
  Exploded                 3    | .   3   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Hostile Shots Fired        125  | .   49  14  62  
  Missed                   23   | .   13  1   9   
Damage Taken               1453 | .   403 217 833 
  Core                     286  | .   71  53  162 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         85   | 100 71  86  .   
Volleys Fired              56   | .   22  8   26  
  Largest                  3    | .   2   3   3   
  Hottest                  128  | .   80  110 128 
Shots Fired                130  | .   44  23  63  
  Gun                      112  | .   41  23  48  
  Cannon                   15   | .   .   .   15  
  Launcher                 3    | .   3   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  77   | .   19  14  44  
  Thermal                  42   | .   22  1   19  
  Explosive                3    | .   3   .   .   
  Electromagnetic          8    | .   .   8   .   
  Robot Hit Streak         13   | .   7   8   13  
  Robot Miss Streak        11   | .   3   2   11  
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        4    | .   2   2   .   
    Max Gunslinging Chain  2    | .   1   2   .   
Shots Hit Robots           98   | .   30  17  51  
  Core Hits                45   | .   12  8   25  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         3    | .   1   .   2   
    Burn                   3    | .   1   .   2   
Melee Attacks              2    | .   2   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            2    | .   2   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1653 | .   554 215 884 
  Guns                     1173 | .   315 215 643 
  Cannons                  241  | .   .   .   241 
  Explosions               237  | .   237 .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  2    | .   2   .   .   
  Kinetic                  928  | .   181 123 624 
  Thermal                  406  | .   134 12  260 
  Explosive                237  | .   237 .   .   
  Electromagnetic          80   | .   .   80  .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            11   | .   11  .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               11   | .   11  .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 8    | .   .   .   8   
  Impact                   .    | .   .   .   .   
  Kinetic                  8    | .   .   .   8   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      37   | .   37  .   .   
  Shots                    2    | .   2   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             1    | .   1   .   .   
  Kicked                   1    | .   1   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        407  | .   258 63  407 
  Average Temperature      152  | .   103 27  221 
  Received Heat Transfer   756  | .   153 36  567 
  Effects                  4    | .   .   .   4   
    Shutdowns              3    | .   .   .   3   
    Short Circuit          1    | .   .   .   1   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             2    | .   .   .   2   
  Heat Transferred         1147 | .   481 37  629 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             213  | .   213 180 165 
  Initial                  76   | .   .   .   76  
  Average                  75   | .   54  120 82  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         95   | 100 90  100 100 
  Level 1                  4    | .   9   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   .   2   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              40   | .   21  6   13  
  Peak Tracking Total      5    | .   5   4   4   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 6    | .   6   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          11   | .   5   3   3   
  Terminals                10   | .   5   3   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                22   | .   11  4   7   
  Successful               10   | .   6   2   2   
  Failed                   12   | .   5   2   5   
    Catastrophic           3    | .   1   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   14   | .   7   3   4   
  Terminals                21   | .   11  4   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   6   2   1   
  Robot Analysis           1    | .   1   .   .   
  Level Access Points      1    | .   .   .   1   
  Disarm Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              5    | .   3   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   
  Retrieve Matter          1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   3   2   1   
  Full Trace Events        3    | .   1   1   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   1   .   .   
  Non-combat               1    | .   1   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        2    | .   2   .   .   
  no_distress              1    | .   1   .   .   
  find_recycling           1    | .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1876 | 59  847 388 582 
Spaces Moved               1037 | 46  500 280 211 
  Core                     30   | 19  8   .   3   
  Treads                   .    | .   .   .   .   
  Legs                     1007 | 27  492 280 208 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            139  | 91  145 120 161 
  Slowest Speed            400  | 120 350 120 400 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       27   | 5   66  22  16  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          21   | .   21  .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      21   | .   21  .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1361 | 63  576 315 407 
  Wait                     174  | 2   10  13  149 
  Move                     1034 | 45  499 279 211 
  Hop                      .    | .   .   .   .   
  Pick Up                  45   | 10  21  9   5   
  Fast Attach              .    | .   .   .   .   
  Attach                   24   | 6   6   4   8   
  Detach                   5    | .   .   .   5   
  Swap                     7    | .   7   .   .   
