Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.30 @ 12:00:56 Player: Diford Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1202) 1202 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1205) 1205 TOTAL SCORE: 6062 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 513 Met Imprinter 300 Was Imprinted 300 Friendly Fire -26 Cogmind --------- Core Integrity 0/850 Matter 223/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Armored Huge Wheel Large Matter Pod (150) Shield Generator Experimental System Shield Hacking Drone Bay Particle Gun Makeshift Laser Improved Assault Rifle Light Cannon Rocket Launcher Heavy Missile Launcher Rocket Array Improved Datajack GAL Module Peak State ------------ > --- POWER ------------ Ion Engine Makeshift Power Source > --- PROPULSION ------- Makeshift Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Advanced Targeting Computer Makeshift ECM Suite Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Makeshift Laser Improved Assault Rifle Heavy Missile Launcher > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Armored Huge Wheel Large Matter Pod Shield Generator Experimental System Shield Hacking Drone Bay Particle Gun Beam Cannon Improved Assault Rifle Light Cannon Rocket Launcher Rocket Array Improved Datajack GAL Module [Rating: 55] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . 1 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 54 | 6 2 6 15 3 4 . 18 Power 6 | 1 . 1 1 1 1 . 1 Engine 5 | 1 . . 1 1 1 . 1 Core 1 | . . 1 . . . . . Reactor . | . . . . . . . . Propulsion 15 | 2 . 2 4 . 1 . 6 Treads . | . . . . . . . . Leg 15 | 2 . 2 4 . 1 . 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 1 1 1 1 2 . 5 Device 4 | 1 . . 1 . 2 . . Storage 2 | . 1 1 . . . . . Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 4 | . . . . 1 . . 3 Artifact . | . . . . . . . . Weapon 21 | 2 1 2 9 1 . . 6 Energy Gun 4 | 1 . 1 1 . . . 1 Energy Cannon 3 | . . . 1 . . . 2 Ballistic Gun 8 | 1 . . 5 1 . . 1 Ballistic Cannon 2 | . 1 . 1 . . . . Launcher 4 | . . 1 1 . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 21 | . 1 1 5 . . . 14 Power 3 | . . . 1 . . . 2 Propulsion 9 | . . 1 3 . . . 5 Utility 6 | . 1 . . . . . 5 Weapon 3 | . . . 1 . . . 2 Highest Loss Streak 11 | . 1 1 3 . . . 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 92 97 88 99 99 100 92 Engine 10 | . 14 9 5 11 11 11 11 Core 1 | . . 4 4 . . . . Leg 30 | . 28 27 26 33 33 33 24 Device 15 | . 9 . 8 11 20 22 12 Storage 13 | . 11 26 22 16 11 11 6 Protection 1 | . . . . 5 1 . 8 Energy Gun 1 | . 3 4 5 . . . 3 Ballistic Gun 17 | . 14 8 7 15 22 22 8 Ballistic Cannon 3 | . 10 14 6 . . . . Peak Build Rating 55 | 6 7 11 15 16 28 28 55 Average Rating 20 | 4 6 8 10 15 25 28 41 On Entrance 13 | . 6 6 11 15 16 28 28 Naked Turns . | . . . . . . . . Heaviest Build 76 | 9 50 55 56 60 59 59 76 Greatest Support 70 | 20 20 20 36 36 46 46 70 Greatest Overweight (x) 17 | 2 2 17 5 1 2 1 1 Average Overweight (x) 1 | . 1 2 1 1 1 1 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 Average Capacity 19 | 5 17 20 20 20 20 20 20 Most Carried 20 | 3 7 11 13 11 19 20 19 Average Carried 13 | 2 6 8 9 9 16 19 15 Final Capacity 20 | 5 20 20 20 20 20 20 20 Final Carried 20 | 3 7 11 9 11 19 20 18 Class Distribution -------------------- 53% | Derelict-Mutant 39% | Mutant 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1374 | 273 122 148 324 120 106 28 253 Remotely . | . . . . . . . . Salvage Created 1343 | 183 177 77 423 . . . 483 Parts 99 | 11 23 9 29 . . 2 25 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 9 | . 1 . 3 . . . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 26 | . . . . . 5 21 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 31 | . 6 4 12 . . 1 8 Guns 8 | . . . 3 . . 1 4 Cannons 14 | . 6 3 3 . . . 2 AOE 9 | . . 1 6 . . . 2 Classes Destroyed 11 | 3 3 . 1 . . 1 3 Worker 3 | 1 1 . . . . . 1 Builder 3 | . . . . . . . 