Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.26 @ 18:23:25

Player: Plexion

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (157)     785
Value Destroyed (6477)     6477
Prototype IDs (91)         1820
Alien Tech Used (12)       2400
Bonus (25298)              25298
              TOTAL SCORE: 47680

 Bonus
-------
High Alert Combat Kills    75
Follower Combat Kills      1883
Network Hubs Disabled      200
Registered with UFD        300
Met Imprinter              300
Met Zhirov                 300
Built Enhanced Grunts      300
Met R17 at Cetus           500
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Met R17 at Research        2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Win                        3000
Friendly Fire              -60

 Cogmind 
---------
Core Integrity             76/1600
Matter                     213/300
Energy                     285/290
System Corruption          54%
Temperature                Cool (10)
Movement                   Hovering (56)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
         Micro Antimatter Reactor
               Zero-point Reactor
>              --- PROPULSION (8) ---
        Combat Antigrav System (fused)
        Combat Antigrav System
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY (12) -----
         Large Storage Unit
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
      Improved Armor Integrity Analyzer
               Femtoactuators
               Graphene Brace
      Advanced Hacking Suite
  Experimental Hacking Suite
               Quantum Router
               Spacefold Activator
>              --- WEAPON (4) -------
               Thermal Lance
               Thermal Lance
>              --- INVENTORY (15) ---
               Quantum Reactor
               Zero-point Reactor
               Zero-point Reactor
  Experimental Cooling System
  Experimental Coolant Injector
    Long-range Terrain Scanner
      Advanced Transmission Jammer
               AEGIS Remote Shield
               Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
        Combat Antigrav System
        Combat Antigrav System
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Signal Interpreter
  Experimental Terrain Scan Processor
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
               Femtoactuators
      Advanced Transmission Jammer
      Advanced Powered Armor
      Advanced Hacking Suite
  Experimental Hacking Suite
               Quantum Router
               Spacefold Activator
>              --- WEAPON -----------
               Sigix Broadsword
               Thermal Lance
               Thermal Lance
>              --- INVENTORY --------
        Combat Linear Gravjet
  Experimental Sensor Array
    Long-range Terrain Scanner
      Improved Armor Integrity Analyzer
               Femtoactuators
               ECM Suite
               Graphene Brace
               AEGIS Remote Shield
               Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
               Core Regenerator
               Integrity Redistributor
               Integrity Redistributor
       Compact HERF Cannon
               Neutron Cannon
[Rating: 240]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Medium Armored Exoskeleton
  Wheel                    Compact Wheel
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Cooled VTOL Module
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Makeshift Light Armor Plating
  Artifact                 Spacefold Activator
Weapon                     Kinetic Spear
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Flail
  Slashing Weapon          Great Axe
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   .   .   .   8   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Utility                  9    | .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Parts Attached             442  | 8   10  3   23  3   13  14  8   1   13  2   31  2   23  1   7   4   2   15  1   40  21  2   9   3   14  42  4   32  5   34  10  42  
  Power                    31   | 1   .   .   2   .   .   1   .   .   .   .   4   .   .   .   .   .   1   1   .   1   1   1   1   .   2   2   .   7   .   .   1   5   
    Engine                 6    | 1   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   1   2   .   7   .   .   1   5   
  Propulsion               53   | 2   .   .   2   1   2   2   1   .   .   .   12  .   .   .   .   .   .   1   .   .   2   .   .   1   3   13  .   9   .   1   .   1   
    Treads                 7    | 2   .   .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   9   .   1   .   1   
    Flight                 25   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   1   .   .   2   .   .   1   3   7   .   .   .   .   .   .   
  Utility                  252  | 2   1   3   9   1   6   8   5   .   8   2   13  2   21  1   3   4   1   5   1   22  10  1   7   .   9   24  4   16  4   20  7   32  
    Device                 158  | 1   .   2   4   1   .   4   5   .   2   1   2   2   15  1   3   2   1   4   .   19  8   .   4   .   4   14  2   8   4   16  6   23  
    Storage                6    | 1   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              21   | .   .   .   .   .   .   2   .   .   5   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   2   .   1   1   4   
    Hackware               17   | .   .   .   .   .   1   .   .   .   .   .   5   .   1   .   .   .   .   1   1   .   .   .   2   .   .   5   1   .   .   .   .   .   
    Protection             47   | .   .   1   5   .   3   2   .   .   1   1   2   .   5   .   .   2   .   .   .   3   1   1   1   .   2   5   1   6   .   2   .   3   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Weapon                   106  | 3   9   .   10  1   5   3   2   1   5   .   2   .   2   .   4   .   .   8   .   17  8   .   1   2   .   3   .   .   1   13  2   4   
    Energy Gun             8    | 1   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          25   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   4   .   7   4   .   .   1   .   .   .   .   .   5   .   1   
    Ballistic Gun          9    | 2   4   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   2   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        18   | .   4   .   3   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   6   .   .   
    Piercing Weapon        26   | .   .   .   .   .   .   .   .   1   1   .   1   .   2   .   2   .   .   .   .   7   4   .   .   1   .   1   .   .   .   2   2   2   
    Special Melee Weapon   11   | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   4   .   3   .   .   1   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   .   .   .   .   .   .   4   .   2   .   1   .   .   3   .   .   .   .   .   1   .   .   1   1   4   .   1   .   .   3   
  Corrupted Parts          6    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    System Corruption      32   | .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   27  
Parts Lost                 37   | .   .   .   5   .   .   2   1   .   .   1   .   .   .   .   .   .   .   1   .   1   3   1   .   .   1   3   .   .   .   .   .   18  
  Power                    9    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   4   
  Propulsion               11   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   4   
  Utility                  13   | .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   7   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Highest Loss Streak      4    | .   .   .   2   .   .   1   1   .   .   1   .   .   .   .   .   .   .   1   .   1   2   1   .   .   1   2   .   .   .   .   .   4   
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 100 95  99  98  90  97  100 99  99  97  94  93  94  94  92  94  94  94  94  91  89  88  92  89  86  89  91  94  94  88  89  
  Engine                   5    | .   14  14  11  14  14  5   6   6   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   2   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   3   4   4   .   .   2   9   7   8   8   7   6   
  Treads                   15   | .   28  28  22  .   22  26  31  33  33  33  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   3   27  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   27  26  33  33  30  29  
  Flight                   6    | .   .   .   .   .   .   .   .   .   .   .   26  23  23  23  23  23  23  26  26  26  25  21  21  24  27  22  .   .   .   .   .   .   
  Device                   8    | .   14  13  10  5   2   6   11  13  6   5   10  11  11  11  11  10  11  10  10  11  10  10  12  15  9   7   9   12  11  11  10  8   
  Storage                  7    | .   14  14  14  14  11  6   6   6   6   6   2   5   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   3   3   
  Processor                8    | .   .   .   .   .   .   13  13  13  15  16  12  11  11  11  11  11  11  10  10  10  10  15  13  10  9   9   9   11  12  13  15  13  
  Hackware                 7    | .   .   .   .   .   .   .   .   .   .   .   17  17  17  17  17  17  17  21  21  21  18  15  16  21  19  21  21  16  16  14  11  11  
  Protection               8    | .   .   .   3   8   13  18  13  13  16  17  5   5   4   5   5   4   5   5   5   3   5   4   2   .   4   1   .   3   4   3   3   1   
  Energy Gun               3    | .   13  14  24  14  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   9   14  1   12  6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   1   7   5   6   6   5   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   4   .   1   .   .   1   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   4   4   3   3   1   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   1   4   .   4   5   5   5   5   5   5   5   5   4   4   5   5   4   4   2   .   .   .   .   .   6   
  Special Melee Weapon     2    | .   .   .   .   .   3   .   .   .   .   .   4   5   5   5   5   5   5   4   5   5   5   5   5   5   4   3   4   2   .   .   .   .   
