Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.04 @ 16:12:57 Player: LustLizard Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (2231) 2231 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5911 Bonus ------- None Cogmind --------- Core Integrity 593/850 Matter 95/300 Energy 77/100 System Corruption 1% Temperature Critical (763) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY (7) ------ Armored Scrap Engine Improved Heat Sink Large Storage Unit Improved Terrain Scanner Experimental Targeting Computer > --- WEAPON (3) ------- Thermic Laser Energy Phase Construct/C Thermal Construct/G > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Large Storage Unit Advanced Sensor Array Experimental Targeting Computer Particle Charger Recalibrator Thermic Laser Coil Gun Flak Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Scythe Peak State ------------ > --- POWER ------------ Angular-Fission Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored-FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Terrain Scanner Experimental Targeting Computer > --- WEAPON ----------- Thermic Laser Energy Phase Construct/C Thermal Construct/G > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Large Storage Unit Advanced Sensor Array Experimental Targeting Computer Particle Charger Recalibrator Thermic Laser Coil Gun Flak Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Scythe [Rating: 76] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 5 | . . 1 2 . . 2 Weapon 1 | . . . . . . 1 Parts Attached 99 | 6 13 11 50 7 2 10 Power 7 | 1 1 1 4 . . . Engine 7 | 1 1 1 4 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 30 | 2 4 5 12 4 1 2 Treads 14 | 1 1 4 6 1 1 . Leg 8 | . . . 5 1 . 2 Wheel 8 | 1 3 1 1 2 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 31 | 1 7 2 14 1 1 5 Device 18 | . 3 1 10 . 1 3 Storage 3 | 1 1 . 1 . . . Processor 3 | . . . 1 . . 2 Hackware . | . . . . . . . Protection 7 | . 3 1 2 1 . . Artifact . | . . . . . . . Weapon 31 | 2 1 3 20 2 . 3 Energy Gun 19 | . . 2 15 . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 1 1 2 2 . . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 3 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . 1 Parts Lost 30 | . . 2 24 1 . 3 Power 3 | . . . 2 . . 1 Propulsion 11 | . . 1 9 . . 1 Utility 9 | . . . 7 1 . 1 Weapon 7 | . . 1 6 . . . Highest Loss Streak 9 | . . 1 9 1 . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 98 99 89 94 90 88 Engine 8 | . 14 11 9 9 9 2 Treads 9 | . 14 22 8 9 9 2 Leg 8 | . . . 10 8 9 18 Wheel 7 | . 13 10 4 9 9 1 Device 18 | . 9 11 22 18 18 25 Storage 9 | . 14 11 9 9 9 6 Processor 4 | . . . 5 9 9 6 Protection 2 | . 3 11 2 4 . . Energy Gun 9 | . . 16 15 6 . 10 Ballistic Gun 9 | . 28 5 1 11 18 1 Naked Turns . | . . . . . . . Heaviest Build 45 | 11 32 37 43 42 35 45 Greatest Support 65 | 16 40 20 47 16 20 65 Greatest Overweight (x) 12 | . 3 3 12 4 2 2 Average Overweight (x) 1 | . . 2 1 3 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 Most Carried 15 | 6 14 15 15 15 15 15 Average Carried 13 | 4 8 14 13 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 14 15 15 15 15 15 Scrap Engine Consumption 28 | . . . . . 12 16 Constructs Created 4 | . . . . . . 4 Constructs Modified 4 | . . . . . . 4 Class Distribution -------------------- 52% | Scavenger-Mutant 31% | Mutant 8% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Jun Mat Mat Mat Sto Rec Fac Matter Collected 1804 | 239 257 252 615 55 58 328 Remotely . | . . . . . . . Salvage Created 2755 | . 293 449 1156 173 58 626 Parts 143 | . 32 34 36 5 6 30 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 6 | . 1 1 2 . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 50 | . 10 7 23 2 1 7 Guns 37 | . 10 7 14 2 1 3 Cannons 3 | . . . . . . 3 AOE 7 | . . . 7 . . . Classes Destroyed 10 | . 5 3 2 . . . Worker 6 | . 1 . 2 . . 3 Builder 4 | . 1 . 1 . . 2 Hauler 1 | . . 1 . . . . Recycler 4 | . . 1 1 1 . 1 Watcher 3 | . 1 1 1 . . . Swarmer 9 | . 6 3 . . . . Grunt 30 | . 4 1 18 1 . 6 Brawler 1 | . . . 1 . . . Duelist 2 | . . . 2 . . . Sentry 8 | . . 3 2 1 1 1 Best Kill Streak 7 | . 3 4 7 3 1 3 Combat Bots Only 4 | . 3 3 4 2 1 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Jun Mat Mat Mat Sto Rec Fac Damage Taken 4368 | . 289 329 2459 260 . 1031 Core 799 | . 18 20 470 34 . 257 Absorbed by Shields 60 | . . . 60 . . . Regen/Repaired (Parts) 20 | . . . . . . 20 Core Remaining (%) 73 | 100 92 95 . . 8 . Volleys Fired 201 | . 39 23 93 13 1 32 Largest 3 | . 