Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.30 @ 20:43:02 Player: nnnnsk Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (52) 260 Value Destroyed (1488) 1488 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 6808 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Cogmind --------- Core Integrity 749/850 Matter 219/300 Energy 140/140 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -6/Zion Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (5) --- Light Treads Light Treads > --- UTILITY (7) ------ Large Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Terrain Scanner Focal Shield > --- WEAPON (2) ------- Minigun > --- INVENTORY (15) --- Light Ion Engine Makeshift Hover Unit Small Storage Unit Advanced Targeting Computer Layered Medium Armor Plating Makeshift Thermal Plating System Shield Makeshift System Shield Hacking Drone Bay Shock Rifle Rocket Launcher Improved Datajack CPS Tube (2) Power Sword Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Airjet > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Layered Medium Armor Plating Makeshift Thermal Plating > --- WEAPON ----------- Minigun Power Sword > --- INVENTORY -------- Light Ion Engine Small Storage Unit Terrain Scanner Improved Light Armor Plating Layered Medium Armor Plating Focal Shield System Shield System Restoration Module Particle Gun Particle Gun Light EM Pulse Cannon Rocket Launcher Rocket Launcher CPS Tube Power Sword [Rating: 43] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Airjet Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Makeshift Thermal Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Minigun Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Slots Evolved 8 | . . . . . . 8 . . . Power . | . . . . . . . . . . Propulsion 3 | . . . . . . 3 . . . Utility 5 | . . . . . . 5 . . . Weapon . | . . . . . . . . . . Parts Attached 41 | 6 7 1 6 5 1 12 2 . 1 Power 7 | 1 2 . 2 1 . 1 . . . Engine 6 | 1 1 . 2 1 . 1 . . . Core 1 | . 1 . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 8 | 2 1 . 1 2 . 2 . . . Treads 7 | 2 1 . 1 2 . 1 . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . 1 . . . Flight . | . . . . . . . . . . Utility 15 | 1 3 . . 1 . 8 2 . . Device 6 | . . . . . . 4 2 . . Storage 2 | 1 1 . . . . . . . . Processor 5 | . 2 . . . . 3 . . . Hackware . | . . . . . . . . . . Protection 2 | . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . Weapon 11 | 2 1 1 3 1 1 1 . . 1 Energy Gun 1 | . . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 2 . . . 1 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . 1 1 . . . . . . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 8 | . . . 3 . . . . . 5 Power 1 | . . . 1 . . . . . . Propulsion 4 | . . . 1 . . . . . 3 Utility . | . . . . . . . . . . Weapon 3 | . . . 1 . . . . . 2 Highest Loss Streak 3 | . . . 1 . . . . . 3 To Critical Strikes . | . . . . . . . . . . Average Backups 13 | 3 13 14 12 12 12 12 15 15 14 Power . | . 1 1 1 . . . 1 1 1 Propulsion . | 2 5 1 . . 1 . . . 1 Utility 5 | . 1 3 4 4 5 3 7 6 6 Weapon 5 | . 4 7 6 6 6 6 5 5 3 Tool/Special . | . . . . . . . . . . Unused Backups 28 | . 8 1 2 . 1 2 2 . 12 Power . | . . . . . . . . . . Propulsion 8 | . 5 1 . . . . . . 2 Utility 9 | . 1 . . . 1 . 1 . 6 Weapon 8 | . 2 . 1 . . 2 1 . 2 Tool/Special 3 | . . . 1 . . . . . 2 Average Slot Usage (%) 99 | . 98 100 99 100 100 94 100 100 98 Engine 8 | . 9 . 10 14 14 6 6 6 6 Core 1 | . 4 14 2 . . . . . . Treads 26 | . 28 28 28 28 28 24 26 26 24 Hover 2 | . . . . . . 5 6 6 6 Device 7 | . . . . . . 12 13 20 20 Storage 11 | . 25 14 14 14 14 6 6 6 6 Processor 8 | . 1 14 14 1 . 11 13 13 13 Protection 8 | . . . . 12 14 11 12 6 5 Energy Gun 6 | . . . 11 14 14 5 . 6 1 Ballistic Gun 9 | . 27 15 4 12 14 6 5 . 5 Launcher 3 | . . 12 7 . . . 4 5 5 Peak Build Rating 43 | 6 12 12 14 15 15 43 43 39 41 Average Rating 24 | 5 8 11 12 14 14 32 38 38 39 On Entrance 19 | . 6 10 12 14 14 15 43 39 38 Avg Prop Armor Cover (%) 2 | . . . . . . 