Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.17 @ 17:54:40 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (186) 930 Value Destroyed (6357) 6357 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (1097) 1097 TOTAL SCORE: 13044 Bonus ------- High Alert Combat Kills 166 Follower Combat Kills 363 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -32 Cogmind --------- Core Integrity 153/700 Matter 278/300 Energy 290/290 System Corruption 5% Temperature Cool (0) Movement Treading (185) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Advanced Treads > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (18) --- Reinforced Deuterium Engine Antimatter Reactor Large Matter Pod (150) Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Improved Shield Generator Lightning Gun Lightning Gun Guided Plasma Cannon Gauss Rifle Heavy Flak Cannon Missile Launcher Heavy Rocket Launcher Improved Datajack Power Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Flak Gun > --- INVENTORY -------- Deuterium Engine Light Treads Advanced Treads Advanced Treads Advanced Treads Layered Light Armor Plating Layered Light Armor Plating Lightning Gun Lightning Gun Lightning Gun Pulse Rifle Guided Plasma Cannon Heavy Assault Rifle Assault Cannon Shock Bomb Launcher Missile Launcher Heavy Rocket Launcher Ripper [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 3 | . . . 1 . . . 1 1 . . . . Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 179 | . 14 . 31 9 2 4 59 22 5 17 . 16 Power 19 | . 2 . 5 1 . . 4 4 . 2 . 1 Engine 15 | . 2 . 5 1 . . 1 4 . 1 . 1 Core 4 | . . . . . . . 3 . . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 44 | . 2 . 8 2 . . 22 4 . 3 . 3 Treads 32 | . 2 . 8 2 . . 10 4 . 3 . 3 Leg 12 | . . . . . . . 12 . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 33 | . 3 . 9 . 2 . 10 5 3 . . 1 Device 6 | . 1 . . . . . 2 1 2 . . . Storage 10 | . 2 . 3 . 2 . 2 1 . . . . Processor 3 | . . . 1 . . . 1 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 14 | . . . 5 . . . 5 2 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 83 | . 7 . 9 6 . 4 23 9 2 12 . 11 Energy Gun 9 | . . . . 2 . . 6 1 . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 49 | . 6 . 8 3 . 3 15 4 1 4 . 5 Ballistic Cannon 7 | . . . . . . . . 2 1 3 . 1 Launcher 13 | . 1 . 1 1 . 1 2 1 . 4 . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . . . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 1 . 1 Unidentified Prototypes 4 | . . . . . . . 3 1 . . . . Parts Lost 39 | . . . 3 5 . 1 7 6 1 4 . 12 Power 5 | . . . . 1 . . . 1 . 1 . 2 Propulsion 18 | . . . 2 2 . 1 3 3 . 2 . 5 Utility 3 | . . . . . . . 2 . . . . 1 Weapon 13 | . . . 1 2 . . 2 2 1 1 . 4 Highest Loss Streak 5 | . . . 1 5 . 1 2 2 1 3 . 5 Average Slot Usage (%) 98 | . 100 100 99 99 100 88 97 99 99 98 100 95 Engine 10 | . 14 14 11 10 11 11 4 14 15 13 7 7 Core 1 | . . . . . . . 4 . . . 7 6 Treads 23 | . 24 28 32 32 33 22 14 22 23 23 23 19 Leg 2 | . 3 . . . . . 12 . . . . . Device 5 | . 14 14 3 . . . 4 6 6 7 7 6 Storage 16 | . 14 14 18 22 22 22 18 15 15 15 15 15 Processor 8 | . . . 2 11 11 11 3 14 15 15 15 15 Protection 2 | . . . 8 . . . 7 . . . . . Energy Gun 2 | . 2 . . 11 22 1 1 . . . . . Ballistic Gun 19 | . 25 28 21 10 . 20 24 16 7 17 23 20 Ballistic Cannon 2 | . . . . . . . . 