Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.01 @ 08:32:42 Player: Eggywontgrow Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (96) 480 Value Destroyed (2848) 2848 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1563) 1563 TOTAL SCORE: 8231 Bonus ------- High Alert Combat Kills 551 Follower Combat Kills 85 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -73 Cogmind --------- Core Integrity 0/550 Matter 208/300 Energy 275/275 System Corruption 8% Temperature Cool (9) Movement Hovering (120) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Improved Hover Unit > --- UTILITY (5) ------ Lightpack 2.0 > --- WEAPON (2) ------- (None) > --- INVENTORY (40) --- Deuterium Engine Light Treads Carbon-fiber Leg Trap Scanner Target Analyzer Recoil Stabilizer Recoil Stabilizer Improved Light Armor Plating Reactive Plating System Shield Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Lightpack 2.0 Improved Light Armor Plating Reactive Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Trap Scanner Target Analyzer Recoil Stabilizer Recoil Stabilizer Improved Light Armor Plating Reactive Plating System Shield Heavy Particle Cannon Heavy Particle Cannon Grenade Launcher [Rating: 59] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Particle Charger Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 3 | . . . 2 . . . 1 . . Weapon . | . . . . . . . . . . Parts Attached 78 | 7 5 . 18 2 2 . 4 19 21 Power 7 | 1 . . 1 . . . 1 1 3 Engine 6 | 1 . . 1 . . . 1 . 3 Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 19 | 2 . . 5 . . . 2 4 6 Treads 11 | 2 . . 4 . . . 2 1 2 Leg 6 | . . . . . . . . 3 3 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight 1 | . . . 1 . . . . . . Utility 18 | 2 2 . 6 . 2 . 1 3 2 Device 5 | 1 . . 3 . 1 . . . . Storage 3 | 1 1 . . . 1 . . . . Processor 3 | . 1 . . . . . 1 1 . Hackware . | . . . . . . . . . . Protection 7 | . . . 3 . . . . 2 2 Artifact . | . . . . . . . . . . Weapon 34 | 2 3 . 6 2 . . . 11 10 Energy Gun 3 | . . . 3 . . . . . . Energy Cannon 16 | . . . 2 1 . . . 7 6 Ballistic Gun 2 | 2 . . . . . . . . . Ballistic Cannon 2 | . 2 . . . . . . . . Launcher 11 | . 1 . 1 1 . . . 4 4 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 30 | . . . 2 . . . 2 9 17 Power 4 | . . . . . . . 1 . 3 Propulsion 12 | . . . 2 . . . 1 3 6 Utility 7 | . . . . . . . . 3 4 Weapon 7 | . . . . . . . . 3 4 Highest Loss Streak 10 | . . . 1 . . . 2 3 10 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 89 | . 100 100 99 100 91 77 81 70 66 Engine 10 | . 14 14 11 11 11 11 9 5 4 Treads 19 | . 28 28 21 22 22 22 27 8 2 Leg 3 | . . . . . . . . 8 20 Device 6 | . 4 . 14 11 10 11 9 1 . Storage 11 | . 14 14 11 11 11 11 9 9 9 Processor 9 | . 9 14 11 11 7 . 9 8 1 Protection 5 | . . . 7 11 7 . . 7 12 Energy Cannon 12 | . . . 16 21 22 22 18 12 10 Ballistic Gun 1 | . 8 . . . . . . . . Ballistic Cannon 5 | . 19 28 2 . . . . . . Launcher 1 | . . . . . . . . 4 4 Naked Turns . | . . . . . . . . . . Heaviest Build 67 | 14 52 51 67 67 67 29 29 29 39 Greatest Support 60 | 40 40 40 40 40 40 40 60 60 51 Greatest Overweight (x) 4 | . 1 1 3 1 1 . . 1 4 Average Overweight (x) . | . . 1 1 1 . . . . . Largest Inventory Capacity 40 | 8 20 20 20 20 40 40 40 40 40 Average Capacity 26 | 6 16 20 20 20 27 40 40 40 40 Most Carried 20 | 2 13 17 20 20 20 18 19 19 19 Average Carried 15 | 1 7 16 18 20 19 18 18 15 14 Final Capacity 40 | 8 20 20 20 20 40 40 40 40 40 Final Carried 20 | 2 13 17 20 20 18 18 18 19 11 Class Distribution -------------------- 63% | Mutant 36% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Matter Collected 1822 | 290 214 8 278 33 . 15 25 675 284 Remotely . | . . . . . . . . . . Salvage Created 3590 | 73 593 34 961 147 . . 