Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 23:17:44 Player: DoFeek Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (84) 420 Value Destroyed (2454) 2454 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (736) 736 TOTAL SCORE: 8250 Bonus ------- High Alert Combat Kills 36 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 220/300 Energy 85/100 System Corruption 0% Temperature Cool (64) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Filter Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Layered Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Gatling Laser Phase Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Wheel Compact Wheel Armored Huge Wheel Power Amplifier Hardened Medium Armor Plating Layered Medium Armor Plating [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Improved Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Slashing Weapon Segregator Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Gar Slots Evolved 10 | . . 2 2 2 . 2 . . 2 . Power 2 | . . . . 1 . . . . 1 . Propulsion 3 | . . 1 1 . . . . . 1 . Utility 4 | . . 1 1 1 . 1 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 103 | 6 9 21 27 2 8 7 8 3 9 3 Power 18 | 1 . 2 4 1 3 1 3 . 2 1 Engine 11 | 1 . 1 1 1 1 1 3 . 2 . Core 7 | . . 1 3 . 2 . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 26 | 2 2 9 8 . 2 1 . 2 . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 26 | 2 2 9 8 . 2 1 . 2 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 24 | 1 3 4 6 1 . 2 2 . 4 1 Device 8 | . . . 4 . . 1 1 . 2 . Storage 2 | 1 1 . . . . . . . . . Processor 5 | . . 1 2 1 . 1 . . . . Hackware . | . . . . . . . . . . . Protection 9 | . 2 3 . . . . 1 . 2 1 Artifact . | . . . . . . . . . . . Weapon 35 | 2 4 6 9 . 3 3 3 1 3 1 Energy Gun 5 | . . 2 . . . 1 . 1 1 . Energy Cannon 4 | . 1 . . . . . 1 . 2 . Ballistic Gun 17 | 2 2 4 5 . 1 2 1 . . . Ballistic Cannon 6 | . 1 . 4 . . . 1 . . . Launcher 2 | . . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 1 . 1 1 . . . . Parts Lost 61 | . 1 8 13 . 11 5 3 7 12 1 Power 14 | . . 2 2 . 3 2 1 1 3 . Propulsion 16 | . . 3 6 . 2 1 . 2 2 . Utility 14 | . 1 1 3 . 2 1 . 3 3 . Weapon 17 | . . 2 2 . 4 1 2 1 4 1 Highest Loss Streak 12 | . 1 4 6 . 8 4 2 7 12 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 83 | . 99 84 87 84 64 75 79 79 75 8 Engine 7 | . 14 7 1 15 4 5 9 11 15 . Core 2 | . . 2 7 . 2 5 . . . . Wheel 19 | . 28 21 26 15 14 13 13 13 9 . Device 3 | . . . 7 7 6 4 3 5 9 2 Storage 8 | . 14 11 9 7 7 6 6 6 4 . Processor 11 | . . 4 16 23 16 19 20 18 11 5 Protection 7 | . 13 15 1 . . . 6 5 6 . Energy Cannon 2 | . 8 . . . . . 3 6 10 . Ballistic Gun 14 | . 16 21 13 15 6 18 15 . . . Ballistic Cannon 1 | . 2 . 3 . . . . 6 3 . Naked Turns 38 | . . . . . . . . . . 38 Heaviest Build 83 | 12 32 35 44 46 52 56 61 65 83 1 Greatest Support 56 | 32 32 42 56 56 56 56 56 56 38 3 Greatest Overweight (x) 22 | . 1 3 4 . 1 . 1 2 22 . Average Overweight (x) . | . . 1 . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 6 8 15 15 15 15 15 15 15 14 5 Most Carried 15 | 5 8 13 15 11 13 9 10 11 8 5 Average Carried 8 | 2 6 7 11 10 9 6 7 10 5 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 Final Carried 12 | 2 6 9 12 11 9 7 9 9 5 1 Class Distribution -------------------- 66% | Mutant 16% | Derelict-Gunner 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Gunner | -6/Factory Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Gar Matter Collected 2756 | 175 319 718 919 . 58 15 451 50 51 . Remotely 485 | . . . 485 . . . . . . . Salvage Created 3214 | . 607 1070 977 . 138 . 296 79 47 . Parts 191 | . 42 64 66 . 5 . 9 4 1 . Haulers Intercepted 2 | . . 