Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.06 @ 14:34:33 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (305) 1525 Value Destroyed (11398) 11398 Prototype IDs (67) 1340 Alien Tech Used (3) 600 Bonus (8812) 8812 TOTAL SCORE: 34375 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 3348 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1194 Used Core Reset Matrix 3000 Friendly Fire -1121 Cogmind --------- Core Integrity 1510/1600 Matter 255/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Walking (112) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Enhanced Armored Leg Advanced Myomer Leg Advanced Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY (13) ----- Coolant Network High-capacity Storage Unit Machine Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Core Analyzer Particle Accelerator Makeshift Hacking Suite > --- WEAPON (4) ------- Wave Gun Quantum Rifle Quantum Rifle Precision Rocket Launcher > --- INVENTORY (20) --- Fusion Reactor Particle Reactor Particle Reactor Advanced Myomer Leg Experimental Cooling System Advanced Energy Well (500) Advanced Energy Well (1) Experimental Energy Well (0) Advanced Sensor Array Advanced Targeting Computer Particle Accelerator Advanced Thermal Shield Improved Energy Mantle Subatomic Replicator Wave Gun Enhanced Quantum Rifle Compact Ion Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Fission Core Vortex Chain Reactor > --- PROPULSION ------- Enhanced Armored Leg Advanced Myomer Leg Advanced Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Machine Analyzer Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Core Analyzer Particle Accelerator Centrium Medium Armor Plating Advanced Force Field Makeshift Hacking Suite > --- WEAPON ----------- Quantum Rifle Quantum Rifle Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Fusion Reactor Particle Reactor Particle Reactor Particle Reactor Advanced Myomer Leg Experimental Cooling System Advanced Energy Well Advanced Energy Well Experimental Energy Well Advanced Sensor Array Advanced Targeting Computer Particle Accelerator Advanced Thermal Shield Improved Energy Mantle Subatomic Replicator Wave Gun Wave Gun Compact Ion Cannon Precision Rocket Launcher Plasma Cutter [Rating: 187] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Cooled Fission Core Reactor Vortex Chain Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Ion Cannon Energy Gun Wave Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Precision Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Utility 11 | . . . 1 . 1 2 . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . 1 Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 350 | 6 4 4 19 3 42 3 3 18 4 . 3 7 26 3 4 6 3 17 . 16 24 5 29 10 3 9 6 28 25 11 9 Power 23 | 1 . 1 3 1 3 . 1 1 . . . . 4 . . . . . . . 2 . 1 . 1 1 . 1 . 1 1 Engine 17 | 1 . 1 3 1 3 . 1 1 . . . . 4 . . . . . . . 1 . . . 1 . . . . . . Core 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Propulsion 46 | 2 . 1 3 . 10 . 1 2 . . . . 4 1 . 1 . 4 . 2 4 . 6 . . 3 . . 1 1 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 46 | 2 . 1 3 . 10 . 1 2 . . . . 4 1 . 1 . 4 . 2 4 . 6 . . 3 . . 1 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 177 | 1 3 . 4 . 16 3 . 13 3 . . 3 10 2 2 2 1 8 . 7 12 3 12 4 2 5 2 26 20 8 5 Device 106 | . 1 . 3 . 10 1 . 6 2 . . 2 5 1 1 2 1 4 . 5 7 2 5 3 2 3 . 17 14 4 5 Storage 11 | 1 2 . 1 . 2 . . 1 . . . . . . . . . . . . . . 1 . . . . 3 . . . Processor 11 | . . . . . 1 1 . 2 . . . . 1 . . . . 2 . . 1 . 2 . . . . 1 . . . Hackware 5 | . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . Protection 44 | . . . . . 2 . . 4 1 . . 1 3 1 1 . . 2 . 2 4 1 4 1 . 2 2 4 5 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 104 | 2 1 2 9 2 13 . 1 2 1 . 3 4 8 . 2 3 2 5 . 7 6 2 10 6 . . 4 1 4 1 3 Energy Gun 29 | 2 . 2 1 . 2 . . . . . . . . . . . . . . . . . 10 3 . . 2 1 3 1 2 Energy Cannon 52 | . . . 6 1 9 . 1 . 1 . 3 2 6 . 1 3 1 5 . 4 6 1 . 1 . . 1 . . . . Ballistic Gun 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . . 2 1 1 . . 1 . . . 1 1 . 1 . 1 . . 3 . 1 . 1 . . 1 . 1 . 1 Special Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . 1 . 1 . . . . . . . 2 . . . . 4 . . 7 . 6 . . 6 1 4 2 . . Corrupted Parts 5 | . . 1 . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . System Corruption 22 | . . 3 . . . . . . . . . . . . . . . 13 . 6 . . . . . . . . . . . Parts Lost 32 | . . 3 . 1 5 . 1 . . . . 1 2 . . . . . . 1 3 . 5 1 . . 1 1 . . 7 Power 5 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Propulsion 4 | . . 1 . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . . . . 2 . . . . . . 1 1 . . . . . . 1 1 . 1 1 . . 1 . . . 3 Weapon 11 | . . 1 . . 1 . . . . . . . 1 . . . . . . . 2 . 4 . . . . 1 . . 1 Highest Loss Streak 7 | . . 3 . 1 2 . 1 . . . . 1 1 . . . . . . 1 3 . 2 1 . . 1 1 . . 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 98 | . 97 99 98 100 99 100 98 99 100 100 78 100 99 100 99 98 100 99 100 99 99 100 99 100 99 97 93 89 90 91 91 Engine 8 | . 14 13 10 11 8 7 7 7 7 7 7 7 13 13 13 13 13 11 11 11 10 5 5 5 4 3 . . . . . Leg 23 | . 28 27 21 22 26 23 23 23 23 23 23 23 25 26 26 26 26 23 23 23 23 23 21 21 21 21 21 19 19 21 20 Device 18 | . 11 14 21 22 22 23 23 22 22 23 23 22 19 19 19 20 20 16 17 15 13 16 17 15 14 13 10 16 17 16 15 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 Processor 12 | . . . . . . 7 7 9 15 15 15 15 13 13 13 13 13 23 23 23 23 23 25 26 26 26 26 23 23 21 20 Protection 1 | . . . . . 4 . . . . . . . . . . . . . . 1 2 . 2 5 5 4 4 2 . . 3 Energy Gun 4 | . 17 13 5 . . . . . . . . . . . . . . . . . . . 8 14 15 15 14 14 14 13 15 Energy Cannon 15 | . . . 