Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.23 @ 21:17:31

Player: tokkot

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (79)      395
Value Destroyed (2613)     2613
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (89)                 89
              TOTAL SCORE: 5397

 Bonus
-------
High Alert Combat Kills    89

 Cogmind 
---------
Core Integrity             0/700
Matter                     167/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (4) ------
      Advanced Targeting Computer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Heat Sink
      Advanced Visual Processing Unit
               Matter Filter
         Heavy Particle Cannon
  High-powered Shotgun

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
      Improved Deuterium Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Targeting Computer
      Improved Light Armor Plating
               Hacking Suite
>              --- WEAPON -----------
               Beam Rifle
               Flak Gun
      Advanced Assault Cannon
>              --- INVENTORY --------
      Improved Deuterium Engine
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
      Improved Heat Sink
      Improved Heat Sink
      Advanced Visual Processing Unit
      Improved Targeting Computer
               Recoil Stabilizer
               Matter Filter
               Hardlight Generator
         Heavy Particle Cannon
  High-powered Shotgun
               Gauss Rifle
               Assault Cannon
[Rating: 36]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Targeting Computer
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             68   | 7   13  16  11  21  
  Power                    9    | 1   2   1   2   3   
    Engine                 8    | 1   2   1   1   3   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               27   | 2   4   11  4   6   
    Treads                 .    | .   .   .   .   .   
    Leg                    26   | 2   4   11  4   5   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  16   | 1   4   1   2   8   
    Device                 6    | .   .   .   1   5   
    Storage                3    | 1   1   1   .   .   
    Processor              3    | .   2   .   .   1   
    Hackware               1    | .   .   .   .   1   
    Protection             3    | .   1   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 3   3   3   3   4   
    Energy Gun             6    | 1   2   2   .   1   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          7    | 2   1   1   1   2   
    Ballistic Cannon       2    | .   .   .   1   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 20   | .   3   1   1   15  
  Power                    5    | .   1   .   .   4   
  Propulsion               10   | .   .   1   .   9   
  Utility                  3    | .   .   .   1   2   
  Weapon                   2    | .   2   .   .   .   
  Highest Loss Streak      12   | .   2   1   1   12  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  99  100 93  
  Engine                   11   | .   14  11  4   13  
  Leg                      32   | .   28  43  36  27  
  Device                   2    | .   .   .   5   4   
  Storage                  10   | .   14  11  9   6   
  Processor                8    | .   6   11  9   7   
  Hackware                 1    | .   .   .   .   4   
  Protection               4    | .   6   .   3   4   
  Energy Gun               6    | .   8   11  4   3   
  Energy Cannon            1    | .   .   .   4   3   
  Ballistic Gun            11   | .   19  11  10  3   
  Ballistic Cannon         4    | .   .   .   7   10  
Peak Build Rating          36   | 6   11  15  21  36  
  Average Rating           17   | 4   9   14  19  29  
  On Entrance              10   | .   6   9   14  21  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             57   | 13  17  33  43  57  
  Greatest Support         46   | 20  26  46  43  40  
  Greatest Overweight (x)  3    | 2   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  
  Average Capacity         11   | 7   8   10  15  14  
  Most Carried             15   | 3   10  15  15  15  
  Average Carried          10   | 1   7   10  14  12  
  Final Capacity           15   | 8   10  15  15  5   
  Final Carried            15   | 3   10  14  15  5   

