Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.21 @ 09:55:29

Player: Lorraine

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (58)      290
Value Destroyed (2037)     2037
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (319)                319
              TOTAL SCORE: 4486

 Bonus
-------
High Alert Combat Kills    119
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     144/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Heat Sink
           Huge Storage Unit
           Huge Storage Unit
           Reactive Plating
           Reactive Plating
           Relay Coupler [NC] (29)
           Relay Coupler [Swarmer] (42)
           Relay Coupler [Swarmer] (37)
           Relay Coupler [Specialist] (19)
           Relay Coupler [Heavy] (12)
  Advanced Beam Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
           Reactive Plating
>          --- WEAPON -----------
  Advanced Assault Cannon
  Advanced Assault Cannon
  Advanced Assault Cannon
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
  Improved Heat Sink
           Huge Storage Unit
           Huge Storage Unit
           Reactive Plating
           Reactive Plating
           Reactive Plating
           Shield Generator
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Assault Cannon
           Grenade Launcher
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Protection               Reactive Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             54   | 7   4   19  9   15  
  Power                    9    | 1   .   2   3   3   
    Engine                 8    | 1   .   2   2   3   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               20   | 3   2   7   3   5   
    Treads                 10   | .   .   5   3   2   
    Leg                    8    | 1   2   2   .   3   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   1   6   .   2   
    Device                 3    | .   1   1   .   1   
    Storage                4    | 1   .   3   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   2   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   1   4   3   5   
    Energy Gun             2    | 1   1   .   .   .   
    Energy Cannon          3    | .   .   .   .   3   
    Ballistic Gun          5    | 1   .   4   .   .   
    Ballistic Cannon       4    | .   .   .   3   1   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 25   | .   .   2   3   20  
  Power                    5    | .   .   .   1   4   
  Propulsion               10   | .   .   1   2   7   
  Utility                  3    | .   .   .   .   3   
  Weapon                   7    | .   .   1   .   6   
  Highest Loss Streak      12   | .   .   1   1   12  
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     93   | .   96  100 99  85  
  Engine                   9    | .   14  11  7   8   
  Treads                   14   | .   .   21  35  1   
  Leg                      10   | .   18  .   .   22  
  Device                   12   | .   11  11  9   16  
  Storage                  10   | .   14  11  9   9   
  Protection               5    | .   .   11  9   .   
  Energy Gun               5    | .   23  11  .   .   
  Energy Cannon            9    | .   .   .   .   23  
  Ballistic Gun            8    | .   4   21  4   .   
  Ballistic Cannon         4    | .   .   .   22  1   
Peak Build Rating          27   | 6   7   21  27  25  
  Average Rating           18   | 3   6   16  25  19  
  On Entrance              11   | .   6   7   21  25  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             56   | 11  13  47  56  56  
  Greatest Support         80   | 32  32  40  80  60  
  Greatest Overweight (x)  10   | .   3   1   .   10  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   25  15  15  
  Average Capacity         14   | 6   8   14  15  15  
  Most Carried             15   | 6   8   15  15  15  
  Average Carried          12   | 4   6   14  14  12  
  Final Capacity           15   | 8   8   15  15  15  
  Final Carried            15   | 6   7   15  15  11  

