Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.31 @ 12:55:42 Player: Runia Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (92) 460 Value Destroyed (2402) 2402 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5362 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 142/550 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (135) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Huge Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Improved Utility Shielding Improved Utility Shielding System Shield Datajack Improved Datajack Katana EMP Trap EMP Trap EMP Trap Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Large Matter Pod Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Minigun Minigun > --- INVENTORY -------- Light Deuterium Engine Armored Treads Armored Treads Armored Wheel Armored Wheel Combat Airjet Combat Airjet Huge Storage Unit Improved Terrain Scanner Improved Utility Shielding Improved Utility Shielding System Shield Datajack Improved Datajack EMP Trap EMP Trap EMP Trap [Rating: 28] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . 1 . 1 . . Weapon 1 | . . . . 1 . . Parts Attached 65 | 2 11 30 10 10 2 . Power 8 | . 3 3 1 . 1 . Engine 8 | . 3 3 1 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 24 | 2 3 10 2 6 1 . Treads 18 | 2 3 6 2 5 . . Leg . | . . . . . . . Wheel 6 | . . 4 . 1 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | . 2 8 2 2 . . Device . | . . . . . . . Storage 5 | . 2 2 . 1 . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 8 | . . 5 2 1 . . Artifact . | . . . . . . . Weapon 19 | . 3 9 5 2 . . Energy Gun 1 | . 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 13 | . 1 6 4 2 . . Ballistic Cannon 2 | . 1 1 . . . . Launcher 3 | . . 2 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 32 | . 1 7 9 10 5 . Power 4 | . . 1 1 1 1 . Propulsion 12 | . . 3 2 4 3 . Utility 6 | . . 2 2 2 . . Weapon 10 | . 1 1 4 3 1 . Highest Loss Streak 5 | . 1 3 5 4 5 . Average Slot Usage (%) 92 | . 91 94 100 91 50 . Engine 10 | . 14 10 11 8 2 . Treads 23 | . 27 18 33 25 13 . Wheel 5 | . . 11 . . 10 . Storage 14 | . 21 11 11 17 9 . Processor 8 | . . 10 11 9 9 . Protection 6 | . . 8 11 7 . . Ballistic Gun 18 | . 22 15 21 23 6 . Ballistic Cannon 2 | . 2 5 . . . . Naked Turns . | . . . . . . . Heaviest Build 68 | 11 33 62 62 68 47 40 Greatest Support 63 | 40 40 60 60 63 40 12 Greatest Overweight (x) 3 | . 1 3 1 3 3 3 Average Overweight (x) 1 | . . 1 . 1 2 3 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 17 | 8 9 19 20 20 20 20 Most Carried 20 | 5 12 20 20 20 15 13 Average Carried 14 | 2 6 15 15 17 14 13 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 2 8 20 17 15 13 13 Class Distribution -------------------- 85% | Mutant 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Mat Matter Collected 2872 | 244 233 1312 261 810 12 . Remotely . | . . . . . . . Salvage Created 3214 | 69 393 1438 254 1048 12 . Parts 182 | 3 25 95 10 47 2 . Haulers Intercepted 5 | . 1 4 . . . . Recyclers Shooed 3 | . 1 . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 75 | . 9 33 19 13 1 . Guns 45 | . 9 17 5 13 1 . Cannons 6 | . . 6 . . . . AOE 24 | . . 10 14 . . . Classes Destroyed 16 | 2 5 4 2 3 . . Worker 7 | . . 5 . 2 . . Builder 3 | . . . . 3 . . Tunneler 5 | 1 1 1 1 1 . . Hauler 5 | . 1 4 . . . . Recycler 4 | 1 . 1 . 2 . . Operator 3 | . 1 1 . 1 . . Watcher 5 | . 1 4 . . . . Swarmer 10 | . 2 7 . . 1 . Grunt 34 | . 7 17 2 8 . . Brawler 2 | . . 1 . 1 . . Duelist 1 | . . 1 . . . . Sentry 8 | . . 7 . 1 . . Demolisher 2 | . . . 2 . . . Hunter 2 | . . . . 2 . . Heavy 1 | . . . . 1 . . Assembled 15 | . . . 15 . . . Best Kill Streak 17 | 2 3 9 17 8 1 . Combat Bots Only 17 | . 3 8 17 4 1 . Max Kills in Single Turn 5 | 1 1 3 5 2 1 . Gunslinging 1 | . . . 1 . . . Exploded 5 | . . 2 5 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Damage Taken 6423 | . 457 1427 1959 1972 608 . Core 887 | . 91 230 158 218 190 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 55 | 100 63 . 