312 774 696 Parts 172 | 7 39 3 61 9 . . 11 22 20 Haulers Intercepted 6 | . 1 . 3 . . . 1 . 1 Recyclers Shooed 5 | . 2 . 2 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Combat Hostiles Destroyed 131 | . 14 1 23 8 . . 5 53 27 Guns 15 | . 14 . 1 . . . . . . Cannons 69 | . . 1 20 6 . . 5 25 12 AOE 46 | . . . 2 2 . . . 28 14 Classes Destroyed 14 | 1 5 . 2 . . . 1 3 2 Worker 2 | . . . 2 . . . . . . Tunneler 4 | 3 1 . . . . . . . . Hauler 6 | . 1 . 3 . . . 1 . 1 Recycler 3 | . 2 . . . . . . . 1 Watcher 1 | . 1 . . . . . . . . Swarmer 20 | . 6 . 3 5 . . . 4 2 Grunt 39 | . 8 1 14 3 . . 2 4 7 Brawler 1 | . . . . . . . . . 1 Protector 1 | . . . . . . . . . 1 Sentry 12 | . . . 6 . . . 2 . 4 Specialist 1 | . . . . . . . . 1 . Hunter 3 | . . . . . . . 1 2 . Programmer 3 | . . . . . . . . 3 . Assembled 51 | . . . . . . . . 39 12 Best Kill Streak 18 | 2 6 1 6 3 . . 3 18 12 Combat Bots Only 18 | . 6 1 3 3 . . 2 18 12 Max Kills in Single Turn 4 | 1 1 1 1 2 . . 2 4 4 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . 1 2 . . . 4 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Hostile Shots Fired 478 | . 58 2 60 22 . . 42 137 157 Missed 97 | . 11 . 15 5 . . 8 36 22 Damage Taken 4357 | . 398 16 383 122 . . 415 1361 1662 Core 658 | . 41 . 54 8 . . 94 176 285 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 12 | . . . 12 . . . . . . Ignored by Resistances 1337 | . 123 6 121 39 . . 122 392 534 Core Remaining (%) 89 | 100 . 83 . . . 84 . . . Volleys Fired 245 | 5 46 1 43 11 . . 15 84 40 Largest 2 | 2 2 2 2 2 . . 2 2 2 Hottest 150 | 40 40 70 150 150 . . 150 150 150 Shots Fired 424 | 10 92 2 82 20 . . 30 127 61 Gun 106 | 10 92 . 4 . . . . . . Cannon 256 | . . 2 75 18 . . 30 87 44 Launcher 62 | . . . 3 2 . . . 40 17 Special . | . . . . . . . . . . Kinetic 124 | 10 92 2 20 . . . . . . Thermal 234 | . . . 55 18 . . 30 87 44 Explosive 62 | . . . 3 2 . . . 40 17 Electromagnetic 4 | . . . 4 . . . . . . Robot Hit Streak 33 | 3 33 6 21 15 . . 16 33 23 Robot Miss Streak 4 | 2 4 . 2 2 . . 1 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 291 | 5 68 1 66 14 . . 25 85 27 Core Hits 211 | 3 34 1 27 9 . . 9 73 55 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 1 | 1 . . . . . . . . . Critical Strikes 2 | 1 . . . . . . . . 1 Meltdown 1 | . . . . . . . . . 1 Destroy 1 | 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9593 | 56 773 29 1967 565 . . 760 3221 2222 Guns 812 | 56 725 . 31 . . . . . . Cannons 5196 | . . 22 1656 434 . . 756 1672 656 Explosions 3424 | . . . 205 110 . . . 1549 1560 Melee . | . . . . . . . . . . Ramming 161 | . 48 7 75 21 . . 4 . 6 Kinetic 1087 | 56 725 22 284 . . . . . . Thermal 4890 | . . . 1372 434 . . 756 1672 656 Explosive 3424 | . . . 205 110 . . . 1549 1560 Electromagnetic 31 | . . . 31 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . . . 7 8 Average Corruption 6 | . . . . . . . . 6 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 53 | . . . . . . . . 37 16 Message Errors 14 | . . . . . . . . 10 4 Matter Fused 7 | . . . . . . . . 6 1 Heat Flow Errors 5 | . . . . . . . . 3 2 Energy Discharges 5 | . . . . . . . . 5 . Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . . 7 1 Data Loss (major) 3 | . . . . . . . . 3 . Misfires 5 | . . . . . . . . 2 3 Weapon Failures 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 193 | . . . 49 23 . . 43 47 31 Projectiles 107 | . . . 8 23 . . 43 26 7 Explosions 86 | . . . 41 . . . . 21 24 Melee . | . . . . . . . . . . Knockbacks 2 | . 2 . . . . . . . . Impact 2 | . 2 . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 250 | . . . . . . . . 113 137 Shots 9 | . . . . . . . . 5 4 Rammed 25 | . 9 3 7 4 . . 