2 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 7 3 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Gar Combat Hostiles Destroyed 60 | . 13 15 21 . 3 . 5 2 1 . Guns 40 | . 8 15 15 . . . 2 . . . Cannons 16 | . 5 . 6 . . . 2 2 1 . AOE 3 | . . . . . 3 . . . . . Classes Destroyed 15 | . 5 5 3 . . . 2 . . . Worker 3 | . . . 3 . . . . . . . Builder 3 | . 1 . 2 . . . . . . . Tunneler 2 | . . 2 . . . . . . . . Hauler 2 | . . 2 . . . . . . . . Recycler 5 | . 1 3 1 . . . . . . . Mechanic 1 | . . 1 . . . . . . . . Watcher 8 | . 3 2 3 . . . . . . . Swarmer 13 | . 3 3 6 . . . . 1 . . Grunt 29 | . 10 8 6 . 2 . 2 . 1 . Brawler 1 | . . . 1 . . . . . . . Duelist 3 | . . 1 1 . . . 1 . . . Sentry 11 | . . 3 6 . 1 . . 1 . . Specialist 1 | . . . 1 . . . . . . . Hunter 1 | . . . . . . . 1 . . . Programmer 1 | . . . . . . . 1 . . . Best Kill Streak 10 | . 4 5 10 . 3 . 3 4 1 . Combat Bots Only 9 | . 4 3 9 . 3 . 3 4 1 . Max Kills in Single Turn 3 | . 1 1 2 . 3 . 2 1 1 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Gar Hostile Shots Fired 893 | . 54 59 208 . 180 136 32 77 78 69 Missed 270 | . 16 10 70 . 59 47 7 19 17 25 Damage Taken 9129 | . 413 771 1595 . 1722 1051 803 782 1197 795 Core 2362 | . 62 41 241 . 232 235 481 55 371 644 Absorbed by Shields 924 | . . . 289 . 98 334 91 112 . . Redirected to Shielding 9 | . . 9 . . . . . . . . Regen/Repaired (Parts) 79 | . . 47 32 . . . . . . . Core Remaining (%) 65 | 100 75 89 56 . 66 . . 9 . . Volleys Fired 251 | . 41 72 96 . 10 2 15 7 8 . Largest 3 | . 2 2 2 . 2 1 3 3 3 . Hottest 240 | . 95 46 88 . 72 80 141 218 240 . Shots Fired 493 | . 82 142 190 . 12 2 37 13 15 . Gun 381 | . 55 142 144 . 10 2 22 2 4 . Cannon 110 | . 27 . 46 . . . 15 11 11 . Launcher 2 | . . . . . 2 . . . . . Special . | . . . . . . . . . . . Kinetic 430 | . 57 142 190 . 10 . 22 7 2 . Thermal 57 | . 25 . . . . 2 15 6 9 . Explosive 2 | . . . . . 2 . . . . . Electromagnetic 4 | . . . . . . . . . 4 . Robot Hit Streak 20 | . 8 18 20 . 7 8 13 17 5 . Robot Miss Streak 7 | . 3 3 7 . 1 1 3 2 1 . Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 5 | . 1 1 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . Shots Hit Robots 343 | . 51 101 134 . 9 1 25 10 12 . Core Hits 157 | . 25 38 65 . 9 1 11 3 5 . Critical Kills 3 | . . . 1 . . . 2 . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . Critical Strikes 5 | . . . 1 . . . 3 1 . . Meltdown 1 | . . . . . . . 1 . . . Destroy 3 | . . . 1 . . . 2 . . . Blast 1 | . . . . . . . . 1 . . Melee Attacks 1 | . . . . . . . . . . 1 Thermal 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5957 | . 765 1540 2041 . 329 42 646 311 278 5 Guns 3884 | . 445 1540 1434 . 104 25 263 41 32 . Cannons 1826 | . 320 . 607 . . . 383 270 246 . Explosions 225 | . . . . . 225 . . . . . Melee . | . . . . . . . . . . . Ramming 22 | . . . . . . 17 . . . 5 Kinetic 4608 | . 480 1540 2041 . 104 . 263 147 33 . Thermal 1070 | . 285 . . . . 25 383 164 213 . Explosive 225 | . . . . . 225 . . . . . Electromagnetic 32 | . . . . . . . . . 32 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . 2 4 4 . . Average Corruption 3 | . . . . . . 2 3 4 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 14 | . . . . . . . 11 3 . . Message Errors 5 | . . . . . . . 4 1 . . Matter Fused 4 | . . . . . . . 3 1 . . Heat Flow Errors 1 | . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . 1 . . . Misfires 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 8 | . 3 . . . . . . 5 . . Projectiles 8 | . 3 . . . . . . 5 . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 14 | . 1 . 12 . . . . 1 . . Impact . | . . . . . . . . . . . Kinetic 13 | . 1 . 