 Class Distribution 
--------------------
 52% | Scavenger-Tank
 35% | Tank
 10% | Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
           Tank | -9/Materials
 Scavenger-Tank | -8/Materials
 Scavenger-Tank | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar 
Matter Collected           1386 | 149 30  445 498 264 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1678 | .   30  653 552 443 
  Parts                    108  | .   4   46  33  25  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Combat Hostiles Destroyed  53   | .   .   19  21  13  
  Melee                    2    | .   .   .   2   .   
  Guns                     25   | .   .   18  7   .   
  Cannons                  21   | .   .   .   12  9   
  AOE                      5    | .   .   1   .   4   
Classes Destroyed          9    | .   1   6   2   .   
  Builder                  1    | .   .   1   .   .   
  Recycler                 1    | .   .   .   1   .   
  Mechanic                 1    | .   .   .   1   .   
  Watcher                  2    | .   1   1   .   .   
  Swarmer                  16   | .   .   7   6   3   
  Grunt                    29   | .   .   8   12  9   
  Brawler                  2    | .   .   1   .   1   
  Duelist                  2    | .   .   1   1   .   
  Sentry                   4    | .   .   2   2   .   
Best Kill Streak           7    | .   1   4   7   7   
  Combat Bots Only         7    | .   .   4   7   7   
Max Kills in Single Turn   3    | .   1   2   2   3   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 3    | .   .   1   .   3   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  
Hostile Shots Fired        445  | .    .    99   81   265  
  Missed                   116  | .    .    33   15   68   
Damage Taken               4127 | .    .    744  903  2480 
  Core                     676  | .    .    113  92   471  
  Absorbed by Shields      60   | .    .    .    .    60   
  Redirected to Shielding  46   | .    .    46   .    .    
  Ignored by Resistances   115  | .    .    7    38   70   
Core Remaining (%)         90   | 100  100  71   .    .    
Volleys Fired              93   | .    2    36   35   20   
  Largest                  3    | .    2    3    3    3    
  Hottest                  204  | .    80   105  144  204  
Shots Fired                266  | .    4    108  105  49   
  Gun                      145  | .    4    108  33   .    
  Cannon                   116  | .    .    .    72   44   
  Launcher                 5    | .    .    .    .    5    
  Special                  .    | .    .    .    .    .    
  Kinetic                  189  | .    .    63   105  21   
  Thermal                  23   | .    .    .    .    23   
  Explosive                5    | .    .    .    .    5    
  Electromagnetic          49   | .    4    45   .    .    
  Robot Hit Streak         6    | .    2    6    5    6    
  Robot Miss Streak        6    | .    1    5    4    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    .    5    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           151  | .    2    65   64   20   
  Core Hits                93   | .    1    37   36   19   
  Critical Kills           2    | .    .    1    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         7    | .    .    2    4    1    
    Destroy                2    | .    .    1    1    .    
    Blast                  4    | .    .    .    3    1    
    Corrupt                1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3545 | .    42   1083 1668 752  
  Guns                     1339 | .    42   980  317  .    
  Cannons                  1840 | .    .    .    1333 507  
  Explosions               337  | .    .    103  .    234  
  Melee                    .    | .    .    .    .    .    
  Ramming                  29   | .    .    .    18   11   
  Kinetic                  2583 | .    .    631  1650 302  
  Thermal                  308  | .    .    103  .    205  
  Explosive                234  | .    .    .    .    234  
  Electromagnetic          391  | .    42   349  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    10   
  Average Corruption       9    | .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  4    | .    .    .    .    4    
    Heat Flow Errors       1    | .    .    .    .    1    
    Parts Rejected         2    | .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            17   | .    .    .    6    11   
  Projectiles              10   | .    .    .    6    4    
  Explosions               7    | .    .    .    .    7    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 12   | .    .    .    10   2    
  Impact                   1    | .    .    .    1    .    
  Kinetic                  10   | .    .    .    8    2    
  Secondary                1    | .    .    .    1    .    
Self-Inflicted Damage      124  | .    .    70   .    54   
  Shots                    5    | .    .    2    .    3    
  Rammed                   10   | .    .    .    4    6    
Targets Rammed             12   | .    .    .    6    6    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  2    | .    .    .    2    .    
Highest Temperature        457  | .    .    139  454  457  
  Average Temperature      132  | .    .    28   147  191  
  Received Heat Transfer   1746 | .    .    222  441  1083 
  Effects                  4    | .    .    .    2    2    
    Shutdowns              1    | .    .    .    1    .    
    Energy Bleed           3    | .    .    .    1    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    
  Heat Transferred         550  | .    .    200  .    350  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Peak Influence             602  | .   22  303 441 602 
  Initial                  289  | .   .   9   113 289 
  Average                  270  | .   13  180 315 381 
Maximum Alert Level        2    | .   .   1   2   2   
  Low Security (%)         24   | 100 100 44  8   .   
  Level 1                  71   | .   .   55  82  94  