3 . . . Volleys Fired 303 | 6 61 128 28 71 9 . Largest 3 | 2 2 2 2 3 1 . Hottest 73 | 40 60 70 50 73 20 . Shots Fired 629 | 12 117 244 50 197 9 . Gun 543 | 12 112 169 44 197 9 . Cannon 73 | . 5 68 . . . . Launcher 13 | . . 7 6 . . . Special . | . . . . . . . Kinetic 612 | 12 113 237 44 197 9 . Thermal . | . . . . . . . Explosive 13 | . . 7 6 . . . Electromagnetic 4 | . 4 . . . . . Robot Hit Streak 16 | 7 12 13 11 16 1 . Robot Miss Streak 5 | 2 3 5 3 3 4 . Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 1 1 3 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 407 | 8 72 154 38 134 1 . Core Hits 186 | 3 27 68 41 46 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . 2 . . . . Blast 2 | . . 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7546 | 74 751 3014 1573 2109 25 . Guns 5122 | 74 699 1646 570 2108 25 . Cannons 838 | . 52 786 . . . . Explosions 1585 | . . 582 1003 . . . Melee . | . . . . . . . Ramming 1 | . . . . 1 . . Kinetic 5948 | 74 739 2432 570 2108 25 . Thermal . | . . . . . . . Explosive 1585 | . . 582 1003 . . . Electromagnetic 12 | . 12 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 25 | . . 10 15 . . . Projectiles 10 | . . 10 . . . . Explosions 15 | . . . 15 . . . Melee . | . . . . . . . Knockbacks 12 | . . 12 . . . . Impact . | . . . . . . . Kinetic 12 | . . 12 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 68 | . . . 68 . . . Shots 4 | . . . 4 . . . Rammed 2 | . . . . 2 . . Targets Rammed 2 | . . . . 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 282 | . 18 67 61 282 . . Average Temperature 32 | . 8 17 16 64 . . Received Heat Transfer 1738 | . 240 627 142 630 99 . Effects 3 | . . . . 3 . . Energy Bleed 1 | . . . . 1 . . Interference 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Peak Influence 390 | 10 318 390 161 301 149 48 Initial 111 | . 6 90 111 . 29 48 Average 166 | 3 173 221 85 121 57 48 Maximum Alert Level 1 | . 1 1 . 1 . . Low Security (%) 58 | 100 42 35 100 83 100 100 Level 1 41 | . 57 64 . 16 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 4 5 . 7 . . Investigation 3 | . 1 . . 2 . . Extermination . | . . . . . . . Reinforcement 11 | . 3 5 . 3 . . Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Distress Signals 5 | . 2 1 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 139 | . 24 49 24 36 6 . Peak Tracking Total 16 | . 5 8 16 10 5 . Tactical Retreats 6 | . 3 . . 3 . . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Traps Triggered 7 | . 4 . . 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Mat Machines Disabled 2 | . . 2 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Machines Accessed 13 | . 4 8 . 1 . . Terminals 11 | . 4 7 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 41 | . 11 29 . 1 . . Successful 21 | . 5 15 . 1 . . Failed 20 | . 6 14 . . . . Catastrophic 7 | . 1 6 . . . . Database Lockouts . | . . . . . . . Manual 24 | . 8 16 . . . . Terminals 36 | . 11 25 . . . . Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 11 | . 3 8 . . . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 3 | . 1 2 . . . . Branch Access Points 2 | . 1 1 . . . . Terminal Index 2 | . 1 1 . . . . Unreport Threat 2 | . . 2 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 5 | . 2 3 . . . . Terminals 5 | . 2 3 . . . . Botnet 5 | . 2 3 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 4 8 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 64 | . . 64 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Mat Turns Passed 4054 | 29 661 1805 586 811 157 5 Spaces Moved 1607 | 6 271 804 191 233 99 3 Core . | . . . . . . . Treads 939 | 6 271 258 191 207 6 . Legs . | . . . . . . . Wheels 668 | . . 546 . 26 93 3 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 95 | 160 160 95 163 135 105 135 Average Speed 180 | 160 161 155 259 245 136 135 Slowest Speed 270 | 160 260 263 263 270 270 135 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 2 51 75 44 21 31 2 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 70 | . . 20 50 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 70 | . . 20 50 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Total 2243 | 17 390 1141 240 341 111 3 Wait 150 | . 