Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.23 @ 21:17:31 Player: tokkot Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (79) 395 Value Destroyed (2613) 2613 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (89) 89 TOTAL SCORE: 5397 Bonus ------- High Alert Combat Kills 89 Cogmind --------- Core Integrity 0/700 Matter 167/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Advanced Visual Processing Unit Matter Filter Heavy Particle Cannon High-powered Shotgun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Beam Rifle Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Advanced Visual Processing Unit Improved Targeting Computer Recoil Stabilizer Matter Filter Hardlight Generator Heavy Particle Cannon High-powered Shotgun Gauss Rifle Assault Cannon [Rating: 36] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Shield Generator Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 68 | 7 13 16 11 21 Power 9 | 1 2 1 2 3 Engine 8 | 1 2 1 1 3 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 27 | 2 4 11 4 6 Treads . | . . . . . Leg 26 | 2 4 11 4 5 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 4 1 2 8 Device 6 | . . . 1 5 Storage 3 | 1 1 1 . . Processor 3 | . 2 . . 1 Hackware 1 | . . . . 1 Protection 3 | . 1 . 1 1 Artifact . | . . . . . Weapon 16 | 3 3 3 3 4 Energy Gun 6 | 1 2 2 . 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 7 | 2 1 1 1 2 Ballistic Cannon 2 | . . . 1 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 20 | . 3 1 1 15 Power 5 | . 1 . . 4 Propulsion 10 | . . 1 . 9 Utility 3 | . . . 1 2 Weapon 2 | . 2 . . . Highest Loss Streak 12 | . 2 1 1 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 98 99 100 93 Engine 11 | . 14 11 4 13 Leg 32 | . 28 43 36 27 Device 2 | . . . 5 4 Storage 10 | . 14 11 9 6 Processor 8 | . 6 11 9 7 Hackware 1 | . . . . 4 Protection 4 | . 6 . 3 4 Energy Gun 6 | . 8 11 4 3 Energy Cannon 1 | . . . 4 3 Ballistic Gun 11 | . 19 11 10 3 Ballistic Cannon 4 | . . . 7 10 Peak Build Rating 36 | 6 11 15 21 36 Average Rating 17 | 4 9 14 19 29 On Entrance 10 | . 6 9 14 21 Naked Turns . | . . . . . Heaviest Build 57 | 13 17 33 43 57 Greatest Support 46 | 20 26 46 43 40 Greatest Overweight (x) 3 | 2 . . 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 11 | 7 8 10 15 14 Most Carried 15 | 3 10 15 15 15 Average Carried 10 | 1 7 10 14 12 Final Capacity 15 | 8 10 15 15 5 Final Carried 15 | 3 10 14 15 5 Class Distribution -------------------- 45% | Scavenger-Gunner 32% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1656 | 151 300 244 490 471 Remotely . | . . . . . Salvage Created 3019 | . 857 708 743 711 Parts 159 | . 53 33 43 30 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 64 | . 16 13 17 18 Guns 39 | . 15 12 6 6 Cannons 22 | . . . 11 11 AOE 3 | . 1 1 . 1 Classes Destroyed 12 | . 5 1 3 3 Builder 2 | . . . 1 1 Tunneler 1 | . . . 1 . Hauler 2 | . 2 . . . Recycler 4 | . 2 2 . . Operator 2 | . . . 1 1 Watcher 4 | . 1 . 1 2 Swarmer 14 | . 3 3 3 5 Grunt 34 | . 13 6 9 6 Brawler 2 | . . . . 2 Duelist 2 | . . . . 2 Sentry 11 | . . 4 5 2 Programmer 1 | . . . . 1 Best Kill Streak 8 | . 6 4 4 8 Combat Bots Only 6 | . 5 3 4 6 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging . | . . . . . Exploded 1 | . 1 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 352 | . 65 55 65 167 Missed 112 | . 21 17 16 58 Damage Taken 3787 | . 597 542 564 2084 Core 1001 | . 171 48 82 700 Absorbed by Shields 204 | . . . 147 57 Regen/Repaired (Parts) 71 | . . 