  Level 2                  3    | .   .   .   9   5   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   2   3   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Distress Signals           3    | .   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              69   | .   3   28  23  15  
  Peak Tracking Total      8    | .   2   5   5   8   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Traps Triggered            5    | .   .   1   .   4   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Machines Accessed          6    | .   2   2   1   1   
  Terminals                5    | .   2   2   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                16   | .   6   7   2   1   
  Successful               10   | .   5   3   1   1   
  Failed                   6    | .   1   4   1   .   
    Catastrophic           2    | .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                14   | .   6   7   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             9    | .   5   3   .   1   
  Record                   1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Components    1    | .   .   1   .   .   
  Zone Layout              2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   1   2   1   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   5   
  Machine Destruction      5    | .   .   .   .   5   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  
Turns Passed               3184 | 48   226  1049 593  1268 
Spaces Moved               1108 | 34   178  414  191  291  
  Core                     11   | 8    1    .    .    2    
  Treads                   635  | .    .    408  191  36   
  Legs                     378  | 7    112  6    .    253  
  Wheels                   84   | 19   65   .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  120  160  160  
  Average Speed            166  | 92   113  180  160  191  
  Slowest Speed            550  | 120  200  240  160  550  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       22   | 3    34   30   15   28   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          46   | .    .    6    16   24   
  Melee                    .    | .    .    .    .    .    
  Projectile               17   | .    .    .    16   1    
  AOE                      29   | .    .    6    .    23   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Total                      2237 | 48  201 641 395 952 
  Wait                     877  | .   5   132 149 591 
  Move                     1105 | 33  177 413 191 291 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  48   | 7   7   25  2   7   
  Fast Attach              14   | 6   .   1   3   4   
  Attach                   28   | 1   4   8   4   11  
  Detach                   1    | .   1   .   .   .   
  Swap                     12   | .   .   10  2   .   
  Drop                     27   | 1   5   16  3   2   
  Fire                     93   | .   2   36  35  20  
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   
  Crush                    10   | .   .   .   6   4   
  Escape Stasis            20   | .   .   .   .   20  
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-8/Garrison (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   49 | -11/Scrapyard | Entered Materials
  261 | -10/Materials | Discovered new exit (range 12)
  275 | -10/Materials | Entered another Materials area
  275 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  569 | -9/Materials  | Build established: Tank
  619 | -9/Materials  | Identified exit to Mines
  767 | -9/Materials  | Discovered new exit (range 8)
 1324 | -9/Materials  | Entered another Materials area
 1324 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1418 | -8/Materials  | Destroyed 7 combat bots
 1562 | -8/Materials  | Garrison activated, responded to threat
 1627 | -8/Materials  | Build established: Scavenger-Tank
 1917 | -8/Materials  | Identified exit to Garrison
 1917 | -8/Materials  | Entered Garrison
 1967 | -8/Garrison   | Triggered checkpoint
 2061 | -8/Garrison   | Lost 8 parts (3p3n1u1w)
 2249 | -8/Garrison   | Triggered checkpoint
 2353 | -8/Garrison   | Triggered checkpoint
 2358 | -8/Garrison   | Discovered new exit (range 14)
 2406 | -8/Garrison   | Garrison Relay disabled
 3087 | -8/Garrison   | Triggered checkpoint
 3094 | -8/Garrison   | Core integrity fell below 50%
 3128 | -8/Garrison   | System corruption reached 10%
 3155 | -8/Garrison   | Core integrity fell below 20%
 3183 | -8/Garrison   | Destroyed 7 combat bots
 3185 | -8/Garrison   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Critical hit (Burn: +37).
Acquired Lgt. Treads.
Slammed into G-47 Trooper.
Critical hit (Burn: +37).
Slammed into G-47 Trooper.
System corrupted: Heat flow error (+240).
Slammed into G-47 Trooper.
Reactive Plating destroyed.
G-47 Trooper destroyed.
Lgt. Treads destroyed.
G-47 Trooper destroyed. <x4>
System corrupted: Grenade Launcher failed to
  launch.
Adv. Assault Cannon destroyed.
System corrupted: Structural Scanner rejected.
Grenade Launcher destroyed.
Destroyed Grenade Launcher.
Slammed into G-50 Soldier.
Lgt. Treads destroyed.
Slammed into G-50 Soldier. <x2>

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#!    ##    #??????????????? |
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| ??????????????????????#^%=[      "#??????????????? |
| ?????????????????????  = %%     #"#??????????????? |
| ??????###???????????###= **  ######??????????????? |
| ??????+   ????????????#=*  ###???????????????????? |
| +##+###    ###+########     ?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            265
Matter Stores              274
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              NavigationRiotPerforator
  Manual?         0
Play Time         00:43:50
  Cumulative      9.1 hours
  Start           2025.01.21 @ 09:13:19
  End             2025.01.21 @ 09:55:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6110e343-4792-42a1-bb81-61120816698b