Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.20 @ 13:10:26
Player: Maulwurf
Result: Self-destructed
Performance
-------------
Evolutions (2) 1000
Regions Visited (3) 600
Robots Destroyed (23) 115
Value Destroyed (633) 633
Prototype IDs (2) 40
Alien Tech Used (0) 0
Bonus (0) 0
TOTAL SCORE: 2388
Bonus
-------
None
Cogmind
---------
Core Integrity 388/550
Matter 203/300
Energy 1/100
System Corruption 0%
Temperature Cool (0)
Movement Core (400) Ox7
Location -8/Materials
Parts
-------
> --- POWER (1) --------
(None)
> --- PROPULSION (3) ---
(None)
> --- UTILITY (4) ------
Large Storage Unit
Improved Terrain Scan Processor
ECM Suite
> --- WEAPON (3) -------
(None)
> --- INVENTORY (15) ---
Ion Engine
Light Ion Engine
Improved Aluminum Leg
Improved Aluminum Leg
Improved Aluminum Leg
Improved Aluminum Leg
Improved Aluminum Leg
Large Storage Unit
Trap Scanner
Visual Processing Unit
Improved Propulsion Shielding
Hardened Light Armor Plating
EM Pulse Gun
Grenade Launcher
Datajack
Peak State
------------
> --- POWER ------------
Ion Engine
> --- PROPULSION -------
Improved Aluminum Leg
Improved Aluminum Leg
Improved Aluminum Leg
> --- UTILITY ----------
Large Storage Unit
Improved Terrain Scanner
Improved Terrain Scan Processor
ECM Suite
> --- WEAPON -----------
Advanced Beam Rifle
Improved Assault Rifle
Minigun
> --- INVENTORY --------
Ion Engine
Light Ion Engine
Improved Aluminum Leg
Improved Aluminum Leg
Improved Aluminum Leg
Large Storage Unit
Trap Scanner
Visual Processing Unit
Improved Propulsion Shielding
Hardened Light Armor Plating
EM Pulse Gun
Flak Cannon
Grenade Launcher
Datajack
[Rating: 27]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Propulsion Improved Aluminum Leg
Leg Improved Aluminum Leg
Utility Visual Processing Unit
Device ECM Suite
Storage Large Storage Unit
Processor Visual Processing Unit
Protection Hardened Light Armor Plating
Weapon Assault Rifle
Energy Gun Medium Laser
Ballistic Gun Assault Rifle
Ballistic Cannon Flak Cannon
Launcher Grenade Launcher
Special Melee Weapon Datajack
Build | -11 -10 -9 -8
------- Run | Yrd Mat Mat Mat
Slots Evolved 4 | . . 2 2
Power . | . . . .
Propulsion 1 | . . 1 .
Utility 2 | . . . 2
Weapon 1 | . . 1 .
Parts Attached 31 | 6 13 4 8
Power 2 | 1 1 . .
Engine 2 | 1 1 . .
Core . | . . . .
Reactor . | . . . .
Propulsion 7 | 2 4 1 .
Treads . | . . . .
Leg 7 | 2 4 1 .
Wheel . | . . . .
Hover . | . . . .
Flight . | . . . .
Utility 7 | 1 2 . 4
Device 2 | . . . 2
Storage 2 | 1 1 . .
Processor 2 | . 1 . 1
Hackware . | . . . .
Protection 1 | . . . 1
Artifact . | . . . .
Weapon 15 | 2 6 3 4
Energy Gun 5 | 1 1 1 2
Energy Cannon . | . . . .
Ballistic Gun 6 | 1 2 2 1
Ballistic Cannon 1 | . . . 1
Launcher 2 | . 2 . .
Special Weapon . | . . . .
Impact Weapon . | . . . .
Slashing Weapon . | . . . .
Piercing Weapon . | . . . .
Special Melee Weapon 1 | . 1 . .
Unidentified Prototypes 2 | . . 1 1
Parts Lost 8 | . . 1 7
Power 1 | . . . 1
Propulsion 2 | . . . 2
Utility 1 | . . . 1
Weapon 4 | . . 1 3
Highest Loss Streak 6 | . . 1 6
To Critical Strikes . | . . . .
