Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.02 @ 23:44:34 Player: KeepAwake2 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2352) 2352 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (244) 244 TOTAL SCORE: 5011 Bonus ------- High Alert Combat Kills 244 Cogmind --------- Core Integrity 145/550 Matter 141/300 Energy 265/265 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Flight Unit > --- UTILITY (4) ------ Improved Salvage Targeting Computer Advanced Targeting Computer Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Shock Bomb Launcher > --- INVENTORY (4) ---- Sensor Array Propulsion Shielding Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle High-powered Shotgun Assault Cannon > --- INVENTORY -------- Sensor Array Propulsion Shielding Shield Generator Particle Gun Pulse Rifle Mini Grenade Launcher [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 84 | 6 5 33 22 18 Power 13 | 1 1 4 5 2 Engine 10 | 1 1 4 2 2 Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 12 | 2 . 8 . 2 Treads 3 | 2 . . . 1 Leg 8 | . . 8 . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 25 | 1 2 7 9 6 Device 9 | . . 3 4 2 Storage 4 | 1 . 2 1 . Processor 5 | . 2 1 . 2 Hackware 1 | . . . 1 . Protection 6 | . . 1 3 2 Artifact . | . . . . . Weapon 34 | 2 2 14 8 8 Energy Gun 19 | 1 2 7 6 3 Energy Cannon 2 | . . 2 . . Ballistic Gun 4 | 1 . 2 1 . Ballistic Cannon 2 | . . . 1 1 Launcher 7 | . . 3 . 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 27 | . . 6 5 16 Power 4 | . . . 1 3 Propulsion 2 | . . . . 2 Utility 7 | . . 1 1 5 Weapon 14 | . . 5 3 6 Highest Loss Streak 12 | . . 4 2 12 Average Slot Usage (%) 91 | . 95 96 93 67 Engine 10 | . 14 10 9 7 Core 1 | . . . 5 1 Treads 7 | . 28 . . 3 Leg 13 | . . 21 18 5 Device 7 | . . 11 8 8 Storage 8 | . 5 10 9 3 Processor 10 | . 18 6 9 13 Protection 3 | . . 3 8 4 Energy Gun 15 | . 18 17 14 4 Ballistic Gun 6 | . 9 6 2 3 Launcher 3 | . . 4 4 5 Naked Turns . | . . . . . Heaviest Build 48 | 13 13 33 48 37 Greatest Support 40 | 40 40 40 30 30 Greatest Overweight (x) 10 | 1 . 1 1 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 6 8 10 10 Average Capacity 7 | 5 4 7 9 6 Most Carried 10 | 2 4 8 10 9 Average Carried 4 | . 1 5 6 4 Final Capacity 10 | 6 4 8 10 4 Final Carried 9 | . 4 7 9 3 Class Distribution -------------------- 70% | Mutant 12% | Scavenger-Mutant 9% | Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1340 | 236 161 440 316 187 Remotely 4 | . . . . 4 Salvage Created 2585 | 79 465 1127 582 332 Parts 186 | 1 34 83 45 23 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 5 | . 4 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 66 | . 10 30 16 10 Guns 54 | . 9 28 12 5 Cannons 5 | . . . 3 2 AOE 7 | . 1 2 1 3 Classes Destroyed 14 | 1 3 7 1 2 Worker 6 | . . 3 2 1 Builder 1 | . . . . 1 Tunneler 1 | . . 1 . . Hauler 1 | . . 1 . . Recycler 3 | 1 1 1 . . Mechanic 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 7 | . 3 4 . . Swarmer 20 | . 3 10 4 3 Grunt 29 | . 7 13 9 . Brawler 1 | . . 1 . . Duelist 1 | . . . 1 . Sentry 13 | . . 6 2 5 Hunter 2 | . . . . 2 Best Kill Streak 7 | 1 5 6 7 3 Combat Bots Only 5 | . 5 4 5 3 Max Kills in Single Turn 4 | 1 1 4 1 1 Gunslinging 1 | . . 1 . . Exploded 1 | . 1 1 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 3807 | . 278 1397 801 1331 Core 652 | . 25 222 74 331 Absorbed by Shields 20 | . . . . 20 Core Remaining (%) 78 | 100 90 44 . . Volleys Fired 205 | 10 35 92 34 34 Largest 3 | 1 2 3 3 3 Hottest 198 | 20 85 198 156 134 Shots Fired 413 | 10 70 199 76 58 Gun 372 | 10 70 189 64 39 Cannon 29 | . . 