Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.16 @ 17:10:21 Player: AnotherZach Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (57) 285 Value Destroyed (1717) 1717 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (7389) 7389 TOTAL SCORE: 17211 Bonus ------- High Alert Combat Kills 174 Follower Combat Kills 1776 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Win 3000 Win Speed 1339 Cogmind --------- Core Integrity 1561/1600 Matter 300/300 Energy 238/240 System Corruption 0% Temperature Cool (4) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Light Quantum Reactor > --- PROPULSION (8) --- Field Propulsion Array Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY (11) ----- Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Advanced Phase Shifter Improved Medium Armor Plating Improved System Shield > --- WEAPON (4) ------- Enhanced Quantum Rifle Bore Cannon Bore Cannon > --- INVENTORY (5) ---- Micro Antimatter Reactor Improved Antigrav System Advanced Heat Sink Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Advanced Phase Shifter Improved Medium Armor Plating Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Bore Cannon Bore Cannon > --- INVENTORY -------- Micro Antimatter Reactor Improved Antigrav System Heavy Wave Gun Enhanced Nova Cannon [Rating: 151] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Improved Flight Unit Treads Armored Heavy Treads Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Improved Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Propulsion Shielding Weapon Heavy Mace Energy Gun Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Special Weapon Plasma Cutter Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 2 2 . 2 . . . . 2 2 2 2 2 Power 1 | . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . . 2 1 1 . . . . . . 1 . . 1 . Utility 9 | . . . . 1 . . 2 . . . . 1 2 1 1 1 Weapon 2 | . . . . . . . . . . . . . . 1 . 1 Parts Attached 167 | 4 4 1 15 5 9 6 8 . . 2 7 6 23 19 45 13 Power 35 | 1 . 1 3 . 2 4 2 . . . 1 2 6 3 9 1 Engine 19 | 1 . 1 3 . 2 3 2 . . . . 1 3 2 1 . Core 9 | . . . . . . 1 . . . . 1 1 3 1 2 . Reactor 7 | . . . . . . . . . . . . . . . 6 1 Propulsion 36 | 2 . . 6 1 3 . 1 . . . . . 1 8 13 1 Treads 3 | . . . . . . . . . . . . . . 1 2 . Leg . | . . . . . . . . . . . . . . . . . Wheel 7 | 2 . . 2 . . . . . . . . . . 3 . . Hover 3 | . . . . . . . . . . . . . . . 3 . Flight 23 | . . . 4 1 3 . 1 . . . . . 1 4 8 1 Utility 58 | 1 2 . 2 1 3 . 5 . . 2 5 3 10 2 15 7 Device 31 | . 1 . . 1 1 . 3 . . 2 4 2 7 . 6 4 Storage 8 | 1 . . 1 . 1 . . . . . 1 . 1 1 2 . Processor 10 | . 1 . 1 . 1 . 1 . . . . . 1 . 5 . Hackware 4 | . . . . . . . . . . . . . 1 1 1 1 Protection 5 | . . . . . . . 1 . . . . 1 . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 38 | . 2 . 4 3 1 2 . . . . 1 1 6 6 8 4 Energy Gun 15 | . 1 . 1 1 1 1 . . . . 1 1 2 2 1 3 Energy Cannon 4 | . . . . . . . . . . . . . . 2 2 . Ballistic Gun 5 | . 1 . . . . . . . . . . . . 2 2 . Ballistic Cannon 4 | . . . 1 . . . . . . . . . . . 2 1 Launcher . | . . . . . . . . . . . . . . . . . Special Weapon 4 | . . . 2 . . . . . . . . . 1 . 1 . Impact Weapon 3 | . . . . . . 1 . . . . . . 2 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . 2 . . . . . . . . 1 . . . Unidentified Prototypes 5 | . . . 3 . 1 . . . . . . . . . . 1 Parts Lost 30 | . . . . . . . . . . . 1 1 10 14 1 3 Power 3 | . . . . . . . . . . . . . 1 2 . . Propulsion 11 | . . . . . . . . . . . . . 4 6 1 . Utility 12 | . . . . . . . . . . . 1 . 3 5 . 