 Class Distribution 
--------------------
 45% | Scavenger-Gunner
 32% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1656 | 151 300 244 490 471 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            3019 | .   857 708 743 711 
  Parts                    159  | .   53  33  43  30  
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           3    | .   .   .   3   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  64   | .   16  13  17  18  
  Guns                     39   | .   15  12  6   6   
  Cannons                  22   | .   .   .   11  11  
  AOE                      3    | .   1   1   .   1   
Classes Destroyed          12   | .   5   1   3   3   
  Builder                  2    | .   .   .   1   1   
  Tunneler                 1    | .   .   .   1   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 4    | .   2   2   .   .   
  Operator                 2    | .   .   .   1   1   
  Watcher                  4    | .   1   .   1   2   
  Swarmer                  14   | .   3   3   3   5   
  Grunt                    34   | .   13  6   9   6   
  Brawler                  2    | .   .   .   .   2   
  Duelist                  2    | .   .   .   .   2   
  Sentry                   11   | .   .   4   5   2   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           8    | .   6   4   4   8   
  Combat Bots Only         6    | .   5   3   4   6   
Max Kills in Single Turn   2    | .   2   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   1   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        352  | .    65   55   65   167  
  Missed                   112  | .    21   17   16   58   
Damage Taken               3787 | .    597  542  564  2084 
  Core                     1001 | .    171  48   82   700  
  Absorbed by Shields      204  | .    .    .    147  57   
  Regen/Repaired (Parts)   71   | .    .    71   .    .    
Core Remaining (%)         76   | 100  31   88   85   .    
Volleys Fired              218  | .    62   46   50   60   
  Largest                  3    | .    2    2    3    3    
  Hottest                  152  | .    85   79   127  152  
Shots Fired                489  | .    120  89   150  130  
  Gun                      339  | .    120  89   72   58   
  Cannon                   150  | .    .    .    78   72   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  317  | .    74   46   100  97   
  Thermal                  147  | .    21   43   50   33   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          25   | .    25   .    .    .    
  Robot Hit Streak         12   | .    10   12   8    6    
  Robot Miss Streak        5    | .    4    3    5    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    2    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           303  | .    76   56   83   88   
  Core Hits                149  | .    38   24   37   50   
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    .    
  Critical Strikes         10   | .    4    1    2    3    
    Burn                   2    | .    .    1    .    1    
    Destroy                3    | .    3    .    .    .    
    Blast                  4    | .    .    .    2    2    
    Corrupt                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5336 | .    964  786  1646 1940 
  Guns                     2757 | .    738  728  559  732  
  Cannons                  2126 | .    .    .    1025 1101 
  Explosions               370  | .    217  53   .    100  
  Melee                    .    | .    .    .    .    .    
  Ramming                  83   | .    9    5    62   7    
  Kinetic                  3369 | .    393  363  1113 1500 
  Thermal                  1403 | .    234  365  471  333  
  Explosive                218  | .    118  .    .    100  
  Electromagnetic          263  | .    210  53   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    6    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  5    | .    .    .    .    5    
    Message Errors         2    | .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
    Alerts                 1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            95   | .    2    .    .    93   
  Projectiles              22   | .    .    .    .    22   
  Explosions               73   | .    2    .    .    71   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 14   | .    .    1    8    5    
  Impact                   1    | .    .    1    .    .    
  Kinetic                  13   | .    .    .    8    5    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      383  | .    128  43   .    212  
  Shots                    5    | .    2    1    .    2    
  Rammed                   3    | .    .    .    .    3    
Targets Rammed             19   | .    2    2    12   3    
  Kicked                   16   | .    2    2    12   .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        668  | .    196  147  525  668  
  Average Temperature      123  | .    50   37   148  192  
  Received Heat Transfer   981  | .    207  261  264  249  
  Effects                  24   | .    .    .    3    21   
    Shutdowns              6    | .    .    .    1    5    
    Energy Bleed           5    | .    .    .    1    4    
    Interference           6    | .    .    .    .    6    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          3    | .    .    .    1    2    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (major)         1    | .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    1    1    1    
  Heat Transferred         3274 | .    433  954  1073 814  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             489  | .   283 289 489 475 
  Initial                  221  | .   .   71  121 221 
  Average                  205  | .   128 169 250 295 
Maximum Alert Level        2    | .   1   1   2   2   
  Low Security (%)         51   | 100 87  62  44  6   
  Level 1                  42   | .   12  37  35  87  
  Level 2                  5    | .   .   .   20  5   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          15   | .   3   2   5   5   
  Investigation            4    | .   2   1   1   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            7    | .   1   1   4   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       3    | .   .   .   3   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           9    | .   1   2   4   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              106  | .   28  19  22  37  