Peak Build Rating          240  | 7   9   10  13  14  23  58  67  67  76  75  86  91  92  91  92  96  93  112 107 117 117 107 115 114 144 156 176 183 211 216 218 240 
  Average Rating           78   | 4   7   9   10  12  18  54  63  66  66  73  78  88  88  90  91  92  92  106 107 111 110 106 112 112 134 141 155 175 200 207 211 207 
  On Entrance              93   | .   7   9   9   13  12  22  54  67  67  75  74  84  91  88  91  92  93  91  102 107 117 104 107 107 114 135 149 174 183 210 206 218 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             131  | 13  28  34  40  40  93  124 119 113 131 127 25  25  27  24  27  24  26  31  31  38  39  44  43  27  47  61  62  72  90  79  86  95  
  Greatest Support         126  | 40  40  40  40  32  40  82  102 102 102 102 32  31  31  31  31  31  31  38  38  38  38  35  28  35  52  84  84  116 102 112 112 126 
  Greatest Overweight (x)  6    | .   .   .   2   2   2   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   3   .   1   .   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  25  25  25  25  25  25  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  
  Average Capacity         16   | 6   14  15  15  15  17  25  25  25  25  25  8   10  10  10  10  10  10  10  10  10  10  10  10  10  11  15  15  15  15  15  15  15  
  Most Carried             25   | 4   15  15  15  14  24  23  25  25  25  25  25  10  10  10  10  10  10  9   7   10  10  10  10  10  15  15  15  15  15  15  15  15  
  Average Carried          15   | 2   9   15  14  13  15  20  22  25  24  24  6   9   9   10  10  9   10  8   7   9   9   10  10  10  11  14  8   14  14  14  14  12  
  Final Capacity           25   | 8   15  15  15  15  25  25  25  25  25  25  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  
  Final Carried            25   | 4   15  15  14  14  24  21  25  25  25  25  10  10  10  10  10  10  10  8   7   10  10  10  10  10  15  13  15  15  15  14  13  10  

 Class Distribution 
--------------------
 22% | Derelict-Mutant
 22% | Mutant
 13% | Hacker-Scout
  9% | Derelict-Assassin
  5% | Hacker-Sprinter
  4% | Hacker-Gladiator
  3% | Wizard-Ninja
  3% | Wizard-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Subcaves
            Mutant | -8/Recycling
            Mutant | -8/Scraptown
   Derelict-Mutant | -6/Factory
 Derelict-Assassin | -6/Lower Caves
 Derelict-Assassin | -6/Lower Caves
   Derelict-Mutant | -6/Zion
   Derelict-Mutant | -5/Proximity Caves
      Hacker-Scout | -5/Factory
   Hacker-Sprinter | -5/Waste
      Hacker-Scout | -5/Factory
      Hacker-Scout | -5/Upper Caves
      Hacker-Scout | -5/Upper Caves
   Hacker-Sprinter | -5/Zhirov
      Hacker-Scout | -4/Proximity Caves
      Hacker-Scout | -4/Factory
      Hacker-Scout | -4/Waste
      Hacker-Scout | -4/Factory
      Hacker-Scout | -4/Extension
     Hacker-Mutant | -4/Cetus
   Hacker-Assassin | -4/Archives
      Hacker-Scout | -4/Hub_04(d)
      Hacker-Scout | -3/Research
   Wizard-Sprinter | -3/Armory
     Wizard-Mutant | -3/Lab
     Wizard-Mutant | -2/Research
      Wizard-Ninja | -2/Quarantine
      Wizard-Ninja | -2/Section 7
      Hacker-Ninja | -1/Access
  Hacker-Gladiator | -1/Command

 Resources                      | -11  -10  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Matter Collected           5763 | 232  297  64   235  77   105  197  314  10   141  142  292  .    307  81   40   .    100  77   .    278  432  40   90   10   160  408  .    369  83   434  37   711  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9038 | 24   300  165  452  151  .    226  331  .    101  89   538  .    183  99   47   .    .    231  .    610  688  .    203  114  355  373  .    514  126  568  352  2198 
  Parts                    437  | 6    22   14   32   4    .    9    4    .    4    10   18   .    10   9    4    .    .    14   .    24   36   .    20   4    17   21   .    31   5    32   15   72   
Haulers Intercepted        13   | .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    4    .    .    .    1    2    .    .    .    .    .    2    .    
Recyclers Shooed           3    | 1    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      36   | .    .    .    13   .    .    .    11   .    .    10   .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com 
Combat Hostiles Destroyed  79   | .   9   2   14  .   .   5   4   .   1   4   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   2   .   4   4   22  
  Melee                    34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   2   .   4   4   17  
  Guns                     26   | .   9   2   13  .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  8    | .   .   .   .   .   .   3   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          18   | 1   4   2   2   1   .   1   .   .   2   2   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Worker                   2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  7    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 3    | 2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   4   .   .   .   1   2   .   .   .   .   .   2   .   
  Recycler                 14   | .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   1   .   2   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  32   | .   2   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   3   .   5   2   .   .   .   3   1   .   3   3   2   .   3   
  Swarmer                  30   | .   9   .   7   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   5   
  Grunt                    12   | .   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   
  Sentry                   5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   
  Programmer               17   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   2   .   2   .   6   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Artisan                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | 2   3   2   3   1   .   3   4   .   1   1   3   .   1   .   1   .   .   2   .   3   3   .   3   1   2   2   .   2   2   2   4   5   
  Combat Bots Only         5    | .   3   2   3   .   .   3   4   .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   2   4   5   
Max Kills in Single Turn   1    | 1   1   1   1   1   .   1   1   .   1   1   1   .   1   1   1   .   .   1   .   1   1   .   1   1   1   1   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C Shell (-1/Command)

 Combat                          | -11  -10  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Hostile Shots Fired        761   | .    33   4    73   .    .    89   17   .    .    29   4    .    10   .    .    .    .    1    .    3    18   .    .    .    6    56   .    15   4    77   6    316  
  Missed                   267   | .    9    1    17   .    .    24   6    .    .    7    3    .    4    .    .    .    .    .    .    3    4    .    .    .    4    18   .    10   1    37   1    118  
Damage Taken               14039 | .    206  34   835  .    178  710  169  .    .    578  20   .    140  .    .    .    .    14   .    85   551  46   .    .    216  1010 .    121  78   1257 115  7676 
  Core                     2656  | .    61   11   133  .    .    64   .    .    .    174  .    .    112  .    .    .    .    .    .    .    102  .    .    .    .    185  .    .    .    335  .    1479 
  Absorbed by Shields      130   | .    .    .    .    .    .    81   .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    29   .    .    .    
  Ignored by Resistances   252   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    252  
  Regen/Repaired (Parts)   4472  | .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    79   .    .    .    48   1287 21   3025 
Core Remaining (%)         63    | 100  .    .    .    .    18   .    .    .    .    72   .    .    .    .    .    .    88   .    .    .    .    .    .    91   .    .    80   .    .    58   .    4    
Volleys Fired              249   | 6    47   8    53   3    .    23   5    .    5    11   .    .    .    .    3    .    .    4    .    16   28   .    .    2    .    .    .    .    .    10   .    25   
  Largest                  2     | 2    2    2    2    2    .    2    1    .    2    2    .    .    .    .    1    .    .    1    .    1    1    .    .    1    .    .    .    .    .    1    .    2    
  Hottest                  169   | 70   70   70   112  104  .    76   30   .    143  143  .    .    .    .    90   .    .    90   .    90   90   .    .    90   .    .    .    .    .    90   .    169  
Shots Fired                399   | 12   93   16   100  6    .    45   5    .    10   23   .    .    .    .    3    .    .    4    .    16   28   .    .    2    .    .    .    .    .    10   .    26   
  Gun                      243   | 12   93   16   93   5    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Cannon                   151   | .    .    .    7    1    .    23   .    .    10   23   .    .    .    .    3    .    .    4    .    16   28   .    .    2    .    .    .    .    .    10   .    24   
  Launcher                 5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  138   | 6    47   8    12   3    .    45   .    .    5    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  230   | 6    46   8    88   3    .    .    .    .    5    11   .    .    .    .    3    .    .    4    .    16   28   .    .    2    .    .    .    .    .    10   .    .    
