Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 19:16:25

Player: RNGesus

Result: Destroyed by as-83445 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (341)      341
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 851

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     217/300
Energy                     85/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Assault Rifle
>               --- INVENTORY (20) ---
                Ion Engine
                Wheel
  High-capacity Storage Unit
                Seismic Detector
                Seismic Detector
                Transport Network Coupler
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Splice Drone Bay
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
       Improved Light Cannon
       Improved Light Cannon
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Treads
                Wheel
  High-capacity Storage Unit
                Seismic Detector
                Seismic Detector
                Transport Network Coupler
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Assault Rifle
                Assault Rifle
       Improved Light Cannon
       Improved Light Cannon
                Grenade Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Hardened Light Armor Plating
  Storage                  High-capacity Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             13   | 6   4   3   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   .   2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   13   | .   13  14  
  Treads                   28   | .   28  28  
  Storage                  14   | .   14  14  
  Protection               13   | .   13  14  
  Ballistic Gun            27   | .   28  27  
Naked Turns                .    | .   .   .   
Heaviest Build             53   | 13  53  51  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  2    | 2   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         17   | 6   18  20  
  Most Carried             17   | 4   17  17  
  Average Carried          11   | 2   11  16  
  Final Capacity           20   | 8   20  20  
  Final Carried            17   | 4   17  16  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           511  | 180 331 .   
  Remotely                 .    | .   .   .   
Salvage Created            662  | 114 503 45  
  Parts                    46   | 5   35  6   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           2    | 1   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  19   | .   15  4   
  Guns                     18   | .   15  3   
  AOE                      1    | .   .   1   
Classes Destroyed          6    | 2   3   1   
  Tunneler                 1    | 1   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Swarmer                  12   | .   9   3   
  Grunt                    6    | .   6   .   
  Assembled                1    | .   .   1   
Best Kill Streak           6    | 2   6   3   
  Combat Bots Only         6    | .   6   3   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1059 | .   549 510 
  Core                     280  | .   107 173 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              61   | 5   48  8   
  Largest                  2    | 2   2   2   
  Hottest                  40   | 40  40  40  
Shots Fired                118  | 10  96  12  
  Gun                      116  | 10  96  10  
  Cannon                   .    | .   .   .   
  Launcher                 2    | .   .   2   
  Special                  .    | .   .   .   
  Kinetic                  116  | 10  96  10  
  Thermal                  .    | .   .   .   
  Explosive                2    | .   .   2   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         7    | 5   7   3   
  Robot Miss Streak        5    | 1   5   5   
  Penetration Max          .    | .   .   .   
  Secondary Targets        5    | .   4   1   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           65   | 7   54  4   
  Core Hits                36   | 3   28  5   
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed 1    | .   1   .   
  Critical Strikes         2    | .   2   .   
    Destroy                2    | .   2   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           841  | 65  601 175 
  Guns                     716  | 65  601 50  
  Cannons                  .    | .   .   .   
  Explosions               125  | .   .   125 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  716  | 65  601 50  
  Thermal                  .    | .   .   .   
  Explosive                125  | .   .   125 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   1   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  10   | .   9   1   
    Message Errors         2    | .   2   .   
    Matter Fused           5    | .   4   1   
    Parts Rejected         1    | .   1   .   
    Data Loss (minor)      2    | .   2   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      34   | .   .   34  
  Shots                    1    | .   .   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        34   | .   34  10  
  Average Temperature      10   | .   10  7   
  Received Heat Transfer   108  | .   108 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             274  | 10  274 148 
  Initial                  73   | .   6   73  
  Average                  107  | 2   111 130 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         70   | 100 66  100 
  Level 1                  29   | .   33  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              46   | .   31  15  
  Peak Tracking Total      12   | .   5   12  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          4    | .   3   1   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   7   1   
  Successful               6    | .   5   1   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   7   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   4   1   
  Part Schematic           2    | .   2   .   
  Robot Analysis           2    | .   2   .   
  Open Door                1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   2    | .   2   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1898 | 96   1646 156  
Spaces Moved               779  | 50   674  55   
  Core                     13   | 13   .    .    
  Treads                   766  | 37   674  55   
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  240  
  Average Speed            215  | 137  219  240  
  Slowest Speed            240  | 160  240  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       39   | 5    93   21   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    1    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          15   | .    .    15   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      15   | .    .    15   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      889  | 66  756 67  
  Wait                     12   | .   12  .   
  Move                     777  | 49  673 55  
  Hop                      .    | .   .   .   
  Pick Up                  23   | 6   16  1   
  Fast Attach              4    | 4   .   .   
  Attach                   6    | 2   2   2   
  Detach                   .    | .   .   .   
  Swap                     3    | .   2   1   
  Drop                     3    | .   3   .   
  Fire                     61   | 5   48  8   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   40 | -11/Scrapyard | Discovered new exit (range 14)
   97 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  379 | -10/Materials | Discovered new exit (range 9)
  665 | -10/Materials | Discovered new exit (range 6)
  922 | -10/Materials | Discovered new exit (range 7)
 1208 | -10/Materials | Discovered new exit (range 5)
 1743 | -10/Materials | Entered Mines
 1784 | -10/Mines     | Found the Drone Emporium
 1797 | -10/Mines     | Found Prototype Device
 1826 | -10/Mines     | Assembled infested the area
 1895 | -10/Mines     | Core integrity fell below 50%
 1898 | -10/Mines     | Core integrity fell below 20%
 1899 | -10/Mines     | Destroyed by as-83445 with Assembled Blade

 Last Messages 
---------------
  opened my Drone Emporium yet but am totally ready to tell them where
  they can shove that C&D."
01785_ T-07 Excavator is excavating.
01786_ 9A-IP6(g): "I'm a fan of the free market. Free drones for all! No
  strings attached!"
01793_ System corrupted: Matter fused (-7).
01797_ Acquired Prototype Device.
01801_ R-06 Scavenger collects Lgt. Ion Engine.
01803_ R-06 Scavenger collects Lgt. Assault Rifle.
01804_ R-06 Scavenger collects Flight Unit. <x3>
01812_ R-06 Scavenger collects Lgt. Assault Rifle.
01826_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
01891_ Lgt. Treads destroyed.
01893_ Critical hit (Destroy).
01894_ Hrd. Light Armor Plating destroyed.
01896_ as-36265 destroyed.
01896_ Critical hit (Destroy).
01896_ Grenade Launcher destroyed.
01897_ Lgt. Ion Engine destroyed.

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterLinkedDriver
  Manual?         0
Play Time         00:07:20
  Cumulative      318.8 hours
  Start           2022.04.10 @ 19:03:55
  End             2022.04.10 @ 19:16:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          474
  Rogue           474
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/1/1/0/0/0/0/0
Lore%             79
Gallery%          81
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cd0aedd9-e0df-4c3a-b98e-c1acf2a16545