Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.07.24 @ 23:41:33 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (47) 235 Value Destroyed (1115) 1115 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (139) 139 TOTAL SCORE: 8709 Bonus ------- Follower Combat Kills 37 Met Data Miner 300 Friendly Fire -198 Cogmind --------- Core Integrity 1434/1450 Matter 139/300 Energy 450/450 System Corruption 1% Temperature Cool (0) Movement Hovering (44) Location -2/Research Parts ------- > --- POWER (3) -------- Light Nuclear Core Particle Reactor Micro Antimatter Reactor > --- PROPULSION (5) --- Gyrokinetic Inverter Linear Gravjet Linear Gravjet Improved Gyrokinetic Inverter Combat Antigrav System > --- UTILITY (14) ----- Small Storage Unit Structural Scanner Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer Advanced Transmission Jammer Makeshift ECM Suite Light Regenerative Plating Improved Hacking Suite > --- WEAPON (2) ------- Power Maul > --- INVENTORY (8) ---- Light Nuclear Core Particle Reactor Improved Airjet Medium Matter Pod (100) Improved Reaction Control System Heavy Missile Launcher Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Gyrokinetic Inverter Linear Gravjet Linear Gravjet Improved Gyrokinetic Inverter Combat Antigrav System > --- UTILITY ---------- Small Storage Unit Structural Scanner Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Advanced Transmission Jammer Makeshift ECM Suite Light Regenerative Plating Improved Hacking Suite > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Light Nuclear Core Particle Reactor Improved Airjet Medium Matter Pod Improved Reaction Control System Heavy Missile Launcher Chainsword [Rating: 111] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Improved Airjet Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Makeshift Flight Unit Utility Advanced Visual Processing Unit Device Structural Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Greatsword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Slots Evolved 17 | . 1 2 . 2 2 2 . . . . 2 2 2 2 Power 2 | . . . . . . . . . . . 1 . 1 . Propulsion 3 | . . . . 1 1 . . . . . . . 1 . Utility 12 | . 1 2 . 1 1 2 . . . . 1 2 . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 126 | . 9 11 3 8 26 8 6 3 . . 16 6 21 9 Power 17 | . . 2 1 . 1 1 . . . . 5 . 3 4 Engine 3 | . . . . . . 1 . . . . 2 . . . Core 10 | . . 2 1 . 1 . . . . . 3 . 1 2 Reactor 4 | . . . . . . . . . . . . . 2 2 Propulsion 47 | . 5 3 2 6 4 1 . 1 . . 5 2 14 4 Treads 7 | . 2 2 1 2 . . . . . . . . . . Leg 2 | . 2 . . . . . . . . . . . . . Wheel 5 | . 1 1 1 2 . . . . . . . . . . Hover 32 | . . . . 2 4 1 . . . . 5 2 14 4 Flight 1 | . . . . . . . . 1 . . . . . . Utility 49 | . 2 4 . 1 18 5 5 2 . . 6 3 2 1 Device 28 | . . 1 . 1 10 1 4 2 . . 4 3 1 1 Storage 3 | . 1 . . . 2 . . . . . . . . . Processor 10 | . 1 1 . . 5 2 . . . . 1 . . . Hackware 2 | . . . . . 1 1 . . . . . . . . Protection 6 | . . 2 . . . 1 1 . . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 13 | . 2 2 . 1 3 1 1 . . . . 1 2 . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon 4 | . 2 1 . 1 . . . . . . . . . . Launcher 4 | . . . . . . . 1 . . . . 1 2 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . 1 . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . . . Parts Lost 11 | . . 1 . . 4 1 1 . . . . 1 2 1 Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . . . . 1 . . . . . 2 . Utility 6 | . . . . . 4 . . . . . . 1 . 1 Weapon 1 | . . . . . . 1 . . . . . . . . Highest Loss Streak 4 | . . 1 . . 4 1 1 . . . . 