Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.08 @ 16:56:12 Player: K.Ioz Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2178) 2178 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (285) 285 TOTAL SCORE: 4573 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 312 Friendly Fire -29 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 160/160 System Corruption 4% Temperature Cool (0) Movement Treading (160) Location -9/Recycling Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Scrap Engine Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Light Treads Improved Treads Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Signal Interpreter Hardened Light Armor Plating High-powered Shotgun Mini Grenade Launcher Plasma Cutter Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Scrap Engine Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Improved Treads Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Signal Interpreter Hardened Light Armor Plating High-powered Shotgun Mini Grenade Launcher Plasma Cutter Maul [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 96 | 6 7 3 44 26 10 Power 11 | 1 1 1 6 1 1 Engine 8 | 1 1 1 5 . . Core 3 | . . . 1 1 1 Reactor . | . . . . . . Propulsion 18 | 2 . 2 7 6 1 Treads 18 | 2 . 2 7 6 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 3 . 8 4 4 Device 5 | . 1 . . 1 3 Storage 4 | 1 2 . . 1 . Processor 2 | . . . 2 . . Hackware 2 | . . . 2 . . Protection 7 | . . . 4 2 1 Artifact . | . . . . . . Weapon 47 | 2 3 . 23 15 4 Energy Gun 10 | 1 1 . 6 2 . Energy Cannon 17 | . . . 10 5 2 Ballistic Gun 10 | 1 1 . 2 5 1 Ballistic Cannon 1 | . 1 . . . . Launcher 8 | . . . 4 3 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 Parts Lost 13 | . 1 2 4 3 3 Power 2 | . . . 1 1 . Propulsion 2 | . . 2 . . . Utility 6 | . . . 3 1 2 Weapon 3 | . 1 . . 1 1 Highest Loss Streak 3 | . 1 2 2 1 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 98 99 96 97 99 Engine 7 | . 14 14 9 2 . Core 3 | . . . 1 8 11 Treads 23 | . 28 27 22 22 22 Device 4 | . 13 14 . 2 2 Storage 11 | . 14 14 11 11 11 Processor 8 | . . . 10 11 11 Hackware 7 | . . . 8 11 8 Protection 6 | . . . 9 6 10 Energy Gun 7 | . 14 14 4 8 2 Energy Cannon 4 | . . . 5 2 8 Ballistic Gun 9 | . 7 . 10 10 11 Ballistic Cannon 2 | . 6 14 . . . Peak Build Rating 34 | 6 8 8 21 22 34 Average Rating 14 | 4 7 7 15 19 19 On Entrance 10 | . 6 8 8 21 20 Naked Turns . | . . . . . . Heaviest Build 39 | 13 31 31 39 39 39 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 6 10 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 Average Carried 13 | 2 9 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 14 15 15 15 13 Scrap Engine Consumption 2 | . . . . . 2 Class Distribution -------------------- 55% | Mutant 31% | Scavenger-Mutant 6% | Commander-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Matter Collected 2404 | 209 488 42 920 474 271 Remotely . | . . . . . . Salvage Created 3272 | . 453 84 1307 707 721 Parts 204 | . 35 5 86 44 34 Haulers Intercepted 6 | . 2 . 3 1 . Recyclers Shooed 5 | . . . . 3 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Combat Hostiles Destroyed 66 | . 13 2 33 12 6 Guns 44 | . 11 2 22 6 3 Cannons 10 | . 2 . 4 2 2 AOE 11 | . . . 7 4 . Classes Destroyed 11 | . 4 1 3 1 2 Builder 1 | . . . 1 . . Hauler 6 | . 2 . 3 1 . Recycler 7 | . . . . 3 4 Operator 1 | . . . 1 . . Watcher 1 | . 1 . . . . Swarmer 21 | . 6 . 12 3 . Grunt 23 | . 7 . 10 6 . Brawler 1 | . . . 1 . . Sentry 18 | . . 2 10 3 3 Scientist 1 | . . . . . 1 Scrapper 3 | . . . . . 3 Best Kill Streak 5 | . 