Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.02 @ 20:52:06 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (219) 1095 Value Destroyed (8201) 8201 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1155) 1155 TOTAL SCORE: 15151 Bonus ------- High Alert Combat Kills 426 Follower Combat Kills 729 Cogmind --------- Core Integrity 759/1150 Matter 482/800 Energy 523/910 System Corruption 1% Temperature Cool (575) Movement Core (1250) Ox24 Location -4/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- Large Storage Unit High-capacity Storage Unit Improved Energy Well Matter Compressor Matter Compressor Improved Signal Interpreter Advanced Terrain Scanner Improved Targeting Computer Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (18) --- Light Ion Engine Light Fission Core Flexi-carbon Leg Cooled Airjet Improved Phase Shifter Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Armored Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Energy Well Compact Matter Pod Matter Compressor Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Target Analyzer Improved Core Shielding System Shield Drone Bay > --- WEAPON ----------- Flak Gun Coil Gun Antimatter Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Fission Core Fission Core Light Fission Core Carbon-fiber Leg Flexi-carbon Leg Cooled Airjet Matter Compressor Improved Sensor Array System Shield Improved Lightning Gun Neutron Cannon [Rating: 94] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Utility Shielding Weapon Gauss Cannon Energy Gun Improved Lightning Gun Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 1 | . 1 . . . . . . Propulsion . | . . . . . . . . Utility 10 | . . 2 2 2 2 2 . Weapon 2 | . . . . . . . 2 Parts Attached 152 | 7 14 6 13 23 56 18 15 Power 36 | 1 4 1 2 6 15 3 4 Engine 27 | 1 4 1 1 4 11 3 2 Core 7 | . . . 1 2 2 . 2 Reactor 2 | . . . . . 2 . . Propulsion 27 | 2 3 3 2 5 7 3 2 Treads . | . . . . . . . . Leg 26 | 2 3 3 2 5 6 3 2 Wheel . | . . . . . . . . Hover 1 | . . . . . 1 . . Flight . | . . . . . . . . Utility 53 | 2 2 2 3 10 20 10 4 Device 24 | . . 1 1 4 13 4 1 Storage 10 | 1 1 . . 2 3 2 1 Processor 9 | . . 1 1 2 2 2 1 Hackware 3 | . . . 1 1 . . 1 Protection 7 | 1 1 . . 1 2 2 . Artifact . | . . . . . . . . Weapon 36 | 2 5 . 6 2 14 2 5 Energy Gun 3 | . . . . . 1 1 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 17 | 2 5 . 3 1 3 1 2 Ballistic Cannon 15 | . . . 3 1 10 . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . . 2 1 3 4 . Parts Lost 64 | . 1 . 4 1 33 5 20 Power 13 | . . . 1 1 7 . 4 Propulsion 10 | . . . 2 . 5 . 3 Utility 24 | . 1 . . . 11 5 7 Weapon 17 | . . . 1 . 10 . 6 Highest Loss Streak 17 | . 1 . 2 1 13 3 17 Average Slot Usage (%) 94 | . 99 100 99 99 89 98 96 Engine 9 | . 25 20 15 6 5 10 6 Core 1 | . . . . 6 . . 2 Reactor 1 | . . . . . 3 . . Leg 11 | . 25 20 15 13 7 10 9 Device 12 | . . 10 8 9 15 12 9 Storage 12 | . 12 10 8 9 12 20 21 Processor 13 | . . 10 16 15 14 11 15 Hackware 9 | . . . 8 14 12 8 8 Protection 6 | . 11 10 8 7 3 10 4 Ballistic Gun 6 | . 24 20 8 4 1 5 9 Ballistic Cannon 7 | . . . 7 9 9 5 9 Naked Turns . | . . . . . . . . Heaviest Build 117 | 16 31 32 44 53 91 106 117 Greatest Support 44 | 3 20 20 20 38 40 44 44 Greatest Overweight (x) 32 | 5 2 3 2 2 30 32 5 Average Overweight (x) 2 | 2 1 2 1 1 3 2 2 Largest Inventory Capacity 18 | 8 10 10 10 10 18 18 18 Average Capacity 13 | 7 8 10 10 10 15 18 18 Most Carried 18 | 4 10 10 10 10 18 18 14 Average Carried 8 | 2 6 9 8 9 6 15 12 Final Capacity 18 | 8 10 10 10 10 18 18 18 Final Carried 18 | 4 10 10 10 9 18 15 5 Class Distribution -------------------- 60% | Hacker-Mutant 28% | Hacker-Skirmisher 8% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 7240 | 209 319 444 500 1395 2767 1286 320 Remotely . | . . . . . . . . Salvage Created 8033 | . 