Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 20:52:11 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (73) 365 Value Destroyed (2114) 2114 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6399 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 304/700 Matter 203/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (500) Ox9 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Improved Sensor Array > --- WEAPON (3) ------- Slug Cannon > --- INVENTORY (15) --- Improved Cooling System Large Storage Unit Structural Scanner Improved Salvage Targeting Computer Improved Targeting Computer Improved Utility Shielding Hacking Suite Hacking Drone Bay (1/1) Arc Projector Heavy Particle Gun Cooled Pulse Rifle Cooled Pulse Rifle Light EM Pulse Cannon Mining Laser Great Maul Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Cooled Pulse Rifle Great Maul > --- INVENTORY -------- Improved Heat Sink Improved Cooling System Large Storage Unit Structural Scanner Improved Salvage Targeting Computer Improved Targeting Computer Improved Utility Shielding Hacking Suite Heavy Particle Gun Cooled Pulse Rifle Light EM Pulse Cannon Heavy Assault Rifle Slug Cannon Heavy Missile Launcher Mining Laser [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Heavy Missile Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . Utility 3 | . . . 2 . 1 . . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 67 | 7 1 . 7 . 11 23 3 8 4 3 Power 7 | 1 . . 2 . . 3 1 . . . Engine 4 | 1 . . 2 . . 1 . . . . Core 3 | . . . . . . 2 1 . . . Reactor . | . . . . . . . . . . . Propulsion 13 | 2 . . 1 . 3 5 . 2 . . Treads 10 | 2 . . 1 . 3 4 . . . . Leg . | . . . . . . . . . . . Wheel 3 | . . . . . . 1 . 2 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 24 | 2 1 . 3 . 4 10 . 2 2 . Device 15 | 1 . . 2 . 2 6 . 2 2 . Storage 3 | 1 1 . . . 1 . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 6 | . . . 1 . 1 4 . . . . Artifact . | . . . . . . . . . . . Weapon 23 | 2 . . 1 . 4 5 2 4 2 3 Energy Gun 9 | 1 . . . . 4 2 . 1 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 1 . . 1 . . 1 1 . . 1 Ballistic Cannon 2 | . . . . . . 1 . . . 1 Launcher 6 | . . . . . . 1 1 3 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 . . . 1 . Parts Lost 25 | . . . 4 . 1 10 . 5 . 5 Power 6 | . . . 2 . 1 2 . 1 . . Propulsion 8 | . . . 1 . . 3 . 2 . 2 Utility 5 | . . . . . . 3 . 1 . 1 Weapon 6 | . . . 1 . . 2 . 1 . 2 Highest Loss Streak 5 | . . . 3 . 1 4 . 4 . 5 To Critical Strikes 1 | . . . 1 . . . . . . . Average Slot Usage (%) 79 | . 100 100 87 88 87 83 76 52 74 75 Engine 4 | . 14 14 11 11 7 2 . . . . Core 1 | . . . . . . 2 7 1 . . Treads 12 | . 28 28 22 22 18 18 7 1 . . Wheel 4 | . . . . . . 1 7 2 15 15 Device 18 | . 14 14 13 11 16 16 23 18 22 23 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 Protection 7 | . . . 7 11 9 10 7 7 7 7 Energy Gun 11 | . 14 14 11 11 17 9 7 7 12 6 Ballistic Gun 6 | . 14 14 11 11 9 5 6 2 . 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 50 | 15 30 30 44 28 47 50 46 50 37 42 Greatest Support 80 | 40 40 40 40 40 40 80 29 40 40 28 Greatest Overweight (x) 9 | 1 . . 1 . 1 4 1 9 1 1 Average Overweight (x) . | . . . . . . . 1 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 9 12 15 15 15 15 15 15 15 15 Average Carried 13 | 2 6 10 12 14 14 14 15 14 14 15 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 9 12 14 15 15 15 15 14 15 15 Class Distribution -------------------- 36% | Mutant 24% | Scavenger-Tank 17% | Scavenger-Mutant 11% | Derelict-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Tank | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Matter Collected 1546 | 279 79 . 140 9 145 566 56 194 40 38 Remotely . | . . . . . . . . . . . Salvage Created 2676 | 127 261 . 425 40 618 792 39 321 . 53 Parts 124 | 10 20 . 20 5 23 28 4 14 . . Haulers Intercepted 5 | . 1 . 2 . 2 . . . . . Recyclers Shooed 4 | . 1 . . . 1 2 . . . . Parts Field Recycled 1 | . . . 1 . . . . . . . Retrieved Matter 14 | . . . 14 . . . . . . . Parts Self-Destructed 18 | . . . . . . . 4 14 . . Prevented 1 | . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 57 | . 7 . 10 3 7 15 4 8 . 3 Guns 40 | . 7 . 10 3 6 7 1 3 . 