27 32 26 23 21 22 22 23 1 22 19 20 19 18 19 17 17 16 16 17 6 . . . . . . . . Ballistic Gun 1 | . 10 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 143 | 13 29 30 44 44 58 51 51 60 53 53 53 59 76 72 78 72 72 76 73 82 82 77 78 69 69 71 71 115 117 132 143 Greatest Support 140 | 20 20 20 20 20 54 54 54 56 56 56 56 56 76 76 76 76 76 92 92 96 102 102 104 100 100 110 110 110 110 140 140 Greatest Overweight (x) 2 | . 1 1 2 2 2 . . 1 . . . 1 1 . 1 . . . . . 1 . . . . . . 1 1 . 1 Average Overweight (x) . | . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 Average Capacity 15 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 20 20 20 Most Carried 20 | 2 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 19 20 Average Carried 14 | 1 9 11 14 14 14 13 13 14 15 15 15 14 14 14 14 15 14 14 15 14 14 15 14 14 14 14 13 15 19 18 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 Final Carried 20 | 2 12 15 15 14 15 15 14 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 14 15 15 13 20 20 19 18 Class Distribution -------------------- 45% | Skirmisher 13% | Scavenger-Skirmisher 11% | Mutant 9% | Scavenger-Gunner 8% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Skirmisher | -4/Zhirov Skirmisher | -3/Proximity Caves Skirmisher | -3/Research Skirmisher | -3/Quarantine Generator-Skirmisher | -2/Research Generator-Skirmisher | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Matter Collected 4810 | 258 119 61 327 75 498 . 81 160 131 5 . 157 246 124 176 65 36 274 6 187 304 80 266 125 30 . 122 368 375 86 68 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13201 | . 542 40 1192 170 1978 . 234 403 198 . . 310 941 152 230 . 96 1380 . 308 396 170 583 371 261 . 77 1164 822 284 899 Parts 600 | . 38 3 88 . 100 . 3 16 5 . . 6 38 7 6 . 7 43 . 25 14 8 19 25 1 . . 36 53 11 48 Haulers Intercepted 23 | . 1 . 5 . 5 . . 2 . . . . 2 . . . . 3 . . . . 2 . . . . 1 . . 2 Recyclers Shooed 11 | . 1 . 1 . 2 . . . . . . . 3 . . . . 2 . . . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 200 | . . . . . . . . . 5 2 . 8 . 6 5 . 2 . . 17 111 6 . 35 1 . 2 . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Combat Hostiles Destroyed 227 | . 10 3 20 9 36 . 1 6 5 . . 9 9 2 6 . 4 7 . 18 8 7 7 9 3 . 4 11 15 4 14 Guns 53 | . 10 3 2 . . . . . . . . . . . . . . . . . . . 2 5 2 . 3 10 10 3 3 Cannons 90 | . . . 12 7 29 . 1 3 2 . . 2 6 2 1 . . 7 . 3 7 3 5 . . . . . . . . AOE 71 | . . . 4 2 4 . . 3 3 . . 7 . . 5 . 4 . . 15 . 4 . 4 . . 1 . 5 . 10 Classes Destroyed 24 | . 8 . 2 1 2 . 1 2 . . . 1 1 1 . . 1 . . . 3 . . . . . . . . . 1 Worker 12 | . 4 . 2 . . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . 2 Builder 5 | . 1 . 1 . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 23 | . 1 . 5 . 5 . . 2 . . . . 2 . . . . 3 . . . . 2 . . . . 1 . . 2 Recycler 12 | . 1 . 1 1 1 . . . . . . . 1 . . . . 5 . . . . . . . . . 1 . . 1 Minesweeper 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Operator 6 | . 1 . 1 . 1 . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . Watcher 23 | . 1 . 5 . 4 . . 2 . . . . 2 . . . . 2 . . . . . . . . . 4 2 . 1 Swarmer 83 | . 6 3 7 . 8 . . 3 . . . 1 . . 2 . 4 . . 17 . 6 2 4 . . . 3 5 1 11 Grunt 55 | . 4 . 4 . 15 . . 1 4 . . 4 4 1 3 . . 2 . . 2 . 1 2 3 . 3 1 . 1 . Brawler 5 | . . . . . 2 . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . Duelist 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 2 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Sentry 28 | . . . 8 . 7 . . 1 1 . . 1 1 . 1 . . 1 . 1 . 1 . . . . . 4 . . 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Specialist 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 6 | . . . . . . . . . . . . 1 . 1 . . . . . . . . 2 . . . . . 2 . . Programmer 25 | . . . . . . . . 1 . . . . 3 . . . . 4 . . 1 . 2 2 . . . 3 8 . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Compactor 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Assembled 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fireman 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Best Kill Streak 15 | . 5 2 8 4 5 . 1 3 4 . . 9 8 1 6 . 4 6 . 7 3 4 2 4 3 . 4 3 5 3 15 Combat Bots Only 13 | . 3 2 4 3 4 . 1 3 4 . . 9 3 1 6 . 4 2 . 7 3 4 2 4 3 . 4 3 5 3 13 Max Kills in Single Turn 9 | . 2 1 2 1 3 . 1 3 2 . . 2 2 1 2 . 3 1 . 5 1 3 1 4 1 . 1 1 4 1 9 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploded 9 | . . . 2 1 3 . . 3 2 . . 2 . . 2 . 3 . . 5 . 3 . 4 . . 1 . 4 . 9 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Damage Taken 10310 | . 410 140 434 292 1053 . 40 209 212 . . 360 350 118 168 . 10 100 . 351 1344 198 988 377 399 . 113 412 571 659 1002 Core 1011 | . 62 20 75 10 154 . . 10 15 . . 58 74 . 5 . . 19 . 33 67 . 118 12 26 . 23 39 67 34 90 Absorbed by Shields 2071 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414 514 481 662 Regen/Repaired (Parts) 404 | . . . 133 . 271 . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 67 . 78 72 . . . . . . 88 . . . . 90 . . . . 88 . . . . 79 . 91 97 . Volleys Fired 660 | . 51 11 49 19 105 . 5 19 8 . . 14 38 22 9 . 6 34 . 10 30 11 37 18 7 . 17 56 41 18 25 Largest 4 | . 2 2 3 3 3 . 3 3 3 . . 3 3 3 3 . 3 3 . 3 3 3 3 3 3 . 3 3 3 3 4 Hottest 347 | . 80 70 204 204 204 . 180 180 180 . . 180 255 255 255 . 255 265 . 265 270 215 240 243 243 . 243 243 269 253 347 Shots Fired 1715 | . 100 22 136 53 308 . 15 55 20 2 1 23 101 60 20 . 10 85 2 16 80 29 97 40 21 . 23 167 112 44 73 Gun 658 | . 100 22 29 . . . . . . . . . . . . . . . . . . . 53 32 21 . 9 167 110 44 71 Cannon 1006 | . . . 103 50 305 . 15 54 18 2 1 13 101 60 15 . 6 85 2 10 80 27 44 6 . . 9 . . . . Launcher 45 | . . . 4 3 3 . . 1 2 . . 5 . . 5 . 4 . . 6 . 2 . 1 . . 5 . 2 . 