3 Weapon 4 | . . . . . . . . . . . . 1 2 1 . . Highest Loss Streak 14 | . . . . . . . . . . . 1 1 4 14 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 84 100 93 96 97 98 99 100 100 100 99 94 65 52 73 78 Engine 7 | . 14 14 9 9 13 13 12 13 13 13 8 5 3 . . . Core 1 | . . . . . . . . . . . 3 5 2 2 1 4 Reactor 1 | . . . . . . . . . . . . . . . 5 4 Wheel 3 | . 28 28 10 . . . . . . . . . . 1 . . Flight 25 | . . . 33 45 45 46 40 40 40 40 40 35 16 3 15 17 Device 15 | . 6 14 3 5 7 7 16 20 20 25 20 17 15 21 11 20 Storage 4 | . 14 14 11 9 7 7 . . . . 5 5 8 4 2 . Processor 7 | . 5 . 5 9 6 7 9 6 6 6 6 5 2 4 17 12 Hackware 2 | . . . . . . . . . . . . . 3 3 5 7 Protection 1 | . . . . . . . 5 6 6 . . 5 2 . . 2 Energy Gun 4 | . 5 14 . 1 14 8 6 6 6 6 5 5 1 2 1 2 Ballistic Gun 1 | . 10 14 9 . . . . . . . . . . . 2 . Ballistic Cannon 1 | . . . 1 7 . . . . . . . . . . 1 5 Impact Weapon 2 | . . . . . . 6 6 6 6 6 6 5 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 86 | 10 15 15 20 22 29 37 30 30 30 30 39 39 41 52 86 61 Greatest Support 120 | 26 26 26 46 25 30 30 30 30 30 36 39 39 39 50 120 61 Greatest Overweight (x) 6 | 1 . . . . . 1 . . . . . . 1 6 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . 1 . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 5 5 5 10 10 10 10 5 5 Average Capacity 6 | 7 8 8 9 10 10 10 5 5 5 5 9 10 8 5 5 5 Most Carried 10 | 4 8 8 10 10 10 10 9 5 5 5 10 10 10 10 5 5 Average Carried 5 | 2 6 7 7 9 8 8 5 5 4 4 7 9 7 3 4 4 Final Capacity 10 | 8 8 8 10 10 10 10 5 5 5 5 10 10 5 5 5 5 Final Carried 10 | 4 8 8 10 10 10 10 5 5 5 5 10 10 4 5 4 4 Class Distribution -------------------- 44% | Sprinter 15% | Hacker-Mutant 12% | Mutant 7% | Scavenger-Scout 6% | Scavenger-Sprinter 3% | Scavenger-Gunner 3% | Scavenger-Skirmisher 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Scavenger-Sprinter | -2/Research Scavenger-Scout | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 2498 | . 266 25 192 11 30 180 . 241 . 15 65 55 44 465 518 391 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2765 | . 187 25 185 5 30 175 26 331 . . 361 115 73 458 206 588 Parts 120 | . 14 3 11 1 2 . . 2 . . 10 7 1 26 13 30 Haulers Intercepted 3 | . . . 2 . . . . . . . . . . . . 1 Recyclers Shooed 5 | . 2 . . . . . . . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 2 . . 7 . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 25 | . 1 . 1 . . . . 1 . . 9 1 1 3 3 5 Melee 4 | . . . . . . . . 1 . . 3 . . . . . Guns 9 | . 1 . 1 . . . . . . . 4 . 1 1 . 1 Cannons 9 | . . . . . . . . . . . . . . 2 3 4 Classes Destroyed 14 | . 4 1 2 . . . 1 2 . . 3 . . . 1 . Worker 9 | . . 2 . . 1 . . . . . . . . 4 1 1 Builder 6 | . 1 . . . . . . . . . . 1 . 3 . 1 Hauler 3 | . . . 2 . . . . . . . . . . . . 1 Recycler 3 | . 1 . 1 . . . . . . . . . . 1 . . Minesweeper 2 | . . . . . . . . 1 . . 1 . . . . . Operator 2 | . . . . . . . 1 . . . . . . . . 1 Drone 2 | . . . . . . . . . . . 2 . . . . . Watcher 7 | . 2 . 1 1 . . . . . . . 1 . . . 2 Swarmer 7 | . 1 . . . . . . . . . 3 . . 2 1 . Grunt 5 | . . . 1 . . . . 1 . . 2 . . . . 1 Sentry 5 | . . . . . . . . . . . 1 1 1 1 . 1 Hunter 2 | . . . . . . . . . . . . . . . 1 1 Programmer 4 | . . . . . . . . . . . 1 . . . 1 2 Samaritan 1 | . . . . . . . . 1 . . . . . . . . Best Kill Streak 9 | . 2 2 2 1 1 . 1 2 . . 7 2 1 9 1 4 Combat Bots Only 6 | . 1 . 1 . . . . 1 . . 6 1 1 2 1 2 Max Kills in Single Turn 2 | . 2 1 1 1 1 . 1 1 . . 1 1 1 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Res Acc Hostile Shots Fired 482 | . 32 . 9 41 2 4 1 6 8 . 