3 Cannons 6 | . . . . . . 6 . . . . AOE 10 | . . . . . . 2 3 5 . . Classes Destroyed 12 | 2 3 . 1 . 2 3 . . . 1 Worker 4 | . . . . . 1 3 . . . . Builder 2 | . . . . . 1 1 . . . . Tunneler 3 | 2 . . . . . 1 . . . . Hauler 5 | . 1 . 2 . 2 . . . . . Recycler 4 | 1 . . . . 1 2 . . . . Watcher 1 | . . . . . . 1 . . . . Swarmer 19 | . 3 . 4 3 . 2 4 3 . . Grunt 25 | . 4 . 5 . 3 8 . 5 . . Duelist 1 | . . . . . . 1 . . . . Sentry 8 | . . . 1 . 4 3 . . . . Programmer 1 | . . . . . . 1 . . . . Packrat 1 | . . . . . . . . 1 . . Assembled 3 | . . . . . . . . . . 3 Best Kill Streak 4 | 3 3 . 4 3 2 3 4 4 . 3 Combat Bots Only 4 | . 3 . 4 3 2 3 4 4 . 3 Max Kills in Single Turn 2 | 1 1 . 1 1 1 2 2 2 . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . 1 2 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Hostile Shots Fired 363 | . 25 . 52 17 31 148 16 33 . 41 Missed 107 | . 9 . 12 2 10 47 5 10 . 12 Damage Taken 3840 | . 185 . 435 127 318 1360 166 368 . 881 Core 547 | . 11 . 67 27 46 130 . 34 . 232 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 137 | . . . 8 4 16 109 . . . . Core Remaining (%) 90 | 100 . 95 . 76 91 . . . . . Volleys Fired 228 | 3 23 . 39 8 36 77 8 18 . 16 Largest 3 | 2 2 . 2 2 3 3 2 3 . 3 Hottest 125 | 70 70 . 70 70 125 125 59 83 . 103 Shots Fired 511 | 6 46 . 76 16 108 183 14 38 . 24 Gun 454 | 6 46 . 76 16 108 142 12 33 . 15 Cannon 45 | . . . . . . 39 . . . 6 Launcher 12 | . . . . . . 2 2 5 . 3 Special . | . . . . . . . . . . . Kinetic 237 | 3 23 . 38 8 36 95 2 13 . 19 Thermal 261 | 3 23 . 38 8 72 86 10 20 . 1 Explosive 12 | . . . . . . 2 2 5 . 3 Electromagnetic 1 | . . . . . . . . . . 1 Robot Hit Streak 19 | 3 7 . 17 2 13 16 3 19 . 4 Robot Miss Streak 7 | 1 2 . 4 4 5 3 2 1 . 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . Shots Hit Robots 331 | 4 32 . 48 5 72 123 8 29 . 10 Core Hits 146 | 4 14 . 22 4 27 45 6 15 . 9 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 8 | . . . 1 . 1 6 . . . . Critical Strikes 22 | . 1 . 6 1 6 8 . . . . Burn 14 | . 1 . 5 1 5 2 . . . . Destroy 8 | . . . 1 . 1 6 . . . . Melee Attacks 21 | . . . . . . . . . 21 . Impact 21 | . . . . . . . . . 21 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6556 | 49 395 . 585 43 916 2773 455 1013 . 327 Guns 4479 | 49 395 . 585 43 916 1605 118 581 . 187 Cannons 754 | . . . . . . 754 . . . . Explosions 1323 | . . . . . . 414 337 432 . 140 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 2134 | 24 205 . 231 31 173 1195 . 115 . 160 Thermal 3188 | 25 190 . 354 12 743 1261 118 466 . 19 Explosive 1226 | . . . . . . 317 337 432 . 140 Electromagnetic 8 | . . . . . . . . . . 8 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 1 . Average Corruption 1 | . . . . . . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 20 | . . . . . . 4 5 10 1 . Message Errors 6 | . . . . . . 2 2 2 . . Matter Fused 3 | . . . . . . . 1 2 . . Heat Flow Errors 2 | . . . . . . 1 . 1 . . Energy Discharges 2 | . . . . . . . 1 1 . . Data Loss (minor) 3 | . . . . . . 1 . 2 . . Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 1 | . . . . . . . . 1 . . Alerts 1 | . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots 7 | . . . . . . . . 7 . . Overflow Damage 137 | . . . . . . 128 5 4 . . Projectiles 33 | . . . . . . 33 . . . . Explosions 104 | . . . . . . 95 5 4 . . Melee . | . . . . . . . . . . . Knockbacks 13 | . . . . . . 13 . . . . Impact . | . . . . . . . . . . . Kinetic 10 | . . . . . . 10 . . . . Secondary 3 | . . . . . . 3 . . . . Self-Inflicted Damage 114 | . . . . . . 114 . . . . Shots 2 | . . . . . . 2 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 307 | 18 81 . 68 52 307 67 . 125 . 26 Average Temperature 50 | 9 27 . 18 17 93 10 . 63 . 17 Received Heat Transfer 1164 | . 96 . 153 . 135 393 . 162 . 225 Effects 3 | . . . . . 3 . . . . . Interference 3 | . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 23 | . 1 . 2 . 11 7 . 2 . . Heat Transferred 7962 | 74 629 . 1406 111 2160 2566 222 757 . 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Peak Influence 318 | 15 219 7 163 119 206 318 . . . . Initial 49 | . 9 7 2 49 46 . . . . . Average 92 | 5 63 7 67 115 45 171 . . . . Maximum Alert Level 1 | . 1 . . . 