Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.05.08 @ 22:30:27 Player: Analote Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (102) 510 Value Destroyed (3560) 3560 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (641) 641 TOTAL SCORE: 8091 Bonus ------- High Alert Combat Kills 241 Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 210/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Deuterium Engine Long-range Tractor Beam Long-range Tractor Beam Improved EM Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Matter Filter Power Shielding Improved Hardlight Generator > --- WEAPON ----------- Coil Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Long-range Tractor Beam Long-range Tractor Beam Improved EM Shotgun Magnetic Acceleration Cannon [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Advanced Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Was Slots Evolved 7 | . 1 2 2 . . . . 2 . Power 1 | . . . 1 . . . . . . Propulsion 1 | . . . . . . . . 1 . Utility 4 | . 1 2 1 . . . . . . Weapon 1 | . . . . . . . . 1 . Parts Attached 54 | 7 2 16 1 6 3 14 3 2 . Power 11 | 1 . 5 1 . . 3 1 . . Engine 8 | 1 . 5 1 . . 1 . . . Core 3 | . . . . . . 2 1 . . Reactor . | . . . . . . . . . . Propulsion 8 | 2 . 3 . . . 2 1 . . Treads . | . . . . . . . . . . Leg 8 | 2 . 3 . . . 2 1 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 18 | 2 2 4 . 4 1 3 1 1 . Device 12 | . . 3 . 4 1 3 . 1 . Storage 3 | 1 2 . . . . . . . . Processor 2 | 1 . 1 . . . . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 17 | 2 . 4 . 2 2 6 . 1 . Energy Gun 3 | . . 2 . . . 1 . . . Energy Cannon 8 | . . 2 . 2 2 2 . . . Ballistic Gun 3 | 2 . . . . . 1 . . . Ballistic Cannon 3 | . . . . . . 2 . 1 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 4 . . . . . . . Parts Lost 20 | . . . . 2 . 12 . . 6 Power 3 | . . . . . . 3 . . . Propulsion 3 | . . . . . . 2 . . 1 Utility 7 | . . . . 1 . 3 . . 3 Weapon 7 | . . . . 1 . 4 . . 2 Highest Loss Streak 6 | . . . . 1 . 5 . . 6 Average Slot Usage (%) 91 | . 98 99 91 97 100 80 95 92 58 Engine 8 | . 12 9 16 16 16 3 . . . Core 4 | . . . . . . 6 16 14 8 Leg 14 | . 25 19 16 16 16 10 16 14 8 Device 25 | . . 20 25 30 33 26 25 21 14 Storage 10 | . 23 19 8 8 8 8 8 7 4 Processor 8 | . 12 10 8 8 8 8 8 7 4 Protection 1 | . . . . . . . 4 7 5 Energy Gun 1 | . . 8 8 1 . . . . . Energy Cannon 6 | . . 3 8 14 16 4 . . . Ballistic Gun 5 | . 25 8 . . . 4 8 7 4 Ballistic Cannon 3 | . . . . . . 4 8 14 8 Naked Turns 30 | . . . . . . . . . 30 Heaviest Build 76 | 13 39 51 59 61 64 68 68 76 76 Greatest Support 30 | 20 20 30 30 30 30 30 30 30 30 Greatest Overweight (x) 13 | . 1 2 1 2 2 13 2 2 2 Average Overweight (x) 2 | . . 1 1 1 2 3 2 2 2 Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 6 8 12 12 12 12 12 12 12 9 Most Carried 12 | 2 4 12 7 8 8 7 7 6 6 Average Carried 5 | . 2 5 7 6 6 3 3 5 5 Final Capacity 12 | 8 12 12 12 12 12 12 12 12 4 Final Carried 8 | 1 4 8 7 7 7 3 6 6 4 Class Distribution -------------------- 89% | Hacker-Mutant 7% | Scavenger-Tank 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Resources | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Was Matter Collected 1386 | 210 220 162 10 60 30 316 130 248 . Remotely . | . . . . . . . . . . Salvage Created 4271 | . 160 582 33 674 1147 524 500 651 . Parts 205 | . 15 39 2 17 55 25 25 27 . Haulers Intercepted 5 | . 1 3 . . . . 1 . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Was Combat Hostiles Destroyed 79 | . 2 9 2 13 19 12 10 12 . Guns 21 | . 2 8 1 1 . 2 5 2 . Cannons 58 | . . 1 1 12 19 10 5 10 . Classes Destroyed 12 | . 4 2 . 1 . 3 1 1 . Worker 3 | . . . . . . . 1 2 . Builder 1 | . . . . . . . . 1 . Hauler 5 | . 1 3 . . . . 1 . . Recycler 4 | . . 1 . . 1 . 1 1 . Watcher 10 | . 2 3 . . 4 . . 1 . Swarmer 13 | . 1 5 2 . 2 1 2 . . Grunt 38 | . 1 2 . 12 8 3 4 8 . Brawler 4 | . . . . . . 2 . 2 . Duelist 2 | . . . . . . 1 . 1 . Sentry 14 | . . 2 . . 7 3 1 1 . Hunter 7 | . . . . 1 2 1 3 . . Behemoth 1 | . . . . . . 1 . . . Best Kill Streak 7 | . 2 3 2 5 5 4 7 6 . Combat Bots Only 5 | . 