Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.25 @ 18:26:37

Player: btmk16

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (18)       3600
Robots Destroyed (117)     585
Value Destroyed (3515)     3515
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (274)                274
              TOTAL SCORE: 11274

 Bonus
-------
High Alert Combat Kills    19
Follower Combat Kills      49
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -394

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     240/300
System Corruption          10%
Temperature                Warm (125)
Movement                   Rolling (140) Ox4
Location                   -5/Upper Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
            Wheel
>           --- UTILITY (9) ------
    Compact Battery
   Improved Melee Analysis Suite
   Advanced Field Recycling Unit
>           --- WEAPON (3) -------
            Firepult
  Makeshift Axe
>           --- INVENTORY (5) ----
            Dirty Datajack (16)

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
                Structural Scanner
                Terrain Scanner
       Hardened Light Armor Plating
       Hardened Medium Armor Plating
>               --- WEAPON -----------
   High-powered Shock Rifle
   High-powered Shock Rifle
                Coil Gun
>               --- INVENTORY --------
         Cooled Ion Engine
                Carbon-fiber Leg
                Carbon-fiber Leg
                Matter Compressor
       Improved Particle Charger
                Stasis Canceller
   High-powered Shock Rifle
                Firepult
                Gauss Rifle
                Shock Bomb Launcher
                Rocket Launcher
           Mini Grenade Launcher
                Dirty Datajack
                Dirty Datajack
                Hammer
                Great Axe
                Power Sword
[Rating: 70]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Protection               Hardened Heavy Armor Plating
Weapon                     High-powered Shock Rifle
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Firepult
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Great Axe
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   .   .   1   2   .   .   .   .   1   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             130  | .   7   2   19  4   .   1   6   8   1   .   .   1   15  9   3   47  7   .   
  Power                    9    | .   1   .   2   .   .   .   .   .   1   .   .   .   1   1   .   2   1   .   
    Engine                 7    | .   1   .   2   .   .   .   .   .   1   .   .   .   1   1   .   1   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               44   | .   2   2   12  2   .   .   .   2   .   .   .   .   5   4   .   14  1   .   
    Treads                 7    | .   .   .   5   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Leg                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   .   .   
    Wheel                  22   | .   2   2   6   1   .   .   .   2   .   .   .   .   3   .   .   5   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   5   .   .   
  Utility                  40   | .   2   .   1   .   .   .   3   5   .   .   .   1   6   1   3   15  3   .   
    Device                 27   | .   .   .   1   .   .   .   2   3   .   .   .   1   4   1   1   13  1   .   
    Storage                3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Processor              3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   .   .   1   2   .   .   .   .   2   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | .   2   .   4   2   .   1   3   1   .   .   .   .   3   3   .   16  2   .   
    Energy Gun             6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   2   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          6    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   
    Launcher               7    | .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   4   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   2   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Unidentified Prototypes  2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   
    System Corruption      27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   5   .   .   
Parts Lost                 60   | .   .   .   9   1   .   .   .   1   .   .   .   3   8   5   2   30  1   .   
  Power                    6    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   2   1   .   
  Propulsion               24   | .   .   .   5   1   .   .   .   .   .   .   .   2   2   3   .   11  .   .   
  Utility                  17   | .   .   .   .   .   .   .   .   1   .   .   .   1   4   .   2   9   .   .   
  Weapon                   13   | .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   .   8   .   .   
  Highest Loss Streak      18   | .   .   .   4   1   .   .   .   1   .   .   .   2   6   2   2   18  1   .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     81   | .   87  100 90  99  100 100 97  82  76  84  84  70  73  88  93  71  20  .   
  Engine                   6    | .   14  14  11  11  11  11  9   4   .   7   7   7   5   6   6   3   .   .   
  Treads                   4    | .   .   .   7   10  11  11  9   7   7   7   7   4   2   1   .   .   .   .   
  Leg                      5    | .   9   .   .   .   .   .   .   .   .   .   .   .   .   14  26  14  .   .   
  Wheel                    12   | .   18  28  19  22  22  22  18  15  15  15  15  9   16  5   .   3   5   .   
  Device                   16   | .   .   .   8   11  11  11  10  21  23  23  23  18  14  26  26  19  4   .   
