Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.24 @ 10:41:47 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2633) 2633 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (62) 62 TOTAL SCORE: 6140 Bonus ------- High Alert Combat Kills 62 Cogmind --------- Core Integrity 454/850 Matter 7/500 Energy 340/340 System Corruption 0% Temperature Cool (684) Movement Walking (153) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Matter Pod Targeting Computer Improved Targeting Computer Target Analyzer Hacking Suite > --- WEAPON (4) ------- Assault Cannon Assault Cannon Assault Cannon Advanced Assault Cannon > --- INVENTORY (12) --- Aluminum Leg Cryofiber Web High-capacity Matter Pod (200) High-capacity Matter Pod (200) Long-range Sensor Array Terrain Scan Processor Recoil Stabilizer Assault Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Targeting Computer Improved Targeting Computer Target Analyzer Hacking Suite > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon Gauss Cannon > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Cryofiber Web High-capacity Matter Pod High-capacity Matter Pod Long-range Sensor Array Terrain Scan Processor Recoil Stabilizer Assault Cannon Assault Cannon [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Targeting Computer Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Assault Cannon Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . . 1 . . . Propulsion 2 | . . . 2 . . Utility 4 | . 1 1 . 2 . Weapon 2 | . . . . . 2 Parts Attached 50 | 7 1 14 9 13 6 Power 11 | 1 . 4 3 3 . Engine 11 | 1 . 4 3 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 . 5 3 3 1 Treads . | . . . . . . Leg 14 | 2 . 5 3 3 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 1 1 1 4 . Device . | . . . . . . Storage 3 | 1 . . . 2 . Processor 4 | 1 1 . 1 1 . Hackware 1 | . . . . 1 . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 16 | 2 . 4 2 3 5 Energy Gun . | . . . . . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 8 | 2 . 4 2 . . Ballistic Cannon 7 | . . . . 2 5 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . . 6 . 2 Power 2 | . . . 2 . . Propulsion 2 | . . . 1 . 1 Utility 1 | . . . 1 . . Weapon 3 | . . . 2 . 1 Highest Loss Streak 2 | . . . 2 . 2 Average Slot Usage (%) 98 | . 100 98 95 99 99 Engine 14 | . 12 19 15 14 12 Leg 25 | . 25 19 31 28 24 Storage 11 | . 12 10 8 14 12 Processor 20 | . 25 20 18 20 18 Hackware 2 | . . . . 7 6 Protection 2 | . . 10 3 . . Ballistic Gun 11 | . 25 19 15 5 . Ballistic Cannon 7 | . . . . 6 24 Naked Turns . | . . . . . . Heaviest Build 77 | 16 16 27 28 67 77 Greatest Support 65 | 20 20 30 60 65 65 Greatest Overweight (x) 7 | . . 7 . 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 12 | 8 8 8 8 12 12 Average Capacity 9 | 6 8 8 8 10 12 Most Carried 12 | 1 2 8 7 12 11 Average Carried 6 | . . 4 6 9 10 Final Capacity 12 | 8 8 8 8 12 12 Final Carried 12 | 1 2 8 5 12 9 Class Distribution -------------------- 79% | Hacker-Mutant 20% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2475 | 213 107 385 1149 303 318 Remotely . | . . . . . . Salvage Created 2840 | . 81 552 1297 232 678 Parts 182 | . 11 45 73 21 32 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 60 | . 3 13 29 4 11 Guns 46 | . 3 13 29 1 . Cannons 14 | . . . . 3 11 Classes Destroyed 13 | . 3 3 3 1 3 Worker 2 | . . . . . 2 Builder 6 | . . 1 . . 5 Tunneler 1 | . . . . . 1 Hauler 1 | . . . 1 . . Recycler 1 | . . . . . 1 Operator 1 | . . 1 . . . Watcher 9 | . 1 2 1 3 2 Swarmer 15 | . 2 5 7 . 1 Grunt 31 | . 1 5 16 . 9 Duelist 1 | . . . 1 . . Sentry 10 | . . 3 4 2 1 Hunter 1 | . . . 1 . . Programmer 2 | . . . . 2 . Best Kill Streak 8 | . 2 3 8 2 6 Combat Bots Only 8 | . 2 3 8 2 3 Max Kills in Single Turn 3 | . 1 1 2 1 3 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 2506 | . 54 410 949 138 955 Core 684 | . 10 66 196 16 396 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 96 83 64 97 . Volleys Fired 195 | . 10 46 83 17 39 Largest 4 | . 2 2 2 2 4 Hottest 180 | . 40 46 48 92 180 Shots Fired 441 | . 20 92 162 34 133 Gun 281 | . 20 92 162 7 . Cannon 160 | . . . . 