Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.29 @ 20:54:12 Player: Infomantis Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (114) 570 Value Destroyed (4495) 4495 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (190) 190 TOTAL SCORE: 11035 Bonus ------- High Alert Combat Kills 190 Cogmind --------- Core Integrity 0/1150 Matter 216/300 Energy 98/100 System Corruption 13% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Force Field Micro-nuke Launcher Ionic Axe Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Myomer Leg Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Enhanced Optical Array Enhanced Optical Array Advanced Signal Interpreter Advanced Signal Interpreter System Guard > --- WEAPON ----------- Heavy Phase Cannon Heavy Gauss Cannon Micro-nuke Launcher > --- INVENTORY -------- Medium Storage Unit Force Field [Rating: 79] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Protection Hardened Heavy Armor Plating Weapon Power Maul Energy Gun Makeshift Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Battle Cannon Launcher Micro-nuke Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Ionic Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 . . 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 4 | . . 1 . 1 . . . . . . . 2 Utility 5 | . . 1 . 1 1 . . . . . 2 . Weapon 2 | . . . . . 1 . . 1 . . . . Parts Attached 210 | 6 6 9 20 21 46 12 3 20 12 . 29 26 Power 22 | 1 . 1 4 2 7 1 . 1 . . 3 2 Engine 11 | 1 . . 4 2 . . . 1 . . 3 . Core 9 | . . 1 . . 7 1 . . . . . . Reactor 2 | . . . . . . . . . . . . 2 Propulsion 64 | 2 2 2 9 9 11 6 . 5 1 . 9 8 Treads 12 | . . . 1 . 1 4 . 4 1 . . 1 Leg 39 | 2 2 . 8 4 10 1 . . . . 8 4 Wheel 12 | . . 2 . 5 . . . 1 . . 1 3 Hover 1 | . . . . . . 1 . . . . . . Flight . | . . . . . . . . . . . . . Utility 62 | 1 3 2 . 6 15 3 1 9 4 . 9 9 Device 23 | . 1 . . 2 6 1 . 2 2 . 4 5 Storage 6 | 1 2 . . 1 1 . . 1 . . . . Processor 12 | . . 2 . 1 . 1 . 3 1 . . 4 Hackware . | . . . . . . . . . . . . . Protection 21 | . . . . 2 8 1 1 3 1 . 5 . Artifact . | . . . . . . . . . . . . . Weapon 62 | 2 1 4 7 4 13 2 2 5 7 . 8 7 Energy Gun 21 | 1 1 1 3 2 5 1 . . 2 . 5 . Energy Cannon 8 | . . 1 2 . 1 . . 1 1 . . 2 Ballistic Gun 12 | 1 . . 1 1 3 1 1 2 1 . 1 . Ballistic Cannon 10 | . . 2 1 1 2 . 1 . 2 . . 1 Launcher 2 | . . . . . . . . . . . . 2 Special Weapon 3 | . . . . . . . . 2 . . 1 . Impact Weapon 4 | . . . . . 2 . . . 1 . 1 . Slashing Weapon 2 | . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . 1 . . . . . 2 1 Parts Lost 100 | . . 6 3 8 27 4 . 4 2 . 28 18 Power 8 | . . 1 . . 2 . . . . . 4 1 Propulsion 38 | . . 1 1 5 9 3 . 3 . . 8 8 Utility 24 | . . 1 . 1 7 . . . . . 7 8 Weapon 30 | . . 3 2 2 9 1 . 1 2 . 9 1 Highest Loss Streak 17 | . . 6 2 7 10 4 . 2 2 . 17 9 Average Slot Usage (%) 88 | . 97 84 96 94 77 92 90 97 99 93 80 38 Engine 3 | . 14 3 10 9 . . . 4 6 6 4 . Core 4 | . . 7 . . 4 7 7 6 6 6 1 . Treads 12 | . . . 2 . 1 20 23 18 20 20 7 1 Leg 6 | . 28 14 12 13 13 2 . . . . 7 3 Wheel 4 | . . 10 14 19 1 . . 2 6 6 3 4 Hover 2 | . . . . . . 6 7 4 . . . . Device 7 | . 12 2 . 2 8 14 7 2 . 6 6 6 Storage 7 | . 14 11 11 9 7 7 7 6 6 6 4 . Processor 10 | . . 13 22 17 7 . 7 16 20 20 16 15 Protection 5 | . . . . 6 10 7 6 6 5 . 5 . Energy Gun 5 | . 14 1 7 6 5 6 7 3 2 13 5 . Energy Cannon 1 | . . 1 8 1 3 . . 4 . . . . Ballistic Gun 5 | . 14 4 . 4 2 6 6 9 10 . 