38 26 52 167 64 32 Missed 213 | . 13 . 5 22 1 1 . 4 6 . 17 11 24 63 30 16 Damage Taken 4383 | . 148 . 55 235 12 107 14 29 26 . 344 258 786 1430 657 282 Core 1115 | . 70 . 6 64 12 14 . . . . 116 50 214 508 22 39 Absorbed by Shields 6 | . . . . . . 6 . . . . . . . . . . Redirected to Shielding 61 | . . . . . . . . 4 7 . . . 50 . . . Ignored by Resistances 1211 | . 50 . 15 67 3 31 4 8 7 . 95 72 211 391 178 79 Regen/Repaired (Parts) 66 | . . . . . 66 . . . . . . . . . . . Core Remaining (%) 88 | 100 . 72 98 88 . 96 . . . . 86 95 81 60 98 97 Volleys Fired 166 | . 26 2 19 20 1 1 9 1 . . 18 . 10 19 16 24 Largest 3 | . 2 2 2 1 2 2 1 1 . . 1 . 1 3 3 3 Hottest 228 | . 70 70 40 35 101 101 56 56 . . 56 . 81 213 228 179 Shots Fired 265 | . 34 4 28 20 2 2 9 1 . . 18 . 10 44 32 61 Gun 156 | . 34 4 15 . 2 2 9 1 . . 18 . 7 29 21 14 Cannon 97 | . . . 4 20 . . . . . . . . . 15 11 47 Launcher . | . . . . . . . . . . . . . . . . . Special 12 | . . . 9 . . . . . . . . . 3 . . . Kinetic 131 | . 26 2 19 20 . . . . . . . . . 10 16 38 Thermal 121 | . 8 2 9 . 1 1 9 1 . . 18 . 7 34 8 23 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 10 | . . . . . 1 1 . . . . . . . . 8 . Robot Hit Streak 40 | . 9 4 11 6 1 . 4 5 . . 9 . 12 40 16 18 Robot Miss Streak 3 | . 1 . 2 3 1 . 2 . . . 2 . . 1 3 2 Penetration Max 2 | . . . . . . . . . . . . . . 1 1 2 Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 201 | . 21 2 20 9 1 . 7 12 . . 21 6 11 29 24 38 Core Hits 76 | . 7 2 8 3 1 . 1 2 . . 8 1 4 12 9 18 Critical Kills 12 | . . . . . . . . . . . 1 . . 2 1 8 Critical Parts Destroyed 16 | . 1 . . . . . . 1 . . 3 1 . . . 10 Critical Strikes 35 | . 1 . 1 . . . 1 1 . . 7 1 1 2 2 18 Burn 4 | . . . . . . . 1 . . . 2 . 1 . . . Meltdown 1 | . . . . . . . . . . . . . . 1 . . Destroy 21 | . 1 . . . . . . . . . . . . 1 1 18 Corrupt 1 | . . . . . . . . . . . . . . . 1 . Smash 7 | . . . . . . . . 1 . . 5 1 . . . . Sever 1 | . . . 1 . . . . . . . . . . . . . Melee Attacks 53 | . . . . . . 8 2 11 9 2 11 9 1 . . . Impact 53 | . . . . . . 8 2 11 9 2 11 9 1 . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 1 2 . . 1 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 5826 | . 283 25 265 155 12 . 206 664 . . 646 280 219 1035 683 1353 Guns 2185 | . 283 25 129 . 12 . 89 14 . . 218 . 172 642 278 323 Cannons 2024 | . . . 56 155 . . . . . . . . . 378 405 1030 Explosions . | . . . . . . . . . . . . . . . . . Melee 1522 | . . . . . . . 117 650 . . 428 280 47 . . . Ramming 15 | . . . . . . . . . . . . . . 15 . . Kinetic 1777 | . 245 . 185 155 . . . . . . . . . 210 276 706 Thermal 2435 | . 38 25 80 . . . 89 14 . . 218 . 172 810 342 647 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 77 | . . . . . 12 . . . . . . . . . 65 . Impact 1522 | . . . . . . . 117 650 . . 428 280 47 . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . . . . 3 2 . Average Corruption 1 | . . . . . . . . . . . . . . 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . . . . 1 2 . Matter Fused 1 | . . . . . . . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 874 | . . . . . . . 82 300 . . 252 110 . 47 69 14 Projectiles 130 | . . . . . . . . . . . . . . 47 69 14 Explosions . | . . . . . . . . . . . . . . . . . Melee 744 | . . . . . . . 82 300 . . 252 110 . . . . Knockbacks 13 | . . . . 2 . . 1 . . . 1 . . . . 9 Impact 2 | . . . . . . . 1 . . . 1 . . . . . Kinetic 11 | . . . . 2 . . . . . . . . . . . 9 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . . . . . . . . 7 . . Shots . | . . . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . 2 . . Targets Rammed 2 | . . . . . . . . . . . . . . 2 . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 491 | . 30 9 7 25 131 . 110 302 289 235 . . 76 235 491 122 Average Temperature 78 | . 12 6 5 10 44 . 51 75 148 121 . . 39 42 133 48 Received Heat Transfer 587 | . 93 . 33 162 . . 9 18 . . 99 9 128 27 . 9 Effects 8 | . . . . . . . . . . 5 . . . . 3 . Shutdowns 2 | . . . . . . . . . . . . . . . 2 . Interference 5 | . . . . . . . . . . 5 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . 1 4 . . 3 1 . . . . Impact Corruptions 25 | . . . . . . . 3 8 . . 10 4 . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . 1 . . . . . . . 2 . . 4 1 . Heat Transferred 3663 | . 111 74 259 . . . 296 37 . . 666 . 333 999 259 629 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Res Acc Peak Influence 900 | . 101 43 259 425 173 130 334 . . . . 531 376 244 497 900 Initial 388 | . . 33 13 93 165 106 59 . . . . 388 224 161 48 260 Average 253 | . 37 42 159 216 168 115 246 . . . . 447 296 176 297 555 Maximum Alert Level 3 | . . . 1 2 . . 1 . . . . 2 1 1 2 3 Low Security (%) 43 | 100 100 100 92 30 100 100 35 . . . . . . 62 8 . Level 1 40 | . . . 7 67 . . 64 . . . . 12 100 37 80 13 Level 2 12 | . . . . 1 . . . . . . . 87 . . 11 62 Level 3 3 | . . . . . . . . . . . . . . . . 24 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 4 1 . 4 . 1 3 . 1 . . 1 3 2 4 6 Investigation 18 | . 4 . . 2 . . 2 . 1 . . 1 2 1 1 4 Extermination 2 | . . . . . . . . . . . . . . 1 1 . Reinforcement 8 | . . . . 1 . 1 1 . . . . . 1 . 2 2 Assault 2 | . . 1 . 1 . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 6 | . . . . 1 . . . . . . . . 1 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 170 | . 10 . 9 23 2 3 4 1 10 . 20 11 17 17 24 19 Peak Tracking Total 14 | . 7 1 5 14 1 2 3 1 7 . 9 7 7 13 10 7 Tactical Retreats 23 | . 1 . 3 4 . 1 2 . 4 . . 1 3 1 3 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 3 | . 1 . . 1 . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts 1 | . . . . . . . . . . . . . 1 . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . 1 . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . 1 . . . . . Most Traps Carried 1 | . . . . . . . . . . . 1 1 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 5 | . . . 1 1 . 1 . . . . . . 1 1 . . Max in Single Turn 1 | . . . . 1 . 1 . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 30 | . 6 . . 3 3 . 3 . 2 1 . 1 3 2 2 4 Terminals 15 | . 6 . . 3 1 . 2 . 1 . . 1 . . . 1 Fabricators 5 | . . . . . . . . . . . . . 1 2 1 1 Repair Stations 2 | . . . . . 1 . . . . . . . 1 . . . Recycling Units 2 | . . . . . 1 . . . . . . . . . . 1 Scanalyzers 4 | . . . . . . . 1 . . . . . 1 . 1 1 Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 102 | . 22 . . 8 10 . 10 . 9 5 . 1 9 6 10 12 Successful 61 | . 12 . . 4 7 . 4 . 9 5 . 1 5 1 7 6 Failed 41 | . 10 . . 4 3 . 6 . . . . . 4 5 3 6 Catastrophic 7 | . 4 . . 1 . . 1 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 52 | . 22 . . 6 . . 6 . . . . . 5 . 6 7 Terminals 47 | . 22 . . 8 2 . 6 . 5 . . 1 . . . 3 Fabricators 16 | . . . . . . . . . . . . . 4 6 3 3 Repair Stations 9 | . . . . . 6 . . . . . . . 3 . . . Recycling Units 6 | . . . . . 2 . . . . . . . . . . 4 Scanalyzers 15 | . . . . . . . 4 . . . . . 2 . 7 2 Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 29 | . 8 . . 2 1 . 2 . 9 5 . 1 . . . 1 Record 10 | . . . . . . . 1 . 9 . . . . . . . Part Schematic 5 | . . . . . . . . . . 5 . . . . . . Robot Analysis 3 | . 