  Explosive                5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   
  Robot Hit Streak         26    | 4    4    8    26   3    .    13   2    .    4    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Robot Miss Streak        8     | 1    7    1    3    1    .    4    2    .    2    8    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           454   | 8    46   11   63   4    .    29   10   .    7    12   10   .    7    2    2    .    .    8    .    16   42   .    12   1    9    14   .    19   6    13   11   92   
  Core Hits                189   | 2    16   7    21   2    .    11   7    .    8    10   6    .    3    1    1    .    .    5    .    8    11   .    7    1    5    9    .    6    3    7    4    28   
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         31    | 1    7    1    6    .    .    2    .    .    .    .    1    .    1    .    1    .    .    .    .    .    1    .    .    .    1    1    .    2    .    .    1    5    
    Burn                   15    | 1    7    1    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Blast                  2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    2    
    Impale                 6     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    
Melee Attacks              581   | .    12   .    16   .    .    2    8    .    2    .    50   .    41   2    4    .    .    27   .    67   53   .    12   6    27   40   6    37   15   27   21   106  
  Thermal                  68    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    64   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 193   | .    12   .    16   .    .    2    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    6    37   15   27   21   42   
  Piercing                 297   | .    .    .    .    .    .    .    .    .    2    .    50   .    41   2    4    .    .    25   .    66   33   .    12   6    27   29   .    .    .    .    .    .    
  Sneak Attacks            74    | .    2    .    .    .    .    .    .    .    .    .    4    .    3    2    2    .    .    2    .    5    27   .    8    1    5    1    .    3    .    1    3    5    
    Combat Hostiles        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    2    
  Follow-up Attacks        21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    20   
Damage Inflicted           21206 | 108  698  134  909  87   .    749  851  .    179  319  459  .    389  222  179  .    .    406  .    1147 1410 .    747  101  740  739  .    1209 473  1112 1189 6650 
  Guns                     2112  | 108  597  134  909  51   .    290  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Cannons                  1373  | .    .    .    .    36   .    459  .    .    179  319  .    .    .    .    .    .    .    .    .    .    39   .    .    .    .    .    .    .    .    .    .    341  
  Explosions               319   | .    .    .    .    .    .    .    319  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    17399 | .    98   .    .    .    .    .    532  .    .    .    459  .    389  222  179  .    .    406  .    1147 1371 .    747  101  740  739  .    1209 473  1112 1189 6286 
  Ramming                  3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1554  | 71   339  69   25   73   .    749  .    .    51   177  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  5247  | 37   258  65   884  14   .    .    .    .    128  142  .    .    .    .    .    .    .    .    .    .    39   .    .    .    .    288  .    .    .    .    .    3392 
  Explosive                319   | .    .    .    .    .    .    .    319  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          364   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    364  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 7507  | .    98   .    .    .    .    .    532  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1209 473  1112 1189 2894 
  Piercing                 6212  | .    .    .    .    .    .    .    .    .    .    .    459  .    389  222  179  .    .    406  .    1147 1371 .    747  101  740  451  .    .    .    .    .    .    
Highest Corruption         54    | .    .    .    .    .    1    .    .    .    .    7    4    4    4    .    .    .    .    .    10   10   4    .    .    .    .    5    5    .    .    3    .    54   
  Average Corruption       6     | .    .    .    .    .    1    .    .    .    .    6    4    4    3    .    .    .    .    .    10   7    4    .    .    .    .    4    5    .    .    1    .    29   
  Corruption Purged        18    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    10   .    .    4    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  137   | .    .    .    .    .    1    .    .    .    .    18   13   3    7    .    .    .    .    .    .    15   4    .    .    .    .    9    15   .    .    12   .    40   
    Message Errors         21    | .    .    .    .    .    .    .    .    .    .    5    2    .    1    .    .    .    .    .    .    3    2    .    .    .    .    1    2    .    .    2    .    3    
    Matter Fused           36    | .    .    .    .    .    1    .    .    .    .    4    3    .    2    .    .    .    .    .    .    4    1    .    .    .    .    3    5    .    .    4    .    9    
    Heat Flow Errors       21    | .    .    .    .    .    .    .    .    .    .    2    3    1    3    .    .    .    .    .    .    2    1    .    .    .    .    .    3    .    .    2    .    4    
    Energy Discharges      15    | .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    3    .    .    .    .    .    3    .    .    .    .    .    6    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Data Loss (minor)      16    | .    .    .    .    .    .    .    .    .    .    4    4    1    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    2    .    2    
    Data Loss (major)      9     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    1    .    2    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    
    Misdirections          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2836  | .    7    .    .    .    .    .    256  .    .    3    68   .    56   92   158  .    .    40   .    238  282  .    175  .    .    33   .    168  112  142  175  831  
  Projectiles              3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2833  | .    7    .    .    .    .    .    256  .    .    .    68   .    56   92   158  .    .    40   .    238  282  .    175  .    .    33   .    168  112  142  175  831  
Knockbacks                 12    | .    .    .    .    .    .    7    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    .    .    .    7    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        782   | 36   54   90   24   51   .    293  .    .    192  533  216  250  242  .    65   .    .    44   .    288  306  .    .    28   62   269  186  66   6    249  3    782  
  Average Temperature      90    | 15   18   30   16   19   .    114  .    .    84   190  96   110  111  .    30   .    .    26   .    81   105  .    .    21   4    68   78   21   6    25   3    185  
  Received Heat Transfer   982   | .    .    18   72   .    .    228  .    .    .    .    .    .    27   .    .    .    .    .    .    .    37   .    .    .    9    63   .    .    .    36   .    492  
  Effects                  38    | .    .    .    .    .    .    .    .    .    .    6    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   
    Shutdowns              5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           10    | .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Matter Decay           5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Damage (minor)         5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Damage (major)         8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    
  Combat Hostiles          5     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    
  Parts Melted             18    | .    3    1    5    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Heat Transferred         8890  | 185  1258 259  2701 37   .    .    .    .    200  200  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    360  .    .    .    .    .    3690 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com 
Peak Influence             608  | 10  270 130 .   125 .   107 .   .   .   .   451 145 210 .   .   .   .   135 14  190 400 526 403 403 350 210 .   117 189 208 218 608 
  Initial                  300  | .   6   78  .   67  .   .   .   .   .   .   300 15  101 .   .   .   .   .   14  9   27  224 210 81  164 .   .   .   36  .   58  132 
  Average                  119  | 3   82  44  .   81  .   51  .   .   .   .   215 114 88  .   .   .   .   51  14  75  178 370 326 185 178 80  .   45  64  61  94  293 
Maximum Alert Level        2    | .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   2   2   2   2   1   1   .   .   .   1   1   2   
  Low Security (%)         78   | 100 91  100 .   100 .   100 .   .   .   .   38  100 92  .   .   .   .   100 100 100 52  .   .   56  46  98  .   100 100 99  86  26  
  Level 1                  17   | .   8   .   .   .   .   .   .   .   .   .   57  .   7   .   .   .   .   .   .   .   36  75  51  40  53  1   .   .   .   .   13  63  
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   10  23  48  2   .   .   .   .   .   .   .   10  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          41   | .   3   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   3   1   .   .   4   6   7   .   2   3   4   1   3   
  Investigation            13   | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   2   3   3   .   .   1   .   .   1   
  Extermination            13   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   1   1   3   1   2   
  Reinforcement            13   | .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   1   .   .   .   3   1   .   1   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com 
Distress Signals           24   | .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   2   3   2   .   .   6   3   .   .   .   2   .   .   
Communications Jammed      36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   5   .   .   .   25  .   3   
  Distress Signals         31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   5   .   .   .   20  .   3   
Times Spotted              301  | .   19  3   19  .   .   9   4   .   1   4   13  8   23  .   1   .   2   11  3   23  15  5   6   10  12  11  .   8   6   28  6   51  
  Peak Tracking Total      20   | .   5   2   4   .   .   4   4   .   1   2   4   6   8   .   1   .   2   7   3   6   6   5   1   10  5   3   .   2   2   8   4   20  
  Tactical Retreats        56   | .   1   1   3   .   .   1   .   .   .   .   3   2   8   .   .   .   .   1   .   9   5   .   .   .   3   3   .   2   1   6   2   5   

 Traps                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com 
Traps Triggered            21   | .   .   .   .   .   1   2   .   .   .   .   1   .   1   .   .   .   .   1   .   2   3   .   .   .   1   2   .   6   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         71   | .   .   .   .   .   .   .   .   .   .   .   .   .   62  .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Reprogrammed             11   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            11   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                11   | .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         6    | .   .   .   .   .   1   .   .   .   .   .   .   .   6   2   6   6   6   6   6   6   5   5   5   5   5   5   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com 
Machines Disabled          20   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   3   1   .   5   5   .   2   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   1   .   1   1   .   .   