593 729 688 1409 3296 1006 312 Parts 388 | . 40 43 43 57 151 38 16 Haulers Intercepted 12 | . 1 1 3 1 4 2 . Recyclers Shooed 11 | . 1 2 . 1 3 3 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 142 | . 10 12 10 29 59 16 6 Guns 56 | . 10 12 6 11 7 6 4 Cannons 82 | . . . 4 18 48 10 2 AOE 3 | . . . . . 3 . . Classes Destroyed 15 | . 5 4 2 3 . . 1 Worker 10 | . . 1 . 4 2 2 1 Builder 10 | . . . 2 . 7 1 . Hauler 12 | . 1 1 3 1 4 2 . Recycler 22 | . 2 2 2 4 10 2 . Mechanic 1 | . . . . 1 . . . Operator 8 | . . 1 2 . 5 . . Watcher 14 | . 2 1 1 1 6 2 1 Swarmer 14 | . 2 . 2 . 10 . . Grunt 73 | . 8 9 6 16 26 7 1 Brawler 4 | . . . . 1 1 2 . Duelist 3 | . . 1 . 2 . . . Protector 1 | . . . . . . . 1 Sentry 15 | . . 2 1 5 7 . . Hunter 16 | . . . 1 1 5 5 4 Programmer 16 | . . . . 4 10 2 . Best Kill Streak 6 | . 5 3 4 5 6 5 4 Combat Bots Only 4 | . 2 3 2 4 3 4 4 Max Kills in Single Turn 3 | . 1 1 2 2 3 2 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 10957 | . 616 415 536 1349 4319 1188 2534 Core 1755 | . 64 96 96 167 777 164 391 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 71 | 100 74 76 82 76 8 83 . Volleys Fired 616 | . 61 63 62 101 235 71 23 Largest 4 | . 2 2 2 2 2 2 4 Hottest 232 | . 40 40 96 96 101 70 232 Shots Fired 1256 | . 122 126 124 201 457 142 84 Gun 562 | . 122 126 80 66 58 71 39 Cannon 694 | . . . 44 135 399 71 45 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1204 | . 122 126 124 201 416 142 73 Thermal 5 | . . . . . . . 5 Explosive . | . . . . . . . . Electromagnetic 47 | . . . . . 41 . 6 Robot Hit Streak 68 | . 25 59 23 40 68 47 6 Robot Miss Streak 5 | . 2 4 1 2 5 1 4 Penetration Max 1 | . . . 1 1 1 1 . Secondary Targets 6 | . 2 4 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 1020 | . 101 101 100 164 374 126 54 Core Hits 443 | . 35 35 34 67 200 50 22 Critical Hits 62 | . . 1 2 18 34 2 5 Critical Kills 18 | . . . . 3 11 . 4 Critical Parts Destroyed 42 | . . 1 2 14 22 2 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 23724 | . 860 1218 1759 4396 10827 3694 970 Guns 7328 | . 826 1218 827 1166 1205 1701 385 Cannons 15848 | . . . 844 3221 9205 1993 585 Explosions 515 | . 34 . 84 . 397 . . Melee . | . . . . . . . . Ramming 33 | . . . 4 9 20 . . Kinetic 22275 | . 826 1218 1671 4387 9667 3694 812 Thermal 534 | . 34 . . . 397 . 103 Explosive 84 | . . . 84 . . . . Electromagnetic 798 | . . . . . 743 . 55 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . 1 . 6 2 1 1 Average Corruption 2 | . . 1 . 4 1 1 1 Corruption Purged 2 | . . . . . 2 . . Effects 81 | . . 5 . 55 21 . . Message Errors 21 | . . . . 13 8 . . Matter Fused 17 | . . . . 17 . . . Heat Flow Errors 6 | . . . . 4 2 . . Energy Discharges 10 | . . 1 . 4 5 . . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 11 | . . 1 . 4 6 . . Misfires 2 | . . . . 2 . . . Targeting Errors 10 | . . 3 . 7 . . . Weapon Failures 3 | . . . . 3 . . . Overload Shots . | . . . . . . . . Overflow Damage 465 | . . . 13 44 270 138 . Projectiles 422 | . . . 13 44 227 138 . Explosions 43 | . . . . . 43 . . Melee . | . . . . . . . . Knockbacks 168 | . . . 9 31 104 21 3 Impact 1 | . . . . . 