  Storage                  7    | .   15  14  11  11  11  11  9   7   7   7   7   7   6   6   6   4   3   .   
  Processor                3    | .   1   14  11  11  11  11  7   .   .   .   .   .   .   .   .   2   .   .   
  Protection               4    | .   .   .   .   .   .   .   9   9   7   7   7   7   7   6   6   4   .   .   
  Energy Gun               3    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   14  20  4   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   1   7   7   7   7   7   .   .   .   .   4   .   
  Ballistic Gun            2    | .   27  28  15  .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Launcher                 1    | .   .   .   .   .   .   10  7   .   .   .   .   .   1   1   .   1   .   .   
  Impact Weapon            1    | .   .   .   3   10  11  .   .   .   .   .   .   .   5   1   .   .   .   .   
  Slashing Weapon          4    | .   .   .   3   11  11  11  9   7   7   7   7   7   6   2   .   1   .   .   
Naked Turns                93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   93  .   .   
Heaviest Build             100  | 13  59  54  55  53  53  54  77  95  97  97  97  97  100 87  87  83  53  .   
  Greatest Support         75   | 20  32  32  42  32  26  26  26  32  32  32  32  32  42  75  75  75  10  .   
  Greatest Overweight (x)  6    | .   2   2   2   2   2   2   2   3   3   3   3   6   3   3   1   1   5   .   
  Average Overweight (x)   2    | .   .   1   1   1   2   2   2   2   2   3   3   4   2   1   1   .   2   .   
Largest Inventory Capacity 20   | .   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   
  Average Capacity         17   | .   15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  11  5   5   
  Most Carried             20   | .   15  20  20  20  20  20  20  20  20  19  19  19  20  20  20  19  4   1   
  Average Carried          16   | .   9   19  15  19  19  20  18  19  19  19  19  19  16  18  19  10  1   1   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   
  Final Carried            20   | 6   15  20  16  20  20  20  18  20  19  19  19  19  14  20  17  5   1   1   

 Class Distribution 
--------------------
 59% | Mutant
 29% | Scavenger-Mutant
  5% | Scavenger-Skirmisher
  3% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
               Mutant | -8/Materials
               Mutant | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Data Miner
               Mutant | -6/Proximity Caves
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
       Scavenger-Tank | -6/Lower Caves
 Scavenger-Skirmisher | -5/Factory
               Mutant | -5/Upper Caves
               Mutant | -5/Upper Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp 
Matter Collected           2879 | 196 65  282 540 50  .   158 84  91  29  7   .   122 119 315 76  636 109 .   
  Remotely                 57   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   57  .   .   
Salvage Created            4253 | .   236 263 798 72  .   119 215 138 159 .   .   467 311 527 60  868 .   20  
  Parts                    214  | .   14  12  43  5   .   11  10  4   3   .   .   14  11  25  3   57  .   2   
Haulers Intercepted        6    | .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           6    | .   .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
Parts Field Recycled       14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   
  Retrieved Matter         295  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   295 .   .   
Parts Self-Destructed      18   | .   .   .   .   .   .   .   .   .   3   .   .   10  .   5   .   .   .   .   
  Prevented                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  3   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp 
Combat Hostiles Destroyed  88   | .   3   2   15  3   .   10  3   .   3   .   .   11  5   13  2   17  .   1   
  Melee                    10   | .   .   .   2   2   .   1   1   .   .   .   .   .   3   .   .   1   .   .   
  Guns                     25   | .   3   2   12  .   .   .   .   .   .   .   .   .   .   3   2   3   .   .   
  Cannons                  6    | .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   2   .   .   
  AOE                      39   | .   .   .   .   1   .   9   1   .   1   .   .   8   1   8   .   9   .   1   
Classes Destroyed          14   | .   3   2   3   .   .   1   .   .   .   .   .   .   1   2   .   2   .   .   
  Worker                   12   | .   .   3   2   .   .   1   .   1   .   .   .   .   .   .   .   5   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Tunneler                 2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   1   1   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  35   | .   3   .   4   1   .   8   .   .   .   .   .   8   .   3   2   5   .   1   
  Grunt                    30   | .   .   2   7   2   .   2   2   .   3   .   .   2   4   3   .   3   .   .   