3 2 5 3 5 Combat Bots Only 4 | . 3 2 4 3 2 Max Kills in Single Turn 4 | . 2 1 4 3 1 Gunslinging 1 | . 1 . . . . Exploded 3 | . . . 3 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Hostile Shots Fired 349 | . 88 14 149 67 31 Missed 84 | . 19 3 39 20 3 Damage Taken 3353 | . 637 160 1338 645 573 Core 568 | . 123 44 198 117 86 Absorbed by Shields 34 | . . . . . 34 Core Remaining (%) 66 | 100 . 33 . . . Volleys Fired 229 | . 61 5 83 49 31 Largest 2 | . 2 2 2 2 2 Hottest 93 | . 85 85 83 93 91 Shots Fired 432 | . 113 10 163 86 60 Gun 319 | . 102 5 126 58 28 Cannon 104 | . 11 5 32 24 32 Launcher 9 | . . . 5 4 . Special . | . . . . . . Kinetic 213 | . 54 5 86 41 27 Thermal 173 | . 59 5 53 24 32 Explosive 9 | . . . 5 4 . Electromagnetic 37 | . . . 19 17 1 Robot Hit Streak 35 | . 9 12 17 35 23 Robot Miss Streak 10 | . 10 . 3 3 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 301 | . 60 10 121 67 43 Core Hits 136 | . 30 4 55 31 16 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 6 | . 3 . 3 . . Burn 3 | . 3 . . . . Destroy 2 | . . . 2 . . Corrupt 1 | . . . 1 . . Melee Attacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5366 | . 713 142 2338 1448 725 Guns 3217 | . 618 62 1479 757 301 Cannons 1305 | . 87 80 366 348 424 Explosions 836 | . . . 493 343 . Melee . | . . . . . . Ramming 8 | . 8 . . . . Kinetic 2196 | . 312 80 1037 476 291 Thermal 1920 | . 393 62 565 476 424 Explosive 708 | . . . 493 215 . Electromagnetic 534 | . . . 243 281 10 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 4 4 Average Corruption 4 | . . . 4 4 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 134 | . . . 67 41 26 Message Errors 31 | . . . 15 11 5 Matter Fused 37 | . . . 23 3 11 Heat Flow Errors 15 | . . . 3 8 4 Energy Discharges 12 | . . . 3 6 3 Parts Fused 1 | . . . . 1 . Data Loss (minor) 17 | . . . 13 3 1 Data Loss (major) 5 | . . . 2 3 . Misfires 9 | . . . 6 1 2 Alerts 5 | . . . 2 3 . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 66 | . . . 35 31 . Projectiles . | . . . . . . Explosions 66 | . . . 35 31 . Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact . | . . . . . . Kinetic 1 | . 1 . . . . Secondary . | . . . . . . Self-Inflicted Damage 87 | . . . . 87 . Shots 2 | . . . . 2 . Rammed 5 | . 5 . . . . Targets Rammed 5 | . 5 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 424 | . 230 165 214 407 424 Average Temperature 92 | . 66 88 73 109 122 Received Heat Transfer 1265 | . 168 54 492 225 326 Effects 2 | . . . . 2 . Shutdowns 1 | . . . . 1 . Interference 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 5 | . 2 1 1 . 1 Heat Transferred 4460 | . 1334 185 1369 890 682 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Peak Influence 429 | . 212 40 429 330 64 Initial 88 | . . 1 15 88 60 Average 143 | . 78 37 228 176 17 Maximum Alert Level 2 | . 1 . 2 1 . Low Security (%) 68 | 100 93 100 39 68 100 Level 1 27 | . 6 . 52 31 . Level 2 3 | . . . 7 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 3 . 2 6 . Investigation 3 | . 2 . 1 . . Extermination . | . . . . . . Reinforcement 5 | . 1 . 1 3 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Distress Signals 5 | . . . 4 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 128 | . 22 2 67 31 6 Peak Tracking Total 7 | . 4 2 7 4 1 Tactical Retreats 13 | . 1 . 12 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Traps Triggered 3 | . 2 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Machines Disabled 5 | . . . 1 4 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Machines Accessed 34 | . 7 . 10 12 5 Terminals 32 | . 