11 . . . . 1 . . Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 35 | . . . . . 25 8 . . . 2 Shots 2 | . . . . . 2 . . . . . Rammed 2 | . . . . . . 1 . . . 1 Targets Rammed 2 | . . . . . . 1 . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 578 | . 231 33 247 . . 97 578 409 480 . Average Temperature 99 | . 57 7 60 . . 48 213 189 217 . Received Heat Transfer 2227 | . 177 258 432 . 294 164 18 115 513 256 Effects 18 | . . . . . . . 9 2 7 . Shutdowns 5 | . . . . . . . 2 2 1 . Energy Bleed 2 | . . . . . . . 1 . 1 . Interference 2 | . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 3 | . . . . . . . 1 . 2 . Damage (minor) 1 | . . . . . . . 1 . . . Damage (major) 1 | . . . . . . . 1 . . . Damage (core) 3 | . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 3 | . . . . . . . 3 . . . Heat Transferred 1643 | . 592 . . . . 37 444 248 322 . Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Gar Peak Influence 478 | . 212 317 478 154 159 120 . . 72 233 Initial 154 | . . 76 92 154 107 70 . . 37 23 Average 161 | . 105 142 298 154 129 80 . . 44 109 Maximum Alert Level 2 | . 1 1 2 . . . . . . 1 Low Security (%) 69 | 100 88 75 23 100 100 100 . . 100 77 Level 1 23 | . 11 24 52 . . . . . . 22 Level 2 6 | . . . 24 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 3 4 3 . 1 1 . . 1 . Investigation 5 | . 2 2 . . . . . . 1 . Extermination . | . . . . . . . . . . . Reinforcement 8 | . 1 2 3 . 1 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Gar Distress Signals 3 | . . 1 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 143 | . 19 23 32 . 15 6 6 9 10 23 Peak Tracking Total 16 | . 4 3 6 . 8 4 4 7 6 16 Tactical Retreats 13 | . . 1 2 . 4 . 1 2 2 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Gar Traps Triggered 5 | . 2 2 . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Gar Machines Disabled 2 | . 1 1 . . . . . . . . Max in Single Turn 1 | . 1 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Gar Machines Accessed 19 | . 6 6 3 2 . . . . 2 . Terminals 9 | . 4 3 1 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . . . Recycling Units 4 | . 2 1 . . . . . . 1 . Scanalyzers 3 | . . 1 1 1 . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 40 | . 11 15 7 2 . . . . 5 . Successful 24 | . 4 10 7 1 . . . . 2 . Failed 16 | . 7 5 . 1 . . . . 3 . Catastrophic 2 | . 1 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 15 | . 8 5 1 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 7 | . . 5 2 . . . . . . . Recycling Units 9 | . 3 2 . . . . . . 4 . Scanalyzers 8 | . . 3 4 1 . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 6 | . 2 2 1 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open DSF 1 | . . . . 1 . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . 4 2 . . . . . . . Scan Component 3 | . . 2 1 . . . . . . . Repair 3 | . . 2 1 . . . . . . . Recycling Unit Hacks 5 | . 2 2 . . . . . . 1 . Report Inventory 4 | . 2 1 . . . . . . 1 . Retrieve Components 1 | . . 1 . . . . . . . . Scanalyzer 6 | . . 2 4 . . . . . . . Insert Component 3 | . . 1 2 . . . . . . . Analyze 3 | . . 1 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 5 3 2 1 . . . . 1 . Full Trace Events 3 | . . 2 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . 2 1 . . . . . . . Time 100 | . . 62 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . Parts Scanalyzed 3 | . . 1 2 . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Gar Turns Passed 4557 | 58 708 919 1042 100 191 301 617 177 360 84 Spaces Moved 3304 | 46 537 480 666 97 134 280 488 133 295 148 Core 196 | 3 . . . . . . . . 