  Duelist                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   2   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   5   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Best Kill Streak           8    | .   3   2   8   2   .   4   3   2   3   .   .   4   2   4   2   6   .   1   
  Combat Bots Only         6    | .   3   2   6   2   .   4   2   .   3   .   .   4   2   4   2   5   .   1   
Max Kills in Single Turn   4    | .   1   1   2   1   .   2   3   1   1   .   .   2   1   2   1   4   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   1   .   2   1   .   1   .   .   2   1   2   .   4   .   1   
  Melee                    1    | .   .   .   1   1   .   1   1   .   .   .   .   .   1   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Upp  Upp  
Damage Taken               8360  | .    77   46   1424 85   .    58   114  112  12   37   .    568  1049 888  148  3488 206  48   
  Core                     1782  | .    37   13   285  39   .    18   33   16   .    .    .    61   238  .    16   930  69   27   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74    | 100  .    80   .    .    .    14   94   .    .    .    .    89   .    .    70   .    .    .    
Volleys Fired              203   | .    16   10   65   1    .    9    2    1    3    .    .    13   3    25   2    48   4    1    
  Largest                  3     | .    2    2    2    1    .    1    1    1    1    .    .    1    1    3    3    3    1    1    
  Hottest                  250   | .    46   46   46   30   .    30   250  250  250  .    .    250  44   180  180  180  250  250  
Shots Fired                369   | .    32   20   130  1    .    9    2    2    3    1    .    15   3    43   9    95   3    1    
  Gun                      269   | .    32   20   130  .    .    .    .    .    .    .    .    .    .    29   9    49   .    .    
  Cannon                   62    | .    .    .    .    .    .    .    2    2    3    1    .    15   1    .    .    34   3    1    
  Launcher                 38    | .    .    .    .    1    .    9    .    .    .    .    .    .    2    14   .    12   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  236   | .    32   20   130  .    .    .    .    .    .    .    .    .    1    .    .    53   .    .    
  Thermal                  27    | .    .    .    .    .    .    .    2    2    3    1    .    15   .    .    .    .    3    1    
  Explosive                37    | .    .    .    .    1    .    9    .    .    .    .    .    .    2    14   .    11   .    .    
  Electromagnetic          69    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   9    31   .    .    
  Robot Hit Streak         10    | .    5    10   9    .    .    .    5    .    3    .    .    4    1    7    4    10   10   .    
  Robot Miss Streak        8     | .    5    1    5    .    .    .    2    .    3    .    .    7    3    2    1    8    1    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        6     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           295   | .    17   15   95   8    .    3    4    5    3    .    .    10   18   30   4    81   2    .    
  Core Hits                202   | .    7    10   30   4    .    19   5    2    7    .    .    19   8    29   2    58   .    2    
  Critical Kills           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    2    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Strikes         8     | .    .    .    3    2    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Smash                  6     | .    .    .    3    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Melee Attacks              87    | .    .    .    11   10   .    4    4    7    .    .    .    .    27   .    .    24   .    .    
  Impact                   22    | .    .    .    9    8    .    1    .    .    .    .    .    .    4    .    .    .    .    .    
  Slashing                 61    | .    .    .    2    2    .    3    4    7    .    .    .    .    23   .    .    20   .    .    
  Piercing                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Sneak Attacks            20    | .    .    .    2    1    .    3    .    3    .    .    .    .    1    .    .    10   .    .    
    Combat Hostiles        4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    
  Follow-up Attacks        7     | .    .    .    1    2    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
Damage Inflicted           10262 | .    290  220  1765 325  .    724  294  284  203  .    .    783  708  1333 95   3085 48   105  
  Guns                     3168  | .    281  220  1409 .    .    .    .    .    .    .    .    .    .    568  95   595  .    .    
  Cannons                  699   | .    .    .    .    .    .    .    39   .    66   .    .    225  7    .    .    325  14   23   
  Explosions               3609  | .    .    .    .    85   .    521  166  17   137  .    .    558  70   765  .    1174 34   82   
  Melee                    2749  | .    .    .    356  240  .    203  89   267  .    .    .    .    631  .    .    963  .    .    
  Ramming                  37    | .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    
  Kinetic                  2449  | .    281  220  1409 .    .    .    .    .    .    .    .    .    7    .    .    532  .    .    