  Garrison Access          14   | .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   2   .   3   .   .   .   .   3   .   .   1   .   .   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com 
Machines Accessed          155  | .   7   .   .   11  2   3   2   .   .   .   16  .   14  1   1   4   .   7   .   15  7   .   .   5   18  8   .   3   7   9   8   7   
  Terminals                111  | .   6   .   .   6   .   2   .   .   .   .   11  .   11  .   1   .   .   5   .   11  7   .   .   5   12  5   .   2   6   8   7   6   
  Fabricators              12   | .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   3   3   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          14   | .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   2   .   3   .   .   .   .   2   .   .   1   .   1   .   .   
Total Hacks                464  | .   16  .   .   21  8   3   2   .   .   .   63  .   44  1   7   17  .   18  .   36  12  .   .   15  72  33  .   6   20  22  25  23  
  Successful               316  | .   6   .   .   15  8   .   2   .   .   .   38  .   29  1   7   17  .   13  .   30  7   .   .   15  52  26  .   4   11  13  14  8   
  Failed                   146  | .   10  .   .   6   .   3   .   .   .   .   24  .   15  .   .   .   .   5   .   6   5   .   .   .   19  7   .   2   9   9   11  15  
    Catastrophic           24   | .   .   .   .   .   .   3   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   3   1   2   5   
  Database Lockouts        2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Manual                   256  | .   15  .   .   21  .   1   .   .   .   .   43  .   28  .   .   .   .   13  .   18  .   1   .   13  41  16  .   3   14  9   5   15  
  Terminals                354  | .   15  .   .   16  .   2   .   .   .   .   46  .   37  .   7   .   .   15  .   29  12  .   .   15  59  15  .   5   19  18  23  21  
  Fabricators              48   | .   .   .   .   .   .   1   .   .   .   .   11  .   5   .   .   .   .   .   .   3   .   .   .   .   8   18  .   .   .   .   2   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          8    | .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          23   | .   .   .   .   .   .   .   .   .   .   .   6   .   2   .   .   .   .   3   .   4   .   .   .   .   3   .   .   1   .   4   .   .   
Terminal Hacks             169  | .   5   .   .   2   8   .   2   .   .   .   13  .   10  1   7   17  .   5   .   15  7   .   .   7   28  8   .   2   8   9   11  4   
  Record                   13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           19   | .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   4   .   .   .   2   .   .   .   .   6   1   .   .   1   1   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           18   | .   2   .   .   1   7   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
  Prototype ID Bank        23   | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   4   .   1   .   3   .   .   .   .   7   .   .   1   .   2   1   .   
  Open Door                19   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   7   .   .   .   .   1   .   1   .   2   3   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     7    | .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
  Terminal Index           8    | .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   1   .   1   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Unreport Threat          15   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   2   4   .   .   .   2   1   2   1   
  Locate Traps             17   | .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   2   .   3   .   .   .   1   5   1   .   .   .   .   1   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   
  Recall Extermination     5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         6    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Zone Layout              3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           26   | .   .   .   .   .   .   .   .   .   .   .   5   .   3   .   .   .   .   .   .   2   .   .   .   .   3   13  .   .   .   .   .   .   
  Network Status           4    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   2   7   .   .   .   .   .   .   
  Build                    9    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   5   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      13   | .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   2   .   3   .   .   .   .   2   .   .   1   .   .   .   .   
  Seal Access              13   | .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   2   .   3   .   .   .   .   2   .   .   1   .   .   .   .   
Unauthorized Hacks         106  | .   1   .   .   13  .   .   .   .   .   .   17  .   14  .   .   .   .   6   .   10  .   .   .   8   17  5   .   1   3   4   3   4   
  Terminals                85   | .   .   .   .   8   .   .   .   .   .   .   14  .   12  .   .   .   .   6   .   9   .   .   .   8   14  1   .   1   2   4   3   3   
    Track                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   
    Assimilate             14   | .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   1   .   .   .   .   2   .   .   1   2   1   1   .   
    Botnet                 29   | .   .   .   .   3   .   .   .   .   .   .   4   .   5   .   .   .   .   2   .   4   .   .   .   1   6   1   .   .   .   1   1   1   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Operators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Skim                   33   | .   .   .   .   5   .   .   .   .   .   .   8   .   3   .   .   .   .   3   .   3   .   .   .   5   5   .   .   .   .   .   1   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              13   | .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   1   .   .   .   .   3   4   .   .   .   .   .   .   
    Prioritize             6    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          6    | .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         93   | .   5   .   .   5   .   3   .   .   .   .   11  .   9   .   .   .   .   4   .   10  3   .   .   4   12  7   .   1   6   5   5   3   
  Full Trace Events        4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   33   | .   .   .   .   .   .   .   .   .   14  .   2   .   2   .   .   4   .   .   .   2   .   .   .   .   6   1   .   .   1   1   .   .   
  Parts Built              14   | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   2   .   .   .   .   1   8   .   .   .   .   .   .   
    Authchips              6    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
    Time                   353  | .   .   .   .   .   .   .   .   .   .   .   22  .   53  .   .   .   .   .   .   53  .   .   .   .   31  194 .   .   .   .   .   .   
  Total Part Build Rating  107  | .   .   .   .   .   .   .   .   .   .   .   4   .   12  .   .   .   .   .   .   12  .   .   .   .   7   72  .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Total Allies               126   | .    .    2    .    .    .    .    .    .    .    .    2    19   4    .    .    .    .    .    .    1    22   5    .    .    2    .    .    1    1    1    1    65   
  Largest Group            24    | .    .    2    .    .    .    .    .    .    .    .    1    19   2    .    .    .    .    .    .    1    9    10   9    8    1    .    .    1    2    1    1    24   
  Highest-Rated Group      999   | .    .    46   .    .    .    .    .    .    .    .    26   684  36   .    .    .    .    .    .    26   472  793  656  597  45   .    .    10   55   10   45   999  
  Highest-Rated Ally       234   | .    .    31   .    .    .    .    .    .    .    .    26   50   26   .    .    .    .    .    .    26   159  124  96   96   45   .    .    10   45   10   45   234  
Total Orders               12    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    3    2    .    1    2    .    .    2    .    .    .    .    
  STAY                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    1    1    .    .    1    .    .    .    .    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    .    1    .    .    1    .    .    .    .    
Ally Attacks               665   | .    .    5    .    .    .    .    .    .    .    .    .    151  .    .    .    .    .    .    .    .    91   53   42   38   .    .    .    .    .    .    .    285  
  Total Damage             19143 | .    .    83   .    .    .    .    .    .    .    .    .    5595 .    .    .    .    .    .    .    .    2102 1349 1531 1384 .    .    .    .    .    .    .    7099 
  Kills                    67    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    16   10   4    11   .    .    .    .    .    .    .    19   
Allies Corrupted           7     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    3    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com 
Robot Analysis Total       18   | .   2   .   .   1   7   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
Derelict Logs Recovered    10   | .   .   1   2   .   1   .   2   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Turns Passed               29949 | 110  1156 1045 1640 922  4331 825  1265 1006 4140 966  916  184  1296 189  305  54   174  534  23   1260 729  379  535  142  703  1018 669  679  428  1037 312  977  
Spaces Moved               26756 | 47   582  629  894  662  2243 294  499  413  1223 343  1770 374  2567 594  454  141  397  944  78   2159 859  184  167  286  1639 1362 497  1023 584  1199 416  1233 
  Core                     3     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   6113  | 45   582  629  638  .    1447 294  499  413  1223 343  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1714  | .    .    .    256  662  796  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    5002  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    94   497  1023 584  1179 416  1209 
  Flight                   13881 | .    .    .    .    .    .    .    .    .    .    .    1770 374  2567 594  454  141  397  944  78   2159 859  184  167  286  1639 1268 .    .    .    .    .    .    