4 14 4 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 89 | 9 28 26 52 46 46 46 65 87 89 87 85 89 Greatest Support 69 | 20 46 46 69 66 63 63 66 66 64 64 64 64 Greatest Overweight (x) 20 | . 3 . . 1 . 1 20 2 1 1 1 3 Average Overweight (x) . | . . . . . . . . . 1 1 1 1 Largest Inventory Capacity 18 | . 10 10 16 16 16 16 18 18 18 18 18 18 Average Capacity 15 | . 8 10 13 16 16 16 16 18 18 18 18 18 Most Carried 18 | . 10 10 16 16 16 16 18 18 18 18 18 18 Average Carried 15 | . 7 9 13 15 15 16 15 17 17 17 18 17 Final Capacity 18 | 6 10 10 16 16 16 16 18 18 18 18 18 18 Final Carried 18 | 6 10 10 16 15 16 16 18 18 18 18 18 16 Class Distribution -------------------- 34% | Mutant 30% | Skirmisher 15% | Scavenger-Skirmisher 11% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 5983 | 200 285 50 1026 170 . 182 1556 1262 260 590 . 402 Remotely . | . . . . . . . . . . . . . Salvage Created 7237 | . 410 34 1415 133 . 158 2338 1426 271 418 . 634 Parts 429 | . 34 5 101 10 . 11 136 75 13 19 . 25 Haulers Intercepted 15 | . 2 . 6 . . . 6 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . 4 14 . 24 Prevented 4 | . . . . . . . . . . . . 4 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 150 | . 12 3 26 4 . 4 44 27 4 15 . 11 Guns 111 | . 12 3 26 2 . 2 34 20 3 3 . 6 Cannons 9 | . . . . . . . . 7 1 1 . . AOE 30 | . . . . 2 . 2 10 . . 11 . 5 Classes Destroyed 15 | . 4 . 3 2 . 2 2 1 1 . . . Worker 7 | . . . 3 . . . 2 2 . . . . Hauler 15 | . 2 . 6 . . . 6 1 . . . . Recycler 1 | . . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . Operator 1 | . . . . . . . 1 . . . . . Watcher 11 | . 2 . 2 . . . 5 2 . . . . Swarmer 34 | . 8 3 8 . . . 7 . . 3 . 5 Grunt 66 | . 4 . 9 2 . 2 26 12 . 9 . 2 Brawler 6 | . . . 1 . . 1 1 . . 2 . 1 Duelist 3 | . . . . 1 . . . . . . . 2 Sentry 24 | . . . 8 . . . 9 5 . 1 . 1 Demolisher 1 | . . . . 1 . . . . . . . . Hunter 4 | . . . . . . 1 1 2 . . . . Programmer 8 | . . . . . . . . 8 . . . . Decomposer 2 | . . . . . . . . . 2 . . . Thug 1 | . . . . . . . . . 1 . . . Fireman 3 | . . . . . . . . . 3 . . . Best Kill Streak 7 | . 5 2 5 3 . 4 7 3 4 7 . 6 Combat Bots Only 7 | . 5 2 4 3 . 3 6 3 4 7 . 6 Max Kills in Single Turn 4 | . 2 1 2 1 . 1 4 1 1 4 . 2 Gunslinging 1 | . 1 . 1 . . . 1 . . . . . Exploded 4 | . . . . 1 . 1 3 . . 4 . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 9201 | . 433 138 942 910 . 250 2100 1944 193 566 . 1725 Core 1067 | . 57 12 76 78 . 15 282 137 54 23 . 333 Absorbed by Shields 119 | . . . . . . . 119 . . . . . Core Remaining (%) 69 | 100 . 72 . . . 57 48 . . . . . Volleys Fired 476 | . 58 13 116 13 . 15 110 80 13 26 . 32 Largest 3 | . 2 2 2 2 . 2 3 3 3 3 . 3 Hottest 150 | . 60 40 46 90 . 53 150 127 127 120 . 81 Shots Fired 1061 | . 114 26 231 24 . 25 289 217 30 50 . 55 Gun 930 | . 112 26 230 22 . 19 281 163 14 23 . 40 Cannon 81 | . . . . . . . . 53 16 12 . . Launcher 50 | . 2 . 1 2 . 6 8 1 . 15 . 15 Special . | . . . . . . . . . . . . . Kinetic 963 | . 96 26 230 17 . 19 258 212 30 35 . 40 Thermal 16 | . 16 . . . . . . . . . . . Explosive 37 | . 2 . 1 2 . 6 8 1 . 15 . 2 Electromagnetic 45 | . . . . 5 . . 23 4 . . . 13 Robot Hit Streak 34 | . 10 6 23 6 . 8 18 34 18 14 . 21 Robot Miss Streak 10 | . 10 3 5 2 . 2 6 4 3 4 . 3 Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 15 | . 3 . 2 1 . . 4 2 . . . 