  Peak Tracking Total      12   | .   5   3   4   12  
  Tactical Retreats        3    | .   1   .   2   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            5    | .   2   1   1   1   
  Indirectly               1    | .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 3    | .   .   .   3   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          4    | .   1   1   .   2   
  Max in Single Turn       2    | .   1   1   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          8    | .   .   1   4   3   
  Terminals                3    | .   .   .   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   1   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                19   | .   .   3   12  4   
  Successful               14   | .   .   3   9   2   
  Failed                   5    | .   .   .   3   2   
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                4    | .   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   .   3   .   2   
  Recycling Units          2    | .   .   .   2   .   
  Scanalyzers              7    | .   .   .   7   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             3    | .   .   .   2   1   
  Disarm Traps             1    | .   .   .   1   .   
  Dispatch Records         1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   3   .   1   
  Scan Component           3    | .   .   2   .   1   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   
  Process                  1    | .   .   .   1   .   
Scanalyzer                 6    | .   .   .   6   .   
  Insert Component         3    | .   .   .   3   .   
  Analyze                  3    | .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     1    | .   .   .   1   .   
Hacking Detections         7    | .   .   1   3   3   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     32   | .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               3696 | 61   1111 751  788  985  
Spaces Moved               2014 | 42   697  429  380  466  
  Core                     93   | 8    .    .    .    85   
  Treads                   .    | .    .    .    .    .    
  Legs                     1917 | 34   697  429  380  377  
  Wheels                   4    | .    .    .    .    4    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  50   
  Average Speed            135  | 113  120  120  149  164  
  Slowest Speed            200  | 150  120  120  190  200  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       36   | 4    96   31   36   14   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          76   | .    25   .    11   40   
  Melee                    .    | .    .    .    .    .    
  Projectile               15   | .    .    .    11   4    
  AOE                      61   | .    25   .    .    36   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      2584 | 51  870 585 497 581 
  Wait                     156  | .   68  70  12  6   
  Move                     2010 | 41  696 428 379 466 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  58   | 3   17  11  16  11  
  Fast Attach              11   | 6   3   1   .   1   
  Attach                   21   | .   1   3   3   14  
  Detach                   6    | .   .   .   .   6   
  Swap                     36   | 1   9   12  8   6   
  Drop                     49   | .   12  12  17  8   
  Fire                     218  | .   62  46  50  60  
  Melee                    .    | .   .   .   .   .   
  Ram                      3    | .   .   .   .   3   
  Kick                     16   | .   2   2   12  .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  562 | -10/Materials | Discovered new exit (range 10)
  617 | -10/Materials | Core integrity fell below 50%
  981 | -10/Materials | Discovered new exit (range 8)
  998 | -10/Materials | Discovered new exit (range 12)
 1156 | -10/Materials | Discovered new exit (range 15)
 1173 | -10/Materials | Entered another Materials area
 1173 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1209 | -9/Materials  | Discovered new exit (range 16)
 1462 | -9/Materials  | Build established: Scavenger-Mutant
 1676 | -9/Materials  | Repaired Imp. Aluminum Leg
 1887 | -9/Materials  | Discovered new exit (range 12)
 1924 | -9/Materials  | Entered another Materials area
 1924 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2188 | -8/Materials  | Build established: Scavenger-Gunner
 2607 | -8/Materials  | Discovered new exit (range 10)
 2712 | -8/Materials  | Entered Factory
 2712 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2736 | -7/Factory    | Garrison activated, responded to threat
 3564 | -7/Factory    | Garrison activated, responded to threat
 3642 | -7/Factory    | Cargo convoy interrupted
 3643 | -7/Factory    | Core integrity fell below 50%
 3676 | -7/Factory    | Lost 12 parts (3p7n2u)
 3676 | -7/Factory    | Core integrity fell below 20%
 3697 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
03642_ ALERT: Cargo convoy interrupted,
  initiating access lockdown.
03642_ Penetrated by Slug.
03643_ Acquired 12 matter. <x2>
03645_ Imp. Deuterium Engine destroyed.
03646_ C-30 ARC bursts open, deploying its
  payload.
03646_ H-55 Commando unfolds itself.
03646_ X-67 Chaingunner unfolds itself.
03646_ P-60 Hacker unfolds itself.
03647_ The unstable cave ceiling collapses. <x2>
03650_ U-05 Engineer builds a Wall.
03670_ K-01 Serf destroyed.
03672_ Acquired Wheel.
03675_ System corrupted: Component data lost.
03676_ Wheel destroyed.
03695_ Slammed into P-60 Hacker.
03695_ Adv. Targeting Computer broken.
03695_ Destabilizing: Short circuit.
03696_ Slammed into P-60 Hacker. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         8
Offensive Hacking          10

 Item Schematics 
-----------------
            Aluminum Leg | -8/Materials | Scanalyzed
 Imp. Targeting Computer | -8/Materials | Scanalyzed
               Heat Sink | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key

 Challenges 
------------
None

 Game 
------
Seed              GyrokineticCryofiberCharge
  Manual?         0
Play Time         01:07:14
  Cumulative      12.8 hours
  Start           2024.10.21 @ 12:24:24
  End             2024.10.23 @ 21:17:31
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: de053d9c-8561-4e90-84e7-bd090790bbcb