Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 09:42:39

Player: Happytimes

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (331)      331
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1536

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             212/400
Matter                     225/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -9/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (3) ---
  Compact Wheel
>         --- UTILITY (3) ------
   Medium Storage Unit
          Sensor Array
>         --- WEAPON (2) -------
          Mace
          Mace
>         --- INVENTORY (10) ---
          Sensor Array
          Assault Rifle
          Assault Rifle
          Datajack
          Plasma Cutter
          Plasma Cutter

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
          Salvage Targeting Computer
>         --- WEAPON -----------
          Mace
          Mace
>         --- INVENTORY --------
  Compact Wheel
          EM Pulse Gun
          Assault Rifle
          Assault Rifle
          Assault Rifle
          Grenade Launcher
          Plasma Cutter
          Plasma Cutter
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Salvage Targeting Computer
Weapon                     Mace
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | 6   5   3   5   
  Power                    3    | 1   .   1   1   
    Engine                 3    | 1   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   1   .   1   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  4    | 2   1   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   2   1   .   
    Device                 1    | .   .   1   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   2   1   3   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          4    | .   2   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      3    | .   .   .   3   
Parts Lost                 6    | .   1   .   5   
  Power                    3    | .   1   .   2   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      3    | .   1   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   94  98  72  
  Engine                   12   | .   12  12  8   
  Wheel                    26   | .   28  28  19  
  Device                   4    | .   .   10  11  
  Storage                  13   | .   14  14  11  
  Processor                6    | .   10  3   .   
  Ballistic Gun            4    | .   7   .   .   
  Launcher                 2    | .   .   13  1   
  Impact Weapon            19   | .   21  14  20  
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 12  17  19  20  
  Greatest Support         32   | 26  26  26  32  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 6   9   10  10  
  Most Carried             9    | 5   9   9   8   
  Average Carried          7    | 2   7   8   7   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            8    | 1   8   8   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           420  | 257 83  43  37  
  Remotely                 .    | .   .   .   .   
Salvage Created            375  | .   170 10  195 
  Parts                    21   | .   10  2   9   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  17   | .   9   3   5   
  Melee                    5    | .   3   .   2   
  Guns                     3    | .   3   .   .   
  AOE                      5    | .   .   3   2   
Classes Destroyed          6    | .   4   .   2   
  Recycler                 1    | .   .   .   1   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   1   .   1   
  Swarmer                  13   | .   8   3   2   
  Grunt                    3    | .   1   .   2   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           5    | .   3   3   5   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   2    | .   1   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   1   
  Melee                    1    | .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               725  | .   232 65  428 
  Core                     258  | .   60  10  188 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         86   | 100 .   72  .   
Volleys Fired              14   | .   5   2   7   
  Largest                  2    | .   2   1   1   
  Hottest                  40   | .   40  30  30  
Shots Fired                19   | .   10  2   7   
  Gun                      10   | .   10  .   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 9    | .   .   2   7   
  Special                  .    | .   .   .   .   
  Kinetic                  10   | .   10  .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                9    | .   .   2   7   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         5    | .   3   1   5   
  Robot Miss Streak        2    | .   1   1   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           40   | .   18  1   21  
  Core Hits                18   | .   5   3   10  
  Critical Kills           1    | .   1   .   .   
  Critical Parts Destroyed 7    | .   4   .   3   
  Critical Strikes         8    | .   5   .   3   
    Smash                  8    | .   5   .   3   
Melee Attacks              43   | .   22  .   21  
  Impact                   43   | .   22  .   21  
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            7    | .   4   .   3   
    Combat Hostiles        1    | .   1   .   .   
  Follow-up Attacks        8    | .   3   .   5   