3 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 1 . . . 1 Shots Hit Robots 753 | . 63 15 154 18 . 17 207 176 25 29 . 49 Core Hits 438 | . 25 3 65 13 . 16 123 104 23 28 . 38 Critical Hits 7 | . 2 . 1 . . . 1 1 . . . 2 Critical Kills 2 | . 1 . 1 . . . . . . . . . Critical Parts Destroyed 5 | . 1 . . . . . 1 1 . . . 2 Melee Attacks 14 | . . . . . . . . 1 . 4 . 9 Impact . | . . . . . . . . . . . . . Slashing 7 | . . . . . . . . 1 . . . 6 Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . 4 . 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15061 | . 643 153 1855 317 . 405 4178 3295 618 1785 . 1812 Guns 10141 | . 643 153 1855 189 . 145 3154 2514 445 267 . 776 Cannons 1070 | . . . . . . . . 727 173 170 . . Explosions 3616 | . . . . 128 . 260 1024 54 . 1348 . 802 Melee 234 | . . . . . . . . . . . . 234 Ramming . | . . . . . . . . . . . . . Kinetic 10638 | . 552 153 1855 124 . 145 2779 3199 618 437 . 776 Thermal 415 | . 91 . . . . . 199 . . . . 125 Explosive 2874 | . . . . 128 . 260 825 . . 1348 . 313 Electromagnetic 900 | . . . . 65 . . 375 96 . . . 364 Impact . | . . . . . . . . . . . . . Slashing 234 | . . . . . . . . . . . . 234 Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . 1 1 1 1 . 5 5 5 5 5 Average Corruption 3 | . . . 1 1 1 1 . 2 5 5 5 5 Corruption Purged . | . . . . . . . . . . . . . Effects 193 | . . . 4 4 5 6 . 48 35 47 5 39 Message Errors 37 | . . . 2 1 2 1 . 9 5 10 1 6 Matter Fused 34 | . . . . . . . . 6 10 8 2 8 Heat Flow Errors 29 | . . . . . . . . 6 6 9 . 8 Energy Discharges 29 | . . . . 1 . 2 . 9 4 7 . 6 Data Loss (minor) 26 | . . . 2 1 3 3 . 6 4 2 1 4 Data Loss (major) 8 | . . . . . . . . 1 1 3 1 2 Misfires 11 | . . . . . . . . 1 4 4 . 2 Targeting Errors 12 | . . . . 1 . . . 6 . 4 . 1 Weapon Failures 7 | . . . . . . . . 4 1 . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 127 | . . . . . . . 8 5 21 90 . 3 Projectiles 26 | . . . . . . . . 5 21 . . . Explosions 101 | . . . . . . . 8 . . 90 . 3 Melee . | . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . 6 . . . . Impact . | . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . 5 . . . . Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 127 | . . . 5 16 . . 57 34 . . . 15 Shots 5 | . . . 1 1 . . 1 1 . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 441 | . 60 . 57 24 . 1 369 414 441 269 . 239 Average Temperature 83 | . 22 . 14 8 . 1 60 95 169 92 . 87 Received Heat Transfer 2726 | . 90 . 321 32 . 45 894 606 267 144 . 327 Effects 8 | . . . . . . . . 3 3 . . 2 Shutdowns 2 | . . . . . . . . . 2 . . . Energy Bleed 2 | . . . . . . . . . 1 . . 1 Interference 4 | . . . . . . . . 3 . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 600 | . 200 . . . . . 300 . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 2 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 553 | . 142 70 290 110 . 88 553 320 . . . . Initial 203 | . . . . 40 . . . 203 . . . . Average 146 | . 52 14 106 39 . 26 350 123 . . . . Maximum Alert Level 2 | . . . 1 . . . 2 1 . . . . Low Security (%) 69 | . 100 100 82 100 . 100 8 81 . . . . Level 1 23 | . . . 17 . . . 62 18 . . . . Level 2 6 | . . . . . . . 29 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 26 | . 3 . 2 . . . 9 10 . 1 . 1 Investigation 8 | . 1 . 1 . . . 4 2 . . . . Extermination 7 | . . . . . . . . 7 . . . . Reinforcement 5 | . 2 . 1 . . . 