1 3 2 5 3 4 3 3 . Max Kills in Single Turn 2 | . 1 1 1 1 1 1 1 2 . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Was Damage Taken 3353 | . 177 430 15 428 406 841 133 215 708 Core 1136 | . 49 80 . 66 33 190 18 29 671 Absorbed by Shields 671 | . . . 9 178 175 97 80 120 12 Core Remaining (%) 76 | 100 80 80 . . . . 44 . . Volleys Fired 259 | . 23 40 3 43 56 44 20 27 3 Largest 3 | . 2 2 2 2 2 2 2 3 3 Hottest 136 | . 40 113 113 136 136 136 83 136 136 Shots Fired 546 | . 46 80 6 86 112 87 39 81 9 Gun 199 | . 46 69 3 7 . 25 19 27 3 Cannon 347 | . . 11 3 79 112 62 20 54 6 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 257 | . 46 36 . . . 46 39 81 9 Thermal 244 | . . 11 3 79 112 39 . . . Explosive . | . . . . . . . . . . Electromagnetic 45 | . . 33 3 7 . 2 . . . Robot Hit Streak 62 | . 20 26 7 35 47 31 43 62 16 Robot Miss Streak 3 | . 1 3 1 2 1 1 . 2 . Penetration Max 2 | . . . . . . . 1 2 . Secondary Targets 2 | . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 444 | . 39 58 4 76 91 75 34 58 9 Core Hits 172 | . 13 26 2 27 38 21 19 26 . Critical Hits 43 | . . 1 1 12 12 12 1 4 . Critical Kills 14 | . . . . 5 3 5 1 . . Critical Parts Destroyed 28 | . . 1 1 7 9 6 . 4 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9218 | . 306 799 69 1447 1868 1806 840 1826 257 Guns 2903 | . 306 734 27 116 . 538 444 666 72 Cannons 6287 | . . 62 42 1331 1868 1268 371 1160 185 Explosions 25 | . . . . . . . 25 . . Melee . | . . . . . . . . . . Ramming 3 | . . 3 . . . . . . . Kinetic 4450 | . 306 183 . . . 1063 815 1826 257 Thermal 4021 | . . 62 42 1331 1868 718 . . . Explosive . | . . . . . . . . . . Electromagnetic 744 | . . 551 27 116 . 25 25 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . 2 2 2 1 4 Average Corruption 1 | . . . . . 1 2 2 1 3 Corruption Purged . | . . . . . . . . . . Effects 31 | . . . . . 3 18 6 1 3 Message Errors 17 | . . . . . 2 11 3 . 1 Heat Flow Errors 3 | . . . . . . 2 . . 1 Energy Discharges 2 | . . . . . . . 1 . 1 Data Loss (minor) 3 | . . . . . 1 1 . 1 . Targeting Errors 5 | . . . . . . 4 1 . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 28 | . . 1 . 12 . 3 . 12 . Projectiles 28 | . . 1 . 12 . 3 . 12 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 8 | . . . . . . . 2 6 . Impact . | . . . . . . . . . . Kinetic 8 | . . . . . . . 2 6 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 36 | . . 1 . . . . 35 . . Shots 2 | . . . . . . . 2 . . Rammed 1 | . . 1 . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 277 | . 25 75 45 173 . 146 59 277 232 Average Temperature 57 | . 11 23 24 52 . 25 20 102 83 Received Heat Transfer 1036 | . 108 102 . 276 212 193 43 102 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . 5 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 11 | . . . . 4 7 . . . . Heat Transferred 7001 | . . 111 74 2327 3367 1122 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Was Peak Influence 705 | . 101 223 109 408 476 705 601 569 64 Initial 251 | . . 30 44 53 145 120 251 198 64 Average 285 | . 58 88 80 271 283 404 426 340 43 Maximum Alert Level 3 | . . 1 . 2 2 3 2 2 . Low Security (%) 30 | 100 100 96 100 20 17 3 . 15 100 Level 1 41 | . . 3 . 66 69 39 48 56 . Level 2 27 | . . . . 12 13 55 51 28 . Level 3 . | . . . . . . 1 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . . . . 3 . . 3 . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 6 | . . . . . 3 . . 3 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Was Distress Signals 4 | . 1 2 . . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 120 | . 6 18 3 16 31 15 10 15 6 Peak Tracking Total 6 | . 3 5 3 5 3 4 2 3 6 Tactical Retreats 9 | . 1 1 1 3 1 2 . . . Traps | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Was Traps Triggered 13 | . . . . . 4 4 . 5 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Was Machines Disabled 5 | . . . . . 1 . 2 2 . Max in Single Turn 1 | . . . . . 1 . 1 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Was Machines Accessed 4 | . . 1 1 . 2 . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 1 . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . Total Hacks 6 | . . 