Average Slot Usage (%) 96 | . 96 99 95
Engine 11 | . 13 11 8
Leg 27 | . 26 33 24
Device 4 | . . . 14
Storage 11 | . 14 11 9
Processor 11 | . 14 11 9
Protection 1 | . . . 3
Energy Gun 11 | . 13 12 8
Ballistic Gun 14 | . 10 19 15
Peak Build Rating 27 | 6 11 19 27
Average Rating 15 | 3 10 17 24
On Entrance 9 | . 6 11 19
Naked Turns . | . . . .
Heaviest Build 40 | 12 29 33 40
Greatest Support 39 | 20 26 39 39
Greatest Overweight (x) 7 | . 6 . 7
Average Overweight (x) . | . . . .
Largest Inventory Capacity 15 | 8 15 15 15
Average Capacity 13 | 7 11 15 15
Most Carried 15 | 5 15 15 15
Average Carried 11 | 3 9 13 14
Final Capacity 15 | 8 15 15 15
Final Carried 15 | 4 11 15 15
Class Distribution
--------------------
52% | Mutant
35% | Skirmisher
11% | Tank
Dominant Class
----------------
Mutant | -10/Materials
Skirmisher | -9/Materials
Skirmisher | -8/Materials
Resources | -11 -10 -9 -8
----------- Run | Yrd Mat Mat Mat
Matter Collected 688 | 195 174 180 139
Remotely . | . . . .
Salvage Created 682 | . 183 177 322
Parts 34 | . 10 15 9
Haulers Intercepted . | . . . .
Recyclers Shooed . | . . . .
Parts Field Recycled . | . . . .
Retrieved Matter . | . . . .
Parts Self-Destructed . | . . . .
Prevented . | . . . .
Kills | -11 -10 -9 -8
------- Run | Yrd Mat Mat Mat
Combat Hostiles Destroyed 22 | . 9 6 7
Guns 16 | . 5 6 5
Cannons 2 | . . . 2
AOE 4 | . 4 . .
Classes Destroyed 4 | . 2 1 1
Worker 1 | . . . 1
Swarmer 10 | . 6 4 .
Grunt 9 | . 3 . 6
Sentry 3 | . . 2 1
Best Kill Streak 4 | . 3 4 4
Combat Bots Only 4 | . 3 4 4
Max Kills in Single Turn 3 | . 3 3 2
Gunslinging 2 | . 1 2 .
Exploded 3 | . 3 . .
Melee . | . . . .
Uniques/NPCs Destroyed . | . . . .
Combat | -11 -10 -9 -8
-------- Run | Yrd Mat Mat Mat
Hostile Shots Fired 125 | . 49 14 62
Missed 23 | . 13 1 9
Damage Taken 1453 | . 403 217 833
Core 286 | . 71 53 162
Absorbed by Shields . | . . . .
Core Remaining (%) 85 | 100 71 86 .
Volleys Fired 56 | . 22 8 26
Largest 3 | . 2 3 3
Hottest 128 | . 80 110 128
Shots Fired 130 | . 44 23 63
Gun 112 | . 41 23 48
Cannon 15 | . . . 15
Launcher 3 | . 3 . .
Special . | . . . .
Kinetic 77 | . 19 14 44
Thermal 42 | . 22 1 19
Explosive 3 | . 3 . .
Electromagnetic 8 | . . 8 .
Robot Hit Streak 13 | . 7 8 13
Robot Miss Streak 11 | . 3 2 11
Penetration Max . | . . . .
Secondary Targets 4 | . 2 2 .
Max Gunslinging Chain 2 | . 1 2 .
Shots Hit Robots 98 | . 30 17 51
Core Hits 45 | . 12 8 25
Critical Kills . | . . . .
Critical Parts Destroyed . | . . . .
Critical Strikes 3 | . 1 . 2
Burn 3 | . 1 . 2
Melee Attacks 2 | . 2 . .
Impact . | . . . .
Slashing . | . . . .
Piercing . | . . . .
Sneak Attacks 2 | . 2 . .
Combat Hostiles . | . . . .
Follow-up Attacks . | . . . .