71 . . Core Remaining (%) 76 | 100 31 88 85 . Volleys Fired 218 | . 62 46 50 60 Largest 3 | . 2 2 3 3 Hottest 152 | . 85 79 127 152 Shots Fired 489 | . 120 89 150 130 Gun 339 | . 120 89 72 58 Cannon 150 | . . . 78 72 Launcher . | . . . . . Special . | . . . . . Kinetic 317 | . 74 46 100 97 Thermal 147 | . 21 43 50 33 Explosive . | . . . . . Electromagnetic 25 | . 25 . . . Robot Hit Streak 12 | . 10 12 8 6 Robot Miss Streak 5 | . 4 3 5 3 Penetration Max . | . . . . . Secondary Targets 4 | . 2 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 303 | . 76 56 83 88 Core Hits 149 | . 38 24 37 50 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 2 | . 2 . . . Critical Strikes 10 | . 4 1 2 3 Burn 2 | . . 1 . 1 Destroy 3 | . 3 . . . Blast 4 | . . . 2 2 Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5336 | . 964 786 1646 1940 Guns 2757 | . 738 728 559 732 Cannons 2126 | . . . 1025 1101 Explosions 370 | . 217 53 . 100 Melee . | . . . . . Ramming 83 | . 9 5 62 7 Kinetic 3369 | . 393 363 1113 1500 Thermal 1403 | . 234 365 471 333 Explosive 218 | . 118 . . 100 Electromagnetic 263 | . 210 53 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . . 5 Message Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 95 | . 2 . . 93 Projectiles 22 | . . . . 22 Explosions 73 | . 2 . . 71 Melee . | . . . . . Knockbacks 14 | . . 1 8 5 Impact 1 | . . 1 . . Kinetic 13 | . . . 8 5 Secondary . | . . . . . Self-Inflicted Damage 383 | . 128 43 . 212 Shots 5 | . 2 1 . 2 Rammed 3 | . . . . 3 Targets Rammed 19 | . 2 2 12 3 Kicked 16 | . 2 2 12 . Crushed . | . . . . . Highest Temperature 668 | . 196 147 525 668 Average Temperature 123 | . 50 37 148 192 Received Heat Transfer 981 | . 207 261 264 249 Effects 24 | . . . 3 21 Shutdowns 6 | . . . 1 5 Energy Bleed 5 | . . . 1 4 Interference 6 | . . . . 6 Matter Decay 1 | . . . . 1 Short Circuit 3 | . . . 1 2 Damage (minor) 1 | . . . . 1 Damage (major) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 1 1 Heat Transferred 3274 | . 433 954 1073 814 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 489 | . 283 289 489 475 Initial 221 | . . 71 121 221 Average 205 | . 128 169 250 295 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 51 | 100 87 62 44 6 Level 1 42 | . 12 37 35 87 Level 2 5 | . . . 20 5 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 3 2 5 5 Investigation 4 | . 2 1 1 . Extermination 1 | . . . . 1 Reinforcement 7 | . 1 1 4 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 3 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . 1 2 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 106 | . 28 19 22 37 Peak Tracking Total 12 | . 5 3 4 12 Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 2 1 1 1 Indirectly 1 | . . 1 . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . . . 3 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . 1 1 . 2 Max in Single Turn 2 | . 1 1 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 8 | . . 1 4 3 Terminals 3 | . . . 2 1 Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 19 | . . 3 12 4 Successful 14 | . . 3 9 2 Failed 5 | . . . 3 2 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . . . 3 1 Fabricators . | . . . . . Repair Stations 5 | . . 3 . 2 Recycling Units 2 | . . . 2 . Scanalyzers 7 | . . . 7 . Garrison Access 1 | . . . . 1 Terminal Hacks 3 | . . . 2 1 Disarm Traps 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 3 . 1 Scan Component 3 | . . 2 . 1 Repair 1 | . . 1 . . Recycling Unit Hacks 1 | . . . 1 . Process 1 | . . . 