2 . . Targets Rammed 30 | . 11 3 9 4 . . 2 . 1 Kicked 1 | . . . . . . . . . 1 Crushed 4 | . 2 . 2 . . . . . . Highest Temperature 770 | . 31 15 229 402 . . 450 497 770 Average Temperature 193 | . 11 12 85 153 . . 213 204 318 Received Heat Transfer 1891 | . 240 12 195 48 . . 252 159 985 Effects 52 | . . . . . . . 3 6 43 Shutdowns 9 | . . . . . . . 1 2 6 Energy Bleed 10 | . . . . . . . 1 2 7 Interference 8 | . . . . . . . 1 1 6 Matter Decay 3 | . . . . . . . . 1 2 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 5 | . . . . . . . . . 5 Damage (major) 15 | . . . . . . . . . 15 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 13 | . . . 4 1 . . 2 4 2 Heat Transferred 6549 | . . . 1702 518 . . 999 2368 962 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Peak Influence 1490 | 15 410 23 237 199 . . 169 1490 1071 Initial 625 | . 8 3 . . . . . 93 625 Average 270 | 5 132 8 95 50 . . 86 677 827 Maximum Alert Level 4 | . 2 . 1 . . . . 4 3 Low Security (%) 62 | 100 58 100 98 100 . 100 100 6 . Level 1 14 | . 41 . 1 . . . . 23 . Level 2 9 | . . . . . . . . 30 38 Level 3 8 | . . . . . . . . 20 61 Level 4 5 | . . . . . . . . 19 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 2 1 3 2 . . 1 . 3 Investigation 5 | . 2 1 1 1 . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . 2 1 . . . . . Assault 2 | . . . . . . . . . 2 Garrison 2 | . . . . . . . 1 . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Distress Signals 13 | . 3 . 8 . . . 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 179 | . 24 10 38 10 . . 9 49 39 Peak Tracking Total 10 | . 7 10 8 3 . . 4 5 8 Tactical Retreats 4 | . . . . . . . 1 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Traps Triggered 3 | . . . 1 . . . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Machines Disabled 5 | . . . 1 . . . . . 4 Max in Single Turn 1 | . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Machines Accessed 17 | . 6 1 4 1 1 . 1 3 . Terminals 11 | . 5 . 2 1 . . . 3 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 39 | . 18 1 10 3 1 . 1 5 . Successful 24 | . 14 1 3 1 1 . 1 3 . Failed 15 | . 4 . 7 2 . . . 2 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 24 | . 15 . 7 1 1 . . . . Terminals 32 | . 17 . 7 3 . . . 5 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 18 | . 11 1 1 1 1 . . 3 . Record 2 | . 1 . . 1 . . . . . Robot Analysis 3 | . 3 . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . Open Door 2 | . . 1 . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Security Stations 1 | . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . Scan Component 1 | . . . 1 . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 2 | . 2 . . . . . . . . Terminals 2 | . 2 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 4 . 3 1 . . 1 2 . Full Trace Events 5 | . 3 . 1 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Total Allies 5 | . . . . 1 . . . 2 2 Largest Group 2 | . . . . 1 1 . . 2 2 Highest-Rated Group 78 | . . . . 31 31 . . 78 78 Highest-Rated Ally 39 | . . . . 31 31 . . 39 39 Total Orders . | . . . . . . . . . . Ally Attacks 39 | . . . . 3 . . . 5 31 Total Damage 471 | . . . . 61 . . . 14 396 Kills 5 | . . . . 2 . . . . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Robot Analysis Total 3 | . 3 . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Turns Passed 8098 | 140 1440 533 1646 1125 450 167 263 1989 345 Spaces Moved 3521 | 76 584 217 571 449 216 105 95 1051 157 Core 42 | 6 . . . . . . . . 36 Treads 2889 | 70 584 217 571 449 216 105 95 574 8 Legs 581 | . . . . . . . . 477 104 Wheels . | . . . . . . . . . . Hover 9 | . . . . . . . . . 