Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.17 @ 19:28:46 Player: Ordo Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (168) 840 Value Destroyed (4675) 4675 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (777) 777 TOTAL SCORE: 11092 Bonus ------- High Alert Combat Kills 361 Follower Combat Kills 194 Met Data Miner 300 Friendly Fire -78 Cogmind --------- Core Integrity 0/1000 Matter 26/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Assault Cannon Rocket Launcher Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Enhanced Nuclear Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Target Analyzer Matter Filter > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Cooling System Energy Well Improved Energy Well High-capacity Matter Pod Improved Light Armor Plating Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Reactive Plating Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Slots Evolved 10 | . . . 2 2 2 . . . 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . . 1 . 1 . . . . 1 Utility 4 | . . . . 2 . . . . 1 1 Weapon 2 | . . . 1 . . . . . 1 . Parts Attached 191 | 7 14 9 37 43 36 . . 12 23 10 Power 16 | 1 1 2 2 2 5 . . 1 . 2 Engine 11 | 1 1 2 2 1 3 . . . . 1 Core 5 | . . . . 1 2 . . 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 40 | 2 3 . 10 6 7 . . 2 8 2 Treads 30 | . 2 . 10 6 3 . . . 8 1 Leg 5 | 2 1 . . . . . . 2 . . Wheel 5 | . . . . . 4 . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 1 2 2 . 7 3 . . 1 3 2 Device 10 | . 1 1 . 4 . . . . 3 1 Storage 2 | 1 1 . . . . . . . . . Processor 3 | . . 1 . 1 1 . . . . . Hackware . | . . . . . . . . . . . Protection 6 | . . . . 2 2 . . 1 . 1 Artifact . | . . . . . . . . . . . Weapon 114 | 3 8 5 25 28 21 . . 8 12 4 Energy Gun 11 | 1 3 2 2 3 . . . . . . Energy Cannon 13 | . . . 1 6 4 . . 1 1 . Ballistic Gun 20 | 2 3 1 2 2 4 . . 2 4 . Ballistic Cannon 47 | . 2 2 14 9 9 . . 2 5 4 Launcher 23 | . . . 6 8 4 . . 3 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . . Parts Lost 28 | . 1 . . 4 1 . . 4 6 12 Power 3 | . . . . . . . . 1 . 2 Propulsion 12 | . . . . 1 1 . . 3 4 3 Utility 4 | . . . . 1 . . . . 1 2 Weapon 9 | . 1 . . 2 . . . . 1 5 Highest Loss Streak 12 | . 1 . . 3 1 . . 1 4 12 Average Slot Usage (%) 95 | . 94 100 97 96 96 100 100 95 98 53 Engine 10 | . 14 14 11 8 12 15 15 10 6 3 Core 1 | . . . . . 1 . . 3 6 3 Treads 24 | . 14 28 32 24 24 30 30 21 22 6 Leg 1 | . 12 . . . . . . 4 2 . Device 3 | . 9 6 . 6 . . . . 11 4 Storage 9 | . 14 14 11 9 7 7 7 7 6 4 Processor 12 | . . 7 11 14 15 15 15 15 13 9 Protection 3 | . . . . 6 7 7 7 7 . . Energy Gun 2 | . 16 5 . 1 . . . . . . Energy Cannon 1 | . . . 1 1 3 . . . . . Ballistic Gun 5 | . 7 3 4 1 6 7 7 7 12 . Ballistic Cannon 15 | . 4 18 23 20 11 15 15 13 12 14 Naked Turns 31 | . . . . . . . . . . 31 Heaviest Build 90 | 12 28 28 33 52 56 51 51 51 65 90 Greatest Support 110 | 20 40 40 60 60 80 80 80 80 110 40 Greatest Overweight (x) 15 | 3 . . 1 1 2 . . 1 2 15 Average Overweight (x) . | 1 . . . . . . . . . 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 4 5 9 9 9 9 10 10 9 9 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 4 10 10 10 10 10 10 10 10 10 4 Class Distribution -------------------- 42% | Scavenger-Gunner 25% | Gunner 24% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Matter Collected 5667 | 196 190 432 872 1649 853 . . 687 542 246 Remotely . | . . . . . . . . . . . Salvage Created 5007 | . 221 418 998 1523 811 . . 323 389 324 Parts 277 | . 28 17 75 79 31 . . 16 23 8 Haulers Intercepted 7 | . . . 2 3 1 . . . . 1 Recyclers Shooed 3 | . . 1 . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 28 . . Prevented 2 | . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Combat Hostiles Destroyed 103 | . 