2 1 . 3 . . . . Successful 6 | . . 2 1 . 3 . . . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . 2 . . 2 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . 2 . . 2 . . . . Scan Component 2 | . . 1 . . 1 . . . . Repair 2 | . . 1 . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . Unlock Access 2 | . . . 1 . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . . . 2 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 1 . . 1 . . . . Time 77 | . . 26 . . 51 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Was Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Was Turns Passed 4852 | 63 223 706 33 468 947 1575 279 446 112 Spaces Moved 1986 | 50 115 287 15 180 398 595 117 197 32 Core 37 | 16 . . . . . 21 . . . Treads . | . . . . . . . . . . Legs 1949 | 34 115 287 15 180 398 574 117 197 32 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 180 150 180 180 180 Average Speed 189 | 97 128 178 150 172 180 233 180 180 180 Slowest Speed 700 | 120 150 180 150 180 180 700 180 180 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 34 26 2 46 53 69 17 9 39 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 . 1 . 1 . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 22 | . . . . . . . 11 11 . Melee . | . . . . . . . . . . Projectile 15 | . . . . . . . 4 11 . AOE 7 | . . . . . . . 7 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Was Total 2562 | 64 153 407 19 251 515 699 145 229 80 Wait 188 | . 8 36 . 18 55 26 . . 45 Move 1977 | 49 114 286 15 179 398 591 116 197 32 Hop . | . . . . . . . . . . Pick Up 52 | 8 5 18 . 4 2 8 5 2 . Fast Attach . | . . . . . . . . . . Attach 30 | 7 1 4 1 3 . 12 1 1 . Detach . | . . . . . . . . . . Swap 24 | . 1 12 . 3 3 2 2 1 . Drop 16 | . 1 10 . 1 1 1 1 1 . Fire 259 | . 23 40 3 43 56 44 20 27 3 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . . 15 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison -8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 38 | -11/Scrapyard | Identified exit to Materials 38 | -11/Scrapyard | Discovered exit to Materials (range 16) 64 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Evolved 1 slot: Utility x1 270 | -10/Materials | Identified exit to Materials 270 | -10/Materials | Discovered exit to Materials (range 11) 287 | -10/Materials | Entered another Materials area 287 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Hacker-Mutant 501 | -9/Materials | Repaired Aluminum Leg 851 | -9/Materials | Identified exit to Mines 851 | -9/Materials | Discovered exit to Mines (range 12) 930 | -9/Materials | Identified exit to Materials 930 | -9/Materials | Discovered exit to Materials (range 15) 993 | -9/Materials | Entered another Materials area 993 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1026 | -8/Materials | Identified exit to Garrison 1026 | -8/Materials | Entered Garrison 1123 | -8/Garrison | Triggered checkpoint 1240 | -8/Garrison | Triggered checkpoint 1320 | -8/Garrison | Triggered checkpoint 1470 | -8/Garrison | Identified exit to Materials 1470 | -8/Garrison | Discovered exit to Materials (range 12) 1494 | -8/Garrison | Entered Materials 1609 | -8/Materials | Identified exit to Storage 1609 | -8/Materials | Discovered exit to Storage (range 6) 1821 | -8/Materials | Identified exit to Factory 1821 | -8/Materials | Discovered exit to Factory (range 8) 2168 | -8/Materials | Repaired Adv. Beam Cannon 2183 | -8/Materials | Discovered exit to Factory (range 11) 2386 | -8/Materials | Discovered exit to Factory (range 8) 2441 | -8/Materials | Identified exit to Garrison 2441 | -8/Materials | Entered Garrison 2492 | -8/Garrison | Triggered checkpoint 2645 | -8/Garrison | Triggered checkpoint 2771 | -8/Garrison | Spotted B-75 Beast 2812 | -8/Garrison | Lost 3 parts (1n2u) 2840 | -8/Garrison | Identified exit to Materials 2840 | -8/Garrison | Discovered exit to Materials (range 9) 2871 | -8/Garrison | Lost 5 parts (1p1n3w) 2896 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2932 | -8/Garrison | Core integrity fell below 50% 3138 | -8/Garrison | Destroyed B-75 