2 . Ballistic Cannon 3 | . . 13 5 3 2 . 2 6 11 6 1 1 Impact Weapon 3 | . . . . . 4 7 4 . . . 4 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 92 | 12 24 25 28 37 52 48 43 66 71 43 92 47 Greatest Support 86 | 20 20 26 26 42 53 84 84 86 70 70 78 40 Greatest Overweight (x) 11 | . 1 2 2 7 11 2 . 6 1 . 4 2 Average Overweight (x) . | . . . . . 1 . . 1 . . . . Largest Inventory Capacity 10 | 6 10 8 8 10 10 8 8 10 10 10 10 4 Average Capacity 8 | 5 6 8 8 8 9 8 8 9 10 10 9 4 Most Carried 10 | 6 8 8 8 10 10 8 8 10 10 10 10 4 Average Carried 8 | 3 6 7 7 8 9 7 7 9 10 10 8 3 Final Capacity 10 | 6 8 8 8 10 8 8 8 10 10 10 4 4 Final Carried 10 | 6 8 7 8 10 6 8 8 10 10 10 4 4 Class Distribution -------------------- 55% | Scavenger-Mutant 28% | Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Matter Collected 3595 | 200 123 139 276 425 747 258 60 369 373 . 394 231 Remotely . | . . . . . . . . . . . . . Salvage Created 4796 | . 248 217 798 525 1097 69 60 383 279 . 807 313 Parts 233 | . 15 14 41 21 50 6 4 19 8 . 35 20 Haulers Intercepted 2 | . . . 1 . . . . . . . 1 . Recyclers Shooed 1 | . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 4 . . 6 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Combat Hostiles Destroyed 94 | . 6 4 16 10 27 2 1 7 2 . 11 8 Melee 6 | . . . . . 3 . 1 1 . . 1 . Guns 39 | . 6 3 10 4 4 . . 4 1 . 7 . Cannons 39 | . . 1 5 6 15 2 . 2 1 . 1 6 AOE 5 | . . . . . 3 . . . . . . 2 Classes Destroyed 16 | . 2 3 3 2 2 . 1 . 2 . 1 . Worker 5 | . . . 2 2 1 . . . . . . . Builder 3 | . . 1 . . 2 . . . . . . . Tunneler 2 | . . . . . . . . . . . 1 1 Hauler 2 | . . . 1 . . . . . . . 1 . Recycler 3 | . . . . 1 . . . 1 . . 1 . Minesweeper 1 | . . . . . . . . . 1 . . . Watcher 4 | . 1 2 . 1 . . . . . . . . Swarmer 19 | . . . . . 6 . . 4 . . 4 5 Grunt 50 | . 6 2 10 5 15 . . . 2 . 7 3 Brawler 2 | . . 1 . . 1 . . . . . . . Duelist 3 | . . . 1 . 2 . . . . . . . Sentry 11 | . . 1 5 3 1 . . 1 . . . . Hunter 2 | . . . . 2 . . . . . . . . Programmer 6 | . . . . . 2 2 . 2 . . . . Samaritan 3 | . . . . . . . . . 3 . . . Mutant 1 | . . . . . . . 1 . . . . . Best Kill Streak 4 | . 3 3 4 4 4 1 1 3 1 . 4 4 Combat Bots Only 4 | . 3 3 3 3 4 1 1 3 1 . 4 4 Max Kills in Single Turn 3 | . 1 1 2 1 3 1 1 1 1 . 2 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . 2 Melee 1 | . . . . . 1 . 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Damage Taken 15362 | . 289 444 885 1494 3149 669 272 596 490 . 3971 3103 Core 2952 | . 85 93 160 215 358 42 21 72 35 . 709 1162 Absorbed by Shields 404 | . . . . . . . . . . . 325 79 Core Remaining (%) 59 | 100 66 . 36 60 . . 39 . . 87 29 . Volleys Fired 356 | . 23 21 64 55 75 9 . 30 17 . 42 20 Largest 3 | . 2 2 2 2 3 2 . 3 3 . 3 2 Hottest 173 | . 70 88 124 114 162 104 . 150 162 . 173 110 Shots Fired 637 | . 46 40 110 100 143 15 . 62 26 . 70 25 Gun 368 | . 46 24 55 56 70 6 . 42 6 . 63 . Cannon 262 | . . 16 55 44 73 9 . 20 20 . 7 18 Launcher 7 | . . . . . . . . . . . . 7 Special . | . . . . . . . . . . . . . Kinetic 318 | . 23 24 17 55 79 10 . 42 22 . 39 7 Thermal 277 | . 23 16 93 20 54 5 . 20 4 . 31 11 Explosive 7 | . . . . . . . . . . . . 7 Electromagnetic 35 | . . . . 25 10 . . . . . . . Robot Hit Streak 15 | . 9 15 13 10 8 3 . 15 5 . 9 10 Robot Miss Streak 6 | . 2 3 3 4 3 2 . 6 3 . 3 3 Penetration Max 2 | . . . . . . . . . . . 2 . Secondary Targets 3 | . 1 1 . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . Shots Hit Robots 495 | . 33 33 75 77 124 12 6 38 18 . 67 12 Core Hits 233 | . 15 16 26 49 54 3 2 13 10 . 28 17 Critical Hits 36 | . . . 5 2 7 . . 5 5 . 11 1 Critical Kills 15 | . . . 2 . 4 . . 1 2 . 6 . Critical Parts Destroyed 20 | . . . 3 2 3 . . 4 3 . 5 . Melee Attacks 87 | . . . . . 35 7 8 . 2 . 28 7 Impact 80 | . . . . . 35 7 8 . 2 . 28 . Slashing 7 | . . . . . . . . . . . . 7 Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 2 . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10947 | . 325 446 1302 1405 3326 380 191 716 557 . 1383 916 Guns 3726 | . 325 185 717 608 767 15 . 419 87 . 603 . Cannons 4129 | . . 261 585 797 1281 176 . 285 234 . 121 389 Explosions 956 | . . . . . 472 . . . . . . 484 Melee 2077 | . . . . . 806 189 191 . 236 . 655 . Ramming 59 | . . . . . . . . 12 . . 4 43 Kinetic 3710 | . 107 256 190 762 1157 176 . 393 248 . 353 68 Thermal 4220 | . 218 190 1112 303 1306 15 . 311 73 . 371 321 Explosive 484 | . . . . . . . . . . . . 484 Electromagnetic 397 | . . . . 340 57 . . . . . . . Impact 2077 | . . . . . 806 189 191 . 236 . 655 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 24 | . . . 1 . 19 24 . . . . 5 13 Average Corruption 11 | . . . 1 . 16 11 . . . . 3 8 Corruption Purged 24 | . . . . . . 24 . . . . . . Effects 254 | . . . 3 . 92 154 . . . . 1 4 Message Errors 42 | . . . 2 . 11 29 . . . . . . Matter Fused 43 | . . . . . 11 31 . . . . 1 . Heat Flow Errors 24 | . . . . . 8 16 . . . . . . Energy Discharges 27 | . . . . . 7 20 . . . . . . Parts Rejected 3 | . . . . . 2 1 . . . . . . Data Loss (minor) 31 | . . . . . 6 23 . . . . . 2 Data Loss (major) 4 | . . . . . 1 3 . . . . . . Misfires 8 | . . . . . 5 3 . . . . . . Alerts 3 | . . . . . 1 2 . . . . . . Misdirections 31 | . . . . . 15 16 . . . . . . Targeting Errors 34 | . . . 1 . 21 10 . . . . . 2 Weapon Failures 4 | . . . . . 4 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 427 | . . . . . 132 20 . . 156 . 105 14 Projectiles 22 | . . . . . 2 20 . . . . . . Explosions 89 | . . . . . 75 . . . . . . 14 Melee 316 | . . . . . 55 . . . 156 . 105 . Knockbacks 39 | . . . 4 18 7 5 . . 3 . 2 . Impact 4 | . . . . . 1 1 . . . . 2 . Kinetic 33 | . . . 4 16 6 4 . . 3 . . . Secondary 2 | . . . . 2 . . . . . . . . Self-Inflicted Damage 306 | . . . . . 189 . . . . . . 117 Shots 5 | . . . . . 3 . . . . . . 2 Rammed 14 | . . . . . . . . 2 . . 3 9 Targets Rammed 17 | . . . . . . . . 3 . . 5 9 Kicked 2 | . . . . . . . . . . . 2 . Crushed 1 | . . . . . . . . 1 . . . . Highest Temperature 342 | . 204 252 251 342 286 331 . 276 305 . 280 115 Average Temperature 106 | . 77 88 98 103 125 101 . 106 131 . 112 37 Received Heat Transfer 3573 | . 165 162 387 414 1062 . . 72 120 . 711 480 Effects 7 | . . 1 4 . 2 . . . . . . . Energy Bleed 2 | . . 1 1 . . . . . . . . . Interference 5 | . . . 3 . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 9 | . . . . 2 2 . . . 4 . 1 . Impact Corruptions 16 | . . . . . 6 . . . 5 . 5 . Robots Melted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Melted 11 | . 1 . 5 1 3 . . . . . 1 . Heat Transferred 7138 | . 618 409 2183 555 1769 37 . 444 111 . 703 309 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Peak Influence 596 | . 201 82 480 249 596 . . 137 . . 272 441 Initial 202 | . . 5 34 202 112 . . . . . 22 21 Average 192 | . 