9 2 26 27 10 . . 13 11 5 Guns 25 | . 7 . 1 3 4 . . 5 5 . Cannons 52 | . 2 2 16 14 6 . . 3 4 5 AOE 25 | . . . 9 10 . . . 4 2 . Classes Destroyed 16 | . 5 3 3 2 1 . . 2 . . Worker 12 | . . 3 . 5 4 . . . . . Builder 8 | . 1 1 1 4 . . . . . 1 Tunneler 4 | . . 1 1 1 . . . . 1 . Hauler 7 | . . . 2 3 1 . . . . 1 Recycler 16 | . . 3 3 6 4 . . . . . Minesweeper 1 | . . . . . . . . 1 . . Mechanic 2 | . 1 . . . 1 . . . . . Operator 5 | . . . 1 2 1 . . . 1 . Watcher 10 | . 1 . 4 4 1 . . . . . Swarmer 32 | . 6 . 10 3 5 . . 6 2 . Grunt 39 | . 3 2 10 16 . . . 5 . 3 Brawler 3 | . . . . 1 1 . . 1 . . Sentry 19 | . . . 6 6 1 . . . 4 2 Hunter 5 | . . . . 1 . . . . 4 . Programmer 3 | . . . . . 3 . . . . . Behemoth 2 | . . . . . . . . 1 1 . Best Kill Streak 10 | . 3 3 10 8 7 . . 4 3 3 Combat Bots Only 6 | . 3 2 6 4 6 . . 4 3 3 Max Kills in Single Turn 4 | . 2 1 4 3 2 . . 2 1 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 3 2 . . . 2 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Damage Taken 8414 | . 432 186 620 1596 414 . . 1021 1513 2632 Core 1585 | . 86 . 40 156 15 . . 101 176 1011 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 81 | 100 . 65 90 71 . . . 83 79 . Volleys Fired 341 | . 36 32 41 96 46 . 1 37 34 18 Largest 4 | . 2 2 3 3 3 . 3 3 4 4 Hottest 192 | . 80 80 138 189 149 . 111 111 192 192 Shots Fired 921 | . 72 64 112 263 116 . 3 103 136 52 Gun 274 | . 56 46 19 34 22 . 1 33 63 . Cannon 579 | . 16 18 87 198 80 . 2 58 68 52 Launcher 68 | . . . 6 31 14 . . 12 5 . Special . | . . . . . . . . . . . Kinetic 689 | . 53 18 97 186 62 . 3 91 127 52 Thermal 22 | . 13 . 5 . . . . . 4 . Explosive 68 | . . . 6 31 14 . . 12 5 . Electromagnetic 142 | . 6 46 4 46 40 . . . . . Robot Hit Streak 19 | . 5 5 10 14 19 . . 14 10 10 Robot Miss Streak 5 | . 4 5 3 5 4 . . 5 4 5 Penetration Max 1 | . . . . . 1 . . 1 . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 524 | . 35 29 61 157 67 . . 57 89 29 Core Hits 272 | . 15 13 45 88 34 . . 31 29 17 Critical Hits 21 | . 1 . . 7 3 . . 4 5 1 Critical Kills 6 | . 1 . . 3 1 . . . . 1 Critical Parts Destroyed 14 | . . . . 4 2 . . 3 5 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13058 | . 387 528 1777 4183 1823 . . 1637 1861 862 Guns 2642 | . 207 306 154 516 316 . . 407 736 . Cannons 6767 | . 180 130 905 2092 1059 . . 647 892 862 Explosions 3649 | . . 92 718 1575 448 . . 583 233 . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 7329 | . 285 130 938 1851 742 . . 1054 1467 862 Thermal 922 | . 63 92 148 227 179 . . . 213 . Explosive 3053 | . . . 672 1348 269 . . 583 181 . Electromagnetic 1754 | . 39 306 19 757 633 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . 2 . . . . . . 1 Average Corruption 1 | . . . 2 . . . . . . 1 Corruption Purged . | . . . . . . . . . . . Effects 12 | . . . 12 . . . . . . . Message Errors 6 | . . . 6 . . . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . . Energy Discharges 2 | . . . 2 . . . . . . . Data Loss (minor) 2 | . . . 2 . . . . . . . Targeting Errors 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 124 | . . 4 7 59 45 . . 7 2 . Projectiles 27 | . . . 4 10 5 . . 6 2 . Explosions 97 | . . 4 3 49 40 . . 1 . . Melee . | . . . . . . . . . . . Knockbacks 36 | . 2 . 1 21 4 . . 5 2 1 Impact . | . . . . . . . . . . . Kinetic 34 | . 2 . 1 20 3 . . 5 2 1 Secondary 2 | . . . . 1 1 . . . . . Self-Inflicted Damage 534 | . . 39 84 224 45 . . 103 39 . Shots 16 | . . 1 2 6 3 . . 3 1 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 558 | . 190 8 288 419 342 . 63 354 297 558 Average Temperature 93 | . 102 2 64 72 102 . 34 114 54 245 Received Heat Transfer 1734 | . 36 84 126 549 12 . . 153 144 630 Effects 21 | . . . 2 . 3 . . 2 . 14 Shutdowns 4 | . . . . . . . . . . 4 Energy Bleed 4 | . . . 