Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.29 @ 17:13:08 Player: Voldy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1004) 1004 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-30) -30 TOTAL SCORE: 3764 Bonus ------- Friendly Fire -30 Cogmind --------- Core Integrity 689/700 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (6) ------ Heat Sink Large Storage Unit Structural Scanner Structural Scanner Signal Interpreter Signal Interpreter > --- WEAPON (2) ------- Medium Laser Medium Laser > --- INVENTORY (15) --- Light Ion Engine Cooled Ion Engine Cooled Ion Engine Light Treads Medium Laser Advanced Beam Cannon Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Light Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Structural Scanner Signal Interpreter Signal Interpreter Weapon Shielding > --- WEAPON ----------- Medium Laser Medium Laser > --- INVENTORY -------- Light Ion Engine Cooled Ion Engine Cooled Ion Engine Light Treads Structural Scanner Medium Laser Advanced Beam Cannon Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Light Cannon Mini Assault Cannon [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Signal Interpreter Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Slots Evolved 6 | . . 2 . . 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 4 | . . 2 . . 2 Weapon . | . . . . . . Parts Attached 23 | 6 2 5 4 . 6 Power 3 | 1 . . 1 . 1 Engine 3 | 1 . . 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 2 1 . 2 Treads 7 | 2 . 2 1 . 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 2 1 . 3 Device 4 | . 1 . . . 3 Storage 2 | 1 1 . . . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 4 | 2 . 1 1 . . Energy Gun 3 | 1 . 1 1 . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . 3 3 . 2 Power 2 | . . . 1 . 1 Propulsion 3 | . . 2 1 . . Utility 2 | . . . 1 . 1 Weapon 1 | . . 1 . . . Highest Loss Streak 2 | . . 1 1 . 2 To Critical Strikes . | . . . . . . Average Backups 13 | 1 9 14 14 14 11 Power 2 | . 1 2 2 4 3 Propulsion 1 | . . 1 2 2 1 Utility 2 | . 3 2 3 2 . Weapon 6 | . 4 7 6 6 6 Tool/Special . | . . . . . . Unused Backups 17 | . 1 1 4 2 9 Power 3 | . . . . . 3 Propulsion 1 | . . 1 . . . Utility 4 | . 1 . 1 2 . Weapon 9 | . . . 3 . 6 Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 99 98 99 100 96 Engine 11 | . 14 11 11 11 12 Treads 23 | . 28 21 22 22 22 Device 6 | . 13 11 9 . 17 Storage 11 | . 13 11 11 11 7 Processor 14 | . . 10 12 22 15 Protection 8 | . . 11 11 11 4 Energy Gun 18 | . 14 12 22 22 15 Ballistic Gun 3 | . 14 8 . . . Peak Build Rating 15 | 6 8 10 11 11 15 Average Rating 10 | 4 7 9 10 11 14 On Entrance 7 | . 6 8 10 11 11 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 35 | 14 30 31 31 28 35 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) 1 | . . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 Most Carried 15 | 5 15 15 15 15 14 Average Carried 13 | 2 10 14 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 15 14 15 15 11 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -7 ----------- Run | Yrd Mat Mat Sto Rec Fac Matter Collected 571 | 185 149 151 31 . 55 Remotely . | . . . . . . Salvage Created 1266 | . 275 436 425 . 130 Parts 75 | . 19 20 32 . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Combat Hostiles Destroyed 32 | . 11 10 8 . 3 Guns 31 | . 11 10 8 . 2 Classes Destroyed 6 | . 4 1 1 . . Worker 2 | . 1 1 . . . Operator 1 | . . . 1 . . Watcher 3 | . 1 . 2 . . Swarmer 12 | . 9 3 . . . Grunt 11 | . 2 3 3 . 3 Sentry 9 | . . 4 5 . . Best Kill Streak 6 | . 6 4 3 . 3 Combat Bots Only 6 | . 6 3 3 . 3 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Hostile Shots Fired 203 | . 52 72 48 . 31 Missed 49 | . 15 14 12 . 8 Hits 154 | . 37 58 36 . 23 Projectile 154 | . 37 58 36 . 23 Critical Strikes 3 | . 1 1 1 . . Actively Blocked 1 | . . . 1 . . Damage Taken 1456 | . 296 497 395 . 268 Core 246 | . 34 100 101 . 11 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . 32 15 . 3 Ignored by Resistances 435 | . 94 148 114 . 79 Regen/Repaired (Parts) 97 | . 33 . 64 . . Core Remaining (%) 78 | 100 86 . . 49 . Volleys Fired 97 | . 20 33 29 3 12 Largest 2 | . 2 2 2 2 2 Hottest 100 | . 70 100 100 100 100 Shots Fired 190 | . 