  Thermal                  1686  | .    .    .    .    .    .    .    205  17   203  .    .    783  .    58   .    267  48   105  
  Explosive                2207  | .    .    .    .    85   .    521  .    .    .    .    .    .    70   707  .    824  .    .    
  Electromagnetic          1134  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    568  95   471  .    .    
  Impact                   702   | .    .    .    328  206  .    72   .    .    .    .    .    .    96   .    .    .    .    .    
  Slashing                 2033  | .    .    .    28   34   .    131  89   267  .    .    .    .    535  .    .    949  .    .    
  Piercing                 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    
Highest Corruption         23    | .    .    .    .    .    .    .    .    2    2    2    2    2    .    23   23   10   10   10   
  Average Corruption       7     | .    .    .    .    .    .    .    .    2    2    2    2    2    .    22   23   4    10   10   
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  116   | .    .    .    .    .    .    .    .    5    4    6    .    12   .    32   11   31   15   .    
    Message Errors         27    | .    .    .    .    .    .    .    .    .    .    1    .    4    .    10   2    8    2    .    
    Matter Fused           27    | .    .    .    .    .    .    .    .    2    2    2    .    2    .    7    3    6    3    .    
    Heat Flow Errors       11    | .    .    .    .    .    .    .    .    1    1    .    .    1    .    3    .    3    2    .    
    Energy Discharges      14    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    5    1    2    4    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      11    | .    .    .    .    .    .    .    .    .    1    1    .    1    .    2    1    3    2    .    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    2    .    .    
    Misfires               10    | .    .    .    .    .    .    .    .    1    .    1    .    2    .    .    3    3    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            584   | .    .    .    74   87   .    96   .    46   .    .    .    16   70   .    .    195  .    .    
  Projectiles              15    | .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    
  Explosions               58    | .    .    .    .    .    .    32   .    15   .    .    .    1    .    .    .    10   .    .    
  Melee                    511   | .    .    .    74   87   .    64   .    31   .    .    .    .    70   .    .    185  .    .    
Knockbacks                 17    | .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    14   .    .    
  Impact                   2     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  13    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    12   .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Self-Inflicted Damage      528   | .    4    .    .    .    .    .    9    112  12   37   .    196  .    55   .    69   13   21   
  Shots                    34    | .    .    .    .    .    .    .    1    5    3    4    .    14   .    2    .    2    1    2    
  Rammed                   6     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
Targets Rammed             6     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        642   | .    .    5    22   .    .    17   239  210  242  216  .    642  2    351  342  262  378  125  
  Average Temperature      162   | .    .    2    6    .    .    12   124  108  112  126  .    268  2    110  129  107  150  125  
  Received Heat Transfer   1449  | .    .    27   459  45   .    36   36   .    .    .    .    120  465  126  .    99   36   .    
  Effects                  17    | .    .    .    .    .    .    .    .    .    .    .    .    16   .    1    .    .    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    
  Parts Fried              14    | .    .    .    3    .    .    1    .    .    .    .    .    .    .    5    1    4    .    .    
  Impact Corruptions       8     | .    .    .    4    2    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Parts Melted             21    | .    .    .    .    .    .    .    2    .    2    .    .    15   .    .    .    2    .    .    
  Heat Transferred         7070  | .    .    .    .    .    .    .    960  80   1040 .    .    3840 .    100  .    250  240  560  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp 
Peak Influence             434  | .   121 95  434 208 .   223 189 116 .   .   .   .   131 .   .   198 .   .   
  Initial                  117  | .   .   17  37  117 .   .   61  85  .   .   .   .   56  .   .   50  .   .   
  Average                  111  | .   72  49  266 107 .   165 93  92  .   .   .   .   47  .   .   84  .   .   
Maximum Alert Level        2    | .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         85   | .   100 100 22  95  .   55  100 100 .   .   .   .   100 .   .   100 .   .   
  Level 1                  13   | .   .   .   64  4   .   44  .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  1    | .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   9   .   .   
  Investigation            3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Reinforcement            7    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp 
Distress Signals           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              133  | .   8   2   25  4   .   9   5   3   4   .   .   11  5   13  3   38  1   2   
  Peak Tracking Total      14   | .   5   2   7   2   .   3   2   1   3   .   .   4   5   4   4   14  1   2   
  Tactical Retreats        8    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   1   2   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp 
Traps Triggered            5    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp 
Machines Disabled          7    | .   1   .   .   .   .   1   .   4   .   .   .   .   .   .   .   1   .   .   