102 57 206 138 417 . . 38 . . 116 213 Maximum Alert Level 2 | . 1 . 2 1 2 . . . . . 1 2 Low Security (%) 62 | 100 84 100 52 72 11 . . 100 . . 94 49 Level 1 19 | . 15 . 34 27 20 . . . . . 5 43 Level 2 17 | . . . 12 . 67 . . . . . . 6 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 27 | . 3 . 5 1 9 . . 3 . . 3 3 Investigation 3 | . 1 . . . . . . 1 . . . 1 Extermination 7 | . . . . . 3 . . 2 . . 1 1 Reinforcement 12 | . 2 . 3 1 3 . . . . . 2 1 Assault 1 | . . . 1 . . . . . . . . . Garrison 4 | . . . 1 . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . 1 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Distress Signals 3 | . 1 1 . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 216 | . 8 7 38 18 36 2 1 13 3 . 34 56 Peak Tracking Total 22 | . 2 5 6 3 5 2 1 3 3 . 9 22 Tactical Retreats 30 | . . . 5 2 1 . . 1 1 . 8 12 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Traps Triggered 8 | . 1 . 2 . 2 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Machines Disabled 23 | . . . 4 1 15 . 1 . . . . 2 Max in Single Turn 6 | . . . 1 1 6 . 1 . . . . 1 Garrison Access 2 | . . . 1 . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Machines Accessed 35 | . 3 1 9 3 3 . . 7 1 . 2 6 Terminals 28 | . 3 . 8 2 1 . . 5 1 . 2 6 Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . . Garrison Access 3 | . . . 1 . 1 . . 1 . . . . Total Hacks 87 | . 11 5 22 10 7 . . 15 1 . 3 13 Successful 45 | . 5 5 11 8 1 . . 6 1 . 1 7 Failed 42 | . 6 . 11 2 6 . . 9 . . 2 6 Catastrophic 5 | . . . 1 . . . . 2 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 24 | . 5 . 7 3 2 . . 4 . . 1 2 Terminals 67 | . 11 . 20 6 2 . . 11 1 . 3 13 Fabricators 2 | . . . . . 2 . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 9 | . . 5 . 4 . . . . . . . . Garrison Access 7 | . . . 2 . 3 . . 2 . . . . Terminal Hacks 27 | . 5 . 9 3 . . . 2 1 . 1 6 Record 5 | . . . . . . . . 1 1 . 1 2 Robot Analysis 2 | . 1 . . . . . . 1 . . . . Prototype ID Bank 5 | . 2 . 1 1 . . . . . . . 1 Open Door 3 | . . . 3 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . Unreport Threat 2 | . . . . 1 . . . . . . . 1 Locate Traps 1 | . . . 1 . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . . . . . . 1 Zone Layout 3 | . . . 2 . . . . . . . . 1 Fabricator Hacks 1 | . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 9 | . . 5 . 4 . . . . . . . . Insert Component 5 | . . 2 . 3 . . . . . . . . Analyze 4 | . . 3 . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 6 | . . . 2 1 . . . 2 . . . 1 Terminals 6 | . . . 2 1 . . . 2 . . . 1 Botnet 6 | . . . 2 1 . . . 2 . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 32 | . 3 1 8 3 3 . . 7 . . 2 5 Full Trace Events 4 | . . . 2 . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . 1 . . . . . . . . Part Schematics Acquired 3 | . . 2 . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . 3 . . . . . . . . . Machine Destruction 3 | . . . 3 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders 3 | . . . . 3 . . . . . . . . EXPLORE 2 | . . . . 2 . . . . . . . . RETURN 1 | . . . . 1 . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Robot Analysis Total 2 | . 1 . . . . . . 1 . . . . Derelict Logs Recovered 3 | . . . . . . 1 . . 2 . . . Drone Launches 2 | . . . . 2 . . . . . . . . Drone Recoveries 1 | . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Turns Passed 11095 | 76 484 297 860 694 1353 3675 115 939 1076 243 653 630 Spaces Moved 4745 | 54 317 211 500 406 566 448 56 476 616 150 267 678 Core 600 | 5 . . . 2 32 . . . . . 30 531 Treads 1646 | . . . . . 21 277 56 384 616 150 142 . Legs 1368 | 49 317 57 182 85 418 163 . . . . 92 5 Wheels 1121 | . . 154 318 319 95 . . 90 . . 3 142 Hover 10 | . . . . . . 8 . 2 . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 90 90 90 100 120 160 140 160 163 50 50 Average Speed 130 | 113 120 102 119 104 167 146 160 158 162 163 146 62 Slowest Speed 600 | 120 150 180 180 400 600 230 160 405 183 163 210 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 32 | 4 49 14 75 38 16 62 9 19 86 18 8 20 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . 1 1 . . . . . . 1 1 . Unknown Exits Taken 8 | 1 1 . . 1 1 1 1 1 1 . . . Scrap Searched 5 | . . . . . . 3 . . 2 . . . Spaces Dug 57 | . . . . . . . . . . . . 57 Terrain Destroyed 237 | . . . . . 93 . . . 5 . . 139 Melee 5 | . . . . . . . . . . . . 5 Projectile 19 | . . . . . 9 . . . 5 . . 5 AOE 213 | . . . . . 84 . . . . . . 129 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Total 8928 | 65 378 253 656 571 796 3440 70 616 665 149 423 846 Wait 3338 | . 24 7 49 72 44 2954 . 59 9 . 34 86 Move 4732 | 53 316 210 499 405 565 447 55 475 615 149 266 677 Hop . | . . . . . . . . . . . . . Pick Up 71 | 6 4 5 8 9 13 3 1 11 1 . 5 5 Fast Attach 117 | 6 1 3 4 8 29 9 2 13 7 . 16 19 Attach 39 | . . 5 3 4 9 . 1 3 . . 7 7 Detach 14 | . . . . . 1 1 . 1 . . 3 8 Swap 54 | . 5 1 13 9 8 3 . 4 5 . 6 . Drop 102 | . 5 1 16 9 17 7 3 17 9 . 11 7 Fire 356 | . 23 21 64 55 75 9 . 30 17 . 42 20 Melee 87 | . . . . . 35 7 8 . 2 . 28 7 Ram 9 | . . . . . . . . . . . . 9 Kick 5 | . . . . . . . . . . . 5 . Crush 3 | . . . . . . . . 3 . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 1 exit: [*Arm]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 8) 561 | -10/Materials | Entered another Materials area 561 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 703 | -9/Materials | Lost 6 parts (1p1n1u3w) 755 | -9/Materials | Discovered new exit (range 16) 789 | -9/Materials | Identified exit to Storage 858 | -9/Materials | Entered Storage 1412 | -9/Storage | Core integrity fell below 50% 1581 | -9/Storage | Garrison activated, responded to threat 1700 | -9/Storage | Discovered new exit (range 16) 1717 | -9/Storage | Identified exit to Materials 1718 | -9/Storage | Entered Materials 1718 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1908 | -8/Materials | Lost 7 parts (4n1u2w) 2194 | -8/Materials | Build established: Scavenger-Mutant 2405 | -8/Materials | Discovered new exit (range 8) 2412 | -8/Materials | Entered Factory 2412 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2510 | -7/Factory | Garrison activated, responded to threat 2542 | -7/Factory | Lost 3 parts (2n1w) 2551 | -7/Factory | System corruption reached 10% 2597 | -7/Factory | Lost 3 parts (1n2u) 2936 | -7/Factory | Lost 10 parts (1p3n3u3w) 3192 | -7/Factory | Lost 3 parts (1p1n1w) 3383 | -7/Factory | Core integrity fell below 50% 3659 | -7/Factory | Lost 3 parts (2u1w) 3754 | -7/Factory | Discovered new exit (range 9) 3765 | -7/Factory | Entered Lower Caves 4054 | -7/Lower Caves | Lost 4 parts (3n1w) 4173 | -7/Lower Caves | Learned 8 Factory zone layouts 4459 | -7/Lower Caves | Discovered new exit (range 14) 7440 | -7/Lower Caves | Entered