2 . . . . . . 2 Interference 8 | . . . . . 3 . . 2 . 3 Matter Decay 2 | . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 13 | . . 4 . 3 6 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . Heat Transferred 1070 | . 185 50 235 250 200 . . . 150 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . . 2 1 2 4 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Peak Influence 907 | . 160 136 512 907 422 . . . 490 340 Initial 398 | . . 31 . 169 398 . . . 241 230 Average 291 | . 92 26 233 561 301 . . . 362 264 Maximum Alert Level 3 | . . . 2 3 2 . . . 2 1 Low Security (%) 37 | 100 100 100 53 2 19 . . . . . Level 1 37 | . . . 30 19 70 . . . 68 100 Level 2 19 | . . . 15 53 10 . . . 31 . Level 3 5 | . . . . 24 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 3 . 2 4 3 . . . 3 3 Investigation 4 | . 2 . . 1 . . . . 1 . Extermination 4 | . . . . . 3 . . . 1 . Reinforcement 7 | . 1 . 2 2 . . . . 1 1 Assault 1 | . . . . 1 . . . . . . Garrison 2 | . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Distress Signals 6 | . 2 . . 2 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 162 | . 15 3 31 49 15 . . 25 16 8 Peak Tracking Total 7 | . 7 2 6 7 3 . . 5 3 5 Tactical Retreats 12 | . . . . 7 . . . 5 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Traps Triggered 10 | . 1 . 4 1 1 . . . 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Machines Disabled 16 | . . 1 4 5 4 . . . 2 . Max in Single Turn 3 | . . 1 1 1 3 . . . 2 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Machines Accessed 23 | . 2 . 4 4 6 . 4 . 2 1 Terminals 8 | . 1 . 2 1 4 . . . . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 6 | . 1 . 1 1 2 . . . 1 . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 103 | . 7 . 18 23 23 . 26 . 4 2 Successful 76 | . 4 . 14 19 11 . 26 . 2 . Failed 23 | . 3 . 4 4 8 . . . 2 2 Catastrophic 3 | . . . 1 . 1 . . . . 1 Database Lockouts 4 | . . . . . 4 . . . . . Manual . | . . . . . . . . . . . Terminals 33 | . 2 . 8 3 20 . . . . . Fabricators 2 | . . . . . . . . . 2 . Repair Stations 22 | . 5 . 6 6 3 . . . 2 . Recycling Units 3 | . . . . 3 . . . . . . Scanalyzers 15 | . . . 4 11 . . . . . . Garrison Access 2 | . . . . . . . . . . 2 Terminal Hacks 44 | . 1 . 5 2 10 . 26 . . . Record 21 | . . . 1 1 8 . 11 . . . Part Schematic 5 | . . . . . . . 5 . . . Robot Schematic 7 | . . . . . . . 7 . . . Prototype ID Bank 3 | . . . . . . . 3 . . . Emergency Access Points 2 | . . . 2 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . Zone Layout 3 | . . . . 1 2 . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 15 | . 3 . 6 5 1 . . . . . Scan Component 9 | . 2 . 3 3 1 . . . . . Repair 6 | . 1 . 3 2 . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . Process 1 | . . . . 1 . . . . . . Report Inventory 1 | . . . . 1 . . . . . . Scanalyzer 13 | . . . 3 10 . . . . . . Insert Component 6 | . . . 2 4 . . . . . . Analyze 7 | . . . 1 6 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 19 | . 2 . 4 4 6 . . . 2 1 Full Trace Events 2 | . 1 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . 1 4 . . 5 . . . Parts Built . | . . . . . . . . . . . Matter 285 | . . . . . . . . . 285 . Time 76 | . . . . . . . . . 76 . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . 1 . 3 2 . . . . . . Time 200 | . 26 . 84 90 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 132 | . . . . 132 . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 4 . . . . . . Part Schematics Acquired 5 | . . . 1 4 . . . . . . Parts Damaged 2 | . . . 1 1 . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Total Allies 1 | . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . 1 . . Highest-Rated Group 94 | . . . . . . . . 94 . . Highest-Rated Ally 94 | . . . . . . . . 