  Max in Single Turn       4    | .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp 
Machines Accessed          22   | .   4   1   4   .   1   .   .   1   .   .   4   .   .   1   .   6   .   .   
  Terminals                12   | .   4   1   4   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Total Hacks                70   | .   8   3   10  .   1   .   .   2   .   .   28  .   .   1   .   17  .   .   
  Successful               47   | .   3   2   6   .   1   .   .   1   .   .   28  .   .   1   .   5   .   .   
  Failed                   23   | .   5   1   4   .   .   .   .   1   .   .   .   .   .   .   .   12  .   .   
    Catastrophic           6    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   6   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                28   | .   8   3   10  .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
Terminal Hacks             44   | .   3   2   6   .   1   .   .   .   .   .   28  .   .   1   .   3   .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   3   1   4   .   .   .   .   1   .   .   .   .   .   .   .   5   .   .   
  Full Trace Events        3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp 
Total Allies               5    | .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            4    | .   .   .   .   4   4   3   .   .   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      96   | .   .   .   .   71  71  40  .   .   .   .   .   96  .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   31  31  16  .   .   .   .   .   96  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             199  | .   .   .   .   .   .   199 .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   1   .   .   .   .   .   2   .   1   .   2   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Upp  Upp  
Turns Passed               9304 | .    463  172  525  584  260  747  288  452  342  309  119  979  559  1273 273  1444 514  1    
Spaces Moved               5937 | 1    325  111  235  448  212  533  205  314  253  214  83   571  339  717  139  841  396  .    
  Core                     177  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    177  .    .    
  Treads                   10   | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     989  | 1    109  .    .    .    .    .    .    .    .    .    .    .    .    369  139  371  .    .    
  Wheels                   4733 | .    216  111  235  448  212  523  205  314  253  214  83   571  339  348  .    265  396  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    
  Fastest Speed            29   | 120  115  110  105  115  120  120  120  130  130  145  145  145  105  135  190  29   80   .    
  Average Speed            132  | 120  117  110  111  118  120  123  120  132  131  145  145  166  121  163  190  113  122  .    
  Slowest Speed            320  | 120  260  120  115  120  120  320  120  135  145  145  145  190  145  260  190  190  155  .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 2    44   20   23   81   62   96   20   10   46   37   69   79   7    81   15   18   64   2    
  Regions Visited          18
    Branch Regions         12
  Pre-discovered Areas     5    | .    .    1    .    .    .    .    .    .    .    2    1    .    .    .    .    .    1    .    
  Known Exits Taken        3    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      15   | 1    1    .    1    .    1    1    1    1    1    1    1    1    1    1    1    .    1    .    
Scrap Searched             12   | .    .    .    .    2    .    1    .    .    1    .    .    2    .    4    1    .    1    .    
Spaces Dug                 6    | .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    1    .    .    
Terrain Destroyed          236  | .    .    .    .    7    .    42   14   28   6    .    .    .    13   46   .    80   .    .    
  Melee                    6    | .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    1    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  AOE                      229  | .    .    .    .    7    .    42   14   27   5    .    .    .    9    46   .    79   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Upp  Upp  
Total                      6899 | .    378  141  351  486  218  607  242  342  261  213  82   584  440  777  144  1213 419  1    
  Wait                     450  | .    14   12   13   18   4    60   15   .    5    .    .    .    52   14   .    230  13   .    
  Move                     5915 | .    324  110  234  447  211  532  204  313  252  213  82   570  338  716  138  836  395  .    
  Hop                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Pick Up                  61   | .    9    5    6    6    1    1    5    6    .    .    .    .    6    11   .    5    .    .    
  Fast Attach              43   | .    5    .    4    .    .    .    .    1    .    .    .    1    3    2    .    23   4    .    
  Attach                   57   | .    .    .    13   1    .    .    3    3    1    .    .    .    12   4    3    14   3    .    
  Detach                   10   | .    3    .    3    .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    
  Swap                     30   | .    2    2    2    3    .    1    3    4    .    .    .    .    .    3    .    10   .    .    