2 2 2 2 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 13 33 31 32 36 34 45 46 43 44 Greatest Support 80 | 40 40 40 40 40 40 80 80 80 80 Greatest Overweight (x) 1 | . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 Average Carried 14 | 3 13 14 14 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 7 14 15 14 14 15 15 15 15 14 Class Distribution -------------------- 50% | Mutant 38% | Scavenger-Skirmisher 5% | Scavenger-Mutant 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Resources | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Matter Collected 1192 | 228 260 49 154 78 10 115 218 54 26 Remotely . | . . . . . . . . . . Salvage Created 1921 | 24 479 19 209 515 . 115 383 31 146 Parts 98 | 3 22 5 17 16 . 9 17 5 4 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . 3 . . . 8 3 1 Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Combat Hostiles Destroyed 40 | . 8 5 8 2 . 1 8 4 4 Melee 1 | . . . 1 . . . . . . Guns 17 | . 8 . 2 2 . 1 2 . 2 AOE 22 | . . 5 5 . . . 6 4 2 Classes Destroyed 15 | 1 5 3 1 1 . . 2 . 2 Worker 1 | . . 1 . . . . . . . Builder 1 | . 1 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . Recycler 7 | . 1 . . 6 . . . . . Operator 2 | . 1 . . . . 1 . . . Watcher 2 | . 1 . . . . 1 . . . Swarmer 17 | . . 3 3 . . . 7 4 . Grunt 8 | . 8 . . . . . . . . Sentry 3 | . . . . 2 . 1 . . . Programmer 1 | . . . . . . . 1 . . Subdweller 5 | . . . 5 . . . . . . Packrat 3 | . . . . . . . 3 . . Samaritan 2 | . . . . . . . 2 . . Tinkerer 1 | . . . . . . . . . 1 Assembled 2 | . . 2 . . . . . . . Mutant 4 | . . . . . . . . . 4 Best Kill Streak 5 | 1 4 4 3 5 . 1 4 4 5 Combat Bots Only 4 | . 3 3 3 1 . 1 4 4 4 Max Kills in Single Turn 4 | 1 1 4 3 3 . 1 2 2 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 3 . . . 2 2 1 Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Hostile Shots Fired 198 | . 33 4 38 2 . 31 13 10 67 Missed 64 | . 8 1 8 . . 12 6 3 26 Hits 134 | . 25 3 30 2 . 19 7 7 41 Melee 5 | . . . . . . . . . 5 Projectile 129 | . 25 3 30 2 . 19 7 7 36 Critical Strikes 4 | . 2 . 1 . . . . 1 . Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 1935 | . 357 71 442 73 . 147 154 94 597 Core 310 | . 46 16 126 21 . 18 1 30 52 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 64 | . . . . 2 . 10 . 25 27 Core Remaining (%) 58 | 100 . . . . 16 . . . . Volleys Fired 107 | 2 43 3 13 9 . 6 14 4 13 Largest 2 | 2 2 1 2 2 . 2 2 1 2 Hottest 100 | 40 100 33 85 95 . 90 90 33 58 Shots Fired 183 | 4 85 3 21 18 . 12 15 4 21 Gun 156 | 4 84 . 16 18 . 12 6 . 16 Cannon . | . . . . . . . . . . Launcher 26 | . . 3 5 . . . 9 4 5 Special 1 | . 1 . . . . . . . . Kinetic 135 | 4 84 . 11 9 . 6 5 . 16 Thermal 22 | . 1 . 5 9 . 6 1 . . Explosive 26 | . . 3 5 . . . 9 4 5 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | 3 6 2 16 12 . 7 8 4 6 Robot Miss Streak 3 | . 3 . 1 1 . 2 2 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 1 . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . . 1 Shots Hit Robots 133 | 3 53 2 20 16 . 9 14 2 14 Core Hits 105 | 2 28 6 13 8 . 6 18 7 17 Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . Destroy 1 | . 1 . . . . . . . . Melee Attacks 25 | . . . 10 1 . 2 12 . . Impact . | . . . . . . . . . . Slashing 25 | . . . 10 1 . 2 12 . . Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . . 1 . 1 6 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4854 | 32 558 363 720 478 . 240 1166 187 1110 Guns 1420 | 32 558 . 136 272 . 130 68 . 224 Cannons . | . . . . . . . . . . Explosions 2691 | . . 363 519 124 . . 616 187 882 Melee 739 | . . . 65 82 . 110 482 . . Ramming 4 | . . . . . . . . . 4 Kinetic 1123 | 32 558 . 62 127 . 69 51 . 224 Thermal 387 | . . 90 74 145 . 61 17 . . Explosive 2601 | . . 273 519 124 . . 616 187 882 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 739 | . . . 65 82 . 110 482 . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 2 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . . . . . . . . . 3 Message Errors 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 170 | . . 25 10 . . . 104 4 27 Projectiles . | . . . . . . . . . . Explosions 77 | . . 