2 Special 6 | . . . . . . . . . . . . 5 . . . . . . . . . . . 1 . . . . . . . Kinetic 43 | . 32 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1608 | . 49 11 132 50 305 . 15 54 18 2 1 18 101 60 15 . 6 85 2 10 80 27 97 39 21 . 18 167 110 44 71 Explosive 45 | . . . 4 3 3 . . 1 2 . . 5 . . 5 . 4 . . 6 . 2 . 1 . . 5 . 2 . 2 Electromagnetic 19 | . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 39 | . 8 7 19 4 13 . 11 10 10 . . 14 17 19 10 . . 22 . 13 16 12 15 14 35 . 38 16 17 16 39 Robot Miss Streak 8 | . 5 2 2 8 6 . 2 3 1 . . 2 2 3 1 . . 1 . . 2 1 3 3 . . 1 3 2 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 11 | . 2 1 1 . . . . . . . . . . . . . . . . . . . . 1 2 . . 2 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 . 1 Shots Hit Robots 954 | . 54 16 76 18 150 . 10 33 15 . . 14 49 15 12 . . 52 . 9 55 6 71 19 21 . 7 106 68 28 50 Core Hits 513 | . 28 4 37 11 63 . 3 15 10 . . 19 22 6 11 . 14 31 . 21 20 7 25 15 8 . 14 45 39 9 36 Critical Kills 10 | . . . 2 . 4 . . . . . . . 3 . . . . . . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 28 | . . 1 5 . 4 . . . . . . . 3 . . . . . . . 1 . 2 3 1 . . 6 2 . . Burn 18 | . . 1 3 . . . . . . . . . . . . . . . . . . . 2 3 1 . . 6 2 . . Meltdown 10 | . . . 2 . 4 . . . . . . . 3 . . . . . . . 1 . . . . . . . . . . Melee Attacks 6 | . . . . . 2 . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6 | . . . . . 2 . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32544 | . 740 198 1679 482 3613 . 294 1088 709 . . 1064 1695 418 817 . 412 1737 22 1521 1881 569 2143 813 508 . 1151 2902 2422 817 2849 Guns 10844 | . 714 196 263 . . . . . . . . . . . . . . . . . . . 1137 518 508 . 97 2826 2095 817 1673 Cannons 13813 | . . . 1204 349 3340 . 294 914 328 . . 158 1577 418 252 . . 1714 . 253 1881 221 910 . . . . . . . . Explosions 7480 | . . . 212 114 241 . . 165 381 . . 885 . . 565 . 412 . . 1268 . 348 56 287 . . 1054 . 327 . 1165 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 378 | . 26 2 . 19 32 . . 9 . . . . 118 . . . . 23 22 . . . 40 . . . . 76 . . 11 Kinetic 345 | . 245 100 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 24209 | . 281 96 1467 349 3340 . 294 914 328 . . 179 1577 418 252 . . 1714 . 253 1881 221 2103 526 508 . 97 2826 2095 817 1673 Explosive 7424 | . . . 212 114 241 . . 165 381 . . 885 . . 565 . 412 . . 1268 . 348 . 287 . . 1054 . 327 . 1165 Electromagnetic 188 | . 188 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . 3 3 3 4 . . 4 4 4 4 4 6 6 6 6 . 12 8 14 14 . 3 4 4 . . 4 10 . 2 Average Corruption 4 | . . 3 2 3 3 . . 2 4 4 4 4 3 6 6 6 . 8 8 8 14 . 3 3 3 . . 3 4 . 1 Corruption Purged 9 | . . . . . . . . . . . . . . . . . . 5 . . . . . . 4 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 282 | . . . 16 12 30 . . 10 9 11 3 10 11 24 27 1 . 24 10 20 2 . 1 16 3 . . 8 34 . . Message Errors 80 | . . . 3 3 13 . . 3 5 1 . 3 4 7 8 . . 7 1 6 . . . 4 1 . . 3 8 . . Matter Fused 67 | . . . 6 2 11 . . 3 1 2 . 2 4 5 7 1 . 7 1 2 . . . 2 . . . 2 9 . . Heat Flow Errors 28 | . . . . 1 3 . . . 2 2 1 1 . 1 2 . . 3 1 4 . . . 1 . . . 1 5 . . Energy Discharges 32 | . . . 2 1 . . . 1 . 1 1 1 . 8 2 . . 4 2 3 . . . 4 . . . . 2 . . Parts Rejected 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . Data Loss (minor) 28 | . . . 3 1 1 . . 1 . . . . 1 . 4 . . 2 2 3 1 . 1 2 1 . . 1 4 . . Data Loss (major) 15 | . . . 1 . 2 . . 1 1 1 . 2 . 1 . . . . 1 2 1 . . . . . . 1 1 . . Misfires 15 | . . . 1 2 . . . . . 2 1 1 . . 3 . . . 2 . . . . 2 . . . . 1 . . Alerts 8 | . . . . 2 . . . 1 . 2 . . 1 . . . . . . . . . . 1 . . . . 1 . . Weapon Failures 6 | . . . . . . . . . . . . . 1 2 . . . 1 . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 610 | . . . 24 20 41 . . 17 8 . . 65 65 14 115 . . 36 21 27 . 46 32 . . . 35 . . . 44 Projectiles 253 | . . . 1 20 41 . . 10 8 . . . 40 14 41 . . 36 . . . 21 21 . . . . . . . . Explosions 311 | . . . 23 . . . . 7 . . . 65 . . 74 . . . . 27 . 25 11 . . . 35 . . . 44 Melee 46 | . . . . . . . . . . . . . 25 . . . . . 21 . . . . . . . . . . . . Knockbacks 5 | . 1 . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . Impact 5 | . 1 . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 323 | . . . 6 . . . . . 40 . . . . . . . 10 . . 51 . . 37 . . . . . . . 179 Shots 8 | . . . 1 . . . . . 1 . . . . . . . 1 . . 1 . . 1 . . . . . . . 3 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 37 | . 6 2 . 4 5 . . 1 . . . . 6 . . . . 2 1 . . . 3 . . . . 6 . . 1 Kicked 37 | . 6 2 . 4 5 . . 1 . . . . 6 . . . . 2 1 . . . 3 . . . . 6 . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 318 | . 84 . 318 168 204 . 48 . 144 84 78 143 129 160 173 . 48 130 112 222 11 . 6 135 120 . 18 5 152 . . Average Temperature 49 | . 36 . 62 52 47 . 22 . 87 46 78 51 38 52 54 . 28 32 74 98 10 . 6 58 59 . 13 2 37 . . Received Heat Transfer 1259 | . 72 . 96 . 378 . . 42 69 . . 9 99 36 24 . . 9 . 9 21 27 118 30 111 . 18 48 . 17 26 Effects 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . . . . . . 1 . . . . . 4 . . . . . . . . . . . . Robots Melted 17 | . . . 4 . 4 . . . . . . . 4 . . . . . . . 1 . . . 1 . . 1 . 1 1 Combat Hostiles 13 | . . . 2 . 3 . . . . . . . 3 . . . . . . . 1 . . . 1 . . 1 . 1 1 Parts Melted 114 | . . 1 10 1 25 . . 5 . . . . 11 1 . . . 7 . 1 1 . 4 1 2 . . 21 11 5 7 Heat Transferred 36967 | . 625 358 3075 629 5809 . 481 1369 518 . . 370 2464 672 411 . . 2390 . 322 1763 211 3365 887 851 . 148 4625 2701 1036 1887 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Peak Influence 1060 | . 205 76 359 96 365 98 98 690 . . . . 250 . . . . 403 . . . . 1060 . . . . 167 316 257 519 Initial 174 | . . 31 . 81 15 98 34 . . . . . 174 . . . . . . . . . . . . . . . 65 114 33 Average 184 | . 