1 . . Kinetic 159 | . . . 8 29 98 21 3 Secondary 8 | . . . 1 2 5 . . Self-Inflicted Damage 312 | . 44 . 126 26 116 . . Shots 6 | . 1 . 2 1 2 . . Rammed 4 | . . . . 2 2 . . Targets Rammed 5 | . . . 1 2 2 . . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 907 | . 385 15 183 336 483 81 907 Average Temperature 106 | . 132 4 49 88 95 34 361 Received Heat Transfer 3768 | . 513 261 225 648 1443 264 414 Effects 53 | . 6 . . 3 20 . 24 Shutdowns 13 | . 2 . . 1 7 . 3 Energy Bleed 8 | . 2 . . 2 2 . 2 Interference 17 | . . . . . 8 . 9 Matter Decay 4 | . . . . . 1 . 3 Short Circuit 3 | . 1 . . . 1 . 1 Damage (minor) 7 | . 1 . . . 1 . 5 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 462 | . 50 . . . 350 . 62 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 1176 | . 175 334 251 208 247 1176 441 Initial 298 | . . 45 9 40 27 . 298 Average 145 | . 98 82 78 66 62 572 344 Maximum Alert Level 4 | . . 1 1 1 1 4 2 Low Security (%) 81 | 100 100 90 86 88 93 36 9 Level 1 8 | . . 9 13 11 6 2 56 Level 2 1 | . . . . . . 6 34 Level 3 6 | . . . . . . 50 . Level 4 . | . . . . . . 4 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 55 | . 1 4 3 9 23 10 5 Investigation 21 | . 1 3 2 5 6 2 2 Extermination 14 | . . . . 2 9 2 1 Reinforcement 14 | . . 1 1 1 7 3 1 Assault 2 | . . . . . . 1 1 Garrison 4 | . . . . 1 1 2 . Intercept . | . . . . . . . . Construction Impeded 4 | . . . . . 1 2 1 Haulers Reinforced 4 | . . . . 1 2 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 9 | . 1 1 . 2 3 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 219 | . 17 16 16 33 93 29 15 Peak Tracking Total 7 | . 3 3 3 4 5 6 7 Tactical Retreats 18 | . 1 . 3 2 12 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . . . . 4 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . 4 . . . . . Reprogrammed 5 | . . . . 4 1 . . Reused 2 | . . . . 2 . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 36 | . 2 . 3 3 9 19 . Max in Single Turn 3 | . 2 . 2 1 3 1 . Garrison Access 6 | . . . 1 3 1 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 42 | . 3 5 4 14 8 5 3 Terminals 20 | . 2 5 1 7 4 1 . Fabricators 7 | . . . . 2 1 3 1 Repair Stations 7 | . 1 . . 2 2 1 1 Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 6 | . . . 1 3 1 . 1 Total Hacks 158 | . 9 16 14 51 31 21 16 Successful 113 | . 7 8 13 42 17 16 10 Failed 45 | . 2 8 1 9 14 5 6 Catastrophic 3 | . . . . . . 1 2 Database Lockouts . | . . . . . . . . Manual 16 | . 2 5 1 4 . 4 . Terminals 82 | . 6 16 2 35 19 4 . Fabricators 24 | . . . . 4 1 15 4 Repair Stations 33 | . 3 . . 8 10 2 10 Recycling Units . | . . . . . . . . Scanalyzers 10 | . . . 10 . . . . Garrison Access 9 | . . . 2 4 1 . 2 Terminal Hacks 46 | . 3 6 1 24 10 2 . Record 3 | . . . . 3 . . . Part Schematic 5 | . . . . 4 1 . . Robot Schematic 2 | . . . . . 1 1 . Prototype ID Bank 2 | . 1 . . . 1 . . Branch Access Points 2 | . . . . 1 1 . . Emergency Access Points 4 | . . . . 2 1 1 . Garrison Index 1 | . . . . 1 . . . Unreport Threat 2 | . . . . 2 . . . Locate Traps 9 | . 1 2 . 3 3 . . Disarm Traps 1 | . . 1 . . . . . Reprogram Traps 3 | . . . . 2 1 . . Maintenance Status 1 | . . . . 1 . . . Hauler Manifests 1 | . . . . 1 . . . Registered Components 1 | . . . . 1 . . . Zone Layout 9 | . 1 3 1 3 1 . . Fabricator Hacks 18 | . . . . 4 1 10 3 Load Schematic 6 | . . . . 2 . 3 1 Build 12 | . . . . 2 1 7 2 Repair Station Hacks 23 | . 2 . . 8 5 2 6 Scan Component 14 | . 1 . . 4 4 1 4 Repair 9 | . 