45 148 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 3108 | 43 537 480 666 97 134 280 488 133 250 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 95 90 90 100 100 100 100 93 50 50 Average Speed 99 | 96 99 102 94 100 101 100 107 113 109 50 Slowest Speed 1150 | 100 100 125 140 100 115 100 115 130 1150 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 5 91 40 50 2 91 7 72 19 7 28 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 . . 1 . 1 . . Scrap Searched 4 | . . . . . . . 3 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 24 | . . . . . 19 . 3 2 . . Melee . | . . . . . . . . . . . Projectile 5 | . . . . . . . 3 2 . . AOE 19 | . . . . . 19 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Gar Total 4145 | 59 630 791 919 99 176 298 550 147 319 157 Wait 329 | . 18 193 63 . 17 4 27 2 3 2 Move 3292 | 45 536 479 665 96 133 279 487 132 294 146 Hop . | . . . . . . . . . . . Pick Up 119 | 8 16 21 42 1 6 5 11 3 5 1 Fast Attach . | . . . . . . . . . . . Attach 78 | 6 4 15 16 2 8 6 8 3 7 3 Detach . | . . . . . . . . . . . Swap 25 | . 5 6 11 . . 1 . . 2 . Drop 46 | . 10 5 26 . . . 2 . . 3 Fire 251 | . 41 72 96 . 10 2 15 7 8 . Melee 1 | . . . . . . . . . . 1 Ram 2 | . . . . . . 1 . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 2 | . . . . . 2 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / DSF) -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 16) 465 | -10/Materials | Discovered new exit (range 12) 465 | -10/Materials | Discovered new exit (range 7) 579 | -10/Materials | Discovered new exit (range 15) 640 | -10/Materials | Discovered new exit (range 5) 767 | -10/Materials | Entered another Materials area 767 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 962 | -9/Materials | Repaired Lgt. Armor Plating 1028 | -9/Materials | Repaired Broken Wheel 1176 | -9/Materials | Lost 3 parts (1p1n1u) 1218 | -9/Materials | Discovered new exit (range 15) 1382 | -9/Materials | Discovered new exit (range 9) 1532 | -9/Materials | Lost 4 parts (2n2w) 1606 | -9/Materials | Discovered new exit (range 9) 1686 | -9/Materials | Entered another Materials area 1686 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1735 | -8/Materials | Repaired Lgt. Nuclear Core 2177 | -8/Materials | Destroyed 9 combat bots 2182 | -8/Materials | Lost 4 parts (1p2n1u) 2352 | -8/Materials | Lost 6 parts (1p2n1u2w) 2423 | -8/Materials | Lost 3 parts (2n1u) 2586 | -8/Materials | Discovered new exit (range 12) 2728 | -8/Materials | Entered Factory 2728 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2789 | -7/Factory | Discovered new exit (range 15) 2796 | -7/Factory | Identified exit to DSF 2828 | -7/Factory | Entered DSF 2848 | -7/DSF | Discovered new exit (range 15) 2867 | -7/DSF | Additional patrols routed to DSF 2943 | -7/DSF | Lost 8 parts (3p1n1u3w) 3019 | -7/DSF | Entered Factory 3019 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3035 | -6/Factory | Lost 3 parts (1n1u1w) 3041 | -6/Factory | Discovered new exit (range 7) 3226 | -6/Factory | Spotted B-75 Beast 3290 | -6/Factory | Build established: Gunner 3320 | -6/Factory | Entered Lower Caves 3350 | -6/Lower Caves | Lost 4 parts (2p1u1w) 3685 | -6/Lower Caves | Learned 4 Factory zone layouts 3876 | -6/Lower Caves | Identified exit to Lower Caves 3920 | -6/Lower Caves | Build established: Derelict-Gunner 3925 | -6/Lower Caves | Core integrity fell below 50% 3927 | -6/Lower Caves | Core integrity fell below 20% 3937 | -6/Lower Caves | Entered another Lower Caves area 3939 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4101 | -6/Lower Caves | Discovered new exit (range 14) 4114 | -6/Lower Caves | Entered Factory 4114 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4136 | -5/Factory | Lost 7 parts (1p2n3u1w) 4474 | -5/Factory | Identified exit to Garrison 4474 | -5/Factory | Entered Garrison 4484 | -5/Garrison | Lost 12 parts (3p2n3u4w) 4496 | -5/Garrison | Core integrity fell below 50% 4502 | -5/Garrison | Triggered checkpoint 4506 | -5/Garrison | Triggered checkpoint 4510 | -5/Garrison | Triggered checkpoint 4512 | -5/Garrison | Triggered checkpoint 4517 | -5/Garrison | Heavy support dispatched to Factory 4524 | -5/Garrison | Discovered new exit (range 12) 4531 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4548 | -5/Garrison | Core integrity fell below 20% 4558 | -5/Garrison | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Broken Imp. Weapon Cycler blown off. E-15 Imp destroyed. Imp. Targeting Computer blown off. E-15 Imp destroyed. ALERT: Dispatching Heavy support to Factory. EXIT=FOUND Attempting to access garrison exit controls... Remote lockdown engaged. E-15 Imp destroyed. Slammed into G-50 Soldier. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Dropped Broken Arm. Huge Wheel. Dropped Hrd. Medium Armor Plating. Dropped Neutrino Core. Acquired Segregator. Slug penetrates Wall. Segregator destroyed. Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ###### | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ???????????????????????????????? ???????# #????? | | ???????????????????????????????T ######## #????? | | ???????????????????????????????# ## ## #????? | | ??????????????????????????????## ## ## ##???? | | ??????????????????????????????# ##### | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# ## ## ##### | | ??????????????????????????????# ## ## ###?? | | ??????????????????????????????" #?? | | ??????????????????????????????" #?? | | ??????????????????????????????" #?? | | ??????????????????????????????" ??? | | ??????????????????????????????# ## ## #???? | | ????????????????????########### ## ## ##### | | ????????????????????# g % *!%g | | ????????????????????# gg@ =!=g | | ????????????????????# h###g#### Y ##### | | ????????????????????# #?# #??## ## ######???? | | ????????????????????# #?# #???# #? #????????? | | ????????????????????# #?# #???# #??####????????? | | ????????????????????# #?# #???# #??????????????? | | ????????????????????# #? ???# #??????????????? | | ????????????????????# #? ##???# #??????????????? | | ???????????########## ##+###### #??????????????? | | ???????????# #??????????????? | | ???????????# #??????????????? | | ???????????# ### ### #############??????????????? | | ???????????# #?# "##^#??????????????????????????? | | ???????????# #?# T## #??????????????????????????? | | ???????????# #?#""## #??????????????????????????? | | ???????????# #?##### #??????????????????????????? | | ???????????# #?????# ??????????????????????????? | | ???????????# #?????###??????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ?????????### #??????????????????????????????????? | | ?????????# ! #??????????????????????????????????? | | ?????????# <% #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????######??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 44 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Core Shielding 20 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 18 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Arm. Huge Wheel | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Please Form A Line Challenges ------------ None Game ------ Seed ModifiedArchitectComputer Manual? 0 Play Time 00:54:50 Cumulative 8.1 hours Start 2024.03.31 @ 22:20:16 End 2024.03.31 @ 23:17:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f7455336-f74e-4ce8-9124-ca4b07603e3f