104 21 152 70 188 98 59 428 . . . . 146 . . . . 187 . . . . 612 . . . . 67 96 163 77 Maximum Alert Level 3 | . 1 . 1 . 1 . . 2 . . . . 1 . . . . 2 . . . . 3 . . . . . 1 1 2 Low Security (%) 66 | 100 90 100 69 100 44 100 100 20 . . . . 80 . . . . 41 . . . . 28 . . . . 100 91 53 98 Level 1 24 | . 9 . 30 . 55 . . 18 . . . . 19 . . . . 49 . . . . 7 . . . . . 8 46 . Level 2 6 | . . . . . . . . 60 . . . . . . . . . 8 . . . . 12 . . . . . . . 1 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . 50 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 2 . 2 . 4 . . 11 . . . . 4 . . . . 5 . . . . 11 . . . 1 4 8 1 3 Investigation 8 | . 1 . . . 1 . . 4 . . . . . . . . . . . . . . 1 . . . . . 1 . . Extermination 15 | . . . . . . . . 3 . . . . 2 . . . . 3 . . . . 2 . . . . 1 3 . 1 Reinforcement 21 | . 1 . 2 . 3 . . 1 . . . . 2 . . . . 2 . . . . 4 . . . . 2 2 1 1 Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Garrison 10 | . . . . . . . . 3 . . . . . . . . . . . . . . 3 . . . . 1 2 . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . 1 . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Haulers Reinforced 5 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Distress Signals 17 | . 2 . 1 . 3 . . . . . . . 1 . . . . 1 . . . . 5 . . . . 2 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 402 | . 25 3 30 11 48 . 6 20 4 . . 10 15 2 6 . . 19 . 14 58 5 32 10 3 . 12 20 18 14 17 Peak Tracking Total 14 | . 4 2 5 3 4 . 6 4 3 . . 9 4 1 5 . 1 3 . 7 14 4 8 4 3 . 7 4 5 9 11 Tactical Retreats 13 | . 3 . . 2 1 . . . . . . . 1 . . . . . . . 1 . . . . . 2 1 . 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Traps Triggered 15 | . 2 . 2 . 2 1 . 1 . . . . . . . . . . . . . . 2 . . . . . 4 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . 1 . . . . . . . . 10 . . . . . . . . . . Most Traps Carried 4 | . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Disabled 20 | . . . 4 . 2 . . 1 . . . 1 2 . . . . . . . . . 6 . . . . . 3 . 1 Max in Single Turn 2 | . . . 1 . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . 2 . 1 Garrison Access 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Accessed 72 | . 7 1 11 1 15 2 . 7 1 . 4 . 9 . 2 . . 1 . 1 . . 3 . . 4 . 2 1 . . Terminals 36 | . 6 1 8 1 11 . . 4 . . . . 5 . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . 1 . 2 . . . . 3 . . . . 1 . . . . 2 . . . . 1 . . . Repair Stations 5 | . . . 2 . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . 1 . . . . 1 1 . . Total Hacks 240 | . 14 2 37 4 61 2 . 20 1 . 29 . 29 . 4 . . 7 . 1 . . 7 . . 17 . 3 2 . . Successful 157 | . 10 1 21 2 44 2 . 9 1 . 29 . 11 . 4 . . 2 . 1 . . 1 . . 17 . 2 . . . Failed 82 | . 4 1 16 2 16 . . 11 . . . . 18 . . . . 5 . . . . 6 . . . . 1 2 . . Catastrophic 13 | . 1 . 3 1 2 . . 1 . . . . 3 . . . . . . . . . 1 . . . . . 1 . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 171 | . 12 1 11 4 31 . . 7 . . . . 19 . . . . 26 . . 1 . 19 . . . . 14 22 . 4 Terminals 115 | . 13 2 25 4 44 . . 13 . . . . 14 . . . . . . . . . . . . . . . . . . Fabricators 32 | . . . . . . 1 . 5 . . . . 12 . . . . 7 . . . . 5 . . . . 2 . . . Repair Stations 20 | . . . 10 . 7 . . . . . . . 3 . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . 2 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 1 . 2 . . . . . . . . . . . . . . 2 . . . . 1 2 . . Terminal Hacks 100 | . 5 1 11 2 21 . . 4 1 . 29 . 4 . 4 . . . . 1 . . . . . 17 . . . . . Record 19 | . . . . . . . . . . . 11 . . . 3 . . . . . . . . . . 5 . . . . . Part Schematic 17 | . . . . . . . . 1 . . 11 . 1 . . . . . . . . . . . . 4 . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 12 | . 2 . 1 . 1 . . 1 . . 3 . . . . . . . . . . . . . . 4 . . . . . Open Door 3 | . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 13 | . . . 3 . 9 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 9 | . . 1 2 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . 1 . 4 . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . Network Status 4 | . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Load Schematic 6 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 16 | . . . 8 . 7 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Scan Component 9 | . . . 4 . 4 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair 7 | . . . 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 2 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 5 | . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 19 | . 5 . . . 9 . . 1 . . . . 4 . . . . . . . . . . . . . . . . . . Terminals 16 | . 4 . . . 9 . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Track 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 12 | . 4 . . . 6 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 6 1 8 1 12 1 . 7 . . . . 9 . . . . 1 . . . . 3 . . . . 1 1 . . Full Trace Events 6 | . . . . . 1 . . 4 . . . . . . . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . 4 . . . . . . 3 . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 46 | . . . 1 . 1 . . 1 . . 11 . 1 . . . . . . . . . . . . 4 . . 27 . . Parts Built 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 36 | . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . . . 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Time 281 | . . . 141 . 140 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total Allies 43 | . . 1 . . . . 19 . . . . 3 1 . . 8 . 2 . . . . 7 . . . . 2 . . . Largest Group 19 | . . 1 1 . . . 19 16 . . . 3 3 1 . 8 8 7 . . . . 4 1 . . . 2 . . . Highest-Rated Group 475 | . . 31 31 . . . 475 433 . . . 157 157 10 . 260 260 346 . . . . 455 167 . . . 56 . . . Highest-Rated Ally 167 | . . 31 31 . . . 35 35 . . . 96 96 10 . 