Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.23 @ 22:25:16 Player: Nagash Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (26) 130 Value Destroyed (770) 770 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7600 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/1300 Matter 74/300 Energy 99/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Improved Hacking Suite Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core Improved Fusion Compressor > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Utility Shielding Improved Heavy Armor Plating > --- WEAPON ----------- Magnetic Acceleration Cannon > --- INVENTORY -------- Advanced Energy Well Advanced Terrain Scan Processor Improved Hacking Suite [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Armored Treads Treads Armored Treads Wheel Centrium Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Enhanced Optical Array Protection Utility Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 2 . Power 3 | . . . 1 . . . . . . 1 1 . . Propulsion 5 | . . 2 . 1 . . . . 1 . . 1 . Utility 6 | . . . 1 1 . . . . 1 1 1 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 60 | 7 3 3 5 4 2 4 . 3 12 . 4 2 11 Power 8 | 1 . 1 1 . . 1 . 1 2 . 1 . . Engine 6 | 1 . 1 1 . . 1 . 1 1 . . . . Core 2 | . . . . . . . . . 1 . 1 . . Reactor . | . . . . . . . . . . . . . . Propulsion 21 | 2 2 2 2 3 . 1 . 1 4 . . . 4 Treads 6 | . . . . . . . . . 4 . . . 2 Leg . | . . . . . . . . . . . . . . Wheel 4 | 2 . . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . . . Flight 11 | . 2 2 2 3 . 1 . 1 . . . . . Utility 19 | 2 . . 1 1 1 1 . . 5 . 2 2 4 Device 5 | 1 . . . . . 1 . . 1 . . 1 1 Storage 4 | 1 . . . . . . . . 1 . . 1 1 Processor 4 | . . . 1 . 1 . . . 1 . 1 . . Hackware . | . . . . . . . . . . . . . . Protection 6 | . . . . 1 . . . . 2 . 1 . 2 Artifact . | . . . . . . . . . . . . . . Weapon 12 | 2 1 . 1 . 1 1 . 1 1 . 1 . 3 Energy Gun 1 | 1 . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 . . . . . Ballistic Gun 2 | 1 . . . . . 1 . . . . . . . Ballistic Cannon 2 | . . . . . . . . . 1 . 1 . . Launcher 4 | . 1 . 1 . . . . . . . . . 2 Special Weapon 1 | . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 Unidentified Prototypes 5 | . . . . 1 . . . . 1 . . 2 1 Parts Lost 26 | . . 1 1 . 8 . . 6 . . 4 . 6 Power 5 | . . 1 1 . 1 . . 1 . . 1 . . Propulsion 7 | . . . . . 2 . . 3 . . . . 2 Utility 6 | . . . . . 2 . . 1 . . 2 . 1 Weapon 8 | . . . . . 3 . . 1 . . 1 . 3 Highest Loss Streak 6 | . . 1 1 . 6 . . 4 . . 3 . 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 5 | 2 7 6 6 6 7 6 7 6 4 5 3 5 4 Power . | . 1 1 . . . . 1 . . . . . . Propulsion 1 | . 4 3 3 2 2 1 1 . . . . 2 2 Utility 2 | . 1 1 3 3 4 3 4 3 3 5 2 1 1 Weapon . | . . . . . 1 . 1 1 . . . 1 . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 16 | . 5 . . 1 . . . 1 2 . . 1 6 Power 1 | . 1 . . . . . . . . . . . . Propulsion 8 | . 3 . . . . . . . . . . . 5 Utility 5 | . . . . 1 . . . 1 1 . . 1 1 Weapon 2 | . 1 . . . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 54 | . 88 99 84 90 77 60 61 41 51 64 45 . 8 Engine 5 | . 14 11 12 7 5 6 7 3 4 5 3 . . Core 1 | . . . . . . . . . 3 5 3 . . Treads 7 | . . . . . . . . . 24 23 14 . . Flight 13 | . 26 43 36 38 37 23 23 15 . . . . . Device 6 | . 14 11 9 7 7 14 15 10 1 5 3 . 1 Storage 4 | . 14 11 9 7 7 7 7 5 3 . . . . Processor 2 | . . . . 7 6 . . . 3 5 6 . . Protection 3 | . . . . 5 6 . . . 6 11 9 . . Energy Gun 2 | . 14 11 9 7 1 . . . . . . . . Ballistic Gun 1 | . 2 . . . . 7 7 4 . . . . . Ballistic Cannon 1 | . . . . . . . . . 2 5 3 . . Launcher 1 | . . 11 9 7 3 . . . . . . . . Peak Build Rating 57 | 7 8 11 14 24 24 23 23 23 52 48 57 11 49 Average Rating 22 | 5 7 9 10 19 21 22 23 14 34 48 36 3 17 On Entrance 15 | . 7 7 9 14 24 12 23 23 1 48 48 3 3 Avg Prop Armor Cover (%) 18 | . . . . . 19 5 . . . . . . 27 Naked Turns 350 | . . . . . . . . 81 31 . 127 78 33 Heaviest Build 67 | 11 13 17 16 18 18 15 15 20 43 41 48 . 67 Greatest Support 95 | 32 32 16 16 23 23 15 15 15 80 80 80 3 95 Greatest Overweight (x) 22 | . 