Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.23 @ 12:18:03

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (54)      270
Value Destroyed (3409)     3409
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (2792)               2792
              TOTAL SCORE: 10371

 Bonus
-------
High Alert Combat Kills    166
Follower Combat Kills      185
Entered Garrisons          800
Used RIF Installer         2000
Friendly Fire              -359

 Cogmind 
---------
Core Integrity             221/700
Matter                     45/300
Energy                     65/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (800) Ox15
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
                Relay Coupler [Swarmer] (16)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (22) ---
       Improved Heat Sink
  High-capacity Battery (400)
         Medium Reactive Plating
         Medium Reactive Plating
         Medium Reactive Plating
                Relay Coupler [NC] (30)
                Relay Coupler [NC] (27)
                Relay Coupler [Swarmer] (35)
                Relay Coupler [Swarmer] (35)
                Relay Coupler [Swarmer] (31)
                Relay Coupler [Brawler] (28)
                Relay Coupler [Hunter] (17)
                Gatling Laser
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Heavy Missile Launcher
                Datajack
                Mace

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
       Improved Treads
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
>               --- WEAPON -----------
          Heavy Missile Launcher
                Datajack
>               --- INVENTORY --------
                Aluminum Leg
       Improved Heat Sink
  High-capacity Battery
         Medium Reactive Plating
         Medium Reactive Plating
         Medium Reactive Plating
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Brawler]
                Relay Coupler [Hunter]
                Electrolaser
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Heavy Missile Launcher
                Datajack
                Datajack
                Mace
[Rating: 35]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Hackware                 Relay Coupler [Hunter]
  Protection               Weapon Shielding
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             119  | 6   2   .   .   2   12  21  11  3   12  31  5   14  
  Power                    9    | 1   .   .   .   1   .   2   .   .   2   3   .   .   
    Engine                 2    | 1   .   .   .   .   .   1   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   1   .   1   .   .   2   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   .   .   .   .   7   8   3   .   4   7   1   2   
    Treads                 12   | 2   .   .   .   .   2   4   .   .   2   .   .   2   
    Leg                    22   | .   .   .   .   .   5   4   3   .   2   7   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  29   | 1   2   .   .   1   3   4   4   1   4   3   1   5   
    Device                 7    | .   .   .   .   .   1   3   1   .   1   .   .   1   
    Storage                5    | 1   1   .   .   1   1   1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               11   | .   .   .   .   .   .   .   2   .   2   3   1   3   
    Protection             6    | .   1   .   .   .   1   .   1   1   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   .   .   .   .   2   7   4   2   2   18  3   7   
    Energy Gun             13   | .   .   .   .   .   2   2   .   .   2   5   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          17   | 2   .   .   .   .   .   4   1   2   .   5   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   .   .   .   1   .   .   .   5   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   1   .   .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   .   .   .   .   .   .   2   .   .   2   1   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 39   | .   .   .   .   .   .   9   .   1   8   6   7   8   
  Power                    6    | .   .   .   .   .   .   2   .   .   2   2   .   .   
  Propulsion               18   | .   .   .   .   .   .   5   .   .   4   2   4   3   
  Utility                  6    | .   .   .   .   .   .   .   .   .   2   .   1   3   
  Weapon                   9    | .   .   .   .   .   .   2   .   1   .   2   2   2   
  Highest Loss Streak      8    | .   .   .   .   .   .   5   .   1   8   3   7   8   
Average Slot Usage (%)     94   | .   95  100 100 99  97  97  100 100 95  94  87  67  
  Engine                   4    | .   14  14  14  5   .   4   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   8   9   4   9   9   6   4   .   .   