41 41 85 . . . . 167 167 . . . 29 . . . Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . 2 . . . Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Ally Attacks 468 | . . . 6 . . . 95 148 . . . 9 17 . . . . 73 . . . . 112 8 . . . . . . . Total Damage 16403 | . . . 110 . . . 3853 2582 . . . 239 585 . . . . 2503 . . . . 6053 478 . . . . . . . Kills 96 | . . . 3 . . . 7 23 . . . 2 3 . . . . 13 . . . . 41 4 . . . . . . . Allies Corrupted 5 | . . . . . . . . 1 . . . . . . . . . 3 . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Robot Analysis Total 6 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 13 | . . 2 . 1 . . . . 1 . . . . . 2 1 1 . . 1 . . . 3 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 15 | . . . . . . . . . . . . . . . . . . 5 . . . . 2 . . . . 2 6 . . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Turns Passed 27309 | 58 1024 1226 1933 684 3398 149 496 1440 396 528 122 394 1738 782 884 1311 431 1480 308 529 1149 468 1128 664 397 187 944 1143 1208 404 306 Spaces Moved 15897 | 50 452 620 645 223 1099 120 357 945 298 429 94 259 1013 561 695 1031 268 1000 273 419 681 386 747 486 303 142 497 675 708 261 160 Core 17 | 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 15880 | 33 452 620 645 223 1099 120 357 945 298 429 94 259 1013 561 695 1031 268 1000 273 419 681 386 747 486 303 142 497 675 708 261 160 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 260 120 120 120 120 123 123 123 123 122 122 122 122 122 112 112 110 107 107 107 115 115 115 115 115 115 112 112 Average Speed 133 | 96 177 190 242 260 168 120 120 121 123 123 123 125 122 122 122 122 122 120 112 111 111 107 111 115 115 115 115 116 129 112 112 Slowest Speed 260 | 120 190 190 260 260 260 120 120 193 123 123 123 193 192 122 192 122 122 122 112 112 210 107 115 115 115 115 115 185 185 112 182 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 53 | 3 79 96 74 60 88 5 95 30 51 71 70 51 33 60 84 88 40 26 52 63 52 61 23 63 55 60 64 17 89 8 5 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 25 | . 1 1 . 1 . . . . 1 . 1 . . . . 1 . 6 . 1 . . 4 1 . 3 . . 4 . . Known Exits Taken 26 | . . 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . 1 . 2 . . . . 1 1 . 1 . 3 3 4 1 . 3 . . 1 . 4 2 . 2 . . . . Spaces Dug 162 | . . . 14 . 26 . . 16 . . . 16 13 16 . . 2 4 . 17 2 15 2 2 . . 2 4 4 6 1 Terrain Destroyed 664 | . . . 28 16 43 . . 16 37 . . 48 31 35 50 . 44 23 2 86 8 37 27 20 . . 29 5 39 6 34 Melee 6 | . . . . . 2 . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . Projectile 194 | . . . . 4 19 . . . 2 . . 1 30 35 6 . 5 23 2 1 8 17 11 6 . . 5 5 4 6 4 AOE 464 | . . . 28 12 22 . . 13 35 . . 47 . . 44 . 39 . . 85 . 20 16 14 . . 24 . 35 . 30 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total 20645 | 57 568 644 925 283 2419 125 414 1199 312 429 100 301 1431 612 715 1084 365 1209 275 460 1004 414 968 562 339 167 847 934 914 334 235 Wait 3321 | . 43 2 169 31 1115 . 44 180 1 1 1 9 312 24 5 41 82 129 2 13 232 13 114 45 25 1 327 150 133 44 33 Move 15867 | 49 451 619 644 222 1098 120 356 944 297 428 93 258 1012 560 694 1030 267 999 272 418 680 385 746 485 302 141 496 674 707 260 160 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 164 | 2 10 6 19 2 20 2 4 13 1 . . . 14 1 2 1 3 10 . 2 12 . 16 2 1 4 . 10 1 1 5 Fast Attach 101 | 6 3 . 7 . 14 . . 3 . . 3 . 5 . . 5 . 10 . . 15 . 8 . 3 7 . 6 5 1 . Attach 51 | . . 3 1 1 6 2 3 . . . . 1 4 . 1 . . 3 . 1 5 . 5 2 . 1 2 4 . 2 4 Detach 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Swap 201 | . 1 1 11 2 22 1 . 15 4 . . 6 17 3 3 1 3 4 . 15 4 5 16 8 . 2 5 18 21 8 5 Drop 218 | . 3 . 25 2 32 . 2 21 1 . 3 . 18 2 1 6 4 18 . 1 26 . 23 2 1 11 . 8 6 . 2 Fire 660 | . 51 11 49 19 105 . 5 19 8 . . 14 38 22 9 . 6 34 . 10 30 11 37 18 7 . 17 56 41 18 25 Melee 6 | . . . . . 2 . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 37 | . 6 2 . 4 5 . . 1 . . . . 6 . . . . 2 1 . . . 3 . . . . 6 . . 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 17 | . . . . . . . . . . . . 13 4 . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / *Qua) -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Discovered new exit (range 16) 338 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 10) 1014 | -10/Materials | Discovered new exit (range 9) 1083 | -10/Materials | Entered Mines 1197 | -10/Mines | Lost 3 parts (1p1n1w) 1300 | -10/Mines | Learned location of Zion (-6) 1328 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1442 | -10/Mines | Identified exit to Materials 1442 | -10/Mines | Discovered exit to Materials (range 11) 1447 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1969 | -10/Mines | Found a hidden stash of uninstalled traps 2105 | -10/Mines | Received a Mining Laser from a helpful Derelict 2309 | -10/Mines | Entered Materials 2309 | -9/Materials | Accompanied by 1 ally 2309 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2611 | -9/Materials | Build established: Scavenger-Gunner 2888 | -9/Materials | Discovered new exit (range 15) 3055 | -9/Materials | Build established: Gunner 3187 | -9/Materials | Repaired Heat Sink 3384 | -9/Materials | Identified exit to Mines 3384 | -9/Materials | Identified exit to Storage 3480 | -9/Materials | Build established: Scavenger-Gunner 3575 | -9/Materials | Discovered new exit (range 7) 3760 | -9/Materials | Repaired Adv. Beam Cannon 3787 | -9/Materials | Repaired Aluminum Leg 3827 | -9/Materials | Repaired Deuterium Engine 3949 | -9/Materials | Discovered new exit (range 20) 4057 | -9/Materials | Build established: Gunner 4242 | -9/Materials | Entered Mines 4256 | -9/Mines | Identified exit to Materials 4290 | -9/Mines | Learned location of 1 exit from