Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.27 @ 16:47:35 Player: Afro Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (583) 583 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2328 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 285/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Light Armor Plating > --- WEAPON (3) ------- Particle Gun Shotgun Shotgun > --- INVENTORY (15) --- Nuclear Core Nuclear Core Nuclear Core Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Trap Scanner Beam Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit ECM Suite > --- WEAPON ----------- Shotgun Shotgun Shotgun > --- INVENTORY -------- Nuclear Core Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Beam Rifle Light EM Pulse Cannon Beam Cannon Beam Cannon Beam Cannon Light Assault Rifle Light Assault Rifle Light Cannon Mini Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Protection Light Armor Plating Weapon Shotgun Energy Gun Medium Laser Ballistic Gun Shotgun Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 27 | 6 6 15 . Power 4 | 1 1 2 . Engine 3 | 1 1 1 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 8 | 3 1 4 . Treads 5 | 2 . 3 . Leg 3 | 1 1 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 2 5 . Device 2 | . . 2 . Storage 3 | 1 1 1 . Processor . | . . . . Hackware . | . . . . Protection 3 | . 1 2 . Artifact . | . . . . Weapon 7 | 1 2 4 . Energy Gun 2 | 1 . 1 . Energy Cannon . | . . . . Ballistic Gun 5 | . 2 3 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . 4 5 . Power 1 | . 1 . . Propulsion 2 | . 1 1 . Utility 3 | . 1 2 . Weapon 3 | . 1 2 . Highest Loss Streak 2 | . 1 2 . To Critical Strikes 1 | . . 1 . Average Backups 10 | 3 4 14 . Power 2 | . 1 3 . Propulsion 2 | 1 1 3 . Utility . | . . . . Weapon 4 | . 1 7 . Tool/Special . | . . . . Unused Backups 30 | . . 15 15 Power 8 | . . 5 3 Propulsion 6 | . . 1 5 Utility 1 | . . . 1 Weapon 15 | . . 9 6 Tool/Special . | . . . . Average Slot Usage (%) 89 | . 79 95 . Engine 6 | . 11 4 . Core 4 | . . 6 . Treads 21 | . 19 23 . Leg 8 | . 8 8 . Device 4 | . . 7 . Storage 12 | . 14 11 . Protection 1 | . 1 1 . Energy Gun 3 | . 6 . . Ballistic Gun 25 | . 16 30 . Peak Build Rating 17 | 5 7 17 . Average Rating 11 | 3 5 15 . On Entrance 7 | . 5 6 17 Avg Prop Armor Cover (%) 10 | . . 10 . Naked Turns . | . . . . Heaviest Build 39 | 12 30 39 . Greatest Support 60 | 40 40 60 . Greatest Overweight (x) 1 | . 1 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 15 25 . Average Capacity 14 | 6 14 15 . Most Carried 15 | 5 11 15 . Average Carried 10 | 3 4 14 . Final Capacity 15 | 8 15 15 15 Final Carried 15 | 4 11 15 15 Class Distribution -------------------- 50% | Gunner 42% | Mutant 4% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 889 | 194 210 485 . Remotely . | . . . . Salvage Created 823 | . 345 478 . Parts 63 | . 21 42 . Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 25 | . 11 14 . Guns 24 | . 10 14 . AOE 1 | . 1 . . Classes Destroyed 7 | . 4 3 . Worker 2 | . 1 1 . Hauler 1 | . . 1 . Recycler 1 | . 1 . . Swarmer 13 | . 8 5 . Grunt 8 | . 3 5 . Brawler 1 | . . 1 . Sentry 3 | . . 3 . Best Kill Streak 6 | . 3 6 . Combat Bots Only 5 | . 3 5 . Max Kills in Single Turn 2 | . 1 2 . Gunslinging 1 | . . 1 . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 195 | . 96 99 . Missed 61 | . 33 28 . Hits 134 | . 63 71 . Melee 2 | . . 2 . Projectile 132 | . 63 69 . Critical Strikes 3 | . . 3 . Damage Taken 1551 | . 722 829 . Core 275 | . 152 123 . Absorbed by Shields . | . . . . Core Remaining (%) 69 | 100 39 69 . Volleys Fired 58 | . 30 28 . Largest 3 | . 2 3 . Hottest 111 | . 70 111 . Shots Fired 140 | . 56 84 . Gun 140 | . 56 84 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 118 | . 39 79 . Thermal 22 | . 