  Treads                   15   | .   28  28  28  28  2   26  .   .   5   7   .   11  
  Leg                      13   | .   .   .   .   .   30  7   36  36  21  20  28  6   
  Device                   2    | .   .   .   .   .   8   6   1   .   2   1   .   2   
  Storage                  21   | .   14  14  14  27  18  24  27  27  23  23  23  23  
  Hackware                 5    | .   .   .   .   .   .   .   5   4   11  17  20  5   
  Protection               5    | .   9   14  14  .   9   4   2   4   7   3   .   6   
  Energy Gun               4    | .   .   .   .   .   16  9   .   .   1   4   6   1   
  Ballistic Gun            12   | .   28  28  28  28  1   7   12  18  13  4   .   3   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   4   .   .   2   5   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 11  24  24  24  41  58  64  77  75  81  81  58  80  
  Greatest Support         80   | 40  40  40  40  40  43  80  45  45  45  45  45  48  
  Greatest Overweight (x)  5    | 1   .   .   .   1   2   5   1   1   3   2   4   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   1   1   1   1   1   1   
Largest Inventory Capacity 22   | 6   10  10  10  16  22  22  22  22  22  22  22  22  
  Average Capacity         18   | 4   6   10  10  15  16  20  22  22  22  22  22  22  
  Most Carried             22   | 4   8   8   10  16  16  22  22  22  20  22  22  22  
  Average Carried          17   | 2   5   8   8   13  15  19  21  20  18  21  21  19  
  Final Capacity           22   | 6   10  10  10  16  16  22  22  22  22  22  22  22  
  Final Carried            22   | 4   8   8   10  16  16  22  22  20  20  22  20  19  

 Class Distribution 
--------------------
 30% | Scavenger-Mutant
 29% | Bothacker-Mutant
 25% | Mutant
 11% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar 
Matter Collected           1928 | 227 .   .   53  139 100 474 76  8   229 369 139 114 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2042 | .   .   .   .   27  45  823 94  8   353 368 205 119 
  Parts                    93   | .   .   .   .   4   2   29  6   .   11  25  8   8   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar 
Combat Hostiles Destroyed  50   | .   .   .   .   2   1   18  2   1   5   16  3   2   
  Guns                     28   | .   .   .   .   2   1   15  2   1   5   1   .   1   
  AOE                      22   | .   .   .   .   .   .   3   .   .   .   15  3   1   
Classes Destroyed          10   | .   .   .   .   1   1   2   .   1   2   1   1   1   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Swarmer                  10   | .   .   .   .   2   .   .   .   .   .   7   .   1   
  Grunt                    30   | .   .   .   .   .   .   13  2   .   4   8   3   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   5    | .   .   .   .   .   1   3   .   .   .   .   .   1   
  Demolisher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | .   .   .   .   2   1   6   2   1   2   5   3   1   
  Combat Bots Only         6    | .   .   .   .   2   1   6   2   1   2   5   3   1   
Max Kills in Single Turn   3    | .   .   .   .   1   1   2   1   1   1   3   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   2   .   .   .   3   3   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  
Damage Taken               5479 | .    11   .    .    95   258  1340 241  197  739  1042 589  967  
  Core                     705  | .    .    .    .    10   48   130  13   25   69   80   128  202  
  Absorbed by Shields      12   | .    .    .    .    .    .    12   .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    .    .    96   .    .    .    60   .    .    .    .    
Volleys Fired              215  | .    .    .    .    11   7    70   12   2    34   34   15   30   
  Largest                  2    | .    .    .    .    2    2    2    2    2    2    2    2    2    
  Hottest                  132  | .    .    .    .    40   130  130  43   40   40   132  102  108  
Shots Fired                370  | .    .    .    .    22   14   137  23   4    67   48   21   34   
  Gun                      346  | .    .    .    .    22   14   135  23   4    67   30   18   33   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 24   | .    .    .    .    .    .    2    .    .    .    18   3    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  207  | .    .    .    .    22   .    60   23   4    67   1    2    28   
  Thermal                  139  | .    .    .    .    .    14   75   .    .    .    29   16   5    
  Explosive                24   | .    .    .    .    .    .    2    .    .    .    18   3    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         30   | .    .    .    .    5    2    20   8    4    15   15   5    30   
  Robot Miss Streak        3    | .    .    .    .    2    2    2    1    1    2    3    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    .    .    3    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    1    .    .    .    
Shots Hit Robots           290  | .    .    .    .    13   7    103  23   3    55   32   19   35   
  Core Hits                138  | .    .    .    .    5    2    42   7    3    23   35   10   11   
  Critical Hits            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              28   | .    .    .    .    .    .    .    6    .    .    5    11   6    
  Impact                   3    | .    .    .    .    .    .    .    1    .    .    1    .    1    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    .    .    .    .    2    .    .    1    5    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5813 | .    .    .    .    98   125  1748 238  27   461  1943 541  632  
  Guns                     3293 | .    .    .    .    98   125  1485 238  27   461  344  135  380  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2509 | .    .    .    .    .    .    263  .    .    .    1599 406  241  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  11   | .    .    .    .    .    .    .    .    .    .    .    .    11   
  Kinetic                  1739 | .    .    .    .    98   .    592  238  27   461  7    19   297  
  Thermal                  1554 | .    .    .    .    .    125  893  .    .    .    337  116  83   
  Explosive                2509 | .    .    .    .    .    .    263  .    .    .    1599 406  241  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    .    .    .    12   12   12   14   
  Average Corruption       11   | .    .    .    .    .    .    .    .    .    7    12   12   12   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  97   | .    .    .    .    .    .    .    .    .    12   47   16   22   
    Message Errors         23   | .    .    .    .    .    .    .    .    .    3    13   2    5    
    Matter Fused           14   | .    .    .    .    .    .    .    .    .    .    7    3    4    
    Heat Flow Errors       7    | .    .    .    .    .    .    .    .    .    .    5    1    1    
    Energy Discharges      10   | .    .    .    .    .    .    .    .    .    3    4    .    3    
    Data Loss (minor)      10   | .    .    .    .    .    .    .    .    .    2    5    2    1    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    .    .    .    1    2    
    Misfires               2    | .    .    .    .    .    .    .    .    .    .    1    1    .    