2 1 . . . . . 1 . . 3 . 22 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 8 7 5 5 5 5 5 Most Carried 8 | 6 8 8 8 7 7 7 7 8 5 5 5 5 5 Average Carried 5 | 2 7 6 6 5 7 6 7 6 4 5 3 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 6 7 8 8 7 7 7 7 5 5 5 5 5 5 Class Distribution -------------------- 74% | Mutant 22% | Sprinter 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Matter Collected 909 | 282 . 70 60 . 147 125 . 10 107 . 108 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 557 | 142 . 70 113 . 50 . . . 69 . 113 . . Parts 49 | 14 . 7 7 . 6 . . . 4 . 11 . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Combat Hostiles Destroyed 20 | . . 1 6 . 5 . . . 2 . 6 . . Guns 5 | . . 1 4 . . . . . . . . . . Cannons 8 | . . . . . . . . . 2 . 6 . . AOE 7 | . . . 2 . 5 . . . . . . . . Classes Destroyed 7 | 2 . 2 3 . . . . . . . . . . Tunneler 4 | 4 . . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . Swarmer 12 | . . . 3 . 4 . . . . . 5 . . Grunt 3 | . . . 2 . . . . . . . 1 . . Sentry 2 | . . 1 . . 1 . . . . . . . . Hunter 3 | . . . 1 . . . . . 2 . . . . Best Kill Streak 5 | 5 . 1 3 . 5 . . . 2 . 5 . . Combat Bots Only 5 | . . 1 3 . 5 . . . 2 . 5 . . Max Kills in Single Turn 3 | 1 . 1 1 . 3 . . . 1 . 1 . . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . 1 . 3 . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Hostile Shots Fired 949 | . . 24 31 . 117 12 . 139 66 2 214 5 339 Missed 370 | . . 5 16 . 59 11 . 51 16 1 83 3 125 Hits 579 | . . 19 15 . 58 1 . 88 50 1 131 2 214 Projectile 579 | . . 19 15 . 58 1 . 88 50 1 131 2 214 Critical Strikes 30 | . . 3 1 . . . . 2 2 . 9 . 13 Actively Blocked 1 | . . . . . . . . . . . 1 . . Part Disruptions 2 | . . . . . . . . . . . . . 2 Damage Taken 7778 | . . 199 139 . 554 12 . 1079 620 17 1871 44 3243 Core 2773 | . . 70 17 . 100 . . 590 48 . 639 44 1265 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 188 | . . . . . 104 . . . . . 84 . . Ignored by Resistances 2241 | . . 57 43 . 171 4 . 314 177 5 541 12 917 Regen/Repaired (Parts) 72 | . . . . . . . . . . . . . 72 Core Remaining (%) 77 | 100 100 82 96 . . . . 1 94 100 44 . . Volleys Fired 83 | 12 . 4 21 . 10 . . 4 11 . 21 . . Largest 2 | 2 . 1 2 . 2 . . 1 1 . 1 . . Hottest 80 | 60 . 40 76 . 80 . . 75 44 . 51 . . Shots Fired 106 | 24 . 4 26 . 16 . . 4 11 . 21 . . Gun 55 | 24 . 4 21 . 6 . . . . . . . . Cannon 36 | . . . . . . . . 4 11 . 21 . . Launcher 14 | . . . 5 . 9 . . . . . . . . Special 1 | . . . . . 1 . . . . . . . . Kinetic 44 | 12 . . . . . . . . 11 . 21 . . Thermal 48 | 12 . 4 21 . 7 . . 4 . . . . . Explosive 14 | . . . 5 . 9 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 13 | 6 . 6 7 . 12 . . 4 13 . 5 . . Robot Miss Streak 2 | 1 . 1 2 . 1 . . . 1 . 2 . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 82 | 16 . 3 20 . 14 . . 4 10 . 15 . . Core Hits 51 | 7 . 3 14 . 11 . . . 4 . 11 . 1 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . . . . . 2 . 2 . . Blast 4 | . . . . . . . . . 2 . 2 . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 2041 | 168 . 36 547 . 486 . . 100 223 . 466 . 15 Guns 434 | 168 . 36 173 . 57 . . . . . . . . Cannons 763 | . . . . . . . . 100 214 . 449 . . Explosions 803 | . . . 374 . 429 . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 41 | . . . . . . . . . 9 . 17 . 15 Kinetic 696 | 33 . . . . . . . . 214 . 449 . . Thermal 501 | 135 . 36 173 . 57 . . 100 . . . . . Explosive 803 | . . . 374 . 429 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 25 | . . . 1 . . . . . . . . . 25 Average Corruption 7 | . . . 1 . . . . . . . . . 10 Corruption Purged 1 | . . . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . Effects 7 | . . . 1 . . . . . . . . . 6 Message Errors 3 | . . . 1 . . . . . . . . . 2 Matter Fused 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 12 | . . . 2 . . . . . . . 10 . . Projectiles 10 | . . . . . . . . . . . 10 . . Explosions 2 | . . . 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . 4 . . Impact . | . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . 4 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 46 | . . . . . 32 . . . . . 7 . 7 Shots 1 | . . . . . 1 . . . . . . . . Rammed 8 | . . . . . . . . . 1 . 3 . 4 Targets Rammed 8 | . . . . . . . . . 1 . 3 . 4 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 110 | 40 . 13 54 . 75 1 . 94 110 . 14 . . Average Temperature 27 | 21 . 8 19 . 34 1 . 51 50 . 7 . . Received Heat Transfer 940 | . . 123 18 . 84 9 . 30 135 . 448 . 93 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . Heat Transferred 1048 | 300 . 75 400 . 125 . . 148 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Maximum Alert Level 1 | . . . . . . . . . . . 1 . . Low Security (%) 95 | 100 100 100 100 100 . . . . 100 100 81 100 100 Level 1 4 | . . . . . . . . . . . 18 . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 308 | 15 7 30 152 51 . . . . 41 . 308 121 60 Initial 121 | . . . . 51 . . . . . . . 121 39 Average 31 | 2 . 5 73 42 . . . . 3 . 80 105 9 Influence Increases 1284 | 25 7 52 252 . 110 135 . 105 51 . 468 . 79 Destroy 0b10 Robot/C 400 | . . 20 120 . 100 . . . 40 . 120 . . Destroy 0b10 Robot/NC 30 | 25 . 5 . . . . . . . . . . . Destroy Leader 72 | . . 12 30 . 10 . . . 10 . 10 . . Successful Hack 11 | . 7 . . . . . . . . . . . 4 Destroy Structure 36 | . . . 27 . . . . . 1 . 8 . . Partial Spotted 45 | . . 15 15 . . . . . . . 15 . . Lose Combat Pursuer 690 | . . . 60 . . 135 . 105 . . 315 . 75 Influence Decreases 1269 | 25 7 52 120 101 141 60 75 105 51 . 200 187 145 Entered New Map 359 | . . . . 81 14 . 75 . . . . 147 42 Time Decay 743 | 25 7 52 110 20 70 60 . 75 51 . 160 40 73 Lost Part 167 | . . . 10 . 57 . . 30 . . 40 . 30 Squads Dispatched 9 | . 1 1 1 . . . . . 2 . 2 . 2 Investigation 4 | . 1 . 1 . . . . . 1 . 1 . . Extermination 3 | . . . . . . . . . 1 . 1 . 1 Reinforcement 2 | . . 1 . . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Distress Signals 4 | . . . 1 . . . . . . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 118 | . . 7 11 . 12 13 . 12 6 2 34 1 20 Peak Tracking Total 14 | . 1 5 3 . 8 5 . 5 3 2 14 2 13 Tactical Retreats 19 | . . . 2 . 1 3 . 3 . . 7 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Traps Triggered 7 | . 1 2 1 . . . . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Machines Accessed 13 | . 1 . 2 . 1 . 4 . 1 . 2 . 2 Terminals 7 | . 1 . 2 . . . . . 1 . 2 . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 57 | . 4 . 5 . 2 . 34 . 2 . 7 . 3 Successful 43 | . 1 . 2 . 2 . 34 . . . 2 . 2 Failed 14 | . 3 . 3 . . . . . 2 . 5 . 1 Catastrophic 5 | . 1 . 1 . . . . . 1 . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 21 | . 4 . 4 . . . 4 . 2 . 5 . 2 Terminals 19 | . 4 . 5 . . . . . 2 . 7 . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 41 | . 1 . 2 . 2 . 34 . . . 2 . . Record 16 | . . . 1 . 2 . 11 . . . 2 . . Part Schematic 13 | . . . . . . . 13 . . . . . . Robot Schematic 7 | . . . . . . . 7 . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 6 | . . . 2 . . . . . 1 . 1 . 2 Full Trace Events 3 | . . . 1 . . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 13 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 Time 62 | . . . . . . . . . . . . . 62 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Total Allies 1 | . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . 1 . . . . . Highest-Rated Group 96 | . . . . . . . . 96 . . . . . Highest-Rated Ally 96 | . . . . . . . . 96 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . 6 . . . . . Total Damage 327 | . . . . . . . . 327 . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Active Infowar (turns) 2221 | 34 341 184 222 52 151 205 37 195 348 38 414 . . Optics 998 | . . . 6 52 140 . . . 348 38 414 . . Sensors 600 | . . . . . . . . . 148 38 414 . . Terrain 434 | . . . . . . 204 37 193 . . . . . Seismic 1421 | 34 341 184 222 52 151 205 37 195 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Turns Passed 3369 | 119 341 184 222 52 151 205 37 276 614 38 618 80 432 Spaces Moved 3981 | 62 276 210 304 159 303 541 121 572 377 23 490 132 411 Core 789 | 5 . . . . . . . 