40 62 58 6 24 Gun 190 | . 40 62 58 6 24 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 41 | . 20 21 . . . Thermal 149 | . 20 41 58 6 24 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 20 | . 18 18 11 12 20 Robot Miss Streak 2 | . 2 1 2 1 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 147 | . 28 49 43 5 22 Core Hits 63 | . 15 18 21 1 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 3 2 1 1 . Burn 7 | . 3 2 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1877 | . 360 605 570 67 275 Guns 1854 | . 359 599 554 67 275 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 23 | . 1 6 16 . . Kinetic 293 | . 131 162 . . . Thermal 1561 | . 228 437 554 67 275 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 7 | . 1 1 5 . . Targets Rammed 8 | . 1 1 6 . . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 90 | . . 24 69 90 10 Average Temperature 20 | . . 13 21 45 4 Received Heat Transfer 714 | . 96 198 213 . 207 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 14 | . 3 4 2 1 4 Heat Transferred 5180 | . 888 1443 1739 296 814 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Maximum Alert Level 1 | . 1 . . . 1 Low Security (%) 93 | 100 76 100 100 100 65 Level 1 6 | . 23 . . . 34 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 271 | . 271 102 60 5 250 Initial 250 | . . 62 22 . 250 Average 32 | . 75 42 13 . 176 Influence Increases 1257 | . 381 289 272 5 310 Destroy 0b10 Robot/C 640 | . 220 200 160 . 60 Destroy 0b10 Robot/NC 30 | . 10 5 15 . . Destroy Leader 146 | . 32 60 54 . . Successful Hack 51 | . 13 7 26 5 . Destroy Structure 5 | . 1 2 2 . . Advance Influence 250 | . . . . . 250 Lose Combat Pursuer 135 | . 105 15 15 . . Influence Decreases 1137 | . 207 401 334 5 190 Entered New Map 152 | . . 112 40 . . Time Decay 925 | . 207 269 274 5 170 Lost Part 60 | . . 20 20 . 20 Squads Dispatched 6 | . . 1 4 . 1 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Distress Signals 10 | . 1 6 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 21 20 29 3 3 Peak Tracking Total 7 | . 7 6 7 1 3 Tactical Retreats 5 | . 3 1 1 . . Traps | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -7 ---------- Run | Yrd Mat Mat Sto Rec Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Machines Accessed 24 | . 7 2 8 6 1 Terminals 17 | . 5 2 4 6 . Fabricators 1 | . . . . . 1 Repair Stations 3 | . 1 . 2 . . Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 74 | . 26 6 17 21 4 Successful 43 | . 20 4 10 5 4 Failed 31 | . 6 2 7 16 . Catastrophic 8 | . 1 . 1 6 . Database Lockouts . | . . . . . . Manual 24 | . 5 . 5 14 . Terminals 56 | . 21 6 8 21 . Fabricators 4 | . . . . . 4 Repair Stations 7 | . 2 . 5 . . Recycling Units 4 | . 3 . 1 . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 30 | . 16 4 5 5 . Record 7 | . 3 2 1 1 . Part Schematic 2 | . . . . 2 . Robot Schematic 1 | . . . . 1 . Prototype ID Bank 3 | . 2 . 1 . . Branch Access Points 2 | . 1 . 1 . . Alert Level 2 | . . . 1 1 . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . . 1 . . . Surveillance Status 1 | . . 1 . . . Transport Status 4 | . 3 . 1 . . Investigation Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks 4 | . . . . . 4 Network Status 1 | . . . . . 1 Load Schematic 2 | . . . . . 2 Build 1 | . . . . . 1 Repair Station Hacks 6 | . 2 . 4 . . Scan Component 4 | . 1 . 3 . . Repair 2 | . 1 . 1 . . Recycling Unit Hacks 3 | . 2 . 1 . . Report Inventory 2 | . 1 . 1 . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 7 1 6 6 1 Full Trace Events 8 | . 2 . . 5 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time 62 | . . . . . 62 Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . 1 . 1 . . Time 39 | . 26 . 13 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 ------------ Run | Yrd Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Active Infowar (turns) 344 | . . . . . 344 Structural 344 | . . . . . 344 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -7 ------------- Run | Yrd Mat Mat Sto Rec Fac Turns Passed 5000 | 71 832 684 742 2323 348 Spaces Moved 2667 | 48 423 308 355 1442 91 Core 17 | 17 . . . . . Treads 2650 | 31 423 308 355 1442 91 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 121 160 161 160 160 160 Slowest Speed 240 | 160 160 240 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 56 30 69 94 2 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Total 3226 | 61 540 434 470 1453 268 Wait 376 | . 