94 . . Total Orders . | . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . 23 . . Total Damage 649 | . . . . . . . . 649 . . Kills 7 | . . . . . . . . 7 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Turns Passed 8789 | 88 488 1165 1238 1631 1849 21 151 1090 768 300 Spaces Moved 4183 | 49 164 635 500 663 1020 14 93 596 368 81 Core 50 | 42 . . . . . . . . . 8 Treads 3932 | . 76 635 500 663 1020 14 93 507 351 73 Legs 201 | 7 88 . . . . . . 89 17 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 160 150 150 50 Average Speed 160 | 148 138 160 160 163 160 160 160 158 160 193 Slowest Speed 800 | 200 160 160 180 180 200 160 160 180 200 800 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 5 30 95 50 51 18 4 80 73 10 3 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . . . . 3 . . Spaces Dug 17 | . . . . . 17 . . . . . Terrain Destroyed 553 | . . 5 63 237 85 . . 78 75 10 Melee . | . . . . . . . . . . . Projectile 28 | . . . . 2 . . . 4 12 10 AOE 525 | . . 5 63 235 85 . . 74 63 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Total 5533 | 62 359 720 844 999 1133 13 93 653 469 188 Wait 597 | . 118 31 234 137 2 . . 2 4 69 Move 4173 | 48 163 634 499 662 1019 13 92 595 367 81 Hop . | . . . . . . . . . . . Pick Up 112 | 7 18 6 17 31 11 . . 4 17 1 Fast Attach 51 | 3 1 2 11 6 12 . . 2 11 3 Attach 40 | 3 2 1 9 6 4 . . 1 8 6 Detach 1 | . . . . . . . . . . 1 Swap 100 | 1 11 6 17 31 20 . . 9 4 1 Drop 118 | . 10 8 16 30 19 . . 3 24 8 Fire 341 | . 36 32 41 96 46 . 1 37 34 18 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: Sto / [*Low]) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 317 | -10/Materials | Repaired Aluminum Leg 564 | -10/Materials | Discovered new exit (range 7) 577 | -10/Materials | Entered Mines 900 | -10/Mines | Discovered new exit (range 12) 1121 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1288 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1441 | -10/Mines | Discovered new exit (range 8) 1455 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1742 | -10/Mines | Entered Materials 1742 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2373 | -9/Materials | Build established: Gunner 2526 | -9/Materials | Discovered new exit (range 13) 2653 | -9/Materials | Repaired Lgt. Treads 2687 | -9/Materials | Repaired Rocket Launcher 2714 | -9/Materials | Repaired Lgt. Cannon 2886 | -9/Materials | Discovered new exit (range 15) 2980 | -9/Materials | Entered another Materials area 2980 | -8/Materials | Evolved 2 slots: Utility x2 3131 | -8/Materials | Repaired Broken Hvy. Ion Engine? 3407 | -8/Materials | Repaired Lgt. Cannon 3877 | -8/Materials | Lost 3 parts (1n1u1w) 4550 | -8/Materials | Discovered new exit (range 16) 4580 | -8/Materials | First assault squad dispatched 4611 | -8/Materials | Entered Factory 4611 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4612 | -7/Factory | Identified exit to Storage 5399 | -7/Factory | Build established: Scavenger-Gunner 6254 | -7/Factory | Central database locked down 6334 | -7/Factory | Central database locked down 6334 | -7/Factory | Central database locked down 6334 | -7/Factory | Central database locked down 6361 | -7/Factory | Discovered new exit (range 21) 6460 | -7/Factory | Entered Lower Caves 6461 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6481 | -7/Lower Caves | Entered Data Miner 6481 | -7/Data Miner | Discovered new exit (range 6) 6502 | -7/Data Miner | Met Data Miner 6563 | -7/Data Miner | Learned location of Section 7 (-2) 6563 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6595 | -7/Data Miner | Received God Mode back door access code from Data Miner 6632 | -7/Data Miner | Entered Proximity Caves 6653 | -6/Proximity Caves | Spotted B-75 Beast 