Damage Inflicted 1653 | . 554 215 884
Guns 1173 | . 315 215 643
Cannons 241 | . . . 241
Explosions 237 | . 237 . .
Melee . | . . . .
Ramming 2 | . 2 . .
Kinetic 928 | . 181 123 624
Thermal 406 | . 134 12 260
Explosive 237 | . 237 . .
Electromagnetic 80 | . . 80 .
Impact . | . . . .
Slashing . | . . . .
Piercing . | . . . .
Highest Corruption . | . . . .
Average Corruption . | . . . .
Corruption Purged . | . . . .
Corruption Blocked . | . . . .
Overload Shots . | . . . .
Overflow Damage 11 | . 11 . .
Projectiles . | . . . .
Explosions 11 | . 11 . .
Melee . | . . . .
Knockbacks 8 | . . . 8
Impact . | . . . .
Kinetic 8 | . . . 8
Secondary . | . . . .
Self-Inflicted Damage 37 | . 37 . .
Shots 2 | . 2 . .
Rammed . | . . . .
Targets Rammed 1 | . 1 . .
Kicked 1 | . 1 . .
Crushed . | . . . .
Highest Temperature 407 | . 258 63 407
Average Temperature 152 | . 103 27 221
Received Heat Transfer 756 | . 153 36 567
Effects 4 | . . . 4
Shutdowns 3 | . . . 3
Short Circuit 1 | . . . 1
Siege Activations . | . . . .
Robots Corrupted . | . . . .
Combat Hostiles . | . . . .
Parts Fried . | . . . .
Impact Corruptions . | . . . .
Robots Melted . | . . . .
Combat Hostiles . | . . . .
Parts Melted 2 | . . . 2
Heat Transferred 1147 | . 481 37 629
Parts Sabotaged . | . . . .
Parts Stolen . | . . . .
Parts Stripped . | . . . .
Power Chain Reactions . | . . . .
Alert | -11 -10 -9 -8
------- Run | Yrd Mat Mat Mat
Peak Influence 213 | . 213 180 165
Initial 76 | . . . 76
Average 75 | . 54 120 82
Maximum Alert Level 1 | . 1 . .
Low Security (%) 95 | 100 90 100 100
Level 1 4 | . 9 . .
Level 2 . | . . . .
Level 3 . | . . . .
Level 4 . | . . . .
Level 5 . | . . . .
High Security . | . . . .
Max Security . | . . . .
Squads Dispatched 3 | . 1 . 2
Investigation 1 | . 1 . .
Extermination . | . . . .
Reinforcement 1 | . . . 1
Assault . | . . . .
Garrison 1 | . . . 1
Intercept . | . . . .
Searches Triggered . | . . . .
Construction Impeded . | . . . .
Haulers Reinforced . | . . . .
Active Scanning Responses . | . . . .
Cargo Convoy Interrupts . | . . . .
Stealth | -11 -10 -9 -8
--------- Run | Yrd Mat Mat Mat
Distress Signals 1 | . . 1 .
Communications Jammed . | . . . .
Distress Signals . | . . . .
Times Spotted 40 | . 21 6 13
Peak Tracking Total 5 | . 5 4 4
Tactical Retreats 2 | . 1 . 1
Traps | -11 -10 -9 -8
------- Run | Yrd Mat Mat Mat
Traps Triggered 2 | . 2 . .
Indirectly . | . . . .
Trap Hack Attempts . | . . . .
Triggered . | . . . .
Disarmed 6 | . 6 . .
Reprogrammed . | . . . .
Reused . | . . . .
Traps Extracted . | . . . .
Installed . | . . . .
Triggered . | . . . .
Machines | -11 -10 -9 -8
---------- Run | Yrd Mat Mat Mat
Machines Disabled 1 | . . . 1
Max in Single Turn 1 | . . . 1
Machines Repaired . | . . . .
Machines Dismantled . | . . . .
Machines Sabotaged . | . . . .
Overloaded Fab Kills . | . . . .
Hacking | -11 -10 -9 -8
--------- Run | Yrd Mat Mat Mat
Machines Accessed 11 | . 5 3 3
Terminals 10 | . 5 3 2
Fabricators . | . . . .