1 1 . . . . Low Security (%) 84 | 100 94 100 100 100 99 56 . . . . Level 1 15 | . 5 . . . . 43 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 1 . 1 . 4 7 . . . . Investigation 2 | . 1 . . . . 1 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 6 | . . . 1 . 3 2 . . . . Assault . | . . . . . . . . . . . Garrison 4 | . . . . . 1 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Distress Signals 7 | . . . 2 . 3 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 81 | . 6 . 16 3 7 29 4 10 . 6 Peak Tracking Total 5 | . 4 . 4 2 2 5 4 4 . 3 Tactical Retreats 4 | . 1 . . . 1 1 . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Traps Triggered 2 | . 1 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Disabled 9 | . . . . . . 9 . . . . Max in Single Turn 4 | . . . . . . 4 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Accessed 9 | . 2 1 2 . 2 2 . . . . Terminals 6 | . 2 . 2 . 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 16 | . 5 1 3 . 4 3 . . . . Successful 9 | . 3 1 1 . 3 1 . . . . Failed 7 | . 2 . 2 . 1 2 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 6 | . 2 . 2 . 2 . . . . . Terminals 12 | . 5 . 3 . 4 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 4 | . 2 1 . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . Refit 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . 1 . 2 . . . . . Terminals 4 | . 1 . 1 . 2 . . . . . Track 3 | . 1 . . . 2 . . . . . Assimilate 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 1 . 2 . 1 1 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . 16 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 2 | . . . 1 . . . . . 1 . EXPLORE 1 | . . . 1 . . . . . . . RETURN 1 | . . . . . . . . . 1 . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . Drone Launches 2 | . . . 1 . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Turns Passed 8037 | 111 572 162 684 211 1318 1447 937 1131 1209 255 Spaces Moved 3906 | 57 265 99 296 118 505 585 380 447 1003 151 Core 196 | 4 . . . . . . . 192 . . Treads 2387 | 53 265 99 296 118 505 568 380 103 . . Legs . | . . . . . . . . . . . Wheels 1323 | . . . . . . 17 . 152 1003 151 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 125 240 95 95 115 Average Speed 166 | 154 160 160 171 160 224 186 240 158 113 115 Slowest Speed 500 | 160 160 160 240 160 240 320 240 500 115 115 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 6 54 19 28 45 38 22 58 71 81 34 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . 1 . 1 . . 1 3 3 . Spaces Dug 19 | . . . . . . . . 16 3 . Terrain Destroyed 231 | . . . . . . 105 14 80 3 29 Melee 3 | . . . . . . . . . 3 . Projectile 9 | . . . . . . 7 . . . 2 AOE 219 | . . . . . . 98 14 80 . 27 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Total 4946 | 71 367 103 399 126 626 790 391 833 1032 208 Wait 666 | . 76 3 51 . 47 90 . 359 2 38 Move 3896 | 56 264 98 295 117 504 584 379 446 1002 151 Hop . | . . . . . . . . . . . Pick Up 36 | 5 3 2 5 1 11 8 . . 1 . Fast Attach 24 | 7 . . 2 . 3 7 . 3 2 . Attach 19 | . . . 5 . 3 8 . 3 . . Detach 8 | . . . 2 . 1 2 . 2 1 . Swap 24 | . 1 . . . 5 8 3 2 2 3 Drop 24 | . . . . . 16 6 1 . 1 . Fire 228 | 3 23 . 39 8 36 77 8 18 . 16 Melee 21 | . . . . . . . . . 21 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 14) 112 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Discovered new exit (range 4) 318 | -10/Materials | Build established: Mutant 567 | -10/Materials | Discovered new exit (range 14) 568 | -10/Materials | Discovered new exit (range 14) 644 | -10/Materials | Discovered new exit (range 5) 684 | -10/Materials | Entered Mines 724 | -10/Mines | Discovered new exit (range 12) 725 | -10/Mines | Met a Derelict bent on vengeance 763 | -10/Mines | Found the Drone Emporium 780 | -10/Mines | Found Prototype Device 846 | -10/Mines | Entered Materials 846 | -9/Materials | Evolved 2 slots: Utility x2 923 | -9/Materials | Identified Decoy Drone Bay 1361 | -9/Materials | Lost 3 parts (1p1n1w) 1361 | -9/Materials | Discovered new exit (range 16) 1437 | -9/Materials | Discovered new exit (range 16) 1530 | -9/Materials | Entered Mines 1665 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1731 | -9/Mines | Discovered