another Lower Caves area 7490 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7544 | -7/Lower Caves | Discovered new exit (range 9) 7555 | -7/Lower Caves | Entered Factory 7555 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7556 | -6/Factory | Identified exit to Factory 8416 | -6/Factory | Discovered new exit (range 3) 8494 | -6/Factory | Entered Lower Caves 8502 | -6/Lower Caves | Encountered a Warlord checkpoint 9208 | -6/Lower Caves | Learned Factory garrison access intel 9403 | -6/Lower Caves | Learned location of 1 exit from Factory 9514 | -6/Lower Caves | Discovered new exit (range 6) 9570 | -6/Lower Caves | Entered another Lower Caves area 9619 | -6/Lower Caves | Discovered exit to Factory (range 19) 9668 | -6/Lower Caves | Spotted B-75 Beast 9745 | -6/Lower Caves | Build established: Scavenger-Gunner 9813 | -6/Lower Caves | Entered Factory 9813 | -5/Factory | Evolved 2 slots: Utility x2 9814 | -5/Factory | Identified exit to Factory 9815 | -5/Factory | Loaded intel: 4 garrison access locations 10054 | -5/Factory | Lost 3 parts (1p1n1w) 10213 | -5/Factory | Lost 5 parts (3n1u1w) 10450 | -5/Factory | Core integrity fell below 50% 10456 | -5/Factory | Discovered new exit (range 21) 10466 | -5/Factory | Entered another Factory area 10466 | -4/Factory | Evolved 2 slots: Propulsion x2 10492 | -4/Factory | Lost 17 parts (2p4n6u5w) 10729 | -4/Factory | Build established: Mutant 10744 | -4/Factory | Spotted B-86 Titan 10800 | -4/Factory | Lost 3 parts (2n1u) 11015 | -4/Factory | Spotted B-86 Titan 11019 | -4/Factory | Core integrity fell below 50% 11041 | -4/Factory | Lost 9 parts (1p3n4u1w) 11063 | -4/Factory | Discovered new exit (range 9) 11087 | -4/Factory | Core integrity fell below 20% 11089 | -4/Factory | Crushed by falling debris 11090 | -4/Factory | System corruption reached 10% 11096 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Slug penetrates Wall. Slammed into G-67 Veteran. Destabilizing: System corrupted (+1). P-70 Sage resets G-67 Veteran, system corruption cleaned. Centrium Wheel destroyed. System corrupted: Component data lost. System corrupted: Ionic Axe targeting data glitched. The unstable cave ceiling collapses. P-70 Sage crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. Adv. Coolant Injector destroyed. System corrupted by crushing effect (+2). Adv. Signal Interpreter destroyed. System corrupted by crushing effect (+2). Machine disabled. Slammed into P-70 Sage. Enh. Optical Array permanently disabled. Destabilizing: Short circuit. K-01 Serf cleans the Machine. 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""" [["#????????????????????? | | ??????????????? ? [["#????????????????????? | | ?????????????? ?? "[["#????????????????????? | | ?????????????" ?? """""?????????????????????? | | ?????????????####???########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Resistance: EM 25 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Flak Cannon | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Origins Sniper Challenges ------------ None Game ------ Seed GatlingCoolantPerforator Manual? 0 Play Time 01:40:18 Cumulative 55.3 hours Start 2021.05.29 @ 19:14:49 End 2021.05.29 @ 20:54:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 42 Adventurer 6 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 45257e6a-6236-4e84-8205-5207ec40b605