130 60 . 275 132 187 Treads 558 | . . . . . . . . . 317 23 215 . 3 Legs . | . . . . . . . . . . . . . . Wheels 287 | 57 9 . . . . . . . . . . . 221 Hover . | . . . . . . . . . . . . . . Flight 2347 | . 267 210 304 159 303 541 121 442 . . . . . Fastest Speed 26 | 50 100 31 31 26 26 30 30 30 50 170 50 50 50 Average Speed 68 | 95 116 68 31 26 26 30 30 37 150 170 113 50 80 Slowest Speed 1150 | 100 200 117 31 28 35 32 30 106 170 170 200 50 1150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . 2 . . . . 1 . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 47 20 21 6 56 61 74 86 11 2 19 3 54 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . . . . 1 . 1 . . . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 13 | . . . . . 2 6 . 5 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 62 | . . . 24 . 33 . . . 1 . 4 . . Melee . | . . . . . . . . . . . . . . Projectile 5 | . . . . . . . . . 1 . 4 . . AOE 57 | . . . 24 . 33 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Total 4505 | 96 297 243 403 167 354 582 120 629 407 22 530 145 510 Wait 311 | 10 4 21 67 . 40 34 . 49 . . 6 8 72 Move 3963 | 61 275 209 299 158 302 540 120 569 377 22 489 131 411 Hop 3 | . . . 2 . . . . 1 . . . . . Pick Up 39 | 6 7 2 3 2 . 3 . 2 5 . 3 1 5 Fast Attach 41 | 7 2 4 2 2 1 1 . . 8 . 3 2 9 Attach 22 | . 1 2 3 2 . 3 . 3 3 . 3 . 2 Detach 1 | . . . . . . . . . . . 1 . . Swap 5 | . . 1 2 . 1 . . . 1 . . . . Drop 30 | . 8 . 4 3 . 1 . 1 2 . 1 3 7 Fire 83 | 12 . 4 21 . 10 . . 4 11 . 21 . . Melee . | . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . . . 3 . 4 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / [*Low] / Ext) -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research (discovered 2 exits: [*Res] / *Tes) -3/Testing History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 16) 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Propulsion x2 638 | -9/Materials | Discovered new exit (range 5) 645 | -9/Materials | Entered another Materials area 645 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 867 | -8/Materials | Discovered new exit (range 3) 867 | -8/Materials | Entered Factory 867 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 887 | -7/Factory | Discovered new exit (range 17) 919 | -7/Factory | Entered Lower Caves 921 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 997 | -7/Lower Caves | Ambushed by wild Derelicts 1032 | -7/Lower Caves | Entered a destroyed Warlord outpost 1036 | -7/Lower Caves | Discovered new exit (range 10) 1070 | -7/Lower Caves | Entered another Lower Caves area 1094 | -7/Lower Caves | Encountered a Warlord checkpoint 1094 | -7/Lower Caves | Lost 6 parts (1p2n2u1w) 1097 | -7/Lower Caves | Learned Factory stockpile data 1102 | -7/Lower Caves | Spotted B-75 Beast 1273 | -7/Lower Caves | Discovered new exit (range 8) 1275 | -7/Lower Caves | Entered Data Miner 1275 | -7/Data Miner | Discovered new exit (range 6) 1281 | -7/Data Miner | Met Data Miner 1291 | -7/Data Miner | Learned location of Section 7 (-2) 1291 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1296 | -7/Data Miner | Received God Mode back door access code from Data Miner 1312 | -7/Data Miner | Entered Proximity Caves 1323 | -6/Proximity Caves | Learned location of 1 exit from Factory 1384 | -6/Proximity Caves | Build established: Sprinter 1390 | -6/Proximity Caves | Identified exit to Factory 1507 | -6/Proximity Caves | Released all parts (5) 1509 | -6/Proximity Caves | Core integrity fell below 50% 1536 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 1551 | -6/Proximity Caves | Spotted B-75 Beast 1580 | -6/Proximity Caves | Core integrity fell below 20% 1588 | -6/Proximity Caves | Entered Factory 1588 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1589 | -6/Factory | Identified exit to Extension 1590 | -6/Factory | Identified exit to Factory 1754 | -6/Factory | Build established: Mutant 1840 | -6/Factory | Discovered new exit (range 5) 