new exit (range 7) 1741 | -9/Mines | Entered Materials 1741 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2194 | -8/Materials | Build established: Scavenger-Tank 2426 | -8/Materials | Garrison activated, responded to threat 2661 | -8/Materials | Discovered new exit (range 4) 3044 | -8/Materials | Discovered new exit (range 5) 3059 | -8/Materials | Entered Factory 3059 | -7/Factory | Evolved 2 slots: Propulsion x2 3871 | -7/Factory | Garrison activated, responded to threat 4207 | -7/Factory | Build established: Tank 4284 | -7/Factory | Lost 4 parts (1p1n1u1w) 4347 | -7/Factory | Lost 3 parts (1n2u) 4470 | -7/Factory | Discovered new exit (range 13) 4506 | -7/Factory | Entered Lower Caves 4640 | -7/Lower Caves | Build established: Scavenger-Mutant 4720 | -7/Lower Caves | Encountered a Warlord checkpoint 5424 | -7/Lower Caves | Discovered new exit (range 9) 5443 | -7/Lower Caves | Entered another Lower Caves area 5807 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 6068 | -7/Lower Caves | Build established: Mutant 6565 | -7/Lower Caves | Discovered new exit (range 9) 6574 | -7/Lower Caves | Entered Zion 6625 | -7/Zion | Discovered new exit (range 15) 6649 | -7/Zion | System corruption cleaned by Quarantine Array 6808 | -7/Zion | Given the Hacking Drone Bay 6811 | -7/Zion | Found Prototype Device 6811 | -7/Zion | Identified Hacking Drone Bay 7093 | -7/Zion | Discovered new exit (range 5) 7094 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7156 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7190 | -7/Zion | Build established: Derelict-Mutant 7783 | -7/Zion | Entered Deep Caves 8014 | -7/Deep Caves | Attacked by Z-Imprinter 8034 | -7/Deep Caves | Core integrity fell below 50% 8038 | -7/Deep Caves | Self-destructed Last Messages --------------- 07724_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. 07726_ OP-4AJ(z) fiddles with the Twisted Machinery. LOCATION=UNKNOWN GOAL=ESCAPE 07836_ as-29491 destroyed. 07841_ as-01866 destroyed. 07848_ as-47048 destroyed. 07851_ Acquired 19 matter. 07966_ 12-PT2(o) is busy at the terminal. 08003_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 08020_ Hvy. Missile Launcher destroyed. 08030_ Imp. Light Armor Plating destroyed. 08033_ Arm. Wheel destroyed. 08036_ Barrage Gun destroyed. 08037_ Arm. Huge Wheel destroyed. Map ----- +----------------------------------------------------+ | ???????""" | | ??????? | | ????????"" ##### ## | | ????????"" ###???##### | | ????????"" ##????????## | | ????????"" #?????????# | | ??????? " ##????????# | | ?????" #???????# ## | | ????? #???????# ##? | | ?????? #???????# ##?? | | ?????? ##???????# ##??? | | ???????" ##???????# ????? | | ???????""" #?????#?# ????? | | ??????? ????## ????? | | ????????" Iz ???# ???## | | ????????"" ????# ??? | | ?????????"" z ?????# ???# | | ?????????"" ##?????# ???# | | ?????????"" #??????# #### | | ????????"" #???????# | | ???????"" ##?????????# | | ??????? #??????????### # | | ???????""" ##???????????# # | | ??????"" #???????????# | | ????? ##??????????# | | ????? @ #??????????# # | | ???? ##?????????#### | | ???? #????????????? | | ???? #????????????? | | ???? #????????????# | | ???? ##### #???????????## | | ????? ###????### #;#; #???????????# | | ????? ???????????########## ##???????????# | | ?????????????????????????????## ###????????????## | | ???????????????????????????????###???????????????# | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 41 Recoil Reduction 3 Item Schematics ----------------- Kinecellerator | -7/Zion | Archive Phase Shifter | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Fission Core | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Point Defense System | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Energy Well | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticLobotomyDiverter Manual? 0 Play Time 00:48:12 Cumulative 386.7 hours Start 2024.04.25 @ 00:07:07 End 2024.04.25 @ 20:52:11 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 449 Rogue 449 Adventurer 0 Explorer 0 Win Type - Total 33 Types 22/3/7/1/0/0/0/0/0 Lore% 70 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fc0c0fa-b49d-4a41-9c42-7741aff64201