25 10 . . . 11 4 27 Melee 93 | . . . . . . . 93 . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 164 | . . 42 . 42 . . 40 15 25 Shots 7 | . . 2 . 1 . . 2 1 1 Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 156 | . 28 . 28 156 . 56 38 . 12 Average Temperature 24 | . 10 . 13 54 . 23 10 . 5 Received Heat Transfer 426 | . 234 . 120 9 . 36 . . 27 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 803 | . . 100 185 333 . 148 37 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 . 100 . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 108 | 5 103 108 . 71 . 30 . . . Initial 3 | . . 3 . . . . . . . Average 22 | . 41 24 . 20 . 1 . . . Influence Increases 1123 | 5 252 135 105 289 . 57 190 90 . Destroy 0b10 Robot/C 580 | . 160 60 60 40 . 20 160 80 . Destroy 0b10 Robot/NC 70 | 5 20 5 . 30 . 10 . . . Destroy Leader 104 | . 42 10 . . . 12 30 10 . Successful Hack 28 | . . 6 . 22 . . . . . Select Force Hacks 180 | . . . . 180 . . . . . Disable Machine 60 | . 15 15 . 15 . 15 . . . Destroy Structure 41 | . . 39 . 2 . . . . . Lose Combat Pursuer 60 | . 15 . 45 . . . . . . Influence Decreases 1123 | 5 243 144 105 273 16 57 190 90 . Entered New Map 22 | . . 6 . . 16 . . . . Time Decay 1091 | 5 243 138 95 273 . 57 190 90 . Lost Part 10 | . . . 10 . . . . . . Squads Dispatched 4 | . 2 . . . . 2 . . . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 3 | . 2 . . . . 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Distress Signals 2 | . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 60 | . 20 5 12 1 . 3 6 4 9 Peak Tracking Total 8 | . 6 3 6 1 . 2 2 4 8 Tactical Retreats 4 | . 1 . 1 . . . . . 2 Traps | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Machines Disabled 5 | . 1 1 . 1 . 1 . . 1 Max in Single Turn 1 | . 1 1 . 1 . 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Machines Accessed 24 | . 3 1 . 12 8 . . . . Terminals 10 | . 3 1 . 6 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . . . . 6 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 92 | . 12 2 . 29 49 . . . . Successful 75 | . 6 1 . 19 49 . . . . Failed 17 | . 6 1 . 10 . . . . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 36 | . 9 2 . 25 . . . . . Terminals 36 | . 12 2 . 22 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . . . . 7 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 58 | . 2 1 . 6 49 . . . . Record 43 | . . . . . 43 . . . . Robot Analysis 5 | . . . . . 5 . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Terminal Index 1 | . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . Zone Layout 6 | . 1 1 . 4 . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 17 | . 4 . . 13 . . . . . Terminals 11 | . 4 . . 7 . . . . . Botnet 4 | . 2 . . 2 . . . . . Skim 7 | . 2 . . 5 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . . . . 6 . . . . . Tunnel 6 | . . . . 6 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 3 1 . 4 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Initial UFD Resources 22 | . . . . . . 22 22 22 22 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Active Infowar (turns) 4278 | . 56 . . . . 678 1998 833 713 Optics 4172 | . 56 . . . . 572 1998 833 713 Sensors 4222 | . . . . . . 678 1998 833 713 Terrain 3225 | . . . . . . . 1679 833 713 Robot Analysis Total 5 | . . . . . 5 . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Turns Passed 9464 | 97 805 548 927 938 1926 679 1998 833 713 Spaces Moved 4723 | 49 371 328 521 537 1201 189 631 483 413 Core 2 | 2 . . . . . . . . . Treads 4721 | 47 371 328 521 537 1201 189 631 483 413 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 Average Speed 160 | 155 160 160 160 160 160 160 160 160 162 Slowest Speed 240 | 160 160 160 160 160 160 160 160 160 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 4 52 51 31 97 73 4 69 68 57 Regions Visited 9 Branch Regions 7 Pre-discovered Areas 8 | . . . 1 7 . . . . . Known Exits Taken 6 | . 1 1 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . . . Scrap Searched 11 | . . 1 . . 5 . 1 2 2 Spaces Dug 9 | . . . 3 . . . 