Repair Stations . | . . . .
Recycling Units 1 | . . . 1
Scanalyzers . | . . . .
Garrison Access . | . . . .
Total Hacks 22 | . 11 4 7
Successful 10 | . 6 2 2
Failed 12 | . 5 2 5
Catastrophic 3 | . 1 . 2
Database Lockouts . | . . . .
Manual 14 | . 7 3 4
Terminals 21 | . 11 4 6
Fabricators . | . . . .
Repair Stations . | . . . .
Recycling Units 1 | . . . 1
Scanalyzers . | . . . .
Garrison Access . | . . . .
Terminal Hacks 9 | . 6 2 1
Robot Analysis 1 | . 1 . .
Level Access Points 1 | . . . 1
Disarm Traps 1 | . 1 . .
Hauler Manifests 1 | . 1 . .
Zone Layout 5 | . 3 2 .
Fabricator Hacks . | . . . .
Repair Station Hacks . | . . . .
Recycling Unit Hacks 1 | . . . 1
Retrieve Matter 1 | . . . 1
Scanalyzer . | . . . .
Garrison Access Hacks . | . . . .
Unauthorized Hacks . | . . . .
Terminals . | . . . .
Fabricators . | . . . .
Repair Stations . | . . . .
Recycling Units . | . . . .
Scanalyzers . | . . . .
Garrison Access . | . . . .
Data Cores Recovered . | . . . .
Used . | . . . .
Hacking Detections 6 | . 3 2 1
Full Trace Events 3 | . 1 1 1
Feedback Events . | . . . .
Feedback Blocked . | . . . .
Robot Schematics Acquired . | . . . .
Robots Built . | . . . .
Authchips . | . . . .
Time . | . . . .
Total Robot Build Rating . | . . . .
Part Schematics Acquired . | . . . .
Parts Built . | . . . .
Authchips . | . . . .
Time . | . . . .
Total Part Build Rating . | . . . .
Parts Repaired . | . . . .
Time . | . . . .
Parts Recycled . | . . . .
Recycled Matter . | . . . .
Retrieved Matter . | . . . .
Retrieved Components . | . . . .
Parts Scanalyzed . | . . . .
Part Schematics Acquired . | . . . .
Parts Damaged . | . . . .
Bothacking | -11 -10 -9 -8
------------ Run | Yrd Mat Mat Mat
Used RIF Installer . | . . . .
Robots Hacked 1 | . 1 . .
Non-combat 1 | . 1 . .
Combat . | . . . .
Robot Hacks Applied 2 | . 2 . .
no_distress 1 | . 1 . .
find_recycling 1 | . 1 . .
Relay Couplers Released . | . . . .
Fabnet Peak Effective % . | . . . .
Robots Rewired . | . . . .
Allies Hacked . | . . . .
Hacks Repelled . | . . . .
Allies | -11 -10 -9 -8
-------- Run | Yrd Mat Mat Mat
Total Allies . | . . . .
Largest Group . | . . . .
Highest-Rated Group . | . . . .
Highest-Rated Ally . | . . . .
Total Orders . | . . . .
Ally Attacks . | . . . .
Total Damage . | . . . .
Kills . | . . . .
Allies Corrupted . | . . . .
Allies Melted . | . . . .
Intel | -11 -10 -9 -8
------- Run | Yrd Mat Mat Mat
Robot Analysis Total 1 | . 1 . .
Derelict Logs Recovered . | . . . .
Drone Launches . | . . . .
Drone Recoveries . | . . . .
Exploration | -11 -10 -9 -8
------------- Run | Yrd Mat Mat Mat
Turns Passed 1876 | 59 847 388 582
Spaces Moved 1037 | 46 500 280 211
Core 30 | 19 8 . 3
Treads . | . . . .
Legs 1007 | 27 492 280 208
Wheels . | . . . .
Hover . | . . . .
Flight . | . . . .
Fastest Speed 50 | 50 120 120 120
Average Speed 139 | 91 145 120 161
Slowest Speed 400 | 120 350 120 400
Overloaded Moves . | . . . .
Propulsion Burnouts . | . . . .
Robots Hopped . | . . . .
