Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.23 @ 15:28:40 Player: rep Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (145) 725 Value Destroyed (3560) 3560 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (276) 276 TOTAL SCORE: 7881 Bonus ------- High Alert Combat Kills 276 Cogmind --------- Core Integrity 0/850 Matter 37/300 Energy 69/100 System Corruption 0% Temperature Cool (0) Movement Flying (880) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Cooled VTOL Module > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit Core Analyzer > --- WEAPON (3) ------- Shock Bomb Launcher > --- INVENTORY (20) --- Energy Well (500) Particle Charger Weapon Cycler Shock Rifle Enhanced Autogun Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Gravmag System Cooled VTOL Module > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Core Analyzer Improved Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Flak Gun Assault Cannon Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Large Storage Unit Energy Well Particle Charger Weapon Cycler Field Recycling Unit Improved Integration Mediator Shock Rifle Lightning Gun Enhanced Autogun Flak Gun Coil Gun Gauss Cannon Shock Bomb Launcher Rocket Launcher Remote Datajack [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 6 | . . . 1 2 1 2 Weapon 1 | . . . 1 . . . Parts Attached 155 | 6 15 4 33 21 58 18 Power 13 | 1 3 1 3 . 4 1 Engine 13 | 1 3 1 3 . 4 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 33 | 2 2 2 7 2 15 3 Treads 25 | . 2 2 6 2 13 . Leg 1 | . . . . . 1 . Wheel 2 | 2 . . . . . . Hover 2 | . . . . . 1 1 Flight 3 | . . . 1 . . 2 Utility 44 | 1 4 . 11 7 14 7 Device 18 | . 1 . 2 6 5 4 Storage 9 | 1 3 . 1 1 3 . Processor 2 | . . . 1 . 1 . Hackware 1 | . . . 1 . . . Protection 14 | . . . 6 . 5 3 Artifact . | . . . . . . . Weapon 65 | 2 6 1 12 12 25 7 Energy Gun 13 | . 1 . 3 3 5 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 19 | 2 2 . 1 2 9 3 Ballistic Cannon 13 | . 1 1 5 2 4 . Launcher 18 | . 2 . 3 5 6 2 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 4 1 . 1 Parts Lost 43 | . 1 3 3 1 16 19 Power 6 | . 1 1 1 . 1 2 Propulsion 12 | . . 1 1 . 7 3 Utility 7 | . . . . . 1 6 Weapon 18 | . . 1 1 1 7 8 Highest Loss Streak 19 | . 1 3 1 1 4 19 Average Slot Usage (%) 97 | . 96 99 98 97 98 88 Engine 10 | . 13 14 11 9 6 5 Treads 21 | . 24 28 21 18 19 9 Device 7 | . 2 . 2 13 12 16 Storage 23 | . 23 28 21 25 23 19 Processor 1 | . . . . . 3 6 Protection 4 | . . . 8 4 5 5 Energy Gun 4 | . 8 10 1 . 4 4 Ballistic Gun 8 | . 14 . 4 12 12 1 Ballistic Cannon 11 | . 5 17 23 12 4 10 Naked Turns . | . . . . . . . Heaviest Build 123 | 13 42 45 61 68 96 123 Greatest Support 60 | 26 40 40 40 40 60 40 Greatest Overweight (x) 40 | 1 4 1 2 1 2 40 Average Overweight (x) . | . . 1 1 1 . 2 Largest Inventory Capacity 20 | 6 16 16 16 16 20 20 Average Capacity 15 | 5 10 16 15 16 16 20 Most Carried 18 | 6 10 15 16 16 17 18 Average Carried 13 | 3 7 12 14 15 15 14 Final Capacity 20 | 6 16 16 16 16 20 20 Final Carried 16 | 6 10 15 15 16 16 6 Class Distribution -------------------- 34% | Mutant 23% | Tank 22% | Scavenger-Gunner 9% | Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 3494 | 218 518 167 984 588 970 49 Remotely . | . . . . . . . Salvage Created 4019 | . 608 212 1118 647 1320 114 Parts 275 | . 40 15 62 60 91 7 Haulers Intercepted 8 | . 2 . 4 2 . . Recyclers Shooed 6 | . 4 . 1 . 1 . Parts Field Recycled 73 | . . . . 28 44 1 Retrieved Matter 305 | . . . . 117 185 3 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 95 | . 9 7 26 22 29 2 Guns 27 | . 4 . 4 2 15 2 Cannons 36 | . 1 7 16 8 4 . AOE 32 | . 4 . 6 12 10 . Classes Destroyed 14 | . 7 2 2 1 2 . Worker 13 | . 3 . 2 3 5 . Builder 9 | . 2 . 4 2 1 . Tunneler 4 | . . 2 . 1 1 . Hauler 8 | . 2 . 4 2 . . Recycler 8 | . 3 1 3 . 1 . Operator 1 | . . . 1 . . . Watcher 7 | . 3 . 1 2 1 . Swarmer 37 | . 3 . 12 10 12 . Grunt 38 | . 6 6 9 11 5 1 Duelist 1 | . . . . 1 . . Sentry 12 | . . . 5 . 7 . Hunter 2 | . . . . . 2 . Programmer 4 | . . . . . 