1 . . 4 1 1 2 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 10 | . . . 10 . . . . Insert Component 4 | . . . 4 . . . . Analyze 6 | . . . 6 . . . . Garrison Access Hacks 6 | . . . 1 3 1 . 1 Seal Access 6 | . . . 1 3 1 . 1 Unauthorized Hacks 10 | . 2 2 1 3 . 2 . Terminals 9 | . 2 2 1 3 . 1 . Track 6 | . 2 1 . 2 . 1 . Assimilate 2 | . . . 1 1 . . . Detonate 1 | . . 1 . . . . . Fabricators 1 | . . . . . . 1 . Siphon 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . 1 1 . 1 . . Used . | . . . . . . . . Hacking Detections 30 | . 2 5 2 8 6 4 3 Full Trace Events 22 | . 2 3 2 5 6 2 2 Feedback Events 2 | . . 1 . . 1 . . Corruption 2 | . . 1 . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . 1 1 . Robots Built 3 | . . . . . . 2 1 Matter 1272 | . . . . . . 636 636 Time 336 | . . . . . . 168 168 Total Robot Build Rating 18 | . . . . . . 12 6 Part Schematics Acquired 9 | . . . 4 4 1 . . Parts Built 3 | . . . . 1 2 . . Matter 592 | . . . . 380 212 . . Time 296 | . . . . 190 106 . . Total Part Build Rating 17 | . . . . 5 12 . . Parts Repaired 9 | . 1 . . 4 1 1 2 Time 227 | . 13 . . 88 16 26 84 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 3 | . . . . . . 2 1 Largest Group 2 | . . . . . . 2 1 Highest-Rated Group 98 | . . . . . . 98 49 Highest-Rated Ally 49 | . . . . . . 49 49 Total Orders . | . . . . . . . . Ally Attacks 26 | . . . . . . 24 2 Total Damage 5261 | . . . . . . 4947 314 Kills 44 | . . . . . . 43 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . 2 . Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 14185 | 109 734 1238 752 2752 6209 1945 446 Spaces Moved 5080 | 48 348 332 330 1346 1823 759 94 Core 183 | 48 . . . . 134 1 . Treads . | . . . . . . . . Legs 4794 | . 348 332 330 1346 1586 758 94 Wheels . | . . . . . . . . Hover 103 | . . . . . 103 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 150 150 150 155 150 180 180 Average Speed 201 | 185 153 200 157 155 261 181 181 Slowest Speed 1650 | 300 180 210 180 180 1550 1650 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 47 23 30 32 50 18 3 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 174 | . 21 . 48 15 60 6 24 Melee . | . . . . . . . . Projectile 80 | . . . 5 15 30 6 24 AOE 94 | . 21 . 43 . 30 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 7835 | 66 447 781 448 1802 2798 1181 312 Wait 1874 | 8 18 377 28 298 651 318 176 Move 5073 | 47 347 331 329 1345 1822 758 94 Hop . | . . . . . . . . Pick Up 50 | 4 2 1 7 7 20 6 3 Fast Attach 54 | 7 2 . 4 6 25 8 2 Attach 56 | . 2 2 6 6 19 8 13 Detach 4 | . . . 1 . 2 1 . Swap 42 | . 10 4 3 11 12 2 . Drop 51 | . 5 3 7 16 10 9 1 Fire 616 | . 61 63 62 101 235 71 23 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . . . 1 2 2 . . Crush . | . . . . . . . . Escape Stasis 10 | . . . . 10 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -5/Factory -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 110 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Evolved 1 slot: Power x1 302 | -10/Materials | Build established: Hacker-Mutant 376 | -10/Materials | Identified exit to Mines 376 | -10/Materials | Discovered exit to Mines (range 6) 506 | -10/Materials | Identified exit to Materials 506 | -10/Materials | Discovered exit to Materials (range 3) 555 | -10/Materials | Repaired Lgt. Assault Rifle 844 | -10/Materials | Entered another Materials area 844 | -9/Materials | Evolved 2 slots: Utility x2 2071 | -9/Materials | Identified exit to