  Fastest Speed            16    | 50   160  160  115  100  100  243  243  243  243  243  24   29   29   29   29   29   29   28   28   28   26   26   27   25   16   16   45   40   47   47   47   44   
  Average Speed            80    | 155  160  160  150  110  189  243  243  243  243  243  28   29   29   29   29   29   29   28   28   28   29   95   85   25   23   29   45   46   47   47   47   47   
  Slowest Speed            360   | 160  160  160  240  130  330  243  243  243  243  243  109  29   29   29   29   29   29   28   28   28   102  100  100  27   25   360  45   154  47   47   47   350  
  Overloaded Moves         16    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    11   1    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            45    | .    .    .    .    .    .    .    .    .    .    .    10   .    17   .    .    .    .    5    .    9    .    .    .    1    3    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  Spacefolds               15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    8    
Exploration Rate (%)       59    | 4    83   94   56   94   85   13   63   67   85   49   47   91   66   81   63   61   61   24   70   71   67   68   73   29   54   44   95   26   62   69   16   36   
  Regions Visited          32
    Branch Regions         21
  Pre-discovered Areas     15    | .    1    .    1    6    .    .    1    .    1    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        24    | .    1    .    .    .    1    1    1    1    1    1    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             28    | .    .    1    3    .    7    .    3    3    4    2    .    .    .    1    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 226   | .    5    .    2    .    .    3    .    .    .    .    30   .    20   .    4    .    .    19   .    50   9    .    .    6    17   17   .    17   2    13   7    5    
Terrain Destroyed          313   | .    5    .    4    .    .    7    41   .    .    7    30   .    20   .    4    .    .    19   .    58   31   .    .    6    17   17   .    17   2    16   7    5    
  Melee                    199   | .    5    .    .    .    .    2    .    .    .    .    30   .    20   .    2    .    .    15   .    42   4    .    .    4    17   17   .    17   2    10   7    5    
  Projectile               73    | .    .    .    4    .    .    5    .    .    .    7    .    .    .    .    2    .    .    4    .    16   27   .    .    2    .    .    .    .    .    6    .    .    
  AOE                      41    | .    .    .    .    .    .    .    41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Total                      33974 | 68   686  651  1052 846  2342 358  533  416  2382 458  2135 448  3055 606  612  153  454  1159 78   2670 1255 387  539  339  1915 1921 937  1174 710  1611 498  1526 
  Wait                     5495  | 4    20   11   60   170  20   10   3    2    1119 94   239  69   350  10   145  .    55   173  .    373  285  200  346  44   226  411  401  69   98   314  46   128  
  Move                     26612 | 46   581  628  893  661  2242 293  498  412  1222 342  1752 373  2533 593  453  140  396  935  77   2142 857  183  166  283  1632 1361 496  1022 583  1185 415  1217 
  Hop                      39    | .    .    .    .    .    .    .    .    .    .    .    8    .    16   .    .    .    .    4    .    7    .    .    .    1    3    .    .    .    .    .    .    .    
  Pick Up                  184   | 4    12   .    4    4    33   8    7    .    9    5    10   2    11   .    .    2    .    .    .    6    2    .    .    .    6    17   16   4    2    10   1    9    
  Fast Attach              141   | 7    .    .    1    1    8    1    1    1    5    .    13   .    3    .    .    5    1    .    .    2    5    1    5    1    5    12   2    21   3    14   3    20   
  Attach                   83    | .    1    .    3    1    1    7    3    .    3    1    14   .    2    .    .    .    .    2    1    2    1    .    .    .    .    7    3    3    1    12   2    13   
  Detach                   64    | .    1    .    .    1    4    .    1    .    4    .    11   .    2    .    .    .    .    .    .    .    1    .    3    .    1    8    1    3    1    9    1    12   
  Swap                     233   | 1    9    3    19   1    4    6    4    .    5    1    4    2    18   1    7    .    1    13   .    36   15   1    4    2    9    24   1    8    3    13   6    12   
  Drop                     211   | .    2    1    3    4    29   4    3    1    8    4    34   2    13   .    .    6    1    1    .    4    2    2    3    .    6    24   11   7    4    17   3    12   
  Fire                     249   | 6    47   8    53   3    .    23   5    .    5    11   .    .    .    .    3    .    .    4    .    16   28   .    .    2    .    .    .    .    .    10   .    25   
  Melee                    552   | .    12   .    16   .    .    2    8    .    2    .    50   .    41   2    4    .    .    27   .    67   53   .    12   6    27   39   6    37   15   27   21   78   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            28    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    18   .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     82    | .    .    .    .    .    1    .    .    .    .    .    .    .    66   .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-5/Waste
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / Ext x2)
-4/Waste
-4/Factory (discovered 7 exits: *Res x3 / *Upp x2 / *Ext x2)
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus (discovered 2 exits: *Res / *Arc)
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d) (discovered 4 exits: *Res x4)
-3/Research (discovered 6 exits: *Res x3 / *Arm / Tes x2)
-3/Armory (discovered 3 exits: Res x2 / *Lab)
-3/Lab
-2/Research (discovered 3 exits: *Acc / *Qua x2)
-2/Quarantine (discovered 2 exits: Acc / *Sec)
-2/Section 7
-1/Access
-1/Command
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    26 | -11/Scrapyard      | Discovered new exit (range 15)
   111 | -11/Scrapyard      | Entered Materials
   310 | -10/Materials      | Build established: Mutant
   592 | -10/Materials      | Discovered new exit (range 11)
   745 | -10/Materials      | Discovered new exit (range 5)
  1025 | -10/Materials      | Discovered new exit (range 11)
  1066 | -10/Materials      | Identified exit to Mines
  1267 | -10/Materials      | Entered Mines
  1410 | -10/Mines          | Learned Materials garrison access intel
  1511 | -10/Mines          | Discovered new exit (range 5)
  1661 | -10/Mines          | Discovered new exit (range 11)
  2031 | -10/Mines          | Discovered new exit (range 15)
  2312 | -10/Mines          | Entered Subcaves
  2434 | -10/Subcaves       | Learned Materials garrison access intel
  2528 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  2719 | -10/Subcaves       | Discovered new exit (range 14)
  2733 | -10/Subcaves       | Learned location of Zion (-6)
  2733 | -10/Subcaves       | Met a Zionite searching for "candidates"
  3025 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  3043 | -10/Subcaves       | Core integrity fell below 50%
  3314 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Light Armor Plating
  3327 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  3490 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  3785 | -10/Subcaves       | Learned Materials trap positions
  3931 | -10/Subcaves       | Core integrity fell below 20%
  3947 | -10/Subcaves       | Discovered new exit (range 3)
  3952 | -10/Subcaves       | Entered Recycling
  4198 | -8/Recycling       | Discovered new exit (range 5)
  4362 | -8/Recycling       | Learned Storage stockpile data
  4438 | -8/Recycling       | Learned location of 2 exits from Factory
  4505 | -8/Recycling       | Learned location of 1 exit from Extension
  4613 | -8/Recycling       | Learned Factory security intel
  4651 | -8/Recycling       | Learned Factory scanalyzer intel
  4697 | -8/Recycling       | Learned Factory security intel
  4792 | -8/Recycling       | Build established: Scavenger-Mutant
  4819 | -8/Recycling       | Learned Factory stockpile data
  4849 | -8/Recycling       | Scanned before Scraplab entrance
  4863 | -8/Recycling       | Entered Scraplab
  4871 | -8/Recycling       | Discovered new exit (range 3)
  4874 | -8/Recycling       | Entered Scraptown
  4875 | -8/Scraptown       | Identified exit to Factory
  4999 | -8/Scraptown       | Visited UFD Registry