27 133 Launcher . | . . . . . . Special . | . . . . . . Kinetic 441 | . 20 92 162 34 133 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 72 | . 9 24 72 43 31 Robot Miss Streak 2 | . 1 2 1 2 2 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 1 5 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 372 | . 15 76 150 25 106 Core Hits 151 | . 6 26 62 11 46 Critical Hits 15 | . . . 3 3 9 Critical Kills 4 | . . . 1 2 1 Critical Parts Destroyed 9 | . . . 2 1 6 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6786 | . 166 971 2230 590 2829 Guns 3455 | . 166 971 2230 88 . Cannons 3103 | . . . . 502 2601 Explosions 228 | . . . . . 228 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 6558 | . 166 971 2230 590 2601 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 228 | . . . . . 228 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Effects 2 | . . . 2 . . Targeting Errors 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 68 | . . . . . 68 Projectiles 68 | . . . . . 68 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 45 | . . . . 1 44 Impact . | . . . . . . Kinetic 37 | . . . . 1 36 Secondary 8 | . . . . . 8 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 672 | . 1 43 76 113 672 Average Temperature 114 | . 1 12 18 33 243 Received Heat Transfer 1374 | . 12 207 702 84 369 Effects 41 | . . . . . 41 Shutdowns 11 | . . . . . 11 Energy Bleed 1 | . . . . . 1 Interference 12 | . . . . . 12 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (minor) 5 | . . . . . 5 Damage (major) 6 | . . . . . 6 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 590 | . 81 239 590 207 236 Average Influence 143 | . 35 95 333 120 96 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 73 | 100 100 86 9 86 92 Level 1 22 | . . 13 69 13 7 Level 2 4 | . . . 20 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . 1 6 . 3 Investigation 4 | . . . 3 . 1 Extermination . | . . . . . . Reinforcement 4 | . . 1 1 . 2 Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 5 | . . 1 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 8 18 34 8 18 Peak Tracking Total 7 | . 3 4 7 3 4 Tactical Retreats 3 | . 1 . 1 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 4 | . . 2 . . 2 Indirectly 2 | . . . . . 2 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 8 | . . 1 2 1 4 Max in Single Turn 2 | . . 1 1 1 2 Garrison Access 2 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 18 | . 6 3 6 1 2 Terminals 12 | . 6 2 3 . 1 Fabricators . | . . . . . . Repair Stations 2 | . . 1 . . 1 Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access 2 | . . . 1 1 . Total Hacks 50 | . 13 8 23 1 5 Successful 41 | . 11 8 18 1 3 Failed 9 | . 2 . 5 . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 13 | . 6 2 4 . 1 Terminals 30 | . 13 4 10 . 3 Fabricators . | . . . . . . Repair Stations 6 | . . 4 . . 2 Recycling Units . | . . . . . . Scanalyzers 12 | . . . 12 . . Garrison Access 2 | . . . 1 1 . Terminal Hacks 13 | . 5 2 4 . 2 Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . . . 1 Surveillance Status 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 6 | . 3 1 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 11 | . . . 11 . . Insert Component 6 | . . . 6 . . Analyze 5 | . . . 5 . . Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks 11 | . 6 2 2 . 1 Terminals 11 | . 6 2 2 . 1 Track 1 | . 1 . . . . Assimilate 3 | . . 1 2 . . Botnet 5 | . 4 1 . . . Detonate 1 | . . . . . 1 Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 2 4 . 2 Full Trace Events 4 | . . . 3 . 1 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . 5 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . . 5 . . Part Schematics Acquired 5 | . . . 5 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3559 | 69 411 769 757 783 770 Spaces Moved 1937 | 52 271 376 391 528 319 Core 10 | 6 . 4 . . . Treads . | . . . . . . Legs 1927 | 46 271 372 391 528 319 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 152 Average Speed 131 | 111 120 142 120 128 152 Slowest Speed 400 | 120 120 400 120 153 153 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 42 34 40 14 6 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . . . 1 6 Melee . | . . . . . . Projectile 7 | . . . . 1 6 AOE . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2555 | 59 339 520 525 601 511 Wait 344 | . 56 72 42 28 146 Move 1932 | 51 270 375 390 527 319 Hop . | . . . . . . Pick Up 18 | 1 2 6 1 8 . Fast Attach 17 | 7 . 5 2 3 . Attach 13 | . 1 1 5 3 3 Detach . | . . . . . . Swap 20 | . . 8 2 7 3 Drop 16 | . . 7 . 8 1 Fire 195 | . 10 46 83 17 39 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Identified exit to Materials 37 | -11/Scrapyard | Discovered exit to Materials (range 15) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Utility x1 184 | -10/Materials | Identified exit to Mines 184 | -10/Materials | Discovered exit to Mines (range 8) 300 | -10/Materials | Build established: Hacker-Mutant 462 | -10/Materials | Identified exit to Materials 462 | -10/Materials | Discovered exit to Materials (range 14) 481 | -10/Materials | Entered another Materials area 481 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 531 | -9/Materials | Repaired Lgt. Assault Rifle 1232 | -9/Materials | Identified exit to Materials 1232 | -9/Materials | Discovered exit to Materials (range 16) 1250 | -9/Materials | Entered another Materials area 1250 | -8/Materials | Evolved 2 slots: Propulsion x2 1305 | -8/Materials | Garrison activated, responded to threat 1373 | -8/Materials | Destroyed 8 combat bots 1921 | -8/Materials | Identified exit to Factory 1921 | -8/Materials | Discovered exit to Factory (range 15) 2007 | -8/Materials | Entered Factory 2007 | -7/Factory | Evolved 2 slots: Utility x2 2766 | -7/Factory | Identified exit to Factory 2766 | -7/Factory | Discovered exit to Factory (range 10) 2790 | -7/Factory | Entered another Factory area 2790 | -6/Factory | Evolved 2 slots: Weapon x2 3094 | -6/Factory | Build established: Hacker-Gunner 3560 | -6/Factory | Self-destructed Last Messages --------------- 03547_ U-05 Engineer builds a Wall. 03548_ K-01 Serf collects debris. 03550_ G-67 Veteran knocked back. 03550_ Destroyed Hvy. Laser. 03550_ G-50 Soldier knocked back. 03551_ Overheating: System interference. 03551_ Imp. Targeting Computer temporarily disabled. 03551_ Assault Cannon temporarily disabled. 03552_ K-01 Serf collects debris. 03553_ Power failure, Lgt. Angular Momentum Engine shutdown. 03555_ Power failure, Imp. Deuterium Engine shutdown. 03556_ Overheating: Core damaged (-153). 03557_ Overheating: Assault Cannon damaged (-28). 03557_ Overheating: Adv. Assault Cannon damaged (-67). 03557_ G-67 Veteran suffers critical hit. 03557_ Destroyed Lgt. Antimatter Reactor. 03557_ G-67 Veteran knocked back. 03559_ Overheating: System interference. 03559_ Targeting Computer temporarily disabled. 03559_ Adv. Assault Cannon temporarily disabled. Map ----- +----------------------------------------------------+ | ] #????# ^ #?????????????????????????? | | #########????# """ +?????????????????????????? | | ?############## """ #?????????????????????????? | | ?# # """ #?????????????????????????? | | ## """""""""%/ #?????????????????????????? | | ##% # #?????????????????????????? | | ## """"""""" # #?????????????????????????? | | ?# # " " !#?????????????????????????? | | ?# # "Y" ###############???????????? | | ?# !!! # """ # #???????????? | | ?# !!! # # """" """" #???????????? | | ?# !! # %# """" """" #???????????? | | ?# =###### # """" """" #???????????? | | ?# #????# # """" """" #???????????? | | ?# #????# + #???????????? | | ?##############????# # """" """" #???????????? | | ???????????????????# # """" """" #???????????? | | ???????????????????# #!! 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Assault Rifle | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Terrain Scan Processor | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainIonicDoublenader Manual? 0 Play Time 00:37:47 Cumulative 787.4 hours Start 2020.05.24 @ 10:04:52 End 2020.05.24 @ 10:41:47 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 618 Rogue 62 Adventurer 0 Explorer 556 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58ee0805-64f2-40d6-9b45-fd22ef9b16b7