  Drop                     13   | .   8   2   3   
  Fire                     56   | .   22  8   26  
  Melee                    2    | .   2   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   1   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials (discovered 3 exits: Fac x3)

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 14)
   60 | -11/Scrapyard | Entered Materials
  208 | -10/Materials | Discovered new exit (range 11)
  300 | -10/Materials | Build established: Mutant
  372 | -10/Materials | Discovered new exit (range 18)
  888 | -10/Materials | Discovered new exit (range 6)
  907 | -10/Materials | Entered another Materials area
  907 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1251 | -9/Materials  | Discovered new exit (range 17)
 1275 | -9/Materials  | Build established: Skirmisher
 1295 | -9/Materials  | Entered another Materials area
 1295 | -8/Materials  | Evolved 2 slots: Utility x2
 1784 | -8/Materials  | Identified exit to Factory
 1829 | -8/Materials  | Garrison activated, responded to threat
 1877 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01841_ K-01 Serf collects debris.
01841_ G-47 Trooper knocked back.
01842_ Power failure, Ion Engine shutdown.
01844_ K-01 Serf collects debris. <x2>
01849_ G-47 Trooper knocked back.
01850_ K-01 Serf destroyed.
01851_ Power failure, Ion Engine shutdown.
01851_ Imp. Aluminum Leg destroyed.
01852_ Imp. Assault Rifle destroyed.
01852_ G-47 Trooper destroyed.
01854_ G-47 Trooper knocked back. <x2>
01857_ Ion Engine destroyed.
01859_ Adv. Beam Rifle destroyed.
01861_ K-01 Serf collects debris.
01862_ G-47 Trooper destroyed.
01864_ Flak Cannon destroyed.
01865_ K-01 Serf collects debris. <x2>
01869_ Imp. Terrain Scanner destroyed.
01871_ K-01 Serf collects debris.
01875_ K-01 Serf cleans the Material Processor.

 Map 
-----
+----------------------------------------------------+
| ###?########?#########?#?#???????????????????????? |
| ###?######?##?#?######?####??????????????????????? |
| #########?####?##    ??  ##??????????????????????? |
| #################" ??"?  ##??????????????????????? |
| ######?###?####?#??"""   ?##?????????????????????? |
| ??###############"?"""   ##??????????????????????? |
| #?#?######   ] ##T      ?##??????????????????????? |
| ##########     ##" """ ? ? ??????????????????????? |
| ########## """ ##" ?""   ##??????????????????????? |
| ########## """ ##" """   ##??????????????????????? |
| #####???## """ ##        #??#????????????????????? |
| #######?##     ###?##+#####??????????????????????? |
| #####?####     #####          ???????????????????? |
| #?########   ! +              ???????????????????? |
| ##########==   ##### !        ???????????????????? |
| ##?#######==   ##?##   """"   +??????????????????? |
| #?########=    #####   """"   #??????????????????? |
| ##########     ###?#   """"   #??????????????????? |
| ####     ###+####### [        #??????????????????? |
| ?###                          #??????????????????? |
| ####        =*                    ???????????????? |
| #?##        %%!    %              ???????????????? |
| ####     ###+######+#######  ????????????????????? |
| #?###   ##![[!    #^[ kg %# ? ???????????????????? |
| #####   ##!"="    #%%"""  #  ????????????????????? |
| #?###   ## """    # """""@# ? ???????????????????? |
| ##?##   ## """    # """"" #??????????????????????? |
| #####   #         # """"" #  ????????????????????? |
| T"###   ##        #  """  #   ???????????????????? |
|    !#   ##        #       ##?????????????????????? |
|     #   ##    "T" #   " " #??????????????????????? |
|     #   ##    """ #!  "G" #??????????????????????? |
| ""  #   ###########    "  ##?????????????????????? |
| """ +   #?###?##?##      *#??????????????????????? |
| """ #   ##?#?##??#####Y###???????????????????????? |
| """ #   ############?#???#?#?????????????????????? |
| ""  #   #       [ #?##??#????????????????????????? |
|     #   #       [ #??#???#???????????????????????? |
| #####   #         #????#?????????????????????????? |
| ????#   # """     #??????#???????????????????????? |
| ????#   + """  "" ##?????????????????????????????? |
| ????#   # """  Y" #????#?????????????????????????? |
| ????#   #      "" #????#?????????????????????????? |
| ????#   #         #??????????????????????????????? |
| ?####   ###########??????????????????????????????? |
| ##!     #????????????????????????????????????????? |
| #!      #????????????????????????????????????????? |
| #!      ########?????????????????????????????????? |
| #!      #      #?????????????????????????????????? |
| #!      #      #?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       110
ECM Strength               1
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              HypercooledGreatCharge
  Manual?         0
Play Time         00:28:24
  Cumulative      9.7 hours
  Start           2025.01.20 @ 12:02:21
  End             2025.01.20 @ 13:10:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          13
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e58bc3fa-db51-4b18-8dc6-6f958e9a3bca