3 Tunneler 4 | 3 1 . . . . . . Recycler 4 | 1 . . 2 . . . 1 Drone 1 | . . . . . . 1 . Watcher 2 | . 1 . 1 . . . . Swarmer 12 | . 3 2 4 . . . 3 Grunt 12 | . 3 2 6 . . . 1 Brawler 1 | . . . . . . . 1 Sentry 3 | . . . 2 . . . 1 Hunter 2 | . . . . . . . 2 Best Kill Streak 9 | 2 3 2 9 . . 1 5 Combat Bots Only 7 | . 3 2 7 . . 1 3 Max Kills in Single Turn 3 | 2 1 1 3 . . 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 2 . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 315 | . 37 48 69 . . 4 157 Missed 90 | . 13 13 18 . . 1 45 Damage Taken 3994 | . 218 290 676 . . 51 2759 Core 1167 | . 63 68 163 . . . 873 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 68 | 100 . 47 . . . 59 . Volleys Fired 121 | 13 24 10 44 . . 4 26 Largest 3 | 2 2 2 2 . . 2 3 Hottest 133 | 60 60 68 125 . . 46 133 Shots Fired 264 | 26 48 25 85 . . 8 72 Gun 175 | 26 26 9 60 . . 8 46 Cannon 74 | . 22 13 19 . . . 20 Launcher 15 | . . 3 6 . . . 6 Special . | . . . . . . . . Kinetic 179 | 13 46 21 56 . . 8 35 Thermal 53 | . . 1 21 . . . 31 Explosive 15 | . . 3 6 . . . 6 Electromagnetic 17 | 13 2 . 2 . . . . Robot Hit Streak 9 | 7 6 3 6 . . 3 9 Robot Miss Streak 5 | 3 3 5 5 . . 1 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 140 | 14 25 7 52 . . 5 37 Core Hits 93 | 7 15 6 27 . . 3 35 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 2 | . 1 . . . . . 1 Burn 1 | . . . . . . . 1 Destroy 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3318 | 178 407 185 1083 . . 79 1386 Guns 1219 | 178 114 7 388 . . 77 455 Cannons 820 | . 279 96 237 . . . 208 Explosions 1253 | . . 82 455 . . . 716 Melee . | . . . . . . . . Ramming 26 | . 14 . 3 . . 2 7 Kinetic 1380 | 62 393 103 409 . . 77 336 Thermal 528 | . . . 201 . . . 327 Explosive 1253 | . . 82 455 . . . 716 Electromagnetic 131 | 116 . . 15 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 2 2 . . . . 5 Average Corruption 2 | . 2 2 . . . . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . 8 20 . . . . 12 Message Errors 11 | . 1 7 . . . . 3 Matter Fused 8 | . 1 4 . . . . 3 Heat Flow Errors 3 | . 1 2 . . . . . Energy Discharges 3 | . 1 . . . . . 2 Parts Rejected 2 | . . 1 . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 3 | . 2 1 . . . . . Misfires 5 | . . 5 . . . . . Alerts 3 | . 2 . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 22 | . . . 22 . . . . Projectiles . | . . . . . . . . Explosions 22 | . . . 22 . . . . Melee . | . . . . . . . . Knockbacks 4 | . 2 2 . . . . . Impact . | . . . . . . . . Kinetic 4 | . 2 2 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 131 | . . 7 48 . . . 76 Shots 4 | . . 1 1 . . . 2 Rammed . | . . . . . . . . Targets Rammed 7 | . 4 . 1 . . 1 1 Kicked 7 | . 4 . 1 . . 1 1 Crushed . | . . . . . . . . Highest Temperature 308 | 40 136 212 308 . . 10 269 Average Temperature 57 | 21 23 52 74 . . 7 72 Received Heat Transfer 1056 | . 72 12 336 . . . 636 Effects 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 1 . . . 4 Heat Transferred 1258 | . . . 481 . . . 777 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 768 | 25 143 70 226 87 . . 768 Initial 150 | . 16 40 . 87 . . 150 Average 107 | 9 58 17 39 76 . . 508 Maximum Alert Level 3 | . . . 1 . . . 3 Low Security (%) 86 | 100 100 100 94 100 . . 14 Level 1 4 | . . . 5 . . . 25 Level 2 4 | . . . . . . . 30 Level 3 4 | . . . . . . . 29 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 2 . . . . . 6 Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . . . . 1 Assault 1 | . . . . . . . 1 Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 14 5 14 . . 6 30 Peak Tracking Total 8 | . 3 3 4 . . 2 8 Tactical Retreats 4 | . 1 . 1 . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 2 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 16 | . . . 1 . . . 15 Max in Single Turn 2 | . . . 1 . . . 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 2 | . . . . . 1 . 