6703 | -6/Proximity Caves | Destroyed B-75 Beast 6823 | -6/Proximity Caves | Escorted by Enhanced Grunt 7110 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7699 | -6/Proximity Caves | Discovered new exit (range 15) 7722 | -6/Proximity Caves | Entered Factory 7722 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7723 | -6/Factory | Identified exit to Extension 7735 | -6/Factory | Spotted B-75 Beast 7753 | -6/Factory | Destroyed B-75 Beast 8180 | -6/Factory | Found Hvy. Reactive Plating 8335 | -6/Factory | Discovered new exit (range 9) 8455 | -6/Factory | Incoming investigation squad redirected 8490 | -6/Factory | Entered another Factory area 8490 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8514 | -5/Factory | Lost 4 parts (3n1u) 8542 | -5/Factory | Discovered new exit (range 15) 8645 | -5/Factory | Garrison activated, responded to threat 8741 | -5/Factory | Core integrity fell below 50% 8759 | -5/Factory | Lost 12 parts (2p3n2u5w) 8776 | -5/Factory | Core integrity fell below 20% 8790 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Slug penetrates Garrison Access. Y-64 Sentinel emerges from the garrison. Penetrated by Slug. Acquired 11 matter. Slug penetrates Wall. Dropped Mass Driver. Discarded Target Analyzer. Dropped Lrg. Storage Unit. Discarded Enh. Optical Array. Dropped Cooling System. Penetrated by Slug. Terminal disabled. Penetrated by Slug. Slug penetrates Terminal. Penetrated by Slug. Slug penetrates Terminal. Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????######????????????????????????? | | ??????????????????? ?????????????????????????? | | ??????????????????? ?????????????????????????? | | #?????????????????? ?????????????????????????? | | #?????????????????? ?????????????????????????? | | #?????????????????? ?????????????????????????? | | #??????????????????# #?????????????????????????? | | #??????????????????# #?????????????????????????? | | #??????######??????# #?????????????????????????? | | #??????# ??????? #?????????????????????????? | | #??????# !####+##### #?????????????????????????? | | ########!!# # #?????????????????????????? | | + *! + """ # #?????????????????????????? | | ########+##! """ + #?????????????????????????? | | ## # """ # ##????????????????????????? | | ## ] "" # # ##?????#+#+##?????????????? | | ## "" # #R #????? ####??????????? | | ?# """ # %#% ##### o ????????? | | ?# """ # "" "" #!=!Y " ????????? | | ?# """ # ""G""=+[Y!^^@ ????????? | | ?# ##########=%= ????????? | | ?# #????# ######### ??????? | | ?# #????######?#?????? #######???????? | | ?#######+##??????????????????? ###?????????????? | | ??????? ????????????????????? #???????????????? | | ??????? ?????????????????????#???????????????? | | ?????? = ????????????????????????????????????? | | ?????? < ???????????????????????????????????? | | ?????? ??????????????????????????????????? | | ????? ####?????????????????????????????????? | | ????? #????????????????????????????????????? | | ?????########????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 40 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Hvy. EM Shotgun | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club First Step to Greatness I'm Back, Baby! Leap Before You Look Let's See Who's Tougher Librarian Made in Tau Ceti IV Novice Programmer Oops Please Form A Line Remodeling Risk Taker Serviceable Loadout Significant Disruption Sniper The Oracle Troublemaker Challenges ------------ None Game ------ Seed AdvancedLongswordWand Manual? 0 Play Time 02:40:35 Cumulative 7.9 hours Start 2021.01.03 @ 19:24:36 End 2021.01.17 @ 19:28:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 8 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bccf0423-add1-4637-9bb4-f3cd411f047c