  4999 | -8/Scraptown       | Registered with UFD as "Carboncircuit"
  5012 | -8/Scraptown       | Visited Junk Repository
  5024 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  5061 | -8/Scraptown       | Visited Awakened
  5070 | -8/Scraptown       | Visited Observation Area
  5091 | -8/Scraptown       | Visited TADAMA
  5111 | -8/Scraptown       | Visited SPCMW
  5120 | -8/Scraptown       | Visited Symbiants
  5129 | -8/Scraptown       | Visited Cave Peace
  5387 | -8/Scraptown       | Scanned Subdweller tech in exchange for log data
  5421 | -8/Scraptown       | Guru changed UFD alias to "Flexiglider"
  5530 | -8/Scraptown       | Visited Junk Cannon Lab
  5544 | -8/Scraptown       | Visited Analyses Database
  5566 | -8/Scraptown       | Visited Science Guys
  5583 | -8/Scraptown       | Visited Chapter 10
  5608 | -8/Scraptown       | Visited Junk Repository
  5627 | -8/Scraptown       | Visited Scrap Suit Storage
  5659 | -8/Scraptown       | Visited DA-N13 Charitable Foundation
  5664 | -8/Scraptown       | Found DCF Scrap (27 items)
  5930 | -8/Scraptown       | Warned about trapping Scraptown
  6024 | -8/Scraptown       | Build established: Derelict-Mutant
  6342 | -8/Scraptown       | Found Thermal Lance
  6361 | -8/Scraptown       | Lost 6 allies
  6671 | -8/Scraptown       | System corruption cleaned by C-Scrubber
  6779 | -8/Scraptown       | Visited Infowarlord's Domain
  6794 | -8/Scraptown       | Found Exp. Sensor Array
  7601 | -8/Scraptown       | Build established: Mutant
  9205 | -8/Scraptown       | Entered Factory
  9205 | -6/Factory         | Evolved 8 slots: Propulsion x3, Utility x5
  9206 | -6/Factory         | Identified exit to Lower Caves
  9206 | -6/Factory         | Identified exit to Factory
  9209 | -6/Factory         | Loaded intel: 4 scanalyzer locations
  9584 | -6/Factory         | Build established: Derelict-Mutant
 10030 | -6/Factory         | Entered Lower Caves
 10318 | -6/Lower Caves     | Build established: Derelict-Assassin
 10478 | -6/Lower Caves     | Learned 8 Factory zone layouts
 10751 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10907 | -6/Lower Caves     | Discovered new exit (range 14)
 10964 | -6/Lower Caves     | Found Prototype Device
 11293 | -6/Lower Caves     | Identified exit to Lower Caves
 11295 | -6/Lower Caves     | Entered another Lower Caves area
 11295 | -6/Lower Caves     | Discovered exit to Factory (range 13)
 11680 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12157 | -6/Lower Caves     | Discovered new exit (range 7)
 12172 | -6/Lower Caves     | Identified exit to Zion
 12301 | -6/Lower Caves     | Entered Zion
 12428 | -6/Zion            | Discovered new exit (range 10)
 12527 | -6/Zion            | Learned location of Warlord (-4)
 12782 | -6/Zion            | Found Prototype Launcher
 12782 | -6/Zion            | Identified Rocket Array
 13055 | -6/Zion            | Build established: Derelict-Mutant
 13517 | -6/Zion            | Turned away by Imprinter
 14989 | -6/Zion            | Found Prototype Processor
 14989 | -6/Zion            | Identified Exp. Core Analyzer
 14993 | -6/Zion            | Found Prototype Processor
 14993 | -6/Zion            | Identified Exp. Target Analyzer
 15007 | -6/Zion            | Found Prototype Hackware
 15083 | -6/Zion            | Attacked by Zionites
 16439 | -6/Zion            | Identified exit to Proximity Caves
 16441 | -6/Zion            | Entered Proximity Caves
 16443 | -5/Proximity Caves | Spotter reported a threat
 16444 | -5/Proximity Caves | Spotter reported a threat
 17379 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 17407 | -5/Proximity Caves | Entered Factory
 17407 | -5/Factory         | Evolved 2 slots: Utility x2
 17408 | -5/Factory         | Identified exit to Upper Caves
 17635 | -5/Factory         | Fabricated Cld. VTOL Module (x1)
 17675 | -5/Factory         | Central database locked down
 17707 | -5/Factory         | Search patrols dispatched
 18044 | -5/Factory         | Discovered new exit (range 10)
 18183 | -5/Factory         | Learned 12 Research zone layouts
 18246 | -5/Factory         | Learned Extension emergency access door positions
 18300 | -5/Factory         | Learned location of Upper Caves (-4)
 18323 | -5/Factory         | Manually triggered Chute Trap
 18323 | -5/Factory         | Sucked down chute
 18323 | -5/Factory         | Entered Waste
 18324 | -5/Waste           | Identified exit to Factory
 18326 | -5/Waste           | Spotted C-40 Crusher
 18326 | -5/Waste           | Spotted C-40 Crusher
 18332 | -5/Waste           | Spotted C-40 Crusher
 18335 | -5/Waste           | Spotted C-40 Crusher
 18346 | -5/Waste           | Spotted C-40 Crusher
 18349 | -5/Waste           | Spotted C-40 Crusher
 18357 | -5/Waste           | Warlord forces began an assault
 18368 | -5/Waste           | Allies destroyed C-40 Crusher
 18373 | -5/Waste           | Allies destroyed C-40 Crusher
 18395 | -5/Waste           | Allies destroyed C-40 Crusher
 18420 | -5/Waste           | Identified Exp. Hacking Suite
 18507 | -5/Waste           | Entered Factory
 18508 | -5/Factory         | Identified exit to Factory
 18652 | -5/Factory         | Fabricated Adv. System Restoration Module (x2)
 19707 | -5/Factory         | Cargo convoy interrupted
 19799 | -5/Factory         | Build established: Hacker-Sprinter
 19803 | -5/Factory         | Entered Upper Caves
 19864 | -5/Upper Caves     | Learned Factory interactive machine intel
 19875 | -5/Upper Caves     | Learned location of 1 exit from Factory
 19961 | -5/Upper Caves     | Discovered new exit (range 8)
 19963 | -5/Upper Caves     | Identified exit to Upper Caves
 19992 | -5/Upper Caves     | Entered another Upper Caves area
 19995 | -5/Upper Caves     | Discovered exit to Factory (range 17)
 20115 | -5/Upper Caves     | Encountered a Warlord checkpoint
 20119 | -5/Upper Caves     | Build established: Hacker-Scout
 20216 | -5/Upper Caves     | Discovered new exit (range 13)
 20219 | -5/Upper Caves     | Identified exit to Zhirov
 20291 | -5/Upper Caves     | Learned Armory terminal intel
 20291 | -5/Upper Caves     | Learned location of 1 exit from Factory
 20291 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 20297 | -5/Upper Caves     | Entered Zhirov
 20297 | -5/Zhirov          | Discovered new exit (range 3)
 20303 | -5/Zhirov          | Met Zhirov
 20309 | -5/Zhirov          | Learned location of Quarantine (-2)
 20309 | -5/Zhirov          | Learned location of Testing (-3)
 20313 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 20318 | -5/Zhirov          | Found Alien Artifact
 20318 | -5/Zhirov          | Identified Integrated Reactor
 20318 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 20325 | -5/Zhirov          | Found Alien Artifact
 20350 | -5/Zhirov          | Identified exit to Proximity Caves
 20351 | -5/Zhirov          | Entered Proximity Caves
 20514 | -4/Proximity Caves | Learned Research emergency access door positions
 20515 | -4/Proximity Caves | Learned location of 2 exits from Research
 20525 | -4/Proximity Caves | Entered Factory
 20525 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 20526 | -4/Factory         | Identified exit to Upper Caves
 20527 | -4/Factory         | Identified exit to Research
 20528 | -4/Factory         | Loaded intel: 54 interactive machine locations
 20545 | -4/Factory         | Discovered exit to Research (range 7)
 20797 | -4/Factory         | Identified exit to Extension
 21001 | -4/Factory         | Discovered exit to Research (range 14)
 21059 | -4/Factory         | Manually triggered Chute Trap
 21059 | -4/Factory         | Sucked down chute
 21059 | -4/Factory         | Entered Waste
 21069 | -4/Waste           | Spotted C-40 Crusher
 21073 | -4/Waste           | Spotted C-40 Crusher
 21073 | -4/Waste           | Spotted C-40 Crusher
 21074 | -4/Waste           | EMP discharged
 21074 | -4/Waste           | System corruption reached 10%
 21077 | -4/Waste           | Spotted C-40 Crusher
 21078 | -4/Waste           | Discovered new exit (range 12)
 21082 | -4/Waste           | Identified exit to Factory
 21082 | -4/Waste           | Entered Factory
 21198 | -4/Factory         | Discovered exit to Research (range 15)
 21209 | -4/Factory         | Discovered exit to Research (range 4)
 21235 | -4/Factory         | Found Quantum Capacitor
 21297 | -4/Factory         | Fabricated Adv. System Restoration Module?
