Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.17 @ 13:40:11

Player: cptwinky

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (583)      583
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1373

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     250/300
Energy                     180/180
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (130) Ox2
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                Meta Core
>               --- PROPULSION (2+1) -
          Light Treads (+)
          Light Treads
     Subdweller Monowheel
>               --- UTILITY (2+1) ----
  High-capacity Storage Unit
                Targeting Computer (+)
                Backup Plating I
>               --- WEAPON (2+1) -----
     Subdweller Machine Gun (+)
     Subdweller Machine Gun
                Grenade Launcher
>               --- INVENTORY (20) ---
                Ion Engine
          Light Treads
          Light Treads
                Wheel
                Huge Storage Unit
          Large Matter Pod (150)
     Subdweller Optics
                Scrap Shield
                Beam Rifle
     Subdweller Laser
     Subdweller Laser
     Subdweller Laser
                Assault Rifle
     Subdweller Machine Gun
     Subdweller Machine Gun
                Grenade Launcher
     Subdweller Shrapnel Launcher
     Subdweller Shrapnel Launcher

 Peak State 
------------
>               --- POWER ------------
                Meta Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
     Subdweller Monowheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Targeting Computer
                Backup Plating I
>               --- WEAPON -----------
     Subdweller Machine Gun
     Subdweller Machine Gun
                Grenade Launcher
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
                Wheel
                Huge Storage Unit
          Large Matter Pod
     Subdweller Optics
                Scrap Shield
                Beam Rifle
     Subdweller Laser
     Subdweller Laser
     Subdweller Laser
                Assault Rifle
     Subdweller Machine Gun
     Subdweller Machine Gun
                Grenade Launcher
     Subdweller Shrapnel Launcher
     Subdweller Shrapnel Launcher
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Meta Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             32   | 6   16  10  
  Power                    3    | 1   1   1   
    Engine                 2    | 1   1   .   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   1   2   
    Treads                 4    | 2   1   1   
    Leg                    .    | .   .   .   
    Wheel                  1    | .   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   3   2   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             3    | .   2   1   
    Artifact               .    | .   .   .   
  Weapon                   18   | 2   11  5   
    Energy Gun             7    | 2   5   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | .   4   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               4    | .   2   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   1   1   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      1    | .   1   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   98  99  
  Engine                   9    | .   14  6   
  Core                     3    | .   .   5   
  Treads                   28   | .   28  29  
  Storage                  12   | .   14  11  
  Processor                3    | .   .   5   
  Protection               12   | .   12  11  
  Energy Gun               10   | .   17  6   
  Ballistic Gun            18   | .   9   22  
Naked Turns                .    | .   .   .   
Heaviest Build             58   | 12  50  58  
  Greatest Support         60   | 40  40  60  
  Greatest Overweight (x)  2    | .   1   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         18   | 7   16  20  
  Most Carried             19   | 6   10  19  
  Average Carried          11   | 2   7   13  
  Final Capacity           20   | 8   20  20  
  Final Carried            19   | 6   8   19  