Damage Inflicted           1759 | .   583 225 951 
  Guns                     60   | .   60  .   .   
  Cannons                  .    | .   .   .   .   
  Explosions               593  | .   .   225 368 
  Melee                    1106 | .   523 .   583 
  Ramming                  .    | .   .   .   .   
  Kinetic                  60   | .   60  .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                593  | .   .   225 368 
  Electromagnetic          .    | .   .   .   .   
  Impact                   1106 | .   523 .   583 
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         3    | .   .   .   3   
  Average Corruption       3    | .   .   .   3   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  1    | .   .   .   1   
    Matter Fused           1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            356  | .   196 .   160 
  Projectiles              .    | .   .   .   .   
  Explosions               18   | .   .   .   18  
  Melee                    338  | .   196 .   142 
Knockbacks                 2    | .   1   .   1   
  Impact                   2    | .   1   .   1   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      46   | .   .   31  15  
  Shots                    2    | .   .   1   1   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        7    | .   .   .   7   
  Average Temperature      4    | .   .   .   4   
  Received Heat Transfer   153  | .   .   .   153 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              7    | .   5   .   2   
  Impact Corruptions       16   | .   12  .   4   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             292  | .   280 188 292 
  Initial                  72   | .   .   64  72  
  Average                  119  | .   107 177 123 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         85   | 100 81  100 81  
  Level 1                  14   | .   18  .   18  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              29   | .   17  3   9   
  Peak Tracking Total      7    | .   7   3   5   
  Tactical Retreats        3    | .   3   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   7   .   .   
  Successful               3    | .   3   .   .   
  Failed                   4    | .   4   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               933  | 35  559 175 164 
Spaces Moved               786  | 35  486 184 81  
  Core                     20   | 20  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   766  | 15  486 184 81  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  
  Average Speed            89   | 67  90  90  97  
  Slowest Speed            100  | 90  90  90  100 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       33   | 4   69  48  14  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          51   | .   .   23  28  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      51   | .   .   23  28  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      926  | 45  562 191 128 
  Wait                     54   | .   36  .   18  
  Move                     783  | 34  485 183 81  
  Hop                      .    | .   .   .   .   
  Pick Up                  17   | 5   9   2   1   
  Fast Attach              3    | 2   1   .   .   
  Attach                   9    | 4   .   2   3   
  Detach                   .    | .   .   .   .   
  Swap                     7    | .   4   1   2   
  Drop                     4    | .   3   1   .   
  Fire                     14   | .   5   2   7   
  Melee                    35   | .   19  .   16  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 12)
   36 | -11/Scrapyard | Entered Materials
  224 | -10/Materials | Discovered new exit (range 4)
  297 | -10/Materials | Discovered new exit (range 3)
  310 | -10/Materials | Build established: Mutant
  580 | -10/Materials | Discovered new exit (range 8)
  595 | -10/Materials | Entered Mines
  618 | -10/Mines     | Discovered new exit (range 15)
  740 | -10/Mines     | Discovered new exit (range 10)
  770 | -10/Mines     | Entered Materials
  770 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  934 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00892_ Imp. Ion Engine fried.
00893_ R-06 Scavenger collects Corrupted Lgt. Treads.
00894_ Acquired 10 matter.
00897_ W-16 Scout sends out distress signal.
00904_ S-10 Pest destroyed. <x2>
00904_ Destroyed Flight Unit.
00906_ W-16 Scout destroyed.
00906_ S-10 Pest destroyed.
00910_ R-06 Scavenger destroyed.
00918_ Grenade Launcher destroyed.
00919_ U-05 Engineer builds a Wall.
00922_ The unstable cave ceiling collapses.
00923_ U-05 Engineer lays Concrete.
00924_ Com. Wheel destroyed.
00924_ U-05 Engineer builds a Wall.
00925_ The unstable cave ceiling collapses. <x2>
00930_ Ion Engine destroyed.
00932_ The unstable cave ceiling collapses.
00933_ R-06 Scavenger collects Corrupted Lgt. Treads.
00934_ U-05 Engineer builds a Wall.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                50
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TiamatUtilityBeam
  Manual?         0
Play Time         00:08:10
  Cumulative      46.8 hours
  Start           2022.04.08 @ 09:35:47
  End             2022.04.08 @ 09:42:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          147
  Rogue           147
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          46
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 443db641-8aa0-439d-85b1-a9451b6d7c65