1 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 95 100 100 95 87 89 87 93 93 92 94 95 83 Engine 3 | . 12 . . . . . 6 6 6 6 4 5 . . Core 4 | . . 9 10 8 6 5 . . . . 5 5 5 5 Treads 3 | . 5 10 10 15 . . . . . . . . . . Leg 1 | . 13 . . . . . . . . . . . . . Wheel 3 | . 4 9 10 8 . . . . . . . . . . Hover 12 | . . . . . 27 24 20 18 18 18 21 20 21 19 Device 13 | . . 6 10 16 19 15 17 18 18 18 15 25 27 20 Storage 7 | . 12 10 10 8 1 6 6 6 6 6 5 5 4 4 Processor 19 | . 11 19 20 16 19 22 25 25 25 25 23 19 13 12 Hackware 2 | . . . . . 5 1 6 6 6 6 5 5 4 4 Protection 5 | . 12 9 10 8 . 4 . . . . 3 5 4 4 Ballistic Cannon 8 | . 23 19 20 16 . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 6 6 6 6 5 5 4 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 64 | 19 52 55 55 56 56 24 37 31 24 24 40 49 64 56 Greatest Support 58 | 20 20 22 22 10 36 36 35 27 27 27 41 42 58 57 Greatest Overweight (x) 5 | . 3 5 5 5 5 . 1 1 . . 1 1 2 . Average Overweight (x) . | . 1 3 4 5 . . . . . . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 8 8 8 8 8 8 8 8 8 Average Capacity 11 | . 12 20 20 20 5 8 8 8 8 8 8 8 8 8 Most Carried 20 | . 17 20 20 20 20 8 8 8 8 8 8 8 8 8 Average Carried 11 | . 10 19 19 19 5 7 7 7 8 8 7 6 7 7 Final Capacity 20 | 10 20 20 20 20 8 8 8 8 8 8 8 8 8 8 Final Carried 20 | 7 17 20 20 20 7 8 8 8 8 8 8 7 7 7 Class Distribution -------------------- 41% | Hacker-Scout 34% | Hacker-Mutant 11% | Hacker-Ninja 6% | Scavenger-Mutant 5% | Hacker-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Matter Collected 2094 | 200 320 327 21 92 301 75 257 123 . . 80 . 220 78 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1403 | . 248 223 18 58 277 211 135 . . . 107 12 114 . Parts 74 | . 22 16 2 5 16 6 6 . . . . . 1 . Haulers Intercepted 2 | . 1 . . . . . . . . . . . 1 . Recyclers Shooed 3 | . 1 1 . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Combat Hostiles Destroyed 22 | . 5 7 1 1 . 3 5 . . . . . . . Melee 3 | . . . . . . 3 . . . . . . . . Cannons 14 | . 5 7 1 1 . . . . . . . . . . AOE 4 | . . . . . . . 4 . . . . . . . Classes Destroyed 12 | . 8 1 1 . . 1 1 . . . . . . . Worker 4 | . 1 . 1 . 2 . . . . . . . . . Builder 7 | . 2 . . . 3 . . . . . 2 . . . Tunneler 4 | . 1 . . 1 . 1 . . . . 1 . . . Hauler 2 | . 1 . . . . . . . . . . . 1 . Recycler 3 | . 1 . . . 2 . . . . . . . . . Watcher 5 | . 2 1 . . . . . . . . 2 . . . Swarmer 5 | . 2 . . . . . 3 . . . . . . . Grunt 8 | . 3 3 . 1 . 1 . . . . . . . . Sentry 4 | . . 4 . . . . . . . . . . . . Hunter 4 | . . . . . . 2 2 . . . . . . . Assembled 1 | . . . 1 . . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 5 | . 4 2 1 1 3 2 5 . . . 1 . 1 . Combat Bots Only 5 | . 2 2 1 1 . 2 5 . . . . . . . Max Kills in Single Turn 2 | . 1 1 1 1 1 1 2 . . . 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Damage Taken 2435 | . 96 266 188 . 429 244 541 12 . . 15 122 335 187 Core 337 | . 23 18 66 . 64 30 91 . . . 15 . 14 16 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 4 | . . 4 . . . . . . . . . . . . Regen/Repaired (Parts) 128 | . . . . . . . . . . . 78 5 29 16 Core Remaining (%) 93 | 100 90 . 79 100 90 . . . . 85 98 100 98 . Volleys Fired 80 | . 30 27 4 4 . . 12 . . . . 2 1 . Largest 2 | . 2 2 2 2 . . 1 . . . . 1 1 . Hottest 70 | . 70 70 70 70 . . 39 . . . . 39 39 . Shots Fired 145 | . 60 54 8 8 . . 12 . . . . 2 1 . Gun . | . . . . . . . . . . . . . . . Cannon 130 | . 60 54 8 8 . . . . . . . . . . Launcher 15 | . . . . . . . 12 . . . . 2 1 . Special . | . . . . . . . . . . . . . . . Kinetic 130 | . 60 54 8 8 . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 15 | . . . . . . . 12 . . . . 2 1 . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 25 | . 25 16 3 8 . . 3 . . . . . . . Robot Miss Streak 2 | . 2 2 1 1 . . 1 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 138 | . 46 40 5 6 13 12 5 . . . 5 1 2 3 Core Hits 49 | . 15 12 2 4 4 3 8 . . . . 1 . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . . . . . . 3 . 1 2 Critical Strikes 11 | . 1 2 . . . 2 . . . . 3 . 1 2 Blast 3 | . 1 2 . . . . . . . . . . . . Smash 6 | . . . . . . . . . . . 3 . 1 2 Sever 2 | . . . . . . 2 . . . . . . . . Melee Attacks 119 | . . 3 . . 34 16 7 8 . 5 19 5 12 10 Impact 72 | . . 3 . . . 3 7 8 . 5 19 5 12 10 Slashing 25 | . . . . . 12 13 . . . . . . . . Piercing 21 | . . . . . 21 . . . . . . . . . Sneak Attacks 16 | . . . . . 9 2 1 . . . 3 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 4893 | . 781 692 110 101 801 767 672 . . . 490 130 201 148 Guns . | . . . . . . . . . . . . . . . Cannons 1663 | . 781 692 89 101 . . . . . . . . . . Explosions 534 | . . . . . . . 530 . . . . 4 . . Melee 2642 | . . . . . 801 767 142 . . . 490 126 168 148 Ramming 54 | . . . 21 . . . . . . . . . 33 . Kinetic 1663 | . 781 692 89 101 . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 534 | . . . . . . . 530 . . . . 4 . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 1204 | . . . . . . 130 142 . . . 490 126 168 148 Slashing 1042 | . . . . . 405 637 . . . . . . . . Piercing 396 | . . . . . 396 . . . . . . . . . Highest Corruption 5 | . . . . . 5 . . . . . . . . 1 Average Corruption 4 | . . . . . 5 . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 2 | . . . . . 2 . . . . . . . . . Message Errors 1 | . . . . . 1 . . . . . . . . . Matter Fused 1 | . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1122 | . 39 . . . 197 129 76 . . . 428 . 144 109 Projectiles 39 | . 39 . . . . . . . . . . . . . Explosions 6 | . . . . . . . 6 . . . . . . . Melee 1077 | . . . . . 197 129 70 . . . 428 . 144 109 Knockbacks 16 | . 5 3 2 . . 1 . . . . 1 . 1 3 Impact 7 | . . . 1 . . 1 . . . . 1 . 1 3 Kinetic 9 | . 5 3 1 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 126 | . . . 10 . . . 100 . . . . . 16 . Shots 6 | . . . . . . . 6 . . . . . . . Rammed 2 | . . . 1 . . . . . . . . . 1 . Targets Rammed 2 | . . . 1 . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 278 | . 81 66 . . . . . . . . . . 123 278 Average Temperature 49 | . 26 33 . . . . . . . . . . 49 92 Received Heat Transfer 315 | . 51 177 . . 18 6 . 9 . . 9 27 9 9 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . 1 1 . . . 6 . 2 . Impact Corruptions 23 | . . . . . . 3 2 . . . 13 . 2 3 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Peak Influence 296 | . 185 252 37 44 261 233 . . . . 92 117 296 195 Initial 124 | . . 18 23 4 14 . . . . . 24 1 45 124 Average 63 | . 57 77 24 12 87 89 . . . . 46 16 115 158 Maximum Alert Level 1 | . . 1 . . 1 1 . . . . . . 1 . Low Security (%) 93 | . 100 86 100 100 86 88 . . . . 100 100 78 100 Level 1 6 | . . 13 . . 13 11 . . . . . . 21 . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 14 | . . 1 . . 3 1 . . . . 5 . 4 . Investigation 8 | . . . . . 2 . . . . . 4 . 2 . Extermination . | . . . . . . . . . . . . . . . Reinforcement 6 | . . 1 . . 1 1 . . . . 1 . 2 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . 4 . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Distress Signals 5 | . 1 1 . . 2 . . . . . . . . 1 Communications Jammed 1 | . . . . . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . . . . . 1 . Times Spotted 99 | . 10 12 9 3 13 9 8 3 . . 5 5 17 5 Peak Tracking Total 9 | . 3 3 9 1 4 6 7 3 . . 2 5 5 6 Tactical Retreats 19 | . 1 1 2 . 3 1 2 3 . . . 