 21679 | -4/Factory         | Discovered exit to Research (range 14)
 22342 | -4/Factory         | Entered Extension
 22343 | -4/Extension       | Identified exit to Cetus
 22487 | -4/Extension       | Rescued a captive Derelict
 22487 | -4/Extension       | Rescued a captive Derelict
 22506 | -4/Extension       | Rescued a captive Derelict
 22507 | -4/Extension       | Rescued a captive Derelict
 22575 | -4/Extension       | Rescued A7
 22637 | -4/Extension       | Rescued a captive Derelict
 22640 | -4/Extension       | Rescued a captive Derelict
 22640 | -4/Extension       | Rescued a captive Derelict
 22765 | -4/Extension       | Crushed by falling debris
 22857 | -4/Extension       | Lost 7 allies
 22873 | -4/Extension       | Rescued a captive Derelict
 22874 | -4/Extension       | Rescued a captive Derelict
 22883 | -4/Extension       | Rescued a captive Derelict
 23017 | -4/Extension       | Discovered exit to Research (range 10)
 23071 | -4/Extension       | Entered Cetus
 23071 | -4/Cetus           | Accompanied by 8 allies (A7)
 23076 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 23080 | -4/Cetus           | Spotted Cetus Guard
 23080 | -4/Cetus           | Spotted Cetus Guard
 23098 | -4/Cetus           | Allies destroyed Cetus Guard
 23128 | -4/Cetus           | Lost 3 allies
 23183 | -4/Cetus           | Started Cetus Manufacturing Module
 23197 | -4/Cetus           | Discovered new exit (range 15)
 23208 | -4/Cetus           | Manufactured an Enhanced Grunt
 23233 | -4/Cetus           | Manufactured an Enhanced Grunt
 23258 | -4/Cetus           | Manufactured an Enhanced Grunt
 23283 | -4/Cetus           | Manufactured an Enhanced Grunt
 23308 | -4/Cetus           | Manufactured an Enhanced Grunt
 23356 | -4/Cetus           | Spotted Cetus Guard
 23361 | -4/Cetus           | Spotted Cetus Guard
 23367 | -4/Cetus           | Allies destroyed Cetus Guard
 23374 | -4/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 23396 | -4/Cetus           | Discovered exit to Research (range 16)
 23401 | -4/Cetus           | Met Revision 17
 23437 | -4/Cetus           | Identified exit to Archives
 23450 | -4/Cetus           | Entered Archives
 23450 | -4/Archives        | Accompanied by 9 allies
 23532 | -4/Archives        | Discovered exit to Research (range 20)
 23551 | -4/Archives        | Discovered new exit (range 23)
 23847 | -4/Archives        | Build established: Hacker-Assassin
 23865 | -4/Archives        | Discovered new exit (range 24)
 23969 | -4/Archives        | Identified exit to Hub_04(d)
 23985 | -4/Archives        | Entered Hub_04(d)
 23985 | -4/Hub_04(d)       | Accompanied by 8 allies
 24009 | -4/Hub_04(d)       | Garrison activated, responded to threat
 24092 | -4/Hub_04(d)       | Learned Quarantine stockpile data
 24107 | -4/Hub_04(d)       | Network Hub disabled
 24110 | -4/Hub_04(d)       | Spotted Lightning
 24110 | -4/Hub_04(d)       | Spotted Lightning
 24110 | -4/Hub_04(d)       | Spotted Lightning
 24127 | -4/Hub_04(d)       | Entered Research
 24127 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 24128 | -3/Research        | Identified exit to Research
 24129 | -3/Research        | Identified exit to Testing
 24141 | -3/Research        | Identified exit to Armory
 24148 | -3/Research        | Lost 6 allies
 24206 | -3/Research        | Fabricated Exp. Signal Interpreter (x1)
 24293 | -3/Research        | Found Exp. Terrain Scan Processor
 24327 | -3/Research        | Revision forces began assault on 0b10
 24332 | -3/Research        | Central database locked down
 24450 | -3/Research        | Lost 3 allies
 24480 | -3/Research        | Met up with Revision 17++
 24535 | -3/Research        | Learned Access scanalyzer intel
 24544 | -3/Research        | Build established: Hacker-Scout
 24565 | -3/Research        | Found Prototype Device
 24565 | -3/Research        | Identified Imp. Particle Accelerator
 24671 | -3/Research        | Repaired Nuclear Pulse Array
 24679 | -3/Research        | Learned Research emergency access door positions
 24736 | -3/Research        | Learned location of 2 exits from Research
 24753 | -3/Research        | Found Prototype Device
 24781 | -3/Research        | Learned 8 Research zone layouts
 24827 | -3/Research        | Research terminal network offline
 24830 | -3/Research        | Entered Armory
 24831 | -3/Armory          | Met VL-GR5, who suggested a friendly competition
 24832 | -3/Armory          | Identified Exp. Thermal Shield
 24832 | -3/Armory          | Loaded intel: 15 terminal locations
 25081 | -3/Armory          | Lost the competition with VL-GR5
 25097 | -3/Armory          | Fabricated Femtoactuators?
 25113 | -3/Armory          | Build established: Wizard-Sprinter
 25393 | -3/Armory          | Fabricated Femtoactuators?
 25393 | -3/Armory          | Found Prototype Launcher
 25424 | -3/Armory          | Found Prototype Processor
 25527 | -3/Armory          | Identified Exp. Targeting Computer
 25699 | -3/Armory          | Fabricated Cmb. Linear Gravjet (x2)
 25734 | -3/Armory          | Fabricated Cmb. Linear Gravjet (x2)
 25768 | -3/Armory          | Fabricated Cmb. Linear Gravjet (x2)
 25846 | -3/Armory          | Identified Transdimensional Reconstructor
 25846 | -3/Armory          | Warped through subspace to slip node
 25846 | -3/Armory          | Discovered new exit (range 1)
 25846 | -3/Armory          | Identified exit to Lab
 25848 | -3/Armory          | Entered Lab
 25850 | -3/Lab             | Discovered exit to Research (range 9)
 25861 | -3/Lab             | Hidden lab's door opened automatically
 25861 | -3/Lab             | Sensor layout match revealed
 25862 | -3/Lab             | Gained access to the hidden lab's interior
 25947 | -3/Lab             | Found Alien Artifact
 25952 | -3/Lab             | Build established: Hacker-Mutant
 25953 | -3/Lab             | Found Transdimensional Reconstructor
 25960 | -3/Lab             | Found Alien Artifact
 25960 | -3/Lab             | Identified Integrated Dissipator
 25960 | -3/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+20)
 25968 | -3/Lab             | Found Alien Artifact
 25968 | -3/Lab             | Identified Core Expander
 25968 | -3/Lab             | Installed Core Expander, added new Utility slot
 26027 | -3/Lab             | Found Prototype Hackware
 26028 | -3/Lab             | Identified Quantum Router
 26049 | -3/Lab             | Found Prototype Special Weapon
 26254 | -3/Lab             | Found Prototype Energy Cannon
 26256 | -3/Lab             | Found Prototype Energy Cannon
 26258 | -3/Lab             | Found Prototype Device
 26334 | -3/Lab             | Build established: Wizard-Mutant
 26499 | -3/Lab             | Identified AEGIS Remote Shield
 26502 | -3/Lab             | Identified Potential Cannon (x2)
 26517 | -3/Lab             | Entered Research
 26517 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 26518 | -2/Research        | Identified exit to Quarantine
 26669 | -2/Research        | Found Adv. Powered Armor
 26672 | -2/Research        | Found Adv. Powered Armor
 27098 | -2/Research        | Discovered new exit (range 9)
 27101 | -2/Research        | Identified exit to Access
 27196 | -2/Research        | Entered Quarantine
 27196 | -2/Quarantine      | Accompanied by 1 ally
 27205 | -2/Quarantine      | Identified Core Reset Matrix
 27205 | -2/Quarantine      | Used Core Reset Matrix
 27209 | -2/Quarantine      | Detected hypermatrix surge
 27209 | -2/Quarantine      | Sensed 16 artifacts in vicinity
 27274 | -2/Quarantine      | Found Core Stripper
 27289 | -2/Quarantine      | Found Dimensional Node Initializer