 Class Distribution 
--------------------
 66% | Mutant
 33% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           937  | 258 294 385 
  Remotely                 .    | .   .   .   
Salvage Created            659  | .   345 314 
  Parts                    44   | .   32  12  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      9    | .   .   9   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  21   | .   13  8   
  Guns                     11   | .   4   7   
  AOE                      10   | .   9   1   
Classes Destroyed          9    | .   7   2   
  Worker                   1    | .   1   .   
  Tunneler                 1    | .   1   .   
  Hauler                   1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  10   | .   9   1   
  Grunt                    4    | .   4   .   
  Sentry                   1    | .   .   1   
  Subdweller               6    | .   .   6   
Best Kill Streak           8    | .   8   2   
  Combat Bots Only         6    | .   6   2   
Max Kills in Single Turn   3    | .   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        82   | .    35   47   
  Missed                   29   | .    10   19   
Damage Taken               1086 | .    326  760  
  Core                     297  | .    31   266  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  50   | .    32   18   
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              86   | .    42   44   
  Largest                  3    | .    2    3    
  Hottest                  80   | .    80   80   
Shots Fired                145  | .    57   88   
  Gun                      133  | .    49   84   
  Cannon                   .    | .    .    .    
  Launcher                 12   | .    8    4    
  Special                  .    | .    .    .    
  Kinetic                  82   | .    17   65   
  Thermal                  20   | .    1    19   
  Explosive                12   | .    8    4    
  Electromagnetic          31   | .    31   .    
  Robot Hit Streak         11   | .    10   11   
  Robot Miss Streak        3    | .    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           77   | .    34   43   
  Core Hits                41   | .    25   16   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    1    .    
    Corrupt                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1842 | .    1050 792  
  Guns                     1048 | .    455  593  
  Cannons                  .    | .    .    .    
  Explosions               771  | .    572  199  
  Melee                    .    | .    .    .    
  Ramming                  23   | .    23   .    
  Kinetic                  620  | .    163  457  
  Thermal                  171  | .    35   136  
  Explosive                746  | .    547  199  
  Electromagnetic          282  | .    282  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            29   | .    29   .    
  Projectiles              .    | .    .    .    
  Explosions               29   | .    29   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      36   | .    14   22   
  Shots                    3    | .    1    2    
  Rammed                   3    | .    3    .    
Targets Rammed             4    | .    4    .    
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    1    .    
Highest Temperature        156  | .    156  .    
  Average Temperature      77   | .    77   .    
  Received Heat Transfer   141  | .    78   63   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         375  | .    75   300  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             247  | .   247 .   
  Initial                  .    | .   .   .   
  Average                  98   | .   104 .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         83   | 100 82  .   
  Level 1                  16   | .   17  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | .   22  8   
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          3    | .   2   1   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          6    | .   5   1   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   14  1   
  Successful               7    | .   6   1   
  Failed                   8    | .   8   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   6    | .   6   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   3   1   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        1    | .   1   .   
  Derelict Proto ID Bank   1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Refit                    1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     9    | .   9   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               4432 | 89   1523 2820 
Spaces Moved               2015 | 50   572  1393 
  Core                     4    | 4    .    .    
  Treads                   2009 | 46   572  1391 
  Legs                     .    | .    .    .    
  Wheels                   2    | .    .    2    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  130  
  Average Speed            194  | 151  209  189  
  Slowest Speed            240  | 160  240  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       1    | .    .    1    
Exploration Rate (%)       46   | 4    80   56   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             3    | .    .    3    
Spaces Dug                 33   | .    18   15   
Terrain Destroyed          57   | .    27   30   
  Melee                    .    | .    .    .    
  Projectile               3    | .    .    3    
  AOE                      54   | .    27   27   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      2391 | 61   834  1496 
  Wait                     212  | .    179  33   
  Move                     2013 | 49   571  1393 
  Hop                      .    | .    .    .    
  Pick Up                  30   | 6    10   14   
  Fast Attach              9    | 6    2    1    
  Attach                   6    | .    2    4    
  Detach                   3    | .    2    1    
  Swap                     17   | .    12   5    
  Drop                     11   | .    10   1    
  Fire                     86   | .    42   44   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    4    | .    4    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / [*Rec])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
   90 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  495 | -10/Materials | Discovered new exit (range 5)
  559 | -10/Materials | Discovered new exit (range 6)
 1107 | -10/Materials | Discovered new exit (range 3)
 1598 | -10/Materials | Discovered new exit (range 6)
 1613 | -10/Materials | Entered Subcaves
 2555 | -10/Subcaves  | Discovered new exit (range 14)
 2641 | -10/Subcaves  | Learned location of Mines (-9)
 2912 | -10/Subcaves  | Visited 4L-MR0's lab
 2940 | -10/Subcaves  | Found Meta Core
 2941 | -10/Subcaves  | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon
 3230 | -10/Subcaves  | Build established: Gunner
 3592 | -10/Subcaves  | Core integrity fell below 50%
 3632 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 3758 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3832 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 4067 | -10/Subcaves  | Discovered new exit (range 10)
 4427 | -10/Subcaves  | Discovered new exit (range 9)
 4434 | -10/Subcaves  | Crushed by falling debris
 4434 | -10/Subcaves  | Smashed by cave-in

 Last Messages 
---------------
03630_ Subatomizers dissect the Sub. Optics.
Sub. Machine Gun falls loose from the Twisted Machinery.
03633_ Acquired Sub. Optics.
03648_ Acquired Sub. Machine Gun.
A swath of the cavern ceiling suddenly collapses.
Sub. Laser falls loose from the Twisted Machinery.
03885_ Acquired Sub. Laser.
03992_ CR-V5Y(R) destroyed.
03994_ Subatomizers dissect the Sub. Optics. <x2>
04010_ Acquired 21 matter.
04019_ Subatomizers dissect the Sub. Optics.
04031_ VT-FVF(R) destroyed.
04038_ Acquired 21 matter.
04067_ EXIT=FOUND
04285_ W0-LKC(u) tweaks Twisted Machinery.
04411_ The unstable cave ceiling collapses.
04427_ EXIT=FOUND
04433_ S-10 Pest springs to life. <x2>
04434_ The unstable cave ceiling collapses.
04434_ Crushed by falling debris.

 Map 
-----
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|    ##????????#   ##???##              #??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          17
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             80
Propulsion Shielding       33
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SapperSpreadShearcannon
  Manual?         0
Play Time         00:16:51
  Cumulative      1570.3 hours
  Start           2024.07.17 @ 13:24:09
  End             2024.07.17 @ 13:40:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1086
  Rogue           1082
  Adventurer      4
  Explorer        0
Win Type          -
  Total           200
  Types           148/11/14/9/2/1/3/8/4
Lore%             89
Gallery%          95
Achievement%      98
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              24/Terminus
Map View          59x48
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e4652844-1c1e-42bd-af82-7363c94ef2dc