23 110 6 11 . . Move 1602 | 5 270 803 190 233 98 3 Hop . | . . . . . . . Pick Up 77 | . 18 43 6 10 . . Fast Attach 1 | . . 1 . . . . Attach 46 | 2 8 16 9 9 2 . Detach 1 | . . 1 . . . . Swap 18 | . 3 13 1 1 . . Drop 41 | 4 7 26 . 4 . . Fire 303 | 6 61 128 28 71 9 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . 2 . . Escape Stasis 2 | . . . . . 2 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 2) 30 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 9) 545 | -10/Materials | Discovered new exit (range 8) 691 | -10/Materials | Entered another Materials area 691 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 849 | -9/Materials | Lost 3 parts (2n1w) 1320 | -9/Materials | Discovered new exit (range 11) 1336 | -9/Materials | Destroyed 8 combat bots 1378 | -9/Materials | Discovered new exit (range 15) 1762 | -9/Materials | Core integrity fell below 50% 1897 | -9/Materials | Discovered new exit (range 13) 2166 | -9/Materials | Identified exit to Mines 2218 | -9/Materials | Discovered new exit (range 10) 2360 | -9/Materials | Repaired Grenade Launcher 2399 | -9/Materials | Repaired Hrd. Medium Armor Plating 2496 | -9/Materials | Entered Mines 2497 | -9/Mines | Assembled infested the area 2542 | -9/Mines | Destroyed 17 combat bots 2571 | -9/Mines | Lost 4 parts (1n1u2w) 2731 | -9/Mines | Core integrity fell below 20% 2776 | -9/Mines | Lost 5 parts (1p1n1u2w) 2944 | -9/Mines | Found a hidden stash of uninstalled traps 2981 | -9/Mines | Learned Materials interactive machine intel 3030 | -9/Mines | Discovered new exit (range 15) 3082 | -9/Mines | Entered Materials 3082 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3083 | -8/Materials | Loaded intel: 19 interactive machine locations 3399 | -8/Materials | Build established: Gunner 3778 | -8/Materials | Garrison activated, responded to threat 3840 | -8/Materials | Lost 4 parts (2n1u1w) 3893 | -8/Materials | Identified exit to Garrison 3893 | -8/Materials | Entered Garrison 3952 | -8/Garrison | Triggered checkpoint 4018 | -8/Garrison | Core integrity fell below 50% 4024 | -8/Garrison | Triggered checkpoint 4037 | -8/Garrison | Discovered new exit (range 10) 4050 | -8/Garrison | Entered Materials 4055 | -8/Materials | Self-destructed Last Messages --------------- Beams of light sweep through the air. An alarm sounds. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 70. Field strength at 40. Field strength at 10. Stasis field depleted. ALERT: Garrison interior compromised. S-10 Pest destroyed. Arm. Treads destroyed. Assault Rifle destroyed. Arm. Treads destroyed. Acquired 12 matter. Beams of light sweep through the air. An alarm sounds. Lgt. Deuterium Engine destroyed. S-10 Pest destroyed. Arm. Wheel destroyed. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????#####?######???? | | ?????????????????????# #? #???? | | ?????????????????????# # ]]] #???? | | ?????????????????????# # ]]] #???? | | ?????????????????????# @ ]]] #???? | | ?????????????????????# # #???? | | ?????????????????????# #! !#???? | | ?????????????????????# #?######???? | | ?????????????????????# #??????????? | | ?????????????????????# #??????????? | | ?????????????????????# #??????????? | | ?????????????????????# #??????????? | | ?????????????????????# #??????????? | | ?????????????????????# +??????????? | | ?????????????????????# #??????????? | | ?????????????????????# #??????????? | | ?????????????????????# ???????????? | | ?????????????????????# ???????????? | | ?????????????????????# ???????????? | | ?????????????????????? ???????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 41 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator Challenges ------------ None Game ------ Seed AlloyThermalNukerbomber Manual? 0 Play Time 00:31:44 Cumulative 251.0 hours Start 2021.07.31 @ 12:16:21 End 2021.07.31 @ 12:55:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 306 Rogue 306 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 81 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ec0ee34-2329-4fd0-899f-328bca1e640e