3 1 Assembled 1 | . . 1 . . . . Best Kill Streak 11 | . 5 7 8 7 11 1 Combat Bots Only 6 | . 3 4 5 6 5 1 Max Kills in Single Turn 4 | . 3 2 3 4 3 1 Gunslinging . | . . . . . . . Exploded 3 | . 2 . 3 3 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 8617 | . 521 294 1147 645 2797 3213 Core 1398 | . 81 42 127 31 266 851 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 . 50 68 94 62 . Volleys Fired 283 | . 58 24 70 35 79 17 Largest 3 | . 2 2 3 3 3 3 Hottest 172 | . 104 104 134 127 155 172 Shots Fired 719 | . 113 44 191 104 228 39 Gun 369 | . 94 6 38 52 160 19 Cannon 296 | . 15 38 139 38 47 19 Launcher 54 | . 4 . 14 14 21 1 Special . | . . . . . . . Kinetic 554 | . 92 38 155 87 151 31 Thermal 90 | . 17 6 22 3 39 3 Explosive 29 | . 4 . 2 14 8 1 Electromagnetic 46 | . . . 12 . 30 4 Robot Hit Streak 16 | . 10 7 10 7 16 6 Robot Miss Streak 6 | . 6 5 5 3 4 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 419 | . 62 23 95 57 150 32 Core Hits 227 | . 35 11 47 48 70 16 Critical Hits 3 | . . . . . 3 . Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10192 | . 1148 565 2093 2267 3662 457 Guns 3996 | . 656 60 366 608 2007 299 Cannons 2729 | . 172 505 1165 391 444 52 Explosions 3463 | . 320 . 558 1268 1211 106 Melee . | . . . . . . . Ramming 4 | . . . 4 . . . Kinetic 5330 | . 647 505 1367 971 1616 224 Thermal 1504 | . 181 60 197 28 973 65 Explosive 2368 | . 320 . 230 1268 444 106 Electromagnetic 986 | . . . 295 . 629 62 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 1 1 2 . 7 . Average Corruption 2 | . 1 1 1 . 6 . Corruption Purged . | . . . . . . . Effects 61 | . 11 3 9 . 38 . Message Errors 13 | . 3 1 3 . 6 . Matter Fused 6 | . . . . . 6 . Heat Flow Errors 6 | . . . 2 . 4 . Energy Discharges 8 | . 3 2 1 . 2 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 8 | . 1 . 2 . 5 . Misfires 3 | . . . . . 3 . Targeting Errors 14 | . 3 . 1 . 10 . Weapon Failures 2 | . 1 . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 244 | . 23 31 26 29 129 6 Projectiles 43 | . 5 31 6 1 . . Explosions 201 | . 18 . 20 28 129 6 Melee . | . . . . . . . Knockbacks 25 | . 2 7 8 6 1 1 Impact . | . . . . . . . Kinetic 24 | . 2 7 7 6 1 1 Secondary 1 | . . . 1 . . . Self-Inflicted Damage 421 | . 72 . 54 37 227 31 Shots 16 | . 1 . 4 3 7 1 Rammed 2 | . . . 2 . . . Targets Rammed 2 | . . . 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 566 | . 234 264 566 235 329 175 Average Temperature 101 | . 64 94 137 85 81 64 Received Heat Transfer 1686 | . 141 204 252 252 432 405 Effects 17 | . . . 15 . 2 . Shutdowns 5 | . . . 5 . . . Energy Bleed 3 | . . . 1 . 2 . Interference 3 | . . . 3 . . . Short Circuit 2 | . . . 2 . . . Damage (major) 3 | . . . 3 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 2828 | . 444 148 457 74 1580 125 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . 2 . 5 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 726 | . 220 140 367 726 603 309 Average Influence 235 | . 74 29 193 473 376 220 Maximum Alert Level 3 | . 1 . 1 3 2 1 Low Security (%) 45 | 100 95 100 47 25 . 19 Level 1 36 | . 4 . 52 7 63 80 Level 2 17 | . . . . 65 36 . Level 3 . | . . . . 1 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 26 | . 1 . 4 3 14 4 Investigation 9 | . 1 . 2 . 3 3 Extermination 4 | . . . . . 3 1 Reinforcement 6 | . . . 2 3 1 . Assault 1 | . . . . . 1 . Garrison 6 | . . . . . 6 . Intercept . | . . . . . . . Construction Impeded 4 | . . . 1 2 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 7 | . 3 . 1 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 126 | . 14 7 42 24 31 8 Peak Tracking Total 6 | . 5 2 6 6 5 6 Tactical Retreats 5 | . . . 5 . . . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 10 | . 1 . 3 . 6 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 11 | . 3 . 4 1 3 . Max in Single Turn 2 | . 2 . 1 1 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 24 | . 8 . 6 2 4 4 Terminals 14 | . 6 . 2 1 1 4 Fabricators 2 | . . . . . 2 . Repair Stations 3 | . 1 . 