7 11 11 Launcher 12 | . . 3 1 8 Special . | . . . . . Kinetic 157 | 10 35 53 23 36 Thermal 199 | . 1 138 46 14 Explosive 9 | . . 3 1 5 Electromagnetic 48 | . 34 5 6 3 Robot Hit Streak 13 | 5 12 13 13 5 Robot Miss Streak 9 | 1 6 9 2 4 Penetration Max . | . . . . . Secondary Targets 7 | . 1 3 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 263 | 9 44 122 52 36 Core Hits 158 | 4 19 78 33 24 Critical Hits 1 | . . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5178 | 137 754 2585 1026 676 Guns 3674 | 118 595 1880 777 304 Cannons 292 | . . 60 117 115 Explosions 1168 | . 148 640 132 248 Melee . | . . . . . Ramming 44 | 19 11 5 . 9 Kinetic 1353 | 118 256 343 298 338 Thermal 2332 | . 164 1572 515 81 Explosive 952 | . . 640 132 180 Electromagnetic 497 | . 323 25 81 68 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 40 | . 21 19 . . Projectiles . | . . . . . Explosions 40 | . 21 19 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 129 | . . 17 24 88 Shots 8 | . . 1 1 6 Rammed 16 | 6 6 3 . 1 Targets Rammed 16 | 6 6 3 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 433 | . 54 343 433 66 Average Temperature 115 | . 27 119 168 23 Received Heat Transfer 936 | . 129 399 333 75 Effects 13 | . . 6 7 . Shutdowns 3 | . . . 3 . Energy Bleed 2 | . . 1 1 . Interference 7 | . . 5 2 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . 5 1 . Heat Transferred 4989 | . 287 3296 1221 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 3 . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 618 | 5 351 618 542 512 Initial 260 | . 3 84 260 228 Average 328 | 3 172 390 368 417 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 22 | 100 57 15 . . Level 1 36 | . 42 28 59 31 Level 2 40 | . . 55 40 68 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 2 5 2 2 Investigation 3 | . 1 . 1 1 Extermination . | . . . . . Reinforcement 7 | . 1 4 1 1 Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 3 | . 2 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 103 | . 19 44 26 14 Peak Tracking Total 6 | . 5 5 6 5 Tactical Retreats 5 | . . 1 3 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 4 | . 1 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 5 | . 1 3 1 . Max in Single Turn 1 | . 1 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 18 | . 6 7 2 3 Terminals 13 | . 4 5 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . . 1 Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 64 | . 28 22 6 8 Successful 43 | . 18 16 6 3 Failed 18 | . 7 6 . 5 Catastrophic 1 | . . . . 1 Database Lockouts 3 | . 3 . . . Manual 1 | . . . . 1 Terminals 50 | . 23 16 6 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 8 | . 5 . . 3 Scanalyzers 6 | . . 6 . . Garrison Access . | . . . . . Terminal Hacks 33 | . 15 10 6 2 Record 10 | . 8 1 1 . Prototype ID Bank 3 | . 1 1 1 . Emergency Access Points 1 | . . 1 . . Alert Level 4 | . . 2 2 . Locate Traps 4 | . 1 1 . 2 Dispatch Records 3 | . 2 . 1 . Maintenance Status 1 | . 1 . . . Security Status 1 | . . 1 . . Hauler Manifests 3 | . 2 . 1 . Registered Components 1 | . . 1 . . Registered Prototypes 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 3 . . 1 Report Inventory 2 | . 2 . . . Retrieve Components 2 | . 1 . . 1 Scanalyzer 6 | . . 6 . . Insert Component 3 | . . 3 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 4 4 2 3 Full Trace Events 5 | . 1 1 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 3 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 5 | . 5 . . . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 3 | . . 