70 82 62 4 158 Move 2662 | 47 422 307 354 1441 91 Hop . | . . . . . . Pick Up 46 | 8 20 5 10 2 1 Fast Attach . | . . . . . . Attach 21 | 6 2 5 3 . 5 Detach . | . . . . . . Swap 2 | . . . 1 . 1 Drop 13 | . 5 1 5 2 . Fire 97 | . 20 33 29 3 12 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 8 | . 1 1 6 . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -9/Storage -9/Recycling -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Identified exit to Mines 257 | -10/Materials | Discovered new exit (range 5) 313 | -10/Materials | Build established: Mutant 748 | -10/Materials | Discovered new exit (range 8) 872 | -10/Materials | Repaired Weapon Shielding 904 | -10/Materials | Entered another Materials area 904 | -9/Materials | Evolved 2 slots: Utility x2 1562 | -9/Materials | Discovered new exit (range 13) 1586 | -9/Materials | Identified exit to Storage 1588 | -9/Materials | Entered Storage 1691 | -9/Storage | Identified exit to Recycling 1812 | -9/Storage | Repaired Med. Laser 1854 | -9/Storage | Learned location of Armory (-3) 1951 | -9/Storage | Met 01-MTF 2070 | -9/Storage | Garrison activated, responded to threat 2243 | -9/Storage | Core integrity fell below 50% 2330 | -9/Storage | Entered Recycling 2330 | -9/Recycling | Accompanied by 2 allies (01-MTF) 2331 | -9/Recycling | Met a Zionite searching for Scraptown 2945 | -9/Recycling | Discovered new exit (range 15) 2965 | -9/Recycling | Identified exit to Factory 4653 | -9/Recycling | Entered Factory 4653 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4964 | -7/Factory | Build established: Scavenger-Mutant 5001 | -7/Factory | Self-destructed Last Messages --------------- 04911_ Broken Imp. Heat Sink melted. 04922_ G-47 Trooper heat short circuits Aluminum Leg. 04922_ G-47 Trooper destroyed. 04925_ Acquired 5 matter. 04954_ Connecting with Fabricator... >>Load(EM Shotgun) Uploading EM Shotgun schematic... Loaded successfully: EM Shotgun Rating: 2 Time: 62 Initiate build sequence. 04981_ Connecting with Fabricator... >>Build Building EM Shotgun... ETC: 62 04981_ ALERT: Unauthorized use of fabrication network. Dispatching investigation squad. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. Map ----- +----------------------------------------------------+ | ?????????## # ?????????? | | ?????????## # ?????????? | | ?????????## # ?????????? | | ?????????## # ?????????? | | ?????????## # ?????????? | | ??######### # # ? | | ??###########+#######+######+#### ? | | ??## # # ? | | ??## # # ? | | ??## ! # + ? | | ??## = # # ? | | ??## % # # ? | | #### = =!% % # # ? | | ##########+#####+# # ? | | # """" #% # ? | | # "F " !# ##? | | # # ##? | | # # # ? | | # ; # ? | | # """ # ################ # ? | | # """ # ####### # ??? | | # """ # ##??????????????? ????? | | # # ##?????????????????????? | | ########## ##?????????????????????? | | ########## ##?????????????????????? | | ????????##@##?????????????????????? | | ?????## ?????????????????????? | | ?????## ##?????????????????? | | ?????## ##?????????????????? | | ?????## """ ##?????????????????? | | ?????## """ ##?????????????????? | | ?????## """ ##?????????????????? | | ?????## "" ##?????????????????? | | ?????## "? ##?????????????????? | | ?????## ??? ##?????????????????? | | ?????######???###?????????????????? | | ????? ???###?????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lgt. EM Pulse Cannon | -9/Recycling | Hacked EM Shotgun | -9/Recycling | Hacked Robot Schematics ------------------ R-06 Scavenger | -9/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Weapon Shielding | 34% | -10/Materials Med. Laser | 8% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- That Tickles \\IAMDERELICT Challenges ------------ None Game ------ Seed GaussMinesnifferExoskeleton Manual? 0 Play Time 00:36:42 Cumulative 7.0 hours Start 2026.01.29 @ 16:09:41 End 2026.01.29 @ 17:13:08 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 15 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 473cad55-1d71-472e-a97e-969a6fa71d9d