1919 | -6/Factory | Spotted B-75 Beast 2187 | -6/Factory | Discovered exit to Factory (range 9) 2201 | -6/Factory | Incoming investigation squad redirected 2202 | -6/Factory | Entered another Factory area 2202 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2202 | -5/Factory | Discovered new exit (range 17) 2203 | -5/Factory | Identified exit to Upper Caves 2240 | -5/Factory | Entered another Factory area 2240 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2654 | -4/Factory | Released all parts (6) 2683 | -4/Factory | Lost 3 parts (1p1u1w) 2836 | -4/Factory | Core integrity fell below 50% 2851 | -4/Factory | Discovered new exit (range 15) 2858 | -4/Factory | Entered Research 2858 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2870 | -3/Research | Discovered new exit (range 8) 2878 | -3/Research | Spotted B-86 Titan 2887 | -3/Research | Discovered new exit (range 15) 2938 | -3/Research | Entered Testing 3024 | -3/Testing | Repaired Hvy. Gauss Cannon 3275 | -3/Testing | Lost 3 parts (2n1w) 3277 | -3/Testing | Core integrity fell below 50% 3305 | -3/Testing | System corruption reached 10% 3309 | -3/Testing | Found Gamma Bomb Array 3313 | -3/Testing | Found Gamma Bomb Array 3356 | -3/Testing | Core integrity fell below 20% 3370 | -3/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 03319_ Acquired Lyr. Heavy Armor Plating. 03330_ PK,ZVRX53BQ|UR< 03343_ Adv. System Restoration Module destroyed. 03344_ Slammed into G-67 Veteran. 03344_ Destabilizing: System corrupted (+2). 03346_ Slammed into K-01 Serf. 03348_ P-80 Master resets G-67 Veteran, system corruption cleaned. 03348_ Slammed into K-01 Serf. 03349_ System corrupted: Component data lost. 03351_ W-44 Eye distress signal alerts nearby ally. 03352_ C-30 ARC bursts open, deploying its payload. 03352_ P-80 Master unfolds itself. 03352_ K-01 Serf collects debris. 03358_ P-80 Master resets K-01 Serf, system corruption cleaned. 03359_ K-01 Serf collects debris. 03370_ ALERT: Potential suspicious activity detected, Programmers report to Testing Zone 1K. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #""#?????????????????????????????????????????????? | | #T"#################### ?????????????????????????? | | /??????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????+#######????????????? | | p ########### #????????????? | | = ""G"" p #????????????? | | = " " p @ #????????????? | | = " " ####+###### u #????????????? | | #?????????+ ##+##+#????????????? | | #?????????##### #??????????????????? | | #?????????????# #??????????????????? | | % #?????????????# #??????????????????? | | " #?????????????#+## #??????????????????? | | ?????????????? #??????????????????? | | ###??????????????? #??????????????????? | | ###########?????????????????? T??????????????????? | | #####???????????????????????? ##?????????????????? | | #?????????????????????????#??????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ####????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | !!#????????????????????????????????????????????? | | !!#????????????????????????????????????????????? | | ]!!#????????????????????????????????????????????? | | / ???????????????????????????????????????????? | | ##### ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 31 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 64 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Stasis Canceller | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Hvy. Gauss Cannon | 65% | -3/Testing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Live, Flee, And Rebuild Challenges ------------ None Game ------ Seed GravityOpticalBeacon Manual? 0 Play Time 00:53:52 Cumulative 139.8 hours Start 2026.05.23 @ 21:29:27 End 2026.05.23 @ 22:25:16 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 88 Rogue 32 Adventurer 56 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 35 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 56x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16758f7b-70e1-4f10-a53e-9a65383f5d60