1 5 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Traps Triggered 4 | . 2 . 1 . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 2 | . . . . . 2 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Machines Disabled 3 | . . . 1 . . . . . . . . 2 . . Max in Single Turn 2 | . . . 1 . . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Machines Accessed 37 | . 4 3 1 . 8 5 1 . 4 . 8 . 3 . Terminals 20 | . 3 2 . . 7 2 . . . . 4 . 2 . Fabricators 3 | . . . . . . 1 . . . . 2 . . . Repair Stations 2 | . . . . . . 1 . . . . 1 . . . Recycling Units 5 | . 1 1 . . . 1 . . . . 1 . 1 . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 134 | . 13 11 1 . 28 14 1 . 31 . 26 . 9 . Successful 107 | . 8 8 1 . 19 12 1 . 31 . 23 . 4 . Failed 27 | . 5 3 . . 9 2 . . . . 3 . 5 . Catastrophic 2 | . 1 . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 60 | . 12 8 . . 20 6 . . . . 9 . 5 . Terminals 73 | . 12 9 . . 26 7 . . . . 13 . 6 . Fabricators 9 | . . . . . . 2 . . . . 7 . . . Repair Stations 8 | . . . . . . 4 . . . . 4 . . . Recycling Units 9 | . 1 2 . . . 1 . . . . 2 . 3 . Scanalyzers 2 | . . . . . 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 55 | . 3 4 1 . 7 1 1 . 31 . 6 . 1 . Record 11 | . . . . . . . . . 11 . . . . . Part Schematic 17 | . 1 2 . . 1 . . . 12 . 1 . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . Robot Analysis 6 | . 1 1 . . 4 . . . . . . . . . Prototype ID Bank 7 | . 1 1 . . . 1 . . 3 . 1 . . . Open Door 2 | . . . 1 . . . 1 . . . . . . . Level Access Points 2 | . . . . . 1 . . . . . 1 . . . Unreport Threat 5 | . . . . . 1 . . . . . 3 . 1 . Fabricator Hacks 8 | . . . . . . 2 . . . . 6 . . . Load Schematic 4 | . . . . . . 1 . . . . 3 . . . Build 4 | . . . . . . 1 . . . . 3 . . . Repair Station Hacks 7 | . . . . . . 3 . . . . 4 . . . Scan Component 4 | . . . . . . 2 . . . . 2 . . . Repair 2 | . . . . . . . . . . . 2 . . . Refit 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks 6 | . 1 2 . . . 1 . . . . 2 . . . Report Inventory 4 | . 1 1 . . . 1 . . . . 1 . . . Retrieve Components 2 | . . 1 . . . . . . . . 1 . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 29 | . 4 2 . . 10 5 . . . . 5 . 3 . Terminals 29 | . 4 2 . . 10 5 . . . . 5 . 3 . Track 10 | . 1 . . . 4 2 . . . . 2 . 1 . Assimilate 2 | . . . . . 1 1 . . . . . . . . Botnet 17 | . 3 2 . . 5 2 . . . . 3 . 2 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 24 | . 2 2 . . 7 3 . . . . 7 . 3 . Full Trace Events 8 | . . . . . 2 . . . . . 4 . 2 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . 1 2 . . 2 . . . 12 . 1 . . . Parts Built 4 | . . . . . . 1 . . . . 3 . . . Authchips . | . . . . . . . . . . . . . . . Time 435 | . . . . . . 73 . . . . 362 . . . Total Part Build Rating 21 | . . . . . . 3 . . . . 18 . . . Parts Repaired 2 | . . . . . . . . . . . 2 . . . Time 96 | . . . . . . . . . . . 96 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 8 | . . 5 . . . . . . . . 3 . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . . . parse_system 1 | . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Total Allies 5 | . . . 2 . 1 1 . . . 1 . . . . Largest Group 2 | . . . 2 1 1 1 1 . . 1 . . . . Highest-Rated Group 96 | . . . 41 10 26 10 10 . . 96 . . . . Highest-Rated Ally 96 | . . . 31 10 26 10 10 . . 96 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 23 | . . . 10 . . . . . . 13 . . . . Total Damage 408 | . . . 126 . . . . . . 282 . . . . Kills 6 | . . . 4 . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Robot Analysis Total 5 | . 1 1 . . 3 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . . . 11 5 . . Patrols 6 | . . . . . . . . . . . 3 3 . . Investigations 1 | . . . . . . . . . . . 1 . . . Reinforcements 1 | . . . . . . . . . . . 1 . . . Guards 8 | . . . . . . . . . . . 6 2 . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Turns Passed 4260 | . 626 574 261 278 483 280 265 310 38 152 497 208 184 104 Spaces Moved 4501 | 1 295 289 155 153 712 360 491 415 90 232 713 262 231 102 Core . | . . . . . . . . . . . . . . . Treads 28 | . 26 1 1 . . . . . . . . . . . Legs 147 | 1 146 . . . . . . . . . . . . . Wheels 722 | . 123 288 154 153 4 . . . . . . . . . Hover 3604 | . . . . . 708 360 491 415 90 232 713 262 231 102 Flight . | . . . . . . . . . . . . . . . Fastest Speed 35 | 120 115 145 140 155 38 38 40 42 42 42 35 43 36 40 Average Speed 64 | 120 169 148 155 155 42 38 41 47 42 42 35 45 48 40 Slowest Speed 305 | 120 260 305 305 155 155 42 100 102 42 42 100 108 191 44 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . Exploration Rate (%) 31 | 2 32 29 47 20 29 14 69 58 78 40 21 9 11 9 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . Known Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . . 5 2 . . . . . . Spaces Dug 121 | . . 2 . . 15 4 16 8 . 5 13 27 24 7 Terrain Destroyed 154 | . . 2 . . 15 4 49 8 . 5 13 27 24 7 Melee 70 | . . 2 . . 15 4 3 8 . 5 13 4 9 7 Projectile . | . . . . . . . . . . . . . . . AOE 84 | . . . . . . . 46 . . . . 23 15 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Total 5473 | . 366 381 166 191 838 467 524 512 89 275 913 335 272 144 Wait 508 | . 5 24 1 4 40 76 . 83 . 39 160 59 . 17 Move 4485 | . 294 288 154 152 711 359 488 414 89 231 712 261 230 102 Hop 1 | . . . . . . . 1 . . . . . . . Pick Up 61 | . 13 13 1 10 7 3 4 2 . . 2 1 3 2 Fast Attach 41 | . 7 4 2 3 10 5 . 1 . . 3 . 5 1 Attach 30 | . 1 1 . 3 6 2 1 . . . 3 3 6 4 Detach 19 | . 5 . . 1 3 1 1 . . . 2 1 2 3 Swap 55 | . 1 6 1 2 10 1 5 2 . . 10 3 10 4 Drop 70 | . 10 15 2 12 15 4 5 2 . . 2 . 2 1 Fire 80 | . 30 27 4 4 . . 12 . . . . 2 1 . Melee 119 | . . 3 . . 34 16 7 8 . 5 19 5 12 10 Ram 2 | . . . 1 . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 2 | . . . . . 2 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 317 | -10/Materials | Build established: Hacker-Mutant 567 | -10/Materials | Identified exit to Materials 567 | -10/Materials | Discovered exit to Materials (range 3) 627 | -10/Materials | Entered another Materials area 627 | -9/Materials | Evolved 2 slots: Utility x2 1132 | -9/Materials | Identified exit to Mines 1132 | -9/Materials | Discovered exit to Mines (range 19) 1201 | -9/Materials | Entered Mines 1336 | -9/Mines | Assembled infested the area 1398 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1442 | -9/Mines | Identified exit to Materials 1442 | -9/Mines | Discovered exit to Materials (range 6) 1445 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1462 | -9/Mines | Entered Materials 1462 | -8/Materials | Accompanied by 1 ally 1462 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1726 | -8/Materials | Identified exit to Factory 1726 | -8/Materials | Discovered exit to Factory (range 7) 1740 | -8/Materials | Entered Factory 1740 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2076 | -7/Factory | Identified exit to Factory 2083 | -7/Factory | Identified exit to Lower Caves 2083 | -7/Factory | Discovered exit to Lower Caves (range 6) 2110 | -7/Factory | Build established: Hacker-Scout 2153 | -7/Factory | Crushed by falling debris 2184 | -7/Factory | Lost 4 parts (4u) 2223 | -7/Factory | Entered another Factory area 2223 | -6/Factory | Evolved 2 slots: Utility x2 2325 | -6/Factory | Fabricated Imp. Sensor Array (x1) 2470 | -6/Factory | Identified exit to Lower Caves 2470 | -6/Factory | Discovered exit to Lower Caves (range 12) 2503 | -6/Factory | Entered Lower Caves 2503 | -6/Lower Caves | Accompanied by 1 ally 2575 | -6/Lower Caves | Attracted the attention of an 0b10 base 2649 | -6/Lower Caves | Encountered a Warlord checkpoint 2693 | -6/Lower Caves | Identified exit to Lower Caves 2693 | -6/Lower Caves | Discovered exit to Lower Caves (range 14) 2768 | -6/Lower Caves | Entered another Lower Caves area 2792 | -6/Lower Caves | Learned Factory garrison access intel 2939 | -6/Lower Caves | Identified exit to Factory 2939 | -6/Lower Caves | Discovered exit to Factory (range 8) 2940 | -6/Lower Caves | Encountered a Warlord checkpoint 3073 | -6/Lower Caves | Identified exit to Data Miner 3073 | -6/Lower Caves | Discovered exit to Data Miner (range 6) 3078 | -6/Lower Caves | Entered Data Miner 3078 | -6/Data Miner | Identified exit to Proximity Caves 3078 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 3085 | -6/Data Miner | Met Data Miner 3096 | -6/Data Miner | Learned location of Section 7 (-2) 3096 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3102 | -6/Data Miner | Received God Mode back door access code from Data Miner 3116 | -6/Data Miner | Entered Proximity Caves 3206 | -5/Proximity Caves | Learned Factory emergency access door positions 3258 | -5/Proximity Caves | Discovered exit to Factory (range 13) 3268 | -5/Proximity Caves | Entered Factory 3268 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3270 | -5/Factory | Loaded intel: 3 garrison access locations 3398 | -5/Factory | Incoming investigation squad redirected 3427 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 3498 | -5/Factory | Fabricated Adv. Transmission Jammer? 3503 | -5/Factory | Identified exit to Factory 3503 | -5/Factory | Discovered exit to Factory (range 17) 3537 | -5/Factory | Incoming investigation squad redirected 3619 | -5/Factory | Repaired Structural Scanner 3636 | -5/Factory | Incoming investigation squad redirected 3683 | -5/Factory | Fabricated Tri-rail Accelerator? 3690 | -5/Factory | Repaired Imp. Airjet 3723 | -5/Factory | Incoming investigation squad redirected 3765 | -5/Factory | Entered another Factory area 3765 | -4/Factory | Evolved 2 slots: Utility x2 3792 | -4/Factory | Identified exit to Extension 3792 | -4/Factory | Discovered exit to Extension (range 12) 3960 | -4/Factory | Identified exit to Research 3960 | -4/Factory | Discovered exit to Research (range 18) 3973 | -4/Factory | Entered Research 3973 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 4146 | -3/Research | Identified exit to Research 4146 | -3/Research | Discovered exit to Research (range 9) 4157 | -3/Research | Entered another Research area 4157 | -2/Research | Evolved 2 slots: Utility x2 4248 | -2/Research | Spotted B-90 Cyclops 4251 | -2/Research | Spotted B-90 Cyclops 4261 | -2/Research | Self-destructed Last Messages --------------- 04224_ Dropped Hvy. Pick. 04224_ Acquired Chainsword. 04232_ U-05 Engineer builds a Wall. 04238_ W-44 Eye distress signal alerts nearby ally. 04240_ U-05 Engineer builds a Wall. 04245_ K-01 Serf cleans the Graviton Restrictor. 04249_ U-05 Engineer builds a Wall. 04251_ Adv. Terrain Scanner destroyed. 04252_ P-80 Master knocked back. 04255_ P-80 Master resets P-80 Master, system corruption cleaned. 04255_ P-80 Master suffers critical hit (Smash). 04255_ Destroyed Sml. Battery. 04255_ Destroyed Adv. Heat Sink. 04255_ P-80 Master system corrupted by crushing effect. 