    Alerts                 2    | .    .    .    .    .    .    .    .    .    .    1    1    .    
    Misdirections          7    | .    .    .    .    .    .    .    .    .    .    6    .    1    
    Targeting Errors       17   | .    .    .    .    .    .    .    .    .    3    4    5    5    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    1    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            83   | .    .    .    .    .    .    .    .    .    .    39   14   30   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               83   | .    .    .    .    .    .    .    .    .    .    39   14   30   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      256  | .    .    .    .    .    .    .    .    .    .    220  36   .    
  Shots                    6    | .    .    .    .    .    .    .    .    .    .    5    1    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        329  | .    .    .    .    4    102  329  29   2    12   257  217  203  
  Average Temperature      70   | .    .    .    .    4    42   85   13   1    7    86   79   96   
  Received Heat Transfer   1791 | .    6    .    .    9    90   642  135  .    288  279  177  165  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    1    2    .    .    .    .    .    .    
  Heat Transferred         3554 | .    .    .    .    .    296  2146 .    .    .    703  259  150  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar 
Peak Influence             741  | .   64  24  .   132 96  619 434 182 152 741 420 346 
  Initial                  388  | .   .   24  .   .   51  65  301 172 95  10  388 213 
  Average                  292  | .   20  24  .   85  59  372 368 176 105 465 394 260 
Maximum Alert Level        3    | .   .   .   .   .   .   2   2   .   .   3   2   1   
  Low Security (%)         42   | 100 100 100 .   100 100 27  .   100 100 18  .   .   
  Level 1                  23   | .   .   .   .   .   .   24  59  .   .   13  38  100 
  Level 2                  32   | .   .   .   .   .   .   48  40  .   .   61  61  .   
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   7   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   .   .   .   3   .   .   .   5   .   
  Investigation            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   .   .   2   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar 
Distress Signals           4    | .   1   .   .   .   .   1   1   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              118  | .   4   .   .   10  4   27  15  2   8   27  12  9   
  Peak Tracking Total      6    | .   4   .   .   4   3   5   3   1   4   6   6   6   
  Tactical Retreats        19   | .   .   .   .   2   .   8   1   .   1   7   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar 
Traps Triggered            14   | .   .   .   .   .   .   3   .   .   1   5   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar 
Machines Disabled          9    | .   .   .   .   .   .   2   .   .   .   5   .   2   
  Max in Single Turn       2    | .   .   .   .   .   .   1   .   .   .   2   .   1   
  Garrison Relay           6    | .   .   .   .   .   .   2   .   .   .   3   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar 
Machines Accessed          14   | .   3   .   4   1   1   .   2   .   2   .   1   .   
  Terminals                6    | .   3   .   .   1   .   .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   1   .   1   .   1   .   
Total Hacks                29   | .   11  .   4   2   3   .   3   .   5   .   1   .   
  Successful               18   | .   7   .   4   .   1   .   2   .   3   .   1   .   
  Failed                   11   | .   4   .   .   2   2   .   1   .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   9   .   .   2   .   .   2   .   1   .   .   .   
  Terminals                19   | .   11  .   .   2   .   .   2   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   3   .   1   .   1   .   1   .   
Terminal Hacks             13   | .   6   .   4   .   .   .   1   .   2   .   .   .   
  Record                   4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             3    | .   2   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   1   .   1   .   1   .   
  Unlock Access            4    | .   .   .   .   .   1   .   1   .   1   .   1   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   3   .   .   1   1   .   1   .   1   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar 
Used RIF Installer         4    | .   .   .   .   .   .   1   .   1   .   1   .   1   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Robots Hacked              13   | .   .   .   .   .   .   .   3   .   .   3   4   3   
  Non-combat               4    | .   .   .   .   .   .   .   1   .   .   .   3   .   