Proximity Caves 4431 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4436 | -9/Mines | Found Prototype Device 4628 | -9/Mines | Assembled infested the area 4926 | -9/Mines | Entered Materials 4926 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5440 | -8/Materials | Build established: Scavenger-Gunner 5679 | -8/Materials | Repaired Adv. Beam Cannon 5732 | -8/Materials | Repaired Adv. Beam Cannon 6012 | -8/Materials | Discovered new exit (range 13) 6192 | -8/Materials | Identified Exp. Sensor Array 6538 | -8/Materials | Build established: Gunner 6662 | -8/Materials | Central database locked down 6768 | -8/Materials | Discovered new exit (range 13) 6820 | -8/Materials | Repaired Deuterium Engine 7121 | -8/Materials | Build established: Tank 7188 | -8/Materials | Discovered new exit (range 16) 8324 | -8/Materials | Entered Factory 8324 | -7/Factory | Evolved 2 slots: Utility x2 8473 | -7/Factory | Sucked down chute 8473 | -7/Factory | Entered Waste 8547 | -7/Waste | Spotted C-40 Crusher 8562 | -7/Waste | Spotted C-40 Crusher 8565 | -7/Waste | Spotted C-40 Crusher 8571 | -7/Waste | Spotted C-40 Crusher 8583 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8676 | -7/Waste | Spotted C-40 Crusher 8676 | -7/Waste | Spotted C-40 Crusher 8702 | -7/Waste | Warlord forces began an assault 8704 | -7/Waste | Allies destroyed C-40 Crusher 8711 | -7/Waste | Allies destroyed C-40 Crusher 8718 | -7/Waste | Allies destroyed C-40 Crusher 8719 | -7/Waste | Allies destroyed C-40 Crusher 8720 | -7/Waste | Destroyed C-40 Crusher 8725 | -7/Waste | Allies destroyed C-40 Crusher 8753 | -7/Waste | Discovered new exit (range 12) 8780 | -7/Waste | Identified exit to Factory 8969 | -7/Waste | Entered Factory 8969 | -7/Factory | Accompanied by 16 allies 9009 | -7/Factory | Build established: Skirmisher 9105 | -7/Factory | Identified exit to Lower Caves 9178 | -7/Factory | Garrison activated, responded to threat 9261 | -7/Factory | P-60 Hacker assimilated allied XC-JQ9(s) 9508 | -7/Factory | Discovered new exit (range 7) 9515 | -7/Factory | Identified exit to Factory 9985 | -7/Factory | Fabricated Adv. Targeting Computer (x1) 10039 | -7/Factory | Discovered exit to Factory (range 5) 10333 | -7/Factory | Discovered exit to Factory (range 7) 10409 | -7/Factory | Entered Lower Caves 10434 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10788 | -7/Lower Caves | Discovered new exit (range 15) 10804 | -7/Lower Caves | Identified exit to Lower Caves 10805 | -7/Lower Caves | Entered another Lower Caves area 11103 | -7/Lower Caves | Encountered a Warlord checkpoint 11317 | -7/Lower Caves | Discovered new exit (range 7) 11332 | -7/Lower Caves | Identified exit to Data Miner 11333 | -7/Lower Caves | Entered Data Miner 11335 | -7/Data Miner | Discovered new exit (range 6) 11358 | -7/Data Miner | Met Data Miner 11382 | -7/Data Miner | Learned location of Section 7 (-2) 11382 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11399 | -7/Data Miner | Received God Mode back door access code from Data Miner 11453 | -7/Data Miner | Identified exit to Proximity Caves 11455 | -7/Data Miner | Entered Proximity Caves 11511 | -6/Proximity Caves | Escorted by Enhanced Grunt 11522 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11560 | -6/Proximity Caves | Destroyed 9 combat bots 11849 | -6/Proximity Caves | Entered Factory 11849 | -6/Factory | Accompanied by 3 allies 11849 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 12226 | -6/Factory | Spotted B-75 Beast 12241 | -6/Factory | Destroyed B-75 Beast 12443 | -6/Factory | Incoming assault squad redirected 13022 | -6/Factory | Discovered new exit (range 15) 13050 | -6/Factory | Identified exit to Factory 13416 | -6/Factory | Identified exit to Lower Caves 13416 | -6/Factory | Identified exit to Extension 13587 | -6/Factory | Entered Lower Caves 13587 | -6/Lower Caves | Accompanied by 1 ally 13605 | -6/Lower Caves | Encountered a Warlord checkpoint 14366 | -6/Lower Caves | Discovered new exit (range 3) 14368 | -6/Lower Caves | Identified exit to Lower Caves 14369 | -6/Lower Caves | Entered another Lower Caves area 14471 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14556 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 14754 | -6/Lower Caves | Learned Factory trap positions 14754 | -6/Lower Caves | Learned Factory stockpile data 15175 | -6/Lower Caves | Discovered new exit (range 16) 15203 | -6/Lower Caves | Identified exit to Zion 15253 | -6/Lower Caves | Entered Zion 15312 | -6/Zion | System corruption cleaned by Quarantine Array 15437 | -6/Zion | Discovered new exit (range 15) 15596 | -6/Zion | Learned Factory stockpile data 15806 | -6/Zion | Learned location of Warlord (-5) 16225 | -6/Zion | Imprinted 16228 | -6/Zion | Declared Zion's savior 16355 | -6/Zion | Gained Derelict followers 16525 | -6/Zion | Identified exit to Proximity Caves 16564 | -6/Zion | Entered Proximity Caves 16564 | -5/Proximity Caves | Accompanied by 8 allies 16825 | -5/Proximity Caves | Encountered a Derelict sapper outpost 16876 | -5/Proximity Caves | Learned 8 Factory zone layouts 16995 | -5/Proximity Caves | Entered Factory 16995 | -5/Factory | Accompanied by 5 allies 16995 | -5/Factory | Evolved 2 slots: Utility x2 16997 | -5/Factory | Loaded intel: 113 trap records 17694 | -5/Factory | Zion Heavy squad teleported in 17766 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 17773 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 17818 | -5/Factory | P-70 Sage assimilated allied O6-3I8(M) 17830 | -5/Factory | System corruption reached 10% 17893 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 17905 | -5/Factory | Discovered new exit (range 5) 17909 | -5/Factory | Identified exit to Upper Caves 18123 | -5/Factory | Discovered new exit (range 7) 18168 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 18226 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 18400 | -5/Factory | Found Prototype Protection 18400 | -5/Factory | Identified Zio. Weapon Casing 18475 | -5/Factory | Entered Upper Caves 18562 | -5/Upper Caves | Encountered a Warlord checkpoint 18681 | -5/Upper Caves | Build established: Scavenger-Skirmisher 18780 | -5/Upper Caves | Discovered new exit (range 3) 18782 | -5/Upper Caves | Identified exit to Upper Caves 18783 | -5/Upper Caves | Entered another Upper Caves area 18854 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18971 | -5/Upper Caves | Destroyed 7 combat bots 19216 | -5/Upper Caves | Discovered new exit (range 15) 19231 | -5/Upper Caves | Identified exit to Warlord 19312 | -5/Upper Caves | Entered Warlord 19350 | -5/Warlord | System corruption cleaned by Quarantine Array 19405 | -5/Warlord | Build established: Messiah-Skirmisher 19578 | -5/Warlord | Rebuked by Warlord 19588 | -5/Warlord | Opened Warlord's prototype stash 19593 | -5/Warlord | Warlord's base attacked by MAIN.C 19595 | -5/Warlord | Found Prototype Reactor 19610 | -5/Warlord | Found Prototype Device 19610 | -5/Warlord | Identified Exp. Focal Shield 19620 | -5/Warlord | Found Prototype Processor 19620 | -5/Warlord | Identified Exp. Target Analyzer 19925 | -5/Warlord | Spotted Striker 19943 | -5/Warlord | Warlord forces counterattacked 20022 | -5/Warlord | Spotted Striker 20026 | -5/Warlord | P-80 Master assimilated allied 07-12G(g) 20027 | -5/Warlord | Spotted Executioner 20045 | -5/Warlord | P-70 Sage assimilated allied IS-6AN(g) 20051 | -5/Warlord | Destroyed Executioner 20100 | -5/Warlord | Spotted Striker 20111 | -5/Warlord | Spotted Striker 20124 | -5/Warlord | Spotted Striker 20132 | -5/Warlord | P-80 Master assimilated allied 1Q-SIN(Y) 20172 | -5/Warlord | Destroyed Striker 20191 | -5/Warlord | Lost 3 parts (1u2w) 20268 | -5/Warlord | Warlord base infiltrated, sounded retreat 20269 | -5/Warlord | Enhanced Grunt warped into view 20269 | -5/Warlord | Enhanced Grunt warped into view 20269 | -5/Warlord | Enhanced Grunt warped into view 20269 | -5/Warlord | Enhanced Demolisher warped into view 20269 | -5/Warlord | Enhanced Demolisher warped into view 20269 | -5/Warlord | Enhanced Demolisher warped into view 20305 | -5/Warlord | Spotted Striker 20323 | -5/Warlord | Spotted Executioner 20333 | -5/Warlord | Spotted Striker 20393 | -5/Warlord | Spotted B-75 Beast 20398 | -5/Warlord | Spotted Executioner 20409 | -5/Warlord | Spotted Executioner 20414 | -5/Warlord | Spotted B-86 Titan 20443 | -5/Warlord | Discovered new exit (range 13) 20454 | -5/Warlord | Identified exit to Proximity Caves 20461 | -5/Warlord | Entered Proximity Caves 20463 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20777 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 20918 | -4/Proximity Caves | Discovered new exit (range 11) 20927 | -4/Proximity Caves | Identified exit to Factory 20929 | -4/Proximity Caves | Entered Factory 20929 | -4/Factory | Evolved 2 slots: Utility x2 20962 | -4/Factory | Zion hero teleported in (P1-3CE) 21301 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 21302 | -4/Factory | Zion Light squad teleported in 21465 | -4/Factory | First assault squad dispatched 21487 | -4/Factory | Found Zio. Weapon Casing 21491 | -4/Factory | Incoming assault squad redirected 21645 | -4/Factory | Incoming investigation squad redirected 21743 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 21744 | -4/Factory | Zion Light squad teleported in 22012 | -4/Factory | Discovered new exit (range 16) 22041 | -4/Factory | Identified exit to Upper Caves 22057 | -4/Factory | Entered Upper Caves 22057 | -4/Upper Caves | Accompanied by 1 ally (P1-3CE) 22225 | -4/Upper Caves | Learned Research security intel 22236 | -4/Upper Caves | Encountered a Warlord checkpoint 22251 | -4/Upper Caves | Learned location of Armory (-3) 22474 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 22602 | -4/Upper Caves | Identified exit to Upper Caves 22721 | -4/Upper Caves | Entered another Upper Caves area 22721 | -4/Upper Caves | Accompanied by 1 ally (P1-3CE) 22822 | -4/Upper Caves | Discovered new exit (range 11) 22833 | -4/Upper Caves | Identified exit to Research 22841 | -4/Upper Caves | Learned Research stockpile data 23027 | -4/Upper Caves | Discovered new exit (range 10) 23036 | -4/Upper Caves | Identified exit to Zhirov 23118 | -4/Upper Caves | Entered Zhirov 23118 | -4/Zhirov | Discovered new exit (range 3) 23139 | -4/Zhirov | Met Zhirov 23160 | -4/Zhirov | Learned location of Quarantine (-3) 23160 | -4/Zhirov | Learned location of Testing (-2) 23160 | -4/Zhirov | Learned location of Command (-1) 23170 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23188 | -4/Zhirov | Found Alien Artifact 23188 | -4/Zhirov | Identified Integrated Reactor 23188 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 23207 | -4/Zhirov | Found Alien Artifact 23303 | -4/Zhirov | Identified exit to Proximity Caves 23305 | -4/Zhirov | Entered Proximity Caves 23361 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 23361 | -3/Proximity Caves | Identified Transdimensional Reconstructor 23361 | -3/Proximity Caves | Warped through subspace 23478 | -3/Proximity Caves | Build established: Skirmisher 24182 | -3/Proximity Caves | Discovered exit to Research (range 3) 24249 | -3/Proximity Caves | Entered Research 24249 | -3/Research | Evolved 2 slots: Utility x2 24253 | -3/Research | Identified