9 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 160 160 160 120 100 Average Speed 200 | 151 214 240 246 240 204 160 160 163 127 Slowest Speed 400 | 160 240 240 400 240 240 160 160 240 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 5 93 63 55 88 61 29 16 85 37 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 6 | . 1 1 1 1 . 1 1 . . Unknown Exits Taken 2 | 1 . . . . 1 . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug 15 | . . . . . . . . 15 . Terrain Destroyed 346 | . . . 14 17 . . 2 217 96 Melee . | . . . . . . . . . . Projectile 28 | . . . 5 4 . . 2 1 16 AOE 318 | . . . 9 13 . . . 216 80 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Sto Total 4120 | 89 679 224 721 471 227 104 175 1195 235 Wait 138 | . 22 . 22 6 . . 52 25 11 Move 3512 | 75 583 216 570 448 215 104 95 1049 157 Hop . | . . . . . . . . . . Pick Up 67 | 2 11 4 30 . 3 . 6 9 2 Fast Attach 19 | 7 . . 4 . 1 . . 3 4 Attach 27 | . . . 6 . 1 . 4 7 9 Detach 5 | . . . 2 . 2 . . . 1 Swap 32 | . 5 . 8 2 . . . 9 8 Drop 37 | . 1 . 27 . 5 . 1 1 2 Fire 245 | 5 46 1 43 11 . . 15 84 40 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . . 1 Crush 29 | . 11 3 9 4 . . 2 . . Escape Stasis . | . . . . . . . . . . Rewire 8 | . . . . . . . . 8 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: [*Sto x3]) -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 15) 141 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 622 | -10/Materials | Discovered new exit (range 13) 652 | -10/Materials | Identified exit to Materials 870 | -10/Materials | Discovered exit to Materials (range 9) 1121 | -10/Materials | Discovered new exit (range 16) 1154 | -10/Materials | Identified exit to Mines 1545 | -10/Materials | Discovered exit to Mines (range 7) 1581 | -10/Materials | Entered Mines 1668 | -10/Mines | Learned location of Zion (-7) 1694 | -10/Mines | Met a Derelict shopkeep closing up shop 1812 | -10/Mines | Assembled infested the area 1817 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2073 | -10/Mines | Discovered exit to Materials (range 15) 2114 | -10/Mines | Entered Materials 2114 | -9/Materials | Evolved 2 slots: Utility x2 2609 | -9/Materials | Identified exit to Mines 2667 | -9/Materials | Discovered new exit (range 15) 3760 | -9/Materials | Entered Mines 3806 | -9/Mines | Met a Derelict bent on vengeance 4051 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4053 | -9/Mines | Discovered new exit (range 5) 4060 | -9/Mines | Identified exit to Exiles 4200 | -9/Mines | Discovered new exit (range 11) 4242 | -9/Mines | Identified exit to Materials 4436 | -9/Mines | Discovered exit to Materials (range 12) 4729 | -9/Mines | Received a Mining Laser from a helpful Derelict 4885 | -9/Mines | Entered Exiles 4885 | -9/Exiles | Accompanied by 1 ally 4945 | -9/Exiles | Met 8R-AWN 4984 | -9/Exiles | Met EX-HEX 5051 | -9/Exiles | Met EX-BIN 5085 | -9/Exiles | Aligned with FarCom system 5087 | -9/Exiles | Given EX-Vault access code 5145 | -9/Exiles | Opened EX-Vault 5172 | -9/Exiles | Found Lightpack 2.0 5220 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5263 | -9/Exiles | Met EX-DEC 5321 | -9/Exiles | Discovered new exit (range 11) 5335 | -9/Exiles | Left Exiles lab with Lightpack 2.0 5335 | -9/Exiles | Entered Mines 5347 | -8/Mines | Discovered exit to Materials (range 14) 5471 | -8/Mines | Build established: Hauler-Mutant 5502 | -8/Mines | Entered Materials 5502 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5696 | -8/Materials | Garrison activated, responded to threat 5765 | -8/Materials | Identified exit to Garrison 5765 | -8/Materials | Entered Garrison 5826 | -8/Garrison | Triggered checkpoint 5875 | -8/Garrison | Triggered checkpoint 5876 | -8/Garrison | Assembled breached garrison interior 6070 | -8/Garrison | Lost 