 27289 | -2/Quarantine      | Initialized slip node
 27305 | -2/Quarantine      | Cryocooling Duct disabled
 27320 | -2/Quarantine      | Ambient heat levels rising (+20)
 27320 | -2/Quarantine      | Non-combat units ordered to evacuate
 27372 | -2/Quarantine      | Discovered exit to Access (range 19)
 27384 | -2/Quarantine      | Found Sigix Broadsword
 27431 | -2/Quarantine      | Found Subatomic Replicator
 27489 | -2/Quarantine      | Build established: Wizard-Ninja
 27506 | -2/Quarantine      | Spotted Fortress
 27538 | -2/Quarantine      | Discovered new exit (range 6)
 27540 | -2/Quarantine      | Identified exit to Section 7
 27624 | -2/Quarantine      | Entered Section 7
 27625 | -2/Section 7       | Sensed 22 artifacts in vicinity
 27638 | -2/Section 7       | Warped through subspace
 27726 | -2/Section 7       | Spotted S7 Guard
 27740 | -2/Section 7       | Found Core Regenerator
 27814 | -2/Section 7       | Discovered exit to Access (range 22)
 27851 | -2/Section 7       | Found Integrated Reactor
 27851 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 27911 | -2/Section 7       | Found Integrity Redistributor
 27911 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-96)
 28162 | -2/Section 7       | Spotted Alpha 7
 28239 | -2/Section 7       | Found Spacefold Activator
 28381 | -2/Section 7       | Spotted B-99 Colossus
 28496 | -2/Section 7       | Found LRC Inertial Stabilizer
 28496 | -2/Section 7       | Installed LRC Inertial Stabilizer, increased mass support (+10)
 28529 | -2/Section 7       | Found Integrity Redistributor
 28531 | -2/Section 7       | Found Integrity Redistributor
 28533 | -2/Section 7       | Found Integrity Redistributor
 28579 | -2/Section 7       | Found Hpw. Transdimensional Reconstructor
 28582 | -2/Section 7       | Found Transdimensional Reconstructor
 28602 | -2/Section 7       | Build established: Hacker-Gladiator
 28625 | -2/Section 7       | Spotted Alpha 7
 28659 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-63)
 28661 | -2/Section 7       | Entered Access
 28661 | -1/Access          | Evolved 2 slots: Weapon x2
 28687 | -1/Access          | Identified exit to Command
 28967 | -1/Access          | Used Subatomic Replicator to replicate Thermal Lance
 28973 | -1/Access          | Entered Command
 29115 | -1/Command         | Spotted B-99 Colossus
 29360 | -1/Command         | Spotted M Guard
 29360 | -1/Command         | Spotted M Guard
 29360 | -1/Command         | Spotted Combat Programmer
 29381 | -1/Command         | Spotted Combat Programmer
 29390 | -1/Command         | Destroyed Combat Programmer
 29401 | -1/Command         | Destroyed Combat Programmer
 29428 | -1/Command         | System corruption reached 10%
 29461 | -1/Command         | Lost 4 parts (1p2u1w)
 29477 | -1/Command         | Scrapoids reinforcements arrived?
 29511 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-152)
 29518 | -1/Command         | Lost 5 allies
 29527 | -1/Command         | Lost 3 parts (2p1u)
 29594 | -1/Command         | Destroyed M Guard
 29625 | -1/Command         | Found Corrupted Prototype Reactor
 29625 | -1/Command         | Identified Zero-point Reactor
 29650 | -1/Command         | Found Corrupted Zero-point Reactor
 29651 | -1/Command         | System corruption reached 30%
 29668 | -1/Command         | Disengaged cave seal
 29676 | -1/Command         | Disengaged cave seal
 29714 | -1/Command         | Lost 4 allies
 29716 | -1/Command         | Destroyed M Guard
 29716 | -1/Command         | All MAIN.C guards destroyed
 29726 | -1/Command         | Found Corrupted Prototype Protection
 29726 | -1/Command         | Identified Hvy. Regenerative Plating
 29729 | -1/Command         | Found Corrupted Zero-point Reactor
 29733 | -1/Command         | Found Corrupted Zero-point Reactor
 29761 | -1/Command         | Met MAIN.C
 29764 | -1/Command         | 0b10 Conduit disabled
 29827 | -1/Command         | Destroyed MAIN.C Shell
 29828 | -1/Command         | Emitted hypermatrix ping
 29828 | -1/Command         | Core integrity fell below 50%
 29828 | -1/Command         | MAIN.C activated Command garrisons
 29828 | -1/Command         | Used Core Regenerator, restored core integrity (+400)
 29830 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-293)
 29833 | -1/Command         | Assembled emerged from beneath the floor
 29853 | -1/Command         | Lost 4 parts (1p1n2w)
 29909 | -1/Command         | Spotted B-99 Colossus
 29910 | -1/Command         | Lost 19 allies
 29917 | -1/Command         | Core integrity fell below 20%
 29945 | -1/Command         | Discovered new exit (range 9)
 29950 | ***                | Heading to fleet!

 Last Messages 
---------------
29907_ System corrupted: IFF burst signal emitted.
29909_ Spacefolded through Wall.
29909_ Slug penetrates W-44 Eye.
29910_ Spacefolded through Wall.
29913_ Slug penetrates Wall. <x4>
29915_ Knocked back.
29916_ Spacefolded through Wall.
29917_ K-01 Serf cleans the Operations Mainframe.
29925_ System corrupted: Matter fused (-5).
29929_ Acquired 3 matter.
29932_ Cmb. Linear Gravjet destroyed.
29932_ Knocked back.
29932_ Operations Mainframe disabled.
29935_ Cmb. Linear Gravjet destroyed.
29939_ Spacefolded through Wall.
29940_ System corrupted: Matter fused (-8).
29941_ Spacefolded through Wall. <x2>
29945_ Slug penetrates Wall.
29945_ Penetrated by Slug. <x3>
29945_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           110
Energy Generation          81
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       1010
ECM Strength               1
Jamming Range              16
Corruption Containment     12
Armor Coverage             600
Resistance: KI             10
Resistance: TH             30
Resistance: EX             50
Melee Speed Boost          50
Evasion (%)                65
Melee Accuracy             16
Target Analysis            6
Core Analysis              11
Armor Integrity Analysis   40
Recoil Reduction           5
Offensive Hacking          56
Defensive Hacking          37
Authchip Count             5
Trap Extractor Capacity    8

 Item Schematics 
-----------------
 Adv. Cloaking Device | -2/Quarantine | Hacked
  Cmb. Linear Gravjet | -2/Section 7  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
               Cld. VTOL Module | x1 | -5/Factory  | Authchip
 Adv. System Restoration Module | x2 | -5/Factory  | Authchip
 Adv. System Restoration Module | x2 | -4/Factory  
        Exp. Signal Interpreter | x1 | -3/Research 
                 Femtoactuators | x1 | -3/Armory   | Authchip
                 Femtoactuators | x1 | -3/Armory   
            Cmb. Linear Gravjet | x2 | -3/Armory   | Authchip
            Cmb. Linear Gravjet | x2 | -3/Armory   | Authchip
            Cmb. Linear Gravjet | x2 | -3/Armory   | Authchip

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Integrated Dissipator
Core Expander
Core Reset Matrix
Dimensional Node Initializer
Sigix Broadsword
Integrity Redistributor
Spacefold Activator
LRC Inertial Stabilizer
Subatomic Replicator
Core Regenerator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CryofiberAntimissileMeganuke
  Manual?         0
Play Time         04:47:18
  Cumulative      651.2 hours
  Start           2024.10.26 @ 12:49:40
  End             2024.10.26 @ 18:23:25
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          698
  Rogue           611
  Adventurer      87
  Explorer        0
Win Type          2
  Total           40
  Types           8/0/26/1/1/1/3/0/0
Lore%             96
Gallery%          93
Achievement%      80
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 59bfe2b7-a5c9-4c3d-9638-aa058c1666e7