Vortex Chain Reactor 24285 | -3/Research | Garrison activated, responded to threat 24657 | -3/Research | Spotted B-86 Titan 24760 | -3/Research | Retrieved Zion intel report: Main Access 24760 | -3/Research | Identified exit to Research 24761 | -3/Research | Zion Resource Resupply teleported in 24917 | -3/Research | Retrieved Zion intel report: Emergency Access 24918 | -3/Research | Zion Offense Resupply teleported in 25353 | -3/Research | Found Prototype Processor 25353 | -3/Research | Identified Spectral Analyzer 25369 | -3/Research | Discovered new exit (range 16) 25386 | -3/Research | Identified exit to Quarantine 25392 | -3/Research | Entered Quarantine 25443 | -3/Quarantine | Cryocooling Duct disabled 25458 | -3/Quarantine | Ambient heat levels rising (+20) 25458 | -3/Quarantine | Non-combat units ordered to evacuate 25503 | -3/Quarantine | Retrieved Zion intel report: Main Access 25580 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 25703 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 25717 | -3/Quarantine | Incoming investigation squad redirected 25829 | -3/Quarantine | Found Prototype Hackware 25829 | -3/Quarantine | Identified Exp. System Shield 25886 | -3/Quarantine | Found Alien Artifact 25962 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 26098 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 26104 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 26183 | -3/Quarantine | System corruption reached 10% 26372 | -3/Quarantine | Found Alien Artifact 26372 | -3/Quarantine | Identified Core Reset Matrix 26372 | -3/Quarantine | Identified Subatomic Replicator 26372 | -3/Quarantine | Used Core Reset Matrix 26376 | -3/Quarantine | Detected hypermatrix surge 26376 | -3/Quarantine | Sensed 2 artifacts in vicinity 26439 | -3/Quarantine | Garrison activated, responded to threat 26570 | -3/Quarantine | Discovered exit to Research (range 15) 26600 | -3/Quarantine | Entered Research 26600 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 26985 | -2/Research | Discovered new exit (range 10) 26997 | -2/Research | Identified exit to Access 27004 | -2/Research | Entered Access 27004 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 27305 | -1/Access | Garrison activated, responded to threat 27310 | -1/Access | Self-destructed Last Messages --------------- 27305_ S-43 Plague destroyed. 27305_ Destroyed Unknown Flight Unit. 27305_ Wave Collapse Detector explodes. 27305_ S-43 Plague destroyed. 27305_ Particle Reactor destroyed. 27305_ Destroyed Particle Reactor. 27305_ S-43 Plague destroyed. 27306_ The unstable cave ceiling collapses. 27306_ R-10 Processor collects Unknown Flight Unit. 27307_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 27308_ >> Machine Analyzer network decryption results: 27308_ Garrison Access x3 27308_ R-10 Processor destroyed. 27308_ S-43 Plague destroyed. 27308_ K-01 Serf destroyed. 27309_ Adv. Force Field destroyed. 27309_ Penetrated by Slug. 27309_ Centrium Medium Armor Plating destroyed. 27309_ Vortex Chain Reactor destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????#????? ??????? ???? ?? | | ?????????????????????#??#????#??? ???? ? ? ? | | ?????????????????????????#??### ? ? ? ? | | ?????????????????????#??#??#?## ? ? | | ?????????????????????????##??#???? | | ??????????????????????#??##??## ? ?? | | ???????????????????###?#########?#??##### ######?# | | ?????????????????????## ####+######## | | ??????????????? ? ??## ? # | | ?????????????? ? ""#?##? ? ? # *** | | ????????????? ""#### ??? ? # * %**" | | ???????????? ? ?Y"###? ? ? # [ * """ | | ??????????# ??? ""#### # "" | | ????????? ??? ???""##?#??############# " | | ??????????? ? ? ?#?#?##?#### !!= ## | | ????????# #? #?####?##### != ## | | ????????#?##################### != ## | | ???????#??### # # ## | | ???????##?### # ## | | ???????##??## # ############## | | ???????##? # # # | | ?????? ##? + # + | | ???????## ?# * # | | ?????? ?? ? # = u + ########## | | ????????#? ?# %% # # | | ????? ????? # @! = * # # | | ???????## ?###### =! = =w=[ ###### #"" | | ?????? ? =R=%=% #"" | | ??????? ? *=[ [* !! #"" | | ??????? ? *=[ !%! #T | | ??????#??#?######+# ###+####### #"" | | ???????#??#? # ### #"" | | ???????###??? ? #? ### #"" | | ???????##?##? ## "" ### # | | ????????####"" g ## """ ### # | | ??????????#?"" ! ## T" ### # | | ?????????#??""hh """"" ## """ ### # | | ??????????##G? """"" ?## "" ### # | | ???????????#"" ??""""" ?# * ### # | | ???????????#"" ? """"" ## ? ? ## ?########## | | ????????????"" ??""""" ######?####?# ## | | ????????????? ? ?? ?##??######### #? ? ? | | ?????????????? ?? ? ?##?##??###### ? ## | | ??????????????????###################? ?#?? ? | | ???????????????#?????? ??#?##?? ? ? #?? ? | | ????????????????????????? ??????? ?????? ?? ?? | | ???????????????????????? ?? ? ?? ???? ? #? ?? | | ???????????????????????????????????????????? ? | | ?????????????????????????? ????#?????????????##??# | | ????????????????????????????????????????????? ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 83 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Particle Charging 30 Offensive Hacking 11 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Targeting Computer | x1 | -7/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed MeleePortableMagmablaster Manual? 0 Play Time 03:03:32 Cumulative 1462.8 hours Start 2022.03.05 @ 22:05:21 End 2022.03.06 @ 14:34:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 513 Rogue 513 Adventurer 0 Explorer 0 Win Type - Total 104 Types 22/12/43/6/1/2/16/1/1 Lore% 96 Gallery% 96 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f64d79d-1fe4-4a11-ad3a-1991b278572f