1 . Scanalyzer 6 | . . . 6 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 7 | . . 1 3 3 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3696 | 61 1111 751 788 985 Spaces Moved 2014 | 42 697 429 380 466 Core 93 | 8 . . . 85 Treads . | . . . . . Legs 1917 | 34 697 429 380 377 Wheels 4 | . . . . 4 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 135 | 113 120 120 149 164 Slowest Speed 200 | 150 120 120 190 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 96 31 36 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 76 | . 25 . 11 40 Melee . | . . . . . Projectile 15 | . . . 11 4 AOE 61 | . 25 . . 36 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2584 | 51 870 585 497 581 Wait 156 | . 68 70 12 6 Move 2010 | 41 696 428 379 466 Hop . | . . . . . Pick Up 58 | 3 17 11 16 11 Fast Attach 11 | 6 3 1 . 1 Attach 21 | . 1 3 3 14 Detach 6 | . . . . 6 Swap 36 | 1 9 12 8 6 Drop 49 | . 12 12 17 8 Fire 218 | . 62 46 50 60 Melee . | . . . . . Ram 3 | . . . . 3 Kick 16 | . 2 2 12 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 562 | -10/Materials | Discovered new exit (range 10) 617 | -10/Materials | Core integrity fell below 50% 981 | -10/Materials | Discovered new exit (range 8) 998 | -10/Materials | Discovered new exit (range 12) 1156 | -10/Materials | Discovered new exit (range 15) 1173 | -10/Materials | Entered another Materials area 1173 | -9/Materials | Evolved 2 slots: Propulsion x2 1209 | -9/Materials | Discovered new exit (range 16) 1462 | -9/Materials | Build established: Scavenger-Mutant 1676 | -9/Materials | Repaired Imp. Aluminum Leg 1887 | -9/Materials | Discovered new exit (range 12) 1924 | -9/Materials | Entered another Materials area 1924 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2188 | -8/Materials | Build established: Scavenger-Gunner 2607 | -8/Materials | Discovered new exit (range 10) 2712 | -8/Materials | Entered Factory 2712 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2736 | -7/Factory | Garrison activated, responded to threat 3564 | -7/Factory | Garrison activated, responded to threat 3642 | -7/Factory | Cargo convoy interrupted 3643 | -7/Factory | Core integrity fell below 50% 3676 | -7/Factory | Lost 12 parts (3p7n2u) 3676 | -7/Factory | Core integrity fell below 20% 3697 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03642_ ALERT: Cargo convoy interrupted, initiating access lockdown. 03642_ Penetrated by Slug. 03643_ Acquired 12 matter. 03645_ Imp. Deuterium Engine destroyed. 03646_ C-30 ARC bursts open, deploying its payload. 03646_ H-55 Commando unfolds itself. 03646_ X-67 Chaingunner unfolds itself. 03646_ P-60 Hacker unfolds itself. 03647_ The unstable cave ceiling collapses. 03650_ U-05 Engineer builds a Wall. 03670_ K-01 Serf destroyed. 03672_ Acquired Wheel. 03675_ System corrupted: Component data lost. 03676_ Wheel destroyed. 03695_ Slammed into P-60 Hacker. 03695_ Adv. Targeting Computer broken. 03695_ Destabilizing: Short circuit. 03696_ Slammed into P-60 Hacker. 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"" = | | ???????????????? % | | ??????????????? | | ???????????????? ####### | | ????????????????######## #?????########## | | ???????????????????????###########??????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed GyrokineticCryofiberCharge Manual? 0 Play Time 01:07:14 Cumulative 12.8 hours Start 2024.10.21 @ 12:24:24 End 2024.10.23 @ 21:17:31 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de053d9c-8561-4e90-84e7-bd090790bbcb