6 . . Terrain Destroyed 167 | . . 39 36 2 . . 66 24 . Melee 9 | . . . 3 . . . 6 . . Projectile . | . . . . . . . . . . AOE 158 | . . 39 33 2 . . 60 24 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Total 6423 | 63 509 348 584 597 1207 552 1586 539 438 Wait 1433 | . 61 14 18 42 1 327 920 50 . Move 4714 | 48 370 327 520 536 1200 188 630 482 413 Hop . | . . . . . . . . . . Pick Up 52 | 7 16 2 8 1 2 9 2 1 4 Fast Attach 12 | 6 1 . 1 . . 3 . . 1 Attach 10 | . 1 . 2 1 . 5 . . 1 Detach . | . . . . . . . . . . Swap 29 | . 6 1 5 4 1 5 6 1 . Drop 39 | . 11 1 7 3 2 7 2 1 5 Fire 107 | 2 43 3 13 9 . 6 14 4 13 Melee 25 | . . . 10 1 . 2 12 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Subcaves -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: [*Fac x2]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 6) 903 | -10/Materials | Identified exit to Mines 903 | -10/Materials | Entered Mines 924 | -10/Mines | Met a Derelict bent on vengeance 924 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1151 | -10/Mines | Assembled infested the area 1156 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1435 | -10/Mines | Discovered new exit (range 10) 1447 | -10/Mines | Identified exit to Subcaves 1451 | -10/Mines | Entered Subcaves 1505 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1505 | -10/Subcaves | Shifting Twisted Machinery released Mak. Thermal Plating 1722 | -10/Subcaves | Learned location of Zion (-6) 1722 | -10/Subcaves | Met a Zionite searching for "candidates" 1762 | -10/Subcaves | Identified exit to Recycling 1801 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1913 | -10/Subcaves | Core integrity fell below 50% 2378 | -10/Subcaves | Entered Recycling 2703 | -9/Recycling | Discovered new exit (range 15) 2796 | -9/Recycling | Build established: Scavenger-Mutant 2817 | -9/Recycling | Learned Storage trap positions 2891 | -9/Recycling | Core integrity fell below 20% 2968 | -9/Recycling | Learned 8 Materials zone layouts 3110 | -9/Recycling | Learned 2 Storage zone layouts 3176 | -9/Recycling | Learned Storage emergency access door positions 3230 | -9/Recycling | Build established: Mutant 3276 | -9/Recycling | Scanned before Scraplab entrance 3285 | -9/Recycling | Learned Storage trap positions 3300 | -9/Recycling | Entered Scraplab 3313 | -9/Recycling | Discovered new exit (range 2) 3316 | -9/Recycling | Entered Scraptown 3643 | -9/Scraptown | Visited Spacefarers 3694 | -9/Scraptown | Visited Fellowship of the Rings 3728 | -9/Scraptown | Visited Cyclists 3896 | -9/Scraptown | Discovered new exit (range 11) 4014 | -9/Scraptown | Visited Cave Peace 4083 | -9/Scraptown | Visited Shadow of the Wyrm 4109 | -9/Scraptown | Visited UFD Registry 4109 | -9/Scraptown | Registered with UFD as "Electroblaster" 4211 | -9/Scraptown | Entered Cyclist Reading Room 4333 | -9/Scraptown | Visited Botcube Research 4369 | -9/Scraptown | Visited Junk Cannon Lab 4417 | -9/Scraptown | Visited LU-1G1's Boring Crew 4619 | -9/Scraptown | Visited Analyses Database 4656 | -9/Scraptown | Visited Observation Area 4717 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4736 | -9/Scraptown | Found DCF Scrap (31 items) 4774 | -9/Scraptown | Visited Scrap Suit Storage 4811 | -9/Scraptown | Visited Chapter 10 4868 | -9/Scraptown | Visited Science Guys 5129 | -9/Scraptown | Met Optimus 5129 | -9/Scraptown | Accepted into 0bPrime 5233 | -9/Scraptown | Discovered new exit (range 5) 5242 | -9/Scraptown | Entered Factory 5242 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x5 5422 | -6/Factory | Discovered new exit (range 11) 5640 | -6/Factory | Build established: Scavenger-Skirmisher 5901 | -6/Factory | Identified exit to Lower Caves 5921 | -6/Factory | Entered Lower Caves 7595 | -6/Lower Caves | Discovered new exit (range 15) 7618 | -6/Lower Caves | Identified exit to Lower Caves 7919 | -6/Lower Caves | Entered another Lower Caves area 8319 | -6/Lower Caves | Encountered a Warlord checkpoint 8461 | -6/Lower Caves | Discovered new exit (range 15) 8481 | -6/Lower Caves | Identified exit to Zion 8752 | -6/Lower Caves | Entered Zion 8800 | -6/Zion | Given the Hacking Drone Bay 8804 | -6/Zion | Found Prototype Device 8842 | -6/Zion | Discovered new exit (range 12) 8872 | -6/Zion | Identified exit to Proximity Caves 9015 | -6/Zion | Learned Factory stockpile data 9313 | -6/Zion | Turned away by Imprinter 9349 | -6/Zion | Attempted to imprint without authorization 9349 | -6/Zion | Attacked by Zionites 9412 | -6/Zion | Lost 3 parts (2n1w) 9465 | -6/Zion | Self-destructed Last Messages --------------- A strange signal echoes through Zion. 09412_ Acquired 16 matter. 