1 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 7 | . . . . . 6 . 1 Successful 7 | . . . . . 6 . 1 Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 16 | . . . . . 8 . 8 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 6 | . . . . . 6 . . Part Schematic 6 | . . . . . 6 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 19 | . . . . . 19 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 8 | . . . . 2 6 . . Largest Group 6 | . . . . 2 6 4 4 Highest-Rated Group 345 | . . . . 45 345 210 207 Highest-Rated Ally 96 | . . . . 31 96 96 96 Total Orders . | . . . . . . . . Ally Attacks 96 | . . . . . . 34 62 Total Damage 2866 | . . . . . . 801 2065 Kills 17 | . . . . . . 6 11 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 7 | . . 3 . 1 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 12 | . . . . . . . 12 Items 12 | . . . . . . . 12 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 9266 | 119 780 1201 782 454 4298 1065 567 Spaces Moved 4270 | 60 320 441 282 236 2189 532 210 Core 12 | 10 . 2 . . . . . Treads . | . . . . . . . . Legs 4258 | 50 320 439 282 236 2189 532 210 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 260 190 190 190 196 190 Average Speed 204 | 113 214 263 219 190 195 196 194 Slowest Speed 900 | 150 260 900 470 190 260 196 196 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 4 46 91 23 65 92 68 10 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 5 | . . 1 . 1 2 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 99 | . . 18 43 . . . 38 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 99 | . . 18 43 . . . 38 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4596 | 85 365 463 370 243 2210 547 313 Wait 82 | . 12 . 13 . 2 10 45 Move 4263 | 59 319 440 281 235 2188 531 210 Hop . | . . . . . . . . Pick Up 28 | 5 3 4 3 1 8 1 3 Fast Attach 30 | 6 2 3 7 2 4 . 6 Attach 23 | . . 3 8 . . . 12 Detach 26 | . 1 3 8 2 4 . 8 Swap 1 | . . . . 1 . . . Drop 15 | 2 . . 5 2 4 . 2 Fire 121 | 13 24 10 44 . . 4 26 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 7 | . 4 . 1 . . 1 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Ext) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 10) 729 | -10/Materials | Discovered new exit (range 8) 900 | -10/Materials | Entered Mines 1023 | -10/Mines | Discovered new exit (range 16) 1058 | -10/Mines | Learned 2 Materials zone layouts 1061 | -10/Mines | Learned location of Zion (-7) 1220 | -10/Mines | Core integrity fell below 50% 1444 | -10/Mines | Discovered new exit (range 6) 1552 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2101 | -10/Mines | Entered Materials 2101 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2102 | -9/Materials | Identified exit to Mines 2459 | -9/Materials | Lost 3 parts (1p1n1w) 2859 | -9/Materials | Destroyed 7 combat bots 2883 | -9/Materials | Entered Mines 3117 | -9/Mines | Found DCF Scrap (13 items) 3142 | -9/Mines | Learned location of Storage (-9) 3321 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3337 | -9/Mines | Entered Zion 3337 | -7/Zion | Accompanied by 1 ally 3387 | -7/Zion | Led the pair of lost Derelicts to a safe place 3519 | -7/Zion | Learned 12 Factory zone layouts 3532 | -7/Zion | Learned location of 1 exit from Factory 3788 | -7/Zion | Discovered new exit (range 12) 4023 | -7/Zion | Build established: Derelict-Mutant 4084 | -7/Zion | Given A8's code to call for help 4236 | -7/Zion | Learned location of Data Miner (-6) 4330 | -7/Zion | Found Prototype Hackware 4581 | -7/Zion | Found Prototype Launcher 5039 | -7/Zion | Found GAL Module 5089 | -7/Zion | Met Imprinter 5256 | -7/Zion | Imprinted 5258 | -7/Zion | Declared Zion's savior 6468 | -7/Zion | Given the Hacking Drone Bay 6472 | -7/Zion | Found Prototype Device 7261 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7266 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7635 | -7/Zion | Entered Proximity Caves 7635 | -6/Proximity