3 parts (2n1u) 6080 | -8/Garrison | Destroyed 9 combat bots 6184 | -8/Garrison | Lost 3 parts (1n1u1w) 6390 | -8/Garrison | Destroyed 18 combat bots 6779 | -8/Garrison | Discovered new exit (range 10) 7205 | -8/Garrison | Discovered new exit (range 14) 7567 | -8/Garrison | Discovered new exit (range 13) 7575 | -8/Garrison | Installed Relay Interface Framework 7676 | -8/Garrison | Learned Storage security intel 7754 | -8/Garrison | Entered Storage 7754 | -8/Storage | Accompanied by 2 allies 7762 | -8/Storage | Assembled infested ambush trap array 7773 | -8/Storage | Core integrity fell below 50% 7837 | -8/Storage | Destroyed 12 combat bots 7846 | -8/Storage | Met a pair of Derelict thieves 7948 | -8/Storage | Lost 3 parts (1p1n1u) 7949 | -8/Storage | Destroyed 10 combat bots 7962 | -8/Storage | Garrison activated, responded to threat 8039 | -8/Storage | Core integrity fell below 20% 8075 | -8/Storage | Lost 10 parts (1p4n2u3w) 8099 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08037_ Hvy. Particle Cannon destroyed. 08037_ Acquired 51 matter. 08042_ Overheating: Energy bleed (-16). 08043_ U-05 Engineer builds a Wall. 08044_ Overheating: Lightpack 2.0 damaged (-58). 08044_ Overheating: Hvy. Particle Cannon damaged (-15). 08044_ Hvy. Particle Cannon destroyed. 08045_ Lgt. Treads broken. 08045_ Overheating: Short circuit. 08046_ Overheating: Energy bleed (-19). 08046_ System corrupted: Heat flow error (+116). 08047_ U-05 Engineer lays Concrete. 08048_ R-06 Scavenger collects Heat Sink. 08052_ Overheating: Energy bleed (-11). 08053_ Overheating: Energy bleed (-9). 08077_ Critical hit (Burn: +37). 08078_ #6= FYO1F>TX,WC971TWE,U9 08079_ Acquired Deuterium Engine. 08086_ Acquired Unknown Hover Unit. 08086_ Identified Imp. Hover Unit. Map ----- +----------------------------------------------------+ | # #???????????????????????????????????????? | | # #######?????????????????????????????????????? | | %[ #######???????????????????????????????? | | % T #???????????????????????????????? | | == % #???????????????????????????????? | | ## # [ +???????????????????????????????? | | # = #! #???????????????????????????????? | | # # ###+##???????????????????????????????? | | ### #?# ????????????????????????????????? | | #?## #?# #??######????????????????????????? | | #??# #### ## ! #????????????????????????? | | #??# ### # #?? ????????????????????? | | #??# + ! #?? ????????????????????? | | ?#### ### # * #?? ????????????????????? | | ?+ !!"### ##! = !#?? ????????????????????? | | ?####"%"#### #?? #?? ????????????????????? | | ??# ][%= # #??###/#### ????????????????????? | | ??# """ # #??# #g ????????????????????? | | ?##! """ # #??# #g ????????????????????? | | ?#" """ # #??# + ??????Y?????????????? | | ?# *! # #??# # #????????????????????? | | ?#" # #### # #?????????#??????????? | | ?## " " # + # #??????? #??????????? | | ??# "R" # ##+##### #????? """#??????????? | | ??# """ # ##### #### """#??????????? | | ??########## g @ + """#??????????? | | ???????????# ###g#### #??????????? | | ???????????# g# Y #?? #??????????? | | ???????????+ + #????###??????????? | | ???????????########### #?????????????????? | | ?????????????????????# ! #?????????????????? | | ?????????????????????# ! #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????########?????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed WeldingHardlightBoomstick Manual? 0 Play Time 01:04:18 Cumulative 22.2 hours Start 2024.08.01 @ 07:12:55 End 2024.08.01 @ 08:32:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 23 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 18% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c44b6034-06b9-41ec-84ef-e5acc04e2082