09421_ |>6YF0QBX84KS,6XUJYGEI& 1B%TKS ZQRF 09436_ System corrupted: Lyr. Medium Armor Plating rejected. 09455_ 44-MTI(z) pulls a Mak. Spear out of the Twisted Machinery. 09460_ Airjet destroyed. 09461_ Hvy. Battle Rifle destroyed. 09462_ SJ-S22(z) heat damages Backup Plating III, Backup Laser III, Mak. Power Source. 09462_ Slammed into 44-MTI(z). 09463_ SJ-S22(z) heat damages core (-3). 09464_ SJ-S22(z) pulls a Mak. Hammer out of the Twisted Machinery. 09464_ SJ-S22(z) overheating. 09465_ SJ-S22(z) heat damages Backup Plating III, Backup Laser III, Backup Power III. 09465_ SJ-S22(z) overheating. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????#""" """""" """ | | ?????????????#?????????#?###"" """#""" | | ??????????????????????????#""" "#"""""" | | ??????????????#?????????###"#" """""#"" | | ????????????????????##### "" """"##" | | ???????????????????##/ ! "" """#"" | | ???????????????????#=!= ""#?" | | ???????????????????#!! "##?" " | | ???????????????????###!/### """""""" "" " | | ?????????????????????####" """"##""" """" | | ??????????????????????###"" """#"##??? """ | | ??????????????????#????#""" """###???????????" | | ???????????????????????##"" #"###?#???????????? | | ???????????????????????#"" ####??????????????? | | ???????????????????????#"" " # #??????????????? | | ?????????????????#???#?##""""" ###?#??????????? | | ???????????????????#???""#"" "#""#?????????? | | ??????????????????????####" " ????? | | ???#??????????????????####" """" ## ## ??? | | ???????????????##?#??##"""" """ # #???????? | | ?????????????###"#"?####"" """ """ ?????? | | ?????????????#"#""###"#"#"" """ """ ???? | | ??############""""""""""#""" "" z""" ? ????? | | ??"""""""""" #"#" """"z" z # #?? ???? | | ??"""""""""" #"#" ## ??????????? | | ???" #""" z@ ????? | | ???""""" ##"" "z""""""" """"""" "" ?????? | | ???"""""" c"""""##"#"""""" ????????? | | ???"""""" """#######""""" ???????? | | ???"""""" ""##??????###"" """""??????? | | ???""""" ###" ""#?????#????"" """????????? | | ??"" ##"" "##??#??????????????????????? | | ?#"""""""""" #""" ""#?????????????????????????? | | ??"""""""""" #""" ""#?????????????z???????????? | | ??############"#" c ""#?" ?? ???????????????????? | | ?????#???#####""# ""#?????????????????????????? | | ?????#??##"""#### #"#?????????????????????????? | | ????????#" #""#??"??? ?????????????????? | | ????????# [ ! #?###???????????????????????? | | #???#???# %! #???#???????????????????????? | | ??????#?## #### #???????????????????????????? | | ?????????# % #??######????#??????????????????????? | | ?#?####### *#######????????#????????????????????? | | ???""""" """"""?????????????????????????????? | | ???###### "######??????? ?????????????????????? | | "??# " " " #?????????????????????????????? | | ???# " """ #?????????????????????????????? | | ???#"""" " " #?????????????????????????????? | | ???#""""" """""#"????????????????????????????? | | ?"?#""""" """" #"?????#??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 325 Resistance: KI 20 Resistance: TH 10 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bob, First Of His Name This Is Interesting... Challenges ------------ None Game ------ Seed BurstMachineBattery Manual? 0 Play Time 01:06:48 Cumulative 86.5 hours Start 2026.06.29 @ 20:32:18 End 2026.06.30 @ 20:43:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 91 Adventurer 0 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ec04b6b-4c36-4c39-b220-52abc259fd5a