Cave-ins Triggered . | . . . .
Exploration Rate (%) 27 | 5 66 22 16
Regions Visited 3
Branch Regions .
Pre-discovered Areas . | . . . .
Known Exits Taken . | . . . .
Unknown Exits Taken 3 | 1 1 1 .
Scrap Searched . | . . . .
Spaces Dug . | . . . .
Terrain Destroyed 21 | . 21 . .
Melee . | . . . .
Projectile . | . . . .
AOE 21 | . 21 . .
Terrain Rammed . | . . . .
Walls Destroyed . | . . . .
Machines Disabled . | . . . .
Actions | -11 -10 -9 -8
--------- Run | Yrd Mat Mat Mat
Total 1361 | 63 576 315 407
Wait 174 | 2 10 13 149
Move 1034 | 45 499 279 211
Hop . | . . . .
Pick Up 45 | 10 21 9 5
Fast Attach . | . . . .
Attach 24 | 6 6 4 8
Detach 5 | . . . 5
Swap 7 | . 7 . .
Drop 13 | . 8 2 3
Fire 56 | . 22 8 26
Melee 2 | . 2 . .
Ram . | . . . .
Kick 1 | . 1 . .
Crush . | . . . .
Escape Stasis . | . . . .
Rewire . | . . . .
Trap . | . . . .
Miscellaneous . | . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials (discovered 3 exits: Fac x3)
History
---------
Turn | Location | Event
15 | -11/Scrapyard | Discovered new exit (range 14)
60 | -11/Scrapyard | Entered Materials
208 | -10/Materials | Discovered new exit (range 11)
300 | -10/Materials | Build established: Mutant
372 | -10/Materials | Discovered new exit (range 18)
888 | -10/Materials | Discovered new exit (range 6)
907 | -10/Materials | Entered another Materials area
907 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1
1251 | -9/Materials | Discovered new exit (range 17)
1275 | -9/Materials | Build established: Skirmisher
1295 | -9/Materials | Entered another Materials area
1295 | -8/Materials | Evolved 2 slots: Utility x2
1784 | -8/Materials | Identified exit to Factory
1829 | -8/Materials | Garrison activated, responded to threat
1877 | -8/Materials | Self-destructed
Last Messages
---------------
01841_ K-01 Serf collects debris.
01841_ G-47 Trooper knocked back.
01842_ Power failure, Ion Engine shutdown.
01844_ K-01 Serf collects debris. <x2>
01849_ G-47 Trooper knocked back.
01850_ K-01 Serf destroyed.
01851_ Power failure, Ion Engine shutdown.
01851_ Imp. Aluminum Leg destroyed.
01852_ Imp. Assault Rifle destroyed.
01852_ G-47 Trooper destroyed.
01854_ G-47 Trooper knocked back. <x2>
01857_ Ion Engine destroyed.
01859_ Adv. Beam Rifle destroyed.
01861_ K-01 Serf collects debris.
01862_ G-47 Trooper destroyed.
01864_ Flak Cannon destroyed.
01865_ K-01 Serf collects debris. <x2>
01869_ Imp. Terrain Scanner destroyed.
01871_ K-01 Serf collects debris.
01875_ K-01 Serf cleans the Material Processor.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 31
Energy Generation 10
Energy Capacity 250
Matter Stores 300
Matter Capacity 300
Sight Range 18
Terrain Scan Range 16
Terrain Scan Density 110
ECM Strength 1
Armor Coverage 150
Evasion (%) 55
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
Gunslinger
Omniscient Cartographer
Challenges
------------
None
Game
------
Seed HypercooledGreatCharge
Manual? 0
Play Time 00:28:24
Cumulative 9.7 hours
Start 2025.01.20 @ 12:02:21
End 2025.01.20 @ 13:10:26
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 17
Rogue 17
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 16
Gallery% 13
Achievement% 23
Wizard Run 0
Options
---------
Layout 0
ASCII 0
Keyboard 1
Movement Numpad
Keybinds 0
Fullscreen 1
Font 18/SmallcapsGlow
Map View 76x50
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: e58bc3fa-db51-4b18-8dc6-6f958e9a3bca