2 2 2 2 2 3 Hottest 224 | . 40 90 125 81 46 224 Shots Fired 385 | . 78 46 165 26 2 68 Gun 351 | . 78 46 154 26 2 45 Cannon 20 | . . . . . . 20 Launcher 14 | . . . 11 . . 3 Special . | . . . . . . . Kinetic 125 | . 78 8 24 13 2 . Thermal 176 | . . . 98 13 . 65 Explosive 14 | . . . 11 . . 3 Electromagnetic 70 | . . 38 32 . . . Robot Hit Streak 16 | . 7 9 11 6 2 16 Robot Miss Streak 5 | . 5 3 3 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 248 | . 42 28 115 18 1 44 Core Hits 122 | . 17 12 59 6 1 27 Critical Kills 3 | . . 1 . . 1 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 18 | . . 2 5 1 1 9 Burn 13 | . . . 4 1 . 8 Destroy 3 | . . 1 . . 1 1 Corrupt 2 | . . 1 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5129 | . 596 409 2751 282 15 1076 Guns 3606 | . 596 409 1732 282 15 572 Cannons 335 | . . . . . . 335 Explosions 1188 | . . . 1019 . . 169 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1212 | . 596 72 376 153 15 . Thermal 2027 | . . . 991 129 . 907 Explosive 1097 | . . . 1019 . . 78 Electromagnetic 793 | . . 337 365 . . 91 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 5 5 5 1 Average Corruption 4 | . . . 5 5 5 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . . . 7 7 19 . Message Errors 7 | . . . . 3 4 . Matter Fused 8 | . . . 2 2 4 . Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 5 | . . . 1 1 3 . Data Loss (minor) 7 | . . . 1 . 6 . Data Loss (major) 3 | . . . . 1 2 . Weapon Failures 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 68 | . . . 68 . . . Projectiles . | . . . . . . . Explosions 68 | . . . 68 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 198 | . . . 154 . . 44 Shots 9 | . . . 8 . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 763 | . 2 297 396 43 . 763 Average Temperature 114 | . 1 127 73 12 . 194 Received Heat Transfer 1792 | . 102 60 1234 144 . 252 Effects 18 | . . . 6 . . 12 Shutdowns 4 | . . . 2 . . 2 Energy Bleed 3 | . . . . . . 3 Interference 5 | . . . 3 . . 2 Short Circuit 4 | . . . 1 . . 3 Damage (minor) 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 4 | . . 1 3 . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 1 . . 1 Combat Hostiles 2 | . . . 1 . . 1 Parts Melted 14 | . . . 4 4 . 6 Heat Transferred 5508 | . . . 2701 407 . 2400 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Peak Influence 322 | . 250 167 238 162 83 322 Initial 76 | . . . 37 76 63 4 Average 67 | . 107 78 70 126 20 46 Maximum Alert Level 1 | . 1 . 1 . . 1 Low Security (%) 92 | 100 77 100 98 100 100 85 Level 1 7 | . 22 . 1 . . 14 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 2 1 3 2 . 2 Investigation 3 | . 1 . 1 . . 1 Extermination 1 | . . . . . . 1 Reinforcement 6 | . 1 1 2 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Mat Mat Sto Rec Fac Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 23 11 30 4 . 11 Peak Tracking Total 5 | . 4 4 5 3 . 5 Tactical Retreats 6 | . 3 . 2 . . 1 Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Traps Triggered 7 | . 1 . 4 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Jun Mat Mat Mat Sto Rec Fac Machines Disabled 13 | . . 1 . . . 12 Max in Single Turn 11 | . . 1 . . . 11 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Mat Mat Sto Rec Fac Machines Accessed 22 | . 7 5 4 2 4 . Terminals 22 | . 7 5 4 2 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 68 | . 24 16 10 5 13 . Successful 36 | . 13 7 7 . 9 . Failed 32 | . 11 9 3 5 4 . Catastrophic 3 | . 1 . 1 1 . . Database Lockouts . | . . . . . . . Manual 50 | . 18 9 9 1 13 . Terminals 68 | . 24 16 10 5 13 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . 9 3 3 . 5 . Robot Analysis 7 | . 4 . . . 3 . Branch Access Points 2 | . . 1 1 . . . Unreport Threat 5 | . 2 . 1 . 2 . Locate Traps 6 | . 3 2 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 16 | . 4 4 4 . 4 . Terminals 16 | . 4 4 4 . 4 . Assimilate 4 | . 1 1 1 . 1 . Botnet 12 | . 3 3 3 . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 7 4 4 2 4 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Jun Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Jun Mat Mat Mat Sto Rec Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Robot Analysis Total 6 | . 3 . . . 3 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Jun Mat Mat Mat Sto Rec Fac Turns Passed 4808 | 46 824 569 1373 259 776 961 Spaces Moved 2446 | 36 609 308 572 130 321 470 Core 19 | 8 . . 11 . . . Treads 567 | . 3 74 99 . 317 74 Legs 457 | . . . 86 24 4 343 Wheels 1403 | 28 606 234 376 106 . 