2 . . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 Open DSF 3 | . . . . . 1 . 1 . . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 3 | . 2 . . 1 . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . 1 1 2 2 Load Schematic 2 | . . . . . . . . . . . . . . . 1 1 Build 4 | . . . . . . . . . . . . . 1 1 1 1 Repair Station Hacks 8 | . . . . . 6 . . . . . . . 2 . . . Scan Component 5 | . . . . . 3 . . . . . . . 2 . . . Repair 3 | . . . . . 3 . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . 2 Report Inventory 1 | . . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . 1 Scanalyzer 7 | . . . . . . . . . . . . . 2 . 5 . Insert Component 4 | . . . . . . . . . . . . . 1 . 3 . Analyze 3 | . . . . . . . . . . . . . 1 . 2 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 4 . . 2 . . 2 . . . . . . . . 1 Terminals 7 | . 4 . . 2 . . 1 . . . . . . . . . Botnet 7 | . 4 . . 2 . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . 1 Extract 2 | . . . . . . . 1 . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 6 . . 3 2 . 2 . 1 . . . 2 2 2 4 Full Trace Events 13 | . 4 . . 1 . . 1 . 1 . . . 2 1 1 2 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . 3 . . Authchips . | . . . . . . . . . . . . . . . . . Time 102 | . . . . . . . . . . . . . . 102 . . Total Robot Build Rating 24 | . . . . . . . . . . . . . . 24 . . Part Schematics Acquired 12 | . . . . . . . 2 . . 5 . . 1 . 2 2 Parts Built 3 | . . . . . . . . . . . . . 1 . 1 1 Authchips . | . . . . . . . . . . . . . . . . . Time 282 | . . . . . . . . . . . . . 204 . 47 31 Total Part Build Rating 18 | . . . . . . . . . . . . . 8 . 5 5 Parts Repaired 3 | . . . . . 3 . . . . . . . . . . . Time 134 | . . . . . 134 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . 3 Parts Scanalyzed 3 | . . . . . . . . . . . . . 1 . 2 . Part Schematics Acquired 3 | . . . . . . . . . . . . . 1 . 2 . Parts Damaged 1 | . . . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 21 | . . 1 . . . . . . . 4 . . 5 3 4 4 Largest Group 4 | . . 1 1 . . . . . . 4 3 . 4 3 3 4 Highest-Rated Group 614 | . . 31 31 . . . . . . 154 116 . 170 126 513 614 Highest-Rated Ally 269 | . . 31 31 . . . . . . 40 40 . 56 42 269 269 Zionite Dispatches 6 | . . . . . . . . . . . . . 1 . 3 2 Heavy 1 | . . . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . 1 . . . Experimental 3 | . . . . . . . . . . . . . . . 2 1 Total Orders 2 | . . . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . . . 2 Ally Attacks 117 | . . . 13 . . . . . . . 13 . 18 6 45 22 Total Damage 6236 | . . . 141 . . . . . . . 261 . 356 230 3003 2245 Kills 38 | . . . 4 . . . . . . . 1 . 4 3 13 13 Allies Corrupted 2 | . . . . . . . . . . . 1 . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total 3 | . 2 . . 1 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 1 1 2 . . . . . Drone Launches 15 | . . . . . . . . . . . . . . . . 15 Drone Recoveries 3 | . . . . . . . . . . . . . . . . 3 Zionite Intel Received 1 | . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 4731 | 42 290 109 298 155 241 70 243 282 151 413 334 112 364 548 620 459 Spaces Moved 7460 | 35 237 109 305 365 202 81 517 746 491 925 985 269 433 203 645 912 Core 127 | 4 . . . . . . . . . . . . . 68 55 . Treads 135 | . . . . . . . . . . . . . . 4 131 . Legs . | . . . . . . . . . . . . . . . . . Wheels 484 | 31 237 109 62 . . . . . . . . . . 45 . . Hover 9 | . . . . . . . . . . . . . . . 9 . Flight 6705 | . . . 