  Combat                   9    | .   .   .   .   .   .   .   2   .   .   3   1   3   
Robot Hacks Applied        17   | .   .   .   .   .   .   .   5   .   .   4   5   3   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  ignore_repairs           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  purge_threat             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_garrison            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  streamctrl_high          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  formatsys_high           7    | .   .   .   .   .   .   .   2   .   .   3   1   1   
Relay Couplers Released    23   | .   .   .   .   .   .   8   .   .   .   10  .   5   
  Machine Destruction      23   | .   .   .   .   .   .   8   .   .   .   10  .   5   
  Attached                 11   | .   .   .   .   .   .   .   2   .   2   3   1   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar 
Total Allies               13   | .   .   3   .   .   .   .   2   .   .   3   2   3   
  Largest Group            3    | .   .   3   3   3   .   .   1   .   .   1   3   2   
  Highest-Rated Group      72   | .   .   40  40  40  .   .   15  .   .   16  72  58  
  Highest-Rated Ally       32   | .   .   16  16  16  .   .   15  .   .   16  32  32  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               61   | .   .   .   .   26  .   .   10  .   .   11  13  1   
  Total Damage             704  | .   .   .   .   232 .   .   214 .   .   126 120 12  
  Kills                    10   | .   .   .   .   5   .   .   2   .   .   1   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  
Turns Passed               5385 | 68   219  66   751  286  224  1252 324  158  433  930  317  357  
Spaces Moved               2657 | 40   133  41   468  137  115  601  135  100  193  433  146  115  
  Core                     8    | 8    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1603 | 32   133  41   468  137  17   465  .    .    80   115  .    115  
  Legs                     1046 | .    .    .    .    .    98   136  135  100  113  318  146  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  150  150  150  150  150  150  150  180  
  Average Speed            160  | 140  160  160  160  171  154  160  150  150  162  163  151  187  
  Slowest Speed            270  | 160  160  160  160  180  200  270  150  150  220  180  240  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 5    33   11   90   34   14   49   19   38   6    62   7    23   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 29   | .    .    .    .    .    .    .    1    .    .    28   .    .    
Terrain Destroyed          214  | .    .    .    .    .    .    18   1    .    .    168  24   3    
  Melee                    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      213  | .    .    .    .    .    .    18   .    .    .    168  24   3    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar 
Total                      3380 | 49  139 42  471 170 147 752 228 104 255 598 209 216 
  Wait                     185  | .   .   2   .   8   .   19  52  .   9   45  24  26  
  Move                     2649 | 39  132 40  467 136 115 600 135 99  193 432 146 115 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  84   | 4   4   .   3   9   7   22  4   .   7   15  1   8   
  Fast Attach              20   | 6   1   .   .   1   2   5   .   .   3   1   .   1   
  Attach                   34   | .   .   .   .   .   4   8   .   1   7   6   2   6   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     65   | .   1   .   .   1   6   8   11  2   2   24  3   7   
  Drop                     50   | .   1   .   1   4   6   15  6   .   .   14  .   3   
  Fire                     215  | .   .   .   .   11  7   70  12  2   34  34  15  30  
  Melee                    28   | .   .   .   .   .   .   .   6   .   .   5   11  6   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Escape Stasis            34   | .   .   .   .   .   .   5   .   .   .   19  .   10  
  Rewire                   8    | .   .   .   .   .   .   .   2   .   .   3   2   1   
  Trap                     5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison
-7/Factory (discovered 3 exits: Low x2 / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
  230 | -10/Materials | Discovered new exit (range 15)
  288 | -10/Materials | Entered Mines
  293 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  305 | -10/Mines     | Build established: Mutant
  346 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  346 | -10/Mines     | Discovered new exit (range 5)
  354 | -10/Mines     | Entered Exiles
  354 | -10/Exiles    | Found Exiles lab abandoned
  354 | -10/Exiles    | Accompanied by 3 allies
 1092 | -10/Exiles    | Discovered new exit (range 10)
 1105 | -10/Exiles    | Entered Mines
 1105 | -9/Mines      | Accompanied by 3 allies