04255_ P-80 Master knocked back. 04258_ P-80 Master resets P-80 Master, system corruption cleaned. 04258_ P-80 Master suffers critical hit (Smash). 04258_ Destroyed Sml. Battery. 04258_ P-80 Master system corrupted by crushing effect. 04258_ P-80 Master knocked back. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????#????????? | | ?????????????????????????????????????????? ?????? | | ?????????????????????????????????????????? ?#???? | | ??????????????????????? ???? ????? ??????? ?????? | | ???????????????????? ??? ?? ?? ??? ????? ??#??? | | ???????????????????#? ????? ???? ??? ???* ???#?# | | ???????????????????? """"" ? ? ????? ??? ??#### | | ??????????????????#?? """"" ? ?? ??? ? ??##?# | | ?????????????? ???##? ?? ??""??" ?####? | | ??????????????????##? R ? ? ?"???"? ###### | | ?????????????? ?????? ? ??? ?""" ##???? | | ???????????????? ??# ? ?#?##?#### ####?# | | ??????????????? ??#? ### ##??##?## #####? | | ????????????# ?? ###? ############## ###??# | | ????????????? ? ##? ############## ###?## | | ??????????? ? R ? BB #u # ##???? | | ??????????? + ?? BB #u # ##?#?# | | ?????????? # ? ? u+ # ###### | | ???????? ?? # """ ? # # ###### | | ???????? ? # ""R"?? ? # # | | ?????????? # "" " g /u ] * / | | ??????? ?? # g###### # | | ?????????? # p # # ] R # | | ???????????## #p! =# # ### | | ?????????#### p # # # | | ?????????##BB #@ # # # | | ????????###BB # = # / # #"" | | ????????##### !!! ################### #"" | | ?????????#### !!!?? ################### #"" | | ?????????? ! ? ? ? ? ????? ###?##### # | | ?????????? ? ? ?? #? ?? ???######### # | | ??????????? ? ? ? ???#???""????##?###?## # | | ??????? ??? ? ? ?A # ?"??"??#?#?##?## ### | | ????????????##?#??##g ??# ???""??## ? ### | | ??????????????????#? ??#????? ? #? ? ? ### | | ??????????????##?#?? g #?? ?? ? ## ? ? ### | | ????????????? ###???????? kk ?? k+? # ? | | ???????????????#??#??? ??#?####???##??##### # ? | | ??????????????#??#?# ? ?##?????? ? # # | | ??????????????????? ? ? ##???# ? ?? # # | | ???????????? ?#?????#+##?##### ??"" "? # ??? | | ?????????????????? ?? ? ????##??"""???"?? # ??? | | ??????????????????????????? #? ??"? ? ?? # ? ?? ? | | ????????????????? ????? ?? #? ??????"??????? ??? | | ????????????????????????????#?? ??? ?? ??????????? | | ???????????????????? ? ?? ??#? ???? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 46 Energy Capacity 460 Matter Stores 300 Matter Capacity 400 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 285 ECM Strength 2 Jamming Range 16 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 67 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 32 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Arm. Wheel | -9/Materials | Hacked ECM Suite | -9/Materials | Hacked Hacking Suite | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Remote Force Field | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Adv. Weapon Cycler | -6/Data Miner | Free Linear Gravjet | -5/Factory | Hacked Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Imp. Sensor Array | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -5/Factory Adv. Transmission Jammer | x1 | -5/Factory Tri-rail Accelerator | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilArchitectAirjet Manual? 0 Play Time 01:34:29 Cumulative 141.5 hours Start 2022.07.24 @ 21:20:35 End 2022.07.24 @ 23:41:33 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 184 Rogue 180 Adventurer 0 Explorer 4 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 66 Achievement% 55 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e200c875-0cda-4243-809f-0e483f349cb6