17 5 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | . 13 9 . Robot Miss Streak 6 | . 4 6 . Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 90 | . 37 53 . Core Hits 45 | . 18 27 . Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 2 . Critical Strikes 5 | . 2 3 . Burn 3 | . 2 1 . Destroy 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1267 | . 467 800 . Guns 1225 | . 443 782 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 42 | . 24 18 . Kinetic 1029 | . 265 764 . Thermal 196 | . 178 18 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 1 4 . Average Corruption 1 | . 1 3 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . 4 3 . Message Errors 3 | . 2 1 . Matter Fused 1 | . 1 . . Data Loss (minor) 1 | . . 1 . Misfires 2 | . 1 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 5 | . 2 3 . Targets Rammed 7 | . 4 3 . Kicked 2 | . 2 . . Crushed . | . . . . Highest Temperature 171 | . 155 171 . Average Temperature 39 | . 54 29 . Received Heat Transfer 393 | . 102 291 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 4 1 . Heat Transferred 777 | . 666 111 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 137 | . 82 137 . Initial 50 | . . 17 50 Average 24 | . 31 22 . Influence Increases 683 | . 316 367 . Destroy 0b10 Robot/C 500 | . 220 280 . Destroy 0b10 Robot/NC 20 | . 10 10 . Destroy Leader 102 | . 40 62 . Destroy Structure 1 | . 1 . . Lose Combat Pursuer 60 | . 45 15 . Influence Decreases 633 | . 274 288 71 Entered New Map 96 | . . 25 71 Time Decay 475 | . 252 223 . Lost Part 62 | . 22 40 . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 2 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | . 25 35 . Peak Tracking Total 8 | . 6 8 . Tactical Retreats 7 | . 1 6 . ECM-based Alert Blocks 12 | . . 12 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 920 | . . 920 . Seismic 10 | . . 10 . ECM 910 | . . 910 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2101 | 58 753 1290 . Spaces Moved 947 | 42 345 560 . Core 19 | 19 . . . Treads 732 | 21 245 466 . Legs 196 | 2 100 94 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 . Average Speed 172 | 108 170 178 . Slowest Speed 240 | 160 240 240 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 68 42 1 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1306 | 53 455 798 . Wait 187 | . 57 130 . Move 944 | 41 344 559 . Hop . | . . . . Pick Up 49 | 6 12 31 . Fast Attach 8 | 3 . 5 . Attach 14 | 2 4 8 . Detach . | . . . . Swap 12 | 1 3 8 . Drop 27 | . 1 26 . Fire 58 | . 30 28 . Melee . | . . . . Ram . | . . . . Kick 2 | . 2 . . Crush 5 | . 2 3 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 555 | -10/Materials | Discovered new exit (range 15) 565 | -10/Materials | Core integrity fell below 50% 743 | -10/Materials | Discovered new exit (range 10) 812 | -10/Materials | Entered another Materials area 812 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1300 | -9/Materials | Build established: Gunner 1407 | -9/Materials | Discovered new exit (range 16) 2076 | -9/Materials | Discovered new exit (range 15) 2102 | -9/Materials | Entered another Materials area 2102 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2102 | -8/Materials | Self-destructed Last Messages --------------- (Burn). 02025_ Weight Redist. System melted. 02025_ A-02 Transporter destroyed. 02028_ Acquired 12 matter. 02031_ Acquired Aluminum Leg. 02034_ Acquired Seismic Detector. 02037_ Acquired 43 matter. 02044_ Dropped Seismic Detector. 02044_ Acquired Lgt. Armor Plating. 02053_ System corrupted: FCS attempts to trigger Particle Gun. 02053_ System corrupted: Particle Gun misfires. 02055_ Acquired 37 matter. 02060_ Dropped Aluminum Leg. 02060_ Acquired Aluminum Leg. 02076_ EXIT=FOUND 02084_ XO7,G9V4ZISIYI:K%33ZLY