Materials 2071 | -9/Materials | Discovered exit to Materials (range 7) 2082 | -9/Materials | Entered another Materials area 2082 | -8/Materials | Evolved 2 slots: Utility x2 2708 | -8/Materials | Identified exit to Factory 2708 | -8/Materials | Discovered exit to Factory (range 13) 2834 | -8/Materials | Entered Factory 2834 | -7/Factory | Evolved 2 slots: Utility x2 3292 | -7/Factory | Identified exit to Lower Caves 3292 | -7/Factory | Discovered exit to Lower Caves (range 12) 3775 | -7/Factory | Repaired Imp. Deuterium Engine 3795 | -7/Factory | Repaired Nuclear Core 4069 | -7/Factory | Fabricated Cloaking Device (x1) 4249 | -7/Factory | Garrison activated, responded to threat 4650 | -7/Factory | Repaired Imp. Titanium Leg 4676 | -7/Factory | Repaired Cloaking Device 5370 | -7/Factory | Identified exit to Factory 5370 | -7/Factory | Discovered exit to Factory (range 18) 5586 | -7/Factory | Entered another Factory area 5586 | -6/Factory | Evolved 2 slots: Utility x2 6748 | -6/Factory | Lost 13 parts (3p1n5u4w) 6794 | -6/Factory | Identified exit to Factory 6794 | -6/Factory | Discovered exit to Factory (range 15) 7326 | -6/Factory | Build established: Scavenger-Mutant 7631 | -6/Factory | Garrison activated, responded to threat 7676 | -6/Factory | Build established: Hacker-Skirmisher 7849 | -6/Factory | Core integrity fell below 50% 8541 | -6/Factory | Fabricated Wave Gun? 9305 | -6/Factory | Identified exit to Lower Caves 9305 | -6/Factory | Identified exit to Extension 9816 | -6/Factory | Lost 5 parts (2p1n2w) 9916 | -6/Factory | Build established: Hacker-Mutant 10226 | -6/Factory | Core integrity fell below 20% 10664 | -6/Factory | Build established: Scavenger-Skirmisher 11074 | -6/Factory | Repaired Imp. Ion Engine 11520 | -6/Factory | Discovered exit to Factory (range 8) 11795 | -6/Factory | Entered another Factory area 11795 | -5/Factory | Evolved 2 slots: Utility x2 11894 | -5/Factory | Build established: Hacker-Skirmisher 12402 | -5/Factory | Fabricated D-63 Destroyer? 12497 | -5/Factory | Local fabrication network quarantined 12517 | -5/Factory | Fabricated D-63 Destroyer? 12621 | -5/Factory | Repaired F-cell Engine 12635 | -5/Factory | Garrison activated, responded to threat 12839 | -5/Factory | Garrison activated, responded to threat 13079 | -5/Factory | Lost 3 parts (3u) 13295 | -5/Factory | First assault squad dispatched 13343 | -5/Factory | Build established: Hacker-Mutant 13611 | -5/Factory | Identified exit to Factory 13611 | -5/Factory | Discovered exit to Factory (range 7) 13740 | -5/Factory | Entered another Factory area 13740 | -4/Factory | Accompanied by 2 allies 13740 | -4/Factory | Evolved 2 slots: Weapon x2 13850 | -4/Factory | Repaired F-cell Engine 13924 | -4/Factory | Lost 3 parts (1p2u) 13986 | -4/Factory | Repaired Enh. Flexi-carbon Leg 13990 | -4/Factory | First assault squad dispatched 14018 | -4/Factory | Identified exit to Research 14018 | -4/Factory | Discovered exit to Research (range 19) 14048 | -4/Factory | Build established: Hacker-Skirmisher 14128 | -4/Factory | Fabricated D-63 Destroyer (x1) 14186 | -4/Factory | Self-destructed Last Messages --------------- 14180_ System Shield destroyed. 14181_ Power failure, Fission Core shutdown. 14181_ Overheating: Matter decay (-83). 14181_ Adv. Terrain Scan Processor destroyed. 14181_ Penetrated by Slug. 14181_ System Shield destroyed. 14181_ Penetrated by Slug. 14182_ Overheating: Adv. Terrain Scanner damaged (-4). 