Caves | Accompanied by 4 allies 7638 | -6/Proximity Caves | Spotter reported a threat 7777 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8649 | -6/Proximity Caves | Identified exit to Factory 8700 | -6/Proximity Caves | Entered Factory 8700 | -6/Factory | Accompanied by 4 allies 8700 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 8701 | -6/Factory | Identified exit to Extension 8702 | -6/Factory | Identified exit to Factory 9020 | -6/Factory | Lost 3 allies 9050 | -6/Factory | First assault squad dispatched 9219 | -6/Factory | Garrison activated, responded to threat 9255 | -6/Factory | Core integrity fell below 50% 9263 | -6/Factory | Core integrity fell below 20% 9267 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- U-05 Engineer lays Concrete. R-10 Processor collects Arm. Treads. U-05 Engineer lays Concrete. R-10 Processor collects Lgt. Ion Engine. U-05 Engineer lays Concrete. R-10 Processor collects Corrupted Weapon Cycler. U-05 Engineer lays Concrete. R-10 Processor collects Wheel. R-10 Processor collects Terrain Scan Processor. R-10 Processor collects Carbon-fiber Leg. U-05 Engineer lays Concrete. R-10 Processor collects Mak. ECM Suite. U-05 Engineer builds a Door. R-10 Processor collects Hvy. Laser. Critical hit (Burn: +37). U-05 Engineer lays Concrete. R-10 Processor collects Terrain Scanner. R-10 Processor collects Structural Scanner. R-10 Processor collects Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# # ???????????????????? | | ??????????????????????# ^ A # ???????????????????? | | ????????????????????### # ???????????????????? | | ???????????????###### ##?+##??????????????? | | ?????????????? ? ??????????????? | | ?????????????? ???????????????? | | ??????????????? ????????????????? | | ???????????????? u ?????????????????? | | ?????????????????? m ??????????????????? | | ????????####+############g#######????????????????? | | ????????# ## R R #????????????????? | | ????????# ## " R "" #????????????????? | | ????????# ## " %R " #????????????????? | | ????????# ## "" gbl "" #????????????????? | | ????????# """ ## " @ " #????????????????? | | ????????# """ = ## " lggR " #????????????????? | | ????????# """ ## u R " #????????????????? | | ##??????# ## m " " =#????????????????? | | #??????######## ## #????????????????? | | ################### u #????????????????? | | %= + #????????????????? | | ##+################ #????????????????? | | %# ## ##############????????????????? | | #" """"" #######?? # ?????????????????? | | T """"" #?????????##?? ?????????????????? | | " """ #??????????????????????????????????? | | # ! #??????????????????????????????????? | | #+###########??????????????????????????????????? | | # ????????????????????????????????????? | | ! ????????????????????????? # | | ?????????????????????????" # | | /! ! ?????????????????????????" ##+##### | | !! ?????????????????????????"" # | | !! ??????????????????????????"" # """ | | # ??????????????????????????"" # "Y | | ########+#??????????????????????????? + """ | | #?????????????????????????????????? # | | ##????????????????????????????????? # | | #????????????????????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 20 Energy Capacity 320 Matter Stores 341 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Flak Gun | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Matter Filter | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Energy Filter | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Slug Cannon | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Hey, That's Mine! I'm Back, Baby! Robot Respite Serviceable Loadout Significant Disruption The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed SchematicScrapNukerbomber Manual? 0 Play Time 01:21:20 Cumulative 6.1 hours Start 2025.03.25 @ 22:44:13 End 2025.03.30 @ 12:00:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9c7d3294-e986-4e10-921b-9b3c7953765f