 1192 | -9/Mines      | Learned location of Storage (-8)
 1297 | -9/Mines      | Discovered new exit (range 9)
 1391 | -9/Mines      | Entered Materials
 1391 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1615 | -8/Materials  | Identified exit to Garrison
 1615 | -8/Materials  | Entered Garrison
 1750 | -8/Garrison   | Triggered checkpoint
 1778 | -8/Garrison   | Build established: Scavenger-Mutant
 1843 | -8/Garrison   | Discovered new exit (range 13)
 1870 | -8/Garrison   | Installed Relay Interface Framework
 1930 | -8/Garrison   | Triggered checkpoint
 1957 | -8/Garrison   | Garrison Relay disabled
 2256 | -8/Garrison   | Build established: Hauler-Mutant
 2351 | -8/Garrison   | Lost 5 parts (1p2n2w)
 2432 | -8/Garrison   | Discovered new exit (range 12)
 2494 | -8/Garrison   | Triggered checkpoint
 2692 | -8/Garrison   | Garrison Relay disabled
 2812 | -8/Garrison   | Triggered checkpoint
 2867 | -8/Garrison   | Entered Materials
 3191 | -8/Materials  | Identified exit to Garrison
 3191 | -8/Materials  | Entered Garrison
 3260 | -8/Garrison   | Triggered checkpoint
 3316 | -8/Garrison   | Discovered new exit (range 12)
 3343 | -8/Garrison   | Expanded RIF knowledge: Patrol Navigation
 3349 | -8/Garrison   | Entered Factory
 3349 | -7/Factory    | Evolved 2 slots: Utility x2
 3561 | -7/Factory    | Build established: Scavenger-Mutant
 3598 | -7/Factory    | System corruption reached 10%
 3643 | -7/Factory    | Lost 8 parts (2p4n2u)
 3700 | -7/Factory    | Identified exit to Lower Caves
 3782 | -7/Factory    | Identified exit to Garrison
 3782 | -7/Factory    | Entered Garrison
 3826 | -7/Garrison   | Triggered checkpoint
 3908 | -7/Garrison   | Lost 3 parts (1n2w)
 3950 | -7/Garrison   | Garrison Relay disabled
 4099 | -7/Garrison   | Triggered checkpoint
 4178 | -7/Garrison   | Triggered checkpoint
 4256 | -7/Garrison   | Garrison Relay disabled
 4290 | -7/Garrison   | Build established: Bothacker-Mutant
 4331 | -7/Garrison   | Discovered new exit (range 12)
 4355 | -7/Garrison   | Expanded RIF knowledge: Zone Cloak
 4475 | -7/Garrison   | Triggered checkpoint
 4566 | -7/Garrison   | Discovered new exit (range 10)
 4592 | -7/Garrison   | Triggered checkpoint
 4641 | -7/Garrison   | Garrison Relay disabled
 4712 | -7/Garrison   | Entered Factory
 4712 | -7/Factory    | Accompanied by 1 ally
 5029 | -7/Factory    | Identified exit to Garrison
 5029 | -7/Factory    | Entered Garrison
 5029 | -7/Garrison   | Accompanied by 1 ally
 5041 | -7/Garrison   | Expanded RIF knowledge: Alert ID Control
 5047 | -7/Garrison   | Lost 7 parts (4n1u2w)
 5084 | -7/Garrison   | Triggered checkpoint
 5207 | -7/Garrison   | Garrison Relay disabled
 5354 | -7/Garrison   | Triggered checkpoint
 5368 | -7/Garrison   | Core integrity fell below 50%
 5386 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
Rerouting network defenses.
Erasing system data.
Installing primary routines, ETC: 6.
05374_ Administrator 4a destroyed.
05377_ Flak Gun destroyed.
05378_ Reactivated Virus 4a.
05378_ Virus 4a destroyed.
05379_ Jacked S-27 Virus...
>>streamctrl_high
Hijacking control node.
05379_ Med. Treads destroyed.
05380_ Virus 4b destroyed.
05381_ Acquired 12 matter.
05382_ System corrupted: Substantial component data lost.
05382_ Critical hit.
05382_ Imp. Heat Sink destroyed.
05383_ Relay Coupler [Brawler] destroyed.
05383_ Lgt. Treads destroyed.
05383_ Datajack destroyed.
05385_ Relay Coupler [Sentry] destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????#  *          ??????????????? |
| ?????????????????????#           ????????????????? |
| ??????????????????????         ??????????????????? |
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| ?#"????????????????????#  s#???  #???????????????? |
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| ?#"   "    ###   ^     %[@Y           #??????????? |
| ???? """     +       *%! =            #??????????? |
| ?#    "    ###  ########*[ g          #??????????? |
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| ?# ??????????#  #?????????????   #???????????????? |
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| ????#"""#???###     #########????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Weapon Shielding           33
Evasion (%)                40
Recoil Reduction           4
Relay Coupler Types        71
Relay Coupler Value        3

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakMassBay
  Manual?         0
Play Time         00:31:47
  Cumulative      683.2 hours
  Start           2021.06.23 @ 11:47:10
  End             2021.06.23 @ 12:18:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1049
  Rogue           1049
  Adventurer      0
  Explorer        0
Win Type          -
  Total           64
  Types           39/1/9/11/4/0/0/0/0
Lore%             94
Gallery%          94
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 853df541-94f0-412f-b9eb-3f3fa3a6242c