1 1 . . . . Assault 2 | . . . . . . . . . . 1 . 1 Garrison 4 | . . . . . . . 4 . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 11 | . 2 . 5 . . . 3 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 222 | . 26 3 52 6 . 2 57 34 4 19 . 19 Peak Tracking Total 10 | . 6 3 6 3 . 3 8 4 4 10 . 6 Tactical Retreats 17 | . 1 . 3 . . . 7 2 . 3 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 11 | . 1 . 1 . . . 5 4 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 12 | . 2 . . . . . 4 5 . 1 . . Max in Single Turn 2 | . 1 . . . . . 2 1 . 1 . . Garrison Access 2 | . . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 50 | . 3 1 13 . 5 . 15 8 . 1 4 . Terminals 31 | . 3 1 10 . . . 11 6 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . 2 . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . 2 1 . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . Total Hacks 194 | . 8 2 31 . 50 . 48 28 . 1 26 . Successful 132 | . 2 1 13 . 50 . 25 14 . 1 26 . Failed 62 | . 6 1 18 . . . 23 14 . . . . Catastrophic 16 | . . . 10 . . . 3 3 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 85 | . 8 1 21 . 1 . 36 18 . . . . Terminals 87 | . 8 2 21 . . . 37 19 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . . 3 . . . 3 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 21 | . . . 7 . . . 6 8 . . . . Garrison Access 3 | . . . . . . . 2 1 . . . . Terminal Hacks 91 | . 1 1 4 . 50 . 6 2 . 1 26 . Record 61 | . . 1 . . 49 . . . . . 11 . Part Schematic 5 | . . . . . . . . . . . 5 . Robot Schematic 7 | . . . . . . . . . . . 7 . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 4 | . . . . . . . 1 . . . 3 . Open Door 1 | . . . . . . . . . . 1 . . Level Access Points 1 | . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . . 1 . . . . Unreport Threat 8 | . 1 . 3 . . . 3 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . 2 . . . . . Scan Component 2 | . . . 1 . . . 1 . . . . . Repair 2 | . . . 1 . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 18 | . . . 6 . . . 4 8 . . . . Insert Component 8 | . . . 3 . . . 2 3 . . . . Analyze 10 | . . . 3 . . . 2 5 . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . Seal Access 2 | . . . . . . . 1 1 . . . . Unauthorized Hacks 16 | . 1 . 1 . . . 11 3 . . . . Terminals 16 | . 1 . 1 . . . 11 3 . . . . Track 1 | . . . . . . . 1 . . . . . Assimilate 3 | . 1 . . . . . 2 . . . . . Botnet 10 | . . . 1 . . . 6 3 . . . . Operators 2 | . . . . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 37 | . 3 1 13 . . . 14 6 . . . . Full Trace Events 8 | . 1 . 1 . . . 4 2 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 3 . . . 1 3 . . 5 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . . . . . Time 132 | . . . 32 . . . 100 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . 3 . . . 2 3 . . . . Part Schematics Acquired 7 | . . . 3 . . . 1 3 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 2 . 2 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 9 | . 1 3 . . . . . . . 2 . 3 Largest Group 3 | . . 3 3 . . . . . . 2 . 2 Highest-Rated Group 94 | . . 40 40 . . . . . . 64 . 94 Highest-Rated Ally 94 | . . 16 16 . . . . . . 32 . 94 Total Orders . | . . . . . . . . . . . . . Ally Attacks 67 | . . . 23 . . . . . . 12 . 32 Total Damage 1591 | . . . 231 . . . . . . 394 . 966 Kills 13 | . . . 4 . . . . . . 5 . 