Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.30 @ 02:52:01 Player: Rusllan Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (10) 50 Value Destroyed (236) 236 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 526 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 290/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Wheel > --- UTILITY (2) ------ Heat Sink Structural Scanner > --- WEAPON (2) ------- Small Laser Grenade Launcher > --- INVENTORY (4) ---- Ion Engine Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Terrain Scanner Seismic Analyzer > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- (None) [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Structural Scanner Device Structural Scanner Processor Seismic Analyzer Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 21 | 9 12 Power 5 | 1 4 Engine 5 | 1 4 Core . | . . Reactor . | . . Propulsion 6 | 4 2 Treads . | . . Leg 5 | 4 1 Wheel 1 | . 1 Hover . | . . Flight . | . . Utility 5 | 2 3 Device 4 | 1 3 Storage . | . . Processor 1 | 1 . Hackware . | . . Protection . | . . Artifact . | . . Weapon 5 | 2 3 Energy Gun 2 | . 2 Energy Cannon . | . . Ballistic Gun 2 | 2 . Ballistic Cannon . | . . Launcher 1 | . 1 Special Weapon . | . . Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 8 | . 8 Power 1 | . 1 Propulsion 2 | . 2 Utility 2 | . 2 Weapon 3 | . 3 Highest Loss Streak 8 | . 8 Average Slot Usage (%) 78 | . 78 Engine 5 | . 5 Leg 16 | . 16 Wheel 7 | . 7 Device 23 | . 23 Processor 2 | . 2 Energy Gun 6 | . 6 Ballistic Gun 8 | . 8 Launcher 7 | . 7 Naked Turns . | . . Heaviest Build 9 | 7 9 Greatest Support 20 | 20 20 Greatest Overweight (x) 2 | . 2 Average Overweight (x) . | . . Largest Inventory Capacity 4 | 4 4 Average Capacity 4 | 4 4 Most Carried 4 | 4 4 Average Carried 1 | 2 1 Final Capacity 4 | 4 4 Final Carried 3 | 3 1 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 431 | 278 153 Remotely . | . . Salvage Created 276 | 45 231 Parts 23 | 7 16 Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed 8 | 1 7 Guns 3 | 1 2 AOE 5 | . 5 Classes Destroyed 4 | 2 2 Builder 1 | . 1 Tunneler 1 | 1 . Swarmer 2 | . 2 Grunt 6 | 1 5 Best Kill Streak 3 | 2 3 Combat Bots Only 3 | 1 3 Max Kills in Single Turn 3 | 1 3 Gunslinging . | . . Exploded 3 | . 3 Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 778 | 48 730 Core 254 | 12 242 Absorbed by Shields . | . . Core Remaining (%) 95 | 95 . Volleys Fired 35 | 4 31 Largest 2 | 2 2 Hottest 70 | 40 70 Shots Fired 54 | 8 46 Gun 51 | 8 43 Cannon . | . . Launcher 3 | . 3 Special . | . . Kinetic 44 | 8 36 Thermal 7 | . 7 Explosive 3 | . 3 Electromagnetic . | . . Robot Hit Streak 7 | 5 7 Robot Miss Streak 5 | 2 5 Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots 30 | 5 25 Core Hits 22 | 3 19 Critical Hits 1 | . 1 Critical Kills . | . . Critical Parts Destroyed 1 | . 1 Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 538 | 46 492 Guns 243 | 46 197 Cannons . | . . Explosions 267 | . 267 Melee . | . . Ramming 28 | . 28 Kinetic 196 | 46 150 Thermal 47 | . 47 Explosive 267 | . 267 Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption 3 | . 3 Average Corruption 2 | . 2 Corruption Purged . | . . Effects 5 | . 5 Matter Fused 1 | . 1 Heat Flow Errors 1 | . 1 Data Loss (minor) 2 | . 2 Targeting Errors 1 | . 1 Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks 1 | . 1 Impact 1 | . 1 Kinetic . | . . Secondary . | . . Self-Inflicted Damage 13 | . 13 Shots . | . . Rammed 15 | . 15 Targets Rammed 16 | . 16 Kicked 1 | . 1 Crushed . | . . Highest Temperature 163 | 12 163 Average Temperature 22 | 7 23 Received Heat Transfer 408 | 24 384 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred 100 | . 100 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 124 | 25 124 Average Influence 34 | 10 45 Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched 2 | . 2 Investigation 1 | . 1 Extermination . | . . Reinforcement 1 | . 1 Assault . | . . Garrison . | . . Intercept . | . . Construction Impeded . | . . Haulers Reinforced . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals 2 | . 2 Communications Jammed . | . . Distress Signals . | . . Times Spotted 13 | 1 12 Peak Tracking Total 5 | 1 5 Tactical Retreats . | . . Traps | -11 -10 ------- Run | Scr Mat Traps Triggered 1 | . 1 Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed 6 | . 6 Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Fab Network Shutdowns . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed 4 | . 4 Terminals 4 | . 4 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks 15 | . 15 Successful 7 | . 7 Failed 8 | . 8 Catastrophic 1 | . 1 Database Lockouts . | . . Manual 1 | . 1 Terminals 15 | . 15 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 7 | . 7 Record 4 | . 4 Prototype ID Bank 1 | . 1 Alert Level 1 | . 1 Disarm Traps 1 | . 1 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 4 | . 4 Full Trace Events 2 | . 2 Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Matter . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Matter . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 469 | 153 316 Spaces Moved 303 | 113 190 Core 61 | 26 35 Treads . | . . Legs 230 | 87 143 Wheels 12 | . 12 Hover . | . . Flight . | . . Fastest Speed 50 | 50 50 Average Speed 105 | 103 106 Slowest Speed 150 | 120 150 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered . | . . Exploration Rate (%) 16 | 8 24 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed 22 | . 22 Melee . | . . Projectile . | . . AOE 22 | . 22 Actions | -11 -10 --------- Run | Scr Mat Total 409 | 147 262 Wait . | . . Move 302 | 112 190 Hop . | . . Pick Up 22 | 15 7 Fast Attach . | . . Attach 21 | 9 12 Detach 7 | 2 5 Swap . | . . Drop 6 | 5 1 Fire 35 | 4 31 Melee . | . . Ram 15 | . 15 Kick 1 | . 1 Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 154 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Core integrity fell below 50% 289 | -10/Materials | Core integrity fell below 20% 313 | -10/Materials | Lost 8 parts (1p2n2u3w) 470 | -10/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Acquired 34 matter. Connecting with Terminal... >>Query(Lightweight Power Sources) Many engines, cores, and reactors have an alternative lightweight variant that retains the generation efficiency of its standard version but minimizes built-in battery space to reduce weight for certain robot designs, especially those with strict weight restrictions such as hovering and flight-based models. >>Query(Fabricator) Self-contained construction unit capable of building almost any component or robot for which detailed schematics are provided. An internal generator provides all the energy required for fabrication, but matter input is drawn from the local network as per fabricator specification, while some schematics may call for preassembled subcomponents. Advanced fabricators can complete complex tasks more quickly. System corrupted: Sml. Laser targeting data glitched. [Achievement: Storm Trooper] S-10 Pest destroyed. The unstable cave ceiling collapses. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ???????????????#??##?#???#?# ###?### ??#??? | | ???????????????????#??? ### #??###? """ #??? | | ????????????????????# ?"??## #?#??#? """ #??? | | ?????????????????##?#????#?# #???#?? 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