  Drop                     43   | .    4    2    2    2    2    1    6    7    .    .    .    .    1    2    .    14   .    .    
  Fire                     203  | .    16   10   65   1    .    9    2    1    3    .    .    13   3    25   2    48   4    1    
  Melee                    78   | .    .    .    9    8    .    3    4    7    .    .    .    .    23   .    .    24   .    .    
  Ram                      6    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves (discovered 2 exits: [*Low] / [*Zio])
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  228 | -10/Materials      | Discovered new exit (range 12)
  286 | -10/Materials      | Discovered new exit (range 10)
  301 | -10/Materials      | Build established: Mutant
  464 | -10/Materials      | Entered Mines
  466 | -10/Mines          | Identified exit to Materials
  531 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  584 | -10/Mines          | Learned Materials terminal intel
  617 | -10/Mines          | Learned location of Storage (-8)
  636 | -10/Mines          | Entered Materials
  636 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  637 | -9/Materials       | Loaded intel: 12 terminal locations
  672 | -9/Materials       | Discovered new exit (range 14)
  832 | -9/Materials       | Lost 4 parts (2n2w)
  905 | -9/Materials       | Discovered new exit (range 15)
  995 | -9/Materials       | Core integrity fell below 50%
 1033 | -9/Materials       | Lost 3 parts (2n1w)
 1161 | -9/Materials       | Entered Mines
 1251 | -9/Mines           | Discovered new exit (range 8)
 1350 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1363 | -9/Mines           | Discovered new exit (range 8)
 1532 | -9/Mines           | Core integrity fell below 20%
 1568 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 1571 | -9/Mines           | Identified exit to Exiles
 1607 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 1732 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1745 | -9/Mines           | Entered Exiles
 1745 | -9/Exiles          | Accompanied by 4 allies
 1774 | -9/Exiles          | Met 8R-AWN
 1795 | -9/Exiles          | Met EX-HEX
 1831 | -9/Exiles          | Met EX-BIN
 1847 | -9/Exiles          | Aligned with FarCom system
 1849 | -9/Exiles          | Given EX-Vault access code
 1876 | -9/Exiles          | Opened EX-Vault
 1886 | -9/Exiles          | Found Firepult
 1913 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1927 | -9/Exiles          | Exiles lab attacked by MAIN.C
 1991 | -9/Exiles          | Discovered new exit (range 10)
 2005 | -9/Exiles          | Left Exiles lab with Firepult
 2005 | -9/Exiles          | Entered Mines
 2005 | -8/Mines           | Accompanied by 3 allies
 2745 | -8/Mines           | Discovered new exit (range 8)
 2752 | -8/Mines           | Entered Materials
 2752 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 2831 | -8/Materials       | Discovered new exit (range 14)
 3040 | -8/Materials       | Entered Factory
 3040 | -7/Factory         | Evolved 2 slots: Utility x2
 3413 | -7/Factory         | Discovered new exit (range 8)
 3492 | -7/Factory         | Entered Lower Caves
 3493 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 3815 | -7/Lower Caves     | Discovered new exit (range 12)
 3834 | -7/Lower Caves     | Entered another Lower Caves area
 4010 | -7/Lower Caves     | Learned location of Zion (-6)
 4122 | -7/Lower Caves     | Discovered new exit (range 16)
 4143 | -7/Lower Caves     | Entered Data Miner
 4143 | -7/Data Miner      | Discovered new exit (range 6)
 4171 | -7/Data Miner      | Met Data Miner
 4199 | -7/Data Miner      | Learned location of Section 7 (-2)
 4199 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 4225 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 4262 | -7/Data Miner      | Entered Proximity Caves
 4531 | -6/Proximity Caves | Escorted by Enhanced Grunt
 4809 | -6/Proximity Caves | Learned Factory trap positions
 4831 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5212 | -6/Proximity Caves | Discovered new exit (range 14)
 5241 | -6/Proximity Caves | Entered Factory
 5241 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5242 | -6/Factory         | Loaded intel: 97 trap records
 5536 | -6/Factory         | Build established: Scavenger-Mutant
 5593 | -6/Factory         | Lost 6 parts (1p2n3u)