4 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 23043 | . 1319 1360 3527 1100 891 1246 3973 4448 1370 1894 204 1711 Spaces Moved 12092 | 1 715 777 1879 641 555 627 1953 2172 778 1046 121 827 Core 3 | . 1 . . . . . 2 . . . . . Treads 11151 | . 581 777 1879 641 555 627 1147 2172 778 1046 121 827 Legs 938 | 1 133 . . . . . 804 . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 145 145 170 170 170 170 Average Speed 163 | 120 152 160 160 160 160 178 151 167 170 170 170 173 Slowest Speed 1050 | 120 200 160 160 180 160 180 1050 192 170 170 170 205 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 79 | 2 90 99 99 98 93 94 98 46 74 94 75 72 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 3 | . . . . . 1 . . . 1 . 1 . Known Exits Taken 10 | . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched 20 | . . 1 . 2 . 1 . . 4 9 . 3 Spaces Dug 24 | . . . 10 . . . . 1 . 9 . 4 Terrain Destroyed 308 | . 22 . 10 16 . 36 79 14 . 116 . 15 Melee 5 | . . . . . . . . 1 . . . 4 Projectile 12 | . . . . . . . 5 5 . 2 . . AOE 291 | . 22 . 10 16 . 36 74 8 . 114 . 11 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total 14540 | . 846 869 2184 689 559 728 2762 2829 797 1118 120 1039 Wait 1572 | . 40 76 102 18 . 82 571 525 . 10 . 148 Move 12080 | . 714 776 1878 640 554 626 1952 2171 777 1045 120 827 Hop . | . . . . . . . . . . . . . Pick Up 82 | . 7 2 23 6 1 . 22 13 . 5 . 3 Fast Attach 48 | . 4 . 5 . . 1 31 3 . 2 . 2 Attach 32 | . . . 5 5 . . 6 7 1 3 . 5 Detach 6 | . . . 3 . . . 3 . . . . . Swap 99 | . 10 . 21 4 2 3 22 12 4 12 . 9 Drop 117 | . 13 2 31 3 2 1 45 13 . 6 . 1 Fire 476 | . 58 13 116 13 . 15 110 80 13 26 . 32 Melee 14 | . . . . . . . . 1 . 4 . 9 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . 4 . . . . Rewire 10 | . . . . . . . . . 2 5 . 3 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 12) 268 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 825 | -10/Materials | Discovered new exit (range 8) 1287 | -10/Materials | Discovered new exit (range 16) 1320 | -10/Materials | Entered Mines 1417 | -10/Mines | Discovered new exit (range 8) 1707 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1729 | -10/Mines | Identified exit to Materials 1836 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2148 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2680 | -10/Mines | Entered Materials 2680 | -9/Materials | Accompanied by 3 allies 2680 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2838 | -9/Materials | Discovered new exit (range 12) 3020 | -9/Materials | Discovered new exit (range 4) 3222 | -9/Materials | Discovered new exit (range 13) 4251 | -9/Materials | Discovered new exit (range 7) 4521 | -9/Materials | Discovered new exit (range 15) 4525 | -9/Materials | Discovered new exit (range 5) 4683 | -9/Materials | Build established: Scavenger-Mutant 5341 | -9/Materials | Discovered new exit (range 16) 5390 | -9/Materials | Repaired Imp. Treads 5457 | -9/Materials | Identified exit to Materials 5852 | -9/Materials | Identified exit to Storage 6205 | -9/Materials | Identified exit to Mines 6207 | -9/Materials | Entered Mines 6228 | -9/Mines | Met a Derelict bent on vengeance 6365 | -9/Mines | Assembled infested the area 6398 | -9/Mines | Learned Materials emergency access door positions 6434 | -9/Mines | Met 8R-AWN 6442 | -9/Mines | Discovered new exit (range 5) 6447 | -9/Mines | Identified exit to Exiles 6481 | -9/Mines | Discovered exit to Materials (range 6) 6586 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 6754 | -9/Mines | Lost 5 parts (1p2n2w) 6916 | -9/Mines | Build established: Mutant 7014 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 7021 | -9/Mines | Found Prototype Device 7022 | -9/Mines | Discovered exit to Materials (range 4) 7307 | -9/Mines | Entered Exiles 7331 | -9/Exiles | Discovered new exit (range 15) 7392 | -9/Exiles | Welcomed by 8R-AWN 7415 | -9/Exiles | Met EX-HEX 7493 | -9/Exiles | Met EX-DEC 7506 | -9/Exiles | Learned location of Zion (-6) 7535 | -9/Exiles | Met EX-BIN 7560 | -9/Exiles | Aligned with FarCom system 7562 | -9/Exiles | Given EX-Vault access code 7640 | -9/Exiles | Opened EX-Vault 7657 | -9/Exiles | Found Gui. Plasma Cannon 7691 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7862 | -9/Exiles | Visited The Gauntlet 8182 | -9/Exiles | Discovered new exit (range 11) 8196 | -9/Exiles | Identified exit to Mines 8198 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 8198 | -9/Exiles | Entered Mines 8224 | -8/Mines | Discovered exit to Materials (range 6) 8865 | -8/Mines | Discovered exit to Materials (range 6) 9444 | -8/Mines | Entered Materials 9444 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 9995 | -8/Materials | Build established: Scavenger-Tank 10065 | -8/Materials | Garrison activated, responded to threat 10470 | -8/Materials | Garrison activated, responded to threat 10857 | -8/Materials | Discovered new exit (range 3) 11109 | -8/Materials | Identified Exp. Sensor Array 11695 | -8/Materials | Build established: Tank 12111 | -8/Materials | Build established: Skirmisher 12423 | -8/Materials | Repaired Broken Exp. Sensor Array 12663 | -8/Materials | Discovered new exit (range 7) 13151 | -8/Materials | Identified exit to Factory 13343 | -8/Materials | Core integrity fell below 50% 13417 | -8/Materials | Entered Factory 13417 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 13679 | -7/Factory | Discovered new exit (range 15) 13845 | -7/Factory | Identified exit to Lower Caves 14028 | -7/Factory | Discovered new exit (range 3) 14035 | -7/Factory | Identified exit to Factory 15131 | -7/Factory | Discovered exit to Factory (range 9) 16243 | -7/Factory | Build established: Scavenger-Skirmisher 17069 | -7/Factory | Build established: Skirmisher 17780 | -7/Factory | Build established: Mutant 17865 | -7/Factory | Entered Lower Caves 17894 | -7/Lower Caves | Ambushed by wild Derelicts 18305 | -7/Lower Caves | Build established: Skirmisher 18971 | -7/Lower Caves | Discovered new exit (range 9) 18983 | -7/Lower Caves | Identified exit to Lower Caves 19235 | -7/Lower Caves | Entered another Lower Caves area 19734 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 19763 | -7/Lower Caves | Destroyed 7 combat bots 19789 | -7/Lower Caves | Lost 3 parts (2n1w) 20263 | -7/Lower Caves | Build established: Scavenger-Skirmisher 20756 | -7/Lower Caves | Discovered new exit (range 5) 20761 | -7/Lower Caves | Identified exit to Data Miner 20835 | -7/Lower Caves | Encountered a Warlord checkpoint 21033 | -7/Lower Caves | Build established: Skirmisher 21129 | -7/Lower Caves | Entered Data Miner 21129 | -7/Data Miner | Discovered new exit (range 6) 21148 | -7/Data Miner | Identified exit to Proximity Caves 21182 | -7/Data Miner | Met Data Miner 21240 | -7/Data Miner | Learned location of Section 7 (-3) 21240 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 21276 | -7/Data Miner | Received God Mode back door access code from Data Miner 21333 | -7/Data Miner | Entered Proximity Caves 21345 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 21407 | -6/Proximity Caves | Learned Factory terminal intel 21731 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21734 | -6/Proximity Caves | Escorted by Enhanced Grunt 22916 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 22925 | -6/Proximity Caves | Core integrity fell below 50% 22958 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 23044 | -6/Proximity Caves | Self-destructed Last Messages --------------- 22960_ B-48 Gladiator unfolds itself. 22960_ G-50 Soldier unfolds itself. 22960_ I-36 Angel unfolds itself. 22971_ Attempting to rewire B-48 Gladiator. 22974_ Sneak attack on B-48 Gladiator. 22974_ Attempting to rewire B-48 Gladiator. 22975_ Sneak attack on B-48 Gladiator. 22975_ B-48 Gladiator rewired. 22977_ Sneak attack on G-50 Soldier. 22977_ G-50 Soldier rewired. 22980_ Enh. Autogun destroyed. 22991_ Gladiator 5a destroyed. 22997_ Slug penetrates G-67 Veteran. 23003_ G-67 Veteran suffers critical hit. 23003_ Destroyed Flexi-carbon Leg. 23003_ Lgt. Treads destroyed. 23004_ Gauss Rifle destroyed. 23010_ Flak Gun destroyed. 23018_ Lgt. Angular Momentum Engine destroyed. 23025_ System corrupted: Heat flow error (+179). Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????############?????????????? | | ???????????????????????## ######????????? | | ??????????????????????## #######??? | | ??????????????????????# g #??? | | ??????????????????????# g## ## ## #??# | | ??????????????????????# #### # !# #?## | | ??????????????????????# b #?## # =# #?# | | ??????????????????????## b #??# ###//##%%### | | ???????????????????????# @ #??## # %%+%! | | ???????????????????????## #???## # % =!# %! | | ????????????????????????####????# #"""" "# ! | | ???????????????????????????????? ######## | | ???????????????????????????????? ? | | ???????????????????????????????## ## # | | ????????????????????????????????### ??###### | | ??????????????????????????????????## ## ####### | | ???????????????????????????????????##### | | ???????????????????????????????????????# | | ????????????????????????????????? ####### | | ?????????????????????????????????### ???????# | | ???????????????????????????????????# ????????? | | ???????????????????????????????????## ??????????? | | ????????????????????????????????????##???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Airjet | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Reactive Plating | -9/Materials | Scanalyzed Cmb. Airjet | -8/Materials | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Ripper | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalScatterBay Manual? 0 Play Time 02:31:08 Cumulative 108.4 hours Start 2021.05.15 @ 19:16:51 End 2021.05.17 @ 17:54:40 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 41 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 39 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5117f372-9f36-4897-bef1-ca28e7ebe72b