7 . 10 11 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 140 | . 17 . 38 65 20 Successful 82 | . 9 . 24 35 14 Failed 57 | . 8 . 13 30 6 Catastrophic 4 | . . . . 4 . Database Lockouts 1 | . . . 1 . . Manual 98 | . 12 . 28 45 13 Terminals 136 | . 17 . 38 63 18 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 35 | . 4 . 10 17 4 Part Schematic 3 | . . . . 2 1 Robot Analysis 4 | . . . 1 3 . Prototype ID Bank 6 | . 2 . 2 2 . Open Door 3 | . . . . 3 . Alert Level 1 | . 1 . . . . Unreport Threat 6 | . . . 3 2 1 Locate Traps 3 | . . . 3 . . Dispatch Records 1 | . . . . 1 . Maintenance Status 1 | . 1 . . . . Security Status 1 | . . . . 1 . Surveillance Status 1 | . . . 1 . . Reinforcement Status 1 | . . . . 1 . Recall Reinforcements 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Release Object 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 47 | . 5 . 14 18 10 Terminals 47 | . 5 . 14 18 10 Track 4 | . . . 1 3 . Botnet 17 | . . . 7 6 4 Disrupt 2 | . . . . 1 1 Operators 3 | . . . 1 1 1 Skim 21 | . 5 . 5 7 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 30 | . 6 . 9 11 4 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 2 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 1 Highest-Rated Group 88 | . . . . 88 8 Highest-Rated Ally 16 | . . . . 16 8 Total Orders . | . . . . . . Ally Attacks 70 | . . . . 69 1 Total Damage 562 | . . . . 551 11 Kills 13 | . . . . 13 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Robot Analysis Total 4 | . . . 1 3 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Turns Passed 7793 | 95 1635 295 3076 1426 1266 Spaces Moved 4021 | 55 806 116 1646 707 691 Core 4 | 4 . . . . . Treads 4017 | 51 806 116 1646 707 691 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 152 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 69 | 5 97 26 97 95 94 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 7 | . 1 . 2 4 . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 21 | . . . 1 20 . Terrain Destroyed 78 | . . . 26 52 . Melee 1 | . . . 1 . . Projectile . | . . . . . . AOE 77 | . . . 25 52 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Total 4981 | 64 1045 217 1948 912 795 Wait 509 | . 139 86 120 112 52 Move 4016 | 54 805 115 1645 706 691 Hop . | . . . . . . Pick Up 55 | 4 17 5 21 5 3 Fast Attach 20 | 6 2 . 7 3 2 Attach 17 | . 1 2 6 4 4 Detach 6 | . . . 1 2 3 Swap 59 | . 4 1 31 19 4 Drop 62 | . 11 3 33 10 5 Fire 229 | . 61 5 83 49 31 Melee 1 | . . . 1 . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . 5 . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . . 2 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [Sub]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 14) 425 | -10/Materials | Discovered new exit (range 16) 674 | -10/Materials | Discovered new exit (range 16) 1016 | -10/Materials | Discovered new exit (range 13) 1158 | -10/Materials | Discovered new exit (range 10) 1374 | -10/Materials | Learned location of Mines (-9) 1418 | -10/Materials | Loaded intel: 8 terminal locations 1452 | -10/Materials | Learned location of 1 exit from Storage 1475 | -10/Materials | Loaded intel: 8 trap records 1488 | -10/Materials | Learned location of 2 exits from Subcaves 1511 | -10/Materials | Learned 2 Mines zone layouts 1731 | -10/Materials | Entered Mines 1742 | -10/Mines | Core integrity fell below 50% 1892 | -10/Mines | Discovered new exit (range 10) 1898 | -10/Mines | Assembled infested the area 1903 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2026 | -10/Mines | Entered Materials 2026 | -9/Materials | Evolved 2 slots: Utility x2 2282 | -9/Materials | Discovered new exit (range 7) 2344 | -9/Materials | Discovered new exit (range 11) 2480 | -9/Materials | Build established: Scavenger-Mutant 2556 | -9/Materials | Discovered new exit (range 15) 3440 | -9/Materials | Learned Storage trap positions 3478 | -9/Materials | Learned location of Recycling (-9) 3504 | -9/Materials | Learned Recycling recycling unit intel 3518 | -9/Materials | Identified exit to Materials 3521 | -9/Materials | Identified exit to Storage 3522 | -9/Materials | Learned Storage trap positions 3523 | -9/Materials | Learned 2 Storage zone layouts 3526 | -9/Materials | Learned 4 Recycling zone layouts 3540 | -9/Materials | Learned Storage stockpile data 4679 | -9/Materials | Central database locked down 4946 | -9/Materials | Build established: Hacker-Mutant 5102 | -9/Materials | Entered Storage 5104 | -9/Storage | Identified exit to Recycling 5106 | -9/Storage | Loaded intel: 17 trap records 5177 | -9/Storage | Core integrity fell below 50% 5459 | -9/Storage | Build established: Mutant 5702 | -9/Storage | Learned location of Armory (-4) 5717 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 6027 | -9/Storage | Build established: Commander-Mutant 6109 | -9/Storage | Learned Materials emergency access door positions 6170 | -9/Storage | Garrison activated, responded to threat 6209 | -9/Storage | Lost 3 allies 6281 | -9/Storage | Learned location of Zion (-6) 6312 | -9/Storage | Learned 2 Storage zone layouts 6323 | -9/Storage | Lost 3 allies 6345 | -9/Storage | Learned location of 2 exits from Materials 6520 | -9/Storage | Used back door to open Recycling access 6528 | -9/Storage | Entered Recycling 6528 | -9/Recycling | Accompanied by 1 ally 6530 | -9/Recycling | Loaded intel: 8 recycling unit locations 6565 | -9/Recycling | Build established: Mutant 7240 | -9/Recycling | Discovered new exit (range 16) 7516 | -9/Recycling | Scanned before Scraplab entrance 7531 | -9/Recycling | Angered Scraplab inhabitants 7544 | -9/Recycling | Core integrity fell below 20% 7577 | -9/Recycling | Lost 3 parts (2u1w) 7752 | -9/Recycling | Found Prototype Device 7752 | -9/Recycling | Identified Scrap Engine 7794 | -9/Recycling | Core destroyed Last Messages --------------- 07706_ System corrupted: Energy discharge (-59). 07715_ 5O-79T(c) destroyed. 07718_ Acquired 6 matter. 07725_ System corrupted: Matter fused (-5). 07732_ R-06 Scavenger collects Sml. Storage Unit. 07740_ System corrupted: Matter fused (-6). 07747_ Connecting with Scraplab SEP... >>Release Inventory Accessing inventory controls... Prototype released... URGENT: Link to external system right away! Prototype Device integrity failing. 07751_ Dropped Shield Generator. 07752_ Acquired Prototype Device. 07752_ Identified Scrap Engine. 07775_ Dropped Lgt. Treads. 07778_ Scrap Engine consumes Lgt. Treads. 07786_ System corrupted: Matter fused (-5). 07792_ Acquired 26 matter. 07794_ Tech Extrapolator violently self-destructs. 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Treads | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverStormRay Manual? 1 Play Time 01:26:10 Cumulative 218.1 hours Start 2024.12.08 @ 15:03:30 End 2024.12.08 @ 16:56:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 125 Adventurer 0 Explorer 33 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 63 Achievement% 60 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/X11CapsBold Map View 53x45 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 0c87c285-dc5c-46b6-b84b-998327387a41