53 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 110 115 125 240 114 Average Speed 151 | 88 105 153 157 159 240 142 Slowest Speed 650 | 100 160 240 650 260 260 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 3 87 36 42 26 67 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 28 | . . . 10 . . 18 Terrain Destroyed 127 | . . . 76 . . 51 Melee . | . . . . . . . Projectile 5 | . . . . . . 5 AOE 122 | . . . 76 . . 46 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Mat Mat Sto Rec Fac Total 3194 | 47 710 365 877 161 326 708 Wait 348 | . 35 1 128 4 . 180 Move 2440 | 35 608 307 571 129 320 470 Hop . | . . . . . . . Pick Up 55 | 6 9 10 21 4 . 5 Fast Attach 37 | 6 2 3 17 2 1 6 Attach 30 | . . 3 21 4 . 2 Detach 2 | . . . 1 . 1 . Swap 32 | . 11 5 12 1 1 2 Drop 49 | . 6 13 13 4 2 11 Fire 201 | . 39 23 93 13 1 32 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 47 | -11/Junkyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 16) 622 | -10/Materials | Discovered new exit (range 6) 769 | -10/Materials | Discovered new exit (range 16) 871 | -10/Materials | Entered another Materials area 871 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 966 | -9/Materials | Discovered new exit (range 7) 1078 | -9/Materials | Identified exit to Mines 1157 | -9/Materials | Discovered new exit (range 8) 1229 | -9/Materials | Build established: Scavenger-Mutant 1440 | -9/Materials | Entered another Materials area 1440 | -8/Materials | Evolved 2 slots: Utility x2 1826 | -8/Materials | Lost 9 parts (2n4u3w) 2024 | -8/Materials | Lost 3 parts (2n1u) 2071 | -8/Materials | Identified exit to Storage 2282 | -8/Materials | Discovered new exit (range 11) 2435 | -8/Materials | Core integrity fell below 50% 2461 | -8/Materials | Lost 3 parts (1p1n1w) 2771 | -8/Materials | Core integrity fell below 20% 2805 | -8/Materials | Lost 4 parts (2n1u1w) 2813 | -8/Materials | Entered Storage 3061 | -8/Storage | Used back door to open Recycling access 3061 | -8/Storage | Discovered new exit (range 5) 3072 | -8/Storage | Entered Recycling 3076 | -8/Recycling | Found Scrap Engine 3819 | -8/Recycling | Discovered new exit (range 12) 3848 | -8/Recycling | Entered Factory 3848 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4147 | -6/Factory | Build established: Scavenger-Skirmisher 4309 | -6/Factory | Found Prototype Processor 4311 | -6/Factory | Found Prototype Processor 4311 | -6/Factory | Identified Exp. Targeting Computer (x2) 4316 | -6/Factory | Found Exp. Targeting Computer 4809 | -6/Factory | Self-destructed Last Messages --------------- 04795_ Power failure, Angular-Fission Engine shutdown. 04796_ Imp. Sensor Array destroyed. 04798_ Overheating: Energy bleed (-47). 04801_ Arm. Leg broken. 04801_ Overheating: Short circuit. 04804_ Overheating: Energy bleed (-28). 04804_ Critical hit (Burn: +37). 04804_ M-28 Smith repairs Y-54 Guardian. 04805_ Power failure, Angular-Fission Engine shutdown. 04805_ Overheating: Core damaged (-119). 04805_ Angular-Fission Engine destroyed. 04805_ Arm. Scrap Engine damaged due to network destabilization (-8). 04806_ Carbon-fiber Leg broken. 04806_ Overheating: Short circuit. 04806_ G-50 Soldier destroyed. 04806_ M-28 Smith repairs Imp. Heat Sink. 04807_ Overheating: System interference. 04807_ Arm. Scrap Engine temporarily disabled. 04807_ Exp. Targeting Computer temporarily disabled. 04808_ M-28 Smith repairs Lgt. Treads. 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""" #???? | | ???#????## # # """ # # """ #???? | | ?????????# # # # #* #???? | | ?#???????######## #######Y ############???? | | #######????????## ##???#m # ! #?????? | | #????????# ##=## #?????? | | #????????# %g* @ """ """ #?????? | | / ! #?#??????# p + """ ""????????? | | / ! #????????# # """ "?????????? | | /! #???????#; ##### ??????????? | | [ ]#?#?????########???# ????????? | | ########????????????????# ## # # ??????? | | ?#??????????????????????##################???????? | | ?????????????????????????????????????????????????? | | ?????#?#?????????????????????????????????????????? | | ???????#?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#???????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 18 Energy Capacity 294 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunCompactPod Manual? 0 Play Time 00:46:40 Cumulative 119.1 hours Start 2023.08.02 @ 17:41:25 End 2023.09.04 @ 16:12:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 50 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 202616f0-8799-4c40-bc77-ac87ad5de70d