243 365 202 81 517 746 491 925 985 269 433 86 450 912 Fastest Speed 13 | 50 90 90 31 28 24 24 24 24 24 24 24 24 24 34 13 22 Average Speed 36 | 88 90 90 41 28 24 27 24 24 24 24 24 24 32 173 59 28 Slowest Speed 460 | 100 90 90 85 28 24 94 24 24 24 24 24 24 110 460 170 86 Overloaded Moves 36 | . . . . . . . . . . . . . . . 36 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 36 | . . . 4 4 . 1 . . . . . 2 3 . 3 19 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 37 37 28 34 6 69 22 80 60 87 87 8 7 10 11 26 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . . 1 1 . . . . . Known Exits Taken 7 | . . . 1 1 1 . . . . . . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . . . . 1 1 1 1 1 . . . . . Scrap Searched 14 | . . . . . . . . 4 3 5 2 . . . . . Spaces Dug 15 | . . . . . . . . . 7 . 3 3 . . . 2 Terrain Destroyed 23 | . . . . . . . . . 7 . 3 3 . . 2 8 Melee 13 | . . . . . . . . . 7 . 3 3 . . . . Projectile 10 | . . . . . . . . . . . . . . . 2 8 AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Res Acc Total 9128 | 46 281 117 440 394 394 115 627 827 508 1113 1045 298 651 364 864 1044 Wait 1010 | . . . 70 . 167 . 77 70 7 179 11 7 157 94 89 82 Move 7377 | 34 236 108 298 356 201 79 516 745 490 924 984 264 426 202 638 876 Hop 30 | . . . 2 4 . . . . . . . 2 3 . 3 16 Pick Up 175 | 8 11 3 19 6 10 9 6 . 1 3 10 6 8 17 43 15 Fast Attach . | . . . . . . . . . . . . . . . . . Attach 143 | 4 4 1 11 5 8 3 8 . . 2 4 4 20 19 41 9 Detach 28 | . . . 1 . 1 2 1 . . . . . 10 4 7 2 Swap 24 | . . . 4 . 1 3 . . . . 3 2 3 . 4 4 Drop 116 | . 4 3 16 3 5 10 8 . 1 3 4 4 12 7 23 13 Fire 166 | . 26 2 19 20 1 1 9 1 . . 18 . 10 19 16 24 Melee 53 | . . . . . . 8 2 11 9 2 11 9 1 . . . Ram 2 | . . . . . . . . . . . . . . 2 . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . 1 . . . Miscellaneous 3 | . . . . . . . . . . . . . . . . 3 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / DSF) -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 333 | -10/Materials | Entered Mines 383 | -10/Mines | Found a hidden stash of uninstalled traps 415 | -10/Mines | Discovered new exit (range 5) 416 | -10/Mines | Met a Derelict testing a Signal Generator 426 | -10/Mines | Found Signal Generator 442 | -10/Mines | Entered Materials 442 | -9/Materials | Accompanied by 1 ally 442 | -9/Materials | Evolved 2 slots: Propulsion x2 682 | -9/Materials | Discovered new exit (range 8) 719 | -9/Materials | Discovered new exit (range 16) 740 | -9/Materials | Identified exit to Materials 740 | -9/Materials | Entered another Materials area 740 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 823 | -8/Materials | Build established: Sprinter 891 | -8/Materials | Discovered new exit (range 16) 895 | -8/Materials | Identified exit to Factory 895 | -8/Materials | Entered Factory 895 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 979 | -7/Factory | Repaired Imp. Flight Unit 1031 | -7/Factory | Repaired Imp. Flight Unit 1064 | -7/Factory | Repaired Imp. Ion Engine 1134 | -7/Factory | Discovered new exit (range 5) 1136 | -7/Factory | Identified exit to DSF 1136 | -7/Factory | Entered DSF 1184 | -7/DSF | Discovered new exit (range 15) 1198 | -7/DSF | Additional patrols routed to DSF 1206 | -7/DSF | Entered Factory 1206 | -6/Factory | Evolved 2 slots: Utility x2 1359 | -6/Factory | Spotted B-75 Beast 1439 | -6/Factory | Discovered new exit (range 13) 1449 | -6/Factory | Entered Lower Caves 1540 | -6/Lower Caves | Learned Factory security intel 1663 | -6/Lower Caves | Encountered a Warlord checkpoint 1706 | -6/Lower Caves | Discovered new exit (range 12) 1731 | -6/Lower Caves | Entered another Lower Caves area 1732 | -6/Lower Caves | Learned Factory terminal intel 1861 | -6/Lower Caves | Discovered new exit (range 14) 1874 | -6/Lower Caves | Learned location of 1 exit from Research 1874 | -6/Lower Caves | Learned Armory trap positions 1874 | -6/Lower Caves | Learned Extension stockpile data 1882 | -6/Lower Caves | Entered Zion 2018 | -6/Zion | Learned 8 Factory zone layouts 2036 | -6/Zion | Given A8's code to call for help 2080 | -6/Zion | Imprinted 2082 | -6/Zion | Declared Zion's savior 2134 | -6/Zion | Discovered new exit (range 10) 2295 | -6/Zion | Entered Proximity Caves 2295 | -5/Proximity Caves | Accompanied by 3 allies 2322 | -5/Proximity Caves | Learned Factory emergency access door positions 2376 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2407 | -5/Proximity Caves | Spotter reported a threat 2491 | -5/Proximity Caves | Spotter reported a threat 2628 | -5/Proximity Caves | Discovered new exit (range 9) 2629 | -5/Proximity Caves | Entered Factory 2629 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2630 | -5/Factory | Identified exit to Upper Caves 2631 | -5/Factory | Identified exit to Factory 2634 | -5/Factory | Loaded intel: 28 terminal locations 2741 | -5/Factory | Entered another Factory area 2741 | -4/Factory | Evolved 2 slots: Utility x2 2776 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 2777 | -4/Factory | Zion Fire squad teleported in 2936 | -4/Factory | Lost 3 parts (1n2u) 2936 | -4/Factory | Lost 3 allies 3058 | -4/Factory | Lost 4 parts (1n1u2w) 3064 | -4/Factory | Fabricated Quantum Shading Machine (x1) 3101 | -4/Factory | Discovered new exit (range 9) 3104 | -4/Factory | Identified exit to Research 3105 | -4/Factory | Entered Research 3105 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 3106 | -3/Research | Identified exit to Research 3214 | -3/Research | Fabricated B-74 Champion? 3415 | -3/Research | Build established: Hacker-Mutant 3653 | -3/Research | Entered another Research area 3653 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3663 | -2/Research | Zion Heavy squad teleported in 3671 | -2/Research | Zion Experimental squad teleported in 3671 | -2/Research | Lost 14 parts (2p6n5u1w) 4158 | -2/Research | Fabricated Bore Cannon (x1) 4164 | -2/Research | Spotted B-90 Cyclops 4193 | -2/Research | Discovered new exit (range 9) 4195 | -2/Research | Identified exit to Access 4211 | -2/Research | Zion Experimental squad teleported in 4273 | -2/Research | Entered Access 4273 | -1/Access | Accompanied by 1 ally 4273 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 4340 | -1/Access | Build established: Scavenger-Sprinter 4429 | -1/Access | Zion Experimental squad teleported in 4520 | -1/Access | Fabricated Bore Cannon (x1) 4643 | -1/Access | Build established: Scavenger-Scout 4646 | -1/Access | Zion Light squad teleported in 4717 | -1/Access | Lost 4 allies 4729 | -1/Access | Imp. Hacking Suite fried by hacking feedback 4730 | -1/Access | Discovered new exit (range 5) 4731 | -1/Access | Identified exit to Surface 4732 | *** | Escaped! Last Messages --------------- dispatching Cutter reinforcements to area. 04716_ R-10 Processor collects Med. Matter Pod. 04716_ Slug penetrates L4-7KJ(z). 04717_ C-57 Dissector sneak attacks. 04717_ Mini Drone destroyed. 04717_ Dropped Mni. Drone Bay. 04717_ >> Lost connection to Mini Drone. 04717_ R-10 Processor collects Wheel. 04717_ >> Lost connection to Mini Drone. 04718_ K-01 Serf collects debris. 