3 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 3326 | 116 735 1422 599 454 Spaces Moved 1774 | 50 375 803 267 279 Core 89 | 6 . . . 83 Treads 544 | 44 375 22 . 103 Legs 1103 | . . 781 267 55 Wheels . | . . . . . Hover . | . . . . . Flight 38 | . . . . 38 Fastest Speed 40 | 50 160 125 125 40 Average Speed 139 | 150 160 131 153 119 Slowest Speed 550 | 160 160 160 155 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . . 1 Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 4 61 65 29 41 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 11 | . . . 11 . Terrain Destroyed 95 | . 10 27 15 43 Melee . | . . . . . Projectile 7 | . . . 4 3 AOE 88 | . 10 27 11 40 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 2236 | 77 438 994 384 343 Wait 59 | . 3 16 34 6 Move 1768 | 49 374 802 266 277 Hop 1 | . . . . 1 Pick Up 65 | 6 9 29 18 3 Fast Attach 11 | . 1 3 . 7 Attach 38 | 6 2 13 7 10 Detach 4 | . 1 1 1 1 Swap 35 | . 2 17 15 1 Drop 34 | . 5 18 9 2 Fire 205 | 10 35 92 34 34 Melee . | . . . . . Ram 1 | . . . . 1 Kick 3 | . . 3 . . Crush 12 | 6 6 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 626 | -10/Materials | Discovered new exit (range 8) 657 | -10/Materials | Identified exit to Materials 729 | -10/Materials | Central database locked down 729 | -10/Materials | Central database locked down 729 | -10/Materials | Central database locked down 852 | -10/Materials | Entered another Materials area 852 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1126 | -9/Materials | Lost 4 parts (4w) 1317 | -9/Materials | Discovered new exit (range 3) 1445 | -9/Materials | Discovered new exit (range 7) 2027 | -9/Materials | Core integrity fell below 50% 2052 | -9/Materials | First assault squad dispatched 2125 | -9/Materials | Discovered new exit (range 15) 2160 | -9/Materials | Identified exit to Materials 2222 | -9/Materials | Identified exit to Mines 2274 | -9/Materials | Entered another Materials area 2274 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2275 | -8/Materials | Discovered new exit (range 13) 2574 | -8/Materials | Discovered new exit (range 8) 2620 | -8/Materials | Identified exit to Factory 2757 | -8/Materials | Discovered new exit (range 15) 2844 | -8/Materials | Identified exit to Storage 2873 | -8/Materials | Entered Storage 3061 | -8/Storage | Core integrity fell below 50% 3128 | -8/Storage | Lost 12 parts (2p2n4u4w) 3327 | -8/Storage | Self-destructed Last Messages --------------- Adv. Signal Interpreter destroyed. Acquired Lgt. Armor Plating. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer builds a Wall. Acquired Imp. Ion Engine. Acquired Shock Bomb Launcher. Hpw. Tractor Beam destroyed. Y-45 Defender destroyed. Chain reaction triggered in Imp. Ion Engine. Acquired Lgt. Armor Plating. Dropped Lgt. Armor Plating. Acquired 37 matter. Acquired Lgt. Treads. Acquired Beam Rifle. Acquired Adv. Targeting Computer. Connecting with Door Terminal... H-55 Commando destroyed. Door malfunctions. Acquired 21 matter. 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""""??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Heat Shielding 100 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Titanium Leg | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Significant Disruption Challenges ------------ None Game ------ Seed CooledDerelictCasing Manual? 0 Play Time 01:46:45 Cumulative 9.3 hours Start 2021.12.01 @ 22:30:50 End 2021.12.02 @ 23:44:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 847ff571-8e66-44cf-b2d4-16bd4b3a3713