Beast 3286 | -8/Garrison | Triggered checkpoint 3756 | -8/Garrison | Discovered exit to Materials (range 9) 3771 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3828 | -8/Garrison | Triggered checkpoint 3936 | -8/Garrison | Triggered checkpoint 4001 | -8/Garrison | Discovered exit to Materials (range 9) 4016 | -8/Garrison | Entered Materials 4275 | -8/Materials | Discovered exit to Factory (range 12) 4295 | -8/Materials | Entered Factory 4295 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4741 | -7/Factory | Sucked down chute 4741 | -7/Factory | Entered Waste 4750 | -7/Waste | Build established: Scavenger-Tank 4756 | -7/Waste | EMP discharged 4783 | -7/Waste | Spotted C-40 Crusher 4797 | -7/Waste | Spotted C-40 Crusher 4808 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4811 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4814 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4817 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4820 | -7/Waste | Crushed by Compactor (1 part destroyed) 4823 | -7/Waste | Crushed by Compactor (1 part destroyed) 4836 | -7/Waste | Core integrity fell below 50% 4845 | -7/Waste | Core integrity fell below 20% 4853 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04802_ Slug penetrates C-40 Crusher. 04808_ Magnetic Acceleration Cannon crushed. 04808_ Lgt. Nuclear Core crushed. 04811_ Carbon-fiber Leg crushed. 04811_ Coil Gun crushed. 04814_ Magnetic Acceleration Cannon crushed. 04814_ Matter Filter crushed. 04814_ Lgt. Nuclear Core crushed. 04817_ Matter Filter crushed. 04817_ Adv. Targeting Computer crushed. 04817_ Imp. Hardlight Generator crushed. 04817_ Hcp. Storage Unit crushed. 04820_ Imp. Hardlight Generator crushed. 04820_ Imp. Heat Sink crushed. 04821_ Magnetic Acceleration Cannon crushed. 04823_ Lgt. Nuclear Core crushed. 04823_ Hcp. Storage Unit crushed. 04823_ Power Shielding crushed. 04842_ System corrupted: Energy discharge (-28). 04846_ ALERT: Foreign system detected. Charging EMP. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????######??????????????????????????? | | ???????????????? ?????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????? ?????????????????????????? | | ?????######?????? ??????????????????????????? | | ?????# #??????# #??????????????????????????? | | ?????# #??????# #??????????????????????????? | | ?????# =#??????# #??????????????????????????? | | ?????#* #??????# #????????? #??????????????? | | ???### ######## ######## ####???????????? | | ???# [* ????????? | | ???# CC@CC ????????? | | ???# CC=CC ????????? | | ???# CC ????????? | | ???### ########CC ######## ######?????????? | | ###??# #??????# #???????? #??????????????? | | #??# #??????#CC #?????????? #??????????????? | | #??# #??????#C #???????????#??????????????? | | #### #??????# #??????????????????????????? | | #??????# ??????????????????????????? | | #??????# ?????????????????????????? | | #??????# ????????????????????????? | | #??????# ???????????????????????? | | #### #??????# ####???????????????????????? | | #??# #??????# #??????????????????????????? | | #??# #??????# #??????????????????????????? | | ###??# #??????? ???????????????????????????? | | ?????# #??????????????????????????????????????? | | ????? ??????????????????????????????????????? | | ????? ?????????????????????????????????????? | | ????? ????????????????????????????????????? | | ????? ????????????????????????????????????? | | ?????# ####???????????????????????????????????? | | ?????? #??????????????????????????????????????? | | ?????? #??????????????????????????????????????? | | ?????? ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 23 Energy Capacity 460 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator Challenges ------------ None Game ------ Seed DeliveryGrenadeStorage Manual? 0 Play Time 00:28:03 Cumulative 38.6 hours Start 2021.05.08 @ 22:01:37 End 2021.05.08 @ 22:30:27 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 58 Rogue 0 Adventurer 0 Explorer 58 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c8945ca-e4f3-48fe-85ac-75eaf59e4699