04729_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. Feedback: Imp. Hacking Suite fried. 04729_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 04730_ The Access Shell folds into the floor. 04730_ EXIT=FOUND 04731_ EXIT=IDENTIFIED: SURFACE [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ??# ##### # Y" #?????# * # % #? | | ??# # "" #???#?# # #? | | ??# # "" #?????# # * #? | | ??######## # #?????#### ########## %!#? | | ????#????## ## #??????############## !% ## | | ########### ###############??# # ## | | # # #??# # ## | | # # ???# =] # ## | | ? "" # # *?????# =] # ## | | ?""" "" # # " ????# = # | | ?""" "" # # """" ????# + | | ?""" Y" # # """"" ???# # | | """" "" # # """"" #??#* # | | """" "" # # """" #??# # ## | | "" + m " ##?# # #? | | # # u #??# # # | | ] #k # #??# [ # # | | ########### ###############??############## # | | ??????????# #?????###?????????????????????# # | | ??????????# ####### ##########????????????# # | | ??????????# """T""" "????????????# # | | ??????????# """ """ "????BB??????# # | | ??????????# "????BB?? ???# # | | ??????????# "???????????? # | | ??????????# "" "???????????? # | | ??????????# @" "???????????? # | | ??????????# "??????????? ## | | ??????????# "????BB?????##+####? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###?#?????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ??#?????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????# k????????????????????????????????????? | | ?????????# ????????????????????????????????????? | | ?????????# ????????????????????????????????????? | | ?????????# ????????????????????????????????????? | | ?????????# ????????????????????????????????????? | | ?????????# ????????????????????????????????????? | | ?????????# ????????????????????????????????????? | | ?????????# ????????????????????????????????????? | | ???????????+?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 51 Energy Capacity 700 Matter Stores 350 Matter Capacity 350 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Cloak Strength 2 Power Amplification 30 Additional Mass Support 20 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Phase Shifting 15 Evasion (%) 80 Targeting Accuracy 16 Melee Accuracy 6 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 24 Defensive Hacking 12 Item Schematics ----------------- Core Analyzer | -6/Factory | Extracted Imp. Power Shielding | -6/Factory | Extracted Hvy. Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Bore Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Imp. Flight Unit | -4/Factory | Scanalyzed Adv. Surge Thruster | -2/Research | Scanalyzed Dual-blade Saw | -2/Research | Scanalyzed Hvy. Disruptor Cannon | -1/Access | Extracted Imp. Target Analyzer | -1/Access | Extracted Robot Schematics ------------------ None Fabricated ------------ Quantum Shading Machine | x1 | -4/Factory | Preloaded B-74 Champion | x3 | -3/Research | Preloaded Bore Cannon | x1 | -2/Research Bore Cannon | x1 | -1/Access Alien Tech Used ----------------- None Achievements -------------- Derelict Escape Challenges ------------ None Game ------ Seed SmartbombChargeBank Manual? 0 Play Time 01:53:35 Cumulative 148.7 hours Start 2024.04.16 @ 15:08:01 End 2024.04.16 @ 17:10:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 0 Adventurer 27 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 57 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 37% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2bce7b69-0bb4-4a75-b3f9-7fbe732a6446