14183_ P-70 Sage resets P-70 Sage, system corruption cleaned. 14184_ Imp. Targeting Computer permanently disabled. 14184_ Overheating: Short circuit. 14184_ Lgt. Ion Engine destroyed. 14184_ Penetrated by Slug. 14185_ Carbon-fiber Leg destroyed. 14185_ R-10 Processor collects Coil Gun. 14186_ Overheating: System interference. 14186_ Imp. Signal Interpreter temporarily disabled. 14186_ Adv. Terrain Scanner temporarily disabled. 14186_ P-70 Sage resets G-73 Enforcer, system corruption cleaned. 14186_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ###### ## " " # " " " " " # ?????????? | | ######? #? # " " " " " #????????????? | | ###### ## # # ??????? | | ###### ###############+##### ? ???????? | | ###### ####### ????????? | | ######? ? ???????? | | ###### ??? ????? | | ###### ????? | | ################ """" """ """????? | | ### """ # ^ """" """ ??"????? | | ?## " ""R" # """" ""? "??"???? | | ### "" ""[" # """" "?"????? | | ### "" # " " """" ""?"???? | | ### "" # ""G"" """" ! """"???? | | ### "" + ??? | | ### # h ??? | | ### #h = %##;#############?#???? | | ### # !!* ##;###"####### ? ??? | | ### #!%!!p# # "T"???? | | ### #pggg # ? ?? | | ### ; [ "Y" # ? ???? | | ############### R """ # ???? | | ################ %#% # ?"""??? | | ################ # ########### ""???? | | ####### # # ; ### ""???? | | ####### """ # @ ##### ? ??? | | ####### """ # ###?##?###??? | | ####### """ # # ######?#????? | | ####### + + ######?#????? | | ####### "" "" # # ##?####?#???? | | ####### "F "" # # ##?####?????? | | ####### """"" # # ######??????? | | ###?### ####### #######?????? | | ######################################????? | | ### # #######??????? | | ### """?# ##?##?#??????? | | ### """ # ######?#?????? | | ### """ # ######?#?????? | | ### # ??###?#??????? | | ##?###+#### ?##??#???????? | | #### ## ? ?###?????????? | | #### ? ?# ?####?#???????? | | #?## < #######?###/######+##????????????? | | #### #######?## #####?# ?? ?????????? | | #### #########? +? ???????????? | | ###### ###?######## ?????????????????? | | ###### #########?## ???#?????????????? | | ?##### #########?## ?? ????????????????? | | ???###??########?? ? ?????????????????? | | ?????#?########### ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 35 Energy Capacity 1500 Matter Stores 700 Matter Capacity 700 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 210 Cloak Strength 2 Corruption Prevention 12 Heat Shielding 100 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 10 Target Analysis 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Gauss Cannon | -8/Materials | Scanalyzed Cloaking Device | -7/Factory | Hacked Imp. Coolant Injector | -7/Factory | Hacked Power Sword | -7/Factory | Hacked Lyr. Medium Armor Plating | -7/Factory | Hacked Force Field | -6/Factory | Hacked Robot Schematics ------------------ R-06 Scavenger | -6/Factory | Hacked D-63 Destroyer | -5/Factory | Hacked Fabricated ------------ Cloaking Device | x1 | -7/Factory Wave Gun | x2 | -6/Factory | Preloaded D-63 Destroyer | x1 | -5/Factory D-63 Destroyer | x1 | -5/Factory D-63 Destroyer | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightIonicShifter Manual? 0 Play Time 01:31:17 Cumulative 824.1 hours Start 2020.10.02 @ 19:20:05 End 2020.10.02 @ 20:52:06 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 648 Rogue 62 Adventurer 0 Explorer 586 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed968b0f-40a6-4f42-9619-174ec03d1437