2 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 2 | . . . 1 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 93 | . 25 . 27 14 12 15 Successful 64 | . 15 . 22 13 6 8 Failed 28 | . 10 . 5 1 6 6 Catastrophic 1 | . . . . . 1 . Database Lockouts 1 | . . . . . . 1 Manual 24 | . 11 . 5 2 1 5 Terminals 47 | . 17 . 8 4 3 15 Fabricators 6 | . . . . . 6 . Repair Stations 13 | . 6 . 7 . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers 21 | . . . 11 10 . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 19 | . 5 . 3 2 2 7 Record 10 | . . . 1 2 2 5 Part Schematic 1 | . 1 . . . . . Branch Access Points 2 | . 2 . . . . . Alert Level 2 | . . . 1 . . 1 Maintenance Status 1 | . 1 . . . . . Security Status 1 | . . . 1 . . . Zone Layout 2 | . 1 . . . . 1 Fabricator Hacks 3 | . . . . . 3 . Load Schematic 1 | . . . . . 1 . Build 2 | . . . . . 2 . Repair Station Hacks 11 | . 5 . 6 . . . Scan Component 7 | . 3 . 4 . . . Repair 4 | . 2 . 2 . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer 21 | . . . 11 10 . . Insert Component 10 | . . . 5 5 . . Analyze 11 | . . . 6 5 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 7 | . 4 . 1 1 . 1 Terminals 7 | . 4 . 1 1 . 1 Botnet 7 | . 4 . 1 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 5 . 6 2 3 4 Full Trace Events 15 | . 4 . 4 2 3 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 10 | . 1 . 4 5 . . Parts Built 2 | . . . . . 2 . Matter 204 | . . . . . 204 . Time 50 | . . . . . 50 . Total Part Build Rating 2 | . . . . . 2 . Parts Repaired 4 | . 2 . 2 . . . Time 104 | . 52 . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 17 | . 10 . 7 . . . Parts Scanalyzed 9 | . . . 4 5 . . Part Schematics Acquired 9 | . . . 4 5 . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 6522 | 52 1181 828 1424 819 1723 495 Spaces Moved 2887 | 46 570 416 595 347 734 179 Core 12 | 8 2 . . . . 2 Treads 2770 | . 505 416 595 347 734 173 Legs . | . . . . . . . Wheels 101 | 38 63 . . . . . Hover . | . . . . . . . Flight 4 | . . . . . . 4 Fastest Speed 50 | 50 90 180 180 180 160 200 Average Speed 176 | 79 159 180 180 180 176 234 Slowest Speed 2050 | 90 250 180 200 180 200 2050 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 3 84 95 46 31 15 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 314 | . 62 1 36 116 93 6 Melee . | . . . . . . . Projectile 12 | . 1 1 6 2 1 1 AOE 302 | . 61 . 30 114 92 5 Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 3757 | 58 732 451 792 470 1031 223 Wait 245 | . 53 . 41 38 112 1 Move 2881 | 45 569 415 594 346 733 179 Hop . | . . . . . . . Pick Up 109 | 7 20 8 31 16 24 3 Fast Attach 27 | 5 3 . 3 . 15 1 Attach 42 | 1 4 3 8 3 11 12 Detach 5 | . 2 . . . 1 2 Swap 86 | . 8 1 22 18 32 5 Drop 77 | . 15 . 21 14 24 3 Fire 283 | . 58 24 70 35 79 17 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . 2 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 16) 528 | -10/Materials | Repaired Ion Engine 557 | -10/Materials | Repaired Grenade Launcher 722 | -10/Materials | Discovered new exit (range 7) 1234 | -10/Materials | Entered Mines 1241 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1271 | -10/Mines | Received a Mining Laser from a helpful Derelict 1413 | -10/Mines | Discovered new exit (range 8) 1598 | -10/Mines | Learned Materials non-interactive machine intel 1891 | -10/Mines | Lost 3 parts (1p1n1w) 1969 | -10/Mines | Excavation squad dispatched 1969 | -10/Mines | A large section of the Mines collapsed 2035 | -10/Mines | Discovered new exit (range 14) 2062 | -10/Mines | Entered Materials 2062 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2063 | -9/Materials | Loaded intel: 37 non-interactive machine locations 2353 | -9/Materials | Build established: Tank 3029 | -9/Materials | Repaired Lgt. Treads 3353 | -9/Materials | Discovered new exit (range 15) 3409 | -9/Materials | Repaired Lrg. Storage Unit 3484 | -9/Materials | Identified exit to Materials 3486 | -9/Materials | Entered another Materials area 3486 | -8/Materials | Evolved 2 slots: Utility x2 4139 | -8/Materials | Build established: Gunner 4278 | -8/Materials | Discovered new exit (range 16) 4305 | -8/Materials | Entered Factory 4305 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4443 | -7/Factory | Identified exit to Garrison 4514 | -7/Factory | Garrison activated, responded to threat 4567 | -7/Factory | Lost 4 parts (2n2w) 4935 | -7/Factory | Lost 3 parts (1p1n1w) 5285 | -7/Factory | Garrison activated, responded to threat 5432 | -7/Factory | Build established: Scavenger-Gunner 5751 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 5777 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 5905 | -7/Factory | First assault squad dispatched 6015 | -7/Factory | Discovered new exit (range 7) 6028 | -7/Factory | Entered another Factory area 6028 | -6/Factory | Evolved 2 slots: Utility x2 6199 | -6/Factory | Central database locked down 6457 | -6/Factory | Core integrity fell below 50% 6506 | -6/Factory | Core integrity fell below 20% 6523 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06500_ K-01 Serf collects debris. 06505_ Penetrated by Slug. 06505_ K-01 Serf destroyed. 06505_ Penetrated by Slug. 06505_ Imp. Deuterium Engine destroyed. 06508_ Penetrated by Slug. 06508_ Remote Datajack destroyed. 06511_ Penetrated by Slug. 06511_ Slug penetrates Assembly Bed. 06511_ Assembly Bed disabled. 06511_ Acquired 49 matter. 06513_ Slug penetrates Assembly Bed. 06513_ Penetrated by Slug. 06516_ Slug penetrates Assembly Bed. 06517_ Penetrated by Slug. 06519_ Slug penetrates Wall. 06521_ Destroyed Phase Shifter. 06522_ The unstable cave ceiling collapses. 06522_ Rocket Launcher destroyed. 06522_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????########???????????????? | | ##????????????????????????# "T" #???????????????? | | #????????????????????????# #???????????????? | | ########################## """ #???????????????? | | # ## + """ #???????????????? | | # ## ########### # """ #???????????????? | | # """ """ ## #?????????# # #???????????????? | | # """ """ ## ########### ########???????????????? | | # """ """ ## ## # #????????????????????? | | # ## ## """" # "T #????????????????????? | | #! ## ## """" # "" #????????????????????? | | # ! ## ## """" # #????????????????????? | | #+#+######## ## """" # #????????????????????? | | # """T""" # ### ###????????????????????? | | + # #?# #??????????????????????? | | # # #?# #??????????????????????? | | ## """""" # "" #?# #??????????????????????? | | ## """""" #?""?????# #??????????????????????? | | ## """""" # "T ???##+########???????????????? | | ## """""" # "" ??# #????????????? | | ### """""" # "" ?# """" """" #????????????? | | """""" #? ## """" """"???????????????? | | """""" !####; # """ """" ??????????????? | | """""" ^ h """" """" ??????????????? | | """""" ^ h%= """ #????????????? | | ^ %% @!= """" #????????????? | | ^ |% h[= ] #????????????? | | !#[ ! #????????????? | | ################ ?# #????????????? | | # ??????# ??# #????????????? | | # """ ""???????# ????# #????????????? | | + """ ""???????#?????##############????????????? | | # """ ""???????????????????????????????????????? | | # ??????????????????????????????????????? | | #?! ! / ?????????????????????????????????????? | | #?########?????????????????????????????????????? | | #??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 16 Energy Capacity 290 Matter Stores 350 Matter Capacity 500 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 30 Power Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 44 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Shock Bomb Launcher | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Lgt. Cannon | -8/Materials | Scanalyzed Particle Charger | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Quantum Hacking True Hacker Challenges ------------ None Game ------ Seed SystemXenonProjector Manual? 0 Play Time 02:22:47 Cumulative 13.5 hours Start 2020.08.23 @ 12:53:29 End 2020.08.23 @ 15:28:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e86709f7-e050-45ff-947f-4f96d3ecd216