 5729 | -6/Factory         | Discovered new exit (range 5)
 5800 | -6/Factory         | Entered Lower Caves
 5926 | -6/Lower Caves     | Ambushed by wild Derelicts
 6363 | -6/Lower Caves     | System corruption reached 10%
 6522 | -6/Lower Caves     | Learned Factory terminal intel
 6584 | -6/Lower Caves     | Learned Factory stockpile data
 7042 | -6/Lower Caves     | Discovered new exit (range 12)
 7073 | -6/Lower Caves     | Entered another Lower Caves area
 7327 | -6/Lower Caves     | Discovered new exit (range 10)
 7346 | -6/Lower Caves     | Entered Factory
 7346 | -5/Factory         | Evolved 2 slots: Utility x2
 7348 | -5/Factory         | Loaded intel: 25 terminal locations
 8030 | -5/Factory         | Lost 18 parts (1p4n8u5w)
 8045 | -5/Factory         | Identified exit to Upper Caves
 8271 | -5/Factory         | Lost 3 parts (2n1u)
 8611 | -5/Factory         | Incoming investigation squad redirected
 8670 | -5/Factory         | System corruption reached 10%
 8673 | -5/Factory         | Released all parts (10)
 8679 | -5/Factory         | Core integrity fell below 50%
 8727 | -5/Factory         | Core integrity fell below 20%
 8755 | -5/Factory         | Lost 4 parts (4n)
 8790 | -5/Factory         | Entered Upper Caves
 8884 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 8951 | -5/Upper Caves     | Build established: Mutant
 8962 | -5/Upper Caves     | Learned location of Armory (-3)
 9003 | -5/Upper Caves     | Encountered a Warlord checkpoint
 9263 | -5/Upper Caves     | Discovered new exit (range 16)
 9304 | -5/Upper Caves     | Entered another Upper Caves area
 9305 | -5/Upper Caves     | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
09137_ System corrupted: Component data lost.
09154_ System corrupted: Energy discharge (-117).
09169_ 5OEMHKX5GIROCUE MQ=8ZV</
09215_ System corrupted: Component data lost.
09231_ System corrupted: Energy discharge (-108).
09263_ EXIT=FOUND
09284_ Searching scrap...
09284_ Found Mak. Axe.
09284_ Found Imp. Melee Analysis Suite.
09284_ Found 17 Matter.
09284_ Found 18 Matter.
09285_ Acquired 5 matter.
09287_ Acquired Mak. Axe.
09288_ Acquired 10 matter.
09294_ Acquired Imp. Melee Analysis Suite.
09295_ Acquired 3 matter.
09297_ Acquired 7 matter.
LOCATION=UNKNOWN
GOAL=ESCAPE
09304_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#  ????????????????????????  |
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| ??????????????????????#  ??##????????????????????  |
| ??????????????????????#  ## ##???????????????????  |
| ??????????????????????#      #???????????????????  |
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| ??????????????????????# ##      ?????????????????  |
| ?????????????????????   ??##  g    ??????????????  |
| ????????????????????   ?????%*     #?????????????  |
| ???????????????????   ???????  Y   #?????????????  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           111
Coolant Potential          100
Energy Generation          19
Energy Capacity            515
Matter Stores              498
Matter Capacity            550
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             750
Resistance: TH             20
Evasion (%)                64
Targeting Accuracy         6
Melee Accuracy             6
Recoil Reduction           2
Particle Charging          20

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
 Exp. Propulsion Shielding | -7/Data Miner | Free
               Force Rifle | -7/Data Miner | Free
       Nuclear Pulse Array | -7/Data Miner | Free
          Recoil Nullifier | -7/Data Miner | Free
               Mass Driver | -7/Data Miner | Free
         Adv. Trap Scanner | -7/Data Miner | Free

 Robot Schematics 
------------------
   M-22 Extractor | -7/Data Miner | Free
     M-14 Sweeper | -7/Data Miner | Free
    Y-54 Guardian | -7/Data Miner | Free
      H-66 Slayer | -7/Data Miner | Free
 X-67 Chaingunner | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GammaNeutronSteel
  Manual?         0
Play Time         01:02:18
  Cumulative      258.1 hours
  Start           2022.05.25 @ 16:59:26
  End             2022.05.25 @ 18:26:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          348
  Rogue           348
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             67
Gallery%          79
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d243df06-a46a-412c-bc54-77b85646c533